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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Template%3ABeing_Flags_%280.9.9.7%29</id>
		<title>Template:Being Flags (0.9.9.7) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Template%3ABeing_Flags_%280.9.9.7%29"/>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Being_Flags_(0.9.9.7)&amp;action=history"/>
		<updated>2026-06-10T08:47:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Template:Being_Flags_(0.9.9.7)&amp;diff=2486&amp;oldid=prev</id>
		<title>Yaflhdztioxo: moved Template:Being Flags to Template:Being Flags (0.9.9.7)</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Being_Flags_(0.9.9.7)&amp;diff=2486&amp;oldid=prev"/>
				<updated>2013-04-21T18:57:23Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/wiki/Template:Being_Flags&quot; class=&quot;mw-redirect&quot; title=&quot;Template:Being Flags&quot;&gt;Template:Being Flags&lt;/a&gt; to &lt;a href=&quot;/wiki/Template:Being_Flags_(0.9.9.7)&quot; title=&quot;Template:Being Flags (0.9.9.7)&quot;&gt;Template:Being Flags (0.9.9.7)&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:57, 21 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Template:Being_Flags_(0.9.9.7)&amp;diff=2484&amp;oldid=prev</id>
		<title>Yaflhdztioxo at 18:56, 21 April 2013</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Being_Flags_(0.9.9.7)&amp;diff=2484&amp;oldid=prev"/>
				<updated>2013-04-21T18:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:56, 21 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Being Flags ====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{drltable|Being Flags|2|{{Table2Col&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{drltable|Being Flags|2|{{Table2Col&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |es=background: #333;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |es=background: #333;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Template:Being_Flags_(0.9.9.7)&amp;diff=2482&amp;oldid=prev</id>
		<title>Yaflhdztioxo: Created page with &quot;==== Being Flags ==== {{drltable|Being Flags|2|{{Table2Col   |es=background: #333;   |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;   |c2=paddi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Template:Being_Flags_(0.9.9.7)&amp;diff=2482&amp;oldid=prev"/>
				<updated>2013-04-21T18:54:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Being Flags ==== {{drltable|Being Flags|2|{{Table2Col   |es=background: #333;   |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;   |c2=paddi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Being Flags ====&lt;br /&gt;
{{drltable|Being Flags|2|{{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-family:monospace; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |BF_BOSS|Killing this being will end the game. Other boss-only actions are usually scripted in Lua based on this flag.&lt;br /&gt;
  |BF_ENVIROSAFE|Hazard tiles should not affect this being. Engine pathfinding algorithms are affected. Protection is not engine based; modders must make custom hazard cells check for this flag to prevent damage.&lt;br /&gt;
  |BF_CHARGE|Hazard tiles do not concern this being. Engine pathfinding algorithms are affected.&lt;br /&gt;
  |BF_OPENDOORS|This being can open doors. Engine pathfinding algorithms are affected.&lt;br /&gt;
  |BF_NODROP|This being will not drop their inventory or equipment when they die.&lt;br /&gt;
  |BF_NOEXP|This being will not award experience to the player. Often used to prevent exp farming.&lt;br /&gt;
  |BF_QUICKSWAP|This being has the benefits of the [[Juggler]] trait.&lt;br /&gt;
  |BF_HUNTING|This being always knows where the player is and will hunt them down. This flag is not engine based; modders must make custom AIs respect this flag before it will have any effect.&lt;br /&gt;
  |BF_BACKPACK|This being has the ammo stacking benefits of the [[Backpack]] powerup.&lt;br /&gt;
  |BF_UNIQUENAME|This being's name is a proper noun and UI messages will treat it as such.&lt;br /&gt;
  |BF_IMPATIENT|This being will consume packs automatically. This flag is the main component of the [[Angel of Impatience]] challenge.&lt;br /&gt;
  |BF_SHOTTYMAN|This being will reload shotguns on the move as part of the [[Shottyman]] trait. A shotgun is defined as any weapon with the IF_SHOTGUN flag.&lt;br /&gt;
  |BF_ROCKETMAN|This being will reload rocket launchers on the move as part of the [[Shottyman]] trait. A rocket launcher is defined as any weapon with the IF_ROCKET flag.&lt;br /&gt;
  |BF_BERSERKER|This being has the benefits of the [[Berserker]] trait.&lt;br /&gt;
  |BF_DARKNESS|This being does not record exploration. This is one component of the [[Angel of Darkness]] challenge.&lt;br /&gt;
  |BF_DUALGUN|This being has the benefits of the [[Dualgunner]] trait.&lt;br /&gt;
