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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ACombat_pistol</id>
		<title>Strategy:Combat pistol - Revision history</title>
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		<updated>2026-05-09T12:50:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_pistol&amp;diff=3058&amp;oldid=prev</id>
		<title>Svankensen at 09:05, 21 December 2018</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_pistol&amp;diff=3058&amp;oldid=prev"/>
				<updated>2018-12-21T09:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:05, 21 December 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similarly to basic pistols, this weapon's damage output scales greatly with levels in [[Son of a Gun]] -&amp;#160; 6 DPS at no SoG, 8.75 at SoG1, 13.33 at SoG2 and 22.5 at SoG3. I'm not considering values for [[Dualgunner]] trait - you may play through a whole game without seeing a single combat pistol, let alone two, but if you happen to find one, you can of course use it with any other pistol in your other hand.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similarly to basic pistols, this weapon's damage output scales greatly with levels in [[Son of a Gun]] -&amp;#160; 6 DPS at no SoG, 8.75 at SoG1, 13.33 at SoG2 and 22.5 at SoG3. I'm not considering values for [[Dualgunner]] trait - you may play through a whole game without seeing a single combat pistol, let alone two, but if you happen to find one, you can of course use it with any other pistol in your other hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Compared to [[assemblies|assemblies]] and unique pistols, the combat pistol also has the advantage of being fully moddable, and of being a much better base item than a basic pistol. A single [[power mod]] adds 1.5 damage per shot (compared to 1 for a basic pistol). A [[high power weapon|high power]] combat pistol, a basic assembly requiring only two common mods, creates a 3d5 damage weapon (with 10 bullets in the magazine), that easily outdamages any other pistol. You can go with P3B2-modded combat pistol, for 3d6 damage and whopping 26 bullets in the magazine. And, last but not least, a P-modded [[demolition ammo]] combat pistol leaves you with a &amp;quot;micro-[[micro launcher]]&amp;quot; (would that be &amp;quot;pico launcher&amp;quot;?) that deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5d3 &lt;/del&gt;fire damage in a radius 1 explosion and consumes bullets instead of rockets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Compared to [[assemblies|assemblies]] and unique pistols, the combat pistol also has the advantage of being fully moddable, and of being a much better base item than a basic pistol. A single [[power mod]] adds 1.5 damage per shot (compared to 1 for a basic pistol). A [[high power weapon|high power]] combat pistol, a basic assembly requiring only two common mods, creates a 3d5 damage weapon (with 10 bullets in the magazine), that easily outdamages any other pistol. You can go with P3B2-modded combat pistol, for 3d6 damage and whopping 26 bullets in the magazine. And, last but not least, a P-modded [[demolition ammo]] combat pistol leaves you with a &amp;quot;micro-[[micro launcher]]&amp;quot; (would that be &amp;quot;pico launcher&amp;quot;?) that deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6d2 &lt;/ins&gt;fire damage in a radius 1 explosion and consumes bullets instead of rockets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all pistol builds, a combat pistol is a highly useful weapon. But it's the [[Sharpshooter]] talent that can turn this weapon into a true beast. Thanks to [[Eagle Eye]] 3 (prerequisite for MSs), every single shot has 98% chance to-hit, if you can see the enemy. Even an unmodded combat pistol deals 12 damage per shot - this guarantees [[knockback]] on each and every shot. The P3B2-modded combat pistol deals 21 damage per shot (at SoG3), which one-shots [[lost soul|lost souls]] and three-shots [[revenant|revenants]] even through their 50% bullet resistance. And if you top that with 5 levels in Son of a Gun, you end up with an incredible 230 DPS. With a capacity of 26 bullets, you can kill every single monster, all the way up to a N! [[Spider Mastermind]], with no need to reload even once. Most regular monsters would not even have a chance to act, if your timing is right.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all pistol builds, a combat pistol is a highly useful weapon. But it's the [[Sharpshooter]] talent that can turn this weapon into a true beast. Thanks to [[Eagle Eye]] 3 (prerequisite for MSs), every single shot has 98% chance to-hit, if you can see the enemy. Even an unmodded combat pistol deals 12 damage per shot - this guarantees [[knockback]] on each and every shot. The P3B2-modded combat pistol deals 21 damage per shot (at SoG3), which one-shots [[lost soul|lost souls]] and three-shots [[revenant|revenants]] even through their 50% bullet resistance. And if you top that with 5 levels in Son of a Gun, you end up with an incredible 230 DPS. With a capacity of 26 bullets, you can kill every single monster, all the way up to a N! [[Spider Mastermind]], with no need to reload even once. Most regular monsters would not even have a chance to act, if your timing is right.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Svankensen</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_pistol&amp;diff=3025&amp;oldid=prev</id>
		<title>ZicherCZ: Added basic strategy information.</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_pistol&amp;diff=3025&amp;oldid=prev"/>
				<updated>2017-10-17T15:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Added basic strategy information.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
The [[combat pistol]] is an exotic weapon and a direct upgrade to your feeble starting [[pistol]]. It has better accuracy (+5 vs. +4), deals more damage (3-9 vs. 2-8) and a much larger magazine (15 shots vs. 6). The only drawback comes from a longer reloading time (1.8s vs. 1.2s), and of course, its rarity.&lt;br /&gt;
&lt;br /&gt;
Similarly to basic pistols, this weapon's damage output scales greatly with levels in [[Son of a Gun]] -  6 DPS at no SoG, 8.75 at SoG1, 13.33 at SoG2 and 22.5 at SoG3. I'm not considering values for [[Dualgunner]] trait - you may play through a whole game without seeing a single combat pistol, let alone two, but if you happen to find one, you can of course use it with any other pistol in your other hand.&lt;br /&gt;
&lt;br /&gt;
Compared to [[assemblies|assemblies]] and unique pistols, the combat pistol also has the advantage of being fully moddable, and of being a much better base item than a basic pistol. A single [[power mod]] adds 1.5 damage per shot (compared to 1 for a basic pistol). A [[high power weapon|high power]] combat pistol, a basic assembly requiring only two common mods, creates a 3d5 damage weapon (with 10 bullets in the magazine), that easily outdamages any other pistol. You can go with P3B2-modded combat pistol, for 3d6 damage and whopping 26 bullets in the magazine. And, last but not least, a P-modded [[demolition ammo]] combat pistol leaves you with a &amp;quot;micro-[[micro launcher]]&amp;quot; (would that be &amp;quot;pico launcher&amp;quot;?) that deals 5d3 fire damage in a radius 1 explosion and consumes bullets instead of rockets.&lt;br /&gt;
&lt;br /&gt;
For all pistol builds, a combat pistol is a highly useful weapon. But it's the [[Sharpshooter]] talent that can turn this weapon into a true beast. Thanks to [[Eagle Eye]] 3 (prerequisite for MSs), every single shot has 98% chance to-hit, if you can see the enemy. Even an unmodded combat pistol deals 12 damage per shot - this guarantees [[knockback]] on each and every shot. The P3B2-modded combat pistol deals 21 damage per shot (at SoG3), which one-shots [[lost soul|lost souls]] and three-shots [[revenant|revenants]] even through their 50% bullet resistance. And if you top that with 5 levels in Son of a Gun, you end up with an incredible 230 DPS. With a capacity of 26 bullets, you can kill every single monster, all the way up to a N! [[Spider Mastermind]], with no need to reload even once. Most regular monsters would not even have a chance to act, if your timing is right.&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

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