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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ACombat_knife</id>
		<title>Strategy:Combat knife - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ACombat_knife"/>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;action=history"/>
		<updated>2026-04-11T22:46:42Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=1436&amp;oldid=prev</id>
		<title>Game Hunter: using assembly link</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=1436&amp;oldid=prev"/>
				<updated>2011-10-14T14:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;using assembly link&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:00, 14 October 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Strongman Silver/Gold (Same as above, though the Gold requires playing on HMP)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Strongman Silver/Gold (Same as above, though the Gold requires playing on HMP)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As mentioned in the [[Strategy:Fists|fists' strategy section]], the restrictions of these achievements are only that you have to be holding the knife whenever an enemy dies, meaning you can still freely use weapons for non-lethal means. However, since you can assemble a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;chainsword&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;under these conditions, there's little reason to risk damaging enemies with anything but.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As mentioned in the [[Strategy:Fists|fists' strategy section]], the restrictions of these achievements are only that you have to be holding the knife whenever an enemy dies, meaning you can still freely use weapons for non-lethal means. However, since you can assemble a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{assembly link|&lt;/ins&gt;chainsword&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;under these conditions, there's little reason to risk damaging enemies with anything but.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat knives' alternate fire, the throw, is only a practical ranged weapon in Angel of Berserk and knife-only games. In these cases, however, it is considered a reasonable use of your inventory to carry around extra knives for utility purposes. Destroying barrels when you can't use ranged weapons is best done with a thrown knife, for example, and it couldn't hurt to pitch a shot at a [[demon]] as it approaches (at least before you get a chainsaw). Some enemies tend to wander unless they take a hit, so this will help you lure them into a less open area. To a more radical extent, it is the sole exception of a ranged weapon (since the knife itself is considered melee) in the [[Unholy Cathedral]], and can be used there if you're well-prepared to spend some time doing so. [[User:Game Hunter|Game Hunter]] 18:51, 4 August 2011 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat knives' alternate fire, the throw, is only a practical ranged weapon in Angel of Berserk and knife-only games. In these cases, however, it is considered a reasonable use of your inventory to carry around extra knives for utility purposes. Destroying barrels when you can't use ranged weapons is best done with a thrown knife, for example, and it couldn't hurt to pitch a shot at a [[demon]] as it approaches (at least before you get a chainsaw). Some enemies tend to wander unless they take a hit, so this will help you lure them into a less open area. To a more radical extent, it is the sole exception of a ranged weapon (since the knife itself is considered melee) in the [[Unholy Cathedral]], and can be used there if you're well-prepared to spend some time doing so. [[User:Game Hunter|Game Hunter]] 18:51, 4 August 2011 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=980&amp;oldid=prev</id>
		<title>Game Hunter: link typo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=980&amp;oldid=prev"/>
				<updated>2011-08-06T18:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;link typo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:53, 6 August 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''(v.0.9.9.3)'' The combat knife is what all melee players should use before they get to [[The Chained Court]]. You have to start the game with [[fists], yes, but as soon as a knife appears (end of [[Phobos Base Entry]] for berserkers, probably dlvl2 for everything else) you sure as heck better equip it. 2d5 vs. 1d3 simply isn't a contest. Of course, once you get yourself a [[chainsaw]], there's little reason to keep using it as your primary source of damage. It has a little bit extra accuracy, too, in case you happen to need it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''(v.0.9.9.3)'' The combat knife is what all melee players should use before they get to [[The Chained Court]]. You have to start the game with [[fists&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;], yes, but as soon as a knife appears (end of [[Phobos Base Entry]] for berserkers, probably dlvl2 for everything else) you sure as heck better equip it. 2d5 vs. 1d3 simply isn't a contest. Of course, once you get yourself a [[chainsaw]], there's little reason to keep using it as your primary source of damage. It has a little bit extra accuracy, too, in case you happen to need it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat knives are required for the following achievements:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat knives are required for the following achievements:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=977&amp;oldid=prev</id>
