Difference between revisions of "Manual:Getting Started"

From DRL Wiki

Jump to: navigation, search
(Initial import)
 
 
(One intermediate revision by one user not shown)
Line 1: Line 1:
 
<pre>
 
<pre>
@rGetting Started
+
{rGetting Started}
  
 +
When you first start a game of DRL, you're presented with a menu screen
 +
with a few different options:
  
 +
{YNew game} will, well, start a new game!
 +
{YChallenge game} is initially locked, and becomes unlocked after you reach
 +
Corporal rank (need to survive 10 levels for it). Challenge games force you
 +
to play the game a certain way (e.g. using only melee), and you can raise
 +
your player rank in DRL by completing them. As your rank goes higher,
 +
more challenges will be made available to you.
 +
{YCustom game} brings up a selection screen where you can view and load
 +
modules. Modules are player-created levels, episodes, or entirely new games
 +
that bring a completely new experience to the DRL engine.
 +
{YShow highscores} displays the highscore list, not surprisingly.
 +
{YShow player} displays your player statistics, which include your player
 +
rank, number of kills, and number of wins. It has several screens which
 +
can be scrolled with the arrow keys.
 +
{YHelp} displays the help screen, which contains the info you are
 +
currently reading.
  
When you first start a game of DoomRL, you're presented with a menu screen
+
For now, select {YNew game} with the arrow keys and press ENTER to start
 
+
your very first game of DRL!
with a few different options. "New game" will, well, start a new game!
+
 
+
"Show highscores" displays the highscore list, not surprisingly. "Show
+
 
+
player" displays your player statistics, which include your player rank,
+
 
+
number of kills, and number of wins. It has several screens which can be
+
 
+
scrolled with the arrow keys. "Help" displays the help screen, which
+
 
+
contains the info you are currently reading.
+
 
+
 
+
 
+
"Challenge game" is initially locked, and becomes unlocked after you reach
+
 
+
Corporal rank(need to survive 10 levels for it). Challenge games force you to
+
 
+
play the game a certain way (e.g. using only melee), and you can raise your
+
 
+
player rank in DoomRL by completing them. As your rank goes higher, more
+
 
+
challenges will be made available to you.
+
 
+
 
+
 
+
For now, select "New game" with the arrow keys and press "Enter" to start
+
 
+
your very first game of DoomRL!
+
 
+
 
+
  
 
Before you start your game, you have to make a few decisions. The first is
 
Before you start your game, you have to make a few decisions. The first is
 
 
the difficulty level. At the beginning, only three difficulty levels are
 
the difficulty level. At the beginning, only three difficulty levels are
 
 
available: "I'm too young to die", "Hey, Not Too Rough", and "Hurt Me
 
available: "I'm too young to die", "Hey, Not Too Rough", and "Hurt Me
 
 
Plenty". At higher difficulties, more monsters appear and tougher monsters
 
Plenty". At higher difficulties, more monsters appear and tougher monsters
 
 
appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked
 
appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked
 
 
as your player rank rises. At Nightmare! difficulty, only the most insane
 
as your player rank rises. At Nightmare! difficulty, only the most insane
 +
DRL warriors will stand a chance!
  
DoomRL warriors will stand a chance!
+
The second decision is choosing a character class. Classes differ by
 +
starting perks, availability of one advanced trait as basic, and each of
 +
them has a different set of Master Traits.
  
 +
The third decision you have to make is what your name will be in the game.
 +
You can figure that much on your own, right? You can also leave it blank
 +
and wear the name of a random legendary warrior...
  
 +
The fourth and final choice to make is select a starting "trait".
 +
Traits are upgrades or "perks" that you earn when you gain levels in
 +
DRL (by killing monsters). Traits can raise your max health, let you
 +
run faster, deal more damage per shot, or otherwise make you more awesome.
 +
Some traits can be levelled up individually.
  
