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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AUnholy_Cathedral</id>
		<title>Strategy:Unholy Cathedral - Revision history</title>
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		<updated>2026-04-09T11:51:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3877&amp;oldid=prev</id>
		<title>Epyon at 12:31, 11 August 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3877&amp;oldid=prev"/>
				<updated>2025-08-11T12:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:31, 11 August 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed faster than .67 seconds without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed faster than .67 seconds without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you will then be able to run away while being able to hit the AoD between its moves without retaliation (reaching that attack speed benchmark with a Scout will just require two levels of Finesse, but a Marine and Technician will need all three levels of Finesse, or two levels of Finesse and a Technical mod on their Chainsaw). If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw (though making it piercing and/or having at least one level in Brute/Eagle Eye so you don't miss so often will speed the process up a lot). However to implement this strat, you need to understand how [[Time]] works in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DoomRL&lt;/del&gt;, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. Once you learn the trick, it's not difficult to do (get three tiles away from the AoD, wait a turn, and if he moves two tiles, you'll be able to get a hit in without him hitting back), but this is still something your average player will probably not be comfortable trying, and the margin of error isn't forgiving when any mistake will result in you taking a lot of damage if you don't have one of the aforementioned very strong melee-resistant armors (which considering how slow most of them are, you probably won't be able to use for this strat).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you will then be able to run away while being able to hit the AoD between its moves without retaliation (reaching that attack speed benchmark with a Scout will just require two levels of Finesse, but a Marine and Technician will need all three levels of Finesse, or two levels of Finesse and a Technical mod on their Chainsaw). If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw (though making it piercing and/or having at least one level in Brute/Eagle Eye so you don't miss so often will speed the process up a lot). However to implement this strat, you need to understand how [[Time]] works in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DRL&lt;/ins&gt;, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. Once you learn the trick, it's not difficult to do (get three tiles away from the AoD, wait a turn, and if he moves two tiles, you'll be able to get a hit in without him hitting back), but this is still something your average player will probably not be comfortable trying, and the margin of error isn't forgiving when any mistake will result in you taking a lot of damage if you don't have one of the aforementioned very strong melee-resistant armors (which considering how slow most of them are, you probably won't be able to use for this strat).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 03:17, 2 May 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 03:17, 2 May 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Epyon</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3509&amp;oldid=prev</id>
		<title>Omega Tyrant at 13:20, 18 July 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3509&amp;oldid=prev"/>
				<updated>2024-07-18T13:20:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:20, 18 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed faster than .67 seconds without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed faster than .67 seconds without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you will then be able to run away while being able to hit the AoD between its moves without retaliation (reaching that attack speed benchmark with a Scout will just require two levels of Finesse, but a Marine and Technician will need all three levels of Finesse, or two levels of Finesse and a Technical mod on their Chainsaw). If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw (though making it piercing and/or having at least one level in Brute/Eagle Eye so you don't miss so often will speed the process up a lot). However to implement this strat, you need to understand how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. Once you learn the trick, it's not difficult to do (get three tiles away from the AoD, wait a turn, and if he moves two tiles, you'll be able to get a hit in without him hitting back), but this is still something your average player will probably not be comfortable trying, and the margin of error isn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forgiven &lt;/del&gt;when any mistake will result in you taking a lot of damage if you don't have one of the aforementioned very strong melee-resistant armors (which considering how slow most of them are, you probably won't be able to use for this strat).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you will then be able to run away while being able to hit the AoD between its moves without retaliation (reaching that attack speed benchmark with a Scout will just require two levels of Finesse, but a Marine and Technician will need all three levels of Finesse, or two levels of Finesse and a Technical mod on their Chainsaw). If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw (though making it piercing and/or having at least one level in Brute/Eagle Eye so you don't miss so often will speed the process up a lot). However to implement this strat, you need to understand how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. Once you learn the trick, it's not difficult to do (get three tiles away from the AoD, wait a turn, and if he moves two tiles, you'll be able to get a hit in without him hitting back), but this is still something your average player will probably not be comfortable trying, and the margin of error isn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forgiving &lt;/ins&gt;when any mistake will result in you taking a lot of damage if you don't have one of the aforementioned very strong melee-resistant armors (which considering how slow most of them are, you probably won't be able to use for this strat).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 03:17, 2 May 2017 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3467&amp;oldid=prev</id>
