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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ASon_of_a_Gun</id>
		<title>Strategy:Son of a Gun - Revision history</title>
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		<updated>2026-04-12T18:45:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=4005&amp;oldid=prev</id>
		<title>CrashGordon94: Chiming in with observations on the 0.10.7 update</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=4005&amp;oldid=prev"/>
				<updated>2026-03-17T17:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Chiming in with observations on the 0.10.7 update&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:15, 17 March 2026&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 14:42, 1 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 14:42, 1 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(0.10.7) SoG has been changed from +1 damage and 20% faster firing to +3 damage and 10% faster firing. Aside from generally changing around the math this has a couple knock-on effects:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* You now need [[Finesse]] or Technical Mods if you want to minimise firing time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Combining Son of a Bitch now represents proportionally less damage added to Pistols when before they added the same raw damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These combine to make combining SoB and SoG on builds that allow it (e.g. Bullet Dance, Scavenger and Pistol-focused Masterless) is comparatively less appealing since the former does less for you while having greater opportunity cost (now that you need Finesse to maximise DPS). This is especially bad news for the already poor Bullet Dance, which requires you to buy SoB and one of the only things it had going for it was combining both traits... [[User:CrashGordon94|CrashGordon94]] ([[User talk:CrashGordon94|talk]]) 17:15, 17 March 2026 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CrashGordon94</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3274&amp;oldid=prev</id>
		<title>Omega Tyrant: Omega Tyrant moved page Strategy:Son of a gun to Strategy:Son of a Gun: Matching cap case of ingame name</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3274&amp;oldid=prev"/>
				<updated>2023-06-29T13:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Omega Tyrant moved page &lt;a href=&quot;/wiki/Strategy:Son_of_a_gun&quot; class=&quot;mw-redirect&quot; title=&quot;Strategy:Son of a gun&quot;&gt;Strategy:Son of a gun&lt;/a&gt; to &lt;a href=&quot;/wiki/Strategy:Son_of_a_Gun&quot; title=&quot;Strategy:Son of a Gun&quot;&gt;Strategy:Son of a Gun&lt;/a&gt;: Matching cap case of ingame name&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:19, 29 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3179&amp;oldid=prev</id>
		<title>Vid-szhite at 02:23, 2 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3179&amp;oldid=prev"/>
				<updated>2023-06-02T02:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:23, 2 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires [[Eagle Eye]] 3, which is literally useless for pistols unless you make a [[Storm bolter pistol]] or happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires [[Eagle Eye]] 3, which is literally useless for pistols unless you make a [[Storm bolter pistol]] or happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sharpshooter would probably be far better if it only required Eagle Eye 1 and Level 6, since this would allow it to grab off-build options like [[Hellrunner]] or [[Whizkid]] without delaying its capstone, but even with its long wait time, it does have ''many'' upsides even before you get it. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap with [[Dualgunner]] considerably. Then, once you get your mastery, if you have a Power mod on your pistol (or an [[Energy pistol]], Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols. A P3B2 [[combat pistol]] in a [[Sharpshooter]]'s hands is capable of stunlocking the [[Spider Mastermind]] so hard that you'll kill her in total safety before you even finish your clip. Because of its affinity for rare pistols, [[Sharpshooter]] becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sharpshooter would probably be far better if it only required Eagle Eye 1 and Level 6, since this would allow it to grab off-build options like [[Hellrunner]] or [[Whizkid]] without delaying its capstone, but even with its long wait time, it does have ''many'' upsides even before you get it. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap with [[Dualgunner]] considerably. Then, once you get your mastery, if you have a Power mod on your pistol (or an [[Energy pistol]], Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols. A P3B2 [[combat pistol]] in a [[Sharpshooter]]'s hands is capable of stunlocking the [[Spider Mastermind]] so hard that you'll kill her in total safety before you even finish your clip. Because of its affinity for rare pistols, [[Sharpshooter]] becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3178&amp;oldid=prev</id>
		<title>Vid-szhite at 02:22, 2 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3178&amp;oldid=prev"/>
