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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ATactical_rocket_launcher</id>
		<title>Strategy:Tactical rocket launcher - Revision history</title>
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		<updated>2026-05-09T11:06:45Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3453&amp;oldid=prev</id>
		<title>Omega Tyrant at 03:39, 23 November 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3453&amp;oldid=prev"/>
				<updated>2023-11-23T03:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:39, 23 November 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a [[rocket launcher]] with an actual clip, so it can fire multiple times &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;without having to reload, and it inherently has autohit, so it'll never miss its target regardless of [[accuracy]]. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed [[Missile launcher]]s in the game, that you will likely reach before you can even assemble a Tactical RL? Indeed, for a rocket launcher that can fire multiple shots without reloading, the Missile Launcher already exists, and compared to the Tactical Rocket Launcher, it has better base firing speed (0.8 seconds vs. 1.0 seconds), allowing the Missile Launcher to fire off its salvo faster, while also having a base +10 accuracy that will make it almost never miss against enemies in sight. The Missile Launcher is additionally fully moddable, whereas the Tactical Rocket Launcher is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a [[rocket launcher]] with an actual clip, so it can fire multiple times without having to reload, and it inherently has autohit, so it'll never miss its target regardless of [[accuracy]]. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed [[Missile launcher]]s in the game, that you will likely reach before you can even assemble a Tactical RL? Indeed, for a rocket launcher that can fire multiple shots without reloading, the Missile Launcher already exists, and compared to the Tactical Rocket Launcher, it has better base firing speed (0.8 seconds vs. 1.0 seconds), allowing the Missile Launcher to fire off its salvo faster, while also having a base +10 accuracy that will make it almost never miss against enemies in sight. The Missile Launcher is additionally fully moddable, whereas the Tactical Rocket Launcher is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3403&amp;oldid=prev</id>
		<title>Omega Tyrant at 03:29, 5 August 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3403&amp;oldid=prev"/>
				<updated>2023-08-05T03:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:29, 5 August 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a [[rocket launcher]] with an actual clip, so it can fire multiple times with without having to reload, and it inherently has autohit, so it'll never miss its target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even without any &lt;/del&gt;[[accuracy]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boosts&lt;/del&gt;. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed [[Missile launcher]]s in the game, that you will likely reach before you can even assemble a Tactical RL? Indeed, for a rocket launcher that can fire multiple shots without reloading, the Missile Launcher already exists, and compared to the Tactical Rocket Launcher, it has better base firing speed (0.8 seconds vs. 1.0 seconds), allowing the Missile Launcher to fire off its salvo faster, while also having a base +10 accuracy that will make it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;basically &lt;/del&gt;never miss against enemies in sight. The Missile Launcher is additionally fully moddable, whereas the Tactical Rocket Launcher is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a [[rocket launcher]] with an actual clip, so it can fire multiple times with without having to reload, and it inherently has autohit, so it'll never miss its target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regardless of &lt;/ins&gt;[[accuracy]]. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed [[Missile launcher]]s in the game, that you will likely reach before you can even assemble a Tactical RL? Indeed, for a rocket launcher that can fire multiple shots without reloading, the Missile Launcher already exists, and compared to the Tactical Rocket Launcher, it has better base firing speed (0.8 seconds vs. 1.0 seconds), allowing the Missile Launcher to fire off its salvo faster, while also having a base +10 accuracy that will make it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost &lt;/ins&gt;never miss against enemies in sight. The Missile Launcher is additionally fully moddable, whereas the Tactical Rocket Launcher is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second major advantage, is that the Tactical Rocket Launcher reloads its entire clip at once, while the Missile Launcher has to painfully reload its rockets one at a time. On top of this, the Tactical RL has a faster base reloading speed (0.8 seconds vs. 1.2 seconds), and a larger clip size (5 vs. 4). So with the Tactical RL, you can get off one extra shot before reloading, and then after a single fast reload, be ready to pump out another 5 rockets. As a result, any fight that requires more than five rockets will have the Tactical RL pull ahead of the ML (with the Tactical RL firing six rockets in 6.8 seconds after the needed reload, while the ML takes 7.2 seconds), and the gap just grows for each additional rocket needed (to fire 8 rockets it would take the Tactical RL 8.8 seconds while it would take the ML 11.2 seconds, firing 10 rockets would take the Tactical RL 10.8 seconds while it would take the ML 15.2 seconds, you get the picture). So despite the ML's better firing speed, the Tactical RL will be able to shoot more rockets at a faster pace in fights that require more than a few rockets (and considering most high tier enemies individually take at least a few rockets to kill, you'll often find yourself needing more than a few rockets at a time when using a rocket launcher for combat). The Missile Launcher would need significant [[technical mod]] and [[bulk mod]] investment to match this firing output in bigger fights (which you would need Whizkid to do, so you might as well make a Tactical RL at that point), and a single technical mod on the Tactical RL would keep a ML from ever matching it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second major advantage, is that the Tactical Rocket Launcher reloads its entire clip at once, while the Missile Launcher has to painfully reload its rockets one at a time. On top of this, the Tactical RL has a faster base reloading speed (0.8 seconds vs. 1.2 seconds), and a larger clip size (5 vs. 4). So with the Tactical RL, you can get off one extra shot before reloading, and then after a single fast reload, be ready to pump out another 5 rockets. As a result, any fight that requires more than five rockets will have the Tactical RL pull ahead of the ML (with the Tactical RL firing six rockets in 6.8 seconds after the needed reload, while the ML takes 7.2 seconds), and the gap just grows for each additional rocket needed (to fire 8 rockets it would take the Tactical RL 8.8 seconds while it would take the ML 11.2 seconds, firing 10 rockets would take the Tactical RL 10.8 seconds while it would take the ML 15.2 seconds, you get the picture). So despite the ML's better firing speed, the Tactical RL will be able to shoot more rockets at a faster pace in fights that require more than a few rockets (and considering most high tier enemies individually take at least a few rockets to kill, you'll often find yourself needing more than a few rockets at a time when using a rocket launcher for combat). The Missile Launcher would need significant [[technical mod]] and [[bulk mod]] investment to match this firing output in bigger fights (which you would need Whizkid to do, so you might as well make a Tactical RL at that point), and a single technical mod on the Tactical RL would keep a ML from ever matching it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A third lesser advantage, is the Tactical Rocket Launcher's smaller [[explosion]] radius, allowing it to be offensively used more safely at closer ranges and better able to avoid inadvertently blowing up [[items]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A third lesser advantage, is the Tactical Rocket Launcher's smaller [[explosion]] radius, allowing it to be offensively used more safely at closer ranges&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and better able to avoid inadvertently blowing up [[items]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, especially handy when just trying to blow a hole through a wall.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then for a fourth advantage, the Tactical Rocket Launcher's inherent autohit means it never misses even against enemies outside your [[vision]] without the need for any [[sniper mod]]s, whereas the Missile Launcher would need two sniper mods to get this ability to not suffer the 50% out-of-sight accuracy penalty, which you will be hard pressed to find even in an [[Strategy:Angel of 100|Angel of 100]] run. This makes the Tactical RL especially handy to have when you got [[Strategy:Intuition|Intuition 2]] or a [[Tracking Map]] to see enemy locations outside your vision, giving you the ability to fire on them without wasting ammo or dealing pitiful damage like shotguns will at such long distances. It should also be noted that even with maxed out accuracy, you still have a 2% miss chance without autohit, so the ML does still have a tiny chance to miss against enemies within your vision, an admittedly minor point but the Tactical RL's 100% reliability against enemies within your vision is still nice to have&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Is it worth building?==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Is it worth building?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So as you can see, the Tactical Rocket Launcher has significant advantages to certainly merit its use. These advantages are enough that if you create a Tactical RL, you should ditch the Missile Launcher, as it's overall a better, more versatile weapon that does everything the ML does and more. However, do these advantages merit building a Tactical Rocket Launcher?