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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AChainsaw</id>
		<title>Strategy:Chainsaw - Revision history</title>
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		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Chainsaw&amp;action=history"/>
		<updated>2026-04-26T20:06:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Chainsaw&amp;diff=2171&amp;oldid=prev</id>
		<title>Kinitawowi: bulking it up</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Chainsaw&amp;diff=2171&amp;oldid=prev"/>
				<updated>2012-10-10T02:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;bulking it up&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:30, 10 October 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Strongman Bronze (beat the game using any standard melee weapon: the chainsaw is the most powerful in this group)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Strongman Bronze (beat the game using any standard melee weapon: the chainsaw is the most powerful in this group)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using the chainsaw is very straight-forward: equip it and run toward your target. There are no alt-fires or nuances to learn about this weapon, although you'll definitely want to memorize the {{assembly link|double chainsaw}} schematic for special occasions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using the chainsaw is very straight-forward: equip it and run toward your target. There are no alt-fires or nuances to learn about this weapon, although you'll definitely want to memorize the {{assembly link|double chainsaw}} schematic for special occasions&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If you're not Whizkidding, a single [[Bulk mod pack|Bulk mod]] trumps a single [[Power mod pack|Power]] (5d6 for 5-30 avg 17.5 &amp;gt; 4d7 for 4-28 avg 16)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're relying solely on melee and happen to have the chainsaw, it shouldn't take more than two or three hits on most enemies (and less if you're zerked) to get the kill. At the same time, you should try to know what enemies are good to leave be at a distance and what enemies can seriously hurt you during the approach. Most boss enemies (save the [[Arena Master]], though [[The Chained Court|the level itself]] is practically designed for melee) aren't a problem, although a few will rip you to shreds if you don't zerk soon enough. The most hated trio of standard enemies, VMR (Viles, Manucbi, and Revs), are all extremely deadly when you can't afford to attack them from off-screen or the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're relying solely on melee and happen to have the chainsaw, it shouldn't take more than two or three hits on most enemies (and less if you're zerked) to get the kill. At the same time, you should try to know what enemies are good to leave be at a distance and what enemies can seriously hurt you during the approach. Most boss enemies (save the [[Arena Master]], though [[The Chained Court|the level itself]] is practically designed for melee) aren't a problem, although a few will rip you to shreds if you don't zerk soon enough. The most hated trio of standard enemies, VMR (Viles, Manucbi, and Revs), are all extremely deadly when you can't afford to attack them from off-screen or the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the time you'll be relying on [[effects#berserk|berserk]] in order to plow through the hardest parts of the game. When this isn't available, there are a few things to try, like gift-dropping (the act of enticing certain enemies with items placed on the ground), throwing [[combat knife|knives]], or simply [[tactics|running]] toward the enemy. These all work with varied results, and you're better off taking [[Berserker]] and hoping to activate its effect as often as possible. [[User:Game Hunter|Game Hunter]] 18:51, 9 August 2011 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the time you'll be relying on [[effects#berserk|berserk]] in order to plow through the hardest parts of the game. When this isn't available, there are a few things to try, like gift-dropping (the act of enticing certain enemies with items placed on the ground), throwing [[combat knife|knives]], or simply [[tactics|running]] toward the enemy. These all work with varied results, and you're better off taking [[Berserker]] and hoping to activate its effect as often as possible. [[User:Game Hunter|Game Hunter]] 18:51, 9 August 2011 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kinitawowi</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Chainsaw&amp;diff=991&amp;oldid=prev</id>
		<title>Game Hunter: whoops forgot stamp/version</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Chainsaw&amp;diff=991&amp;oldid=prev"/>
				<updated>2011-08-09T16:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;whoops forgot stamp/version&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:51, 9 August 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chainsaw is the staple of any melee game, for two reasons: it is guaranteed on an early floor, and it is the best melee weapon you'll find for a long while. Compared to [[fists]] or a [[combat knife]], this weapon is what starts to make the Angel of Berserk feasible if not outright easy. For just about any melee-based game, you'll be using a chainsaw until you find [[Longinus Spear|something]] [[Azrael's Scythe|better]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''(v 0.9.9.3)'' &lt;/ins&gt;The chainsaw is the staple of any melee game, for two reasons: it is guaranteed on an early floor, and it is the best melee weapon you'll find for a long while. Compared to [[fists]] or a [[combat knife]], this weapon is what starts to make the Angel of Berserk feasible if not outright easy. For just about any melee-based