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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ABullet_Dance</id>
		<title>Strategy:Bullet Dance - Revision history</title>
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		<updated>2026-04-14T20:31:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3240&amp;oldid=prev</id>
		<title>Omega Tyrant at 16:33, 26 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3240&amp;oldid=prev"/>
				<updated>2023-06-26T16:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:33, 26 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3210&amp;oldid=prev</id>
		<title>Vid-szhite: /* 0.9.9.7 */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3210&amp;oldid=prev"/>
				<updated>2023-06-19T01:02:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;0.9.9.7&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:02, 19 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On Angel of Max Carnage, all of Bullet Dance's problems with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/del&gt;disappear and it gets to abuse its upsides gratuitously. You're effectively Sharpshooter but with rapid fire pistols. In this scenario, you should probably consider Bullet Dance, as it becomes one of the better options. With one level of Son of a Bitch and Son of a Gun 3, it knocks back on every hit. You can even use rapid weapons alongside your pistols, and that means [[Triggerhappy]] is no longer a dead level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On Angel of Max Carnage, all of Bullet Dance's problems with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inconsistency &lt;/ins&gt;disappear and it gets to abuse its upsides gratuitously. You're effectively Sharpshooter but with rapid fire pistols. In this scenario, you should probably consider Bullet Dance, as it becomes one of the better options. With one level of Son of a Bitch and Son of a Gun 3, it knocks back on every hit. You can even use rapid weapons alongside your pistols, and that means [[Triggerhappy]] is no longer a dead level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But real talk? If you're on any difficulty higher than Hey Not Too Rough, or playing anything other than Angel of Max Carnage, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally anything else. Hell, play it the same but take Eagle Eye and Hellrunner and don't use a Mastery. Before I tried to make it work, it was already infamous for being the weakest of the pistol masteries by a landslide, and oh my god, it's worse than I thought. Once I actually got the darn thing working in a game, it felt worse than if I'd just not taken a mastery at all. You have to make so many concessions in every direction just to get there, and the &amp;quot;payoff&amp;quot; is actually worse than just staying masterless.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But real talk? If you're on any difficulty higher than Hey Not Too Rough, or playing anything other than Angel of Max Carnage, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally anything else. Hell, play it the same but take Eagle Eye and Hellrunner and don't use a Mastery. Before I tried to make it work, it was already infamous for being the weakest of the pistol masteries by a landslide, and oh my god, it's worse than I thought. Once I actually got the darn thing working in a game, it felt worse than if I'd just not taken a mastery at all. You have to make so many concessions in every direction just to get there, and the &amp;quot;payoff&amp;quot; is actually worse than just staying masterless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3209&amp;oldid=prev</id>
		<title>Vid-szhite at 01:02, 19 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3209&amp;oldid=prev"/>
				<updated>2023-06-19T01:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:02, 19 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Real &lt;/del&gt;talk? If you're on any difficulty higher than Hey Not Too Rough, or playing anything other than Angel of Max Carnage, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally anything else. Hell, play it the same but take Eagle Eye and Hellrunner and don't use a Mastery. Before I tried to make it work, it was already infamous for being the weakest of the pistol masteries by a landslide, and oh my god, it's worse than I thought. Once I actually got the darn thing working in a game, it felt worse than if I'd just not taken a mastery at all. You have to make so many concessions in every direction just to get there, and the &amp;quot;payoff&amp;quot; is actually worse than just staying masterless.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On Angel of Max Carnage, all of Bullet Dance's problems with including disappear and it gets to abuse its upsides gratuitously. You're effectively Sharpshooter but with rapid fire pistols. In this scenario, you should probably consider Bullet Dance, as it becomes one of the better options. With one level of Son of a Bitch and Son of a Gun 3, it knocks back on every hit. You can even use rapid weapons alongside your pistols, and that means [[Triggerhappy]] is no longer a dead level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But real &lt;/ins&gt;talk? If you're on any difficulty higher than Hey Not Too Rough, or playing anything other than Angel of Max Carnage, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally anything else. Hell, play it the same but take Eagle Eye and Hellrunner and don't use a Mastery. Before I tried to make it work, it was already infamous for being the weakest of the pistol masteries by a landslide, and oh my god, it's worse than I thought. Once I actually got the darn thing working in a game, it felt worse than if I'd just not taken a mastery at all. You have to make so many concessions in every direction just to get there, and the &amp;quot;payoff&amp;quot; is actually worse than just staying masterless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's go over why.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's go over why.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3208&amp;oldid=prev</id>
		<title>Vid-szhite at 00:41, 19 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3208&amp;oldid=prev"/>
