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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AJuggler</id>
		<title>Strategy:Juggler - Revision history</title>
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		<updated>2026-04-14T18:50:10Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=3691&amp;oldid=prev</id>
		<title>Omega Tyrant at 15:07, 13 September 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=3691&amp;oldid=prev"/>
				<updated>2024-09-13T15:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:07, 13 September 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Main Guide (v0.9.9.5) ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;= Version Changes (v.&lt;/del&gt;0.9.9.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6) &lt;/del&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nothing significant to the trait itself.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== General Tactics ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== General Tactics ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, you can use the mouse wheel to cycle through the weapons in your inventory, and with Juggler it'll switch your equipped weapon instantly, even with Exotics/Uniques. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 22:34, 5 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, you can use the mouse wheel to cycle through the weapons in your inventory, and with Juggler it'll switch your equipped weapon instantly, even with Exotics/Uniques. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 22:34, 5 January 2018 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==0.9.9.8==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0.9.9.8 has changed Juggler to work with any weapon swapping. So now you don't need to fiddle with modifying quick keys or having access to a mouse wheel to utilize Juggler with Exotics/Uniques, you can swap weapons from your inventory manually and it'll be instant with Juggler. Overall this doesn't functionally change Juggler given the aforementioned workarounds available before, it's just simpler now to utilize it with any weapon. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 15:07, 13 September 2024 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=3034&amp;oldid=prev</id>
		<title>Omega Tyrant at 22:34, 5 January 2018</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=3034&amp;oldid=prev"/>
				<updated>2018-01-05T22:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:34, 5 January 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a convienence factor, the juggler skill lets you attack with a melee weapon if you have it in the prepared slot (so you don't have to keep switching back and forth manually), although manual switching will still be required if you plan on having an non-melee exotic or unique on deck in the prepared slot for instant switching.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a convienence factor, the juggler skill lets you attack with a melee weapon if you have it in the prepared slot (so you don't have to keep switching back and forth manually), although manual switching will still be required if you plan on having an non-melee exotic or unique on deck in the prepared slot for instant switching.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The fact that Juggler automatically uses a melee weapon in the prepared slot doesn't usually have an advantage unless you happen to have a unique melee weapon, since you can instantly switch to combat knives and chainsaws anyway.&amp;#160; It does have a use in helping achieve medals and badges that require fists only, though, since, for example, if you have a Chainsaw in the prepared slot while your hands are empty and you have Juggler trait, you will do Chainsaw damage to your enemies, but the game will consider them fist kills.&amp;#160; This makes fist-only challenges a lot easier! [[User:Tormuse|Tormuse]] 10:26, February 6 2012 (GMT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The fact that Juggler automatically uses a melee weapon in the prepared slot doesn't usually have an advantage unless you happen to have a unique melee weapon, since you can instantly switch to combat knives and chainsaws anyway.&amp;#160; It does have a use in helping achieve medals and badges that require fists only, though, since, for example, if you have a Chainsaw in the prepared slot while your hands are empty and you have Juggler trait, you will do Chainsaw damage to your enemies, but the game will consider them fist kills.&amp;#160; This makes fist-only challenges a lot easier! [[User:Tormuse|Tormuse]] 10:26, February 6 2012 (GMT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Note that this applies to versions before 0.9.9.7. In the latest version, kills are properly attributed to the actual weapon you used to deal the killing blow and not to what you have equipped in your primary slot, thus you can no longer use Juggler to trick the game into thinking you were killing things with your fists when you were attacking with a melee weapon in your prepared slot. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 22:34, 5 January 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few points that make Juggler flexible and a viable option on most builds.&amp;#160; The first is that it's available as early as level 2 no matter what class you pick, since it only requires 1 point in [[Finesse]].&amp;#160; The second is that only two master traits block Finesse, and therefore block Juggler: [[Army of the Dead]] and [[Entrenchment]].