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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ALava_element</id>
		<title>Strategy:Lava element - Revision history</title>
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		<updated>2026-05-09T16:02:07Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3457&amp;oldid=prev</id>
		<title>Omega Tyrant at 12:31, 14 January 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3457&amp;oldid=prev"/>
				<updated>2024-01-14T12:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:31, 14 January 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lava element is an item that upon use gives you 9 actions of [[Effects#Invulnerability|invulnerability]], serving as a source of on-demand invulnerability at any time. First and foremost, this item exists to give players a means to have invulnerability to safely nuke the [[Spider Mastermind]] without having to get lucky with an [[Invulnerability Globe]] spawning on the penultimate level, thus allowing players a way to guarantee getting a full win in any run, provided they also find a means to set off a nuke (which will likely be the guaranteed [[Nuclear BFG 9000]] from [[The Mortuary]]/[[Limbo]]). If you're not going for a full win however, its use is much more limited; nine actions of invulnerability at any time, while not a lot, could still be really useful, and be what saves you in a near no-win situation, whether you use those nine free actions to kill the most threatening enemy around, to chain up enough hits to activate [[Strategy:Berserker|Berserker]] before dying, or to [[rocket jump]] way out of there without taking any damage. Problem is you only have one more level after you get it, and you probably also still have a [[Homing phase]] by this point, so the chances for the Lava element to actually be what saves your run is extremely unlikely. More useful is that you can use it to get some free turns against the Mastermind. Builds that have unimpressive attacking speed, namely rapid fire builds and non-[[Strategy:Shottyhead|Shottyhead]] shotgun builds, are the biggest benefactors of this, as they can trade several free blows with the Mastermind and give themselves a significant headstart in the damage race against her, or even kill her outright before she gets a real chance to fight back&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Rapid-fire builds especially benefit, when they'll never be able to flinch her with their weapons and so most risk eating a big plasma volley that will deal over 30 damage whenever they fire at her&lt;/del&gt;. Melee builds can utilize it well too, as it will trivialize closing in and activating Berserker without getting shredded down by her, which is the hardest part of the fight for them. Those relying on pistols and Shottyheads will see little benefit from it, as with their incredible firing speeds, the Mastermind will probably only get three, two, or even just one turn to attack before the invulnerability runs out, while these builds will do a lot less damage per attack than other builds and so overall will get a lot less damage in during their invulnerability. Still, any free turns against her is better than nothing, and they can alternatively take advantage of it to get a free reload or two of their pistols or BFG.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lava element is an item that upon use gives you 9 actions of [[Effects#Invulnerability|invulnerability]], serving as a source of on-demand invulnerability at any time. First and foremost, this item exists to give players a means to have invulnerability to safely nuke the [[Spider Mastermind]] without having to get lucky with an [[Invulnerability Globe]] spawning on the penultimate level, thus allowing players a way to guarantee getting a full win in any run, provided they also find a means to set off a nuke (which will likely be the guaranteed [[Nuclear BFG 9000]] from [[The Mortuary]]/[[Limbo]]). If you're not going for a full win however, its use is much more limited; nine actions of invulnerability at any time, while not a lot, could still be really useful, and be what saves you in a near no-win situation, whether you use those nine free actions to kill the most threatening enemy around, to chain up enough hits to activate [[Strategy:Berserker|Berserker]] before dying, or to [[rocket jump]] way out of there without taking any damage. Problem is you only have one more level after you get it, and you probably also still have a [[Homing phase]] by this point, so the chances for the Lava element to actually be what saves your run is extremely unlikely. More useful is that you can use it to get some free turns against the Mastermind. Builds that have unimpressive attacking speed, namely rapid fire builds and non-[[Strategy:Shottyhead|Shottyhead]] shotgun builds, are the biggest benefactors of this, as they can trade several free blows with the Mastermind and give themselves a significant headstart in the damage race against her, or even kill her outright before she gets a real chance to fight back. Melee builds can utilize it well too, as it will trivialize closing in and activating Berserker without getting shredded down by her, which is the hardest part of the fight for them. Those relying on pistols and Shottyheads will see little benefit from it, as with their incredible firing speeds, the Mastermind will probably only get three, two, or even just one turn to attack before the invulnerability runs out, while these builds will do a lot less damage per attack than other builds and so overall will get a lot less damage in during their invulnerability. Still, any free turns against her is better than nothing, and they can alternatively take advantage of it to get a free reload or two of their pistols or BFG.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, if you're not going for a full win, the Lava element can still be useful but probably isn't worth going out of your way to clear [[The Lava Pits]]/[[Mt. Erebus]] just to get it, unless you're really concerned about your ability to beat the Mastermind. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:02, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, if you're not going for a full win, the Lava element can still be useful but probably isn't worth going out of your way to clear [[The Lava Pits]]/[[Mt. Erebus]] just to get it, unless you're really concerned about your ability to beat the Mastermind. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:02, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3319&amp;oldid=prev</id>
