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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3APhobos_Lab</id>
		<title>Strategy:Phobos Lab - Revision history</title>
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		<updated>2026-05-09T07:27:44Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3409&amp;oldid=prev</id>
		<title>Omega Tyrant at 01:59, 9 August 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3409&amp;oldid=prev"/>
				<updated>2023-08-09T01:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:59, 9 August 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It can't be stressed enough that if you are going to try this level on UV or N!, you ''need'' to have a phase device, because if you get cornered by the Nightmare demons without one, '''''your run is over'''''. You will also want to bring with you a pair of [[Protective boots]] if you found them before Phobos Lab, even if you already have agility modded [[Steel boots]] or assembled your [[Tactical boots]], as often the best path to escape the Nightmare demons will be through the big acid pools, and so having Protective boots on would significantly reduce the amount of damage you will take running for your life through the acid. If you're lucky enough to find a [[Ballistic vest]], [[Duelist armor]], or a [[Ballistic shield]] before Phobos Lab, you will absolutely want to try preserving their full durability for this level, as their significant melee [[resistance]] will be critical to nerfing the threat of the Nightmare demons, with the former two cutting their damage output more than half, while the lattermost will neuter their attacks to a single point of damage, making this level a lot less scary. If you are fortunate enough to bring one of these melee-resistant armors into Phobos Lab, do take care to not let the Nightmare demons destroy them outright, as they can still be very useful later (Duelist armor is one of the best armors all-around by being one of the very few with plus movement speed, while it and Ballistic armor make great bases for the [[Cerberus armor]] if you're planning to invest into [[Strategy:Whizkid|Whizkid]], and all three can be crucial to overcoming [[Unholy Cathedral]] later for non-melee builds). Also note that if you do hoard these armors to maintain their durability and [[Military Base]] ends up spawning on dlevel 7 instead, it won't be wasted either, as much of the enemies there have [[bullet]] and [[shrapnel]] weapons, and so they'll still be very useful there. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 21:49, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It can't be stressed enough that if you are going to try this level on UV or N!, you ''need'' to have a phase device, because if you get cornered by the Nightmare demons without one, '''''your run is over'''''. You will also want to bring with you a pair of [[Protective boots]] if you found them before Phobos Lab, even if you already have agility modded [[Steel boots]] or assembled your [[Tactical boots]], as often the best path to escape the Nightmare demons will be through the big acid pools, and so having Protective boots on would significantly reduce the amount of damage you will take running for your life through the acid. If you're lucky enough to find a [[Ballistic vest]], [[Duelist armor]], or a [[Ballistic shield]] before Phobos Lab, you will absolutely want to try preserving their full durability for this level, as their significant melee [[resistance]] will be critical to nerfing the threat of the Nightmare demons, with the former two cutting their damage output more than half, while the lattermost will neuter their attacks to a single point of damage, making this level a lot less scary. If you are fortunate enough to bring one of these melee-resistant armors into Phobos Lab, do take care to not let the Nightmare demons destroy them outright, as they can still be very useful later (Duelist armor is one of the best armors all-around by being one of the very few with plus movement speed, while it and Ballistic armor make great bases for the [[Cerberus armor]] if you're planning to invest into [[Strategy:Whizkid|Whizkid]], and all three can be crucial to overcoming [[Unholy Cathedral]] later for non-melee builds). Also note that if you do hoard these armors to maintain their durability and [[Military Base]] ends up spawning on dlevel 7 instead, it won't be wasted either, as much of the enemies there have [[bullet]] and [[shrapnel]] weapons, and so they'll still be very useful there. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 21:49, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For one more way of handling the ambush after activating the left acid room switch, if you're able to outrun the Nightmare demons after activating run, you do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enough &lt;/del&gt;have enough space upon reaching the shore to run out through the top or bottom of the room, where you can then flee out of there and get to a safe space behind doors (preferably in the exit area where you got those nice mods and Combat shotgun to pick up). To do this, make sure you're at the absolute top or bottom of the acid pool before reaching the shore, as this strategy will not work if you're any closer to the center, as the demons will block off the path to escape. When doing this, also just run past the Formers and Imps that pop out of the wall near the exit of the room, tanking whatever damage you take from them; you can mop them up later after you get out of there and there is one more [[Large Health Globe]] at the exit to fully heal up any damage from them if you exhausted all other health sources on the map. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For one more way of handling the ambush after activating the left acid room switch, if you're able to outrun the Nightmare demons after activating run, you do have enough space upon reaching the shore to run out through the top or bottom of the room, where you can then flee out of there and get to a safe space behind doors (preferably in the exit area where you got those nice mods and Combat shotgun to pick up). To do this, make sure you're at the absolute top or bottom of the acid pool before reaching the shore, as this strategy will not work if you're any closer to the center, as the demons will block off the path to escape. When doing this, also just run past the Formers and Imps that pop out of the wall near the exit of the room, tanking whatever damage you take from them; you can mop them up later after you get out of there and there is one more [[Large Health Globe]] at the exit to fully heal up any damage from them if you exhausted all other health sources on the map. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you're safe at the doors of the exit area, you can just hit run -&amp;gt; wait until enemies appear, shoot them from your safety, and if a Nightmare demon pops up, you can shoot at it and then slam the door in its face when it gets near. After that you can hit run -&amp;gt; wait a ton of times where it'll hopefully run around in acid and kill itself. When opening the door back up without getting the notification that everything has died, make sure you have your Double shotgun equipped (or a [[Tactical shotgun]] if you were able to assemble it) in case a Nightmare demon was still waiting at the door and instantly pops in upon opening it, so you can knock it back and close the door back up (having [[Strategy:Intuition|Intuition 2]] will let you know for sure if anything is waiting outside the door before opening it); otherwise you could very well end up dying letting a Nightmare demon into the small exit area if you cannot out-DPS it, you will not have the room to outmaneuver it. If the coast is clear, you can repeat the run -&amp;gt; wait strategy until something appears. If nothing appears for a while, demons may have gotten stuck somewhere, where you will unfortunately have to go and seek them out, hopefully in a place where you can easily escape from (make sure to restore your tactics through a health recovery source before doing this, in case it is a Nightmare demon you have to outrun and not just an Imp lollygagging around). If it is a Nightmare demon, the same strategy applies where you make a mad dash for the exit room once you get their attention, close it, and then hit run -&amp;gt; wait until they die in the acid hopefully. If you don't care about maintaining 100% kills though and aren't really wanting the extra EXP from killing them all, you can just leave upon first reaching the exit room instead of going through the trouble to kill the rest of the enemies, but it is fairly easy to mop up the remaining enemies at this point even if they're Nightmare demons and you will have at least one Large Health Globe left, so you should still try to finish them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you're safe at the doors of the exit area, you can just hit run -&amp;gt; wait until enemies appear, shoot them from your safety, and if a Nightmare demon pops up, you can shoot at it and then slam the door in its face when it gets near. After that you can hit run -&amp;gt; wait a ton of times where it'll hopefully run around in acid and kill itself. When opening the door back up without getting the notification that everything has died, make sure you have your Double shotgun equipped (or a [[Tactical shotgun]] if you were able to assemble it) in case a Nightmare demon was still waiting at the door and instantly pops in upon opening it, so you can knock it back and close the door back up (having [[Strategy:Intuition|Intuition 2]] will let you know for sure if anything is waiting outside the door before opening it); otherwise you could very well end up dying letting a Nightmare demon into the small exit area if you cannot out-DPS it, you will not have the room to outmaneuver it. If the coast is clear, you can repeat the run -&amp;gt; wait strategy until something appears. If nothing appears for a while, demons may have gotten stuck somewhere, where you will unfortunately have to go and seek them out, hopefully in a place where you can easily escape from (make sure to restore your tactics through a health recovery source before doing this, in case it is a Nightmare demon you have to outrun and not just an Imp lollygagging around). If it is a Nightmare demon, the same strategy applies where you make a mad dash for the exit room once you get their attention, close it, and then hit run -&amp;gt; wait until they die in the acid hopefully. If you don't care about maintaining 100% kills though and aren't really wanting the extra EXP from killing them all, you can just leave upon first reaching the exit room instead of going through the trouble to kill the rest of the enemies, but it is fairly easy to mop up the remaining enemies at this point even if they're Nightmare demons and you will have at least one Large Health Globe left, so you should still try to finish them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy for handling the final trap is especially pertinent if you do not have a Shell Box or are not a build that can kill the Nightmare demons quickly, as they will still have plenty of health left even after running through all the acid to reach you across the acid pool room (as acid only deals 3 damage to per action and they got a very hefty 80 HP to burn through), so you will get cornered and die here if you don't have a means to keep quickly knocking them back or the DPS to kill them in time (which only builds with Brute + Berserker + a strong melee weapon or rapid-fire builds with a strong [[Plasma rifle]] will have any shot at DPSing them quick enough to kill them all before dying). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:22, 6 August 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy for handling the final trap is especially pertinent if you do not have a Shell Box or are not a build that can kill the Nightmare demons quickly, as they will still have plenty of health left even after running through all the acid to reach you across the acid pool room (as acid only deals 3 damage to per action and they got a very hefty 80 HP to burn through), so you will get cornered and die here if you don't have a means to keep quickly knocking them back or the DPS to kill them in time (which only builds with Brute + Berserker + a strong melee weapon or rapid-fire builds with a strong [[Plasma rifle]] will have any shot at DPSing them quick enough to kill them all before dying). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:22, 6 August 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3407&amp;oldid=prev</id>
		<title>Omega Tyrant at 05:29, 6 August 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3407&amp;oldid=prev"/>
				<updated>2023-08-06T05:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:29, 6 August 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For one more way of handling the ambush after activating the left acid room switch, if you're able to outrun the Nightmare demons after activating run, you do enough have enough space upon reaching the shore to run out through the top or bottom of the room, where you can then flee out of there and get to a safe space behind doors (preferably in the exit area where you got those nice mods and Combat shotgun to pick up). To do this, make sure you're at the absolute top or bottom of the acid pool before reaching the shore, as this strategy will not work if you're any closer to the center, as the demons will block off the path to escape. When doing this, also just run past the Formers and Imps that pop out of the wall near the exit of the room, tanking whatever damage you take from them; you can mop them up later after you get out of there and there is one more [[Large Health Globe]] at the exit to fully heal up any damage from them if you exhausted all other health sources on the map. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For one more way of handling the ambush after activating the left acid room switch, if you're able to outrun the Nightmare demons after activating run, you do enough have enough space upon reaching the shore to run out through the top or bottom of the room, where you can then flee out of there and get to a safe space behind doors (preferably in the exit area where you got those nice mods and Combat shotgun to pick up). To do this, make sure you're at the absolute top or bottom of the acid pool before reaching the shore, as this strategy will not work if you're any closer to the center, as the demons will block off the path to escape. When doing this, also just run past the Formers and Imps that pop out of the wall near the exit of the room, tanking whatever damage you take from them; you can mop them up later after you get out of there and there is one more [[Large Health Globe]] at the exit to fully heal up any damage from them if you exhausted all other health sources on the map. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you're safe at the doors of the exit area, you can just hit run -&amp;gt; wait until enemies appear, shoot them from your safety, and if a Nightmare demon pops up, you can shoot at it and then slam the door in its face when it gets near. After that you can hit run -&amp;gt; wait a ton of times where it'll hopefully run around in acid and kill itself. When opening the door back up without getting the notification that everything has died, make sure you have your Double shotgun equipped (or a [[Tactical shotgun]] if you were able to assemble it) in case a Nightmare demon was still waiting at the door and instantly pops in upon opening it, so you can knock it back and close the door back up (having [[Strategy:Intuition|Intuition 2]] will let you know for sure if anything is waiting outside the door before opening it); otherwise you could very well end up dying letting a Nightmare demon into the small exit area if you cannot out-DPS it, you will not have the room to outmaneuver it. If the coast is clear, you can repeat the run -&amp;gt; wait strategy until something appears. If nothing appears for a while, demons may have gotten stuck somewhere, where you will unfortunately have to go and seek them out, hopefully in a place where you can easily escape from (make sure to restore your tactics through a health recovery source before doing this, in case it is a Nightmare demon you have to outrun and not just an Imp lollygagging around). If it is a Nightmare demon, the same strategy applies where you make a mad dash for the exit room once you get their attention, close it, and then hit run -&amp;gt; wait until they die in the acid hopefully.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you're safe at the doors of the exit area, you can just hit run -&amp;gt; wait until enemies appear, shoot them from your safety, and if a Nightmare demon pops up, you can shoot at it and then slam the door in its face when it gets near. After that you can hit run -&amp;gt; wait a ton of times where it'll hopefully run around in acid and kill itself. When opening the door back up without getting the notification that everything has died, make sure you have your Double shotgun equipped (or a [[Tactical shotgun]] if you were able to assemble it) in case a Nightmare demon was still waiting at the door and instantly pops in upon opening it, so you can knock it back and close the door back up (having [[Strategy:Intuition|Intuition 2]] will let you know for sure if anything is waiting outside the door before opening it); otherwise you could very well end up dying letting a Nightmare demon into the small exit area if you cannot out-DPS it, you will not have the room to outmaneuver it. If the coast is clear, you can repeat the run -&amp;gt; wait strategy until something appears. If nothing appears for a while, demons may have gotten stuck somewhere, where you will unfortunately have to go and seek them out, hopefully in a place where you can easily escape from (make sure to restore your tactics through a health recovery source before doing this, in case it is a Nightmare demon you have to outrun and not just an Imp lollygagging around). If it is a Nightmare demon, the same strategy applies where you make a mad dash for the exit room once you get their attention, close it, and then hit run -&amp;gt; wait until they die in the acid hopefully&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If you don't care about maintaining 100% kills though and aren't really wanting the extra EXP from killing them all, you can just leave upon first reaching the exit room instead of going through the trouble to kill the rest of the enemies, but it is fairly easy to mop up the remaining enemies at this point even if they're Nightmare demons and you will have at least one Large Health Globe left, so you should still try to finish them&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy for handling the final trap is especially pertinent if you do not have a Shell Box or are not a build that can kill the Nightmare demons quickly, as even after running through all the acid to reach you across the acid pool room &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will leave them with plenty of health left &lt;/del&gt;(as acid only deals 3 damage to per action and they got a very hefty 80 HP to burn through), so you will get cornered and die here if you don't have a means to keep quickly knocking them back or the DPS to kill them in time (which only builds with Brute + Berserker + a strong melee weapon or rapid-fire builds with a strong [[Plasma rifle]] will have any shot at DPSing them quick enough to kill them all before dying). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:22, 6 August 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy for handling the final trap is especially pertinent if you do not have a Shell Box or are not a build that can kill the Nightmare demons quickly, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will still have plenty of health left &lt;/ins&gt;even after running through all the acid to reach you across the acid pool room (as acid only deals 3 damage to per action and they got a very hefty 80 HP to burn through), so you will get cornered and die here if you don't have a means to keep quickly knocking them back or the DPS to kill them in time (which only builds with Brute + Berserker + a strong melee weapon or rapid-fire builds with a strong [[Plasma rifle]] will have any shot at DPSing them quick enough to kill them all before dying). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:22, 6 August 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3406&amp;oldid=prev</id>
		<title>Omega Tyrant at 05:22, 6 August 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3406&amp;oldid=prev"/>
				<updated>2023-08-06T05:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:22, 6 August 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It can't be stressed enough that if you are going to try this level on UV or N!, you ''need'' to have a phase device, because if you get cornered by the Nightmare demons without one, '''''your run is over'''''. You will also want to bring with you a pair of [[Protective boots]] if you found them before Phobos Lab, even if you already have agility modded [[Steel boots]] or assembled your [[Tactical boots]], as often the best path to escape the Nightmare demons will be through the big acid pools, and so having Protective boots on would significantly reduce the amount of damage you will take running for your life through the acid. If you're lucky enough to find a [[Ballistic vest]], [[Duelist armor]], or a [[Ballistic shield]] before Phobos Lab, you will absolutely want to try preserving their full durability for this level, as their significant melee [[resistance]] will be critical to nerfing the threat of the Nightmare demons, with the former two cutting their damage output more than half, while the lattermost will neuter their attacks to a single point of damage, making this level a lot less scary. If you are fortunate enough to bring one of these melee-resistant armors into Phobos Lab, do take care to not let the Nightmare demons destroy them outright, as they can still be very useful later (Duelist armor is one of the best armors all-around by being one of the very few with plus movement speed, while it and Ballistic armor make great bases for the [[Cerberus armor]] if you're planning to invest into [[Strategy:Whizkid|Whizkid]], and all three can be crucial to overcoming [[Unholy Cathedral]] later for non-melee builds). Also note that if you do hoard these armors to maintain their durability and [[Military Base]] ends up spawning on dlevel 7 instead, it won't be wasted either, as much of the enemies there have [[bullet]] and [[shrapnel]] weapons, and so they'll still be very useful there. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 21:49, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It can't be stressed enough that if you are going to try this level on UV or N!, you ''need'' to have a phase device, because if you get cornered by the Nightmare demons without one, '''''your run is over'''''. You will also want to bring with you a pair of [[Protective boots]] if you found them before Phobos Lab, even if you already have agility modded [[Steel boots]] or assembled your [[Tactical boots]], as often the best path to escape the Nightmare demons will be through the big acid pools, and so having Protective boots on would significantly reduce the amount of damage you will take running for your life through the acid. If you're lucky enough to find a [[Ballistic vest]], [[Duelist armor]], or a [[Ballistic shield]] before Phobos Lab, you will absolutely want to try preserving their full durability for this level, as their significant melee [[resistance]] will be critical to nerfing the threat of the Nightmare demons, with the former two cutting their damage output more than half, while the lattermost will neuter their attacks to a single point of damage, making this level a lot less scary. If you are fortunate enough to bring one of these melee-resistant armors into Phobos Lab, do take care to not let the Nightmare demons destroy them outright, as they can still be very useful later (Duelist armor is one of the best armors all-around by being one of the very few with plus movement speed, while it and Ballistic armor make great bases for the [[Cerberus armor]] if you're planning to invest into [[Strategy:Whizkid|Whizkid]], and all three can be crucial to overcoming [[Unholy Cathedral]] later for non-melee builds). Also note that if you do hoard these armors to maintain their durability and [[Military Base]] ends up spawning on dlevel 7 instead, it won't be wasted either, as much of the enemies there have [[bullet]] and [[shrapnel]] weapons, and so they'll still be very useful there. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 21:49, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For one more way of handling the ambush after activating the left acid room switch, if you're able to outrun the Nightmare demons after activating run, you do enough have enough space upon reaching the shore to run out through the top or bottom of the room, where you can then flee out of there and get to a safe space behind doors (preferably in the exit area where you got those nice mods and Combat shotgun to pick up). To do this, make sure you're at the absolute top or bottom of the acid pool before reaching the shore, as this strategy will not work if you're any closer to the center, as the demons will block off the path to escape. When doing this, also just run past the Formers and Imps that pop out of the wall near the exit of the room, tanking whatever damage you take from them; you can mop them up later after you get out of there and there is one more [[Large Health Globe]] at the exit to fully heal up any damage from them if you exhausted all other health sources on the map. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you're safe at the doors of the exit area, you can just hit run -&amp;gt; wait until enemies appear, shoot them from your safety, and if a Nightmare demon pops up, you can shoot at it and then slam the door in its face when it gets near. After that you can hit run -&amp;gt; wait a ton of times where it'll hopefully run around in acid and kill itself. When opening the door back up without getting the notification that everything has died, make sure you have your Double shotgun equipped (or a [[Tactical shotgun]] if you were able to assemble it) in case a Nightmare demon was still waiting at the door and instantly pops in upon opening it, so you can knock it back and close the door back up (having [[Strategy:Intuition|Intuition 2]] will let you know for sure if anything is waiting outside the door before opening it); otherwise you could very well end up dying letting a Nightmare demon into the small exit area if you cannot out-DPS it, you will not have the room to outmaneuver it. If the coast is clear, you can repeat the run -&amp;gt; wait strategy until something appears. If nothing appears for a while, demons may have gotten stuck somewhere, where you will unfortunately have to go and seek them out, hopefully in a place where you can easily escape from (make sure to restore your tactics through a health recovery source before doing this, in case it is a Nightmare demon you have to outrun and not just an Imp lollygagging around). If it is a Nightmare demon, the same strategy applies where you make a mad dash for the exit room once you get their attention, close it, and then hit run -&amp;gt; wait until they die in the acid hopefully.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This strategy for handling the final trap is especially pertinent if you do not have a Shell Box or are not a build that can kill the Nightmare demons quickly, as even after running through all the acid to reach you across the acid pool room will leave them with plenty of health left (as acid only deals 3 damage to per action and they got a very hefty 80 HP to burn through), so you will get cornered and die here if you don't have a means to keep quickly knocking them back or the DPS to kill them in time (which only builds with Brute + Berserker + a strong melee weapon or rapid-fire builds with a strong [[Plasma rifle]] will have any shot at DPSing them quick enough to kill them all before dying). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:22, 6 August 2023 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3387&amp;oldid=prev</id>
		<title>Omega Tyrant: Corrected speed values of Nightmare Demons. Enemy speed values is determined by 100/X * base time of the action (which is usually 1 second). So 100/140 = 0.71 seconds for the Nightmare Demons to move/attack. Modified intro paragraph slightly to reflect it</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3387&amp;oldid=prev"/>
				<updated>2023-07-28T07:13:18Z</updated>
		