&amp;#160; Therefore, juggler is a nice complement that allows you to access most of the tools you need when you need them, without letting the monsters get a turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few points that make Juggler flexible and a viable option on most builds.&amp;#160; The first is that it's available as early as level 2 no matter what class you pick, since it only requires 1 point in [[Finesse]].&amp;#160; The second is that only two master traits block Finesse, and therefore block Juggler: [[Army of the Dead]] and [[Entrenchment]].&amp;#160; Therefore, juggler is a nice complement that allows you to access most of the tools you need when you need them, without letting the monsters get a turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do edit your quick keys, remember to edit them back to normal or otherwise to appropriate weapons for your next run, so you don't have weapons you no longer have or weapons otherwise not useful for your next build taking up those valuable quick key slots. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:35, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do edit your quick keys, remember to edit them back to normal or otherwise to appropriate weapons for your next run, so you don't have weapons you no longer have or weapons otherwise not useful for your next build taking up those valuable quick key slots. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:35, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively, you can use the mouse wheel to cycle through the weapons in your inventory, and with Juggler it'll switch your equipped weapon instantly, even with Exotics/Uniques. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 22:34, 5 January 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=2980&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Using Juggler with Exotics/Uniques */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=2980&amp;oldid=prev"/>
				<updated>2017-04-19T11:41:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Using Juggler with Exotics/Uniques&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:41, 19 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Using Juggler with Exotics/Uniques===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Using Juggler with Exotics/Uniques===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Juggler works &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;quick-swapping with your prepared weapon and quick keys, you normally can't use Juggler to instantly switch to an Exotic nor Unique unless you have it in your prepared slot, which can complicate things when you want to use an ammo box and/or a variety of weapons. However there is a way to assign any weapon to your quick keys, so you can still instantly swap to whatever weapon you found that isn't quick keyed by default. In the keybindings.lua file, you can edit which weapon the quick keys swap out to, and changing the quick keys to swap out to an Exotic, Unique, and Artifact will work. You can find the ingame names of every weapon on the [[Modding:sID]] page. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since Juggler works &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;via &lt;/ins&gt;quick-swapping with your prepared weapon and quick keys, you normally can't use Juggler to instantly switch to an Exotic nor Unique unless you have it in your prepared slot, which can complicate things when you want to use an ammo box and/or a variety of weapons. However there is a way to assign any weapon to your quick keys, so you can still instantly swap to whatever weapon you found that isn't quick keyed by default. In the keybindings.lua file, you can edit which weapon the quick keys swap out to, and changing the quick keys to swap out to an Exotic, Unique, and Artifact will work. You can find the ingame names of every weapon on the [[Modding:sID]] page. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Normally if you come across a non-standard weapon that you want to use during a run you get Juggler, you can save, close the game, edit the keybindings.lua file as explained above, and then play again while being able to swap out instantly to it with Juggler. This is especially helpful on Angel of 100/666, as you'll pretty much inevitably come across Exotics/Uniques you want to use and will almost certainly pick up Juggler at some point unless you're using Army of the Dead or Entrenchment as your master trait for some reason. Of course if you're playing on Nightmare, you won't be able to do this and would have to preemptively edit the quick keys to be weapons you may find and want to use in your planned playthrough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Normally if you come across a non-standard weapon that you want to use during a run you get Juggler, you can save, close the game, edit the keybindings.lua file as explained above, and then play again while being able to swap out instantly to it with Juggler. This is especially helpful on Angel of 100/666, as you'll pretty much inevitably come across Exotics/Uniques you want to use and will almost certainly pick up Juggler at some point unless you're using Army of the Dead or Entrenchment as your master trait for some reason. Of course if you're playing on Nightmare, you won't be able to do this and would have to preemptively edit the quick keys to be weapons you may find and want to use in your planned playthrough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do edit your quick keys, remember to edit them back to normal or otherwise to appropriate weapons for your next run, so you don't have weapons you no longer have or weapons otherwise not useful for your next build taking up those valuable quick key slots. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:35, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do edit your quick keys, remember to edit them back to normal or otherwise to appropriate weapons for your next run, so you don't have weapons you no longer have or weapons otherwise not useful for your next build taking up those valuable quick key slots. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:35, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=2979&amp;oldid=prev</id>
