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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ASharpshooter</id>
		<title>Strategy:Sharpshooter - Revision history</title>
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		<updated>2026-04-14T16:17:59Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3243&amp;oldid=prev</id>
		<title>Omega Tyrant at 16:34, 26 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3243&amp;oldid=prev"/>
				<updated>2023-06-26T16:34:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:34, 26 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===0.9.9.7===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===0.9.9.7===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3193&amp;oldid=prev</id>
		<title>Vid-szhite: /* Getting off the ground */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3193&amp;oldid=prev"/>
				<updated>2023-06-05T00:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting off the ground&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:42, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For sharpshooters in particular, you need a power mod on your pistol--and the [[Energy pistol]] has enough base damage to count--since a pistol that previously never knocks back under any circumstances suddenly becomes 100% guaranteed knockback to all enemies with your capstone. In an environment where you get to fire 3-4 times for every 1 tile a demon can move, having guaranteed knockback offers incredible safety, and a P mod additionally allows you to one-shot imps. If you find one of the unique pistols, you can either build the energy pistol anyway or save them for your armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For sharpshooters in particular, you need a power mod on your pistol--and the [[Energy pistol]] has enough base damage to count--since a pistol that previously never knocks back under any circumstances suddenly becomes 100% guaranteed knockback to all enemies with your capstone. In an environment where you get to fire 3-4 times for every 1 tile a demon can move, having guaranteed knockback offers incredible safety, and a P mod additionally allows you to one-shot imps. If you find one of the unique pistols, you can either build the energy pistol anyway or save them for your armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Pistols don't need that much ammo, you can keep a decently flexible arsenal and feel confident in all your guns thanks to Eagle Eye 3. You don't need to keep more than two stacks of bullets, and if you have an Energy Pistol, ditch all bullets and the weapons that use them for cells. You can probably even drop your shotguns and their shells and just keep emergency items and a Rocket Launcher and/or a BFG. I would keep the rocket launcher no matter what so you can rocket jump. This is useful both when jumping to safety as well as when you need to travel fast to conserve power-up timers between levels. If you assemble the Rocket Launcher into something, I would make a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tactical Rocket Launcher&lt;/del&gt;]], it's worth it for the invulnerable multi-rocket-jumps alone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Pistols don't need that much ammo, you can keep a decently flexible arsenal and feel confident in all your guns thanks to Eagle Eye 3. You don't need to keep more than two stacks of bullets, and if you have an Energy Pistol, ditch all bullets and the weapons that use them for cells. You can probably even drop your shotguns and their shells and just keep emergency items and a Rocket Launcher and/or a BFG. I would keep the rocket launcher no matter what so you can rocket jump. This is useful both when jumping to safety as well as when you need to travel fast to conserve power-up timers between levels. If you assemble the Rocket Launcher into something, I would make a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tactical rocket launcher&lt;/ins&gt;]], it's worth it for the invulnerable multi-rocket-jumps alone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before you get your capstone and energy pistol, though, if you aren't blocked by your challenge, it can be a good idea to carry at least one shotgun, a rocket launcher, and a plasma gun as backup weapons. Pistols have big problems with some enemies, and while the capstone can make this irrelevant, you have to get there first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before you get your capstone and energy pistol, though, if you aren't blocked by your challenge, it can be a good idea to carry at least one shotgun, a rocket launcher, and a plasma gun as backup weapons. Pistols have big problems with some enemies, and while the capstone can make this irrelevant, you have to get there first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3192&amp;oldid=prev</id>
		<title>Vid-szhite: /* Getting off the ground */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3192&amp;oldid=prev"/>
				<updated>2023-06-05T00:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting off the ground&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:39, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You don't need [[Dodgemaster]] and should probably not take it until after your capstone, as while it does offer complete consistency in your dodging, it would delay your capstone too much, and you can probably survive a failed dodge or two, especially if you start Running. You still have about an 80-90% to dodge fireball-throwing enemies just with Hellrunner 2, and the speed is really more important anyway. Being able to dodge fireballs and run away from [[Demon]]s without needing [[tactics]] will can carry you really hard for the good majority of the early to midgame. Even [[Baron of hell|Barons]] are not so threatening when you know you can always dodge your way to safety and run fast enough to LoS them