Difference between revisions of "Manual:Getting Started"

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<pre>
 
<pre>
@rGetting Started
+
{rGetting Started}
  
When you first start a game of DoomRL, you're presented with a menu screen
+
When you first start a game of DRL, you're presented with a menu screen
with a few different options. "New game" will, well, start a new game!
+
with a few different options:
"Show highscores" displays the highscore list, not surprisingly. "Show
+
player" displays your player statistics, which include your player rank,
+
number of kills, and number of wins. It has several screens which can be
+
scrolled with the arrow keys. "Help" displays the help screen, which
+
contains the info you are currently reading.
+
  
"Challenge game" is initially locked, and becomes unlocked after you reach
+
{YNew game} will, well, start a new game!
Corporal rank(need to survive 10 levels for it). Challenge games force you to
+
{YChallenge game} is initially locked, and becomes unlocked after you reach
play the game a certain way (e.g. using only melee), and you can raise your
+
Corporal rank (need to survive 10 levels for it). Challenge games force you
player rank in DoomRL by completing them. As your rank goes higher, more
+
to play the game a certain way (e.g. using only melee), and you can raise
challenges will be made available to you.
+
your player rank in DRL by completing them. As your rank goes higher,  
 +
more challenges will be made available to you.
 +
{YCustom game} brings up a selection screen where you can view and load
 +
modules. Modules are player-created levels, episodes, or entirely new games
 +
that bring a completely new experience to the DRL engine.
 +
{YShow highscores} displays the highscore list, not surprisingly.
 +
{YShow player} displays your player statistics, which include your player
 +
rank, number of kills, and number of wins. It has several screens which
 +
can be scrolled with the arrow keys.
 +
{YHelp} displays the help screen, which contains the info you are
 +
currently reading.
  
For now, select "New game" with the arrow keys and press "Enter" to start
+
For now, select {YNew game} with the arrow keys and press ENTER to start
your very first game of DoomRL!
+
your very first game of DRL!
  
 
Before you start your game, you have to make a few decisions. The first is
 
Before you start your game, you have to make a few decisions. The first is
Line 25: Line 30:
 
appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked
 
appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked
 
as your player rank rises. At Nightmare! difficulty, only the most insane
 
as your player rank rises. At Nightmare! difficulty, only the most insane
DoomRL warriors will stand a chance!
+
DRL warriors will stand a chance!
  
The second decision you have to make is what your name will be in the game.
+
The second decision is choosing a character class. Classes differ by
You can figure that out, right?
+
starting perks, availability of one advanced trait as basic, and each of
 +
them has a different set of Master Traits.
  
The third and final choice to make is select a starting "trait".  
+
The third decision you have to make is what your name will be in the game.
Traits are upgrades or "perks" that you earn when you gain levels in DoomRL
+
You can figure that much on your own, right? You can also leave it blank
(by killing monsters). Traits can raise your max health, let you run faster,  
+
and wear the name of a random legendary warrior...
deal more damage per shot, or otherwise make you more awesome. Some traits
+
can be levelled up individually.
+
  
You'll notice a few traits aren't available. Some are "Advanced Traits", and
+
The fourth and final choice to make is select a starting "trait".
require you to learn a normal trait first. Advanced Traits are more situational
+
Traits are upgrades or "perks" that you earn when you gain levels in
but quite effective, too. The rest are master traits, which require you to take
+
DRL (by killing monsters). Traits can raise your max health, let you
a specific set of traits (and block off a few other traits) and give you some
+
run faster, deal more damage per shot, or otherwise make you more awesome.
sort of great unique bonus. But hey, don't think about it too hard. Just pick
+
Some traits can be levelled up individually.
one you like and move on.
+
 
 +
You'll notice a few traits aren't available. Some are "Advanced Traits",
 +
and require you to learn a normal trait first. Advanced Traits are more
 +
situational but quite effective, too. The rest are master traits, which
 +
require you to take a specific set of traits (and block off a few other
 +
traits) and give you some sort of great unique bonus. But hey, don't think
 +
about it too hard. Just pick one you like and move on.
  