				<updated>2023-06-19T00:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:41, 19 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 0.9.9.7 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Real talk? If you're on any difficulty higher than Hey Not Too Rough, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally anything else. Hell, play it the same but take Eagle Eye and Hellrunner and don't use a Mastery. Before I tried to make it work, it was already infamous for being the weakest of the pistol masteries by a landslide, and oh my god, it's worse than I thought. Once I actually got the darn thing working in a game, it felt worse than if I'd just not taken a mastery at all. You have to make so many concessions in every direction just to get there, and the &amp;quot;payoff&amp;quot; is actually worse than just staying masterless.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Real talk? If you're on any difficulty higher than Hey Not Too Rough&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or playing anything other than Angel of Max Carnage&lt;/ins&gt;, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally anything else. Hell, play it the same but take Eagle Eye and Hellrunner and don't use a Mastery. Before I tried to make it work, it was already infamous for being the weakest of the pistol masteries by a landslide, and oh my god, it's worse than I thought. Once I actually got the darn thing working in a game, it felt worse than if I'd just not taken a mastery at all. You have to make so many concessions in every direction just to get there, and the &amp;quot;payoff&amp;quot; is actually worse than just staying masterless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's go over why.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's go over why.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3207&amp;oldid=prev</id>
		<title>Vid-szhite: /* 0.9.9.7 */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3207&amp;oldid=prev"/>
				<updated>2023-06-19T00:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;0.9.9.7&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:31, 19 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? [[Tough as Nails]]? The one that's ineffective against plasma damage? That one? [[Badass]] sure doesn't do it, you need to be overhealed for that to have any effect aside from making rocket jumps go nowhere, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? [[Tough as Nails]]? The one that's ineffective against plasma damage? That one? [[Badass]] sure doesn't do it, you need to be overhealed for that to have any effect aside from making rocket jumps go nowhere, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any [[Strategy:Dualgunner|dualgunner]] shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. I thought firing fast was supposed to be the name of your game! No, it just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. You see, not being able to take Eagle Eye alongside SoG/SoB hurts against one specific enemy that will kill you and kill you from it: the [[former commando]]. On a Scavenger build with SoG/SoB, you can take a shot or two at them from long range before it becomes too risky to stand your ground against them and you have to retreat and let them enter melee range with you, and you fire fast enough to take them out even with a knockback proc. Or you can just switch to a plasma rifle and kill them safely. With Bullet Dance, firing at long range requires Aimed Shots, which is too slow and will invite a counterattack almost certainly, so you have to lure them into melee range... but if you have any levels of SoB, which you need, you'll knock them back with a max pistol damage roll, and they're at face-melting distance! So you better bring a plasma rifle just for them and Revenants, but thanks to your accuracy being shit, you might need a few turns of getting decked in the face&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any [[Strategy:Dualgunner|dualgunner]] shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. I thought firing fast was supposed to be the name of your game! No, it just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sad! One of the advantages of SoB/SoG stacking, being able to knock enemies back, is so unreliable at long range &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire &lt;/del&gt;Bullet Dance that it never really comes into play for you unless it would foil your plans of survival.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not being able to take Eagle Eye alongside SoG/SoB hurts against one specific enemy that will kill you and kill you from it: the [[former commando]]. On a Scavenger build with SoG/SoB, you can take a shot or two at them from long range before it becomes too risky to stand your ground against them and you have to retreat and let them enter melee range with you, and you fire fast enough to take them out even with a knockback proc. Or you can just switch to a plasma rifle and kill them safely. With Bullet Dance, firing at long range requires Aimed Shots, which is too slow and will invite a counterattack almost certainly, so you have to lure them into melee range... but if you have any levels of SoB, which you need, you'll knock them back with a max pistol damage roll, and they're at face-melting distance! So you better bring a plasma rifle just for them and Revenants, but thanks to your accuracy being shit, you might need a few turns of getting decked in the face.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sad! One of the advantages of SoB/SoG stacking, being able to knock enemies back, is so unreliable at long range &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;Bullet Dance that it never really comes into play for you unless it would foil your plans of survival.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can BARELY make this stop happening by adding 2 Agility mods to each of your pistols, but those only add +1 to the pistol you add it to, so you're going to need four of them (!!!!!!). Hope you find a Combat Pistol, which needs one less! You need to get lucky and will also be sucking those down like no tomorrow, and of course that means you're going to need Finesse 2 to get Whizkid 2. Well, at least now you can aim your shots faster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can BARELY make this stop happening by adding 2 Agility mods to each of your pistols, but those only add +1 to the pistol you add it to, so you're going to need four of them (!!!!!!). Hope you find a Combat Pistol, which needs one less! You need to get lucky and will also be sucking those down like no tomorrow, and of course that means you're going to need Finesse 2 to get Whizkid 2. Well, at least now you can aim your shots faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3206&amp;oldid=prev</id>
		<title>Vid-szhite: /* 0.9.9.7 */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3206&amp;oldid=prev"/>