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So as you can see, the Tactical Rocket Launcher has significant advantages to certainly merit its use. These advantages are enough that if you create a Tactical RL, you should ditch the Missile Launcher, as it's overall a better, more versatile weapon that does everything the ML does and more. However, do these advantages merit building a Tactical Rocket Launcher?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard game, it depends. If your build blocks [[Strategy:Whizkid|Whizkid]], then it's obviously out of the question. If Whizkid isn't necessary to get a vital piece of equipment for your build and you have no interest in farther modding your equipment, then the Tactical RL itself wouldn't be superior enough to the ML to merit getting Whizkid just for it (and if you're not interested in using rocket launchers offensively, it's probably not worth going out of your way to get Whizkid just for it either). If you're getting Whizkid really late in the game, it probably won't be worth lugging those [[bulk mod]]s around that long to build a Tactical RL just to use it for a few levels. If you're getting Whizkid before Hell though, and can afford to carry a bulk mod or two around until then, then the Tactical RL &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;be worth the investment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard game, it depends. If your build blocks [[Strategy:Whizkid|Whizkid]], then it's obviously out of the question. If Whizkid isn't necessary to get a vital piece of equipment for your build and you have no interest in farther modding your equipment, then the Tactical RL itself wouldn't be superior enough to the ML to merit getting Whizkid just for it (and if you're not interested in using rocket launchers offensively, it's probably not worth going out of your way to get Whizkid just for it either). If you're getting Whizkid really late in the game, it probably won't be worth lugging those [[bulk mod]]s around that long to build a Tactical RL just to use it for a few levels. If you're getting Whizkid before Hell though, and can afford to carry a bulk mod or two around until then, then the Tactical RL &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can certainly &lt;/ins&gt;be worth the investment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Strategy:Angel of 100|Angel of 100]]/[[Strategy:Archangel of 666|Archangel of 666]] however, the Tactical RL is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an absolute must&lt;/del&gt;. For one, the Missile Launcher isn't guaranteed anymore. For two, you should unquestionably be getting Whizkid here, so even if you do find a ML, you should be aiming to make a Tactical RL anyway. For three, [[rocket jump]]ing, already very useful in the standard game, is invaluable in Ao100/Ao666, where you're pretty much guaranteed to run into bad situations eventually that rocket jumping will get you out of, or you have otherwise begun stair diving and anything that gets you there faster is valuable to save your time. Not having a rocket launcher that you can do several consecutive rocket jumps with and can more safely blow up walls with will be a huge loss over so many levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Strategy:Angel of 100|Angel of 100]]/[[Strategy:Archangel of 666|Archangel of 666]] however, the Tactical RL is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invaluable even for those that have no desire to use a rocket launcher for combat&lt;/ins&gt;. For one, the Missile Launcher isn't guaranteed anymore. For two, you should unquestionably be getting Whizkid here, so even if you do find a ML, you should be aiming to make a Tactical RL anyway. For three, [[rocket jump]]ing, already very useful in the standard game, is invaluable in Ao100/Ao666, where you're pretty much guaranteed to run into bad situations eventually that rocket jumping will get you out of, or you have otherwise begun stair diving and anything that gets you there faster is valuable to save your time. Not having a rocket launcher that you can do several consecutive rocket jumps with and can more safely blow up walls with will be a huge loss over so many levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Firestorm mod]] isn't compatible, as the Tactical RL's [[explosion]] radius is 2, while the firestorm mod requires an explosion radius of at least 3 to be usable. Though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use in close quarters and around [[items]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Firestorm mod]] isn't compatible, as the Tactical RL's [[explosion]] radius is 2, while the firestorm mod requires an explosion radius of at least 3 to be usable. Though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use in close quarters and around [[items]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Nano mod]] would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about carrying around rockets for it, you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would have needed for the Tactical RL in addition to the nano mod, and would carry most of the benefits of the Tactical RL (with it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;missing the smaller explosion radius and inherent autohit), while not having to reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a nano mod after having already built a Tactical RL, that nano mod would still be put to better use elsewhere. If it happens in A100/A666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Nano mod]] would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or for any long stretches of rocket jumping&lt;/ins&gt;. Second, if you want a rocket launcher without worrying about carrying around rockets for it, you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would have needed for the Tactical RL in addition to the nano mod, and would carry most of the benefits of the Tactical RL (with it missing the smaller explosion radius and inherent autohit), while not having to reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a nano mod after having already built a Tactical RL, that nano mod would still be put to better use elsewhere. If it happens in A100/A666 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you have nothing else better to use it on&lt;/ins&gt;, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, absolutely use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, absolutely use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3341&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Modding */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3341&amp;oldid=prev"/>
				<updated>2023-07-07T15:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modding&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:35, 7 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in [[Strategy:Whizkid|Whizkid]] to build the Tactical Rocket Launcher, you often should go and take the second level before building it, so you can add a mod to your Tactical RL, unless it's too late in the game for it to matter or you really need the Tactical RL ASAP. For which mod to use, the [[Technical mod]] would be by far the most useful, as it helps alleviates the one shortcoming of average firing speed and allows you to pump out those rockets even faster, which both its DPS for offensive purposes and makes it faster for utility purposes like [[rocket jump]]ing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in [[Strategy:Whizkid|Whizkid]] to build the Tactical Rocket Launcher, you often should go and take the second level before building it, so you can add a mod to your Tactical RL, unless it's too late in the game for it to matter or you really need the Tactical RL ASAP. For which mod to use, the [[Technical mod]] would be by far the most useful, as it helps alleviates the one shortcoming of average firing speed and allows you to pump out those rockets even faster, which both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;improves &lt;/ins&gt;its DPS for offensive purposes and makes it faster for utility purposes like [[rocket jump]]ing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Power mod]] would be decent, but the greater firing speed granted by a technical mod would give greater DPS overall and much more utility than firing slightly stronger rockets would. Plus power mods are probably better spent on your primary weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Power mod]] would be decent, but the greater firing speed granted by a technical mod would give greater DPS overall and much more utility than firing slightly stronger rockets would. Plus power mods are probably better spent on your primary weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Bulk mod]] gives very little benefit, as the Tactical RL's clip is already sufficiently large and can reload the entire clip fast as covered prior, and thus having an extra rocket in your clip would do little to help you pump out more rockets faster. In fact even factoring in the needed reload and assuming you have no investment in [[Strategy:Reloader|Reloader]] nor [[Strategy:Shottyman|Shottyman]], a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Bulk mod]] gives very little benefit, as the Tactical RL's clip is already sufficiently large and can reload the entire clip fast as covered prior, and thus having an extra rocket in your clip would do little to help you pump out more rockets faster. In fact&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;even factoring in the needed reload and assuming you have no investment in [[Strategy:Reloader|Reloader]] nor [[Strategy:Shottyman|Shottyman]], a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[Agility mod]] and [[Sniper mod]] would do nothing when the Tactical RL already has inherent autohit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[Agility mod]] and [[Sniper mod]] would do nothing when the Tactical RL already has inherent autohit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Firestorm mod]] isn't compatible, as the Tactical RL's [[explosion]] radius is 2, while the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firestorm &lt;/del&gt;mod requires an explosion radius of at least 3 to be usable. Though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use in close quarters and around [[items]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Firestorm mod]] isn't compatible, as the Tactical RL's [[explosion]] radius is 2, while