		<title>Omega Tyrant at 02:35, 19 April 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=2979&amp;oldid=prev"/>
				<updated>2017-04-19T02:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:35, 19 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few points that make Juggler flexible and a viable option on most builds.&amp;#160; The first is that it's available as early as level 2 no matter what class you pick, since it only requires 1 point in [[Finesse]].&amp;#160; The second is that only two master traits block Finesse, and therefore block Juggler: [[Army of the Dead]] and [[Entrenchment]].&amp;#160; Therefore, juggler is a nice complement that allows you to access most of the tools you need when you need them, without letting the monsters get a turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few points that make Juggler flexible and a viable option on most builds.&amp;#160; The first is that it's available as early as level 2 no matter what class you pick, since it only requires 1 point in [[Finesse]].&amp;#160; The second is that only two master traits block Finesse, and therefore block Juggler: [[Army of the Dead]] and [[Entrenchment]].&amp;#160; Therefore, juggler is a nice complement that allows you to access most of the tools you need when you need them, without letting the monsters get a turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Using Juggler with Exotics/Uniques===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since Juggler works with quick-swapping with your prepared weapon and quick keys, you normally can't use Juggler to instantly switch to an Exotic nor Unique unless you have it in your prepared slot, which can complicate things when you want to use an ammo box and/or a variety of weapons. However there is a way to assign any weapon to your quick keys, so you can still instantly swap to whatever weapon you found that isn't quick keyed by default. In the keybindings.lua file, you can edit which weapon the quick keys swap out to, and changing the quick keys to swap out to an Exotic, Unique, and Artifact will work. You can find the ingame names of every weapon on the [[Modding:sID]] page. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normally if you come across a non-standard weapon that you want to use during a run you get Juggler, you can save, close the game, edit the keybindings.lua file as explained above, and then play again while being able to swap out instantly to it with Juggler. This is especially helpful on Angel of 100/666, as you'll pretty much inevitably come across Exotics/Uniques you want to use and will almost certainly pick up Juggler at some point unless you're using Army of the Dead or Entrenchment as your master trait for some reason. Of course if you're playing on Nightmare, you won't be able to do this and would have to preemptively edit the quick keys to be weapons you may find and want to use in your planned playthrough.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you do edit your quick keys, remember to edit them back to normal or otherwise to appropriate weapons for your next run, so you don't have weapons you no longer have or weapons otherwise not useful for your next build taking up those valuable quick key slots. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 02:35, 19 April 2017 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=1984&amp;oldid=prev</id>
		<title>Game Hunter: reorganized</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=1984&amp;oldid=prev"/>
				<updated>2012-05-26T22:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;reorganized&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:50, 26 May 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;General&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Main Guide (v0.9.9.5) ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Version Changes (v.0.9.9.6) ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nothing significant to the trait itself.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== &lt;/ins&gt;General &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tactics ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Basic strategy written by [[User:shark20061|shark20061]] 20:32, February 2 2012 (GMT).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're like me and like to carry several different weapons at once, Juggler can really come in handy.&amp;#160; Juggler has 2 main parts, each with their own benefits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're like me and like to carry several different weapons at once, Juggler can really come in handy.&amp;#160; Juggler has 2 main parts, each with their own benefits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, Juggler lets you use swap your current weapon with your prepared one instantly.&amp;#160; Normally, this would take 8/10 a second of time, which means that you can switch from your long range plasma rifle to your close range double shotgun if a monster suddenly appears next to you, without letting it get a free hit.