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		<title>Template:Item Flags (0.9.9.7) - Revision history</title>
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		<updated>2026-05-28T03:56:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://drl.chaosforge.org/w/index.php?title=Template:Item_Flags_(0.9.9.7)&amp;diff=2640&amp;oldid=prev</id>
		<title>Rabinowitz: Created page with &quot;{{drltable|Item Flags|2|{{Table2Col   |es=background: #333;   |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;   |c2=padding:0px 2px;   |IF_CHAMB...&quot;</title>
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				<updated>2013-07-18T15:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{drltable|Item Flags|2|{{Table2Col   |es=background: #333;   |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;   |c2=padding:0px 2px;   |IF_CHAMB...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{drltable|Item Flags|2|{{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |IF_CHAMBEREMPTY|For IF_PUMPACTION weapons, this flag indicates whether ammo is in the chamber or not.&lt;br /&gt;
  |IF_UNIQUE|This flag is set for unique items. Unique items add a player history message when picked up as well as doing a screen blink. Unique items are also not destroyable.&lt;br /&gt;
  |IF_EXOTIC|This flag is set for exotic items. This is used by the game to compile the special items list.&lt;br /&gt;
  |IF_MODIFIED|This flag is automatically set for items that have been modded.&lt;br /&gt;
  |IF_HALFKNOCK|If a weapon with this flag is wielded, all knockback against the wielder will be halved.&lt;br /&gt;
  |IF_GLOBE|This is a marker flag for items that are disallowed in Angel of Masochism.&lt;br /&gt;
  |IF_CURSED|Items with this flag cannot be unequipped.&lt;br /&gt;
  |IF_RECHARGE|Items with this flag regenerate ammo or durability as with a [[Nano Pack]].&lt;br /&gt;
  |IF_CLEAVE|Items with this flag give the wielder the benefits of the [[Traits#Blademaster|Blademaster]] trait (as [[Butcher's Cleaver]]).&lt;br /&gt;
  |IF_NOAMMO|Items with this flag don't consume ammo when fired. For the player, a weapon still must have ammo loaded to be fired.&lt;br /&gt;
  |IF_NECROCHARGE|Items with this flag recharge as with IF_RECHARGE, but reduce the weilder's health by 1 for each point of recharge (as with [[Necroarmor]]).&lt;br /&gt;
  |IF_PUMPACTION|Ranged weapons with this flag must be pumped after each shot as with the combat shotgun.&lt;br /&gt;
  |IF_SINGLERELOAD|Ranged weapons with this flag only reload one ammo at a time (as with the missile launcher) instead of all at once.&lt;br /&gt;
  |IF_PISTOL|This flag indicates whether the weapon counts as a pistol for the purposes of the [[Traits#Son of a Gun|Son of a Gun]] and [[Traits#Dualgunner|Dualgunner]] traits. (For kill counting, the weapon group is used instead.)&lt;br /&gt;
  |IF_SHOTGUN|This flag causes a weapon's missile to be treated as a shotgun id rather than a missile id. Also, this flag is used to decide if the [[Traits#Shottyman|Shottyman]] trait should count the weapon as a shotgun. (For kill counting, the weapon group is used instead.)&lt;br /&gt;
  |IF_SPREAD|Ranged weapons with this flag fire three shots at once (as the [[tristar blaster]] and [[mancubus]] natural weapon). In 0.9.9.4, this flag is a bit buggy.&lt;br /&gt;
  |IF_SCATTER|For ranged weapons with this flag, each shot is aimed at a different cell near the real target (as with the [[BFG 10K]]).&lt;br /&gt;
  |IF_MODABLE|Allows a unique item to be fully modded.&lt;br /&gt;
  |IF_SINGLEMOD|Restricts the number of allowed mods on the item to one. (For unique items, this must be used along with IF_MODABLE.)&lt;br /&gt;
  |IF_DUALSHOTGUN|For multi-shot weapons, this flag eliminates all delay between shots and causes the firing sound to play only once.&lt;br /&gt;
  |IF_AIHEALPACK|This flag allows the default AI to pick up and use the item.&lt;br /&gt;
  |IF_NOUNLOAD|Ranged weapons with this flag cannot be unloaded.&lt;br /&gt;
  |IF_NUKERESIST|Items with this flag will not be destroyed by nuking.&lt;br /&gt;
  |IF_NODROP|Items with this flag will not be dropped when the carrier/wearer dies.&lt;br /&gt;
  |IF_AUTOHIT|Weapons with this flag never miss (as with items modified by a sniper weapon pack).&lt;br /&gt;
  |IF_SETITEM|This flag is automatically set for items that specify a set.&lt;br /&gt;
  |IF_NODURABILITY|Armors and boots with this flag have no durability (as with items modified by an Onyx Armor Pack).&lt;br /&gt;
  |IF_NODESTROY|Armors with this flag cannot be destroyed by damage. Also, items on the ground with this flag will not be destroyed by explosions.&lt;br /&gt;
  |IF_NONMODABLE|Items with this flag cannot be modded.&lt;br /&gt;
  |IF_NOREPAIR|Armors and boots with this flag cannot be repaired by normal methods (ie item:fix). Directly setting item.durability bypasses this prohibition. Usually set for shields.&lt;br /&gt;
  |IF_ASSEMBLED|This flag is automatically set on assemblies. Items with this flag cannot be used for the base of any other assembly.&lt;br /&gt;
  |IF_DESTROY|Weapons with this flag will be destroyed after firing (with a default message). The flag is used for overcharged weapons.&lt;br /&gt;
  |IF_BLADE|Weapons with this flag are considered blades for the purpose of activating the flags used for [[Traits#Malicious Blades|Malicious Blades]].&lt;br /&gt;
  |IF_DESTRUCTIVE|Weapons with this flag deal double damage to cells (if they can hurt cells, see [[Modding:Cell|CF_FRAGILE]].)&lt;br /&gt;
  |IF_ROCKET|Any weapon with this flag defined as a rocket launcher.&lt;br /&gt;
  |IF_NODEGRADE|Armor's or boots' resistances aren't degraded due to damage taken. Usually set for shields.&lt;br /&gt;
  |IF_THROWDROP|Combat knife has this flag in 0.9.9.7.&lt;br /&gt;
  |IF_FARHIT|&lt;br /&gt;
  |IF_UNSEENHIT|&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rabinowitz</name></author>	</entry>

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