				<updated>2023-06-02T02:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:22, 2 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance it survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires [[Eagle Eye]] 3, which is literally useless for pistols unless you make a [[Storm bolter pistol]] or happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sharpshooter would probably be far better if it were the lone level 4 Mastery, because even with its long wait time, it does have ''many'' upsides. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap considerably. Once you get your mastery, if you have a Power mod on your pistol, Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols. A P3B2 [[combat pistol]] in a [[Sharpshooter]]'s hands is capable of stunlocking the [[Spider Mastermind]] so hard that you'll kill her in total safety before you even finish your clip. Because of its affinity for rare pistols, [[Sharpshooter]] becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance it survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires [[Eagle Eye]] 3, which is literally useless for pistols unless you make a [[Storm bolter pistol]] or happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you do find a rare pistol while running a pistol &lt;/del&gt;build, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just about any pistol build could win &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;you. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might even be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do a single&lt;/del&gt;-pistol &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a General &lt;/del&gt;mastery &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could win &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;rare pistols &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are all &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'phenomenally'' powerful, one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them even offers an auto-nuke &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t destroy the weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Your ability to succeed with a pistol may often dictated by RNGsus, but on the flipside, no other type &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build can instantly swing from &amp;quot;this kinda sucks&amp;quot; to &amp;quot;holy crap I&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;m unstoppable&amp;quot; quite like &lt;/del&gt;a pistol &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sharpshooter would probably be far better if it only required Eagle Eye 1 and Level 6, since this would allow it to grab off-&lt;/ins&gt;build &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;options like [[Hellrunner]] or [[Whizkid]] without delaying its capstone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but even with its long wait time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it does have ''many'' upsides even before you get it. As a Technician, you start &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a T-mod, which means &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire much faster right from the start of Entryway&lt;/ins&gt;. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have free access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whizkid, so if you find any P&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mods, you can take that and give them to your &lt;/ins&gt;pistol&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which helps narrow the DPS gap &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Dualgunner]] considerably. Then, once you get your &lt;/ins&gt;mastery&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, if you have a Power mod on your pistol (or an [[Energy pistol]], Sharpshooter deals 100% reliable [[knockback]], which gives &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dualgunners&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's also probably the best Mastery to use with any of the &lt;/ins&gt;rare pistols&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A P3B2 [[combat pistol]] in a [[Sharpshooter]]&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s hands is capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stunlocking the [[Spider Mastermind]] so hard &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll kill her in total safety before you even finish your clip&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Because &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its affinity for rare pistols, [[Sharpshooter]] becomes a &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rare &lt;/ins&gt;pistol &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becomes an inevitability&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this reason, it can be a viable strategy to use a General mastery and buy into [[Son of a Gun]] in an [[Angel of 100]] game, whether at the start or later on, because pistols truly do become monsters in the late-game. [[Scavenger]] is the poster child for this kind of playstyle because it can very easily turn any unneeded weapons into more mods while buying into [[Son of a Bitch]], and so it can become a bigger DPS monster than [[Sharpshooter]] while also gaining rapid weapon affinity at the same time. The other two classes can use [[Dualgunner]] with their General mastery, too, so in long games, with [[Son of a Gun]] investment, General masteries are sometimes better pistol builds than pistol masteries!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you do find a rare pistol while running a pistol build, though, just about any pistol build could win the game for you. You might even be able to do a single-pistol build with a General mastery and it could win the game. The rare pistols are all ''phenomenally'' powerful, one of them even offers an auto-nuke that doesn't destroy the weapon. Your ability to succeed with a pistol may often dictated by RNGsus, but on the flipside, few builds can instantly swing from &amp;quot;this is all right I guess&amp;quot; to &amp;quot;holy crap I'm unstoppable&amp;quot; quite like a pistol build with any of its loot.