even in a long hallway. However, getting either your capstone or an [[energy pistol]] in time for Revenants is imperative, so if you delay the capstone for any reason, only do so to finish an Energy Pistol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You don't need [[Dodgemaster]] and should probably not take it until after your capstone, as while it does offer complete consistency in your dodging, it would delay your capstone too much, and you can probably survive a failed dodge or two, especially if you start Running. You still have about an 80-90% to dodge fireball-throwing enemies just with Hellrunner 2, and the speed is really more important anyway. Being able to dodge fireballs and run away from [[Demon]]s without needing [[tactics]] will can carry you really hard for the good majority of the early to midgame. Even [[Baron of hell|Barons]] are not so threatening when you know you can always dodge your way to safety and run fast enough to LoS them even in a long hallway. However, getting either your capstone or an [[energy pistol]] in time for Revenants is imperative, so if you delay the capstone for any reason, only do so to finish an Energy Pistol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you successfully managed to survive without [[Hellrunner]] all the way to SoG 3 and Eagle Eye 1, you might actually be better off diving for your capstone or taking [[Whizkid]] than taking [[Hellrunner]], but keep in mind Hellrunner is useful all game and can still save you in a Demon cave. A good thing to remember though is that with Eagle Eye 3, you pretty much have capped accuracy at all ranges even while Running, so you can start Running with no downside, although if you got that far without [[Hellrunner]], I should probably be taking advice from you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you successfully managed to survive without [[Hellrunner]] all the way to SoG 3 and Eagle Eye 1, you might actually be better off diving for your capstone or taking [[Whizkid]] than taking [[Hellrunner]], but keep in mind Hellrunner is useful all game and can still save you in a Demon cave. A good thing to remember though is that with Eagle Eye 3, you pretty much have capped accuracy at all ranges even while Running, so you can start Running with no downside, although if you got that far without [[Hellrunner]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you didn't need me to tell you that, and &lt;/ins&gt;I should probably be taking advice from you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you find two power mods early, I would take [[Whizkid]] 1 before your capstone to construct an [[Energy pistol]]. You don't necessarily need WK2 before assembling it, and I wouldn't wait unless you managed to get this far while skipping Hellrunner. The ability to mod your gun later is less important than getting your Energy Pistol in time for Revenants.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you find two power mods early, I would take [[Whizkid]] 1 before your capstone to construct an [[Energy pistol]]. You don't necessarily need WK2 before assembling it, and I wouldn't wait unless you managed to get this far while skipping Hellrunner. The ability to mod your gun later is less important than getting your Energy Pistol in time for Revenants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3191&amp;oldid=prev</id>
		<title>Vid-szhite: /* Getting off the ground */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3191&amp;oldid=prev"/>
				<updated>2023-06-05T00:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting off the ground&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:38, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You don't need [[Dodgemaster]] and should probably not take it until after your capstone, as while it does offer complete consistency in your dodging, it would delay your capstone too much, and you can probably survive a failed dodge or two, especially if you start Running. You still have about an 80-90% to dodge fireball-throwing enemies just with Hellrunner 2, and the speed is really more important anyway. Being able to dodge fireballs and run away from [[Demon]]s without needing [[tactics]] will can carry you really hard for the good majority of the early to midgame. Even [[Baron of hell|Barons]] are not so threatening when you know you can always dodge your way to safety and run fast enough to LoS them even in a long hallway. However, getting either your capstone or an [[energy pistol]] in time for Revenants is imperative, so if you delay the capstone for any reason, only do so to finish an Energy Pistol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You don't need [[Dodgemaster]] and should probably not take it until after your capstone, as while it does offer complete consistency in your dodging, it would delay your capstone too much, and you can probably survive a failed dodge or two, especially if you start Running. You still have about an 80-90% to dodge fireball-throwing enemies just with Hellrunner 2, and the speed is really more important anyway. Being able to dodge fireballs and run away from [[Demon]]s without needing [[tactics]] will can carry you really hard for the good majority of the early to midgame. Even [[Baron of hell|Barons]] are not so threatening when you know you can always dodge your way to safety and run fast enough to LoS them even in a long hallway. However, getting either your capstone or an [[energy pistol]] in time for Revenants is imperative, so if you delay the capstone for any reason, only do so to finish an Energy Pistol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you successfully managed to survive without [[Hellrunner]] all the way to SoG 3 and Eagle Eye 1, you might actually be better off diving for your capstone or taking [[Whizkid]] than taking [[Hellrunner]], but keep in mind Hellrunner is useful all game and can still