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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ADodging</id>
		<title>Strategy:Dodging - Revision history</title>
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		<updated>2026-04-11T12:08:42Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Dodging&amp;diff=2174&amp;oldid=prev</id>
		<title>GinDiamond: spelling edit</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Dodging&amp;diff=2174&amp;oldid=prev"/>
				<updated>2012-10-14T17:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;spelling edit&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:31, 14 October 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The closer you get to the enemy, the less chance you have of dodging that attack (excluding [[Dodgemaster]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The closer you get to the enemy, the less chance you have of dodging that attack (excluding [[Dodgemaster]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conversely, the farther away you are from the enemy, the better chance you have of dodging that attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Conversely, the farther away you are from the enemy, the better chance you have of dodging that attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* It is impossible to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doge &lt;/del&gt;a spread attack from a shotgun of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* It is impossible to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dodge &lt;/ins&gt;a spread attack from a shotgun of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is a strange &amp;quot;bug&amp;quot; in this game that occurs when you have a very fast move speed. For instance, if your move speed is 0.3 seconds, it is possible to miss a ranged [[Arch-vile]] attack by 3 tiles, completely missing the splash.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is a strange &amp;quot;bug&amp;quot; in this game that occurs when you have a very fast move speed. For instance, if your move speed is 0.3 seconds, it is possible to miss a ranged [[Arch-vile]] attack by 3 tiles, completely missing the splash.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GinDiamond</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Dodging&amp;diff=2173&amp;oldid=prev</id>
		<title>GinDiamond: edited spelling</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Dodging&amp;diff=2173&amp;oldid=prev"/>
				<updated>2012-10-14T17:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;edited spelling&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:29, 14 October 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Generally, the faster your move speed is, the better chance of dodging is.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Generally, the faster your move speed is, the better chance of dodging is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dodge bonus is capped at 95%. However, if you have the [[Dodgemaster]] trait, you will dodge at least the first projectile of the attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dodge bonus is capped at 95%. However, if you have the [[Dodgemaster]] trait, you will dodge at least the first projectile of the attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(if &lt;/del&gt;your move speed is extremely slow, such as if you are wearing a very heavy armor or boots, it may seem that you &amp;quot;dodged&amp;quot; the attack but still got hit. This can be seen best with the Cyberdemon. If you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;haved &lt;/del&gt;Dodgemaster, and a very heavy armor on, you might sidestep in anticipation that he will fire at you. If he hits you, its not a bug. It's just that he didn't fire the next turn, but your move speed was so slow that he got an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exta &lt;/del&gt;turn and fired at you during that one.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;your move speed is extremely slow, such as if you are wearing a very heavy armor or boots, it may seem that you &amp;quot;dodged&amp;quot; the attack but still got hit. This can be seen best with the Cyberdemon. If you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;Dodgemaster, and a very heavy armor on, you might sidestep in anticipation that he will fire at you. If he hits you, its not a bug. It's just that he didn't fire the next turn, but your move speed was so slow that he got an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extra &lt;/ins&gt;turn and fired at you during that one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To dodge effectively, make sure you move in a perpendicular motion do the enemy. You can also do the diagonal-sidestep method (constantly using the Home-End-PgUp-PgDn keys to move in a diagonal sidestepping motion) to dodge any attacks that may come at you from unseen enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To dodge effectively, make sure you move in a perpendicular motion do the enemy. You can also do the diagonal-sidestep method (constantly using the Home-End-PgUp-PgDn keys to move in a diagonal sidestepping motion) to dodge any attacks that may come at you from unseen enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GinDiamond</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Dodging&amp;diff=2172&amp;oldid=prev</id>
		<title>GinDiamond: added this new page</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Dodging&amp;diff=2172&amp;oldid=prev"/>
				<updated>2012-10-14T17:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;added this new page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Dodging is simply moving perpendicular (or nearly perpendicular) to a ranged attack in order to get out of the projectile's path and avoid damage by a direct hit. Dodging in this way is not as effective against a ranged attack from an [[Arch-vile]], [[Mancubus]], or a [[Revenant]].&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
&lt;br /&gt;
* The [[hellrunner]] trait adds 15% to your dodge chance (you will be 15% more likely to  doge the attack)&lt;br /&gt;
* Nowadays, as of version 0.9.9.6, the [[Tactical armor]] and [[Tactical boots]] assemblies give you a 10% dodge bonus each.&lt;br /&gt;
* Generally, the faster your move speed is, the better chance of dodging is.&lt;br /&gt;
* Dodge bonus is capped at 95%. However, if you have the [[Dodgemaster]] trait, you will dodge at least the first projectile of the attack.&lt;br /&gt;
(if your move speed is extremely slow, such as if you are wearing a very heavy armor or boots, it may seem that you &amp;quot;dodged&amp;quot; the attack but still got hit. This can be seen best with the Cyberdemon. If you haved Dodgemaster, and a very heavy armor on, you might sidestep in anticipation that he will fire at you. If he hits you, its not a bug. It's just that he didn't fire the next turn, but your move speed was so slow that he got an exta turn and fired at you during that one.)&lt;br /&gt;
&lt;br /&gt;
To dodge effectively, make sure you move in a perpendicular motion do the enemy. You can also do the diagonal-sidestep method (constantly using the Home-End-PgUp-PgDn keys to move in a diagonal sidestepping motion) to dodge any attacks that may come at you from unseen enemies.&lt;br /&gt;
&lt;br /&gt;
More notes:&lt;br /&gt;
&lt;br /&gt;
* The closer you get to the enemy, the less chance you have of dodging that attack (excluding [[Dodgemaster]])&lt;br /&gt;
* Conversely, the farther away you are from the enemy, the better chance you have of dodging that attack.&lt;br /&gt;
* It is impossible to doge a spread attack from a shotgun of any kind.&lt;br /&gt;
* There is a strange &amp;quot;bug&amp;quot; in this game that occurs when you have a very fast move speed. For instance, if your move speed is 0.3 seconds, it is possible to miss a ranged [[Arch-vile]] attack by 3 tiles, completely missing the splash.&lt;/div&gt;</summary>
		<author><name>GinDiamond</name></author>	</entry>

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