&amp;#160; Very useful against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lost Souls&lt;/del&gt;, as they almost always get free turns since they are so fast.&amp;#160; This also means that swapping weapons this way (or by quickkey) no longer counts as a turn, which can save precious &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;timewhen &lt;/del&gt;going for Icarus Cross medals or when under the effects of berserk, invulnerability, envirosuit packs, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;light amp&lt;/del&gt;, which have durations in turns (if it takes less than 0.1 seconds to do, it doesn't use up a turn).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, Juggler lets you use swap your current weapon with your prepared one instantly.&amp;#160; Normally, this would take 8/10 a second of time, which means that you can switch from your long range plasma rifle to your close range double shotgun if a monster suddenly appears next to you, without letting it get a free hit.&amp;#160; Very useful against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[lost soul|lost souls]]&lt;/ins&gt;, as they almost always get free turns since they are so fast.&amp;#160; This also means that swapping weapons this way (or by quickkey) no longer counts as a turn, which can save precious &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time when &lt;/ins&gt;going for Icarus Cross &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;medals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or when under the effects of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Effects#Berserk|&lt;/ins&gt;berserk&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Effects#Invulnerable|&lt;/ins&gt;invulnerability&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[envirosuit pack|&lt;/ins&gt;envirosuit packs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Light-Amp Goggles]]&lt;/ins&gt;, which have durations in turns (if it takes less than 0.1 seconds to do, it doesn't use up a turn).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*The ability to switch weapons instantly might seem minor at first glance, but it can be a lifesaver, or at least an ammo saver, in any game.&amp;#160; Depending on the situation, you may want to use a shotgun to knock something back or spray a group of small enemies, or you might want to use a plasma gun to get something big dead fast, (such as an [[arch-vile]]) or you might want to use a [[chaingun]] for some precision shooting that isn't serious enough to warrant use of plasma (such as a [[Demon]] next to a barrel that you don't want to blow up since it might destroy useful items) or a [[rocket launcher]] to disperse large groups of enemies.&amp;#160; Being able to switch rapidly and repeatedly in the middle of a battle can be essential in order to have the right weapon out at the right second, especially if you empty a weapon and it would be too dangerous to take the time to reload. [[User:Tormuse|Tormuse]] 10:26, February 6 2012 (GMT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*An additional benefit introduced in version 0.9.9.5 is the fact that, if you have multiple of one kind of weapon in your main inventory, using the number keys to select your basic weapons now selects the one with the most ammo.&amp;#160; (In previous versions, it would select the one with the *least* ammo which would mean you would frequently pull out empty weapons which was as useless as it was frustrating)&amp;#160; This means you can now, for example, have multiple Chainguns in your inventory and if you empty one, instead of taking 2.5 seconds to reload, you can instantaneously switch to the next one and keep firing without a break!&amp;#160; In order to take advantage of this strategy, there are a couple of things to remember:&amp;#160; Using my above example with the Chainguns, after emptying one of them, you would have to first pull out a different weapon, say a shotgun by pressing 3, before pressing 6 to pull out the full Chaingun.&amp;#160; This is because pressing 6 while you're wielding the Chaingun produces the message &amp;quot;you already have the chaingun in your hands&amp;quot; and nothing happens.&amp;#160; The additional step of pulling out the shotgun is also instantaneous, though, so it doesn't really impact gameplay.&amp;#160; The other thing to remember is that if the empty Chaingun is in the prepared slot, the game will default to swapping rather than switching to the full one in the main inventory.&amp;#160; You will have to do a bit of juggling to get the empty one out of the prepared slot before you can take advantage of the ability to instantly switch to the full one. [[User:Tormuse|Tormuse]] 10:26, February 6 2012 (GMT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second part of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;juggler lets &lt;/del&gt;you switch between the common weapons in your inventory instantly.&amp;#160; This means that you don't have to have your second weapon in your prepared slot if it's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 common &lt;/del&gt;weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Combat Knife, Pistol, Shotgun, Combat Shotgun, Double Shotgun, Rocket Launcher, Chaingun, or Plasma Rifle) or the chainsaw or BFG9000&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This means that you can have a ammo box in the prepared slot and still take advantage of the Juggler bonus by using the quick keys.&amp;#160; One very useful thing this does is that it allows you to get the common weapon upgrades -- combat knife to chainsaw, shotgun to combat shotgun and/or double shotgun, chaingun to plasma rifle, and anything to BFG9000 (on bosses) ready faster.