save you in a Demon cave. A good thing to remember though is that with Eagle Eye 3, you pretty much have capped accuracy at all ranges even while Running, so you can start Running with no downside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you successfully managed to survive without [[Hellrunner]] all the way to SoG 3 and Eagle Eye 1, you might actually be better off diving for your capstone or taking [[Whizkid]] than taking [[Hellrunner]], but keep in mind Hellrunner is useful all game and can still save you in a Demon cave. A good thing to remember though is that with Eagle Eye 3, you pretty much have capped accuracy at all ranges even while Running, so you can start Running with no downside&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, although if you got that far without [[Hellrunner]], I should probably be taking advice from you&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you find two power mods early, I would take [[Whizkid]] 1 before your capstone to construct an [[Energy pistol]]. You don't necessarily need WK2 before assembling it, and I wouldn't wait unless you managed to get this far while skipping Hellrunner. The ability to mod your gun later is less important than getting your Energy Pistol in time for Revenants.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you find two power mods early, I would take [[Whizkid]] 1 before your capstone to construct an [[Energy pistol]]. You don't necessarily need WK2 before assembling it, and I wouldn't wait unless you managed to get this far while skipping Hellrunner. The ability to mod your gun later is less important than getting your Energy Pistol in time for Revenants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3190&amp;oldid=prev</id>
		<title>Vid-szhite: /* Getting off the ground */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3190&amp;oldid=prev"/>
				<updated>2023-06-05T00:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting off the ground&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:37, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On lower difficulty, it is often best to max out Son of a Gun ASAP. The firing speed boost, combined with the T mod, combined with the damage boost, makes pistols get really good, really fast. The power jump from SoG2 to SoG3 is night and day. If you're doing [[Angel of Marksmanship]], this is the best choice by far. If you don't go this route in AoMr, especially on UV, being locked into only pistols will mean you die incredibly quickly because you can't kill anything, so taking Hellrunner will just mean you can't reach level 3. If you go Son of a Gun first, be sure to smartly use [[Tactics]] in places where Hellrunner would otherwise save you. For this reason, it's important to know the &amp;quot;feel&amp;quot; for when Hellrunner is doing its job.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On lower difficulty, it is often best to max out Son of a Gun ASAP. The firing speed boost, combined with the T mod, combined with the damage boost, makes pistols get really good, really fast. The power jump from SoG2 to SoG3 is night and day. If you're doing [[Angel of Marksmanship]], this is the best choice by far. If you don't go this route in AoMr, especially on UV, being locked into only pistols will mean you die incredibly quickly because you can't kill anything, so taking Hellrunner will just mean you can't reach level 3. If you go Son of a Gun first, be sure to smartly use [[Tactics]] in places where Hellrunner would otherwise save you. For this reason, it's important to know the &amp;quot;feel&amp;quot; for when Hellrunner is doing its job.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On higher difficulty (which I will assume from here on out) as long as you're not doing AoMr, it's better to take two levels of [[Hellrunner]] first and use a Shotgun until you have at least [[Son of a Gun]] 2 and [[Eagle Eye]] 1. Never reload in a spot where an enemy can see you or is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adjacent &lt;/del&gt;to you, you can outrun them all at base speed in [[green armor]] or no armor. Once you have Hellrunner 2, clear [[Hell's Arena]] for the Rocket Launcher and the goodies, then immediately switch focus to finishing your capstone at all costs. Get Son of a Gun to at least level 2 before you start to bother with Eagle Eye 1, but if you do get a level of Eagle Eye before Son of a Gun 3, finish Son of a Gun before going for the next two, since the DPS boost is massive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On higher difficulty (which I will assume from here on out) as long as you're not doing AoMr, it's better to take two levels of [[Hellrunner]] first and use a Shotgun until you have at least [[Son of a Gun]] 2 and [[Eagle Eye]] 1. Never reload in a spot where an enemy can see you or is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(except formers)&lt;/ins&gt;, you can outrun them all at base speed in [[green armor]] or no armor. Once you have Hellrunner 2, clear [[Hell's Arena]] for the Rocket Launcher and the goodies, then immediately switch focus to finishing your capstone at all costs. Get Son of a Gun to at least level 2 before you start to bother with Eagle Eye 1, but if you do get a level of Eagle Eye before Son of a Gun 3, finish Son of a Gun before going for the next two, since the DPS boost is massive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Get a feel for when it would be safe to peek out again after reloading, and for when it would be better to play ring around the rosie while cornershooting. If you peek out and dodge a fireball that is aimed at your previous location, and you were deep around a corner last turn, the monster will usually hit the wall next to them and take splash damage without harming you, which helps push them back as well. If they're too close and would hit you too, play ring around the rosie