		<title>Omega Tyrant at 22:53, 2 July 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3467&amp;oldid=prev"/>
				<updated>2024-07-02T22:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:53, 2 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other remotely viable standard option is to make the [[Power armor]] assembly with Red armor. It gives it a 25% melee resistance and an additional point of protection, which too will reduce his damage output to 7-8, so again it's not that good an option. However the armor regenerates and completely removes the movespeed penalty, so it won't be difficult to run away from the AoD while the armor regenerates before confronting him again between medkit uses. You will still need a lot of medkits, but you won't need multiple armors. Power armor requires a coveted [[Nano mod]], and it's very unadvised to make Power armor just for the AoD if you get a Nano mod as it's only a bit better over Ballistic Red armor, so it should only be a really desperate last resort option unless you're making Power Red armor already for general usage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other remotely viable standard option is to make the [[Power armor]] assembly with Red armor. It gives it a 25% melee resistance and an additional point of protection, which too will reduce his damage output to 7-8, so again it's not that good an option. However the armor regenerates and completely removes the movespeed penalty, so it won't be difficult to run away from the AoD while the armor regenerates before confronting him again between medkit uses. You will still need a lot of medkits, but you won't need multiple armors. Power armor requires a coveted [[Nano mod]], and it's very unadvised to make Power armor just for the AoD if you get a Nano mod as it's only a bit better over Ballistic Red armor, so it should only be a really desperate last resort option unless you're making Power Red armor already for general usage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So preferably you will need some luck on finding an Exotic or Unique armor, but fortunately there are many of them that have melee resistance and you have a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really good &lt;/del&gt;chance of finding at least one of them before the Unholy Cathedral.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So preferably you will need some luck on finding an Exotic or Unique armor, but fortunately there are many of them that have melee resistance and you have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decent &lt;/ins&gt;chance of finding at least one of them before the Unholy Cathedral.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Exotic/Unique armors===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Exotic/Unique armors===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3466&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Non-conventional strats */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3466&amp;oldid=prev"/>
				<updated>2024-07-02T22:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Non-conventional strats&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:42, 2 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed faster than .67 seconds without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed faster than .67 seconds without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;then be able to run away while being able to hit the AoD between its moves without retaliation. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw. However to implement this strat, you need to understand &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very well &lt;/del&gt;how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;definitely &lt;/del&gt;isn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;average player should attempt &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rely on&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;then be able to run away while being able to hit the AoD between its moves without retaliation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(reaching that attack speed benchmark with a Scout will just require two levels of Finesse, but a Marine and Technician will need all three levels of Finesse, or two levels of Finesse and a Technical mod on their Chainsaw)&lt;/ins&gt;. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(though making it piercing and/or having at least one level in Brute/Eagle Eye so you don't miss so often will speed the process up a lot)&lt;/ins&gt;. However to implement this strat, you need to understand how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once you learn the trick, it's not difficult to do (get three tiles away from the AoD, wait a turn, and if he moves two tiles, you'll be able to get a hit in without him hitting back), but &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is still something your average player will probably not be comfortable trying, and the margin of error &lt;/ins&gt;isn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forgiven when any mistake will result in you taking a lot of damage if you don't have one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aforementioned very strong melee-resistant armors (which considering how slow most of them are, you probably won't be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use for this strat)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3042&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Non-conventional strats */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3042&amp;oldid=prev"/>
