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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AFrag_Shotgun</id>
		<title>Strategy:Frag Shotgun - Revision history</title>
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		<updated>2026-05-30T04:05:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=4013&amp;oldid=prev</id>
		<title>Omega Tyrant at 18:52, 27 April 2026</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=4013&amp;oldid=prev"/>
				<updated>2026-04-27T18:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:52, 27 April 2026&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==0.9.9.7==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==0.9.9.7==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being one of only two Unique [[Shotgun Types|shotguns]] in the game, the&amp;#160; Frag Shotgun is astonishingly awful. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. [[Damage]]-wise it is lackluster, being only as strong as an unmodified [[Combat shotgun]] and [[Assault shotgun]], and its clip is smaller too (it can only fire 4 shots, while the Combat + [[Tactical shotgun]] have 5 and the Assault has 6, while they can also be expanded with bulk mods). Unlike those shotguns, the Frag Shotgun reloads its clip entirely rather than only shell at a time, but the severe 2.5 second reload time will screw you over if you empty its clip in the middle of a fight without having [[Strategy:Shottyman|Shottyman]] or an equipped [[10mm ammo chain]]. Its crippling drawback though comes with its atrocious 1.5 firing [[speed]], making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire its shells faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, nevermind making it completely unviable in open combat when it'll leave you very vulnerable to getting attacked twice by enemies even with [[Strategy:Finesse|Finesse]] investment, the severity of which is compounded farther by its aforementioned abysmal 2.5 second reload, especially as it's too weak to reliably kill any enemy bigger than a [[Pinky]] with its 4 shot clip. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't even be modded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being one of only two Unique [[Shotgun Types|shotguns]] in the game, the&amp;#160; Frag Shotgun is astonishingly awful. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. [[Damage]]-wise it is lackluster, being only as strong as an unmodified [[Combat shotgun]] and [[Assault shotgun]], and its clip is smaller too (it can only fire 4 shots, while the Combat + [[Tactical shotgun]] have 5 and the Assault has 6, while they can also be expanded with bulk mods). Unlike those shotguns, the Frag Shotgun reloads its clip entirely rather than only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;shell at a time, but the severe 2.5 second reload time will screw you over if you empty its clip in the middle of a fight without having [[Strategy:Shottyman|Shottyman]] or an equipped [[10mm ammo chain]]. Its crippling drawback though comes with its atrocious 1.5 firing [[speed]], making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire its shells faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, nevermind making it completely unviable in open combat when it'll leave you very vulnerable to getting attacked twice by enemies even with [[Strategy:Finesse|Finesse]] investment, the severity of which is compounded farther by its aforementioned abysmal 2.5 second reload, especially as it's too weak to reliably kill any enemy bigger than a [[Pinky]] with its 4 shot clip. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't even be modded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its pure statistical abilities, the Frag Shotgun's gimmick and supposed saving grace is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; [[Rocket Launcher]]s synergize well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the [[BFG 9000]] and/or a [[Plasma shotgun]] they found. [[Pistol]]s and [[Chaingun]]s are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. You're much better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the actually usable Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its pure statistical abilities, the Frag Shotgun's gimmick and supposed saving grace is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; [[Rocket Launcher]]s synergize well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the [[BFG 9000]] and/or a [[Plasma shotgun]] they found. [[Pistol]]s and [[Chaingun]]s are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. You're much better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the actually usable Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=4010&amp;oldid=prev</id>
		<title>Omega Tyrant at 20:20, 22 March 2026</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=4010&amp;oldid=prev"/>
				<updated>2026-03-22T20:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:20, 22 March 2026&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==0.9.9.8==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==0.9.9.8==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Frag Shotgun was buffed to consume only 2 bullets per shot, rather than the 4 bullets it consumed previously, doubling its ammo efficiency and effective clip size. Unfortunately, its atrocious stats were not buffed at all, particularly still retaining that unusably bad 1.5 second firing time, so everything said about its combat prowess and how grossly outclassed it is by other shotguns still applies, making the Frag Shotgun still worthless except for the very rare scenario where you're playing a Shotgun build that comes across a severe shell shortage and actually find this weapon (which, since it has a [[Item Generation|minimum spawning depth of floor 15 and spawning weight of 1]], you'll almost never find it anyway). Well, it did get one other buff by [[Technician]]s now being able to mod it with a single mod or basic [[assembly]] (which means it can be used for the [[Plasmatic shrapnel]] assembly), but again, when other moddable shotguns outclass the Frag Shotgun before they're even modded, and you're going to need more than a single [[Technical mod]] to get its fire speed just to the base 1 second, this hardly helps it. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:07, 13 January 2025 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Frag Shotgun was buffed to consume only 2 bullets per shot, rather than the 4 bullets it consumed previously, doubling its ammo efficiency and effective clip size. Unfortunately, its atrocious stats were not buffed at all, particularly still retaining that unusably bad 1.5 second firing time, so everything said about its combat prowess and how grossly outclassed it is by other shotguns still applies, making the Frag Shotgun still worthless except for the very rare scenario where you're playing a Shotgun build that comes across a severe shell shortage and actually find this weapon (which, since it has a [[Item Generation|minimum spawning depth of floor 15 and spawning weight of 1]], you'll almost never find it anyway). Well, it did get one other buff by [[Technician]]s now being able to mod it with a single mod or basic [[assembly]] (which means it can be used for the [[Plasmatic shrapnel]] assembly), but again, when other moddable shotguns outclass the Frag Shotgun before they're even modded, and you're going to need more than a single [[Technical mod]] to get its fire speed just to the base 1 second, this hardly helps it. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:07, 13 January 2025 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==0.10.0==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Frag Shotgun was buffed again, this time much more meaningfully; instead of that unusably bad 1.5 second firing time, it was completely reversed to 0.5 seconds, making it a very fast shooting shotgun that can fire faster than even a triple T-modded Assault or Plasma Shotgun, not only making a much more usable weapon but it also has a legitimate combat niche to it now over other shotguns rather than just being a means to utilize another ammo source. It can additionally spawn much sooner, having a minimum depth of 10 instead of 15, and was made less stupidly rare, with its spawning rate being bumped from 1 to 3. However, its damage was nerfed to 6d3 to compensate, and without many [[Strategy:Son of a Bitch|Son of a Bitch]] levels, it can struggle to inflict [[knockback]] at edge of vision, though with its firing speed, nothing should get through it when corner shooting regardless of traits unless an enemy can survive all 8 shots in your clip and you don't have any Reloader nor an Ammochain box equipped. I haven't actually gotten to try out the new Frag Shotgun yet, so I can't write any more comprehensive strategy for it at the moment, but I thought I should acknowledge here how different it now is compared to prior versions and so those old strategy posts I made about it won't apply if you're playing 0.10 or any newer version beyond it. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 20:20, 22 March 2026 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=3735&amp;oldid=prev</id>
		<title>Omega Tyrant at 09:07, 13 January 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=3735&amp;oldid=prev"/>
				<updated>2025-01-13T09:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:07, 13 January 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One &lt;/del&gt;of only two Unique shotguns in the game, the&amp;#160; Frag Shotgun is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very underwhelming&lt;/del&gt;. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;Combat and Assault &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shotgun&lt;/del&gt;, and its clip is smaller too (it can only fire 4 shots, while the Combat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;Tactical have 5 and the Assault has 6, while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the latter two &lt;/del&gt;can also be expanded with bulk mods). Its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big &lt;/del&gt;drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out &lt;/del&gt;faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;general, leaving &lt;/del&gt;you very vulnerable to getting attacked twice by enemies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while you're at a standstill&amp;#160; &lt;/del&gt;even with Finesse investment. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==0.9.9.7==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite being one &lt;/ins&gt;of only two Unique &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Shotgun Types|&lt;/ins&gt;shotguns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in the game, the&amp;#160; Frag Shotgun is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;astonishingly awful&lt;/ins&gt;. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;-wise it is lackluster, being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;as strong as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an unmodified [[&lt;/ins&gt;Combat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shotgun]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Assault &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shotgun]]&lt;/ins&gt;, and its clip is smaller too (it can only fire 4 shots, while the Combat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+ [[&lt;/ins&gt;Tactical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shotgun]] &lt;/ins&gt;have 5 and the Assault has 6, while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;can also be expanded with bulk mods)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Unlike those shotguns, the Frag Shotgun reloads its clip entirely rather than only shell at a time, but the severe 2.5 second reload time will screw you over if you empty its clip in the middle of a fight without having [[Strategy:Shottyman|Shottyman]] or an equipped [[10mm ammo chain]]&lt;/ins&gt;. Its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crippling &lt;/ins&gt;drawback though comes with its atrocious 1.5 firing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;speed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its shells &lt;/ins&gt;faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nevermind making it completely unviable &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open combat when it'll leave &lt;/ins&gt;you very vulnerable to getting attacked twice by enemies even with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:&lt;/ins&gt;Finesse&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Finesse]] &lt;/ins&gt;investment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the severity of which is compounded farther by its aforementioned abysmal 2.5 second reload, especially as it's too weak to reliably kill any enemy bigger than a [[Pinky]] with its 4 shot clip&lt;/ins&gt;. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;be modded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its statistical abilities, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;gimmick is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Launchers synergise &lt;/del&gt;well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BFG9000 &lt;/del&gt;and/or a Plasma &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shotgun &lt;/del&gt;they found. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pistols &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chainguns &lt;/del&gt;are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So you&lt;/del&gt;'re better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better &lt;/del&gt;Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pure &lt;/ins&gt;statistical abilities, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Frag Shotgun's &lt;/ins&gt;gimmick &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and supposed saving grace &lt;/ins&gt;is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Rocket &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Launcher]]s synergize &lt;/ins&gt;well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFG 9000]] &lt;/ins&gt;and/or a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Plasma &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shotgun]] &lt;/ins&gt;they found. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Pistol]]s &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Chaingun]]s &lt;/ins&gt;are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/ins&gt;'re &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/ins&gt;better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually usable &lt;/ins&gt;Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're playing Angel of Shotgunnery, and thus can't use other weapons nor non-shell ammunition unless you're lucky enough to find a Plasma Shotgun, it might have a niche of lugging it around and a stack of bullets for an emergency, but proper stockpiling of shells should see you through any shell drought you might come across, and you can farm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sergeants &lt;/del&gt;near &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archviles &lt;/del&gt;for shells anyway if you find yourself running low.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're playing Angel of Shotgunnery, and thus can't use other weapons nor non-shell ammunition unless you're lucky enough to find a Plasma Shotgun, it might have a niche of lugging it around and a stack of bullets for an emergency, but proper stockpiling of shells should see you through any shell drought you might come across, and you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/ins&gt;farm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Sergeant]]s &lt;/ins&gt;near &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Archvile]]s &lt;/ins&gt;for shells anyway if you find yourself running low.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So in conclusion, this is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;outclassed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-at-best &lt;/del&gt;shotgun whose lone potential niche of using bullets for shell preservation usually isn't worthwhile under normal conditions and with proper planning otherwise. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 08:25, 4 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So in conclusion, this is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a terribly &lt;/ins&gt;outclassed shotgun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;whose lone potential niche of using bullets for shell preservation usually isn't worthwhile under normal conditions and with proper planning otherwise. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 08:25, 4 April 2017 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==0.9.9.8==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Frag Shotgun was buffed to consume only 2 bullets per shot, rather than the 4 bullets it consumed previously, doubling its ammo efficiency and effective clip size. Unfortunately, its atrocious stats were not buffed at all, particularly still retaining that unusably bad 1.5 second firing time, so everything said about its combat prowess and how grossly outclassed it is by other shotguns still applies, making the Frag Shotgun still worthless except for the very rare scenario where you're playing a Shotgun build that comes across a severe shell shortage and actually find this weapon (which, since it has a [[Item Generation|minimum spawning depth of floor 15 and spawning weight of 1]], you'll almost never find it anyway). Well, it did get one other buff by [[Technician]]s now being able to mod it with a single mod or basic [[assembly]] (which means it can be used for the [[Plasmatic shrapnel]] assembly), but again, when other moddable shotguns outclass the Frag Shotgun before they're even modded, and you're going to need more than a single [[Technical mod]] to get its fire speed just to the base 1 second, this hardly helps it. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:07, 13 January 2025 &lt;/ins&gt;(UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2964&amp;oldid=prev</id>
		<title>Omega Tyrant at 16:13, 10 April 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2964&amp;oldid=prev"/>
				<updated>2017-04-10T16:13:36Z</updated>
		