&amp;#160; If you have Juggler before getting to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Chained Court, you can pick the chainsaw up, swap it to the prepared slot, then quickkey swap another weapon in your main weapon slot.&amp;#160; You just picked up the chainsaw and readied it and another weapon all in 1 second and still have it ready to tear monsters apart at any time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second part of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Juggler allows &lt;/ins&gt;you switch between the common weapons in your inventory instantly.&amp;#160; This means that you don't have to have your second weapon in your prepared slot if it's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard [[Weapons#Melee Weapons|melee]] or [[Weapons#Ranged Weapons|ranged]] &lt;/ins&gt;weapons. This means that you can have a ammo box in the prepared slot and still take advantage of the Juggler bonus by using the quick keys.&amp;#160; One very useful thing this does is that it allows you to get the common weapon upgrades -- combat knife to chainsaw, shotgun to combat shotgun and/or double shotgun, chaingun to plasma rifle, and anything to BFG9000 (on bosses) ready faster.&amp;#160; If you have Juggler before getting to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[The &lt;/ins&gt;Chained Court&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, you can pick the chainsaw up, swap it to the prepared slot, then quickkey swap another weapon in your main weapon slot.&amp;#160; You just picked up the chainsaw and readied it and another weapon all in 1 second and still have it ready to tear monsters apart at any time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What's really awesome is that Juggler will work with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Assemblies too!&amp;#160; Chainswords&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;High Power Weapons&lt;/del&gt;, and other assembled items can be swapped by using the quickkey for the base item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What's really awesome is that Juggler will work with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[assemblies]]. [[Chainsword]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[high power weapon]]&lt;/ins&gt;, and other assembled items can be swapped by using the quickkey for the base item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Juggler, you can equip and use several different weapons in a row without worrying about reloading in the middle of combat or spending time switching weapons.&amp;#160; It works well against pain elementals and the swarms of lost souls they can produce.&amp;#160; Start with a room clearing weapon -- the double shotgun (or any shotgun really, but the double shotgun's wide spread make it work well).&amp;#160; Fire it, then switch to a rapid fire weapon (like the chaingun, or, better, the plasma rifle).&amp;#160; A prepared melee weapon can be used to take care of any lost souls that actually reach you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Juggler, you can equip and use several different weapons in a row without worrying about reloading in the middle of combat or spending time switching weapons.&amp;#160; It works well against pain elementals and the swarms of lost souls they can produce.&amp;#160; Start with a room clearing weapon -- the double shotgun (or any shotgun really, but the double shotgun's wide spread make it work well).&amp;#160; Fire it, then switch to a rapid fire weapon (like the chaingun, or, better, the plasma rifle).&amp;#160; A prepared melee weapon can be used to take care of any lost souls that actually reach you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a convienence factor, the juggler skill lets you attack with a melee weapon if you have it in the prepared slot (so you don't have to keep switching back and forth manually), although manual switching will still be required if you plan on having an non-melee exotic or unique on deck in the prepared slot for instant switching. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a convienence factor, the juggler skill lets you attack with a melee weapon if you have it in the prepared slot (so you don't have to keep switching back and forth manually), although manual switching will still be required if you plan on having an non-melee exotic or unique on deck in the prepared slot for instant switching.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact &lt;/ins&gt;that Juggler &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;automatically uses &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee weapon &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prepared slot doesn&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually have an advantage unless &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;happen &lt;/ins&gt;to have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unique melee &lt;/ins&gt;weapon, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since &lt;/ins&gt;you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instantly &lt;/ins&gt;switch to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat knives and chainsaws anyway&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; It does have a use &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helping achieve medals and badges &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require fists only&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since&lt;/ins&gt;, for