The second decision you have to make is what your name will be in the game.
+
You'll notice a few traits aren't available. Some are "Advanced Traits",
 
+
and require you to learn a normal trait first. Advanced Traits are more
You can figure that out, right?
+
situational but quite effective, too. The rest are master traits, which
 
+
require you to take a specific set of traits (and block off a few other
 
+
traits) and give you some sort of great unique bonus. But hey, don't think
 
+
about it too hard. Just pick one you like and move on.
The third and final choice to make is select a starting "trait".
+
 
+
Traits are upgrades or "perks" that you earn when you gain levels in DoomRL
+
 
+
(by killing monsters). Traits can raise your max health, let you run faster,
+
 
+
deal more damage per shot, or otherwise make you more awesome. Some traits
+
 
+
can be levelled up individually.
+
 
+
 
+
 
+
You'll notice a few traits aren't available. Some are "Advanced Traits", and
+
 
+
require you to learn a normal trait first. Advanced Traits are more situational
+
 
+
but quite effective, too. The rest are master traits, which require you to take
+
 
+
a specific set of traits (and block off a few other traits) and give you some
+
 
+
sort of great unique bonus. But hey, don't think about it too hard. Just pick
+
 
+
one you like and move on.
+
 
+
 
+
  
 
And that's it, you're ready to play the game! After a brief intro, you will
 
And that's it, you're ready to play the game! After a brief intro, you will
 +
be greeted with something like this (ASCII map is present if playing in
 +
ASCII mode):
  
be greeted with something like this:
+
{d---------------------------------------------------------------------------}
 
+
  Welcome to DRL...
 
+
 
+
@d---------------------------------------------------------------------------
+
 
+
  Welcome to the Doom Roguelike...
+
 
+
 
  ##########
 
  ##########
 
+
  #@.........
  #@@.........
+
 
+
 
  #..........
 
  #..........
 
 
  #.........
 
  #.........
 
 
  #.........
 
  #.........
 
 
  #........
 
  #........
 
 
  #........
 
  #........
 
 
  #.......
 
  #.......
 
 
  #......
 
  #......
 
 
  #....
 
  #....
 
 
  #..
 
  #..
  
Line 126: Line 79:
  
  
 
+
  {bDRLguy}{d                     Armor : }{lnone}
 
+
  {dHealth:}{r 100%}{d Exp:}{l  1}{d/}{l0%}{l    Weapon: }{lpistol (2d4) [6/6]}
 
+
  cautious                                                 {rPhobos Base Entry}
 
+
{d---------------------------------------------------------------------------}
 
+
                             {bThe Starting Screen}
 
+
 
+
 
+
 
+
 
+
  @bDoomguy@d                   Armor : @lnone@d
+
 
+
  @dHealth@r: 100%@d Exp:@l  1@d/@l0%@l    Weapon: @lpistol (2d4) [6/6]
+
 
+
  cautious                                                   @rPhobos Base Entry
+
 
+
@d---------------------------------------------------------------------------
+
 
+
                             @bThe Starting Screen
+
 
+
 
+
  
 
This is a map of the first level of the moonbase on Phobos. The whole level
 
This is a map of the first level of the moonbase on Phobos. The whole level
 
+
is exactly the size of the screen. Walk around (using the arrow keys or
is exactly the size of the screen. Walk around (using the arrow keys or numpad)
+
numpad) and get used to the interface. Don't get yourself killed!
 
+
and get used to the interface. Don't get yourself killed!
+
 
+
 
+
  
 
Take a look at the screen. It is divided into three parts. On top you have
 
Take a look at the screen. It is divided into three parts. On top you have
 
+
the "message area", made of two lines of text. Watch this space carefully
the "message area", made of two lines of text. Watch this space carefully -- it
+
-- it may notify you of impending danger or tell you that you're out of
 
+
ammo (poor sob!).
may notify you of impending danger or tell you that you're out of ammo (poor
+
 
+
sob!).
+
 
+
 
+
  
 
On the bottom you have the status bar. The top line displays your name, and
 
On the bottom you have the status bar. The top line displays your name, and
 
 
below it is the most important stat -- your health. If this one drops
 
below it is the most important stat -- your health. If this one drops
 
 
below one percent, you're dead, dude - nothing can save you. Scanning  
 
below one percent, you're dead, dude - nothing can save you. Scanning  
 
 
to the right you can see the experience indicator. The first number is your
 
to the right you can see the experience indicator. The first number is your
 
 
character level -- the higher it is, the tougher you are. The second number
 
character level -- the higher it is, the tougher you are. The second number
 
 
is your experience displayed as a percentage. Each character level requires
 
is your experience displayed as a percentage. Each character level requires
 
 
a certain experience amount needed to achieve it.
 
a certain experience amount needed to achieve it.
 