the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;firestorm &lt;/ins&gt;mod requires an explosion radius of at least 3 to be usable. Though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use in close quarters and around [[items]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Nano mod]] would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about carrying around rockets for it, you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would have needed for the Tactical RL in addition to the nano mod, and would carry most of the benefits of the Tactical RL (with it just missing the smaller explosion radius and inherent autohit), while not having to reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a nano mod after having already built a Tactical RL, that nano mod would still be put to better use elsewhere. If it happens in A100/A666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Nano mod]] would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about carrying around rockets for it, you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would have needed for the Tactical RL in addition to the nano mod, and would carry most of the benefits of the Tactical RL (with it just missing the smaller explosion radius and inherent autohit), while not having to reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a nano mod after having already built a Tactical RL, that nano mod would still be put to better use elsewhere. If it happens in A100/A666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, absolutely use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, absolutely use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3337&amp;oldid=prev</id>
		<title>Omega Tyrant at 05:07, 7 July 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3337&amp;oldid=prev"/>
				<updated>2023-07-07T05:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:07, 7 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a rocket launcher with an actual clip, so it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is essentially a [[rocket launcher]] you &lt;/del&gt;can fire multiple times with without having to reload, and it inherently has autohit, so it'll never miss its target even without any [[accuracy]] boosts. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed [[Missile launcher]]s in the game, that you will likely reach before you can even assemble a Tactical RL? Indeed, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;a rocket launcher that can fire multiple shots without reloading, the Missile Launcher already exists, and compared to the Tactical Rocket Launcher, it has better base firing speed (0.8 seconds vs. 1.0 seconds), allowing the Missile Launcher to fire off its salvo faster, while also having a base +10 accuracy that will make it basically never miss against enemies in sight. The Missile Launcher is additionally fully moddable, whereas the Tactical Rocket Launcher is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;rocket launcher&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with an actual clip, so it can fire multiple times with without having to reload, and it inherently has autohit, so it'll never miss its target even without any [[accuracy]] boosts. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed [[Missile launcher]]s in the game, that you will likely reach before you can even assemble a Tactical RL? Indeed, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;a rocket launcher that can fire multiple shots without reloading, the Missile Launcher already exists, and compared to the Tactical Rocket Launcher, it has better base firing speed (0.8 seconds vs. 1.0 seconds), allowing the Missile Launcher to fire off its salvo faster, while also having a base +10 accuracy that will make it basically never miss against enemies in sight. The Missile Launcher is additionally fully moddable, whereas the Tactical Rocket Launcher is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first major advantage, is that you can [[rocket jump]] with the Tactical Rocket Launcher, which you can't with the Missile Launcher. Rocket jumping is alone reason enough to keep a base [[Rocket Launcher]] on you after you get the Missile Launcher, so having a much more combat-viable rocket launcher that you can rocket jump with is very handy. You can also rocket jump multiple times in a row with the Tactical RL without reloading, making it even faster to cover large distances with.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first major advantage, is that you can [[rocket jump]] with the Tactical Rocket Launcher, which you can't with the Missile Launcher. Rocket jumping is alone reason enough to keep a base [[Rocket Launcher]] on you after you get the Missile Launcher, so having a much more combat-viable rocket launcher that you can rocket jump with is very handy. You can also rocket jump multiple times in a row with the Tactical RL without reloading, making it even faster to cover large distances with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second major advantage, is that the Tactical Rocket Launcher reloads its entire clip at once, while the Missile Launcher has to painfully reload its rockets one at a time. On top of this, the Tactical RL has a faster base reloading speed (0.8 seconds vs. 1.2 seconds), and a larger clip size (5 vs. 4). So with the Tactical RL, you can get off one extra shot before reloading, and then after a single fast reload, be ready to pump out another 5 rockets. As a result, any fight that requires more than five rockets will have the Tactical RL pull ahead of the ML (with the Tactical RL firing six rockets in 6.8 seconds after the needed reload, while the ML takes 7.2 seconds) and the gap just grows for each additional rocket needed (to fire 8 rockets it would take the Tactical RL 8.8 seconds while it would take the ML 11.2 seconds, firing 10 rockets would take the Tactical RL 10.8 seconds while it would take the ML 15.2 seconds, you get the picture). So despite the ML's better firing speed, the Tactical RL will be able to shoot more rockets at a faster pace in fights that require more than a few rockets (and considering most high tier enemies individually take at least a few rockets to kill, you'll often find yourself needing more than a few rockets at a time when using a rocket launcher for combat). The Missile Launcher would need significant [[technical mod]] and [[bulk mod]] investment to match this firing output in bigger fights (which you would need Whizkid to do, so you might as well make a Tactical RL at that point), and a single technical mod on the Tactical RL would keep a ML from ever matching it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second major advantage, is that the Tactical Rocket Launcher reloads its entire clip at once, while the Missile Launcher has to painfully reload its rockets one at a time. On top of this, the Tactical RL has a faster base reloading speed (0.8 seconds vs. 1.2 seconds), and a larger clip size (5 vs. 4). So with the Tactical RL, you can get off one extra shot before reloading, and then after a single fast reload, be ready to pump out another 5 rockets. As a result, any fight that requires more than five rockets will have the Tactical RL pull ahead of the ML (with the Tactical RL firing six rockets in 6.8 seconds after the needed reload, while the ML takes 7.2 seconds)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and the gap just grows for each additional rocket needed (to fire 8 rockets it would take the Tactical RL 8.8 seconds while it would take the ML 11.2 seconds, firing 10 rockets would take the Tactical RL 10.8 seconds while it would take the ML 15.2 seconds, you get the picture). So despite the ML's better firing speed, the Tactical RL will be able to shoot more rockets at a faster pace in fights that require more than a few rockets (and considering most high tier enemies individually take at least a few rockets to kill, you'll often find yourself needing more than a few rockets at a time when using a rocket launcher for combat). The Missile Launcher would need significant [[technical mod]] and [[bulk mod]] investment to match this firing output in bigger fights (which you would need Whizkid to do, so you might as well make a Tactical RL at that point), and a single technical mod on the Tactical RL would keep a ML from ever matching it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A third lesser advantage, is the Tactical Rocket Launcher's smaller [[explosion]] radius, allowing it to be offensively used more safely at closer ranges and better able to avoid inadvertently blowing up [[items]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A third lesser advantage, is the Tactical Rocket Launcher's smaller [[explosion]] radius, allowing it to be offensively used more safely at closer ranges and better able to avoid inadvertently blowing up [[items]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard game, it depends. If your build blocks [[Strategy:Whizkid|Whizkid]], then it's obviously out of the question. If Whizkid isn't necessary to get a vital piece of equipment for your build and you have no interest in farther modding your equipment, then the Tactical RL itself wouldn't be superior enough to the ML to merit getting Whizkid just for it (and if you're not interested in using rocket launchers offensively, it's probably not worth going out of your way to get Whizkid just for it either). If you're getting Whizkid really late in the game, it probably won't be worth lugging those [[bulk mod]]s around that long to build a Tactical RL just to use it for a few levels. If you're getting Whizkid before Hell though, and can afford to carry a bulk mod or two around until then, then the Tactical RL will be worth the investment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard game, it depends. If your build blocks [[Strategy:Whizkid|Whizkid]], then it's obviously out of the question. If Whizkid isn't necessary to get a vital piece of equipment for your build and you have no interest in farther modding your equipment, then the Tactical RL itself wouldn't be superior enough to the ML to merit getting Whizkid just for it (and if you're not interested in using rocket launchers offensively, it's probably not worth going out of your way to get Whizkid just for it either). If you're getting Whizkid really late in the game, it probably won't be worth lugging those [[bulk mod]]s around that long to build a Tactical RL just