		<title>Omega Tyrant at 02:19, 5 July 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3319&amp;oldid=prev"/>
				<updated>2023-07-05T02:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:19, 5 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lava element is an item that upon use gives you 9 actions of [[Effects#Invulnerability|invulnerability]], serving as a source of on-demand invulnerability at any time. First and foremost, this item exists to give players a means to have invulnerability to safely nuke the [[Spider Mastermind]] without having to get lucky with an [[Invulnerability Globe]] spawning on the penultimate level, thus allowing players a way to guarantee getting a full win in any run, provided they also find a means to set off a nuke (which will likely be the guaranteed [[Nuclear BFG 9000]] from [[The Mortuary]]/[[Limbo]]). If you're not going for a full win however, its use is much more limited; nine actions of invulnerability at any time, while not a lot, could still be really useful, and be what saves you in a near no-win situation, whether you use those nine free actions to kill the most threatening enemy around, to chain up enough hits to activate [[Strategy:Berserker|Berserker]] before dying, or to [[rocket jump]] way out of there without taking any damage. Problem is you only have one more level after you get it, and you probably also still have a [[Homing phase]] by this point, so the chances for the Lava element to actually be what saves your run is extremely unlikely. More useful is that you can use it to get some free turns against the Mastermind. Builds that have unimpressive attacking speed, namely rapid fire builds and non-[[Strategy:Shottyhead|Shottyhead]] shotgun builds, are the biggest benefactors of this, as they can trade several free blows with the Mastermind and give themselves a significant headstart in the damage race against her, or even kill her outright before she gets a real chance to fight back. Rapid-fire builds especially benefit, when they'll never be able to flinch her with their weapons and so most risk eating a big plasma volley that will deal over 30 damage whenever they fire at her. Melee builds can utilize it well too, as it will trivialize closing in and activating Berserker without getting shredded down by her, which is the hardest part of the fight for them. Those relying on pistols and Shottyheads will see little benefit from it, as with their incredible firing speeds, the Mastermind will probably only get three, two, or even just one turn to attack before the invulnerability runs out, while these builds will do a lot less damage per attack than other builds and so overall will get a lot less damage in during their invulnerability. Still, any free turns against her is better than nothing, and they can alternatively take advantage of it to get a free reload or two of their pistols or BFG.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lava element is an item that upon use gives you 9 actions of [[Effects#Invulnerability|invulnerability]], serving as a source of on-demand invulnerability at any time. First and foremost, this item exists to give players a means to have invulnerability to safely nuke the [[Spider Mastermind]] without having to get lucky with an [[Invulnerability Globe]] spawning on the penultimate level, thus allowing players a way to guarantee getting a full win in any run, provided they also find a means to set off a nuke (which will likely be the guaranteed [[Nuclear BFG 9000]] from [[The Mortuary]]/[[Limbo]]). If you're not going for a full win however, its use is much more limited; nine actions of invulnerability at any time, while not a lot, could still be really useful, and be what saves you in a near no-win situation, whether you use those nine free actions to kill the most threatening enemy around, to chain up enough hits to activate [[Strategy:Berserker|Berserker]] before dying, or to [[rocket jump]] way out of there without taking any damage. Problem is you only have one more level after you get it, and you probably also still have a [[Homing phase]] by this point, so the chances for the Lava element to actually be what saves your run is extremely unlikely. More useful is that you can use it to get some free turns against the Mastermind. Builds that have unimpressive attacking speed, namely rapid fire builds and non-[[Strategy:Shottyhead|Shottyhead]] shotgun builds, are the biggest benefactors of this, as they can trade several free blows with the Mastermind and give themselves a significant headstart in the damage race against her, or even kill her outright before she gets a real chance to fight back. Rapid-fire builds especially benefit, when they'll never be able to flinch her with their weapons and so most risk eating a big plasma volley that will deal over 30 damage whenever they fire at her. Melee builds can utilize it well too, as it will trivialize closing in and activating Berserker without getting shredded down by her, which is the hardest part of the fight for them. Those relying on pistols and Shottyheads will see little benefit from it, as with their incredible firing speeds, the Mastermind will probably only get three, two, or even just one turn to attack before the invulnerability runs out, while these builds will do a lot less damage per attack than other builds and so overall will get a lot less damage in during their invulnerability. Still, any free turns against her is better than nothing, and they can alternatively take advantage of it to get a free reload or two of their pistols or BFG.