				<updated>2023-06-19T00:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;0.9.9.7&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:29, 19 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? [[Tough as Nails]]? The one that's ineffective against plasma damage? That one? [[Badass]] sure doesn't do it, you need to be overhealed for that to have any effect aside from making rocket jumps go nowhere, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? [[Tough as Nails]]? The one that's ineffective against plasma damage? That one? [[Badass]] sure doesn't do it, you need to be overhealed for that to have any effect aside from making rocket jumps go nowhere, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any [[Strategy:Dualgunner|dualgunner]] shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. I thought firing fast was supposed to be the name of your game! No, it just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can BARELY make this stop happening by adding 2 Agility mods to each of your pistols&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but those only add +1 &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pistol &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;add &lt;/del&gt;it to, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need four of &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(!!!!!!)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get lucky &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will also be sucking those down like no tomorrow&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of course that means &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re going to need Finesse 2 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get Whizkid 2&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Well&lt;/del&gt;, at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;least now &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can aim &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots faster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any [[Strategy:Dualgunner|dualgunner]] shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. I thought firing fast was supposed to be the name of your game! No, it just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not being able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take Eagle Eye alongside SoG/SoB hurts against one specific enemy that will kill you and kill you from it: &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[former commando]]. On a Scavenger build with SoG/SoB, &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can take a shot or two at them from long range before &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becomes too risky &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stand your ground against them and you have to retreat and let them enter melee range with you&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire fast enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out even with a knockback proc&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Or you can just switch &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a plasma rifle &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill them safely. With Bullet Dance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;firing at long range requires Aimed Shots, which is too slow &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will invite a counterattack almost certainly, so &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lure them into melee range&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.. but if you have any levels of SoB&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which you need, you'll knock them back with a max pistol damage roll, and they're &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;face-melting distance! So &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better bring a plasma rifle just for them and Revenants, but thanks to &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accuracy being shit, you might need a few turns of getting decked in the face&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and then once you get your two [[Son &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Bitch]] levels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take a dead level to get [[Triggerhappy]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which does nothing &lt;/del&gt;for you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until you get &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capstone, even if you have a [[Grammaton Cleric Beretta]]! There's a pistol exception hardcoded into Triggerhappy! If that wasn't bad enough, you can't even Dualreload with that gun&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sad! One &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the advantages of SoB/SoG stacking&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knock enemies back&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is so unreliable at long range fire Bullet Dance that it never really comes into play &lt;/ins&gt;for you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unless it would foil &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plans of survival&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So because &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that long detour&lt;/del&gt;, you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll be about halfway through Hell before &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even comes online just &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get what &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need to survive, and by then, it doesn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t kill nearly fast enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;justify what it does&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even if &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;managed to add Agility mods to your pistols, it feels like they miss even more&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is really bad because now you empty your pistols in three shots if all you have is &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level of Triggerhappy. &lt;/del&gt;You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;empty them in TWO shots if you have two levels! If you try &lt;/del&gt;to get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reloader before you get the capstone&lt;/del&gt;, you'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll beat a standard game before you &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;you can&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'t even &lt;/del&gt;aim your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multi-&lt;/del&gt;shots&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, aimed shots is unaffected by Bullet Dance&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Christ on a cracker! Where is the DPS supposed to come from?