example, if you have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chainsaw in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prepared slot &lt;/ins&gt;while your hands &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are empty &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you have Juggler trait&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you will do Chainsaw damage &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your enemies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the game will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consider them fist kills&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This makes fist-only challenges &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot easier! [[User:Tormuse|Tormuse]] 10:26, February 6 2012 (GMT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are a few points that make Juggler flexible and a viable option on most builds.&amp;#160; &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first is &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's available as early as level 2 no matter what class you pick, since it only requires 1 point in Finesse.&amp;#160; The second is that only two master traits block Finesse, and therefore block &lt;/del&gt;Juggler&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: Army of the Dead and Entrenchment.&amp;#160; Therefore, juggler is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nice complement that allows you to access most of the tools you need when you need them, without letting the monsters get a turn. [[User:shark20061|shark20061]] 20:32, February 2 2012 (GMT)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The ability to switch weapons instantly might seem minor at first glance, but it can be a lifesaver, or at least an ammo saver, &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any game.&amp;#160; Depending on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;situation, you may want to use a shotgun to knock something back or spray a group of small enemies, or you might want to use a plasma gun to get something big dead fast, (such as an Arch-Vile) or you might want to use a chaingun for some precision shooting that isn&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serious enough to warrant a plasma gun, (such as a Demon next to a barrel that &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't want to blow up since it might destroy useful items) or a rocket launcher to disperse large groups of enemies.&amp;#160; Being able to switch rapidly and repeatedly in the middle of a battle can be essential in order &lt;/del&gt;to have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the right weapon out at the right second, especially if you empty &lt;/del&gt;a weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and it would be too dangerous to take the time to reload.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The benefits are limited somewhat by the fact that you only get instant switching with the most basic (numbered) weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so it's beneficial to make assemblies with them so &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have decently powerful weapons to juggle.&amp;#160; You &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include one exotic/unique weapon in your jugglable line-up if you keep it in your prepared slot when you're not using it.&amp;#160; (since Juggler allows instant swapping)&amp;#160; Just remember to swap the exotic/unique back into the prepared slot when you want to &lt;/del&gt;switch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your basic weapons&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An additional benefit introduced &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version 0.9.9.5 is the fact &lt;/del&gt;that, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you have multiple of one kind of weapon in your main inventory&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using the number keys to select your basic weapons now selects the one with the most ammo.&amp;#160; (In previous versions, it would select the one with the *least* ammo which would mean you would frequently pull out empty weapons which was as useless as it was frustrating)&amp;#160; This means you can now&lt;/del&gt;, for example, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have multiple Chainguns in your inventory and &lt;/del&gt;if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;empty one, instead of taking 2.5 seconds to reload, you can instantaneously switch to the next one and keep firing without a break!&amp;#160; In order to take advantage of this strategy, there are a couple of things to remember:&amp;#160; Using my above example with the Chainguns, after emptying one of them, you would &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to first pull out &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different weapon, say a shotgun by pressing 3, before pressing 6 to pull out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full Chaingun.&amp;#160; This is because pressing 6 &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you're wielding the Chaingun produces the message &amp;quot;you already have the chaingun in &lt;/del&gt;your hands&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nothing happens.&amp;#160; The additional step of pulling out the shotgun is also instantaneous&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though, so it doesn't really impact gameplay.