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		<title>Strategy:Arena Master's Staff - Revision history</title>
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		<updated>2026-04-26T20:14:40Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3764&amp;oldid=prev</id>
		<title>Omega Tyrant at 18:52, 14 April 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3764&amp;oldid=prev"/>
				<updated>2025-04-14T18:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:52, 14 April 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So when doing an AoMR run on UV with Sharpshooter, on floor 7 I got spawned in a big open room right next to a Revenant, a big group of Pinkies to the north, and other groups of Formers and Imps around in my vision. Seeing this run as likely dead as I did not have Sharpshooter yet, I tried out the Staff to see if my former assessment of it was wrong... and it did shit all other than killing the Formers, just like I said it does. Not even a single Pinky in the Pinky group was killed by it, so I don't get where this claim that it'll kill Mancubi and Archviles bunched up in a group comes from. I ended up surviving this scenario still, but thanks to good old running after popping a medkit to get my tactics back, where I was able to run to an area to establish a safe zone and take on some Hell Nobles in the way that I would have surely died to if not for the aid of running allowing me to avoid getting hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using the staff and then having to burn another medkit just to get my tactics back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So when doing an AoMR run on UV with Sharpshooter, on floor 7 I got spawned in a big open room right next to a Revenant, a big group of Pinkies to the north, and other groups of Formers and Imps around in my vision. Seeing this run as likely dead as I did not have Sharpshooter yet, I tried out the Staff to see if my former assessment of it was wrong... and it did shit all other than killing the Formers, just like I said it does. Not even a single Pinky in the Pinky group was killed by it, so I don't get where this claim that it'll kill Mancubi and Archviles bunched up in a group comes from. I ended up surviving this scenario still, but thanks to good old running after popping a medkit to get my tactics back, where I was able to run to an area to establish a safe zone and take on some Hell Nobles in the way that I would have surely died to if not for the aid of running allowing me to avoid getting hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using the staff and then having to burn another medkit just to get my tactics back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:After doing some more testing with the Staff, it turns out the individual explosions summoned by the Staff just outright do not hit anything that isn't the specific target of the explosion. So regardless of how much enemies are bunched together and have their explosions overlapped, everything onscreen will only sustain the 15 fire damage. Forget one-shotting a group of VMR, not even a group of Imps will ever get instantly killed by the Staff, making the Staff only useful to wipe out a horde of Formers, or if you somehow end up in a situation where you got a bunch of enemies bearing down on you that have already been wounded significantly enough to be finished off by the Staff. The explosions don't even affect corpses, so you can't use the Staff as an emergency corpse disposal tool either. With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:After doing some more testing with the Staff, it turns out the individual explosions summoned by the Staff just outright do not hit anything that isn't the specific target of the explosion. So regardless of how much enemies are bunched together and have their explosions overlapped, everything onscreen will only sustain the 15 fire damage. Forget one-shotting a group of VMR, not even a group of Imps will ever get instantly killed by the Staff, making the Staff only useful to wipe out a horde of Formers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, maybe a group of Pinkies if it would serve you better to burn a medkit to get two uses off before they wake up&lt;/ins&gt;, or if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;otherwise &lt;/ins&gt;somehow end up in a situation where you got a bunch of enemies bearing down on you that have already been wounded significantly enough to be finished off by the Staff&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Technicians can potentially use the Staff to kill any enemy before it wakes up by repeatedly using it and popping a medkit to use it again until all enemies in view die thanks to their 0.1 second item usage, but this would just be a crippling expenditure of medkits for anything but the aforementioned Former or Pinky groups&lt;/ins&gt;. The explosions don't even affect corpses, so you can't use the Staff as an emergency corpse disposal tool either. With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It should additionally be noted that an alternative level to The Vaults has been added in 0.9.9.8, [[House of Pain]], where the Staff has special use there too. Unlike The Vaults though, the Staff isn't nigh-mandatory for House of Pain, with the Staff only making the level marginally easier by keeping all the doors unlocked. So keeping the Staff around has even less odds now of paying off, when half the time it won't even be needed to complete a later special level. However, The Vaults/House of Pain had its depth swapped with [[Unholy Cathedral]], so you now won't have the Staff clogging your inventory ''quite'' as long if you do keep it for the chance of The Vaults spawning (granted, having to carry it around for 12 floors + up to 5 special levels is still an awfully long time for an item that is likely to do nothing worthwhile). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 04:00, 27 October 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It should additionally be noted that an alternative level to The Vaults has been added in 0.9.9.8, [[House of Pain]], where the Staff has special use there too. Unlike The Vaults though, the Staff isn't nigh-mandatory for House of Pain, with the Staff only making the level marginally easier by keeping all the doors unlocked. So keeping the Staff around has even less odds now of paying off, when half the time it won't even be needed to complete a later special level. However, The Vaults/House of Pain had its depth swapped with [[Unholy Cathedral]], so you now won't have the Staff clogging your inventory ''quite'' as long if you do keep it for the chance of The Vaults spawning (granted, having to carry it around for 12 floors + up to 5 special levels is still an awfully long time for an item that is likely to do nothing worthwhile). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 04:00, 27 October 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3763&amp;oldid=prev</id>