 
And that's it, you're ready to play the game! After a brief intro, you will
 
And that's it, you're ready to play the game! After a brief intro, you will
be greeted with something like this:
+
be greeted with something like this (ASCII map is present if playing in
 +
ASCII mode):
  
@d---------------------------------------------------------------------------
+
{d---------------------------------------------------------------------------}
  Welcome to the Doom Roguelike...
+
  Welcome to DRL...
 
  ##########
 
  ##########
  #@@.........
+
  #@.........
 
  #..........
 
  #..........
 
  #.........
 
  #.........
Line 68: Line 79:
  
  
  @bDoomguy@d                   Armor : @lnone@d
+
  {bDRLguy}{d                     Armor : }{lnone}
  @dHealth@r: 100%@d Exp:@l  1@d/@l0%@l    Weapon: @lpistol (2d4) [6/6]
+
  {dHealth:}{r 100%}{d Exp:}{l  1}{d/}{l0%}{l    Weapon: }{lpistol (2d4) [6/6]}
  cautious                                                   @rPhobos Base Entry
+
  cautious                                                 {rPhobos Base Entry}
@d---------------------------------------------------------------------------
+
{d---------------------------------------------------------------------------}
                             @bThe Starting Screen
+
                             {bThe Starting Screen}
  
 
This is a map of the first level of the moonbase on Phobos. The whole level
 
This is a map of the first level of the moonbase on Phobos. The whole level
is exactly the size of the screen. Walk around (using the arrow keys or numpad)
+
is exactly the size of the screen. Walk around (using the arrow keys or
and get used to the interface. Don't get yourself killed!
+
numpad) and get used to the interface. Don't get yourself killed!
  
 
Take a look at the screen. It is divided into three parts. On top you have
 
Take a look at the screen. It is divided into three parts. On top you have
the "message area", made of two lines of text. Watch this space carefully -- it
+
the "message area", made of two lines of text. Watch this space carefully
may notify you of impending danger or tell you that you're out of ammo (poor
+
-- it may notify you of impending danger or tell you that you're out of
sob!).
+
ammo (poor sob!).
  
 
On the bottom you have the status bar. The top line displays your name, and
 
On the bottom you have the status bar. The top line displays your name, and
Line 92: Line 103:
  
 
Below your health and experience is "tactics". By default your tactic is
 
Below your health and experience is "tactics". By default your tactic is
"cautious". This tactic gives no benefits or disadvantages.
+
"cautious". This tactic gives no benefits or disadvantages. If you press
If you press "Tab" once, it will change to "running" (note that changing
+
X once, it will change to "running" (note that changing tactics takes
tactics takes some in-game time). With this tactic you have increased movement
+
some in-game time). With this tactic you have increased movement speed,
speed, dodge chance, and defence bonus, but have less chance to hit. After
+
dodge chance, and defense bonus, but have a smaller chance to hit and
some time spent running(or after pressing "Tab" again), you will get
+
reduced melee damage. After some time spent running (or after pressing
"tired". Tired has no effects, positive or negative (like "cautious"), but
+
X again), you will get "tired". Being tired has no effects, positive
while "tired", you can't run again. You can return to the "cautious" tactic by
+
or negative (like cautious), but while tired, you can't run again. You can
levelling up, using a health-restoring powerup, using a med-pack, or by
+
return to the cautious tactic by leveling up, gaining health by most
descending to next level. Since running is limited in this way, try not
+
methods, or descending to next level. Since running is limited in this way,
to waste it. But at the same time, remember to use it, they don't stockpile
+
try not to waste it. At the same time, however, remember to use it, as they
for later levels.
+
don't stockpile for later levels.
  