		<summary type="html">&lt;p&gt;Corrected speed values of Nightmare Demons. Enemy speed values is determined by 100/X * base time of the action (which is usually 1 second). So 100/140 = 0.71 seconds for the Nightmare Demons to move/attack. Modified intro paragraph slightly to reflect it&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:13, 28 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Ultra-Violence ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Ultra-Violence ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6s&lt;/del&gt;/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/del&gt;'' some speed-increasing items to reach speeds like that, even if you're a Scout. If you came in here by mistake, better have a [[homing phase device]] so you can nope your way out of this with the mods and [[combat shotgun]], or this run is over. You're locked in until you fight your way through and press both switches.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;71s&lt;/ins&gt;/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/ins&gt;'' some speed-increasing items to reach speeds like that, even if you're a Scout. If you came in here by mistake, better have a [[homing phase device]] so you can nope your way out of this with the mods and [[combat shotgun]], or this run is over. You're locked in until you fight your way through and press both switches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right away, be ''very'' careful not to destroy the doors when killing the first shotgun guy across the pond. You need those doors to be able to close just in case of emergencies. If one door opens because a guy is coming in, open the other one IMMEDIATELY so the shotgunners don't destroy it. Kill all the Formers before continuing on to the cave, because the formers could be your undoing if they're able to open the doors on you and let the Nightmare Demons in. Once done, clear both the doorways of any debris, and if you can, shoot a rocket straight north from the start and hope you hit a nightmare demon through the open doors up top. If you do, go back inside the start room and shut the doors and Run &amp;gt; Wait until they die in the acid. This could take a while. Whether you do or you don't, this next part is gonna ''suck.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right away, be ''very'' careful not to destroy the doors when killing the first shotgun guy across the pond. You need those doors to be able to close just in case of emergencies. If one door opens because a guy is coming in, open the other one IMMEDIATELY so the shotgunners don't destroy it. Kill all the Formers before continuing on to the cave, because the formers could be your undoing if they're able to open the doors on you and let the Nightmare Demons in. Once done, clear both the doorways of any debris, and if you can, shoot a rocket straight north from the start and hope you hit a nightmare demon through the open doors up top. If you do, go back inside the start room and shut the doors and Run &amp;gt; Wait until they die in the acid. This could take a while. Whether you do or you don't, this next part is gonna ''suck.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Nightmare demons]] are FAST! They move and attack every 0.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;seconds, which means you'll get bitten 2-3 times a second once they close the gap, and thanks to their innate armor of 3, they take very low damage from shotguns, and knocking them back will be no easy feat! Don't even THINK about reloading in their faces, or you'll be dead even if you had full HP. There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors to the switch that unlocks the exit will not open or be destructible without the switch at the end of the cave being pressed. Further unfortunately, thanks to a glitch in Demon AI, the nightmare demons and their pink cousins will usually get stuck deeper in the cave and will not come out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Nightmare demons]] are FAST! They move and attack every 0.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;71 &lt;/ins&gt;seconds, which means you'll get bitten 2-3 times a second once they close the gap, and thanks to their innate armor of 3, they take very low damage from shotguns, and knocking them back will be no easy feat! Don't even THINK about reloading in their faces, or you'll be dead even if you had full HP. There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors to the switch that unlocks the exit will not open or be destructible without the switch at the end of the cave being pressed. Further unfortunately, thanks to a glitch in Demon AI, the nightmare demons and their pink cousins will usually get stuck deeper in the cave and will not come out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you get ABSURDLY lucky and some of them come running outside, you're going to have to kill them all. If you modded their sounds and you hear any of them grunting in pain, immediately run back to the start and close the doors and wait until you hear the screams of their freed souls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you get ABSURDLY lucky and some of them come running outside, you're going to have to kill them all. If you modded their sounds and you hear any of them grunting in pain, immediately run back to the start and close the doors and wait until you hear the screams of their freed souls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3331&amp;oldid=prev</id>
		<title>Omega Tyrant at 21:49, 5 July 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3331&amp;oldid=prev"/>
				<updated>2023-07-05T21:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:49, 5 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Phew! Was that worth it? Hell no! But good job anyway! That was hard! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Phew! Was that worth it? Hell no! But good job anyway! That was hard! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 05:47, 24 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 05:47, 24 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can't be stressed enough that if you are going to try this level on UV or N!, you ''need'' to have a phase device, because if you get cornered by the Nightmare demons without one, '''''your run is over'''''. You will also want to bring with you a pair of [[Protective boots]] if you found them before Phobos Lab, even if you already have agility modded [[Steel boots]] or assembled your [[Tactical boots]], as often the best path to escape the Nightmare demons will be through the big acid pools, and so having Protective boots on would significantly reduce the amount of damage you will take running for your life through the acid. If you're lucky enough to find a [[Ballistic vest]], [[Duelist armor]], or a [[Ballistic shield]] before Phobos Lab, you will absolutely want to try preserving their full durability for this level, as their significant melee [[resistance]] will be critical to nerfing the threat of the Nightmare demons, with the former two cutting their damage output more than half, while the lattermost will neuter their attacks to a single point of damage, making this level a lot less scary. If you are fortunate enough to bring one of these melee-resistant armors into Phobos Lab, do take care to not let the Nightmare demons destroy them outright, as they can still be very useful later (Duelist armor is one of the best armors all-around by being one of the very few with plus movement speed, while it and Ballistic armor make great bases for the [[Cerberus armor]] if you're planning to invest into [[Strategy:Whizkid|Whizkid]], and all three can be crucial to overcoming [[Unholy Cathedral]] later for non-melee builds). Also note that if you do hoard these armors to maintain their durability and [[Military Base]] ends up spawning on dlevel 7 instead, it won't be wasted either, as much of the enemies there have [[bullet]] and [[shrapnel]] weapons, and so they'll still be very useful there. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 21:49, 5 July 2023 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3239&amp;oldid=prev</id>
		<title>Omega Tyrant at 16:32, 26 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3239&amp;oldid=prev"/>