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this reason, it can be a viable strategy to use a General mastery and buy into [[Son of a Gun]] in an [[Angel of 100]] game, whether at the start or later on, because pistols truly do become monsters in the late-game. [[Scavenger]] is the poster child for this kind of playstyle because it can very easily turn any unneeded weapons into more mods while buying into [[Son of a Bitch]], and so it can become a bigger DPS monster than [[Sharpshooter]] while also gaining &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/ins&gt;rapid weapon affinity at the same time. The other two classes can use [[Dualgunner]] with their General mastery, too, so in long games, with [[Son of a Gun]] investment, General masteries are sometimes better pistol builds than pistol masteries!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 14:42, 1 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 14:42, 1 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3175&amp;oldid=prev</id>
		<title>Vid-szhite at 14:45, 1 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3175&amp;oldid=prev"/>
				<updated>2023-06-01T14:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:45, 1 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance it survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires [[Eagle Eye]] 3, which is literally useless for pistols unless you make a [[Storm bolter pistol]] or happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! Sharpshooter would probably be far better if it were the lone level 4 Mastery, because even with its long wait time, it does have ''many'' upsides. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap considerably. Once you get your mastery, if you have a Power mod on your pistol, Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols. A P3B2 [[combat pistol]] in a [[Sharpshooter]]'s hands is capable of stunlocking the [[Spider &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mastermind&lt;/del&gt;]] so hard that you'll kill her in total safety before you even finish your clip. Because of its affinity for rare pistols, [[Sharpshooter]] becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance it survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires [[Eagle Eye]] 3, which is literally useless for pistols unless you make a [[Storm bolter pistol]] or happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! Sharpshooter would probably be far better if it were the lone level 4 Mastery, because even with its long wait time, it does have ''many'' upsides. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap considerably. Once you get your mastery, if you have a Power mod on your pistol, Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols. A P3B2 [[combat pistol]] in a [[Sharpshooter]]'s hands is capable of stunlocking the [[Spider &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mastermind&lt;/ins&gt;]] so hard that you'll kill her in total safety before you even finish your clip. Because of its affinity for rare pistols, [[Sharpshooter]] becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do find a rare pistol while running a pistol build, though, just about any pistol build could win the game for you. You might even be able to do a single-pistol build with a General mastery and it could win the game. The rare pistols are all ''phenomenally'' powerful, one of them even offers an auto-nuke that doesn't destroy the weapon. Your ability to succeed with a pistol may often dictated by RNGsus, but on the flipside, no other type of build can instantly swing from &amp;quot;this kinda sucks&amp;quot; to &amp;quot;holy crap I'm unstoppable&amp;quot; quite like a pistol build.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do find a rare pistol while running a pistol build, though, just about any pistol build could win the game for you. You might even be able to do a single-pistol build with a General mastery and it could win the game. The rare pistols are all ''phenomenally'' powerful, one of them even offers an auto-nuke that doesn't destroy the weapon. Your ability to succeed with a pistol may often dictated by RNGsus, but on the flipside, no other type of build can instantly swing from &amp;quot;this kinda sucks&amp;quot; to &amp;quot;holy crap I'm unstoppable&amp;quot; quite like a pistol build.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3174&amp;oldid=prev</id>
		<title>Vid-szhite at 14:43, 1 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3174&amp;oldid=prev"/>
				<updated>2023-06-01T14:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:43, 1 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Where Pistols inarguably pull ahead, however, is the first level of [[Strategy:Dualgunner|Dualgunner]], the advanced trait that Son of a Gun leads to, and in most builds they are inseparable. Not always, however, as [[Sharpshooter]]s are blocked from taking [[Dualgunner]]. At this level, however, Dualgunner gains the ability to fire two aimed shots in a single attack, which reliably kills basic formers and semi-reliably kills imps. With Son of a Gun 3, it always kills basic formers and reliably kills imps. ''(See [[Strategy:Dualgunner]] for details)''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Where Pistols inarguably pull ahead, however, is the first level of [[Strategy:Dualgunner|Dualgunner]], the advanced trait that Son of a Gun leads to, and in most builds they are inseparable. Not always, however, as [[Sharpshooter]]s are blocked from taking [[Dualgunner]]. At this level, however, Dualgunner gains the ability to fire two aimed shots in a single attack, which reliably kills basic formers and semi-reliably kills imps. With Son of a Gun 3, it always kills basic formers and reliably kills imps. ''(See [[Strategy:Dualgunner]] for details)''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The downside to all this is that pistols in general need &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this trait &lt;/del&gt;to be usable main-line weapons, and the downside to using pistols as your main-line weapon is that Son of a Gun doesn't do anything for any other type of gun, and doesn't lead to anything that other builds could use. The choice to take the Pistol all the way is an all-in strategy, so for that kind of long-term investment, it needs to be worth it. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The downside to all this is that pistols in general need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Son of a Gun &lt;/ins&gt;to be usable main-line weapons, and the downside to using pistols as your main-line weapon is that Son of a Gun doesn't do anything for any other type of gun, and doesn't lead to anything that other builds could use. The choice to take the Pistol all the way is an all-in strategy, so for that kind of long-term investment, it needs to be worth it. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing keen-eyed readers may have noticed is that these calculations are all for the basic [[pistol]]. That's because the vast majority of the time, you will find nothing better, so if you want to win the game, you have to be capable of doing so with just basic pistols. Unfortunately, there are no other pistols aside from the [[Pistol_Types#Special|exotic and unique]] pistols, so being able to upgrade at all is a roll of the dice. More than any other weapon, pistols rely on mods to grow stronger, which also means they need [[Whizkid]], which is a problem, because unless you're a [[Technician]], Whizkid requires two levels of [[Finesse]], a trait which becomes useless to a pistol build at level 13, the level you can take Son of a Gun 5. Technicians also can't use Dualgunner unless they're doing a no-mastery build, too, since [[Sharpshooter]] and [[Scavenger]] both block it!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing keen-eyed readers may have noticed is that these calculations are all for the basic [[pistol]]. That's because the vast majority of the time, you will find nothing better, so if you want to win the game, you have to be capable of doing so with just basic pistols. Unfortunately, there are no other pistols aside from the [[Pistol_Types#Special|exotic and unique]] pistols, so being able to upgrade at all is a roll of the dice. More than any other weapon, pistols rely on mods to grow stronger, which also means they need [[Whizkid]], which is a problem, because unless you're a [[Technician]], Whizkid requires two levels of [[Finesse]], a trait which becomes useless to a pistol build at level 13, the level you can take Son of a Gun 5. Technicians also can't use Dualgunner unless they're doing a no-mastery build, too, since [[Sharpshooter]] and [[Scavenger]] both block it!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3173&amp;oldid=prev</id>
		<title>Vid-szhite at 14:42, 1 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3173&amp;oldid=prev"/>
				<updated>2023-06-01T14:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:42, 1 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this reason, it can be a viable strategy to use a General mastery and buy into [[Son of a Gun]] in an [[Angel of 100]] game, whether at the start or later on, because pistols truly do become monsters in the late-game. [[Scavenger]] is the poster child for this kind of playstyle because it can very easily turn any unneeded weapons into more mods while buying into [[Son of a Bitch]], and so it can become a bigger DPS monster than [[Sharpshooter]] while also gaining rapid weapon affinity at the same time. The other two classes can use [[Dualgunner]] with their General mastery, too, so in long games, with [[Son of a Gun]] investment, General masteries are sometimes better pistol builds than pistol masteries!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this reason, it can be a viable strategy to use a General mastery and buy into [[Son of a Gun]] in an [[Angel of 100]] game, whether at the start or later on, because pistols truly do become monsters in the late-game. [[Scavenger]] is the poster child for this kind of playstyle because it can very easily turn any unneeded weapons into more mods while buying into [[Son of a Bitch]], and so it can become a bigger DPS monster than [[Sharpshooter]] while also gaining rapid weapon affinity at the same time. The other two classes can use [[Dualgunner]] with their General mastery, too, so in long games, with [[Son of a Gun]] investment, General masteries are sometimes better pistol builds than pistol masteries!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 14:42, 1 June 2023 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3172&amp;oldid=prev</id>
		<title>Vid-szhite at 14:42, 1 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3172&amp;oldid=prev"/>