to use it for a few levels. If you're getting Whizkid before Hell though, and can afford to carry a bulk mod or two around until then, then the Tactical RL will be worth the investment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Strategy:Angel of 100|Angel of 100]]/[[Strategy:Archangel of 666|Archangel of 666]] however, the Tactical RL is an absolute must. For one, the Missile Launcher isn't guaranteed anymore. For two, you should unquestionably be getting Whizkid here, so even if you do find a ML, you should be aiming to make a Tactical RL anyway. For three, [[rocket jump]]ing, already very useful in the standard game, is invaluable in Ao100/Ao666, where you're pretty much guaranteed to run into bad situations eventually that rocket jumping will get you out of&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, you need to escape a highly unfavorable level quickly and don't have a [[Homing phase]] handy&lt;/del&gt;, or you have otherwise begun stair diving and anything that gets you there faster is valuable. Not having a rocket launcher that you can do several consecutive rocket jumps with and can more safely blow up walls with will be a huge loss over so many levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Strategy:Angel of 100|Angel of 100]]/[[Strategy:Archangel of 666|Archangel of 666]] however, the Tactical RL is an absolute must. For one, the Missile Launcher isn't guaranteed anymore. For two, you should unquestionably be getting Whizkid here, so even if you do find a ML, you should be aiming to make a Tactical RL anyway. For three, [[rocket jump]]ing, already very useful in the standard game, is invaluable in Ao100/Ao666, where you're pretty much guaranteed to run into bad situations eventually that rocket jumping will get you out of, or you have otherwise begun stair diving and anything that gets you there faster is valuable &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to save your time&lt;/ins&gt;. Not having a rocket launcher that you can do several consecutive rocket jumps with and can more safely blow up walls with will be a huge loss over so many levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in [[Strategy:Whizkid|Whizkid]] to build the Tactical Rocket Launcher, you often should go and take the second level before building it, so you can add a mod to your Tactical RL, unless it's too late in the game for it to matter or you really need the Tactical RL ASAP. For which mod to use, the [[Technical mod]] would be by far the most useful, as it helps alleviates the one shortcoming of average firing speed and allows you to pump out those rockets even faster, which both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gives you the best improvement to &lt;/del&gt;its DPS for offensive purposes and makes it faster for utility purposes like [[rocket jump]]ing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in [[Strategy:Whizkid|Whizkid]] to build the Tactical Rocket Launcher, you often should go and take the second level before building it, so you can add a mod to your Tactical RL, unless it's too late in the game for it to matter or you really need the Tactical RL ASAP. For which mod to use, the [[Technical mod]] would be by far the most useful, as it helps alleviates the one shortcoming of average firing speed and allows you to pump out those rockets even faster, which both its DPS for offensive purposes and makes it faster for utility purposes like [[rocket jump]]ing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Power mod]] would be decent, but the greater firing speed granted by a technical mod would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow for &lt;/del&gt;greater DPS overall and much more utility than firing slightly stronger rockets would. Plus power mods are probably better spent on your primary weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Power mod]] would be decent, but the greater firing speed granted by a technical mod would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give &lt;/ins&gt;greater DPS overall and much more utility than firing slightly stronger rockets would. Plus power mods are probably better spent on your primary weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Bulk mod]] gives very little benefit, as the Tactical RL's clip is already sufficiently large and can reload the entire clip fast as covered prior, and thus having an extra rocket in your clip would do little to help you pump out more rockets faster. In fact even factoring in the needed reload and assuming you have no investment in [[Strategy:Reloader|Reloader]] nor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;[[Strategy:Shottyman|Shottyman]], a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Bulk mod]] gives very little benefit, as the Tactical RL's clip is already sufficiently large and can reload the entire clip fast as covered prior, and thus having an extra rocket in your clip would do little to help you pump out more rockets faster. In fact even factoring in the needed reload and assuming you have no investment in [[Strategy:Reloader|Reloader]] nor [[Strategy:Shottyman|Shottyman]], a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[Agility mod]] and [[Sniper mod]] would do nothing when the Tactical RL already has inherent autohit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[Agility mod]] and [[Sniper mod]] would do nothing when the Tactical RL already has inherent autohit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3335&amp;oldid=prev</id>
		<title>Omega Tyrant: Updating my strategy post with the new info that it has inherent autohit, along some other slight rewriting</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3335&amp;oldid=prev"/>
				<updated>2023-07-07T02:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Updating my strategy post with the new info that it has inherent autohit, along some other slight rewriting&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:59, 7 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a rocket launcher with an actual clip, so it is essentially a rocket launcher you can fire multiple times with without having to reload. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed Missile &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Launchers &lt;/del&gt;in the game? Indeed, as a rocket launcher &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;multiple shots, the Missile Launcher already exists&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. And &lt;/del&gt;compared to the Tactical Rocket Launcher, it has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a very high base accuracy that negates the need for Eagle Eye and agility mods to avoid occasional misses. It also has slightly &lt;/del&gt;better base firing speed, allowing the Missile Launcher to fire off its salvo faster. The Missile Launcher is additionally fully moddable, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while having similar to greater base statistics than &lt;/del&gt;the Tactical Rocket Launcher. However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a rocket launcher with an actual clip, so it is essentially a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;rocket launcher&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;you can fire multiple times with without having to reload&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and it inherently has autohit, so it'll never miss its target even without any [[accuracy]] boosts&lt;/ins&gt;. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Missile &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launcher]]s &lt;/ins&gt;in the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, that you will likely reach before you can even assemble a Tactical RL&lt;/ins&gt;? Indeed, as a rocket launcher &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that can fire &lt;/ins&gt;multiple shots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without reloading&lt;/ins&gt;, the Missile Launcher already exists&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;compared to the Tactical Rocket Launcher, it has better base firing speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(0.8 seconds vs. 1.0 seconds)&lt;/ins&gt;, allowing the Missile Launcher to fire off its salvo faster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while also having a base +10 accuracy that will make it basically never miss against enemies in sight&lt;/ins&gt;. The Missile Launcher is additionally fully moddable, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whereas &lt;/ins&gt;the Tactical Rocket Launcher &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]])&lt;/ins&gt;. However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first major advantage, is that you can [[rocket jump]] with the Tactical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RL&lt;/del&gt;, which you can't with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ML&lt;/del&gt;. Rocket jumping is alone reason enough to keep a base Rocket Launcher on you after you get the Missile Launcher, so having a much more combat-viable rocket launcher that you can rocket jump with is very handy. You can also rocket jump multiple times in a row with the Tactical RL without reloading, making it even faster to cover large distances with.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first major advantage, is that you can [[rocket jump]] with the Tactical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rocket Launcher&lt;/ins&gt;, which you can't with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Missile Launcher&lt;/ins&gt;. Rocket jumping is alone reason enough to keep a base &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Rocket Launcher&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;on you after you get the Missile Launcher, so having a much more combat-viable rocket launcher that you can rocket jump with is very handy. You can also rocket jump multiple times in a row with the Tactical RL without reloading, making it even faster to cover large distances with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second major advantage, is that the Tactical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RL &lt;/del&gt;reloads its entire clip at once, while the Missile Launcher has to painfully reload its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/del&gt;one at a time. On top of this, the Tactical RL has a faster base reloading speed (0.8 seconds vs. 1.2 seconds), and a larger clip size (5 vs. 4). So with the Tactical RL, you can get off one extra shot before reloading, and then after a single fast reload, be ready to pump out another 5 rockets. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time comparison&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without mods and traits&lt;/del&gt;, it would take the Tactical RL 8.8 seconds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to fire off 8 rockets, &lt;/del&gt;while it would take the ML 11.2 seconds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to fire off 8 &lt;/del&gt;rockets. So despite the ML's better firing speed, the Tactical RL will be able to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pump out &lt;/del&gt;rockets faster in fights that require more than a few rockets (and considering most high tier &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demons &lt;/del&gt;individually take at least a few rockets to kill, you'll often find yourself needing more than a few rockets at a time). The Missile Launcher would need significant technical mod investment to match this firing output &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of 8 rockets &lt;/del&gt;(which you would need Whizkid to do, so you might as well make a Tactical RL at that point), and a single technical mod on the Tactical RL would keep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;ML from ever matching &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its firing output&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second major advantage, is that the Tactical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rocket Launcher &lt;/ins&gt;reloads its entire clip at once, while the Missile Launcher has to painfully reload its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rockets &lt;/ins&gt;one at a time. On top of this, the Tactical RL has a faster base reloading speed (0.8 seconds vs. 1.2 seconds), and a larger clip size (5 vs. 4). So with the Tactical RL, you can get off one extra shot before reloading, and then after a single fast reload, be ready to pump out another 5 rockets. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any fight that requires more than five rockets will have the Tactical RL pull ahead of the ML (with the Tactical RL firing six rockets in 6.8 seconds after the needed reload&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while the ML takes 7.2 seconds) and the gap just grows for each additional rocket needed (to fire 8 rockets &lt;/ins&gt;it would take the Tactical RL 8.8 seconds while it would take the ML 11.2 seconds&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, firing 10 &lt;/ins&gt;rockets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would take the Tactical RL 10.8 seconds while it would take the ML 15.2 seconds, you get the picture)&lt;/ins&gt;. So despite the ML's better firing speed, the Tactical RL will be able to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shoot more &lt;/ins&gt;rockets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at a &lt;/ins&gt;faster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pace &lt;/ins&gt;in fights that require more than a few rockets (and considering most high tier &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies &lt;/ins&gt;individually take at least a few rockets to kill, you'll often find yourself needing more than a few rockets at a time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when using a rocket launcher for combat&lt;/ins&gt;). The Missile Launcher would need significant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;technical mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and [[bulk mod]] &lt;/ins&gt;investment to match this firing output &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in bigger fights &lt;/ins&gt;(which you would need Whizkid to do, so you might as well make a Tactical RL at that point), and a single technical mod on the Tactical RL would keep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;ML from ever matching &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A third lesser advantage, is the Tactical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RL&lt;/del&gt;'s smaller &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explosive &lt;/del&gt;radius, allowing it to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/del&gt;offensively used safely at closer ranges and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without &lt;/del&gt;inadvertently blowing up items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A third lesser advantage, is the Tactical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rocket Launcher&lt;/ins&gt;'s smaller &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[explosion]] &lt;/ins&gt;radius, allowing it to be offensively used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/ins&gt;safely at closer ranges and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better able to avoid &lt;/ins&gt;inadvertently blowing up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;items&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Is it worth building?==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Is it worth building?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So as you can see, the Tactical Rocket Launcher has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its own &lt;/del&gt;significant advantages to merit its use. These advantages are enough that if you create a Tactical RL, you should ditch the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ML&lt;/del&gt;, as it's overall a better weapon. However, do these advantages merit building a Tactical Rocket Launcher?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So as you can see, the Tactical Rocket Launcher has significant advantages to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certainly &lt;/ins&gt;merit its use. These advantages are enough that if you create a Tactical RL, you should ditch the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Missile Launcher&lt;/ins&gt;, as it's overall a better&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, more versatile &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that does everything the ML does and more&lt;/ins&gt;. However, do these advantages merit building a Tactical Rocket Launcher?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard game, it depends. If your build blocks Whizkid, then it's obviously out of the question. If Whizkid isn't necessary to get a vital piece of equipment for your build and you have no interest in farther modding your equipment, then the Tactical RL itself wouldn't be superior enough to the ML to merit getting Whizkid just for it. If you're getting Whizkid really late in the game, it probably won't be worth lugging those bulk &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mods &lt;/del&gt;around that long to build a Tactical RL. If you're getting Whizkid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not too late &lt;/del&gt;though, and can afford to carry a bulk mod or two around until then, then the Tactical RL will be worth the investment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the standard game, it depends. If your build blocks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:&lt;/ins&gt;Whizkid&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Whizkid]]&lt;/ins&gt;, then it's obviously out of the question. If Whizkid isn't necessary to get a vital piece of equipment for your build and you have no interest in farther modding your equipment, then the Tactical RL itself wouldn't be superior enough to the ML to merit getting Whizkid just for it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(and if you're not interested in using rocket launchers offensively, it's probably not worth going out of your way to get Whizkid just for it either)&lt;/ins&gt;. If you're getting Whizkid really late in the game, it probably won't be worth lugging those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;bulk &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mod]]s &lt;/ins&gt;around that long to build a Tactical RL &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just to use it for a few levels&lt;/ins&gt;. If you're getting Whizkid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before Hell &lt;/ins&gt;though, and can afford to carry a bulk mod or two around until then, then the Tactical RL will be worth the investment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Angel of 100/Archangel of 666 however, the Tactical RL is an absolute must. For one, the Missile Launcher isn't guaranteed anymore. For two, you should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;definitely &lt;/del&gt;be getting Whizkid, so even if you do find a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Missile Launcher&lt;/del&gt;, you should be aiming to make a Tactical RL anyway. For three, rocket &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jumping&lt;/del&gt;, already very useful in the standard game, is invaluable in Ao100/Ao666, where you're pretty much guaranteed to run into bad situations eventually &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where you'll need to &lt;/del&gt;rocket &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jump to escape&lt;/del&gt;, need to escape a highly unfavorable level quickly and don't have a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;homing &lt;/del&gt;phase handy, or have begun stair diving.