				<updated>2023-06-26T16:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:32, 26 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beware of opening doors, because you will get flooded by a group of demons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beware of opening doors, because you will get flooded by a group of demons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3237&amp;oldid=prev</id>
		<title>Vid-szhite at 06:17, 24 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3237&amp;oldid=prev"/>
				<updated>2023-06-24T06:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:17, 24 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.6s/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''and'' some speed-increasing items to reach speeds like that, even if you're a Scout. If you came in here by mistake, better have a [[homing phase device]] so you can nope your way out of this with the mods and [[combat shotgun]], or this run is over. You're locked in until you fight your way through and press both switches.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.6s/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''and'' some speed-increasing items to reach speeds like that, even if you're a Scout. If you came in here by mistake, better have a [[homing phase device]] so you can nope your way out of this with the mods and [[combat shotgun]], or this run is over. You're locked in until you fight your way through and press both switches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Nightmare demons]] are FAST! They move and attack every 0.6 seconds, which means you'll get bitten &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/del&gt;times a second once they close the gap, and thanks to their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;higher &lt;/del&gt;innate armor, knocking them back &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;no easy feat! Don't even THINK about reloading in their faces, or you'll be dead even if you had full HP. There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors to the switch that unlocks the exit will not open or be destructible without the switch at the end of the cave being pressed. Further unfortunately, thanks to a glitch in Demon AI, the nightmare demons and their pink cousins will usually get stuck deeper in the cave and will not come out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Right away, be ''very'' careful not to destroy the doors when killing the first shotgun guy across the pond. You need those doors to be able to close just in case of emergencies. If one door opens because a guy is coming in, open the other one IMMEDIATELY so the shotgunners don't destroy it. Kill all the Formers before continuing on to the cave, because the formers could be your undoing if they're able to open the doors on you and let the Nightmare Demons in. Once done, clear both the doorways of any debris, and if you can, shoot a rocket straight north from the start and hope you hit a nightmare demon through the open doors up top. If you do, go back inside the start room and shut the doors and Run &amp;gt; Wait until they die in the acid. This could take a while. Whether you do or you don't, this next part is gonna ''suck.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Nightmare demons]] are FAST! They move and attack every 0.6 seconds, which means you'll get bitten &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2-3 &lt;/ins&gt;times a second once they close the gap, and thanks to their innate armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 3&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they take very low damage from shotguns, and &lt;/ins&gt;knocking them back &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be &lt;/ins&gt;no easy feat! Don't even THINK about reloading in their faces, or you'll be dead even if you had full HP. There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors to the switch that unlocks the exit will not open or be destructible without the switch at the end of the cave being pressed. Further unfortunately, thanks to a glitch in Demon AI, the nightmare demons and their pink cousins will usually get stuck deeper in the cave and will not come out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unless you get ABSURDLY lucky and some of them come running outside, you're going to have to kill them all. If you modded their sounds and you hear any of them grunting in pain, immediately run back to the start and close the doors and wait until you hear the screams of their freed souls&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're going to need at least two shell boxes and a double shotgun to fight them, and even that will take quite a while and be risky if there's no space between you. If you have a [[rocket launcher]], you can try splashing them from around the corners, but get ready to run and rocket jump, because they'll practically teleport to you once they're hit. Be careful not to give yourself a face-rocket while trying! Press F rather than use the mouse so you can be sure. Nightmare demons are tough enough to survive in acid for a long time even though it damages them, and your only realistic hope of getting away from them if you can't close the doors leading into the cave is running all the way around to the start location and closing ''those'' doors, so if the doors are blocked and unable to be closed (i.e. because a shotgun guy destroyed one while trying to shoot you), or you have to rely on Running to reach speeds that fast, you're probably going to die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're going to need at least two shell boxes and a double shotgun to fight them, and even that will take quite a while and be risky if there's no space between you. If you have a [[rocket launcher]], you can try splashing them from around the corners, but get ready to run and rocket jump, because they'll practically teleport to you once they're hit. Be careful not to give yourself a face-rocket while trying! Press F rather than use the mouse so you can be sure. Nightmare demons are tough enough to survive in acid for a long time even though it damages them, and your only realistic hope of getting away from them if you can't close the doors leading into the cave is running all the way around to the start location and closing ''those'' doors, so if the doors are blocked and unable to be closed (i.e. because a shotgun guy destroyed one while trying to shoot you), or you have to rely on Running to reach speeds that fast, you're probably going to die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3236&amp;oldid=prev</id>
		<title>Vid-szhite at 06:05, 24 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3236&amp;oldid=prev"/>