				<updated>2023-06-01T14:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:42, 1 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance it survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires Eagle Eye 3, which is literally useless for pistols unless you happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! Sharpshooter would probably be far better if it were the lone level 4 Mastery, because even with its long wait time, it does have ''many'' upsides. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap considerably. Once you get your mastery, if you have a Power mod on your pistol, Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While [[Sharpshooter]] isn't blocked from taking traits that enhance it survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Eagle Eye&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;3, which is literally useless for pistols unless you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a [[Storm bolter pistol]] or &lt;/ins&gt;happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! Sharpshooter would probably be far better if it were the lone level 4 Mastery, because even with its long wait time, it does have ''many'' upsides. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap considerably. Once you get your mastery, if you have a Power mod on your pistol, Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A P3B2 [[combat pistol]] in a [[Sharpshooter]]'s hands is capable of stunlocking the [[Spider mastermind]] &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hard that you'll kill her in total safety before you even finish your clip. Because of its affinity for rare pistols, [[Sharpshooter]] &lt;/ins&gt;becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, if &lt;/del&gt;you do find a rare pistol while running a pistol build, just about any pistol build could win the game for you. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/del&gt;even do a single-pistol build with a General mastery and it could win the game. The rare pistols are all ''phenomenally'' powerful, one of them even offers an auto-nuke that doesn't destroy the weapon. Your ability to succeed with a pistol may often dictated by RNGsus, but on the flipside, no other type of build can instantly swing from &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rough time&lt;/del&gt;&amp;quot; to &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overpowered&lt;/del&gt;&amp;quot; quite like a pistol build.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;you do find a rare pistol while running a pistol build&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though&lt;/ins&gt;, just about any pistol build could win the game for you. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be able to &lt;/ins&gt;do a single-pistol build with a General mastery and it could win the game. The rare pistols are all ''phenomenally'' powerful, one of them even offers an auto-nuke that doesn't destroy the weapon. Your ability to succeed with a pistol may often dictated by RNGsus, but on the flipside, no other type of build can instantly swing from &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this kinda sucks&lt;/ins&gt;&amp;quot; to &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;holy crap I'm unstoppable&lt;/ins&gt;&amp;quot; quite like a pistol build.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this reason, it can be a viable strategy to use a General mastery and buy into [[Son of a Gun]] in an [[Angel of 100]] game, whether at the start or later on, because pistols truly do become monsters in the late-game. [[Scavenger]] is the poster child for this kind of playstyle because it can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buy &lt;/del&gt;into [[Son of a Bitch]] and become a bigger DPS monster than [[Sharpshooter]] while also gaining rapid weapon affinity at the same time&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but the &lt;/del&gt;other two classes can use [[Dualgunner]] with their General mastery, so in long games, General masteries are sometimes better pistol builds than pistol masteries!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this reason, it can be a viable strategy to use a General mastery and buy into [[Son of a Gun]] in an [[Angel of 100]] game, whether at the start or later on, because pistols truly do become monsters in the late-game. [[Scavenger]] is the poster child for this kind of playstyle because it can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very easily turn any unneeded weapons into more mods while buying &lt;/ins&gt;into [[Son of a Bitch]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so it can &lt;/ins&gt;become a bigger DPS monster than [[Sharpshooter]] while also gaining rapid weapon affinity at the same time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/ins&gt;other two classes can use [[Dualgunner]] with their General mastery&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, too&lt;/ins&gt;, so in long games&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with [[Son of a Gun]] investment&lt;/ins&gt;, General masteries are sometimes better pistol builds than pistol masteries!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3167&amp;oldid=prev</id>
		<title>Vid-szhite at 21:16, 31 May 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3167&amp;oldid=prev"/>
				<updated>2023-05-31T21:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:16, 31 May 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''No traits''': 5DPS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''No traits''': 5DPS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x1)''': 7.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5DPS&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x1)''': 7.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x2)''': 11.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;67DPS&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''[[Son of a Gun|SoG]](x1)+T''': 9.375 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x2)+[[Dualgunner|DG]]''': 19.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;44DPS&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x2)''': 11.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;67 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x3)''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20DPS&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''[[Son of a Gun|SoG]](x2)+T''': 14.58 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x3)+[[Dualgunner|DG]]''': 33.