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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3ABerserker</id>
		<title>Strategy:Berserker - Revision history</title>
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		<updated>2026-04-11T18:46:36Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Berserker&amp;diff=2709&amp;oldid=prev</id>
		<title>GinDiamond at 21:03, 14 October 2013</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Berserker&amp;diff=2709&amp;oldid=prev"/>
				<updated>2013-10-14T21:03:51Z</updated>
		
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&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:03, 14 October 2013&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserker's second ability is probably the most underrated one. The 10 hp rule is in place for the sake of (Arch)Angel of Humanity - you won't notice this effect in regular games unless you have used the Trigun/Azrael's Scythe extensively.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserker's second ability is probably the most underrated one. The 10 hp rule is in place for the sake of (Arch)Angel of Humanity - you won't notice this effect in regular games unless you have used the Trigun/Azrael's Scythe extensively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>GinDiamond</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Berserker&amp;diff=2677&amp;oldid=prev</id>
		<title>Aki: Created page with &quot;Berserker's second ability is probably the most underrated one. The 10 hp rule is in place for the sake of (Arch)Angel of Humanity - you won't notice this effect in regular ga...&quot;</title>
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				<updated>2013-10-05T01:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Berserker&amp;#039;s second ability is probably the most underrated one. The 10 hp rule is in place for the sake of (Arch)Angel of Humanity - you won&amp;#039;t notice this effect in regular ga...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Berserker's second ability is probably the most underrated one. The 10 hp rule is in place for the sake of (Arch)Angel of Humanity - you won't notice this effect in regular games unless you have used the Trigun/Azrael's Scythe extensively.&lt;br /&gt;
&lt;br /&gt;
From the traits page, you can see that the effect gives you 20 turns of berserk when you're hit by a single source of damage that's equal to 1/3 or more of your max hp - sorry, no arachnotrons sending you berserk. However, there's a few mechanics that arn't specified there that really make this useful.&lt;br /&gt;
&lt;br /&gt;
First of all, it's 1/3 of your hpMAX floored - so if you're playing as a scout/technician, this means that you need to be hit for 16 or more damage. If you're playing as a marine, you need to be hit for 20 or more damage. If you're playing as a marine with Iro 3, you need to be hit by a whopping damage. Keep this in mind when selecting your traits/class - what this means is that essentially you could get a free berserk every time the [[Cyberdemon]] or [[Angel of Death]] melee you when playing as a scout/technician&lt;br /&gt;
&lt;br /&gt;
Secondly, the damage needed to send you berserk is rolled for before taking your protection and resistances into account - hence if you had no points in Iro but wore fireproof red armor, a [[Revenant]] rocket could send you berserk despite doing very little damage. This also means that a cyberdemon rocket could send you berserk despite having the Inquisitor's set equipped. &lt;br /&gt;
&lt;br /&gt;
Lastly, the berserk effect is activated before damage calculation. This means that you gain an additional 60% resistance to everything in addition to the effects of your equipped armor and traits - meaning the Revenant rocket in the previous example could berserk you with as little as 1 damage done to you.&lt;br /&gt;
&lt;br /&gt;
Might want to think twice about running away from that Cyberdemon now, right? [[User:Aki|Aki]] ([[User talk:Aki|talk]]) 03:51, 5 October 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Aki</name></author>	</entry>

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