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		<title>Talk:Modding:Module - Revision history</title>
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		<updated>2026-04-29T23:22:01Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Talk:Modding:Module&amp;diff=2594&amp;oldid=prev</id>
		<title>Shark20061: Created page with &quot;== Module Changes for 0.9.9.7 ==  New module meta-data fields and the version they were introduced:  ''gsupport'' (0.9.9.5): Boolean value.  ''True'' marks this module as Graphic...&quot;</title>
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				<updated>2013-06-10T00:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Module Changes for 0.9.9.7 ==  New module meta-data fields and the version they were introduced:  &amp;#039;&amp;#039;gsupport&amp;#039;&amp;#039; (0.9.9.5): Boolean value.  &amp;#039;&amp;#039;True&amp;#039;&amp;#039; marks this module as Graphic...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Module Changes for 0.9.9.7 ==&lt;br /&gt;
&lt;br /&gt;
New module meta-data fields and the version they were introduced:&lt;br /&gt;
&lt;br /&gt;
''gsupport'' (0.9.9.5): Boolean value.  ''True'' marks this module as Graphics-Supported.  ''False'' or omit it and a warning will appear when someone tries to run this module in graphics mode.&lt;br /&gt;
&lt;br /&gt;
''klass'' (0.9.9.7): Integer value.  Forces the player to be a certain class.  1 = Marine, 2 = Scout, 3 = Technician, 4 = &amp;quot;Solider&amp;quot; (used to implement classic mode -- No master traits or special bonuses).&lt;br /&gt;
&lt;br /&gt;
''award'' (0.9.9.7): Table.  Has two fields: ''name'', which is the friendly and ID name of the award, and ''levels'', which is another table.  The levels table consists of 1 or more tables that each have two fields: ''name'', the displayed name for this level of the award, and ''desc'', the description on how to earn it.  These should be placed in order of increasing prestige (the best award level should be last).  The classic mode award table is shown as an example:&lt;br /&gt;
&lt;br /&gt;
 award = {&lt;br /&gt;
     name = &amp;quot;Classicist&amp;quot;,&lt;br /&gt;
     levels = {&lt;br /&gt;
         { name = &amp;quot;Bronze&amp;quot;,   desc = &amp;quot;Complete on ITYTD&amp;quot; },&lt;br /&gt;
         { name = &amp;quot;Silver&amp;quot;,   desc = &amp;quot;Complete on HMP&amp;quot; },&lt;br /&gt;
         { name = &amp;quot;Gold&amp;quot;,     desc = &amp;quot;Complete on UV&amp;quot; },&lt;br /&gt;
         { name = &amp;quot;Platinum&amp;quot;, desc = &amp;quot;Complete on UV/100%&amp;quot; },&lt;br /&gt;
         { name = &amp;quot;Diamond&amp;quot;,  desc = &amp;quot;Complete on N!/90%&amp;quot; },&lt;br /&gt;
         { name = &amp;quot;Angelic&amp;quot;,  desc = &amp;quot;Complete on N! w/o damage&amp;quot; },&lt;br /&gt;
     },&lt;br /&gt;
 },&lt;/div&gt;</summary>
		<author><name>Shark20061</name></author>	</entry>

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