		<title>Omega Tyrant at 18:35, 14 April 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3763&amp;oldid=prev"/>
				<updated>2025-04-14T18:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:35, 14 April 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So when doing an AoMR run on UV with Sharpshooter, on floor 7 I got spawned in a big open room right next to a Revenant, a big group of Pinkies to the north, and other groups of Formers and Imps around in my vision. Seeing this run as likely dead as I did not have Sharpshooter yet, I tried out the Staff to see if my former assessment of it was wrong... and it did shit all other than killing the Formers, just like I said it does. Not even a single Pinky in the Pinky group was killed by it, so I don't get where this claim that it'll kill Mancubi and Archviles bunched up in a group comes from&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Something important to note with explosive damage is that explosions do not occur simultaneously, so when the first enemy in calculation gets hit, it'll knockback the enemies around it before the game performs the explosion for the next enemy, where the enemies in the group are no longer in range of their buddies to get hit by their explosions, and so on. You'll never get close to this theoretical 80 damage in a group of nine enemies as a result, when no normal enemies are immune to knockback, unless it's some very niche scenario where that enemy group spawned completely stuffed in a room during a hard walls event that kept them from being knockbacked and you were somehow able to see them all still (not to mention that an enemy's armor will apply to each individual explosion, so chain explosions that each deal only 10 damage will still end up doing substantially less cumulatively)&lt;/del&gt;. I ended up surviving this scenario still, but thanks to good old running after popping a medkit to get my tactics back, where I was able to run to an area to establish a safe zone and take on some Hell Nobles in the way that I would have surely died to if not for the aid of running allowing me to avoid getting hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using the staff and then having to burn another medkit just to get my tactics back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So when doing an AoMR run on UV with Sharpshooter, on floor 7 I got spawned in a big open room right next to a Revenant, a big group of Pinkies to the north, and other groups of Formers and Imps around in my vision. Seeing this run as likely dead as I did not have Sharpshooter yet, I tried out the Staff to see if my former assessment of it was wrong... and it did shit all other than killing the Formers, just like I said it does. Not even a single Pinky in the Pinky group was killed by it, so I don't get where this claim that it'll kill Mancubi and Archviles bunched up in a group comes from. I ended up surviving this scenario still, but thanks to good old running after popping a medkit to get my tactics back, where I was able to run to an area to establish a safe zone and take on some Hell Nobles in the way that I would have surely died to if not for the aid of running allowing me to avoid getting hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using the staff and then having to burn another medkit just to get my tactics back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight. The only other instance I see the Staff worth holding onto for outside The Vaults is if you're playing Nightmare or Angel of Darkness, where the Staff could then be possibly utilized to gib a corpse you really don't want to respawn in a pinch, especially during the challenges that lock your weapons and thus you are unable to use a rocket launcher to do so. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:34, 16 July 2024 (UTC)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After doing &lt;/ins&gt;some more testing with the Staff, it turns out the individual explosions summoned by the Staff just outright do not hit anything that isn't the specific target of the explosion. So regardless of how much enemies are bunched together and have their explosions overlapped, everything onscreen will only sustain the 15 fire damage. Forget one-shotting a group of VMR, not even a group of Imps will ever get instantly killed by the Staff, making the Staff only useful to wipe out a horde of Formers, or if you somehow end up in a situation where you got a bunch of enemies bearing down on you that have already been wounded significantly enough to be finished off by the Staff. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The explosions don't even affect corpses&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so you can't use &lt;/ins&gt;the Staff as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an emergency &lt;/ins&gt;corpse disposal tool &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either. With that said&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I still stand by my stance that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of your first items &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drop once your inventory starts getting tight&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:Did &lt;/del&gt;some more testing with the Staff, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;it turns out the individual explosions summoned by the Staff just outright do not hit anything that isn't the specific target of the explosion. So regardless of how much enemies are bunched together and have their explosions overlapped, everything onscreen will only sustain the 15 fire damage. Forget one-shotting a group of VMR, not even a group of Imps will ever get instantly killed by the Staff, making the Staff only useful to wipe out a horde of Formers, or if you somehow end up in a situation where you got a bunch of enemies bearing down on you that have already been wounded significantly enough to be finished off by the Staff. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forget about what I said about using &lt;/del&gt;the Staff &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in Nightmare/AoD &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;corpse disposal tool, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explosions will not &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gib corpses either&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It should additionally be noted that an alternative level to The Vaults has been added in 0.9.9.8, [[House of Pain]], where the Staff has special use there too. Unlike The Vaults though, the Staff isn't nigh-mandatory for House of Pain, with the Staff only making the level marginally easier by keeping all the doors unlocked. So keeping the Staff around has even less odds now of paying off, when half the time it won't even be needed to complete a later special level. However, The Vaults/House of Pain had its depth swapped with [[Unholy Cathedral]], so you now won't have the Staff clogging your inventory ''quite'' as long if you do keep it for the chance of The Vaults spawning (granted, having to carry it around for 12 floors + up to 5 special levels is still an awfully long time for an item that is likely to do nothing worthwhile). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 04:00, 27 October 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It should additionally be noted that an alternative level to The Vaults has been added in 0.9.9.8, [[House of Pain]], where the Staff has special use there too. Unlike The Vaults though, the Staff isn't nigh-mandatory for House of Pain, with the Staff only making the level marginally easier by keeping all the doors unlocked. So keeping the Staff around has even less odds now of paying off, when half the time it won't even be needed to complete a later special level. However, The Vaults/House of Pain had its depth swapped with [[Unholy Cathedral]], so you now won't have the Staff clogging your inventory ''quite'' as long if you do keep it for the chance of The Vaults spawning (granted, having to carry it around for 12 floors + up to 5 special levels is still an awfully long time for an item that is likely to do nothing worthwhile). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 04:00, 27 October 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3708&amp;oldid=prev</id>
		<title>Omega Tyrant at 20:45, 30 October 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3708&amp;oldid=prev"/>
				<updated>2024-10-30T20:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:45, 30 October 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff is pretty much useless as an item and a waste of an inventory slot, but it has one special use that it is primarily meant for; opening the vaults in, well, [[The Vaults]]. The left and right vaults can be opened without the staff, but the center vault is completely inaccessible without this staff, unless you get lucky with a [[Phase device]] to teleport yourself into it. But besides relying on luck, doing that would put you right in the middle of a contained room full of nasty enemies, so clearing The Vaults this way is obviously not a sound strategy.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff is pretty much useless as an item and a waste of an inventory slot, but it has one special use that it is primarily meant for; opening the vaults in, well, [[The Vaults]]. The left and right vaults can be opened without the staff, but the center vault is completely inaccessible without this staff, unless you get lucky with a [[Phase device]] to teleport yourself into it. But besides relying on luck, doing that would put you right in the middle of a contained room full of nasty enemies, so clearing The Vaults this way is obviously not a sound strategy.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you intend to clear [[The Vaults]], the Arena Master's Staff is essentially a must. However you get the staff in [[The Chained Court]] after dlevel 5, while the stairs to The Vaults don't appear until all the way at dlevel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;19&lt;/del&gt;, so you'll be lugging around this useless item for a looooooooonnnnnnnngggggg time. Is it worth it? There is a five times increased chance of Unique/Exotic weapons and armors spawning here, but otherwise the guaranteed loot is only some ammo, and basic weapons/armors you probably won't have any use for at this point. Plus even if a Unique and Exotics spawn, you're going to need a good amount of luck for it to be something actually useful for your build at this point of the game, e.g. a cool Unique Pistol spawning here is going to be worthless if you're running anything but a Pistol build. And if you're playing on [[Ultra-violence]] or [[Nightmare!]], you're going to have [[Barons of Hell]] here who will most certainly steal the armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here &lt;/del&gt;from you while brutalising your armor in retaliation, which will be especially troublesome if a good Unique/Exotic armor spawned. Indeed a lot of times, The Vaults isn't a worthwhile level itself to enter and clear, which makes it even more questionable to carry 1 less inventory slot through most of the game just for the chance at a very unreliable payoff in The Vaults.