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can BARELY make this stop happening by adding 2 Agility mods to each &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your pistols&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but those only add +1 to the pistol &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;add &lt;/ins&gt;it to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, so &lt;/ins&gt;you'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need four of them (!!!!!!)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hope &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find a Combat Pistol&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;needs &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;less! &lt;/ins&gt;You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/ins&gt;to get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lucky and will also be sucking those down like no tomorrow&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and of course that means &lt;/ins&gt;you'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re going to need Finesse 2 to &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whizkid 2. Well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least now &lt;/ins&gt;you can aim your shots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faster&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and it gets worse. You don't just get to fire multiple bullets in your shots, either, it actually takes 50% longer ''per pistol'' to shoot now. So essentially it costs twice as long to fire as it did last level. So no matter what, you're firing at Aimed Shots speed. Wow! The annoying playstyle you tried to get rid of turned out to be the intended playstyle all along, and now it's here to stay forever! The one advantage of Pistol builds - easy target switching, fast firing speed, and ammo efficiency from lack of overkill - all gone! So now you're just worse [[Ammochain]]! You can't even use Ammo Chains to make the reloading less painful or annoying! Nor can you use [[speedloader pistol]]s because you need those Agility mods for the accuracy, and even with Whizkid 2, you can only add one each! You have a build with all downsides and no upsides! It feels ''terrible.'' There is no &amp;quot;DPS&amp;quot; to be found here. You don't even save any firing time unless you have ''two levels'' of [[Triggerhappy]] first, so you're essentially just forced to fire twice every time you shoot! You'll spend more time Dualreloading than you will firing your guns, so it's not even fun, and you better not click too many times by accident, or you'll single-reload and you're a ''dead'' motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and then once you get your two [[Son of a Bitch]] levels, you have to take a dead level to get [[Triggerhappy]], which does nothing for you until you get your capstone! [[Grammaton Cleric Beretta]] can use it, but you can't dualreload with that gun, and your accuracy isn't really good enough to use that feature anyway.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So because of that long detour, you'll be about halfway through Hell before Bullet Dance even comes online, just for getting what you need to survive, and by then, it doesn't kill nearly fast enough to justify what it does. Even if you managed to add Agility mods to your pistols, it feels like they miss even more, which is really bad because now you empty your pistols in three shots if all you have is one level of Triggerhappy. You empty them in TWO shots if you have two levels! If you try to get Reloader before you get the capstone, you'll beat a standard game before you get it, and you can't even aim your multi-shots, aimed shots is unaffected by Bullet Dance. Christ on a cracker! Where is the DPS supposed to come from?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and it gets worse. You don't just get to fire multiple bullets in your shots, either, it actually takes 50% longer ''per pistol'' to shoot now. So essentially it costs twice as long to fire as it did last level. So no matter what, you're firing at Aimed Shots speed. Wow! The annoying playstyle you tried to get rid of turned out to be the intended playstyle all along, and now it's here to stay forever! The one advantage of Pistol builds - easy target switching, fast firing speed, and ammo efficiency from lack of overkill - all gone! So now you're just worse [[Ammochain]]! You can't even use Ammo Chains to make the reloading less painful or annoying &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unless you go single pistol&lt;/ins&gt;! Nor can you use [[speedloader pistol]]s because you need those Agility mods for the accuracy, and even with Whizkid 2, you can only add one each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to an assembly&lt;/ins&gt;! You have a build with all downsides and no upsides! It feels ''terrible.'' There is no &amp;quot;DPS&amp;quot; to be found here. You don't even save any firing time unless you have ''two levels'' of [[Triggerhappy]] first, so you're essentially just forced to fire twice every time you shoot! You'll spend more time Dualreloading than you will firing your guns, so it's not even fun, and you better not click too many times by accident, or you'll single-reload and you're a ''dead'' motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But let's be real! You'll be a dead motherfucker long before you get the capstone if you try to go for this, and if you ever manage to get that far, my condolences. If you really want to take a pistol with Son of a Bitch, Eagle Eye, and Son of a Gun, and still have a Mastery, I recommend [[Strategy:Scavenger|Scavenger]], which doesn't have any of these issues! You can't take [[Strategy:Dualgunner|Dualgunner]] with it, but at least you can make your one pistol real good, and you don't need to throw away four agility mods that you desperately need for your armor!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But let's be real! You'll be a dead motherfucker long before you get the capstone if you try to go for this, and if you ever manage to get that far, my condolences. If you really want to take a pistol with Son of a Bitch, Eagle Eye, and Son of a Gun, and still have a Mastery, I recommend [[Strategy:Scavenger|Scavenger]], which doesn't have any of these issues! You can't take [[Strategy:Dualgunner|Dualgunner]] with it, but at least you can make your one pistol real good, and you don't need to throw away four agility mods that you desperately need for your armor!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 08:25, 8 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 08:25, 8 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3202&amp;oldid=prev</id>