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:&lt;/ins&gt;Angel of 100&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Angel of 100]]&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:Archangel of 666|&lt;/ins&gt;Archangel of 666&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;however, the Tactical RL is an absolute must. For one, the Missile Launcher isn't guaranteed anymore. For two, you should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unquestionably &lt;/ins&gt;be getting Whizkid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;here&lt;/ins&gt;, so even if you do find a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ML&lt;/ins&gt;, you should be aiming to make a Tactical RL anyway. For three, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;rocket &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump]]ing&lt;/ins&gt;, already very useful in the standard game, is invaluable in Ao100/Ao666, where you're pretty much guaranteed to run into bad situations eventually &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;rocket &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jumping will get you out of&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;need to escape a highly unfavorable level quickly and don't have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Homing &lt;/ins&gt;phase&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;handy, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;otherwise &lt;/ins&gt;begun stair diving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and anything that gets you there faster is valuable. Not having a rocket launcher that you can do several consecutive rocket jumps with and can more safely blow up walls with will be a huge loss over so many levels&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in Whizkid to build the Tactical Rocket Launcher, you often should go and take the second level before building it, so you can add a mod to your Tactical RL, unless it's too late in the game for it to matter or you really need the Tactical RL ASAP. For which mod to use, the [[Technical mod]] would be the most useful, as it helps alleviates the one shortcoming of average firing speed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and allows you to pump out those rockets even faster, which both gives you the best improvement to its DPS for offensive purposes and makes it faster for utility purposes like [[rocket jump]]ing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:&lt;/ins&gt;Whizkid&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Whizkid]] &lt;/ins&gt;to build the Tactical Rocket Launcher, you often should go and take the second level before building it, so you can add a mod to your Tactical RL, unless it's too late in the game for it to matter or you really need the Tactical RL ASAP. For which mod to use, the [[Technical mod]] would be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by far &lt;/ins&gt;the most useful, as it helps alleviates the one shortcoming of average firing speed and allows you to pump out those rockets even faster, which both gives you the best improvement to its DPS for offensive purposes and makes it faster for utility purposes like [[rocket jump]]ing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Power mod]] would be decent, but the greater firing speed granted by a technical mod would allow for greater DPS overall&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greater usefulness &lt;/del&gt;than firing slightly stronger rockets would. Plus power mods are probably better spent on your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/del&gt;weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Power mod]] would be decent, but the greater firing speed granted by a technical mod would allow for greater DPS overall and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much more utility &lt;/ins&gt;than firing slightly stronger rockets would. Plus power mods are probably better spent on your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;primary &lt;/ins&gt;weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Agility &lt;/del&gt;mod]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isn't &lt;/del&gt;very &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;useful&lt;/del&gt;, as the Tactical RL &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already has a high base accuracy bonus, so you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll be increasing its accuracy by only 4-10%, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since the Tactical RL &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire off multiple rockets between reloads and then &lt;/del&gt;reload &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;entire clip fast, an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occasional miss isn't much of an issue&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bulk &lt;/ins&gt;mod]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives &lt;/ins&gt;very &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;little benefit&lt;/ins&gt;, as the Tactical RL'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s clip is already sufficiently large &lt;/ins&gt;and can reload &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;entire clip fast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as covered prior&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and thus having &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extra rocket in your clip would do little to help you pump out more rockets faster. In fact even factoring in the needed reload and assuming you have no investment in [[Strategy:Reloader|Reloader]] nor [[[[Strategy:Shottyman|Shottyman]], a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bulk &lt;/del&gt;mod]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is pretty much useless, as &lt;/del&gt;the Tactical RL&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s clip is &lt;/del&gt;already &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sufficiently large and can reload the entire clip fast as covered prior, and thus having an extra rocket in your clip would do little to help you pump out more rockets faster; in fact even factoring in the needed reload and assuming you no investment in Reloader nor Shottyman, a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Agility &lt;/ins&gt;mod]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and [[Sniper mod]] would do nothing when &lt;/ins&gt;the Tactical RL already &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has inherent autohit&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sniper &lt;/del&gt;mod]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be more useful than an Agility mod&lt;/del&gt;, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it would result in a 17% accuracy bonus at LoS range &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being equivalent &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mid range&lt;/del&gt;. Though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an occasional miss isn't a big issue for the Tactical RL&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greater firing speed is much more useful than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still slight accuracy improvement&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firestorm &lt;/ins&gt;mod]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn't compatible&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Tactical RL's [[explosion]] radius is 2, &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Firestorm mod requires an explosion radius of &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;least 3 to be usable&lt;/ins&gt;. Though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even if it was&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it would be counterproductive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caveats &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tactical RL was its smaller explosion radius making it safer to use in close quarters and around [[items]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firestorm &lt;/del&gt;mod]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isn't compatible, as &lt;/del&gt;the Tactical RL's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explosion is radius is 2, while the Firestorm mod requires an explosion radius &lt;/del&gt;of at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;least 3 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be usable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though even &lt;/del&gt;if it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was&lt;/del&gt;, it would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be counterproductive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caveats &lt;/del&gt;of the Tactical RL &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was its &lt;/del&gt;smaller explosion radius &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making it safer &lt;/del&gt;to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nano &lt;/ins&gt;mod]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would also be counterproductive. First it would prevent &lt;/ins&gt;the Tactical RL's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big advantage &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being able to quickly reload its large clip entirely &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once; if you run out of rockets while you have it nano-modded, you'll have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Second, &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you want a rocket launcher without worrying about carrying around rockets for &lt;/ins&gt;it, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requires the three Bulk mods you &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have needed for the Tactical RL in addition to the nano mod&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and would carry most &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benefits &lt;/ins&gt;of the Tactical RL &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(with it just missing the &lt;/ins&gt;smaller explosion radius &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and inherent autohit), while not having &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a nano mod after having already built a Tactical RL, that nano mod would still be put to better &lt;/ins&gt;use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elsewhere. If it happens in A100/A666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A [[Nano mod]] would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about carrying around rockets for it, you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would have needed for the Tactical RL in addition to the Nano mod, and would carry all the benefits of the Tactical RL outside of the smaller explosive radius, while not having to reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a Nano mod after having already built a Tactical RL, that Nano mod would still be put to better use elsewhere. If it happens in A100/A666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your Nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;absolutely &lt;/ins&gt;use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3309&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Modding */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3309&amp;oldid=prev"/>