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you intend to clear [[The Vaults]], the Arena Master's Staff is essentially a must. However you get the staff in [[The Chained Court]] after dlevel 5, while the stairs to The Vaults don't appear until all the way at dlevel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;17&lt;/ins&gt;, so you'll be lugging around this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nearly &lt;/ins&gt;useless item for a looooooooonnnnnnnngggggg time. Is it worth it? There is a five times increased chance of Unique/Exotic weapons and armors spawning here, but otherwise the guaranteed loot is only some ammo, and basic weapons/armors you probably won't have any use for at this point. Plus even if a Unique and Exotics &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/ins&gt;spawn, you're going to need a good amount of luck for it to be something actually useful for your build at this point of the game, e.g. a cool Unique Pistol spawning here is going to be worthless if you're running anything but a Pistol build. And if you're playing on [[Ultra-violence]] or [[Nightmare!]], you're going to have [[Barons of Hell]] here who will most certainly steal the armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within the vaults &lt;/ins&gt;from you while brutalising your armor in retaliation, which will be especially troublesome if a good Unique/Exotic armor spawned. Indeed a lot of times, The Vaults isn't a worthwhile level itself to enter and clear, which makes it even more questionable to carry 1 less inventory slot through most of the game just for the chance at a very unreliable payoff in The Vaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In conclusion, if you're not going for a [[Medals|Conqueror]] run and don't care about losing 100% kills by entering The Vaults without the Arena Master's Staff, it would be worthwhile more often than not to just leave the staff behind in The Chained Court and not have it take up inventory space for 14 or more levels. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In conclusion, if you're not going for a [[Medals|Conqueror]] run and don't care about losing 100% kills by entering The Vaults without the Arena Master's Staff, it would be worthwhile more often than not to just leave the staff behind in The Chained Court and not have it take up inventory space for 14 or more levels. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Did some more testing with the Staff, and it turns out the individual explosions summoned by the Staff just outright do not hit anything that isn't the specific target of the explosion. So regardless of how much enemies are bunched together and have their explosions overlapped, everything onscreen will only sustain the 15 fire damage. Forget one-shotting a group of VMR, not even a group of Imps will ever get instantly killed by the Staff, making the Staff only useful to wipe out a horde of Formers, or if you somehow end up in a situation where you got a bunch of enemies bearing down on you that have already been wounded significantly enough to be finished off by the Staff. Also, forget about what I said about using the Staff in Nightmare/AoD as a corpse disposal tool, as the explosions will not be able to gib corpses either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Did some more testing with the Staff, and it turns out the individual explosions summoned by the Staff just outright do not hit anything that isn't the specific target of the explosion. So regardless of how much enemies are bunched together and have their explosions overlapped, everything onscreen will only sustain the 15 fire damage. Forget one-shotting a group of VMR, not even a group of Imps will ever get instantly killed by the Staff, making the Staff only useful to wipe out a horde of Formers, or if you somehow end up in a situation where you got a bunch of enemies bearing down on you that have already been wounded significantly enough to be finished off by the Staff. Also, forget about what I said about using the Staff in Nightmare/AoD as a corpse disposal tool, as the explosions will not be able to gib corpses either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It should additionally be noted that an alternative level to The Vaults has been in 0.9.9.8, [[House of Pain]], where the Staff has special use there too. Unlike The Vaults though, the Staff isn't nigh-mandatory for House of Pain, with the Staff only making the level marginally easier by keeping all the doors unlocked. So keeping the Staff around has even less odds now of paying off, when half the time it won't even be needed to complete a later special level. However, The Vaults/House of Pain had its depth swapped with [[Unholy Cathedral]], so you now won't have the Staff clogging your inventory ''quite'' as long if you do keep it for the chance of The Vaults spawning (granted, having to carry it around for 12 floors + up to 5 special levels is still an awfully long time for an item that is likely to do nothing worthwhile). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 04:00, 27 October 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It should additionally be noted that an alternative level to The Vaults has been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;added &lt;/ins&gt;in 0.9.9.8, [[House of Pain]], where the Staff has special use there too. Unlike The Vaults though, the Staff isn't nigh-mandatory for House of Pain, with the Staff only making the level marginally easier by keeping all the doors unlocked. So keeping the Staff around has even less odds now of paying off, when half the time it won't even be needed to complete a later special level. However, The Vaults/House of Pain had its depth swapped with [[Unholy Cathedral]], so you now won't have the Staff clogging your inventory ''quite'' as long if you do keep it for the chance of The Vaults spawning (granted, having to carry it around for 12 floors + up to 5 special levels is still an awfully long time for an item that is likely to do nothing worthwhile). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 04:00, 27 October 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3707&amp;oldid=prev</id>
		<title>Omega Tyrant at 04:00, 27 October 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3707&amp;oldid=prev"/>