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, if you're not going for a full win, the Lava element can still be useful but probably isn't worth going out of your way to clear [[The Lava Pits]]/[[Mt. Erebus]] unless you're really concerned about your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build's &lt;/del&gt;ability to beat the Mastermind. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:02, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, if you're not going for a full win, the Lava element can still be useful but probably isn't worth going out of your way to clear [[The Lava Pits]]/[[Mt. Erebus]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just to get it, &lt;/ins&gt;unless you're really concerned about your ability to beat the Mastermind. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:02, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3318&amp;oldid=prev</id>
		<title>Omega Tyrant at 02:14, 5 July 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3318&amp;oldid=prev"/>
				<updated>2023-07-05T02:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:14, 5 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lava element is an item that upon use gives you 9 actions of [[Effects#Invulnerability|invulnerability]], serving as a source of on-demand invulnerability at any time. First and foremost, this item exists to give players a means to have invulnerability to safely nuke the [[Spider Mastermind]] without having to get lucky with an [[Invulnerability Globe]] spawning on the penultimate level, thus allowing players a way to guarantee getting a full win in any run, provided they also find a means to set off a nuke (which will likely be the guaranteed [[Nuclear BFG 9000]] from [[The Mortuary]]/[[Limbo]]). If you're not going for a full win however, its use is much more limited; nine actions of invulnerability at any time, while not a lot, could still be really useful, and be what saves you in a near no-win situation, whether you use those nine free actions to kill the most threatening enemy around, to chain up enough hits to activate [[Strategy:Berserker|Berserker]] before dying, or to [[rocket jump]] way out of there without taking any damage. Problem is you only have one more level after you get it, and you probably also still have a [[Homing phase]] by this point, so the chances for the Lava element to actually be what saves your run is extremely unlikely. More useful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, &lt;/del&gt;is that you can use it to get some free turns against the Mastermind. Builds that have unimpressive attacking speed, namely rapid fire builds and non-[[Strategy:Shottyhead|Shottyhead]] shotgun builds, are the biggest benefactors of this, as they can trade several free blows with the Mastermind and give themselves a significant headstart in the damage race against her, or even kill her outright before she gets a real chance to fight back. Rapid-fire builds especially benefit, when they'll never be able to flinch her with their weapons and so most risk eating a big plasma volley that will over 30 damage whenever they fire at her. Melee builds can utilize it well too, as it will trivialize closing in and activating Berserker without getting shredded down by her, which is the hardest part of the fight for them. Those relying on pistols and Shottyheads will see little benefit from it, as with their incredible firing speeds, the Mastermind will probably only get three, two, or even just one turn to attack before the invulnerability runs out, while these builds will do a lot less damage per attack than other builds&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but still&lt;/del&gt;, any free turns against her is better than nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lava element is an item that upon use gives you 9 actions of [[Effects#Invulnerability|invulnerability]], serving as a source of on-demand invulnerability at any time. First and foremost, this item exists to give players a means to have invulnerability to safely nuke the [[Spider Mastermind]] without having to get lucky with an [[Invulnerability Globe]] spawning on the penultimate level, thus allowing players a way to guarantee getting a full win in any run, provided they also find a means to set off a nuke (which will likely be the guaranteed [[Nuclear BFG 9000]] from [[The Mortuary]]/[[Limbo]]). If you're not going for a full win however, its use is much more limited; nine actions of invulnerability at any time, while not a lot, could still be really useful, and be what saves you in a near no-win situation, whether you use those nine free actions to kill the most threatening enemy around, to chain up enough hits to activate [[Strategy:Berserker|Berserker]] before dying, or to [[rocket jump]] way out of there without taking any damage. Problem is you only have one more level after you get it, and you probably also still have a [[Homing phase]] by this point, so the chances for the Lava element to actually be what saves your run is extremely unlikely. More useful is that you can use it to get some free turns against the Mastermind. Builds that have unimpressive attacking