				<updated>2018-07-16T07:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Non-conventional strats&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:59, 16 July 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Non-conventional strats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Non-conventional strats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;above 150% &lt;/del&gt;without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faster than .67 seconds &lt;/ins&gt;without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you can then be able to run away while being able to hit the AoD between its moves without retaliation. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw. However to implement this strat, you need to understand very well how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. So this definitely isn't something the average player should attempt to rely on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD (faster than .67 seconds to be precise), where you can then be able to run away while being able to hit the AoD between its moves without retaliation. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw. However to implement this strat, you need to understand very well how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. So this definitely isn't something the average player should attempt to rely on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3040&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Non-conventional strats */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3040&amp;oldid=prev"/>
				<updated>2018-01-08T11:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Non-conventional strats&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:38, 8 January 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed above 150% without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at him. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed above 150% without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD, where you can then be able to run away while being able to hit the AoD between its moves without retaliation. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw. However to implement this strat, you need to understand very well how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. So this definitely isn't something the average player should attempt to rely on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(faster than .67 seconds to be precise)&lt;/ins&gt;, where you can then be able to run away while being able to hit the AoD between its moves without retaliation. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw. However to implement this strat, you need to understand very well how [[Time]] works in DoomRL, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. So this definitely isn't something the average player should attempt to rely on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3032&amp;oldid=prev</id>
		<title>Omega Tyrant at 13:09, 5 January 2018</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3032&amp;oldid=prev"/>
				<updated>2018-01-05T13:09:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:09, 5 January 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unholy Cathedral is a special level which has a gimmick of melee-exclusivity. The level only features melee enemies, including a melee-only boss with ridiculous stats, and any guns will not fire if you attempt to, keeping you restricted to only melee attacks outside a few exceptions that will be covered later. Killing the [[Angel of Death]], the boss of the level, will reward you with the [[Longinus Spear]], an extremely powerful melee weapon that far exceeds any modded Chainsaw. Beat him on at least Hurt Me Plenty difficulty while carrying a 100% killrate up to that point, you'll instead be rewarded with the even more powerful [[Azrael's Scythe]]. Then if you beat him on Nightmare difficulty, while having beaten [[Hell's Arena]] earlier in the run without taking damage, you'll instead be rewarded with the [[Dragonslayer]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unholy Cathedral is a special level which has a gimmick of melee-exclusivity. The level only features melee enemies, including a melee-only boss with ridiculous stats, and any guns will not fire if you attempt to, keeping you restricted to only melee attacks outside a few exceptions that will be covered later. Killing the [[Angel of Death]], the boss of the level, will reward you with the [[Longinus Spear]], an extremely powerful melee weapon that far exceeds any modded Chainsaw. Beat him on at least Hurt Me Plenty difficulty while carrying a 100% killrate up to that point, you'll instead be rewarded with the even more powerful [[Azrael's Scythe]]. Then if you beat him on Nightmare difficulty, while having beaten [[Hell's Arena]] earlier in the run without taking damage, you'll instead be rewarded with the [[Dragonslayer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3023&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3023&amp;oldid=prev"/>