				<updated>2024-10-27T04:00:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:00, 27 October 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master's Staff will deal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;fire damage to all enemies in your [[vision]], at the expense of tiring you. Unless you find yourself swarmed by formers, this effect is rarely useful; it can't kill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;healthy &lt;/del&gt;[[Imp]]s in one hit, it'll deal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a pittance of &lt;/del&gt;damage to anything else, and if you're in a situation where you would want to use this, it would almost certainly do you better to activate [[run]] instead and get out of there into a more advantageous position. Also don't think you can use this to easily wipe out a [[Lost soul]] swarm such as in the [[City of Skulls]]; with their 75% fire resistance, Lost Souls will be barely damaged by this thing and you'll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pretty much give &lt;/del&gt;them free attacks while tiring yourself out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master's Staff will deal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15 [[&lt;/ins&gt;fire&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;damage to all enemies in your [[vision]], at the expense of tiring you. Unless you find yourself swarmed by formers, this effect is rarely useful; it can't kill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full health &lt;/ins&gt;[[Imp]]s in one hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thanks to their 25% fire [[resistance]]&lt;/ins&gt;, it'll deal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minor &lt;/ins&gt;damage to anything else, and if you're in a situation where you would want to use this, it would almost certainly do you better to activate [[run]] instead and get out of there into a more advantageous position. Also don't think you can use this to easily wipe out a [[Lost soul]] swarm such as in the [[City of Skulls]]; with their 75% fire resistance, Lost Souls will be barely damaged by this thing and you'll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just end up giving &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bunch of &lt;/ins&gt;free attacks while tiring yourself out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff is pretty much useless as an item and a waste of an inventory slot, but it has one special use that it is primarily meant for; opening the vaults in, well, [[The Vaults]]. The left and right vaults can be opened without the staff, but the center vault is completely inaccessible without this staff, unless you get lucky with a [[Phase device]] to teleport yourself into it. But besides relying on luck, doing that would put you right in the middle of a contained room full of nasty enemies, so clearing The Vaults this way is obviously not a sound strategy.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff is pretty much useless as an item and a waste of an inventory slot, but it has one special use that it is primarily meant for; opening the vaults in, well, [[The Vaults]]. The left and right vaults can be opened without the staff, but the center vault is completely inaccessible without this staff, unless you get lucky with a [[Phase device]] to teleport yourself into it. But besides relying on luck, doing that would put you right in the middle of a contained room full of nasty enemies, so clearing The Vaults this way is obviously not a sound strategy.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you intend to clear [[The Vaults]], the Arena Master's Staff is essentially a must. However you get the staff in [[The Chained Court]] after dlevel 5, while the stairs to The Vaults don't appear until all the way at dlevel 19, so you'll be lugging around this useless item for a looooooooonnnnnnnngggggg time. Is it worth it? There is a five times increased chance of Unique/Exotic weapons and armors spawning here, but otherwise the guaranteed loot is only some ammo, and basic weapons/armors you probably won't have any use for at this point. Plus even if a Unique and Exotics spawn, you're going to need a good amount of luck for it to be something actually useful for your build at this point of the game, a cool Unique Pistol spawning here is going to be worthless if you're running anything but a Pistol build. And if you're playing on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HNTR difficulty&lt;/del&gt;, you're going to have [[Barons of Hell]] here who will most certainly steal the armor here from you while brutalising your armor, which will be especially troublesome if a good Unique/Exotic armor spawned. Indeed a lot of times, The Vaults isn't a worthwhile level itself to enter and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beat&lt;/del&gt;, which makes it even more questionable to carry 1 less inventory slot through most of the game just for the chance at a very unreliable payoff in The Vaults.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you intend to clear [[The Vaults]], the Arena Master's Staff is essentially a must. However you get the staff in [[The Chained Court]] after dlevel 5, while the stairs to The Vaults don't appear until all the way at dlevel 19, so you'll be lugging around this useless item for a looooooooonnnnnnnngggggg time. Is it worth it? There is a five times increased chance of Unique/Exotic weapons and armors spawning here, but otherwise the guaranteed loot is only some ammo, and basic weapons/armors you probably won't have any use for at this point. Plus even if a Unique and Exotics spawn, you're going to need a good amount of luck for it to be something actually useful for your build at this point of the game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e.g. &lt;/ins&gt;a cool Unique Pistol spawning here is going to be worthless if you're running anything but a Pistol build. And if you're playing on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ultra-violence]] or [[Nightmare!]]&lt;/ins&gt;, you're going to have [[Barons of Hell]] here who will most certainly steal the armor here from you while brutalising your armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in retaliation&lt;/ins&gt;, which will be especially troublesome if a good Unique/Exotic armor spawned. Indeed a lot of times, The Vaults isn't a worthwhile level itself to enter and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clear&lt;/ins&gt;, which makes it even more questionable to carry 1 less inventory slot through most of the game just for the chance at a very unreliable payoff in The Vaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In conclusion, if you're not going for a [[Medals|Conqueror]] run and don't care about losing 100% kills by entering The Vaults without the Arena Master's Staff, it would be worthwhile more often than not to just leave the staff behind in The Chained Court and not have it take up inventory space for 14 or more levels. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In conclusion, if you're not going for a [[Medals|Conqueror]] run and don't care about losing 100% kills by entering The Vaults without the Arena Master's Staff, it would be worthwhile more often than not to just leave the staff behind in The Chained Court and not have it take up inventory space for 14 or more levels. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight. The only other instance I see the Staff worth holding onto for outside The Vaults is if you're playing Nightmare or Angel of Darkness, where the Staff could then be possibly utilized to gib a corpse you really don't want to respawn in a pinch, especially during the challenges that lock your weapons and thus you are unable to use a rocket launcher to do so. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:34, 16 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight. The only other instance I see the Staff worth holding onto for outside The Vaults is if you're playing Nightmare or Angel of Darkness, where the Staff could then be possibly utilized to gib a corpse you really don't want to respawn in a pinch, especially during the challenges that lock your weapons and thus you are unable to use a rocket launcher to do so. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:34, 16 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Did some more testing with the Staff, and it turns out the individual explosions summoned by the Staff just outright do not hit anything that isn't the specific target of the explosion. So regardless of how much enemies are bunched together and have their explosions overlapped, everything onscreen will only sustain the 15 fire damage. Forget one-shotting a group of VMR, not even a group of Imps will ever get instantly killed by the Staff, making the Staff only useful to wipe out a horde of Formers, or if you somehow end up in a situation where you got a bunch of enemies bearing down on you that have already been wounded significantly enough to be finished off by the Staff. Also, forget about what I said about using the Staff in Nightmare/AoD as a corpse disposal tool, as the explosions will not be able to gib corpses either.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:It should additionally be noted that an alternative level to The Vaults has been in 0.9.9.8, [[House of Pain]], where the Staff has special use there too. Unlike The Vaults though, the Staff isn't nigh-mandatory for House of Pain, with the Staff only making the level marginally easier by keeping all the doors unlocked. So keeping the Staff around has even less odds now of paying off, when half the time it won't even be needed to complete a later special level. However, The Vaults/House of Pain had its depth swapped with [[Unholy Cathedral]], so you now won't have the Staff clogging your inventory ''quite'' as long if you do keep it for the chance of The Vaults spawning (granted, having to carry it around for 12 floors + up to 5 special levels is still an awfully long time for an item that is likely to do nothing worthwhile). [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 04:00, 27 October 2024 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3508&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Reversing a Common Game-Ending Scenario */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3508&amp;oldid=prev"/>
				<updated>2024-07-17T04:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reversing a Common Game-Ending Scenario&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:13, 17 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So when doing an AoMR run on UV with Sharpshooter, on floor 7 I got spawned in a big open room right next to a Revenant, a big group of Pinkies to the north, and other groups of Formers and Imps around in my vision. Seeing this run as likely dead as I did not have Sharpshooter yet, I tried out the Staff to see if my former assessment of it was wrong... and it did shit all other than killing the Formers, just like I said it does. Not even a single Pinky in the Pinky group was killed by it, so I don't get where this claim that it'll kill Mancubi and Archviles bunched up in a group comes from&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; if it wasn't wiping out a Pinky group it sure as hell ain't killing the bigger enemies&lt;/del&gt;. Something important to note with explosive damage is that explosions do not occur simultaneously, so when the first enemy in calculation gets hit, it'll knockback the enemies around it before the game performs the explosion for the next enemy, where the enemies in the group are no longer in range of their buddies to get hit by their explosions, and so on. You'll never get close to this theoretical 80 damage in a group of nine enemies as a result, when no normal enemies are immune to knockback, unless it's some very niche scenario where that enemy group spawned completely stuffed in a room during a hard walls event that kept them from being knockbacked and you were somehow able to see them all still (not to mention that an enemy's armor will apply to each individual explosion, so chain explosions that each deal only 10 damage will still end up doing substantially less cumulatively). I ended up surviving this scenario still, but thanks to good old running after popping a medkit to get my tactics back, where I was able to run to an area to establish a safe zone and take on some Hell Nobles in the way that I would have surely died to if not for the aid of running allowing me to avoid getting hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using the staff and then having to burn another medkit just to get my tactics back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So when doing an AoMR run on UV with Sharpshooter, on floor 7 I got spawned in a big open room right next to a Revenant, a big group of Pinkies to the north, and other groups of Formers and Imps around in my vision. Seeing this run as likely dead as I did not have Sharpshooter yet, I tried out the Staff to see if my former assessment of it was wrong... and it did shit all other than killing the Formers, just like I said it does. Not even a single Pinky in the Pinky group was killed by it, so I don't get where this claim that it'll kill Mancubi and Archviles bunched up in a group comes from. Something important to note with explosive damage is that explosions do not occur simultaneously, so when the first enemy