		<title>Game Hunter: forgot the switch</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=977&amp;oldid=prev"/>
				<updated>2011-08-05T17:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;forgot the switch&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:41, 5 August 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''(v.0.9.9.3)'' The combat knife is what all melee players should use before they get to [[The Chained Court]]. You have to start the game with [[fists], yes, but as soon as a knife appears (end of [[Phobos Base Entry]] for berserkers, probably dlvl2 for everything else) you sure as heck better equip it. 2d5 vs. 1d3 simply isn't a contest. Of course, once you get yourself a [[chainsaw]], there's little reason to keep using it as your primary source of damage. It has a little bit extra accuracy, too, in case you happen to need it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''(v.0.9.9.3)'' The combat knife is what all melee players should use before they get to [[The Chained Court]]. You have to start the game with [[fists], yes, but as soon as a knife appears (end of [[Phobos Base Entry]] for berserkers, probably dlvl2 for everything else) you sure as heck better equip it. 2d5 vs. 1d3 simply isn't a contest. Of course, once you get yourself a [[chainsaw]], there's little reason to keep using it as your primary source of damage. It has a little bit extra accuracy, too, in case you happen to need it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=972&amp;oldid=prev</id>
		<title>Game Hunter: Created page with &quot;''(v.0.9.9.3)'' The combat knife is what all melee players should use before they get to The Chained Court. You have to start the game with [[fists], yes, but as soon as a kn...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Combat_knife&amp;diff=972&amp;oldid=prev"/>
				<updated>2011-08-04T16:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;(v.0.9.9.3)&amp;#039;&amp;#039; The combat knife is what all melee players should use before they get to &lt;a href=&quot;/wiki/The_Chained_Court&quot; title=&quot;The Chained Court&quot;&gt;The Chained Court&lt;/a&gt;. You have to start the game with [[fists], yes, but as soon as a kn...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''(v.0.9.9.3)'' The combat knife is what all melee players should use before they get to [[The Chained Court]]. You have to start the game with [[fists], yes, but as soon as a knife appears (end of [[Phobos Base Entry]] for berserkers, probably dlvl2 for everything else) you sure as heck better equip it. 2d5 vs. 1d3 simply isn't a contest. Of course, once you get yourself a [[chainsaw]], there's little reason to keep using it as your primary source of damage. It has a little bit extra accuracy, too, in case you happen to need it.&lt;br /&gt;
&lt;br /&gt;
Combat knives are required for the following achievements:&lt;br /&gt;
* Malicious Knives Cross (Everything has to die while equipped with either knives or fists, guess which one you should be using!)&lt;br /&gt;
* Strongman Silver/Gold (Same as above, though the Gold requires playing on HMP)&lt;br /&gt;
&lt;br /&gt;
As mentioned in the [[Strategy:Fists|fists' strategy section]], the restrictions of these achievements are only that you have to be holding the knife whenever an enemy dies, meaning you can still freely use weapons for non-lethal means. However, since you can assemble a [[chainsword]] under these conditions, there's little reason to risk damaging enemies with anything but.&lt;br /&gt;
&lt;br /&gt;
Combat knives' alternate fire, the throw, is only a practical ranged weapon in Angel of Berserk and knife-only games. In these cases, however, it is considered a reasonable use of your inventory to carry around extra knives for utility purposes. Destroying barrels when you can't use ranged weapons is best done with a thrown knife, for example, and it couldn't hurt to pitch a shot at a [[demon]] as it approaches (at least before you get a chainsaw). Some enemies tend to wander unless they take a hit, so this will help you lure them into a less open area. To a more radical extent, it is the sole exception of a ranged weapon (since the knife itself is considered melee) in the [[Unholy Cathedral]], and can be used there if you're well-prepared to spend some time doing so. [[User:Game Hunter|Game Hunter]] 18:51, 4 August 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	</feed>