 
  
 
Below your health and experience is "tactics". By default your tactic is
 
Below your health and experience is "tactics". By default your tactic is
 
+
"cautious". This tactic gives no benefits or disadvantages. If you press
"cautious". This tactic gives no benefits or disadvantages.
+
X once, it will change to "running" (note that changing tactics takes
 
+
some in-game time). With this tactic you have increased movement speed,
If you press "Tab" once, it will change to "running" (note that changing
+
dodge chance, and defense bonus, but have a smaller chance to hit and
 
+
reduced melee damage. After some time spent running (or after pressing
tactics takes some in-game time). With this tactic you have increased movement
+
X again), you will get "tired". Being tired has no effects, positive
 
+
or negative (like cautious), but while tired, you can't run again. You can
speed, dodge chance, and defence bonus, but have less chance to hit. After
+
return to the cautious tactic by leveling up, gaining health by most
 
+
methods, or descending to next level. Since running is limited in this way,
some time spent running(or after pressing "Tab" again), you will get
+
try not to waste it. At the same time, however, remember to use it, as they
 
+
don't stockpile for later levels.
"tired". Tired has no effects, positive or negative (like "cautious"), but
+
 
+
while "tired", you can't run again. You can return to the "cautious" tactic by
+
 
+
levelling up, using a health-restoring powerup, using a med-pack, or by
+
 
+
descending to next level. Since running is limited in this way, try not
+
 
+
to waste it. But at the same time, remember to use it, they don't stockpile
+
 
+
for later levels.
+
 
+
 
+
  
 
In the column to the right of that, you have two indicators, "Armor" and
 
In the column to the right of that, you have two indicators, "Armor" and
 +
"Weapon", that show you what armor and weapon you have equipped. For
 +
weapons, the number in brackets indicates the damage that the weapon
 +
deals, and the two numbers in square brackets indicate the current-loaded
 +
ammo and clip size for that weapon (e.g., [4/6] means you have four
 +
bullets in a magazine that can hold six).
  
"Weapon", that show you what weapon and armor you have equipped. For
+
Between the status bar and message bar, there's the map. The "@" sign with
 
+
the cursor below it -- that's you (aren't you ugly?). See any letters
weapons, the number in brackets indicates what damage the weapon does, and
+
nearby? It may be a "T"ree, but chances are it's the enemy. Kill'em all.
 
+
The "#" are walls, "+" is a closed door, "/" an open door. Dots are normal
the two numbers in square brackets indicate how much ammo you have loaded
+
floor. Red dots are either Phobos's ugly rock landscape (on the first
 
+
level), or blood (anywhere else).
in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that
+
 
+
can hold 6).
+
 
+
 
+
 
+
Between the status bar and message bar, there's the map. The "@@" sign with
+
 
+
the cursor below it -- that's you (aren't you ugly?). See any letters nearby?
+
 
+
That's an enemy. Kill'em all. The "#" are walls, "+" is a closed door,  
+
 
+
"/" an open door. Dots are normal floor. Red dots are either Phobos's ugly
+
 
+
rock landscape (on the first level), or blood (anywhere else).
+
 
+
 
+
  
 
Press "i" to see your inventory. It's pretty empty, right? Your character
 
Press "i" to see your inventory. It's pretty empty, right? Your character
 
+
starts equipped with a few things -- your trusty pistol (already equipped),
starts equipped with two things -- your trusty 10mm pistol, and a handful
+
a handful of ammo, and a couple of med-packs. To check equipped item,
 
+
press "e" in-game to see the full list (which includes boots and a second
of ammo. The pistol is not displayed in the inventory because you have it
+
weapon slot).
 
+
equipped. You can see it on the status bar, or press "e" in-game to see a
+
 
+
list of equipment.
+
 
+
 
+
  
 
Your pistol and ammo are not going to last you very long, though.  Press
 
Your pistol and ammo are not going to last you very long, though.  Press
 
 
"g" to pick up new weapons (represented by "}") and ammo ("|").  If you
 
"g" to pick up new weapons (represented by "}") and ammo ("|").  If you
 
 
walk around that first level you're likely to run into some small medkits
 
walk around that first level you're likely to run into some small medkits
 +
(red "+") that you can pick up and add to your inventory. Later on you
 +
might find other consumable items, they're all "+"s. Press "i" at any time
 +
and a consumable to use it at any time. If you ever want to drop something
 +
(usually to make room for new weapons or items), press "Backspace" in the
 +
inventory screen to drop items.
  