				<updated>2023-07-03T00:10:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modding&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:10, 3 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Sniper mod]] would be more useful than an Agility mod, as it would result in a 17% accuracy bonus at LoS range while being equivalent at mid range. Though again, an occasional miss isn't a big issue for the Tactical RL, and the benefit of greater firing speed is much more useful than the still slight accuracy improvement.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Sniper mod]] would be more useful than an Agility mod, as it would result in a 17% accuracy bonus at LoS range while being equivalent at mid range. Though again, an occasional miss isn't a big issue for the Tactical RL, and the benefit of greater firing speed is much more useful than the still slight accuracy improvement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Firestorm mod]] isn't compatible, as the Tactical RL's explosion is radius is 2, while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;mod requires an explosion radius of at least 3 to be usable. Though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Firestorm mod]] isn't compatible, as the Tactical RL's explosion is radius is 2, while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Firestorm &lt;/ins&gt;mod requires an explosion radius of at least 3 to be usable. Though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Nano mod]] would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about carrying around rockets for it, you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would have needed for the Tactical RL in addition to the Nano mod, and would carry all the benefits of the Tactical RL outside of the smaller explosive radius, while not having to reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a Nano mod after having already built a Tactical RL, that Nano mod would still be put to better use elsewhere. If it happens in A100/A666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your Nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Nano mod]] would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about carrying around rockets for it, you should build a [[Nanomachic]] Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would have needed for the Tactical RL in addition to the Nano mod, and would carry all the benefits of the Tactical RL outside of the smaller explosive radius, while not having to reload ever nor requiring any ammunition. In the very unlikely scenario in the standard game where you got a Nano mod after having already built a Tactical RL, that Nano mod would still be put to better use elsewhere. If it happens in A100/A666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your Nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3307&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Modding */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3307&amp;oldid=prev"/>
				<updated>2023-07-03T00:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modding&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:07, 3 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in Whizkid to build the Tactical Rocket Launcher, you should go and take the second level before building it, so you can add a mod to your Tactical RL. For which mod to use, the Technical mod would be the most useful, as it helps alleviates the one shortcoming of average firing speed, and allows you to pump out those rockets even faster. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you need a level in Whizkid to build the Tactical Rocket Launcher, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/ins&gt;should go and take the second level before building it, so you can add a mod to your Tactical RL&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, unless it's too late in the game for it to matter or you really need the Tactical RL ASAP&lt;/ins&gt;. For which mod to use, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Technical mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;would be the most useful, as it helps alleviates the one shortcoming of average firing speed, and allows you to pump out those rockets even faster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which both gives you the best improvement to its DPS for offensive purposes and makes it faster for utility purposes like [[rocket jump]]ing&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Power mod would be decent, but the greater firing speed granted by a technical mod would allow for greater &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage output &lt;/del&gt;overall, and greater usefulness than firing slightly stronger rockets would. Plus power mods are probably better spent on your other weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Power mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;would be decent, but the greater firing speed granted by a technical mod would allow for greater &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DPS &lt;/ins&gt;overall, and greater usefulness than firing slightly stronger rockets would. Plus power mods are probably better spent on your other weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An Agility mod isn't very useful, as the Tactical RL already has a high base accuracy bonus, so you'll be increasing its accuracy by only 4-10%, and since the Tactical RL can fire off multiple rockets between reloads and then reload its entire clip fast, an occasional miss isn't much of an issue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Agility mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;isn't very useful, as the Tactical RL already has a high base accuracy bonus, so you'll be increasing its accuracy by only 4-10%, and since the Tactical RL can fire off multiple rockets between reloads and then reload its entire clip fast, an occasional miss isn't much of an issue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Bulk mod is pretty much useless, as the Tactical RL's clip is already sufficiently large and can reload &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entirely &lt;/del&gt;fast, and thus having an extra rocket in your clip would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not really &lt;/del&gt;do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anything &lt;/del&gt;to help you pump out more rockets faster; in fact even factoring in the needed reload, a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Bulk mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is pretty much useless, as the Tactical RL's clip is already sufficiently large and can reload &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the entire clip &lt;/ins&gt;fast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as covered prior&lt;/ins&gt;, and thus having an extra rocket in your clip would do &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;little &lt;/ins&gt;to help you pump out more rockets faster; in fact even factoring in the needed reload &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and assuming you no investment in Reloader nor Shottyman&lt;/ins&gt;, a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total). A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Sniper mod would be more useful than an Agility mod, as it would result in a 17% accuracy bonus at LoS range while being equivalent at mid range. Though again, an occasional miss isn't a big issue for the Tactical RL, and the benefit of greater firing speed is more useful than the still slight accuracy improvement.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Sniper mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;would be more useful than an Agility mod, as it would result in a 17% accuracy bonus at LoS range while being equivalent at mid range. Though again, an occasional miss isn't a big issue for the Tactical RL, and the benefit of greater firing speed is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/ins&gt;more useful than the still slight accuracy improvement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Firestorm mod isn't compatible, as the Tactical RL's explosion is radius is 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead &lt;/del&gt;of 3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, though &lt;/del&gt;even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Firestorm mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;isn't compatible, as the Tactical RL's explosion is radius is 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while a mod requires an explosion radius &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least &lt;/ins&gt;3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to be usable. Though &lt;/ins&gt;even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Nano mod would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having enough &lt;/del&gt;rockets for it, you should build a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nanomanufacture ammo|&lt;/del&gt;Nanomachic Rocket Launcher&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;instead of a Tactical RL; it requires the three Bulk mods you would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/del&gt;for the Tactical RL in addition to the Nano mod, and would carry all the benefits of the Tactical RL outside of the smaller explosive radius, while not having to reload ever &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and not consuming &lt;/del&gt;ammunition &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at all&lt;/del&gt;. In the very unlikely scenario in the standard game where you got a Nano mod after having already built a Tactical RL, that Nano mod would still be put to better use elsewhere. If it happens in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ao100&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A0666&lt;/del&gt;, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your Nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Nano mod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip entirely at once; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat. Second, if you want a rocket launcher without worrying about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carrying around &lt;/ins&gt;rockets for it, you should build a [[Nanomachic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have needed &lt;/ins&gt;for the Tactical RL in addition to the Nano mod, and would carry all the benefits of the Tactical RL outside of the smaller explosive radius, while not having to reload ever &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nor requiring any &lt;/ins&gt;ammunition. In the very unlikely scenario in the standard game where you got a Nano mod after having already built a Tactical RL, that Nano mod would still be put to better use elsewhere. If it happens in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A100&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A666&lt;/ins&gt;, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your Nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3068&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Modding */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3068&amp;oldid=prev"/>