and run around the next corner while you wait for them to catch up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Get a feel for when it would be safe to peek out again after reloading, and for when it would be better to play ring around the rosie while cornershooting. If you peek out and dodge a fireball that is aimed at your previous location, and you were deep around a corner last turn, the monster will usually hit the wall next to them and take splash damage without harming you, which helps push them back as well. If they're too close and would hit you too, play ring around the rosie and run around the next corner while you wait for them to catch up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You don't need [[Dodgemaster]] and should probably not take it until after your capstone, as while it does offer complete consistency in your dodging, it would delay your capstone too much, and you can probably survive a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stray hit &lt;/del&gt;or two, especially if you start Running. You still have about an 80-90% to dodge fireball-throwing enemies just with Hellrunner 2, and the speed is really more important anyway. Being able to dodge fireballs and run away from [[Demon]]s without needing [[tactics]] will can carry you really hard for the good majority of the early to midgame. Even [[Baron of hell|Barons]] are not so threatening when you know you can always dodge your way to safety and run fast enough to LoS them even in a long hallway. However, getting either your capstone or an [[energy pistol]] in time for Revenants is imperative, so if you delay the capstone for any reason, only do so to finish an Energy Pistol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You don't need [[Dodgemaster]] and should probably not take it until after your capstone, as while it does offer complete consistency in your dodging, it would delay your capstone too much, and you can probably survive a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;failed dodge &lt;/ins&gt;or two, especially if you start Running. You still have about an 80-90% to dodge fireball-throwing enemies just with Hellrunner 2, and the speed is really more important anyway. Being able to dodge fireballs and run away from [[Demon]]s without needing [[tactics]] will can carry you really hard for the good majority of the early to midgame. Even [[Baron of hell|Barons]] are not so threatening when you know you can always dodge your way to safety and run fast enough to LoS them even in a long hallway. However, getting either your capstone or an [[energy pistol]] in time for Revenants is imperative, so if you delay the capstone for any reason, only do so to finish an Energy Pistol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you successfully managed to survive without Hellrunner all the way to SoG 3 and Eagle Eye 1, you might actually be better off diving for your capstone or taking Whizkid than taking Hellrunner, but keep in mind Hellrunner is useful all game and can still save you in a Demon cave. A good thing to remember though is that with Eagle Eye 3, you pretty much have capped accuracy at all ranges even while Running, so you can start Running with no downside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you successfully managed to survive without &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Hellrunner&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;all the way to SoG 3 and Eagle Eye 1, you might actually be better off diving for your capstone or taking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Whizkid&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;than taking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Hellrunner&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, but keep in mind Hellrunner is useful all game and can still save you in a Demon cave. A good thing to remember though is that with Eagle Eye 3, you pretty much have capped accuracy at all ranges even while Running, so you can start Running with no downside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you find two power mods early, I would take [[Whizkid]] 1 before your capstone to construct an [[Energy pistol]]. You don't necessarily need WK2, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;I wouldn't unless you managed to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skip &lt;/del&gt;Hellrunner. The ability to mod your gun later is less important than getting your Energy Pistol in time for Revenants. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you find two power mods early, I would take [[Whizkid]] 1 before your capstone to construct an [[Energy pistol]]. You don't necessarily need WK2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before assembling it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;I wouldn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wait &lt;/ins&gt;unless you managed to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get this far while skipping &lt;/ins&gt;Hellrunner. The ability to mod your gun later is less important than getting your Energy Pistol in time for Revenants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't find the power mods you need, don't bother with Whizkid yet and grab your capstone first, then build an Energy pistol with the first two P-mods you find. This will allow you to use any of the cells you find, as well as just having an overall better damage type against the most dangerous enemies in the midgame. You really don't need to keep a normal pistol anymore by now, especially if you got the [[Backpack]]. You're so ammo efficient that you could probably win the game with 4 stacks of cells and never run out. [[Arachnotron]]s and [[Former commando]]s will easily be enough to replenish your supply. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't find the power mods you need, don't bother with Whizkid yet and grab your capstone first, then build an Energy pistol with the first two P-mods you find. This will allow you to use any of the cells you find, as well as just having an overall better damage type against the most dangerous enemies in the midgame. You really don't need to keep a normal pistol anymore by now, especially if you got the [[Backpack]]. You're so ammo efficient that you could probably win the game with 4 stacks of cells and never run out. [[Arachnotron]]s and [[Former commando]]s will easily be enough to replenish your supply. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3189&amp;oldid=prev</id>