(red "+") that you can pick up and add to your inventory. Later on you might
+
Along the way, you're bound to run into levers ("&") and barrels ("0"). To
 
+
pull a lever, stand on it and press "SPACE" to use them. The effects are
find other consumable items, they're all "+"s. Press "u" at any time to use
+
random, so pull them at your own peril! And if you've ever played a shooter
 
+
you know what to expect with barrels: They all explode quite nicely, but
a consumable. If you ever want to drop something (usually to make room for
+
with varying effects depending on the barrel. (Be aware that levers are
 
+
activated with the same button as using items -- in this case, open up
new weapons or items), press "d" to open the drop menu.
+
your inventory and use the item from there by selecting it and pressing
 
+
ENTER.)
 
+
 
+
As you go deeper into the base, you'll find some power-ups ("^") - they're
+
 
+
used as soon as you pick them up.
+
 
+
 
+
 
+
Oh, I almost forgot! To shoot, just press "f" -- you'll be asked for a target
+
 
+
(if you have a gun and proper ammo, that is...) -- use arrow keys to choose a
+
 
+
target, and press "f" again to fire. Or, you can press "m" to see an ASCII
+
 
+
image and description of what you are aiming at. You can also press TAB (when
+
 
+
targeting) to toggle between the targets. Some weapons allow an alternative
+
 
+
fire mode, such as the chainfiring mode of the chaingun.
+
  
 +
As you go deeper into the base, you'll also find some power-ups ("^"). They
 +
are used as soon as you pick them up, and several contain powerful effect,
 +
so use them wisely.
  
 +
Oh, I almost forgot! To shoot, just press "f" to fire at the currently
 +
selected target! You can swap between visible targets using "TAB", or
 +
hold "Ctrl" to move the target reticule manually with the arrow keys.
 +
Some weapons allow an alternative fire mode, such as the chainfiring
 +
mode of the chaingun - to use it, press "SHIFT-f".
  
 
Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your
 
Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your
 
+
weapon (Some weapons allow you an alternative reload by pressing SHIFT-r).
weapon. (Some weapons allow you to do an alternative reload by pressing "R".)
+
Reloading the correct ammo is automatic if you have it in your inventory.
 
+
But what if you don't? You can try pounding on the enemy with your fists
Reloading is automatic if you have the proper ammo in your inventory. But
+
or a hand-to-hand weapon -- to do that just walk into him.  Pick up a
 
+
Berserk Pack or a chainsaw (or at least a knife) and you can do some
what if you don't? You can try pounding on the enemy with your fists or a
+
 
+
hand-to-hand weapon -- to do that just walk into him.  Pick up a Berserk
+
 
+
pack and/or a chainsaw (or at least a knife) and you can do some
+
 
+
 
serious damage that way!
 
serious damage that way!
 
 
  
 
Getting hit too frequently when trying to approach an enemy (or when
 
Getting hit too frequently when trying to approach an enemy (or when
 
+
running from him)? Try not to move in a straight line -- move diagonally,
running from him)? Try not to move in a straight line, move diagonally,  
+
as this increases your chance to dodge. If you don't want to approach or
 
+
this increases your chance to dodge. If you don't want to approach or
+
 
+
 
retreat from the enemy, but also don't want to be hit often, try moving
 
retreat from the enemy, but also don't want to be hit often, try moving
 +
from side-to-side, perpendicular to the direction of enemy, as this
 +
gives you the same bonus as moving diagonally). Sometimes, in emergencies,
 +
switching to the running tactic and using both of these tricks at once will
 +
give you a much greater chance to dodge than normal.
  
from side to side perpendicularly to the direction of enemy, as this
+
In the equipment menu (remember, press "e") you'll see that you have a
 
+
primary weapon equipped and a secondary weapon at hand.  By pressing "z"
gives you the same bonus as moving diagonally). Sometimes, in important
+
you can switch your primary out for your secondary.  This is faster than
 
+
equipping a new weapon from your inventory and it saves you valuable
cases, switching to the "running" tactic and using both of these tricks
+
space.  It's also quite useful in a firefight, when the situation can
 
+
change at any moment!
at once will give you a much greater chance to dodge than normal.
+
 
+
 
+
 
+
In the equipment menu (remember, press "e") you'll see that you have a primary
+
 