speed, namely rapid fire builds and non-[[Strategy:Shottyhead|Shottyhead]] shotgun builds, are the biggest benefactors of this, as they can trade several free blows with the Mastermind and give themselves a significant headstart in the damage race against her, or even kill her outright before she gets a real chance to fight back. Rapid-fire builds especially benefit, when they'll never be able to flinch her with their weapons and so most risk eating a big plasma volley that will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal &lt;/ins&gt;over 30 damage whenever they fire at her. Melee builds can utilize it well too, as it will trivialize closing in and activating Berserker without getting shredded down by her, which is the hardest part of the fight for them. Those relying on pistols and Shottyheads will see little benefit from it, as with their incredible firing speeds, the Mastermind will probably only get three, two, or even just one turn to attack before the invulnerability runs out, while these builds will do a lot less damage per attack than other builds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and so overall will get a lot less damage in during their invulnerability. Still&lt;/ins&gt;, any free turns against her is better than nothing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and they can alternatively take advantage of it to get a free reload or two of their pistols or BFG&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, if you're not going for a full win, the Lava element can still be useful but probably isn't worth going out of your way to clear [[The Lava Pits]]/[[Mt. Erebus]] unless you're really concerned about your build's ability to beat the Mastermind. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:02, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, if you're not going for a full win, the Lava element can still be useful but probably isn't worth going out of your way to clear [[The Lava Pits]]/[[Mt. Erebus]] unless you're really concerned about your build's ability to beat the Mastermind. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:02, 5 July 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3317&amp;oldid=prev</id>
		<title>Omega Tyrant: Created page with &quot;{{infostrat switch}}  The Lava element is an item that upon use gives you 9 actions of invulnerability, serving as a source of on-demand invulnerab...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Lava_element&amp;diff=3317&amp;oldid=prev"/>
				<updated>2023-07-05T02:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{infostrat switch}}  The Lava element is an item that upon use gives you 9 actions of &lt;a href=&quot;/wiki/Effects#Invulnerability&quot; title=&quot;Effects&quot;&gt;invulnerability&lt;/a&gt;, serving as a source of on-demand invulnerab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
The Lava element is an item that upon use gives you 9 actions of [[Effects#Invulnerability|invulnerability]], serving as a source of on-demand invulnerability at any time. First and foremost, this item exists to give players a means to have invulnerability to safely nuke the [[Spider Mastermind]] without having to get lucky with an [[Invulnerability Globe]] spawning on the penultimate level, thus allowing players a way to guarantee getting a full win in any run, provided they also find a means to set off a nuke (which will likely be the guaranteed [[Nuclear BFG 9000]] from [[The Mortuary]]/[[Limbo]]). If you're not going for a full win however, its use is much more limited; nine actions of invulnerability at any time, while not a lot, could still be really useful, and be what saves you in a near no-win situation, whether you use those nine free actions to kill the most threatening enemy around, to chain up enough hits to activate [[Strategy:Berserker|Berserker]] before dying, or to [[rocket jump]] way out of there without taking any damage. Problem is you only have one more level after you get it, and you probably also still have a [[Homing phase]] by this point, so the chances for the Lava element to actually be what saves your run is extremely unlikely. More useful however, is that you can use it to get some free turns against the Mastermind. Builds that have unimpressive attacking speed, namely rapid fire builds and non-[[Strategy:Shottyhead|Shottyhead]] shotgun builds, are the biggest benefactors of this, as they can trade several free blows with the Mastermind and give themselves a significant headstart in the damage race against her, or even kill her outright before she gets a real chance to fight back. Rapid-fire builds especially benefit, when they'll never be able to flinch her with their weapons and so most risk eating a big plasma volley that will over 30 damage whenever they fire at her. Melee builds can utilize it well too, as it will trivialize closing in and activating Berserker without getting shredded down by her, which is the hardest part of the fight for them. Those relying on pistols and Shottyheads will see little benefit from it, as with their incredible firing speeds, the Mastermind will probably only get three, two, or even just one turn to attack before the invulnerability runs out, while these builds will do a lot less damage per attack than other builds, but still, any free turns against her is better than nothing.&lt;br /&gt;
&lt;br /&gt;
Overall, if you're not going for a full win, the Lava element can still be useful but probably isn't worth going out of your way to clear [[The Lava Pits]]/[[Mt. Erebus]] unless you're really concerned about your build's ability to beat the Mastermind. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:02, 5 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

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