		<title>Vid-szhite at 08:39, 8 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3202&amp;oldid=prev"/>
				<updated>2023-06-08T08:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:39, 8 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So because of that long detour, you'll be about halfway through Hell before it even comes online just to get what you need to survive, and by then, it doesn't kill nearly fast enough to justify what it does. Even if you managed to add Agility mods to your pistols, it feels like they miss even more, which is really bad because now you empty your pistols in three shots if all you have is one level of Triggerhappy. You empty them in TWO shots if you have two levels! If you try to get Reloader before you get the capstone, you'll beat a standard game before you get it, and you can't even aim your multi-shots, aimed shots is unaffected by Bullet Dance. Christ on a cracker! Where is the DPS supposed to come from?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So because of that long detour, you'll be about halfway through Hell before it even comes online just to get what you need to survive, and by then, it doesn't kill nearly fast enough to justify what it does. Even if you managed to add Agility mods to your pistols, it feels like they miss even more, which is really bad because now you empty your pistols in three shots if all you have is one level of Triggerhappy. You empty them in TWO shots if you have two levels! If you try to get Reloader before you get the capstone, you'll beat a standard game before you get it, and you can't even aim your multi-shots, aimed shots is unaffected by Bullet Dance. Christ on a cracker! Where is the DPS supposed to come from?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and it gets worse. You don't just get to fire multiple bullets in your shots, either, it actually takes 50% longer ''per pistol'' to shoot now. So essentially it costs twice as long to fire as it did last level. So no matter what, you're firing at Aimed Shots speed. Wow! The annoying playstyle you tried to get rid of turned out to be the intended playstyle all along, and now it's here to stay forever! The one advantage of Pistol builds - easy target switching, fast firing speed, and ammo efficiency from lack of overkill - all gone! So now you're just worse [[Ammochain]]! You can't even use Ammo Chains to make the reloading less painful or annoying! Nor can you use [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speedloader Pistol&lt;/del&gt;]]s because you need those Agility mods for the accuracy, and even with Whizkid 2, you can only add one each! You have a build with all downsides and no upsides! It feels ''terrible.'' There is no &amp;quot;DPS&amp;quot; to be found here. You don't even save any firing time unless you have ''two levels'' of [[Triggerhappy]] first, so you're essentially just forced to fire twice every time you shoot! You'll spend more time Dualreloading than you will firing your guns, so it's not even fun, and you better not click too many times by accident, or you'll single-reload and you're a ''dead'' motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and it gets worse. You don't just get to fire multiple bullets in your shots, either, it actually takes 50% longer ''per pistol'' to shoot now. So essentially it costs twice as long to fire as it did last level. So no matter what, you're firing at Aimed Shots speed. Wow! The annoying playstyle you tried to get rid of turned out to be the intended playstyle all along, and now it's here to stay forever! The one advantage of Pistol builds - easy target switching, fast firing speed, and ammo efficiency from lack of overkill - all gone! So now you're just worse [[Ammochain]]! You can't even use Ammo Chains to make the reloading less painful or annoying! Nor can you use [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speedloader pistol&lt;/ins&gt;]]s because you need those Agility mods for the accuracy, and even with Whizkid 2, you can only add one each! You have a build with all downsides and no upsides! It feels ''terrible.'' There is no &amp;quot;DPS&amp;quot; to be found here. You don't even save any firing time unless you have ''two levels'' of [[Triggerhappy]] first, so you're essentially just forced to fire twice every time you shoot! You'll spend more time Dualreloading than you will firing your guns, so it's not even fun, and you better not click too many times by accident, or you'll single-reload and you're a ''dead'' motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But let's be real! You'll be a dead motherfucker long before you get the capstone if you try to go for this, and if you ever manage to get that far, my condolences. If you really want to take a pistol with Son of a Bitch, Eagle Eye, and Son of a Gun, and still have a Mastery, I recommend [[Strategy:Scavenger|Scavenger]], which doesn't have any of these issues! You can't take [[Strategy:Dualgunner|Dualgunner]] with it, but at least you can make your one pistol real good, and you don't need to throw away four agility mods that you desperately need for your armor!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But let's be real! You'll be a dead motherfucker long before you get the capstone if you try to go for this, and if you ever manage to get that far, my condolences. If you really want to take a pistol with Son of a Bitch, Eagle Eye, and Son of a Gun, and still have a Mastery, I recommend [[Strategy:Scavenger|Scavenger]], which doesn't have any of these issues! You can't take [[Strategy:Dualgunner|Dualgunner]] with it, but at least you can make your one pistol real good, and you don't need to throw away four agility mods that you desperately need for your armor!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 08:25, 8 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 08:25, 8 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3201&amp;oldid=prev</id>
		<title>Vid-szhite at 08:39, 8 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3201&amp;oldid=prev"/>