in calculation gets hit, it'll knockback the enemies around it before the game performs the explosion for the next enemy, where the enemies in the group are no longer in range of their buddies to get hit by their explosions, and so on. You'll never get close to this theoretical 80 damage in a group of nine enemies as a result, when no normal enemies are immune to knockback, unless it's some very niche scenario where that enemy group spawned completely stuffed in a room during a hard walls event that kept them from being knockbacked and you were somehow able to see them all still (not to mention that an enemy's armor will apply to each individual explosion, so chain explosions that each deal only 10 damage will still end up doing substantially less cumulatively). I ended up surviving this scenario still, but thanks to good old running after popping a medkit to get my tactics back, where I was able to run to an area to establish a safe zone and take on some Hell Nobles in the way that I would have surely died to if not for the aid of running allowing me to avoid getting hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using the staff and then having to burn another medkit just to get my tactics back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:34, 16 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The only other instance I see the Staff worth holding onto for outside The Vaults is if you're playing Nightmare or Angel of Darkness, where the Staff could then be possibly utilized to gib a corpse you really don't want to respawn in a pinch, especially during the challenges that lock your weapons and thus you are unable to use a rocket launcher to do so&lt;/ins&gt;. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:34, 16 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3499&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Reversing a Common Game-Ending Scenario */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3499&amp;oldid=prev"/>
				<updated>2024-07-16T05:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reversing a Common Game-Ending Scenario&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:34, 16 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At high enough levels, enemies start to spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[BFG 9000]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-vile&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|Arch-viles&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mancubus|&lt;/del&gt;Mancubi]], and [[Revenant&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|Revenants&lt;/del&gt;]] can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At high enough levels, enemies start to spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[BFG 9000]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-vile]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;, [[Mancubi]], and [[Revenant]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:So when doing an AoMR run on UV with Sharpshooter, on floor 7 I got spawned in a big open room right next to a Revenant, a big group of Pinkies to the north, and other groups of Formers and Imps around in my vision. Seeing this run as likely dead as I did not have Sharpshooter yet, I tried out the Staff to see if my former assessment of it was wrong... and it did shit all other than killing the Formers, just like I said it does. Not even a single Pinky in the Pinky group was killed by it, so I don't get where this claim that it'll kill Mancubi and Archviles bunched up in a group comes from; if it wasn't wiping out a Pinky group it sure as hell ain't killing the bigger enemies. Something important to note with explosive damage is that explosions do not occur simultaneously, so when the first enemy in calculation gets hit, it'll knockback the enemies around it before the game performs the explosion for the next enemy, where the enemies in the group are no longer in range of their buddies to get hit by their explosions, and so on. You'll never get close to this theoretical 80 damage in a group of nine enemies as a result, when no normal enemies are immune to knockback, unless it's some very niche scenario where that enemy group spawned completely stuffed in a room during a hard walls event that kept them from being knockbacked and you were somehow able to see them all still (not to mention that an enemy's armor will apply to each individual explosion, so chain explosions that each deal only 10 damage will still end up doing substantially less cumulatively). I ended up surviving this scenario still, but thanks to good old running after popping a medkit to get my tactics back, where I was able to run to an area to establish a safe zone and take on some Hell Nobles in the way that I would have surely died to if not for the aid of running allowing me to avoid getting hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using the staff and then having to burn another medkit just to get my tactics back.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:With that said, I still stand by my stance that the Staff is a waste of inventory other than being necessary to clear The Vaults without luck, and so if you don't plan on clearing The Vaults, then this should be one of your first items to drop once your inventory starts getting tight. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 05:34, 16 July 2024 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3152&amp;oldid=prev</id>
		<title>Vid-szhite: /* Reversing a Common Game-Ending Scenario */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3152&amp;oldid=prev"/>
				<updated>2023-05-23T03:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reversing a Common Game-Ending Scenario&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:03, 23 May 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Enemies &lt;/del&gt;spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[BFG 9000]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-vile|Arch-viles]], [[Mancubus|Mancubi]], and [[Revenant|Revenants]] can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At high enough levels, enemies start to &lt;/ins&gt;spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[BFG 9000]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-vile|Arch-viles]], [[Mancubus|Mancubi]], and [[Revenant|Revenants]] can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! Definitely still not a good idea to use it on City of Skulls, though. [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3151&amp;oldid=prev</id>