		<title>Vid-szhite: /* Supporting Traits */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3189&amp;oldid=prev"/>
				<updated>2023-06-05T00:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Supporting Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:32, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Juggler]] - Finesse itself is useless to your pistols once you get SoG5, but Juggler can be a lifesaver if you suddenly need to rocket jump away or blast a bunch of bad dudes with a Double Shotgun. Juggler also makes carrying a second pistol a very practical solution to the pistol's low capacity, but this second pistol trick by itself is probably not enough to justify taking finesse and juggler in an Angel of Marksmanship game, especially on UV/N!, because you need way more stopping power for [[Demon]]s, and right after you'd be finishing Juggler, [[Hell knight]]s can start appearing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Juggler]] - Finesse itself is useless to your pistols once you get SoG5, but Juggler can be a lifesaver if you suddenly need to rocket jump away or blast a bunch of bad dudes with a Double Shotgun. Juggler also makes carrying a second pistol a very practical solution to the pistol's low capacity, but this second pistol trick by itself is probably not enough to justify taking finesse and juggler in an Angel of Marksmanship game, especially on UV/N!, because you need way more stopping power for [[Demon]]s, and right after you'd be finishing Juggler, [[Hell knight]]s can start appearing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Reloader]]/[[Shottyman]] - Reloader is not that useful if you're finding Ammo Chains everywhere, but in a long game, it and Shottyman can make any shotguns and rocket launchers in your arsenal that much more effective. Overall, it is a much better investment if you find yourself using your whole arsenal more than your pistols, but a very situational one, because its benefits are eclipsed by relatively common items. Although if you're dipping into Shottyman and rely mainly on shotguns and rocket launchers anyway, you might as well just go [[Fireangel]] and admit you're not really playing a Sharpshooter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Reloader]]/[[Shottyman]] - Reloader is not that useful if you're finding Ammo Chains everywhere, but in a long game, it and Shottyman can make any shotguns and rocket launchers in your arsenal that much more effective. Overall, it is a much better investment if you find yourself using your whole arsenal more than your pistols, but a very situational one, because its benefits are eclipsed by relatively common items. Although if you're dipping into Shottyman&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/Hellrunner &lt;/ins&gt;and rely mainly on shotguns and rocket launchers anyway, you might as well just go [[Fireangel]] and admit you're not really playing a Sharpshooter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite everything, Sharpshooter ''is'' still a satisfying and effective build that can be great fun, but it requires a great deal of patience and planning, and of course, you might need to improvise based on your current circumstances. Now if only the rare pistols weren't so abysmally hard to find...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite everything, Sharpshooter ''is'' still a satisfying and effective build that can be great fun, but it requires a great deal of patience and planning, and of course, you might need to improvise based on your current circumstances. Now if only the rare pistols weren't so abysmally hard to find...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3188&amp;oldid=prev</id>
		<title>Vid-szhite: /* Supporting Traits */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3188&amp;oldid=prev"/>
				<updated>2023-06-05T00:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Supporting Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:30, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get Son of a Gun 3/Son of a Gun 2 and Eagle Eye 1. Taking 2 levels of Hellrunner guarantees that you'll be able to easily beat the Cyberdemon, probably even damageless. If you skip Hellrunner, be sure you have enough medpacks, health, and armor with fire resist to facetank the Cyberdemon's rockets, or else he'll out-DPS you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get Son of a Gun 3/Son of a Gun 2 and Eagle Eye 1. Taking 2 levels of Hellrunner guarantees that you'll be able to easily beat the Cyberdemon, probably even damageless. If you skip Hellrunner, be sure you have enough medpacks, health, and armor with fire resist to facetank the Cyberdemon's rockets, or else he'll out-DPS you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols. 3P2T Pistols are ridiculously good, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/del&gt;once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the [[Energy pistol]] being a notable exception&lt;/ins&gt;. 3P2T Pistols are ridiculously good, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the T-mods are useless&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Intuition]] - Incredibly useful, and unlocked by the EE levels you needed. Int2 lets you see enemies outside your FoV, but even just Int1 giving you the ability to sense powerups means you know where to retreat to if things go south. It also removes the guesswork from levers. One of the best supporting options to take.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Intuition]] - Incredibly useful, and unlocked by the EE levels you needed. Int2 lets you see enemies outside your FoV, but even just Int1 giving you the ability to sense powerups means you know where to retreat to if things go south. It also removes the guesswork from levers. One of the best supporting options to take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3187&amp;oldid=prev</id>