				<updated>2023-06-08T08:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:39, 8 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're locked out of [[Strategy:Hellrunner|Hellrunner]]. You're going to be slow and you can't really dodge! Okay, but that can work in some builds. Not this, though! You usually compensate that with Intuition so you don't need to run away, you just see the battles coming before they surprise you, and even without that, you could definitely still do this if you could compensate for that with pure, raw, consistent DPS!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're locked out of [[Strategy:Hellrunner|Hellrunner]]. You're going to be slow and you can't really dodge! Okay, but that can work in some builds. Not this, though! You usually compensate that with Intuition so you don't need to run away, you just see the battles coming before they surprise you, and even without that, you could definitely still do this if you could compensate for that with pure, raw, consistent DPS!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Tough as Nails|&lt;/del&gt;Tough as Nails]]? The one that's ineffective against plasma damage? That one? [[Badass]] sure doesn't do it, you need to be overhealed for that to have any effect aside from making rocket jumps go nowhere, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? [[Tough as Nails]]? The one that's ineffective against plasma damage? That one? [[Badass]] sure doesn't do it, you need to be overhealed for that to have any effect aside from making rocket jumps go nowhere, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any [[Strategy:Dualgunner|dualgunner]] shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. I thought firing fast was supposed to be the name of your game! No, it just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range. You can BARELY make this stop happening by adding 2 Agility mods to each of your pistols, but those only add +1 to the pistol you add it to, so you're going to need four of them (!!!!!!). You need to get lucky and will also be sucking those down like no tomorrow, and of course that means you're going to need Finesse 2 to get Whizkid 2. Well, at least now you can aim your shots faster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any [[Strategy:Dualgunner|dualgunner]] shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. I thought firing fast was supposed to be the name of your game! No, it just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range. You can BARELY make this stop happening by adding 2 Agility mods to each of your pistols, but those only add +1 to the pistol you add it to, so you're going to need four of them (!!!!!!). You need to get lucky and will also be sucking those down like no tomorrow, and of course that means you're going to need Finesse 2 to get Whizkid 2. Well, at least now you can aim your shots faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3200&amp;oldid=prev</id>
		<title>Vid-szhite: /* 0.9.9.7 */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3200&amp;oldid=prev"/>
				<updated>2023-06-08T08:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;0.9.9.7&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:38, 8 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's go over why.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's go over why.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're locked out of [[Hellrunner]]. You're going to be slow and you can't really dodge! Okay, but that can work in some builds. Not this, though! You usually compensate that with Intuition so you don't need to run away, you just see the battles coming before they surprise you, and even without that, you could definitely still do this if you could compensate for that with pure, raw, consistent DPS!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're locked out of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Hellrunner|&lt;/ins&gt;Hellrunner]]. You're going to be slow and you can't really dodge! Okay, but that can work in some builds. Not this, though! You usually compensate that with Intuition so you don't need to run away, you just see the battles coming before they surprise you, and even without that, you could definitely still do this if you could compensate for that with pure, raw, consistent DPS!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? Tough as Nails? The one that's ineffective against plasma damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, that &lt;/del&gt;one? [[Badass]] sure doesn't do it, you need to be overhealed that to have any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;real &lt;/del&gt;effect aside from making rocket jumps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;useless&lt;/del&gt;, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:&lt;/ins&gt;Tough as Nails&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Tough as Nails]]&lt;/ins&gt;? The one that's ineffective against plasma damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? That &lt;/ins&gt;one? [[Badass]] sure doesn't do it, you need to be overhealed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;that to have any effect aside from making rocket jumps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go nowhere&lt;/ins&gt;, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any dualgunner shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;firing fast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;supposed to be the name of your game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range. You can BARELY make this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work &lt;/del&gt;by adding 2 Agility mods to each of your pistols, but those only add +1 to the pistol you add it to, so you're going to need four of them. You need to get lucky and will also be sucking those down like no tomorrow, and of course that means you're going to need Finesse 2 to get Whizkid 2. Well, at least now you can aim your shots faster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:Dualgunner|&lt;/ins&gt;dualgunner&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I thought &lt;/ins&gt;firing fast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;supposed to be the name of your game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! No&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range. You can BARELY make this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stop happening &lt;/ins&gt;by adding 2 Agility mods to each of your pistols, but those only add +1 to the pistol you add it to, so you're going to need four of them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(!!!!!!)&lt;/ins&gt;. You need to get lucky and will also be sucking those down like no tomorrow, and of course that means you're going to need Finesse 2 to get Whizkid 2. Well, at least now you can aim your shots faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and then you have to take a dead level to get Triggerhappy, which does nothing until you get your capstone, even if you have a [[Grammaton Cleric Beretta&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/del&gt;]] There's a pistol exception hardcoded into Triggerhappy!