				<updated>2023-06-24T06:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:05, 24 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.6s/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''and'' some speed-increasing items to reach speeds like that, even if you're a Scout. If you came in here by mistake, better have a [[homing phase device]] so you can nope your way out of this with the mods and [[combat shotgun]], or this run is over. You're locked in until you fight your way through and press both switches.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.6s/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''and'' some speed-increasing items to reach speeds like that, even if you're a Scout. If you came in here by mistake, better have a [[homing phase device]] so you can nope your way out of this with the mods and [[combat shotgun]], or this run is over. You're locked in until you fight your way through and press both switches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Nightmare demons]] are FAST&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, they &lt;/del&gt;move and attack every 0.6 seconds, which means you'll get bitten many times a second once they close the gap, and thanks to their higher innate armor, knocking them back is no easy feat! There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors will not open without the switch being pressed. Further unfortunately, thanks to a glitch in Demon AI, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will usually get stuck deeper in the cave and will not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move &lt;/del&gt;out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Nightmare demons]] are FAST&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! They &lt;/ins&gt;move and attack every 0.6 seconds, which means you'll get bitten many times a second once they close the gap, and thanks to their higher innate armor, knocking them back is no easy feat! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don't even THINK about reloading in their faces, or you'll be dead even if you had full HP. &lt;/ins&gt;There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to the switch that unlocks the exit &lt;/ins&gt;will not open &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or be destructible &lt;/ins&gt;without the switch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the end of the cave &lt;/ins&gt;being pressed. Further unfortunately, thanks to a glitch in Demon AI, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the nightmare demons and their pink cousins &lt;/ins&gt;will usually get stuck deeper in the cave and will not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come &lt;/ins&gt;out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're going to need at least two shell boxes and a double shotgun to fight them, and even that will take quite a while and be risky if there's no space between you. If you have a [[rocket launcher]], you can try splashing them from around the corners, but get ready to run and rocket jump, because they'll practically teleport to you once they're hit. Nightmare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Demons &lt;/del&gt;are tough enough to survive in acid for a long time even though it damages them, and your only realistic hope of getting away from them if you can't close the doors leading into the cave is running all the way around to the start location and closing ''those'' doors, so if the doors are blocked and unable to be closed (i.e. because a shotgun guy destroyed one while trying to shoot you), or you have to rely on Running to reach speeds that fast, you're probably going to die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're going to need at least two shell boxes and a double shotgun to fight them, and even that will take quite a while and be risky if there's no space between you. If you have a [[rocket launcher]], you can try splashing them from around the corners, but get ready to run and rocket jump, because they'll practically teleport to you once they're hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Be careful not to give yourself a face-rocket while trying! Press F rather than use the mouse so you can be sure&lt;/ins&gt;. Nightmare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demons &lt;/ins&gt;are tough enough to survive in acid for a long time even though it damages them, and your only realistic hope of getting away from them if you can't close the doors leading into the cave is running all the way around to the start location and closing ''those'' doors, so if the doors are blocked and unable to be closed (i.e. because a shotgun guy destroyed one while trying to shoot you), or you have to rely on Running to reach speeds that fast, you're probably going to die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is extremely dangerous even for very good players with a plan, so it's usually better not to bother with Phobos Lab on UV/N! unless you're REALLY over-prepared. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is extremely dangerous even for very good players with a plan, so it's usually better not to bother with Phobos Lab on UV/N! unless you're REALLY over-prepared. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3235&amp;oldid=prev</id>
		<title>Vid-szhite at 06:00, 24 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3235&amp;oldid=prev"/>
				<updated>2023-06-24T06:00:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:00, 24 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Ultra-Violence ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Ultra-Violence ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.6s/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''and'' some speed-increasing items to reach speeds like that, even if you're a Scout. If you came in here by mistake, better have a [[homing phase device]] so you can nope your way out of this with the mods and [[combat shotgun]], or this run is over. You're locked in until you fight your way through and press both switches.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don't even THINK about coming in here on UV unless you can get your movement speed below 0.6s/move through some means that doesn't involve using Berserker, and ideally it should be well below that. Not likely, since this is early game, but still! Builds that aren't using at least Hellrunner 2 might as well not bother, because you need at least Hellrunner 2 ''and'' some speed-increasing items to reach speeds like that, even if you're a Scout. &lt;/del&gt;[[Nightmare demons]] are FAST, they move and attack every 0.6 seconds, which means you'll get bitten many times a second once they close the gap, and thanks to their higher innate armor, knocking them back is no easy feat! There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors will not open without the switch being pressed. Further unfortunately, thanks to a glitch in Demon AI, they will usually get stuck deeper in the cave and will not move out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Nightmare demons]] are FAST, they move and attack every 0.6 seconds, which means you'll get bitten many times a second once they close the gap, and thanks to their higher innate armor, knocking them back is no easy feat! There's about half a dozen of them holed up in the first tunnel that you MUST clear out to progress, because the doors will not open without the switch being pressed. Further unfortunately, thanks to a glitch in Demon AI, they will usually get stuck deeper in the cave and will not move out unless they're damaged or they see you, so there's no point in waiting for them to come out until you've let them out yourself. But that's also a bad idea, because you need some space between them, so you actually want to be able to close the doors leading into the cave to the north.