&amp;#160; The other thing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remember is that if the empty Chaingun is in the prepared slot&lt;/del&gt;, the game will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;default to swapping rather than switching to the full one in the main inventory&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You will have to do &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit of juggling to get the empty one out of the prepared slot before you can take advantage of the ability to instantly switch to the full one.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fact &lt;/del&gt;that Juggler &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatically uses &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;melee weapon in the prepared slot doesn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t usually have an advantage unless &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happen to have a unique melee weapon&lt;/del&gt;, since &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can instantly switch to combat knives and chainsaws anyway&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It does have a use in helping achieve medals and badges &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;require fists &lt;/del&gt;only, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though, since, for example, if you have a Chainsaw in the prepared slot while your hands are empty &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you have &lt;/del&gt;Juggler &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trait, you will do Chainsaw damage to your enemies, but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game will consider them fist kills.&amp;#160; This makes fist-only challenges a lot easier! &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;User:Tormuse|Tormuse&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10:26&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;February 6 2012 (GMT)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are a few points &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;Juggler &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flexible and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;viable option on most builds.&amp;#160; The first is that it&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s available as early as level 2 no matter what class &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick&lt;/ins&gt;, since &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it only requires 1 point in [[Finesse]]&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The second is &lt;/ins&gt;that only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two master traits block Finesse&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;therefore block &lt;/ins&gt;Juggler&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: [[Army of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dead]] and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Entrenchment&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Therefore&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;juggler is a nice complement that allows you to access most of the tools you need when you need them, without letting the monsters get a turn.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=1805&amp;oldid=prev</id>
		<title>Game Hunter: added contest entries</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Juggler&amp;diff=1805&amp;oldid=prev"/>
				<updated>2012-02-14T15:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;added contest entries&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''General'''&lt;br /&gt;
&lt;br /&gt;
If you're like me and like to carry several different weapons at once, Juggler can really come in handy.  Juggler has 2 main parts, each with their own benefits.&lt;br /&gt;
&lt;br /&gt;
First, Juggler lets you use swap your current weapon with your prepared one instantly.  Normally, this would take 8/10 a second of time, which means that you can switch from your long range plasma rifle to your close range double shotgun if a monster suddenly appears next to you, without letting it get a free hit.  Very useful against Lost Souls, as they almost always get free turns since they are so fast.  This also means that swapping weapons this way (or by quickkey) no longer counts as a turn, which can save precious timewhen going for Icarus Cross medals or when under the effects of berserk, invulnerability, envirosuit packs, or light amp, which have durations in turns (if it takes less than 0.1 seconds to do, it doesn't use up a turn).&lt;br /&gt;
&lt;br /&gt;
The second part of juggler lets you switch between the common weapons in your inventory instantly.  This means that you don't have to have your second weapon in your prepared slot if it's one of the 8 common weapons (Combat Knife, Pistol, Shotgun, Combat Shotgun, Double Shotgun, Rocket Launcher, Chaingun, or Plasma Rifle) or the chainsaw or BFG9000.  This means that you can have a ammo box in the prepared slot and still take advantage of the Juggler bonus by using the quick keys.  One very useful thing this does is that it allows you to get the common weapon upgrades -- combat knife to chainsaw, shotgun to combat shotgun and/or double shotgun, chaingun to plasma rifle, and anything to BFG9000 (on bosses) ready faster.  If you have Juggler before getting to the Chained Court, you can pick the chainsaw up, swap it to the prepared slot, then quickkey swap another weapon in your main weapon slot.  You just picked up the chainsaw and readied it and another weapon all in 1 second and still have it ready to tear monsters apart at any time.&lt;br /&gt;