  |BF_POWERSENSE|This being can sense powerups, one of the benefits of the first level [[Intuition]] trait.&lt;br /&gt;
  |BF_BEINGSENSE|This being can sense enemies, one of the benefits of the second level [[Intuition]] trait.&lt;br /&gt;
  |BF_LEVERSENSE1|This being can sense if a lever is harmful, beneficial, or neutral, one of the benefits of the first level [[Intuition]] trait.&lt;br /&gt;
  |BF_LEVERSENSE2|This being can sense the exact effect of a lever, one of the benefits of the second level [[Intuition]] trait.&lt;br /&gt;
  |BF_NOMELEE|This being cannot perform a melee attack. This is only seen on the [[Angel of Pacifism]] challenge and is probably not safe to use on an enemy. A custom AI can achieve a better effect.&lt;br /&gt;
  |BF_CLEAVE|This being has the benefits of the [[Blademaster]] trait.&lt;br /&gt;
  |BF_MAXDAMAGE|This being always rolls maximum damage. Every being gets this flag in the [[Angel of Max Carnage]] challenge.&lt;br /&gt;
  |BF_SESSILE|This being cannot move. Only seen with the Gothic Arms set. This flags is not correctly implemented for non-player creatures; if you want an immobile enemy use a custom AI instead.&lt;br /&gt;
  |BF_VAMPYRE|This being has the benefits of the [[Vampyre]] trait.&lt;br /&gt;
  |BF_REGENERATE|This being regenerates one health per second if they have less than 20 health remaining. This used to be the benefit of a trait called [[Regenerator]] but it is no longer used anywhere in DoomRL.&lt;br /&gt;
  |BF_ARMYDEAD|This being has the benefits of the [[Army of the Dead]] trait.&lt;br /&gt;
  |BF_FIREANGEL|This being has the benefits of the [[Fireangel]] trait.&lt;br /&gt;
  |BF_GUNKATA|This being has the benefits of the [[Gun Kata]] trait.&lt;br /&gt;
  |BF_AMMOCHAIN|This being has the benefits of the [[Ammochain]] trait.&lt;br /&gt;
  |BF_MASTERDODGE|This being has the benefits of the [[Dodgemaster]] trait.&lt;br /&gt;
  |BF_INV|This being will not take any damage. This is the main component of the [[Invulnerable]] status effect. Be careful not to directly set an invincible being's HP to zero.&lt;br /&gt;
  |BF_BERSERK|This being has the face pounding benefits of the [[Berserk]] status effect. The speed and resistance bonuses are not included.&lt;br /&gt;
  |BF_NORUNPENALTY|This being has the benefits of the [[Running Man]] trait.&lt;br /&gt;
  |BF_PISTOLMAX|This being has the benefits of the [[Sharpshooter]] trait.&lt;br /&gt;
  |BF_MEDPLUS|This being can heal beyond 100% with med-packs alone as part of the [[Survivalist]] trait. This flag is not engine based; modders must make custom sources of healing respect this flag.&lt;br /&gt;
  |BF_HARDY|This being can reduce damage all the way down to zero as part of the [[Survivalist]] trait. Normally all attacks do a minimum of one damage regardless of how much armor you have.&lt;br /&gt;
  |BF_SCAVENGER|This being has the benefits of the [[Scavenger]] trait.&lt;br /&gt;
  |BF_INSTAUSE|This being uses consumable items in 0.1s instead of the usual 1.0s. Part of the [[Technician]] class bonus.&lt;br /&gt;
  |BF_STAIRSENSE|This being always knows the location of stair tiles. Part of the [[Scout]] class bonus.&lt;br /&gt;
  |BF_POWERBONUS|Powerup effects last longer for this being. The exact bonus depends on difficulty. Part of the [[Marine]] class bonus.&lt;br /&gt;
  |BF_MAPEXPERT|Computer maps will work like tracking maps for this being. Part of the [[Technician]] class bonus. This flag is not engine based obviously.&lt;br /&gt;
  |BF_DUALBLADE|This being can attack with two melee weapons at once with each weapon attacking in half the time. Part of the [[Malicious Blades]] trait. A bladed weapon is defined as any weapon with the IF_BLADE flag.&lt;br /&gt;
  |BF_BLADEDEFEND|This being gains extra resistances by having a bladed weapon in the prepared. Part of the [[Malicious Blades]] trait. A bladed weapon is defined as any weapon with the IF_BLADE flag.&lt;br /&gt;
  |BF_BULLETDANCE|This being has the benefits of the [[Bullet Dance]] trait.&lt;br /&gt;
  |BF_SHOTTYHEAD|This being has the benefits of the [[Shottyhead]] trait.&lt;br /&gt;
  |BF_ENTRENCHMENT|This being has the benefits of the [[Entrenchment]] trait.&lt;br /&gt;
  |BF_MODEXPERT|This being can mod unique items. Part of the [[Technician]] class bonus.&lt;br /&gt;
  |BF_SELFIMMUNE|This being cannot be hurt by its own attack. [[Arch-vile|Arch-Viles]] and [[Cyberdemon|Cyberdemons]] are two such beings.&lt;br /&gt;
  |BF_KNOCKIMMUNE|This being is immune to knockback. Largely a characteristic of boss level enemies.&lt;br /&gt;
  |BF_NOHEAL|This being cannot be healed. This is only seen on the [[Angel of Masochism]] challenge. This flag is not engine based; modders must make custom sources of healing respect this flag.&lt;br /&gt;
  |BF_GUNRUNNER|This being has the benefits of the [[Gunrunner]] trait.&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

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