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once you get your two [[Son of a Bitch]] levels, &lt;/ins&gt;you have to take a dead level to get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Triggerhappy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, which does nothing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for you &lt;/ins&gt;until you get your capstone, even if you have a [[Grammaton Cleric Beretta]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! &lt;/ins&gt;There's a pistol exception hardcoded into Triggerhappy! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If that wasn't bad enough, you can't even Dualreload with that gun.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So because of that long detour, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/del&gt;'ll be about halfway through Hell before it even comes online just to get what you need to survive, and by then, it doesn't kill nearly fast enough to justify what it does. Even if you managed to add Agility mods to your pistols, it feels like they miss even more, which is really bad because now you empty your pistols in three shots if all you have is one level of Triggerhappy. If you try to get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two levels of &lt;/del&gt;Reloader before you get the capstone, you'll beat a standard game before you get it, and you can't even aim your multi-shots, aimed shots is unaffected by Bullet Dance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So because of that long detour, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/ins&gt;'ll be about halfway through Hell before it even comes online just to get what you need to survive, and by then, it doesn't kill nearly fast enough to justify what it does. Even if you managed to add Agility mods to your pistols, it feels like they miss even more, which is really bad because now you empty your pistols in three shots if all you have is one level of Triggerhappy. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You empty them in TWO shots if you have two levels! &lt;/ins&gt;If you try to get Reloader before you get the capstone, you'll beat a standard game before you get it, and you can't even aim your multi-shots, aimed shots is unaffected by Bullet Dance. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Christ on a cracker! Where is the DPS supposed to come from?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and it gets worse. You don't just get to fire multiple bullets in your shots, either, it actually takes 50% longer ''per pistol'' to shoot&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;now. So essentially it costs twice as long to fire as it did last level. So no matter what, you're firing at Aimed Shots speed. The one advantage of Pistol builds - easy target switching, fast firing speed, and ammo efficiency from lack of overkill - all gone! So now you're just worse Ammochain! You can't even use Ammo Chains to make the reloading less painful or annoying! You have a build with all downsides and no upsides! It feels ''terrible.'' There is no &amp;quot;DPS&amp;quot; to be found here. You don't even save any firing time unless you have ''two levels'' of Triggerhappy first, you're essentially just forced to fire twice every time you shoot! You'll spend more time Dualreloading than you will firing your guns, so it's not even fun, and you better not click too many times by accident, or you'll single-reload and you're a ''dead'' motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and it gets worse. You don't just get to fire multiple bullets in your shots, either, it actually takes 50% longer ''per pistol'' to shoot now. So essentially it costs twice as long to fire as it did last level. So no matter what, you're firing at Aimed Shots speed. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wow! The annoying playstyle you tried to get rid of turned out to be the intended playstyle all along, and now it's here to stay forever! &lt;/ins&gt;The one advantage of Pistol builds - easy target switching, fast firing speed, and ammo efficiency from lack of overkill - all gone! So now you're just worse &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Ammochain&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;! You can't even use Ammo Chains to make the reloading less painful or annoying&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! Nor can you use [[Speedloader Pistol]]s because you need those Agility mods for the accuracy, and even with Whizkid 2, you can only add one each&lt;/ins&gt;! You have a build with all downsides and no upsides! It feels ''terrible.'' There is no &amp;quot;DPS&amp;quot; to be found here. You don't even save any firing time unless you have ''two levels'' of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Triggerhappy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;first, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;you're essentially just forced to fire twice every time you shoot! You'll spend more time Dualreloading than you will firing your guns, so it's not even fun, and you better not click too many times by accident, or you'll single-reload and you're a ''dead'' motherfucker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But let's be real! You'll be a dead motherfucker long before you get the capstone if you try to go for this, and if you ever manage to get that far, my condolences. If you really want to take a pistol with Son of a Bitch, Eagle Eye, and Son of a Gun, and still have a Mastery, I recommend [[Strategy:Scavenger|Scavenger]], which doesn't have any of these issues! You can't take Dualgunner with it, but at least you can make your one pistol real good and don't need to throw away four agility mods that you desperately need!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But let's be real! You'll be a dead motherfucker long before you get the capstone if you try to go for this, and if you ever manage to get that far, my condolences. If you really want to take a pistol with Son of a Bitch, Eagle Eye, and Son of a Gun, and still have a Mastery, I recommend [[Strategy:Scavenger|Scavenger]], which doesn't have any of these issues! You can't take &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Strategy:&lt;/ins&gt;Dualgunner&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Dualgunner]] &lt;/ins&gt;with it, but at least you can make your one pistol real good&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;don't need to throw away four agility mods that you desperately need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for your armor&lt;/ins&gt;!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 08:25, 8 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 08:25, 8 June 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Bullet_Dance&amp;diff=3199&amp;oldid=prev</id>