		<title>Vid-szhite: /* Supporting Traits */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3187&amp;oldid=prev"/>
				<updated>2023-06-05T00:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Supporting Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:29, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good traits to take alongside this build are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good traits to take alongside this build are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get Son of a Gun 2 and Eagle Eye 1. Taking 2 levels of Hellrunner &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;guarantees that you'll be able to easily beat the Cyberdemon, probably even damageless. If you skip Hellrunner, be sure you have enough medpacks, health, and armor with fire resist to facetank the Cyberdemon's rockets, or else he'll out-DPS you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Son of a Gun 3/&lt;/ins&gt;Son of a Gun 2 and Eagle Eye 1. Taking 2 levels of Hellrunner guarantees that you'll be able to easily beat the Cyberdemon, probably even damageless. If you skip Hellrunner, be sure you have enough medpacks, health, and armor with fire resist to facetank the Cyberdemon's rockets, or else he'll out-DPS you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols. 3P2T Pistols are ridiculously good, though once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols. 3P2T Pistols are ridiculously good, though once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3186&amp;oldid=prev</id>
		<title>Vid-szhite: /* Supporting Traits */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3186&amp;oldid=prev"/>
				<updated>2023-06-05T00:28:44Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Supporting Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:28, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good traits to take alongside this build are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good traits to take alongside this build are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get Son of a Gun &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;and Eagle Eye 1. Taking 2 levels of Hellrunner also guarantees that you'll be able to easily beat the Cyberdemon, probably even damageless. If you skip Hellrunner, be sure you have enough medpacks, health, and armor with fire resist to facetank the Cyberdemon's rockets, or else he'll out-DPS you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get Son of a Gun &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;and Eagle Eye 1. Taking 2 levels of Hellrunner also guarantees that you'll be able to easily beat the Cyberdemon, probably even damageless. If you skip Hellrunner, be sure you have enough medpacks, health, and armor with fire resist to facetank the Cyberdemon's rockets, or else he'll out-DPS you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols. 3P2T Pistols are ridiculously good, though once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols. 3P2T Pistols are ridiculously good, though once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3185&amp;oldid=prev</id>
		<title>Vid-szhite: /* Supporting Traits */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Sharpshooter&amp;diff=3185&amp;oldid=prev"/>
				<updated>2023-06-05T00:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Supporting Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:28, 5 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good traits to take alongside this build are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good traits to take alongside this build are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get Son of a Gun 3 and Eagle Eye 1. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hellrunner]] - As stated, you should probably grab these first before anything else. The flexibility they offer you increases how far you can reliably go so much, which in turn increases the likelihood you'll make it far enough to find a rare pistol. If you take them first, though, don't use your pistol until after you get Son of a Gun 3 and Eagle Eye 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Taking 2 levels of Hellrunner also guarantees that you'll be able to easily beat the Cyberdemon, probably even damageless. If you skip Hellrunner, be sure you have enough medpacks, health, and armor with fire resist to facetank the Cyberdemon's rockets, or else he'll out-DPS you&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols. 3P2T Pistols are ridiculously good, though once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Whizkid]] - You are a Technician, so you can grab Whizkid at any time. In many cases, it can actually be a better idea to grab 1-2 levels in WK before finishing Sharpshooter, since modded gear can be a lifesaver, and carrying around a bunch of crap that you plan on using in the future does you no good if you get killed because your gear wasn't good enough (or you had to drop important items to carry it). In general, though, assembled pistols are inferior to heavily modded pistols. 3P2T Pistols are ridiculously good, though once you get SoG5, 3P2B is better, since you will be at the firing speed cap with all pistols at that point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	</feed>