+
weapon equipped and a secondary weapon at hand.  By pressing "z" you can
+
 
+
switch your primary out for your secondary.  This is faster than equipping
+
 
+
a new weapon from your inventory and it saves you valuable space.  It's
+
 
+
also quite useful in a firefight, when the situation can change at any
+
 
+
moment!
+
 
+
 
+
  
 
Hey, you think you're cool because you found some armor? Think again. Look,
 
Hey, you think you're cool because you found some armor? Think again. Look,
 
 
there are three numbers by the armor. The first two in square brackets are
 
there are three numbers by the armor. The first two in square brackets are
 
 
[current damage resistance/maximum damage resistance]. The second one is  
 
[current damage resistance/maximum damage resistance]. The second one is  
 +
your armor's health. 100% means it's undamaged, 1% is almost destroyed.
 +
The more damaged an armor is, the lower its actual resistance is. Keep an
 +
eye on those numbers!
  
your armor's health. 100% means it's undamaged, 1% is almost destroyed. The
+
Additionally each armor may grant additional resistance to specific damage
 +
types. This information can be obtained in the inventory and equipment
 +
screens.
  
more damaged an armor is, the lower its actual resistance is. Keep an eye on
+
Try to check out player information screen by pressing "p" -- some useful
 +
information is written there. First, there are your main parameters:
 +
movement, firing, and reloading speeds, as well as your chance to hit with
 +
the weapon you currently have equipped (from point blank range). Next are
 +
the more passive statistics: your player and dungeon level, amount of
 +
played turns, and your score so far. At the bottom you can find parameters
 +
of equipment that you are currently wearing: damage, firing and reloading
 +
speeds, and accuracy for weapons; and protection value, durability, and
 +
movement and knockback modifiers for armor and boots (yes, armor and boots
 +
can affect your movement speed and chance to be knocked back by powerful
 +
attacks).
  
those numbers!
+
There are five types of items in this game:
  
 +
1) {!Common} - These items are... "common"? You will see them all across the
 +
game, and what you should rely on. Most are generated randomly, but you
 +
will find some are guaranteed in certain places (as a reward for completing
 +
a special level, for example). Common weapons and armor accept 1/1, 3/2,
 +
and 5/3 mods, respectively, depending on the level of your Whizkid trait.
  
 +
2) {CAssemblies} - These items can be assembled from other items, usually
 +
common, by modding them with a specific set of mods. Experiment, as
 +
discovered (assembled) assemblies will be recorded in your player data and
 +
can be accessed with the "A" key during the game.
  
Try to check out "@@" screen, some useful information is written there.
+
3) {VExotic} - These items are rarer and more powerful than common items.
 +
They can potentially appear more than once per game, but are more often
 +
than not found in special levels. Exotic weapons and armor can hold the
 +
same amounts of mods that their common counterparts do.
  
First - there are listed your main parameters: movement, firing and
+
4) {GUniques} - Unique items, as the name suggests, can only appear once per
 +
game. Some of them just have cool stats, while others have special
 +
abilities, and each of them come with a unique name. No unique item is
 +
guaranteed, although they can appear in special levels, and they are quite
 +
rare otherwise. Most uniques cannot be modded, but those that do can only
 +
be modded if the player is playing the Technician class.
  
reloading speed, and also your chance to hit with the weapon you currently
+
5) {YArtifacts} - Artifact items are similar to unique items, except that they
 
+
can only appear in very specific special levels, while never appearing
have equipped (from point blank range). Also there you can find
+
randomly. Finding and collecting these items is almost always a very
 
+
challenging task.
your level, amount of played turns, and your score so far.
+
 
+
Second good thing that you can find there are parameters of equipment that
+
 
+
you have: damage, firing and reloading speed, and accuracy for
+
 
+
weapons, and protection value, durability, movement and knockback
+
 
+
modificators for armor and boots (yes, armor and boots can affect your
+
 
+
movement speed and chance to be knocked back by powerful attacks).
+
 
+
 
+
 
+
Along the way, you're bound to run into levers ("&") and barrels ("0"). To
+
 
+
pull a lever, stand on it and press "u" to use them. The effects are random,
+
 
+
so pull them at your own peril!  And if you've ever played Doom, you know
+
 
+
what to expect with barrels: They all explode quite nicely, but with varying
+
 
+
effects depending on the barrel.
+
 
+
 
+
 
+
There are 4 types of items in this game:
+
 
+
 
+
 
+
1) @<Common@> - hmm... This items are... "common"? You will see them all
+
 
+
across the game. Most of them can be generated randomly, while some of them
+
 
+
only appears in certain places (as a reward for completing special level,
+
 
+
for example). Each common weapon and armor can hold 2 mods (without traits),
+
 
+
so choose wisely.
+
 
+
 
+
 
+
2) @VExotic@> - contrary to unique items, exotic weapons may appear more than
+
 