 
In the column to the right of that, you have two indicators, "Armor" and
 
In the column to the right of that, you have two indicators, "Armor" and
"Weapon", that show you what weapon and armor you have equipped. For  
+
"Weapon", that show you what armor and weapon you have equipped. For
weapons, the number in brackets indicates what damage the weapon does, and  
+
weapons, the number in brackets indicates the damage that the weapon
the two numbers in square brackets indicate how much ammo you have loaded  
+
deals, and the two numbers in square brackets indicate the current-loaded
in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that
+
ammo and clip size for that weapon (e.g., [4/6] means you have four
can hold 6).
+
bullets in a magazine that can hold six).
  
Between the status bar and message bar, there's the map. The "@@" sign with
+
Between the status bar and message bar, there's the map. The "@" sign with
the cursor below it -- that's you (aren't you ugly?). See any letters nearby?
+
the cursor below it -- that's you (aren't you ugly?). See any letters
That's an enemy. Kill'em all. The "#" are walls, "+" is a closed door,  
+
nearby? It may be a "T"ree, but chances are it's the enemy. Kill'em all.
"/" an open door. Dots are normal floor. Red dots are either Phobos's ugly
+
The "#" are walls, "+" is a closed door, "/" an open door. Dots are normal
rock landscape (on the first level), or blood (anywhere else).
+
floor. Red dots are either Phobos's ugly rock landscape (on the first
 +
level), or blood (anywhere else).
  
 
Press "i" to see your inventory. It's pretty empty, right? Your character
 
Press "i" to see your inventory. It's pretty empty, right? Your character
starts equipped with two things -- your trusty 10mm pistol, and a handful
+
starts equipped with a few things -- your trusty pistol (already equipped),
of ammo. The pistol is not displayed in the inventory because you have it
+
a handful of ammo, and a couple of med-packs. To check equipped item,
equipped. You can see it on the status bar, or press "e" in-game to see a
+
press "e" in-game to see the full list (which includes boots and a second
list of equipment.
+
weapon slot).
  
 
Your pistol and ammo are not going to last you very long, though.  Press
 
Your pistol and ammo are not going to last you very long, though.  Press
 
"g" to pick up new weapons (represented by "}") and ammo ("|").  If you
 
"g" to pick up new weapons (represented by "}") and ammo ("|").  If you
 
walk around that first level you're likely to run into some small medkits
 
walk around that first level you're likely to run into some small medkits
(red "+") that you can pick up and add to your inventory. Later on you might
+
(red "+") that you can pick up and add to your inventory. Later on you
find other consumable items, they're all "+"s. Press "u" at any time to use
+
might find other consumable items, they're all "+"s. Press "i" at any time
a consumable. If you ever want to drop something (usually to make room for
+
and a consumable to use it at any time. If you ever want to drop something
new weapons or items), press "d" to open the drop menu.
+
(usually to make room for new weapons or items), press "Backspace" in the
 +
inventory screen to drop items.
  
As you go deeper into the base, you'll find some power-ups ("^") - they're
+
Along the way, you're bound to run into levers ("&") and barrels ("0"). To
used as soon as you pick them up.
+
pull a lever, stand on it and press "SPACE" to use them. The effects are
 +
random, so pull them at your own peril! And if you've ever played a shooter
 +
you know what to expect with barrels: They all explode quite nicely, but
 +
with varying effects depending on the barrel. (Be aware that levers are
 +
activated with the same button as using items -- in this case, open up
 +
your inventory and use the item from there by selecting it and pressing
 +
ENTER.)
 +
 
 +
As you go deeper into the base, you'll also find some power-ups ("^"). They
 +
are used as soon as you pick them up, and several contain powerful effect,
 +
so use them wisely.
  
