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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Tactics</id>
		<title>Tactics - Revision history</title>
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		<updated>2026-04-27T18:14:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=867&amp;oldid=prev</id>
		<title>Game Hunter at 02:52, 29 July 2011</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=867&amp;oldid=prev"/>
				<updated>2011-07-29T02:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:52, 29 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tactics system allows the player to switch between three states: cautious, running, and tired.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tactics system allows the player to switch between three states: cautious, running, and tired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=640&amp;oldid=prev</id>
		<title>Simon-v: Broken link</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=640&amp;oldid=prev"/>
				<updated>2011-07-24T18:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;Broken link&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:45, 24 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cautious is the default tactic, and applies neither penalties nor bonuses. The player can switch from cautious to running, an action that takes 0.1s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cautious is the default tactic, and applies neither penalties nor bonuses. The player can switch from cautious to running, an action that takes 0.1s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The running tactic offers some benefits and some penalties. The player gets a +30% movement speed bonus, a +20% dodge bonus, and enemies receive a -4 [[accuracy|attack penalty]] to all attacks against the player. Additionally, damage from terrain (e.g. [[lava]]) is halved when running. To offset these advantages, the player receives a -2 accuracy penalty to ranged attacks, and his melee damage is halved. Running lasts for 30 actions (including the switching tactics action) after which tactics change automatically to tired. The player can instantly switch from running to tired at any time before this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The running tactic offers some benefits and some penalties. The player gets a +30% movement speed bonus, a +20% dodge bonus, and enemies receive a -4 [[accuracy|attack penalty]] to all attacks against the player. Additionally, damage from terrain (e.g. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fluids|&lt;/ins&gt;lava]]) is halved when running. To offset these advantages, the player receives a -2 accuracy penalty to ranged attacks, and his melee damage is halved. Running lasts for 30 actions (including the switching tactics action) after which tactics change automatically to tired. The player can instantly switch from running to tired at any time before this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tired tactic doesn't have any penalties or bonuses except that tactics can not be changed when the player is tired. In order to change his tactics back to cautious, the player must either go down the stairs to the next level, or use a health recovering item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tired tactic doesn't have any penalties or bonuses except that tactics can not be changed when the player is tired. In order to change his tactics back to cautious, the player must either go down the stairs to the next level, or use a health recovering item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, [[Items#Relics|relics]] can only be used if the player is cautious or running. Some alternate fire modes also can only be used if the player is cautious. Using such an effect changes the player's tactic to tired, so the effect can not be used again until the cautious tactic is restored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, [[Items#Relics|relics]] can only be used if the player is cautious or running. Some alternate fire modes also can only be used if the player is cautious. Using such an effect changes the player's tactic to tired, so the effect can not be used again until the cautious tactic is restored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=382&amp;oldid=prev</id>
		<title>Tehtmi: talkin bout relics</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=382&amp;oldid=prev"/>
				<updated>2011-07-20T03:22:29Z</updated>
		
		<summary type="html">&lt;p&gt;talkin bout relics&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:22, 20 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tired tactic doesn't have any penalties or bonuses except that tactics can not be changed when the player is tired. In order to change his tactics back to cautious, the player must either go down the stairs to the next level, or use a health recovering item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tired tactic doesn't have any penalties or bonuses except that tactics can not be changed when the player is tired. In order to change his tactics back to cautious, the player must either go down the stairs to the next level, or use a health recovering item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are a few rare items and weapons with effects that &lt;/del&gt;can only be used if the player is cautious or running. Using such an effect changes the player's tactic to tired, so the effect can not be used again until the cautious tactic is restored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Items#Relics|relics]] &lt;/ins&gt;can only be used if the player is cautious or running&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Some alternate fire modes also can only be used if the player is cautious&lt;/ins&gt;. Using such an effect changes the player's tactic to tired, so the effect can not be used again until the cautious tactic is restored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tehtmi</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=60&amp;oldid=prev</id>
		<title>Game Hunter: Created page with &quot;The tactics system allows the player to switch between three states: cautious, running, and tired.  Cautious is the default tactic, and applies neither penalties nor bonuses. The...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Tactics&amp;diff=60&amp;oldid=prev"/>
				<updated>2011-07-15T01:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The tactics system allows the player to switch between three states: cautious, running, and tired.  Cautious is the default tactic, and applies neither penalties nor bonuses. The...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The tactics system allows the player to switch between three states: cautious, running, and tired.&lt;br /&gt;
&lt;br /&gt;
Cautious is the default tactic, and applies neither penalties nor bonuses. The player can switch from cautious to running, an action that takes 0.1s.&lt;br /&gt;
&lt;br /&gt;
The running tactic offers some benefits and some penalties. The player gets a +30% movement speed bonus, a +20% dodge bonus, and enemies receive a -4 [[accuracy|attack penalty]] to all attacks against the player. Additionally, damage from terrain (e.g. [[lava]]) is halved when running. To offset these advantages, the player receives a -2 accuracy penalty to ranged attacks, and his melee damage is halved. Running lasts for 30 actions (including the switching tactics action) after which tactics change automatically to tired. The player can instantly switch from running to tired at any time before this.&lt;br /&gt;
&lt;br /&gt;
The tired tactic doesn't have any penalties or bonuses except that tactics can not be changed when the player is tired. In order to change his tactics back to cautious, the player must either go down the stairs to the next level, or use a health recovering item.&lt;br /&gt;
&lt;br /&gt;
In addition, there are a few rare items and weapons with effects that can only be used if the player is cautious or running. Using such an effect changes the player's tactic to tired, so the effect can not be used again until the cautious tactic is restored.&lt;/div&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

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