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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Template%3ALevel_Flags_%280.9.9.7%29</id>
		<title>Template:Level Flags (0.9.9.7) - Revision history</title>
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		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;action=history"/>
		<updated>2026-04-11T14:57:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2633&amp;oldid=prev</id>
		<title>Rabinowitz at 12:10, 2 July 2013</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2633&amp;oldid=prev"/>
				<updated>2013-07-02T12:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:10, 2 July 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_BONUS|This flag is automatically set for so-called special levels like [[Halls of Carnage]]. (It is not set for those special levels like [[Hellgate]] that replace normal levels, only by those reached from red stairs.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_BONUS|This flag is automatically set for so-called special levels like [[Halls of Carnage]]. (It is not set for those special levels like [[Hellgate]] that replace normal levels, only by those reached from red stairs.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_SCRIPT|This flag is automatically set for scripted levels, ie levels defined with the [[Modding:level blueprint|level blueprint]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_SCRIPT|This flag is automatically set for scripted levels, ie levels defined with the [[Modding:level blueprint|level blueprint]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; |LF_RESPAWN|Causes monsters to randomly respawn as when playing the game on Nightmare!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_NORESPAWN|Prevents the Nightmare! respawn feature.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_NORESPAWN|Prevents the Nightmare! respawn feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_NUKED|This flag is automatically set when the level is nuked.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_NUKED|This flag is automatically set when the level is nuked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_ITEMSVISIBLE|Allows the player to see all items on the level (as with a [[Computer Map]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_ITEMSVISIBLE|Allows the player to see all items on the level (as with a [[Computer Map]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_BEINGSVISIBLE|Allows the player to see all beings on the level (as with a [[Tracking Map]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |LF_BEINGSVISIBLE|Allows the player to see all beings on the level (as with a [[Tracking Map]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; |LF_RESPAWN|Causes monsters to randomly respawn as when playing the game on Nightmare!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; |LF_SHARPFLUID| ???&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rabinowitz</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2229&amp;oldid=prev</id>
		<title>Yaflhdztioxo at 19:28, 23 December 2012</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2229&amp;oldid=prev"/>
				<updated>2012-12-23T19:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:28, 23 December 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c2=padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c2=padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFEXPLORED&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This flag is set for explored cells. It can be modified &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create computer map-&lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effects or Angel of Darkness-like effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_NOHOMING&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Causes homing phase devices &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normal phase devices&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFVISIBLE&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This flag is set for cells in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player's &lt;/del&gt;current &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LOS&lt;/del&gt;. This flag is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatically recalculated on every player action. It may be useful to manually modify this flag if LOS needs to be updated more often&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_UNIQUEITEM&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Used by the level generation code to keep track of whether a unique item has dropped on &lt;/ins&gt;the current &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level (in order to prevent multiple uniques from dropping on one level)&lt;/ins&gt;. This flag &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also causes a level feeling to occur indicating that a unique item &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFLIGHTED&lt;/del&gt;|This flag is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/del&gt;set &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the same cells as LFVISIBLE; both flags must be &lt;/del&gt;set for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a cell to be visible&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_BONUS&lt;/ins&gt;|This flag is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;automatically &lt;/ins&gt;set &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for so-called special levels like [[Halls of Carnage]]. (It is not &lt;/ins&gt;set for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those special levels like [[Hellgate]] that replace normal levels, only by those reached from red stairs&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFDAMAGE&lt;/del&gt;|This is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bookkeeping flag &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shotgun area-of-effect. Cells are set &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this flag if they are calculated as in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shotgun blast but haven't yet been processed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_SCRIPT&lt;/ins&gt;|This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flag &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;automatically set &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scripted levels, ie levels defined &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Modding:level blueprint|level blueprint]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFFRESH&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is a bookkeeping flag for explosions. New corpses are set with this flag &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep them from being immediately destroyed. This flag can also be set to make any cell indestructible, but it may be cleared by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engine&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_RESPAWN&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Causes monsters &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomly respawn as when playing the game on Nightmare!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFPERMANENT&lt;/del&gt;|This flag &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;marks a cell as being indestructible&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |LF_NORESPAWN|Prevents &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nightmare! respawn feature&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFCORNER&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This flag only exists in debug builds of DoomRL&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;identifies a cell that &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;visible but that enemies will &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;return fire from, ie, corner shooting&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_NUKED&lt;/ins&gt;|This flag &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is automatically set when the level is nuked&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LFBLOOD&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This flag marks a cell &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being bloody&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Bloody cells can only have cosmetic differences&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_NONUKE&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Causes the thermonuclear bomb to have no effect when it is used&lt;/ins&gt;. It is not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;respected by other nuke effects&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LF_ITEMSVISIBLE&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Allows the player to see all items on the level (&lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a [[Computer Map]])&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |LF_BEINGSVISIBLE|Allows the player to see all beings on the level (as with a [[Tracking Map]])&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2224&amp;oldid=prev</id>
		<title>Yaflhdztioxo: moved Template:Level Flags to Template:Level Flags (0.9.9.7)</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2224&amp;oldid=prev"/>
				<updated>2012-12-23T19:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/wiki/Template:Level_Flags&quot; class=&quot;mw-redirect&quot; title=&quot;Template:Level Flags&quot;&gt;Template:Level Flags&lt;/a&gt; to &lt;a href=&quot;/wiki/Template:Level_Flags_(0.9.9.7)&quot; title=&quot;Template:Level Flags (0.9.9.7)&quot;&gt;Template:Level Flags (0.9.9.7)&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:25, 23 December 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2223&amp;oldid=prev</id>
		<title>Yaflhdztioxo: Created page with &quot;{{drltable|Level Flags|2|{{Table2Col   |es=background: #333;   |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;   |c2=padding:0px 2px;   |LFEXPLO...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Level_Flags_(0.9.9.7)&amp;diff=2223&amp;oldid=prev"/>
				<updated>2012-12-23T19:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{drltable|Level Flags|2|{{Table2Col   |es=background: #333;   |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;   |c2=padding:0px 2px;   |LFEXPLO...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{drltable|Level Flags|2|{{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |LFEXPLORED|This flag is set for explored cells. It can be modified to create computer map-like effects or Angel of Darkness-like effects.&lt;br /&gt;
  |LFVISIBLE|This flag is set for cells in the player's current LOS. This flag is automatically recalculated on every player action. It may be useful to manually modify this flag if LOS needs to be updated more often.&lt;br /&gt;
  |LFLIGHTED|This flag is always set on the same cells as LFVISIBLE; both flags must be set for a cell to be visible.&lt;br /&gt;
  |LFDAMAGE|This is a bookkeeping flag for shotgun area-of-effect. Cells are set with this flag if they are calculated as in the shotgun blast but haven't yet been processed.&lt;br /&gt;
  |LFFRESH|This is a bookkeeping flag for explosions. New corpses are set with this flag to keep them from being immediately destroyed. This flag can also be set to make any cell indestructible, but it may be cleared by the engine.&lt;br /&gt;
  |LFPERMANENT|This flag marks a cell as being indestructible.&lt;br /&gt;
  |LFCORNER|This flag only exists in debug builds of DoomRL.  It identifies a cell that is visible but that enemies will not return fire from, ie, corner shooting.&lt;br /&gt;
  |LFBLOOD|This flag marks a cell as being bloody.  Bloody cells can only have cosmetic differences.&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	</feed>