Oh, I almost forgot! To shoot, just press "f" -- you'll be asked for a target
+
Oh, I almost forgot! To shoot, just press "f" to fire at the currently
(if you have a gun and proper ammo, that is...) -- use arrow keys to choose a
+
selected target! You can swap between visible targets using "TAB", or
target, and press "f" again to fire. Or, you can press "m" to see an ASCII
+
hold "Ctrl" to move the target reticule manually with the arrow keys.
image and description of what you are aiming at. You can also press TAB (when
+
Some weapons allow an alternative fire mode, such as the chainfiring  
targeting) to toggle between the targets. Some weapons allow an alternative
+
mode of the chaingun - to use it, press "SHIFT-f".
fire mode, such as the chainfiring mode of the chaingun.
+
  
 
Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your
 
Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your
weapon. (Some weapons allow you to do an alternative reload by pressing "R".)
+
weapon (Some weapons allow you an alternative reload by pressing SHIFT-r).
Reloading is automatic if you have the proper ammo in your inventory. But
+
Reloading the correct ammo is automatic if you have it in your inventory.
what if you don't? You can try pounding on the enemy with your fists or a
+
But what if you don't? You can try pounding on the enemy with your fists
hand-to-hand weapon -- to do that just walk into him.  Pick up a Berserk
+
or a hand-to-hand weapon -- to do that just walk into him.  Pick up a
pack and/or a chainsaw (or at least a knife) and you can do some
+
Berserk Pack or a chainsaw (or at least a knife) and you can do some
 
serious damage that way!
 
serious damage that way!
  
 
Getting hit too frequently when trying to approach an enemy (or when
 
Getting hit too frequently when trying to approach an enemy (or when
running from him)? Try not to move in a straight line, move diagonally,  
+
running from him)? Try not to move in a straight line -- move diagonally,
this increases your chance to dodge. If you don't want to approach or
+
as this increases your chance to dodge. If you don't want to approach or
 
retreat from the enemy, but also don't want to be hit often, try moving
 
retreat from the enemy, but also don't want to be hit often, try moving
from side to side perpendicularly to the direction of enemy, as this
+
from side-to-side, perpendicular to the direction of enemy, as this
gives you the same bonus as moving diagonally). Sometimes, in important
+
gives you the same bonus as moving diagonally). Sometimes, in emergencies,
cases, switching to the "running" tactic and using both of these tricks
+
switching to the running tactic and using both of these tricks at once will
at once will give you a much greater chance to dodge than normal.
+
give you a much greater chance to dodge than normal.
  
In the equipment menu (remember, press "e") you'll see that you have a primary
+
In the equipment menu (remember, press "e") you'll see that you have a
weapon equipped and a secondary weapon at hand.  By pressing "z" you can
+
primary weapon equipped and a secondary weapon at hand.  By pressing "z"
switch your primary out for your secondary.  This is faster than equipping
+
you can switch your primary out for your secondary.  This is faster than
a new weapon from your inventory and it saves you valuable space.  It's
+
equipping a new weapon from your inventory and it saves you valuable
also quite useful in a firefight, when the situation can change at any
+
space.  It's also quite useful in a firefight, when the situation can
moment!
+
change at any moment!
  
 
Hey, you think you're cool because you found some armor? Think again. Look,
 
Hey, you think you're cool because you found some armor? Think again. Look,
 
there are three numbers by the armor. The first two in square brackets are
 
there are three numbers by the armor. The first two in square brackets are
 
[current damage resistance/maximum damage resistance]. The second one is  
 
[current damage resistance/maximum damage resistance]. The second one is  
your armor's health. 100% means it's undamaged, 1% is almost destroyed. The
+
your armor's health. 100% means it's undamaged, 1% is almost destroyed.
more damaged an armor is, the lower its actual resistance is. Keep an eye on  
+
The more damaged an armor is, the lower its actual resistance is. Keep an
those numbers!
+
eye on those numbers!
  