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:13, 10 April 2017&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of only two Unique shotguns in the game, the&amp;#160; Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you vulnerable to getting attacked twice by enemies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with greater than 100% speed &lt;/del&gt;while you're at a standstill. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of only two Unique shotguns in the game, the&amp;#160; Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very &lt;/ins&gt;vulnerable to getting attacked twice by enemies while you're at a standstill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; even with Finesse investment&lt;/ins&gt;. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its statistical abilities, its gimmick is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket Launchers synergise well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the BFG9000 and/or a Plasma Shotgun they found. Pistols and Chainguns are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. So you're better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the better Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its statistical abilities, its gimmick is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket Launchers synergise well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the BFG9000 and/or a Plasma Shotgun they found. Pistols and Chainguns are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. So you're better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the better Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2939&amp;oldid=prev</id>
		<title>Omega Tyrant at 07:04, 8 April 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2939&amp;oldid=prev"/>
				<updated>2017-04-08T07:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:04, 8 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of only two Unique shotguns in the game, the&amp;#160; Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you vulnerable to getting attacked twice by enemies with greater than 100% speed while you're at a standstill. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of only two Unique shotguns in the game, the&amp;#160; Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you vulnerable to getting attacked twice by enemies with greater than 100% speed while you're at a standstill. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2928&amp;oldid=prev</id>
		<title>Omega Tyrant at 10:51, 4 April 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2928&amp;oldid=prev"/>
				<updated>2017-04-04T10:51:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:51, 4 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of only two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique &lt;/del&gt;shotguns in the game, the&amp;#160; Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you vulnerable to getting attacked twice by enemies with greater than 100% speed while you're at a standstill. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of only two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unique &lt;/ins&gt;shotguns in the game, the&amp;#160; Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you vulnerable to getting attacked twice by enemies with greater than 100% speed while you're at a standstill. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its statistical abilities, its gimmick is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket Launchers synergise well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the BFG9000 and/or a Plasma Shotgun they found. Pistols and Chainguns are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. So you're better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the better Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of its statistical abilities, its gimmick is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket Launchers synergise well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the BFG9000 and/or a Plasma Shotgun they found. Pistols and Chainguns are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. So you're better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the better Shotguns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2927&amp;oldid=prev</id>
		<title>Omega Tyrant: Created page with &quot;One of only two unique shotguns in the game, the  Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to fo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Frag_Shotgun&amp;diff=2927&amp;oldid=prev"/>
				<updated>2017-04-04T08:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;One of only two unique shotguns in the game, the  Frag Shotgun is very underwhelming. It&amp;#039;s a shotgun with a clip, so you can fire off multiple shots before reloading (up to fo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One of only two unique shotguns in the game, the  Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you vulnerable to getting attacked twice by enemies with greater than 100% speed while you're at a standstill. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.&lt;br /&gt;
&lt;br /&gt;
Outside of its statistical abilities, its gimmick is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket Launchers synergise well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the BFG9000 and/or a Plasma Shotgun they found. Pistols and Chainguns are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. So you're better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the better Shotguns.&lt;br /&gt;
&lt;br /&gt;
If you're playing Angel of Shotgunnery, and thus can't use other weapons nor non-shell ammunition unless you're lucky enough to find a Plasma Shotgun, it might have a niche of lugging it around and a stack of bullets for an emergency, but proper stockpiling of shells should see you through any shell drought you might come across, and you can farm Sergeants near Archviles for shells anyway if you find yourself running low.&lt;br /&gt;
&lt;br /&gt;
So in conclusion, this is an outclassed-at-best shotgun whose lone potential niche of using bullets for shell preservation usually isn't worthwhile under normal conditions and with proper planning otherwise. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 08:25, 4 April 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

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