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're going to need at least two shell boxes and a double shotgun to fight them, and even that will take quite a while and be risky if there's no space between you. If you have a [[rocket launcher]], you can try splashing them from around the corners, but get ready to run and rocket jump, because they'll practically teleport to you once they're hit. Nightmare Demons are tough enough to survive in acid for a long time even though it damages them, and your only realistic hope of getting away from them if you can't close the doors leading into the cave is running all the way around to the start location and closing ''those'' doors, so if the doors are blocked and unable to be closed (i.e. because a shotgun guy destroyed one while trying to shoot you), or you have to rely on Running to reach speeds that fast, you're probably going to die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're going to need at least two shell boxes and a double shotgun to fight them, and even that will take quite a while and be risky if there's no space between you. If you have a [[rocket launcher]], you can try splashing them from around the corners, but get ready to run and rocket jump, because they'll practically teleport to you once they're hit. Nightmare Demons are tough enough to survive in acid for a long time even though it damages them, and your only realistic hope of getting away from them if you can't close the doors leading into the cave is running all the way around to the start location and closing ''those'' doors, so if the doors are blocked and unable to be closed (i.e. because a shotgun guy destroyed one while trying to shoot you), or you have to rely on Running to reach speeds that fast, you're probably going to die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're still alive by the end of that, congratulations! The worst is over. But now you have to get back over the acid and leave without dying, and there are still imps and formers blocking your way. Radar-shoot to find the shotgunners, but beware not to get surrounded, because they will be coming from both above and below. Best to hug one side for cover rather than approach from the middle. Once you clear out the back, grab any ammo you need and get ready for one more ambush. At least this one isn't so bad, though, it's just four [[imp]]s and a couple of [[former human]]s, but once again they won't be attackable until you're close, and both top and bottom will open at once. Best to kill the group near you with a shotgun, or you can use a rocket launcher if they aren't too close. If you're running a pistol build, two bullets each should bring them down by now. Now deal with the other group by radar-shooting until you see the level give you the all-clear. Now go collect your rewards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're still alive by the end of that, congratulations! The worst is over. But now you have to get back over the acid and leave without dying, and there are still imps and formers blocking your way. Radar-shoot to find the shotgunners, but beware not to get surrounded, because they will be coming from both above and below. Best to hug one side for cover rather than approach from the middle. Once you clear out the back, grab any ammo you need and get ready for one more ambush. At least this one isn't so bad, though, it's just four [[imp]]s and a couple of [[former human]]s, but once again they won't be attackable until you're close, and both top and bottom will open at once. Best to kill the group near you with a shotgun, or you can use a rocket launcher if they aren't too close. If you're running a pistol build, two bullets each should bring them down by now. Now deal with the other group by radar-shooting until you see the level give you the all-clear. Now go collect your rewards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Phew! Was that worth it? Hell no! But good job anyway! That was hard! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 05:47, 24 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Phew! Was that worth it? Hell no! But good job anyway! That was hard! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 05:47, 24 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3234&amp;oldid=prev</id>
		<title>Vid-szhite at 05:55, 24 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Phobos_Lab&amp;diff=3234&amp;oldid=prev"/>
				<updated>2023-06-24T05:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:55, 24 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, unless you have a homing phase device, the safest place to run is back out onto the acid on top of one of the Large Health Globes in the corners. The acid should soften the nightmare demons up, but it's going to be a rough fight and you'll probably lose your armor if you don't have a shell box.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, unless you have a homing phase device, the safest place to run is back out onto the acid on top of one of the Large Health Globes in the corners. The acid should soften the nightmare demons up, but it's going to be a rough fight and you'll probably lose your armor if you don't have a shell box.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're still alive by the end of that, congratulations! The worst is over. But now you have to get back over the acid and leave without dying, and there are still imps and formers blocking your way. Radar-shoot to find the shotgunners, but beware not to get surrounded, because they will be coming from both above and below. Best to hug one side for cover rather than approach from the middle. Once you clear out the back, grab any ammo you need and get ready for one more ambush. At least this one isn't so bad, though, it's just four [[imp]]s and a couple of [[former human]]s, but once again they won't be attackable until you're close, and both top and bottom will open at once. Best to kill the group near you with a shotgun, or you can use a rocket launcher if they aren't too close. If you're running a pistol build, two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/del&gt;each should bring them down by now. Now deal with the other group by radar-shooting until you see the level give you the all-clear. Now go collect your rewards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're still alive by the end of that, congratulations! The worst is over. But now you have to get back over the acid and leave without dying, and there are still imps and formers blocking your way. Radar-shoot to find the shotgunners, but beware not to get surrounded, because they will be coming from both above and below. Best to hug one side for cover rather than approach from the middle. Once you clear out the back, grab any ammo you need and get ready for one more ambush. At least this one isn't so bad, though, it's just four [[imp]]s and a couple of [[former human]]s, but once again they won't be attackable until you're close, and both top and bottom will open at once. Best to kill the group near you with a shotgun, or you can use a rocket launcher if they aren't too close. If you're running a pistol build, two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullets &lt;/ins&gt;each should bring them down by now. Now deal with the other group by radar-shooting until you see the level give you the all-clear. Now go collect your rewards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Phew! Was that worth it? Hell no! But good job anyway! That was hard! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 05:47, 24 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Phew! Was that worth it? Hell no! But good job anyway! That was hard! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 05:47, 24 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

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