Try to check out "@@" screen, some useful information is written there.
+
Additionally each armor may grant additional resistance to specific damage
First - there are listed your main parameters: movement, firing and
+
types. This information can be obtained in the inventory and equipment  
reloading speed, and also your chance to hit with the weapon you currently
+
screens.
have equipped (from point blank range). Also there you can find
+
your level, amount of played turns, and your score so far.
+
Second good thing that you can find there are parameters of equipment that
+
you have: damage, firing and reloading speed, and accuracy for
+
weapons, and protection value, durability, movement and knockback
+
modificators for armor and boots (yes, armor and boots can affect your
+
movement speed and chance to be knocked back by powerful attacks).
+
  
Along the way, you're bound to run into levers ("&") and barrels ("0"). To
+
Try to check out player information screen by pressing "p" -- some useful
pull a lever, stand on it and press "u" to use them. The effects are random,
+
information is written there. First, there are your main parameters:
so pull them at your own peril!  And if you've ever played Doom, you know
+
movement, firing, and reloading speeds, as well as your chance to hit with
what to expect with barrels: They all explode quite nicely, but with varying
+
the weapon you currently have equipped (from point blank range). Next are
effects depending on the barrel.
+
the more passive statistics: your player and dungeon level, amount of
 +
played turns, and your score so far. At the bottom you can find parameters
 +
of equipment that you are currently wearing: damage, firing and reloading
 +
speeds, and accuracy for weapons; and protection value, durability, and
 +
movement and knockback modifiers for armor and boots (yes, armor and boots
 +
can affect your movement speed and chance to be knocked back by powerful
 +
attacks).
 +
 
 +
There are five types of items in this game:
  
There are 4 types of items in this game:
+
1) {!Common} - These items are... "common"? You will see them all across the
 +
game, and what you should rely on. Most are generated randomly, but you
 +
will find some are guaranteed in certain places (as a reward for completing
 +
a special level, for example). Common weapons and armor accept 1/1, 3/2,
 +
and 5/3 mods, respectively, depending on the level of your Whizkid trait.
  
1) @<Common@> - hmm... This items are... "common"? You will see them all
+
2) {CAssemblies} - These items can be assembled from other items, usually
across the game. Most of them can be generated randomly, while some of them
+
common, by modding them with a specific set of mods. Experiment, as
only appears in certain places (as a reward for completing special level,
+
discovered (assembled) assemblies will be recorded in your player data and
for example). Each common weapon and armor can hold 2 mods (without traits),
+
can be accessed with the "A" key during the game.
so choose wisely.
+
  
2) @VExotic@> - contrary to unique items, exotic weapons may appear more than
+
3) {VExotic} - These items are rarer and more powerful than common items.
once during a game, and appear more often. Besides that they are usually more
+
They can potentially appear more than once per game, but are more often
powerful versions of standard items, sometimes even a new type of weapon
+
than not found in special levels. Exotic weapons and armor can hold the
altogether. An exotic can usually hold a single mod, and appears colored in
+
same amounts of mods that their common counterparts do.
magenta.
+
  
3) @GUniques@> - These items are completely different from commons.
+
4) {GUniques} - Unique items, as the name suggests, can only appear once per
Some of them just have cool stats, while others have special
+
game. Some of them just have cool stats, while others have special
abilities, and each of them come with a unique name. There are 2 ways to see
+
abilities, and each of them come with a unique name. No unique item is
one of them: complete certain special levels, where a unique item is a
+
guaranteed, although they can appear in special levels, and they are quite
reward, or wait for level generator to spawn it on normal level (this happens
+
rare otherwise. Most uniques cannot be modded, but those that do can only
fairly rarely). Uniques that are generated on levels are usually green, while
+
be modded if the player is playing the Technician class.
rewarded uniques are usually yellow. Only some uniques can be modded.
+
  
4) @CAssemblies@> - These items can be assembled from other items by modding
+
5) {YArtifacts} - Artifact items are similar to unique items, except that they
them with a specific set of mods. Experiment, discovered (assembled) assemblies
+
can only appear in very specific special levels, while never appearing
will be recorded in your player data.
+
randomly. Finding and collecting these items is almost always a very
 +
challenging task.
  