What's really awesome is that Juggler will work with Assemblies too!  Chainswords, High Power Weapons, and other assembled items can be swapped by using the quickkey for the base item.&lt;br /&gt;
&lt;br /&gt;
With Juggler, you can equip and use several different weapons in a row without worrying about reloading in the middle of combat or spending time switching weapons.  It works well against pain elementals and the swarms of lost souls they can produce.  Start with a room clearing weapon -- the double shotgun (or any shotgun really, but the double shotgun's wide spread make it work well).  Fire it, then switch to a rapid fire weapon (like the chaingun, or, better, the plasma rifle).  A prepared melee weapon can be used to take care of any lost souls that actually reach you.&lt;br /&gt;
&lt;br /&gt;
As a convienence factor, the juggler skill lets you attack with a melee weapon if you have it in the prepared slot (so you don't have to keep switching back and forth manually), although manual switching will still be required if you plan on having an non-melee exotic or unique on deck in the prepared slot for instant switching.  &lt;br /&gt;
&lt;br /&gt;
There are a few points that make Juggler flexible and a viable option on most builds.  The first is that it's available as early as level 2 no matter what class you pick, since it only requires 1 point in Finesse.  The second is that only two master traits block Finesse, and therefore block Juggler: Army of the Dead and Entrenchment.  Therefore, juggler is a nice complement that allows you to access most of the tools you need when you need them, without letting the monsters get a turn. [[User:shark20061|shark20061]] 20:32, February 2 2012 (GMT)&lt;br /&gt;
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The ability to switch weapons instantly might seem minor at first glance, but it can be a lifesaver, or at least an ammo saver, in any game.  Depending on the situation, you may want to use a shotgun to knock something back or spray a group of small enemies, or you might want to use a plasma gun to get something big dead fast, (such as an Arch-Vile) or you might want to use a chaingun for some precision shooting that isn't serious enough to warrant a plasma gun, (such as a Demon next to a barrel that you don't want to blow up since it might destroy useful items) or a rocket launcher to disperse large groups of enemies.  Being able to switch rapidly and repeatedly in the middle of a battle can be essential in order to have the right weapon out at the right second, especially if you empty a weapon and it would be too dangerous to take the time to reload.&lt;br /&gt;
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The benefits are limited somewhat by the fact that you only get instant switching with the most basic (numbered) weapons, so it's beneficial to make assemblies with them so you have decently powerful weapons to juggle.  You can include one exotic/unique weapon in your jugglable line-up if you keep it in your prepared slot when you're not using it.  (since Juggler allows instant swapping)  Just remember to swap the exotic/unique back into the prepared slot when you want to switch back to your basic weapons.&lt;br /&gt;
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An additional benefit introduced in version 0.9.9.5 is the fact that, if you have multiple of one kind of weapon in your main inventory, using the number keys to select your basic weapons now selects the one with the most ammo.  (In previous versions, it would select the one with the *least* ammo which would mean you would frequently pull out empty weapons which was as useless as it was frustrating)  This means you can now, for example, have multiple Chainguns in your inventory and if you empty one, instead of taking 2.5 seconds to reload, you can instantaneously switch to the next one and keep firing without a break!  In order to take advantage of this strategy, there are a couple of things to remember:  Using my above example with the Chainguns, after emptying one of them, you would have to first pull out a different weapon, say a shotgun by pressing 3, before pressing 6 to pull out the full Chaingun.  This is because pressing 6 while you're wielding the Chaingun produces the message &amp;quot;you already have the chaingun in your hands&amp;quot; and nothing happens.  The additional step of pulling out the shotgun is also instantaneous, though, so it doesn't really impact gameplay.  The other thing to remember is that if the empty Chaingun is in the prepared slot, the game will default to swapping rather than switching to the full one in the main inventory.  You will have to do a bit of juggling to get the empty one out of the prepared slot before you can take advantage of the ability to instantly switch to the full one.&lt;br /&gt;
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The fact that Juggler automatically uses a melee weapon in the prepared slot doesn't usually have an advantage unless you happen to have a unique melee weapon, since you can instantly switch to combat knives and chainsaws anyway.  It does have a use in helping achieve medals and badges that require fists only, though, since, for example, if you have a Chainsaw in the prepared slot while your hands are empty and you have Juggler trait, you will do Chainsaw damage to your enemies, but the game will consider them fist kills.  This makes fist-only challenges a lot easier! [[User:Tormuse|Tormuse]] 10:26, February 6 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

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