+
once during a game, and appear more often. Besides that they are usually more
+
 
+
powerful versions of standard items, sometimes even a new type of weapon
+
 
+
altogether. An exotic can usually hold a single mod, and appears colored in  
+
 
+
magenta.
+
 
+
 
+
 
+
3) @GUniques@> - These items are completely different from commons.
+
 
+
Some of them just have cool stats, while others have special
+
 
+
abilities, and each of them come with a unique name. There are 2 ways to see
+
 
+
one of them: complete certain special levels, where a unique item is a
+
 
+
reward, or wait for level generator to spawn it on normal level (this happens
+
 
+
fairly rarely). Uniques that are generated on levels are usually green, while
+
 
+
rewarded uniques are usually yellow. Only some uniques can be modded.
+
 
+
 
+
 
+
4) @CAssemblies@> - These items can be assembled from other items by modding
+
 
+
them with a specific set of mods. Experiment, discovered (assembled) assemblies
+
 
+
will be recorded in your player data.
+
 
+
 
+
 
+
Mods (Displayed by a ") are little packs that somehow enhance your weaponry
+
 
+
or armor. Most weapons you find can be modded once, so try to cover up their
+
  
 +
Mods (Displayed by a " symbol) are little packs that enhance your weaponry
 +
or armor. Most equipment you find can be modded, so try to cover up their
 
weaknesses by modding them.
 
weaknesses by modding them.
 
 
  
 
Whenever you see something that you aren't familiar with, press "l" to
 
Whenever you see something that you aren't familiar with, press "l" to
 
 
trigger the Look command -- moving the cursor with the arrow keys will
 
trigger the Look command -- moving the cursor with the arrow keys will
 
+
show what's under the cursor in the message bar. You can also press "h"
show what's under the cursor in the message bar. You can also press "?"
+
 
+
 
in-game to open up the help menu.
 
in-game to open up the help menu.
 
 
  
 
Happy fragging!
 
Happy fragging!
 
</pre>
 
</pre>

Latest revision as of 11:58, 11 August 2025

{rGetting Started}

When you first start a game of DRL, you're presented with a menu screen
with a few different options:

{YNew game} will, well, start a new game!
{YChallenge game} is initially locked, and becomes unlocked after you reach
Corporal rank (need to survive 10 levels for it). Challenge games force you
to play the game a certain way (e.g. using only melee), and you can raise
your player rank in DRL by completing them. As your rank goes higher, 
more challenges will be made available to you.
{YCustom game} brings up a selection screen where you can view and load
modules. Modules are player-created levels, episodes, or entirely new games
that bring a completely new experience to the DRL engine.
{YShow highscores} displays the highscore list, not surprisingly.
{YShow player} displays your player statistics, which include your player 
rank, number of kills, and number of wins. It has several screens which
can be scrolled with the arrow keys.
{YHelp} displays the help screen, which contains the info you are
currently reading.

For now, select {YNew game} with the arrow keys and press ENTER to start
your very first game of DRL!

Before you start your game, you have to make a few decisions. The first is
the difficulty level. At the beginning, only three difficulty levels are
available: "I'm too young to die", "Hey, Not Too Rough", and "Hurt Me
Plenty". At higher difficulties, more monsters appear and tougher monsters
appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked
as your player rank rises. At Nightmare! difficulty, only the most insane
DRL warriors will stand a chance!

The second decision is choosing a character class. Classes differ by 
starting perks, availability of one advanced trait as basic, and each of
them has a different set of Master Traits.

The third decision you have to make is what your name will be in the game.
You can figure that much on your own, right? You can also leave it blank
and wear the name of a random legendary warrior...

The fourth and final choice to make is select a starting "trait". 
Traits are upgrades or "perks" that you earn when you gain levels in 
DRL (by killing monsters). Traits can raise your max health, let you
run faster, deal more damage per shot, or otherwise make you more awesome.
Some traits can be levelled up individually.