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;33DPS&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x2)+[[Dualgunner|DG]]''': 19.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;44 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x3)+[[Sharpshooter|MSs]]''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;27&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;DPS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x3)''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''[[Son of a Gun|SoG]](x3)+T''': 25 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x3)+[[Dualgunner|DG]]''': 33.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;33 DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x3)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+T&lt;/ins&gt;+[[Sharpshooter|MSs]]''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;34&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;375 &lt;/ins&gt;DPS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x4)''': 45 DPS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x4)''': 45 DPS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x4)+[[Dualgunner|DG]]''': 75 DPS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x4)+[[Dualgunner|DG]]''': 75 DPS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x4)+[[Sharpshooter|MSs]]''': 60 DPS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x4)+[[Sharpshooter|MSs]]''': 60 DPS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x5)''': 100 DPS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x5)''': 100 DPS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x5)+[[Dualgunner|DG]]''': 166&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x5)+[[Dualgunner|DG]]''': 166 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DPS&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x5)+[[Sharpshooter|MSs]]''': 130 DPS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Son of a Gun|SoG]](x5)+[[Sharpshooter|MSs]]''': 130 DPS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3166&amp;oldid=prev</id>
		<title>Vid-szhite: Created page with &quot;{{infostrat switch}}  (0.9.9.7) Son of a Gun turns pistols from being a crappy starter gun into a real force to be reckoned with, and while on paper it may seem like Son of a ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Son_of_a_Gun&amp;diff=3166&amp;oldid=prev"/>
				<updated>2023-05-31T21:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{infostrat switch}}  (0.9.9.7) Son of a Gun turns pistols from being a crappy starter gun into a real force to be reckoned with, and while on paper it may seem like Son of a ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
(0.9.9.7) Son of a Gun turns pistols from being a crappy starter gun into a real force to be reckoned with, and while on paper it may seem like Son of a Gun offers the same amount of bonus for every level, the bonuses actually become more significant the more of them you have. The final two levels in particular are a bigger deal than all the others combined, because they more than double the DPS of each pistol. Another particular milestone is getting Son of a Gun 3 right after Dualgunner, which ''triples'' your DPS compared to two levels ago.&lt;br /&gt;
&lt;br /&gt;
*'''No traits''': 5DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x1)''': 7.5DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x2)''': 11.67DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x2)+[[Dualgunner|DG]]''': 19.44DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x3)''': 20DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x3)+[[Dualgunner|DG]]''': 33.33DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x3)+[[Sharpshooter|MSs]]''': 27.5 DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x4)''': 45 DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x4)+[[Dualgunner|DG]]''': 75 DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x4)+[[Sharpshooter|MSs]]''': 60 DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x5)''': 100 DPS&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x5)+[[Dualgunner|DG]]''': 166&lt;br /&gt;
*'''[[Son of a Gun|SoG]](x5)+[[Sharpshooter|MSs]]''': 130 DPS&lt;br /&gt;
&lt;br /&gt;
Even with no accuracy investment, pistols can hit enemies at the edges of your vision radius 74% of the time, as opposed to 50% of the time for a [[Chaingun]], and you can additionally aim your shots for even more reliability. With one level of Son of a Gun, the pistol immediately becomes a bit better than a basic Chaingun with no trait investment. Chainguns do become better faster with levels of Eagle Eye, however, but if you're a Marine going for Ammochain, you're blocked from taking Eagle Eye.&lt;br /&gt;
&lt;br /&gt;
Where Pistols inarguably pull ahead, however, is the first level of [[Strategy:Dualgunner|Dualgunner]], the advanced trait that Son of a Gun leads to, and in most builds they are inseparable. Not always, however, as [[Sharpshooter]]s are blocked from taking [[Dualgunner]]. At this level, however, Dualgunner gains the ability to fire two aimed shots in a single attack, which reliably kills basic formers and semi-reliably kills imps. With Son of a Gun 3, it always kills basic formers and reliably kills imps. ''(See [[Strategy:Dualgunner]] for details)''&lt;br /&gt;
&lt;br /&gt;
The downside to all this is that pistols in general need this trait to be usable main-line weapons, and the downside to using pistols as your main-line weapon is that Son of a Gun doesn't do anything for any other type of gun, and doesn't lead to anything that other builds could use. The choice to take the Pistol all the way is an all-in strategy, so for that kind of long-term investment, it needs to be worth it. &lt;br /&gt;
