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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Vision</id>
		<title>Vision - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Vision"/>
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		<updated>2026-04-29T18:13:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Vision&amp;diff=3907&amp;oldid=prev</id>
		<title>Epyon at 12:38, 11 August 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Vision&amp;diff=3907&amp;oldid=prev"/>
				<updated>2025-08-11T12:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:38, 11 August 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player also has a sight [[Distance|radius]]. By default, this sight radius is 8, but it can be increased to 10 with the [[Traits|Cateye]] trait. Additionally, some other effects can reveal a limited number of objects outside the player's sight radius.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player also has a sight [[Distance|radius]]. By default, this sight radius is 8, but it can be increased to 10 with the [[Traits|Cateye]] trait. Additionally, some other effects can reveal a limited number of objects outside the player's sight radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain tiles (like walls) block the player's vision. The effects of these obstructions are calculated by a modification of Isaac Kuo's [http://roguebasin.roguelikedevelopment.org/index.php?title=Isaac_s_fast_beamcasting_LOS fast beam casting algorithm]. The exact algorithm used by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doom RL &lt;/del&gt;is open-source as a part of [http://sourceforge.net/projects/fpcvalkyrie/ FPC Valkyrie].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain tiles (like walls) block the player's vision. The effects of these obstructions are calculated by a modification of Isaac Kuo's [http://roguebasin.roguelikedevelopment.org/index.php?title=Isaac_s_fast_beamcasting_LOS fast beam casting algorithm]. The exact algorithm used by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DRL &lt;/ins&gt;is open-source as a part of [http://sourceforge.net/projects/fpcvalkyrie/ FPC Valkyrie].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Epyon</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Vision&amp;diff=1885&amp;oldid=prev</id>
		<title>Shark20061: Global vision reduction in 0996 - updating page to reflect</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Vision&amp;diff=1885&amp;oldid=prev"/>
				<updated>2012-03-06T09:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Global vision reduction in 0996 - updating page to reflect&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:58, 6 March 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vision (or line-of-sight) is the process by which tiles around the player are revealed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vision (or line-of-sight) is the process by which tiles around the player are revealed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player also has a sight [[Distance|radius]]. By default, this sight radius is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/del&gt;, but it can be increased to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;11 &lt;/del&gt;with the [[Traits|Cateye]] trait. Additionally, some other effects can reveal a limited number of objects outside the player's sight radius.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player also has a sight [[Distance|radius]]. By default, this sight radius is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;, but it can be increased to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;with the [[Traits|Cateye]] trait. Additionally, some other effects can reveal a limited number of objects outside the player's sight radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain tiles (like walls) block the player's vision. The effects of these obstructions are calculated by a modification of Isaac Kuo's [http://roguebasin.roguelikedevelopment.org/index.php?title=Isaac_s_fast_beamcasting_LOS fast beam casting algorithm]. The exact algorithm used by Doom RL is open-source as a part of [http://sourceforge.net/projects/fpcvalkyrie/ FPC Valkyrie].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain tiles (like walls) block the player's vision. The effects of these obstructions are calculated by a modification of Isaac Kuo's [http://roguebasin.roguelikedevelopment.org/index.php?title=Isaac_s_fast_beamcasting_LOS fast beam casting algorithm]. The exact algorithm used by Doom RL is open-source as a part of [http://sourceforge.net/projects/fpcvalkyrie/ FPC Valkyrie].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shark20061</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Vision&amp;diff=190&amp;oldid=prev</id>
		<title>Tehtmi: Created page with &quot;Vision (or line-of-sight) is the process by which tiles around the player are revealed.  The player also has a sight radius. By default, this sight radius is 9, but ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Vision&amp;diff=190&amp;oldid=prev"/>
				<updated>2011-07-19T01:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Vision (or line-of-sight) is the process by which tiles around the player are revealed.  The player also has a sight &lt;a href=&quot;/wiki/Distance&quot; title=&quot;Distance&quot;&gt;radius&lt;/a&gt;. By default, this sight radius is 9, but ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Vision (or line-of-sight) is the process by which tiles around the player are revealed.&lt;br /&gt;
&lt;br /&gt;
The player also has a sight [[Distance|radius]]. By default, this sight radius is 9, but it can be increased to 11 with the [[Traits|Cateye]] trait. Additionally, some other effects can reveal a limited number of objects outside the player's sight radius.&lt;br /&gt;
&lt;br /&gt;
Certain tiles (like walls) block the player's vision. The effects of these obstructions are calculated by a modification of Isaac Kuo's [http://roguebasin.roguelikedevelopment.org/index.php?title=Isaac_s_fast_beamcasting_LOS fast beam casting algorithm]. The exact algorithm used by Doom RL is open-source as a part of [http://sourceforge.net/projects/fpcvalkyrie/ FPC Valkyrie].&lt;/div&gt;</summary>
		<author><name>Tehtmi</name></author>	</entry>

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