You'll notice a few traits aren't available. Some are "Advanced Traits",
and require you to learn a normal trait first. Advanced Traits are more
situational but quite effective, too. The rest are master traits, which
require you to take a specific set of traits (and block off a few other
traits) and give you some sort of great unique bonus. But hey, don't think
about it too hard. Just pick one you like and move on.

And that's it, you're ready to play the game! After a brief intro, you will
be greeted with something like this (ASCII map is present if playing in
ASCII mode):

{d---------------------------------------------------------------------------}
 Welcome to DRL...
 ##########
 #@.........
 #..........
 #.........
 #.........
 #........
 #........
 #.......
 #......
 #....
 #..









 {bDRLguy}{d                     Armor : }{lnone}
 {dHealth:}{r 100%}{d Exp:}{l  1}{d/}{l0%}{l    Weapon: }{lpistol (2d4) [6/6]}
 cautious                                                  {rPhobos Base Entry}
{d---------------------------------------------------------------------------}
                             {bThe Starting Screen}

This is a map of the first level of the moonbase on Phobos. The whole level
is exactly the size of the screen. Walk around (using the arrow keys or
numpad) and get used to the interface. Don't get yourself killed!

Take a look at the screen. It is divided into three parts. On top you have
the "message area", made of two lines of text. Watch this space carefully
-- it may notify you of impending danger or tell you that you're out of
ammo (poor sob!).

On the bottom you have the status bar. The top line displays your name, and
below it is the most important stat -- your health. If this one drops
below one percent, you're dead, dude - nothing can save you. Scanning 
to the right you can see the experience indicator. The first number is your
character level -- the higher it is, the tougher you are. The second number
is your experience displayed as a percentage. Each character level requires
a certain experience amount needed to achieve it.

Below your health and experience is "tactics". By default your tactic is
"cautious". This tactic gives no benefits or disadvantages. If you press
X once, it will change to "running" (note that changing tactics takes
some in-game time). With this tactic you have increased movement speed,
dodge chance, and defense bonus, but have a smaller chance to hit and
reduced melee damage. After some time spent running (or after pressing
X again), you will get "tired". Being tired has no effects, positive
or negative (like cautious), but while tired, you can't run again. You can
return to the cautious tactic by leveling up, gaining health by most
methods, or descending to next level. Since running is limited in this way,
try not to waste it. At the same time, however, remember to use it, as they
don't stockpile for later levels.

In the column to the right of that, you have two indicators, "Armor" and
"Weapon", that show you what armor and weapon you have equipped. For
weapons, the number in brackets indicates the damage that the weapon
deals, and the two numbers in square brackets indicate the current-loaded
ammo and clip size for that weapon (e.g., [4/6] means you have four
bullets in a magazine that can hold six).

Between the status bar and message bar, there's the map. The "@" sign with
the cursor below it -- that's you (aren't you ugly?). See any letters
nearby? It may be a "T"ree, but chances are it's the enemy. Kill'em all.
The "#" are walls, "+" is a closed door, "/" an open door. Dots are normal
floor. Red dots are either Phobos's ugly rock landscape (on the first
level), or blood (anywhere else).

Press "i" to see your inventory. It's pretty empty, right? Your character
starts equipped with a few things -- your trusty pistol (already equipped),
a handful of ammo, and a couple of med-packs. To check equipped item,
press "e" in-game to see the full list (which includes boots and a second
weapon slot).

Your pistol and ammo are not going to last you very long, though.  Press
"g" to pick up new weapons (represented by "}") and ammo ("|").  If you
walk around that first level you're likely to run into some small medkits
(red "+") that you can pick up and add to your inventory. Later on you
might find other consumable items, they're all "+"s. Press "i" at any time
and a consumable to use it at any time. If you ever want to drop something
(usually to make room for new weapons or items), press "Backspace" in the
inventory screen to drop items.

Along the way, you're bound to run into levers ("&") and barrels ("0"). To
pull a lever, stand on it and press "SPACE" to use them. The effects are
random, so pull them at your own peril! And if you've ever played a shooter
you know what to expect with barrels: They all explode quite nicely, but
with varying effects depending on the barrel. (Be aware that levers are
activated with the same button as using items -- in this case, open up
your inventory and use the item from there by selecting it and pressing
ENTER.)