Mods (Displayed by a ") are little packs that somehow enhance your weaponry
+
Mods (Displayed by a " symbol) are little packs that enhance your weaponry
or armor. Most weapons you find can be modded once, so try to cover up their
+
or armor. Most equipment you find can be modded, so try to cover up their
 
weaknesses by modding them.
 
weaknesses by modding them.
  
 
Whenever you see something that you aren't familiar with, press "l" to
 
Whenever you see something that you aren't familiar with, press "l" to
 
trigger the Look command -- moving the cursor with the arrow keys will
 
trigger the Look command -- moving the cursor with the arrow keys will
show what's under the cursor in the message bar. You can also press "?"
+
show what's under the cursor in the message bar. You can also press "h"
 
in-game to open up the help menu.
 
in-game to open up the help menu.
  
 
Happy fragging!
 
Happy fragging!
 
</pre>
 
</pre>

Latest revision as of 11:58, 11 August 2025

{rGetting Started}

When you first start a game of DRL, you're presented with a menu screen
with a few different options:

{YNew game} will, well, start a new game!
{YChallenge game} is initially locked, and becomes unlocked after you reach
Corporal rank (need to survive 10 levels for it). Challenge games force you
to play the game a certain way (e.g. using only melee), and you can raise
your player rank in DRL by completing them. As your rank goes higher, 
more challenges will be made available to you.
{YCustom game} brings up a selection screen where you can view and load
modules. Modules are player-created levels, episodes, or entirely new games
that bring a completely new experience to the DRL engine.
{YShow highscores} displays the highscore list, not surprisingly.
{YShow player} displays your player statistics, which include your player 
rank, number of kills, and number of wins. It has several screens which
can be scrolled with the arrow keys.
{YHelp} displays the help screen, which contains the info you are
currently reading.

For now, select {YNew game} with the arrow keys and press ENTER to start
your very first game of DRL!

Before you start your game, you have to make a few decisions. The first is
the difficulty level. At the beginning, only three difficulty levels are
available: "I'm too young to die", "Hey, Not Too Rough", and "Hurt Me
Plenty". At higher difficulties, more monsters appear and tougher monsters
appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked
as your player rank rises. At Nightmare! difficulty, only the most insane
DRL warriors will stand a chance!

The second decision is choosing a character class. Classes differ by 
starting perks, availability of one advanced trait as basic, and each of
them has a different set of Master Traits.

The third decision you have to make is what your name will be in the game.
You can figure that much on your own, right? You can also leave it blank
and wear the name of a random legendary warrior...

The fourth and final choice to make is select a starting "trait". 
Traits are upgrades or "perks" that you earn when you gain levels in 
DRL (by killing monsters). Traits can raise your max health, let you
run faster, deal more damage per shot, or otherwise make you more awesome.
Some traits can be levelled up individually.

You'll notice a few traits aren't available. Some are "Advanced Traits",
and require you to learn a normal trait first. Advanced Traits are more
situational but quite effective, too. The rest are master traits, which
require you to take a specific set of traits (and block off a few other
traits) and give you some sort of great unique bonus. But hey, don't think
about it too hard. Just pick one you like and move on.

And that's it, you're ready to play the game! After a brief intro, you will
be greeted with something like this (ASCII map is present if playing in
ASCII mode):

{d---------------------------------------------------------------------------}
 Welcome to DRL...
 ##########
 #@.........
 #..........
 #.........
 #.........
 #........
 #........
 #.......
 #......
 #....
 #..