&lt;br /&gt;
Another thing keen-eyed readers may have noticed is that these calculations are all for the basic [[pistol]]. That's because the vast majority of the time, you will find nothing better, so if you want to win the game, you have to be capable of doing so with just basic pistols. Unfortunately, there are no other pistols aside from the [[Pistol_Types#Special|exotic and unique]] pistols, so being able to upgrade at all is a roll of the dice. More than any other weapon, pistols rely on mods to grow stronger, which also means they need [[Whizkid]], which is a problem, because unless you're a [[Technician]], Whizkid requires two levels of [[Finesse]], a trait which becomes useless to a pistol build at level 13, the level you can take Son of a Gun 5. Technicians also can't use Dualgunner unless they're doing a no-mastery build, too, since [[Sharpshooter]] and [[Scavenger]] both block it!&lt;br /&gt;
&lt;br /&gt;
Pistols benefit highly from being able to plan their approach and picking their battles, so [[intuition]] and [[hellrunner]] are a huge boon. [[Eagle Eye]] 2 gets pistols to the accuracy cap, so [[Intuition]] is a useful next step, and [[Hellrunner]] lets you run away from Demons without expending tactics, as well as buy you into the [[Dodging]] mechanic, which lets you reposition at will as long as you aren't surrounded.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, [[Bullet Dance]] is blocked from taking ''all of the above,'' and for this reason, it's by far the weakest of the pistol masteries. Its damage potential may be extreme, but that doesn't matter if you die before you get there, and you're forced to play such a glass cannon that you're likely to die after you get there too.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, two of the three pistol masteries have extreme difficulty reaching their Mastery. The saddest thing about pistols is that while they can do a ''lot'' of damage, they also lean heavily on their sub-weapons and their off-build survivability options until that damage comes online in the late-game, so they are unlikely to ever reach full potential because of all the roadblocks in their way. Many times, pistol masteries often either require that you take traits that don't work with each other, or block the ones that do, or both. [[Gun Kata]] is the one notable exception, since it ''requires'' [[Dodgemaster]] and auto-reloads on every kill, removing all of the pistol's weaknesses and gives it incredible survivability and sustained DPS. For these reasons, it is by far the strongest one, and the most likely to reach level 7 as well. The fact that Scouts can take [[Intuition]] for free isn't bad, either!&lt;br /&gt;
&lt;br /&gt;
While [[Sharpshooter]] isn't blocked from taking traits that enhance it survivability, it takes by far the longest to reach its full potential since it blocks [[Dualgunner]] ''and'' requires Eagle Eye 3, which is literally useless for pistols unless you happen to find the [[Grammaton Cleric Beretta]] early enough for it to make a difference. It doesn't even have better DPS than SoG3 Dualgunner for all it throws in your way to get it! Sharpshooter would probably be far better if it were the lone level 4 Mastery, because even with its long wait time, it does have ''many'' upsides. As a Technician, you start the game with a T-mod, which means you fire much faster right from the start of Entryway. You have free access to Whizkid, so if you find any P-mods, you can take that and give them to your pistol, which helps narrow the DPS gap considerably. Once you get your mastery, if you have a Power mod on your pistol, Sharpshooter deals 100% reliable [[knockback]], which gives it an easy way to push enemies out of LoS or into lava, all while shooting at mind-boggling speeds even compared to the Dualgunners. It's also probably the best Mastery to use with any of the rare pistols, so it becomes a ''monster'' in [[Angel of 100|long]] [[Archangel of 666|challenge games]], where encountering a rare pistol becomes an inevitability.&lt;br /&gt;
&lt;br /&gt;
However, if you do find a rare pistol while running a pistol build, just about any pistol build could win the game for you. You could even do a single-pistol build with a General mastery and it could win the game. The rare pistols are all ''phenomenally'' powerful, one of them even offers an auto-nuke that doesn't destroy the weapon. Your ability to succeed with a pistol may often dictated by RNGsus, but on the flipside, no other type of build can instantly swing from &amp;quot;rough time&amp;quot; to &amp;quot;overpowered&amp;quot; quite like a pistol build.&lt;br /&gt;
&lt;br /&gt;
For this reason, it can be a viable strategy to use a General mastery and buy into [[Son of a Gun]] in an [[Angel of 100]] game, whether at the start or later on, because pistols truly do become monsters in the late-game. [[Scavenger]] is the poster child for this kind of playstyle because it can buy into [[Son of a Bitch]] and become a bigger DPS monster than [[Sharpshooter]] while also gaining rapid weapon affinity at the same time, but the other two classes can use [[Dualgunner]] with their General mastery, so in long games, General masteries are sometimes better pistol builds than pistol masteries!&lt;br /&gt;
&lt;br /&gt;
On the whole, [[Son of a Gun]] can take a pitiful weapon and turn it into the best weapon in the game, and it's so good at it, it can be worth the exclusivity of its benefits, even if you don't take a pistol mastery! Pistols may not be any good without it, but there's a reason people rave about them!&lt;/div&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

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