Difference between revisions of "Modding:level (0.9.9.7)"

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* The [[Modding:level_blueprint (0.9.9.7)|level blueprint]], a structure used to define special levels
 
* The [[Modding:level_blueprint (0.9.9.7)|level blueprint]], a structure used to define special levels
* The [[Modding:level_api (0.9.9.7)|level API]], a set of functions which can be used to control a level (special or otherwise) during gameplay
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* The [[Modding:level_API (0.9.9.7)|level API]], a set of functions which can be used to control a level (special or otherwise) during gameplay
* The [[Modding:level_mapnode (0.9.9.7)|level]] object, a valkyrie object based on the LuaMapNode class which offers its own library of lower level functions
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* The [[Modding:level_object (0.9.9.7)|level object]], a combination of engine data and lua metatables which represents the current game level like a standard, alterable object

Latest revision as of 21:56, 23 December 2012

Within the context of modding a 'level' can refer to:

  • The level blueprint, a structure used to define special levels
  • The level API, a set of functions which can be used to control a level (special or otherwise) during gameplay
  • The level object, a combination of engine data and lua metatables which represents the current game level like a standard, alterable object
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