 {bDRLguy}{d                     Armor : }{lnone}
 {dHealth:}{r 100%}{d Exp:}{l  1}{d/}{l0%}{l    Weapon: }{lpistol (2d4) [6/6]}
 cautious                                                  {rPhobos Base Entry}
{d---------------------------------------------------------------------------}
                             {bThe Starting Screen}

This is a map of the first level of the moonbase on Phobos. The whole level
is exactly the size of the screen. Walk around (using the arrow keys or
numpad) and get used to the interface. Don't get yourself killed!

Take a look at the screen. It is divided into three parts. On top you have
the "message area", made of two lines of text. Watch this space carefully
-- it may notify you of impending danger or tell you that you're out of
ammo (poor sob!).

On the bottom you have the status bar. The top line displays your name, and
below it is the most important stat -- your health. If this one drops
below one percent, you're dead, dude - nothing can save you. Scanning 
to the right you can see the experience indicator. The first number is your
character level -- the higher it is, the tougher you are. The second number
is your experience displayed as a percentage. Each character level requires
a certain experience amount needed to achieve it.

Below your health and experience is "tactics". By default your tactic is
"cautious". This tactic gives no benefits or disadvantages. If you press
X once, it will change to "running" (note that changing tactics takes
some in-game time). With this tactic you have increased movement speed,
dodge chance, and defense bonus, but have a smaller chance to hit and
reduced melee damage. After some time spent running (or after pressing
X again), you will get "tired". Being tired has no effects, positive
or negative (like cautious), but while tired, you can't run again. You can
return to the cautious tactic by leveling up, gaining health by most
methods, or descending to next level. Since running is limited in this way,
try not to waste it. At the same time, however, remember to use it, as they
don't stockpile for later levels.

In the column to the right of that, you have two indicators, "Armor" and
"Weapon", that show you what armor and weapon you have equipped. For
weapons, the number in brackets indicates the damage that the weapon
deals, and the two numbers in square brackets indicate the current-loaded
ammo and clip size for that weapon (e.g., [4/6] means you have four
bullets in a magazine that can hold six).

Between the status bar and message bar, there's the map. The "@" sign with
the cursor below it -- that's you (aren't you ugly?). See any letters
nearby? It may be a "T"ree, but chances are it's the enemy. Kill'em all.
The "#" are walls, "+" is a closed door, "/" an open door. Dots are normal
floor. Red dots are either Phobos's ugly rock landscape (on the first
level), or blood (anywhere else).

Press "i" to see your inventory. It's pretty empty, right? Your character
starts equipped with a few things -- your trusty pistol (already equipped),
a handful of ammo, and a couple of med-packs. To check equipped item,
press "e" in-game to see the full list (which includes boots and a second
weapon slot).

Your pistol and ammo are not going to last you very long, though.  Press
"g" to pick up new weapons (represented by "}") and ammo ("|").  If you
walk around that first level you're likely to run into some small medkits
(red "+") that you can pick up and add to your inventory. Later on you
might find other consumable items, they're all "+"s. Press "i" at any time
and a consumable to use it at any time. If you ever want to drop something
(usually to make room for new weapons or items), press "Backspace" in the
inventory screen to drop items.

Along the way, you're bound to run into levers ("&") and barrels ("0"). To
pull a lever, stand on it and press "SPACE" to use them. The effects are
random, so pull them at your own peril! And if you've ever played a shooter
you know what to expect with barrels: They all explode quite nicely, but
with varying effects depending on the barrel. (Be aware that levers are
activated with the same button as using items -- in this case, open up
your inventory and use the item from there by selecting it and pressing
ENTER.)

As you go deeper into the base, you'll also find some power-ups ("^"). They
are used as soon as you pick them up, and several contain powerful effect,
so use them wisely.

Oh, I almost forgot! To shoot, just press "f" to fire at the currently 
selected target! You can swap between visible targets using "TAB", or 
hold "Ctrl" to move the target reticule manually with the arrow keys.
Some weapons allow an alternative fire mode, such as the chainfiring 
mode of the chaingun - to use it, press "SHIFT-f".

Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your
weapon (Some weapons allow you an alternative reload by pressing SHIFT-r).
Reloading the correct ammo is automatic if you have it in your inventory.
But what if you don't? You can try pounding on the enemy with your fists
or a hand-to-hand weapon -- to do that just walk into him.  Pick up a
Berserk Pack or a chainsaw (or at least a knife) and you can do some
serious damage that way!

Getting hit too frequently when trying to approach an enemy (or when
running from him)? Try not to move in a straight line -- move diagonally,
as this increases your chance to dodge. If you don't want to approach or
retreat from the enemy, but also don't want to be hit often, try moving
from side-to-side, perpendicular to the direction of enemy, as this
gives you the same bonus as moving diagonally). Sometimes, in emergencies,
switching to the running tactic and using both of these tricks at once will
give you a much greater chance to dodge than normal.

In the equipment menu (remember, press "e") you'll see that you have a
primary weapon equipped and a secondary weapon at hand.  By pressing "z"
you can switch your primary out for your secondary.  This is faster than
equipping a new weapon from your inventory and it saves you valuable
space.  It's also quite useful in a firefight, when the situation can
change at any moment!

Hey, you think you're cool because you found some armor? Think again. Look,
there are three numbers by the armor. The first two in square brackets are
[current damage resistance/maximum damage resistance]. The second one is 
your armor's health. 100% means it's undamaged, 1% is almost destroyed.
The more damaged an armor is, the lower its actual resistance is. Keep an
eye on those numbers!

Additionally each armor may grant additional resistance to specific damage 
types. This information can be obtained in the inventory and equipment 
screens.

Try to check out player information screen by pressing "p" -- some useful
information is written there. First, there are your main parameters:
movement, firing, and reloading speeds, as well as your chance to hit with
the weapon you currently have equipped (from point blank range). Next are
the more passive statistics: your player and dungeon level, amount of
played turns, and your score so far. At the bottom you can find parameters
of equipment that you are currently wearing: damage, firing and reloading
speeds, and accuracy for weapons; and protection value, durability, and
movement and knockback modifiers for armor and boots (yes, armor and boots
can affect your movement speed and chance to be knocked back by powerful
attacks).

There are five types of items in this game:

1) {!Common} - These items are... "common"? You will see them all across the
game, and what you should rely on. Most are generated randomly, but you
will find some are guaranteed in certain places (as a reward for completing
a special level, for example). Common weapons and armor accept 1/1, 3/2,
and 5/3 mods, respectively, depending on the level of your Whizkid trait.

2) {CAssemblies} - These items can be assembled from other items, usually 
common, by modding them with a specific set of mods. Experiment, as
discovered (assembled) assemblies will be recorded in your player data and
can be accessed with the "A" key during the game.

3) {VExotic} - These items are rarer and more powerful than common items.
They can potentially appear more than once per game, but are more often
than not found in special levels. Exotic weapons and armor can hold the
 same amounts of mods that their common counterparts do.

4) {GUniques} - Unique items, as the name suggests, can only appear once per
game. Some of them just have cool stats, while others have special
abilities, and each of them come with a unique name. No unique item is
guaranteed, although they can appear in special levels, and they are quite
rare otherwise. Most uniques cannot be modded, but those that do can only
be modded if the player is playing the Technician class.

5) {YArtifacts} - Artifact items are similar to unique items, except that they
can only appear in very specific special levels, while never appearing
randomly. Finding and collecting these items is almost always a very
challenging task.

Mods (Displayed by a " symbol) are little packs that enhance your weaponry
or armor. Most equipment you find can be modded, so try to cover up their
weaknesses by modding them.

Whenever you see something that you aren't familiar with, press "l" to
trigger the Look command -- moving the cursor with the arrow keys will
show what's under the cursor in the message bar. You can also press "h"
in-game to open up the help menu.

Happy fragging!
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