				<updated>2019-10-17T16:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modding&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:54, 17 October 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Firestorm mod isn't compatible, as the Tactical RL's explosion is radius is 2 instead of 3, though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Firestorm mod isn't compatible, as the Tactical RL's explosion is radius is 2 instead of 3, though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Nano mod would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip at once. Second, if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wanted &lt;/del&gt;a rocket launcher without worrying about having rockets, you should build a Nanomachic Rocket Launcher instead of a Tactical RL; it requires the three Bulk mods you would need for the Tactical RL in addition to the Nano mod, and would carry all the benefits of the Tactical RL outside of the smaller explosive radius, while not having to reload ever and not consuming ammunition at all. In the very unlikely scenario in the standard game where you got a Nano mod after having already built a Tactical RL, that Nano mod would still be put to better use elsewhere. If it happens in Ao100/A0666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your Nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Nano mod would also be counterproductive. First it would prevent the Tactical RL's big advantage of being able to quickly reload its large clip &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirely &lt;/ins&gt;at once&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; if you run out of rockets while you have it nano-modded, you'll have to wait for your ammo to slowly regenerate rather than just being able to do one quick reload and have another full clip ready, making the weapon a lot worse for combat&lt;/ins&gt;. Second, if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;want &lt;/ins&gt;a rocket launcher without worrying about having &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enough &lt;/ins&gt;rockets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for it&lt;/ins&gt;, you should build a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Nanomanufacture ammo|&lt;/ins&gt;Nanomachic Rocket Launcher&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;instead of a Tactical RL; it requires the three Bulk mods you would need for the Tactical RL in addition to the Nano mod, and would carry all the benefits of the Tactical RL outside of the smaller explosive radius, while not having to reload ever and not consuming ammunition at all. In the very unlikely scenario in the standard game where you got a Nano mod after having already built a Tactical RL, that Nano mod would still be put to better use elsewhere. If it happens in Ao100/A0666, you still might as well find another Rocket Launcher and turn it Nanomachic instead of giving your Nano mod to the Tactical RL, as you have plenty of time and bulk mods are plentiful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So overall, use a Technical mod on your Tactical Rocket Launcher. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:50, 27 September 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3026&amp;oldid=prev</id>
		<title>Omega Tyrant at 20:41, 25 October 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=3026&amp;oldid=prev"/>
				<updated>2017-10-25T20:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:41, 25 October 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Power mod would be decent, but the greater firing speed granted by a technical mod would allow for greater damage output overall, and greater usefulness than firing slightly stronger rockets would. Plus power mods are probably better spent on your other weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Power mod would be decent, but the greater firing speed granted by a technical mod would allow for greater damage output overall, and greater usefulness than firing slightly stronger rockets would. Plus power mods are probably better spent on your other weapons and armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An Agility mod isn't very useful, as the Tactical RL already has a high base accuracy bonus, so you'll be increasing its accuracy by only 4-10%, and since the Tactical RL can fire off multiple rockets between reloads and then reload its entire clip fast, an occasional miss isn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very problematic&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An Agility mod isn't very useful, as the Tactical RL already has a high base accuracy bonus, so you'll be increasing its accuracy by only 4-10%, and since the Tactical RL can fire off multiple rockets between reloads and then reload its entire clip fast, an occasional miss isn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much of an issue&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Bulk mod is pretty much useless, as the Tactical RL's clip is already sufficiently large and can reload entirely fast, and thus having an extra rocket in your clip would not really do anything to help you pump out more rockets faster. A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Bulk mod is pretty much useless, as the Tactical RL's clip is already sufficiently large and can reload entirely fast, and thus having an extra rocket in your clip would not really do anything to help you pump out more rockets faster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; in fact even factoring in the needed reload, a technical mod would still allow you to fire 6 rockets faster (taking 5.6 seconds total) than a bulk mod would (taking 6 seconds total)&lt;/ins&gt;. A technical mod is a completely superior mod investment here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Sniper mod would be more useful than an Agility mod, as it would result in a 17% accuracy bonus at LoS range while being equivalent at mid range. Though again, an occasional miss isn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very problematic &lt;/del&gt;for the Tactical RL, and the benefit of greater firing speed is more useful than the still slight accuracy improvement.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Sniper mod would be more useful than an Agility mod, as it would result in a 17% accuracy bonus at LoS range while being equivalent at mid range. Though again, an occasional miss isn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a big issue &lt;/ins&gt;for the Tactical RL, and the benefit of greater firing speed is more useful than the still slight accuracy improvement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Firestorm mod isn't compatible, as the Tactical RL's explosion is radius is 2 instead of 3, though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Firestorm mod isn't compatible, as the Tactical RL's explosion is radius is 2 instead of 3, though even if it was, it would be counterproductive, as one of the caveats of the Tactical RL was its smaller explosion radius making it safer to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=2938&amp;oldid=prev</id>
		<title>Omega Tyrant at 06:16, 8 April 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Tactical_rocket_launcher&amp;diff=2938&amp;oldid=prev"/>
				<updated>2017-04-08T06:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:16, 8 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a rocket launcher with an actual clip, so it is essentially a rocket launcher you can fire multiple times with without having to reload. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed Missile Launchers in the game? Indeed, as a rocket launcher with multiple shots, the Missile Launcher already exists. And compared to the Tactical Rocket Launcher, it has a very high base accuracy that negates the need for Eagle Eye and agility mods to avoid occasional misses. It also has slightly better base firing speed, allowing the Missile Launcher to fire off its salvo faster. The Missile Launcher is additionally fully &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modifable&lt;/del&gt;, while having similar to greater base statistics than the Tactical Rocket Launcher. However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Tactical Rocket Launcher is a rocket launcher with an actual clip, so it is essentially a rocket launcher you can fire multiple times with without having to reload. One may wonder though, what's the point of making a Tactical Rocket Launcher, when there are multiple guaranteed Missile Launchers in the game? Indeed, as a rocket launcher with multiple shots, the Missile Launcher already exists. And compared to the Tactical Rocket Launcher, it has a very high base accuracy that negates the need for Eagle Eye and agility mods to avoid occasional misses. It also has slightly better base firing speed, allowing the Missile Launcher to fire off its salvo faster. The Missile Launcher is additionally fully &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moddable&lt;/ins&gt;, while having similar to greater base statistics than the Tactical Rocket Launcher. However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of its own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advantages compared to the Missile Launcher==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

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