				<updated>2017-06-11T13:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:59, 11 June 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unholy Cathedral is a special level which has a gimmick of melee-exclusivity. The level only features melee enemies, including a melee-only boss with ridiculous stats, and any guns will not fire if you attempt to, keeping you restricted to only melee attacks outside a few exceptions that will be covered later. Killing the [[Angel of Death]], the boss of the level, will reward you with the [[Longinus Spear]], an extremely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;melee weapon that far exceeds any modded Chainsaw. Beat him on at least Hurt Me Plenty difficulty while carrying a 100% killrate up to that point, you'll instead be rewarded with the even more powerful [[Azrael's Scythe]]. Then if you beat him on Nightmare difficulty, while having beaten [[Hell's Arena]] earlier in the run without taking damage, you'll instead be rewarded with the [[Dragonslayer]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unholy Cathedral is a special level which has a gimmick of melee-exclusivity. The level only features melee enemies, including a melee-only boss with ridiculous stats, and any guns will not fire if you attempt to, keeping you restricted to only melee attacks outside a few exceptions that will be covered later. Killing the [[Angel of Death]], the boss of the level, will reward you with the [[Longinus Spear]], an extremely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powerful &lt;/ins&gt;melee weapon that far exceeds any modded Chainsaw. Beat him on at least Hurt Me Plenty difficulty while carrying a 100% killrate up to that point, you'll instead be rewarded with the even more powerful [[Azrael's Scythe]]. Then if you beat him on Nightmare difficulty, while having beaten [[Hell's Arena]] earlier in the run without taking damage, you'll instead be rewarded with the [[Dragonslayer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're a melee build, or at least have some investment in [[Brute]], [[Berserker]], and a [[Chainsaw]], this level will be ridiculously simple. A horde of [[Lost soul]]s and [[Demon]]s are little threat and you can just run in, get berserked, and steamroll over them, while then run up to the Angel of Death and mash click until he dies. The ease of difficulty and the amazing melee weapon you get for beating this level makes it a mandatory stop for melee builds, and upon beating it the rest of the game will become a cakewalk, especially if you fulfilled the conditions to get Azrael's Scythe or the Dragonslayer. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're a melee build, or at least have some investment in [[Brute]], [[Berserker]], and a [[Chainsaw]], this level will be ridiculously simple. A horde of [[Lost soul]]s and [[Demon]]s are little threat and you can just run in, get berserked, and steamroll over them, while then run up to the Angel of Death and mash click until he dies. The ease of difficulty and the amazing melee weapon you get for beating this level makes it a mandatory stop for melee builds, and upon beating it the rest of the game will become a cakewalk, especially if you fulfilled the conditions to get Azrael's Scythe or the Dragonslayer. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3022&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Non-conventional strats */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3022&amp;oldid=prev"/>
				<updated>2017-05-02T22:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Non-conventional strats&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:09, 2 May 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Non-conventional strats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Non-conventional strats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed above 150% without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So you're a non-melee build where some combination of factors prevents you from realistically beating the Angel of Death in straightup combat, or simply you don't want to expend all these resources and effort to beat him while still wanting that Conqueror medal, you may be wondering if there's any way to just cheese it if you weren't able to nuke the level. Well one more way to damage the AoD without going into melee range is to a throw a [[Combat knife]] at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/ins&gt;. You may be wondering how a thrown knife that will deal only 1 damage all of the time with no Brute, miss half the time without Eagle Eye, and you'll have to pick back up after each throw, would ever be remotely useful for beating the AoD. Well if you can get your movement speed above 150% without having to activate [[Run]] (Phaseshift and Duelist armor will be very helpful to passing this benchmark), you can throw the knife a safe distance away, outmaneuver the AoD, pick the knife back up, throw it again, and repeat until the AoD dies, without him ever being able to touch you. Of course with the AoD having 290 health at minimum on the easiest difficulty you can fight him and as high as 500 on Nightmare, it's going to take a '''''loooooooooooooonnnnnnnnnnnggggggggggggggggggg''''' time until he dies, compounded farther by all the time you're going to have to spend lapping him to pick the knife back up inbetween throws. If you found and kept the [[Mjollnir]], another melee weapon you can throw, you can do this strat with it instead of the Combat knife, and since it doesn't leave your hands upon throwing it while some of it hits will deal a little over 1 damage to the AoD without any Brute, this strat will be a lot faster using the Mjollnir, but will still take a very long time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD, where you can then be able to run away while being able to hit the AoD between its moves without retaliation. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw. However to implement this strat, you need to understand very well how [[Time]] works in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DoomRl&lt;/del&gt;, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. So this definitely isn't something the average player should attempt to rely on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other option is to get both your movement and attacking speed faster than the AoD, where you can then be able to run away while being able to hit the AoD between its moves without retaliation. If you're fast enough to do this method, your equipment and resources don't matter, and it won't take ridiculously long to kill the AoD as long as you have at least a Chainsaw. However to implement this strat, you need to understand very well how [[Time]] works in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DoomRL&lt;/ins&gt;, and have an acute enough sense of timing of yours and the AoD's movement to be able to time your hits correctly inbetween the AoD's moves, otherwise you'll just get mauled as you attack. So this definitely isn't something the average player should attempt to rely on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now what if you're a non-melee build who doesn't have good enough equipment, can't nuke the level, and aren't fast nor patient enough to do those non-conventional strats? Well you're shit out of luck then, the Unholy Cathedral is effectively unwinnable and you'll need to skip it or die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3018&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Other items of interest */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Unholy_Cathedral&amp;diff=3018&amp;oldid=prev"/>
				<updated>2017-05-02T15:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other items of interest&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:30, 2 May 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the other skulls, the [[Blood skull]] should unquestionably be saved for [[The Mortuary]]/[[Limbo]], when you'll need ten corpses to get as much healing as a Large medkit, while you'll probably end up losing more than that health trying to kill the Demons that separated from each other. The [[Fire skull]] is a way to deal damage to the AoD outside melee, and each explosion from it can deal over 20 damage to him. With the explosions being able to gib corpses before they explode however, you'll need to kill the Demons really separated from each other to get significant damage on the AoD, so it's definitely not a reliable tool to beating him and it's better saving it for The Mortuary/Limbo. It can come handy though as a last resort to deal a much-needed big punch, when your armor and medkits are depleted with the AoD still not near death. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the other skulls, the [[Blood skull]] should unquestionably be saved for [[The Mortuary]]/[[Limbo]], when you'll need ten corpses to get as much healing as a Large medkit, while you'll probably end up losing more than that health trying to kill the Demons that separated from each other. The [[Fire skull]] is a way to deal damage to the AoD outside melee, and each explosion from it can deal over 20 damage to him. With the explosions being able to gib corpses before they explode however, you'll need to kill the Demons really separated from each other to get significant damage on the AoD, so it's definitely not a reliable tool to beating him and it's better saving it for The Mortuary/Limbo. It can come handy though as a last resort to deal a much-needed big punch, when your armor and medkits are depleted with the AoD still not near death. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to other non-melee ways you can damage the the AoD, there's the [[Arena Master's Staff]], but with it dealing only 1 damage to the AoD while exhausting you, using it for that purpose is a joke. If you have the [[Subtle Knife]], its altfire can be used to deal 5 damage to the AoD, but with it exhausting you and permanently draining 2 HP from your max health, this too is never going to be worth it. The [[Shockwave pack]] will deal around 40-50 damage, a lot more damage than a non-melee build could ever hope to do and taking a good chunk out of the AoD's health. You might want to save a Shockwave pack for a perilous surrounded situation or The Mortuary/Limbo, but it could definitely be the extra push needed to win here if you didn't get good enough melee armor. Then there's the [[Hellwave Pack]], which will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be dealing &lt;/del&gt;twice as much damage as the Shockwave pack. Again you might want to save it, but that could be a really big help if you didn't get a Hatred skull and your armor is lacking.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to other non-melee ways you can damage the the AoD, there's the [[Arena Master's Staff]], but with it dealing only 1 damage to the AoD while exhausting you, using it for that purpose is a joke. If you have the [[Subtle Knife]], its altfire can be used to deal 5 damage to the AoD, but with it exhausting you and permanently draining 2 HP from your max health, this too is never going to be worth it. The [[Shockwave pack]] will deal around 40-50 damage, a lot more damage than a non-melee build could ever hope to do &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a single hit, &lt;/ins&gt;and taking a good chunk out of the AoD's health. You might want to save a Shockwave pack for a perilous surrounded situation or The Mortuary/Limbo, but it could definitely be the extra push needed to win here if you didn't get good enough melee armor. Then there's the [[Hellwave Pack]], which will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal &lt;/ins&gt;twice as much damage as the Shockwave pack. Again you might want to save it, but that could be a really big help &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;here &lt;/ins&gt;if you didn't get a Hatred skull and your armor is lacking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Non-conventional strats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Non-conventional strats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

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