As you go deeper into the base, you'll also find some power-ups ("^"). They
are used as soon as you pick them up, and several contain powerful effect,
so use them wisely.

Oh, I almost forgot! To shoot, just press "f" to fire at the currently 
selected target! You can swap between visible targets using "TAB", or 
hold "Ctrl" to move the target reticule manually with the arrow keys.
Some weapons allow an alternative fire mode, such as the chainfiring 
mode of the chaingun - to use it, press "SHIFT-f".

Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your
weapon (Some weapons allow you an alternative reload by pressing SHIFT-r).
Reloading the correct ammo is automatic if you have it in your inventory.
But what if you don't? You can try pounding on the enemy with your fists
or a hand-to-hand weapon -- to do that just walk into him.  Pick up a
Berserk Pack or a chainsaw (or at least a knife) and you can do some
serious damage that way!

Getting hit too frequently when trying to approach an enemy (or when
running from him)? Try not to move in a straight line -- move diagonally,
as this increases your chance to dodge. If you don't want to approach or
retreat from the enemy, but also don't want to be hit often, try moving
from side-to-side, perpendicular to the direction of enemy, as this
gives you the same bonus as moving diagonally). Sometimes, in emergencies,
switching to the running tactic and using both of these tricks at once will
give you a much greater chance to dodge than normal.

In the equipment menu (remember, press "e") you'll see that you have a
primary weapon equipped and a secondary weapon at hand.  By pressing "z"
you can switch your primary out for your secondary.  This is faster than
equipping a new weapon from your inventory and it saves you valuable
space.  It's also quite useful in a firefight, when the situation can
change at any moment!

Hey, you think you're cool because you found some armor? Think again. Look,
there are three numbers by the armor. The first two in square brackets are
[current damage resistance/maximum damage resistance]. The second one is 
your armor's health. 100% means it's undamaged, 1% is almost destroyed.
The more damaged an armor is, the lower its actual resistance is. Keep an
eye on those numbers!

Additionally each armor may grant additional resistance to specific damage 
types. This information can be obtained in the inventory and equipment 
screens.

Try to check out player information screen by pressing "p" -- some useful
information is written there. First, there are your main parameters:
movement, firing, and reloading speeds, as well as your chance to hit with
the weapon you currently have equipped (from point blank range). Next are
the more passive statistics: your player and dungeon level, amount of
played turns, and your score so far. At the bottom you can find parameters
of equipment that you are currently wearing: damage, firing and reloading
speeds, and accuracy for weapons; and protection value, durability, and
movement and knockback modifiers for armor and boots (yes, armor and boots
can affect your movement speed and chance to be knocked back by powerful
attacks).

There are five types of items in this game:

1) {!Common} - These items are... "common"? You will see them all across the
game, and what you should rely on. Most are generated randomly, but you
will find some are guaranteed in certain places (as a reward for completing
a special level, for example). Common weapons and armor accept 1/1, 3/2,
and 5/3 mods, respectively, depending on the level of your Whizkid trait.

2) {CAssemblies} - These items can be assembled from other items, usually 
common, by modding them with a specific set of mods. Experiment, as
discovered (assembled) assemblies will be recorded in your player data and
can be accessed with the "A" key during the game.

3) {VExotic} - These items are rarer and more powerful than common items.
They can potentially appear more than once per game, but are more often
than not found in special levels. Exotic weapons and armor can hold the
 same amounts of mods that their common counterparts do.

4) {GUniques} - Unique items, as the name suggests, can only appear once per
game. Some of them just have cool stats, while others have special
abilities, and each of them come with a unique name. No unique item is
guaranteed, although they can appear in special levels, and they are quite
rare otherwise. Most uniques cannot be modded, but those that do can only
be modded if the player is playing the Technician class.

5) {YArtifacts} - Artifact items are similar to unique items, except that they
can only appear in very specific special levels, while never appearing
randomly. Finding and collecting these items is almost always a very
challenging task.

Mods (Displayed by a " symbol) are little packs that enhance your weaponry
or armor. Most equipment you find can be modded, so try to cover up their
weaknesses by modding them.

Whenever you see something that you aren't familiar with, press "l" to
trigger the Look command -- moving the cursor with the arrow keys will
show what's under the cursor in the message bar. You can also press "h"
in-game to open up the help menu.

Happy fragging!
Personal tools