		<title>Vid-szhite: Created page with &quot;== 0.9.9.7 ==  Real talk? If you're on any difficulty higher than Hey Not Too Rough, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally any...&quot;</title>
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				<updated>2023-06-08T08:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== 0.9.9.7 ==  Real talk? If you&amp;#039;re on any difficulty higher than Hey Not Too Rough, don&amp;#039;t take Bullet Dance. That&amp;#039;s the winning strategy. Just don&amp;#039;t do it. Take literally any...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 0.9.9.7 ==&lt;br /&gt;
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Real talk? If you're on any difficulty higher than Hey Not Too Rough, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally anything else. Hell, play it the same but take Eagle Eye and Hellrunner and don't use a Mastery. Before I tried to make it work, it was already infamous for being the weakest of the pistol masteries by a landslide, and oh my god, it's worse than I thought. Once I actually got the darn thing working in a game, it felt worse than if I'd just not taken a mastery at all. You have to make so many concessions in every direction just to get there, and the &amp;quot;payoff&amp;quot; is actually worse than just staying masterless.&lt;br /&gt;
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Let's go over why.&lt;br /&gt;
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You're locked out of [[Hellrunner]]. You're going to be slow and you can't really dodge! Okay, but that can work in some builds. Not this, though! You usually compensate that with Intuition so you don't need to run away, you just see the battles coming before they surprise you, and even without that, you could definitely still do this if you could compensate for that with pure, raw, consistent DPS!&lt;br /&gt;
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But wait! No Eagle Eye! No [[Eagle Eye]] means no [[Intuition]] AND inconsistent DPS! Bad bad bad bad bad. So what are you supposed to survive with, anyway? Tough as Nails? The one that's ineffective against plasma damage, that one? [[Badass]] sure doesn't do it, you need to be overhealed that to have any real effect aside from making rocket jumps useless, which is really bad in a build that can't run! If you dip into Ironman enough times, you might as well just go [[Survivalist]] so you can take [[Eagle Eye]].&lt;br /&gt;
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Ah, wouldn't you know it. The one pistol mastery that lets you double-dip into Son of a Bitch and Son of a Gun, and you're locked out of Eagle Eye, the one thing that would make that worth it. You only really need one level for pistol DPS is the saddest part. This locks your pistols at an inconsistent 75% accuracy at max range. You're only 50% likely to hit any dualgunner shots at the same time, and you could miss 5 shots in a row entirely unless you aim them. If firing fast is supposed to be the name of your game, that just necessitates an annoying playstyle of always aiming your shots at enemies that are outside of the 3-square point blank range. You can BARELY make this work by adding 2 Agility mods to each of your pistols, but those only add +1 to the pistol you add it to, so you're going to need four of them. You need to get lucky and will also be sucking those down like no tomorrow, and of course that means you're going to need Finesse 2 to get Whizkid 2. Well, at least now you can aim your shots faster.&lt;br /&gt;
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and then you have to take a dead level to get Triggerhappy, which does nothing until you get your capstone, even if you have a [[Grammaton Cleric Beretta!]] There's a pistol exception hardcoded into Triggerhappy!&lt;br /&gt;
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So because of that long detour, You'll be about halfway through Hell before it even comes online just to get what you need to survive, and by then, it doesn't kill nearly fast enough to justify what it does. Even if you managed to add Agility mods to your pistols, it feels like they miss even more, which is really bad because now you empty your pistols in three shots if all you have is one level of Triggerhappy. If you try to get two levels of Reloader before you get the capstone, you'll beat a standard game before you get it, and you can't even aim your multi-shots, aimed shots is unaffected by Bullet Dance.&lt;br /&gt;
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Oh, and it gets worse. You don't just get to fire multiple bullets in your shots, either, it actually takes 50% longer ''per pistol'' to shoot, now. So essentially it costs twice as long to fire as it did last level. So no matter what, you're firing at Aimed Shots speed. The one advantage of Pistol builds - easy target switching, fast firing speed, and ammo efficiency from lack of overkill - all gone! So now you're just worse Ammochain! You can't even use Ammo Chains to make the reloading less painful or annoying! You have a build with all downsides and no upsides! It feels ''terrible.'' There is no &amp;quot;DPS&amp;quot; to be found here. You don't even save any firing time unless you have ''two levels'' of Triggerhappy first, you're essentially just forced to fire twice every time you shoot! You'll spend more time Dualreloading than you will firing your guns, so it's not even fun, and you better not click too many times by accident, or you'll single-reload and you're a ''dead'' motherfucker.&lt;br /&gt;
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But let's be real! You'll be a dead motherfucker long before you get the capstone if you try to go for this, and if you ever manage to get that far, my condolences. If you really want to take a pistol with Son of a Bitch, Eagle Eye, and Son of a Gun, and still have a Mastery, I recommend [[Strategy:Scavenger|Scavenger]], which doesn't have any of these issues! You can't take Dualgunner with it, but at least you can make your one pistol real good and don't need to throw away four agility mods that you desperately need!&lt;br /&gt;
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[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 08:25, 8 June 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

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