game, you'll be using a chainsaw until you find [[Longinus Spear|something]] [[Azrael's Scythe|better]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chainsaw is a part of the following achievements:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chainsaw is a part of the following achievements:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're relying solely on melee and happen to have the chainsaw, it shouldn't take more than two or three hits on most enemies (and less if you're zerked) to get the kill. At the same time, you should try to know what enemies are good to leave be at a distance and what enemies can seriously hurt you during the approach. Most boss enemies (save the [[Arena Master]], though [[The Chained Court|the level itself]] is practically designed for melee) aren't a problem, although a few will rip you to shreds if you don't zerk soon enough. The most hated trio of standard enemies, VMR (Viles, Manucbi, and Revs), are all extremely deadly when you can't afford to attack them from off-screen or the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you're relying solely on melee and happen to have the chainsaw, it shouldn't take more than two or three hits on most enemies (and less if you're zerked) to get the kill. At the same time, you should try to know what enemies are good to leave be at a distance and what enemies can seriously hurt you during the approach. Most boss enemies (save the [[Arena Master]], though [[The Chained Court|the level itself]] is practically designed for melee) aren't a problem, although a few will rip you to shreds if you don't zerk soon enough. The most hated trio of standard enemies, VMR (Viles, Manucbi, and Revs), are all extremely deadly when you can't afford to attack them from off-screen or the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the time you'll be relying on [[effects#berserk|berserk]] in order to plow through the hardest parts of the game. When this isn't available, there are a few things to try, like gift-dropping (the act of enticing certain enemies with items placed on the ground), throwing [[combat knife|knives]], or simply [[tactics|running]] toward the enemy. These all work with varied results, and you're better off taking [[Berserker]] and hoping to activate its effect as often as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the time you'll be relying on [[effects#berserk|berserk]] in order to plow through the hardest parts of the game. When this isn't available, there are a few things to try, like gift-dropping (the act of enticing certain enemies with items placed on the ground), throwing [[combat knife|knives]], or simply [[tactics|running]] toward the enemy. These all work with varied results, and you're better off taking [[Berserker]] and hoping to activate its effect as often as possible. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Game Hunter|Game Hunter]] 18:51, 9 August 2011 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Chainsaw&amp;diff=990&amp;oldid=prev</id>
		<title>Game Hunter: Created page with &quot;{{infostrat switch}} The chainsaw is the staple of any melee game, for two reasons: it is guaranteed on an early floor, and it is the best melee weapon you'll find for a long whi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Chainsaw&amp;diff=990&amp;oldid=prev"/>
				<updated>2011-08-09T16:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{infostrat switch}} The chainsaw is the staple of any melee game, for two reasons: it is guaranteed on an early floor, and it is the best melee weapon you&amp;#039;ll find for a long whi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
The chainsaw is the staple of any melee game, for two reasons: it is guaranteed on an early floor, and it is the best melee weapon you'll find for a long while. Compared to [[fists]] or a [[combat knife]], this weapon is what starts to make the Angel of Berserk feasible if not outright easy. For just about any melee-based game, you'll be using a chainsaw until you find [[Longinus Spear|something]] [[Azrael's Scythe|better]].&lt;br /&gt;
&lt;br /&gt;
The chainsaw is a part of the following achievements:&lt;br /&gt;
*Strongman Bronze (beat the game using any standard melee weapon: the chainsaw is the most powerful in this group)&lt;br /&gt;
&lt;br /&gt;
Using the chainsaw is very straight-forward: equip it and run toward your target. There are no alt-fires or nuances to learn about this weapon, although you'll definitely want to memorize the {{assembly link|double chainsaw}} schematic for special occasions.&lt;br /&gt;
&lt;br /&gt;
If you're relying solely on melee and happen to have the chainsaw, it shouldn't take more than two or three hits on most enemies (and less if you're zerked) to get the kill. At the same time, you should try to know what enemies are good to leave be at a distance and what enemies can seriously hurt you during the approach. Most boss enemies (save the [[Arena Master]], though [[The Chained Court|the level itself]] is practically designed for melee) aren't a problem, although a few will rip you to shreds if you don't zerk soon enough. The most hated trio of standard enemies, VMR (Viles, Manucbi, and Revs), are all extremely deadly when you can't afford to attack them from off-screen or the like.&lt;br /&gt;
&lt;br /&gt;
Most of the time you'll be relying on [[effects#berserk|berserk]] in order to plow through the hardest parts of the game. When this isn't available, there are a few things to try, like gift-dropping (the act of enticing certain enemies with items placed on the ground), throwing [[combat knife|knives]], or simply [[tactics|running]] toward the enemy. These all work with varied results, and you're better off taking [[Berserker]] and hoping to activate its effect as often as possible.&lt;/div&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	</feed>