Difference between revisions of "Strategy:Elephant gun"
From DoomRL Wiki
GinDiamond (Talk | contribs) (I created this page) |
GinDiamond (Talk | contribs) m |
||
Line 7: | Line 7: | ||
− | The '''Elephant gun''' is a basic [[assembly]] from a [[shotgun]], and created by applying two [[power mod]] packs. The resultant weapon is a 12d3 shotgun with a full 2. | + | The '''Elephant gun''' is a basic [[assembly]] from a [[shotgun]], and created by applying two [[power mod]] packs. The resultant weapon is a 12d3 shotgun with a full 2.5 second reload time. |
− | Clearly not designed for regular use, the elephant gun's strong point is its power. The idea with this weapon is to kill the monster before it kills you. If the enemy isn't dead after this gun pumps it full of 12d3 shot, you're either screwed because you a) don't have a backup weapon or b) you actually took the 2. | + | Clearly not designed for regular use, the elephant gun's strong point is its power. The idea with this weapon is to kill the monster before it kills you. If the enemy isn't dead after this gun pumps it full of 12d3 shot, you're either screwed because you a) don't have a backup weapon or b) you actually took the 2.5 seconds to reload the gun and then you got mobbed and slaughtered by lost souls. |
OR, you could load up in [[Strategy:Traits#Reloader|Reloader]] and [[Strategy:Traits#Shottyman|Shottyman]] and get the reload speed under control. An investment in [[Strategy:Traits#Juggler|Juggler]] is also a good idea. | OR, you could load up in [[Strategy:Traits#Reloader|Reloader]] and [[Strategy:Traits#Shottyman|Shottyman]] and get the reload speed under control. An investment in [[Strategy:Traits#Juggler|Juggler]] is also a good idea. |
Revision as of 20:29, 15 October 2013
Game Data | Strategy |
Elephant gun
0.9.9.7
No significant changes to the weapon
The Elephant gun is a basic assembly from a shotgun, and created by applying two power mod packs. The resultant weapon is a 12d3 shotgun with a full 2.5 second reload time.
Clearly not designed for regular use, the elephant gun's strong point is its power. The idea with this weapon is to kill the monster before it kills you. If the enemy isn't dead after this gun pumps it full of 12d3 shot, you're either screwed because you a) don't have a backup weapon or b) you actually took the 2.5 seconds to reload the gun and then you got mobbed and slaughtered by lost souls.
OR, you could load up in Reloader and Shottyman and get the reload speed under control. An investment in Juggler is also a good idea.
Bottom line? A good weapon to have if you're doing a shotgun build, not a very economical use of power mod packs otherwise. Even when using with a shotgun build, this is not a weapon to be weilding all the time, as the reload speed can really get in the way. Try the tactical shotgun as your primary gun and this or a focused double shotgun or even the Jackhammer as a secondary weapon.
GinDiamond (talk) 22:28, 15 October 2013 (CEST)