		<title>Vid-szhite: /* Reversing a Common Game-Ending Scenario */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3151&amp;oldid=prev"/>
				<updated>2023-05-23T03:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reversing a Common Game-Ending Scenario&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:02, 23 May 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reversing a Common Game-Ending Scenario ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reversing a Common Game-Ending Scenario ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master's Staff not only deals 10 fire damage to all enemies, it does this damage in a [[Distance|radius]] of 1, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;whole &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;square &lt;/del&gt;around each enemy, and this is an important distinction, because that means enemies standing directly next to each other also take every fiery explosion generated by one of their friends as well. When is this important? When you spawn into the level surrounded by enemies. This catastrophic stroke of bad luck can end an otherwise amazing run unless you expend all your resources to survive and get lucky, especially on higher difficulty, and worse yet, because of the sheer volume of enemies spawning on high difficulty, it becomes more likely as well. Running will often do you no good, since if you spawn in already surrounded, it almost always means there was nowhere left to put you, so there's just going to be more enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master's Staff not only deals 10 fire damage to all enemies, it does this damage in a [[Distance|radius]] of 1, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is the &lt;/ins&gt;whole &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 squares &lt;/ins&gt;around each enemy, and this is an important distinction, because that means enemies standing directly next to each other also take every fiery explosion generated by one of their friends as well. When is this important? When you spawn into the level surrounded by enemies. This catastrophic stroke of bad luck can end an otherwise amazing run unless you expend all your resources to survive and get lucky, especially on higher difficulty, and worse yet, because of the sheer volume of enemies spawning on high difficulty, it becomes more likely as well. Running will often do you no good, since if you spawn in already surrounded, it almost always means there was nowhere left to put you, so there's just going to be more enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3150&amp;oldid=prev</id>
		<title>Vid-szhite: /* Reversing a Common Game-Ending Scenario */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3150&amp;oldid=prev"/>
				<updated>2023-05-22T06:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reversing a Common Game-Ending Scenario&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:17, 22 May 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[Items#Standard|phase device]] and/or a [[Items#Standard|medkit]] anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[BFG 9000]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-vile|Arch-viles]] and [[Revenant|Revenants]] can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[BFG 9000]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-vile|Arch-viles]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[Mancubus|Mancubi]], &lt;/ins&gt;and [[Revenant|Revenants]] can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Definitely still not a good idea to use it on City of Skulls, though. &lt;/ins&gt;[[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3149&amp;oldid=prev</id>
		<title>Vid-szhite at 06:15, 22 May 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master%27s_Staff&amp;diff=3149&amp;oldid=prev"/>
				<updated>2023-05-22T06:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:15, 22 May 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master's Staff not only deals 10 fire damage to all enemies, it does this damage in a [[Distance|radius]] of 1, a whole square around each enemy, and this is an important distinction, because that means enemies standing directly next to each other also take every fiery explosion generated by one of their friends as well. When is this important? When you spawn into the level surrounded by enemies. This catastrophic stroke of bad luck can end an otherwise amazing run unless you expend all your resources to survive and get lucky, especially on higher difficulty, and worse yet, because of the sheer volume of enemies spawning on high difficulty, it becomes more likely as well. Running will often do you no good, since if you spawn in already surrounded, it almost always means there was nowhere left to put you, so there's just going to be more enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master's Staff not only deals 10 fire damage to all enemies, it does this damage in a [[Distance|radius]] of 1, a whole square around each enemy, and this is an important distinction, because that means enemies standing directly next to each other also take every fiery explosion generated by one of their friends as well. When is this important? When you spawn into the level surrounded by enemies. This catastrophic stroke of bad luck can end an otherwise amazing run unless you expend all your resources to survive and get lucky, especially on higher difficulty, and worse yet, because of the sheer volume of enemies spawning on high difficulty, it becomes more likely as well. Running will often do you no good, since if you spawn in already surrounded, it almost always means there was nowhere left to put you, so there's just going to be more enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Phase Device&lt;/del&gt;]] and/or a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Medkit &lt;/del&gt;anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You're probably going to have to use either a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Items#Standard|phase device&lt;/ins&gt;]] and/or a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Items#Standard|medkit]] &lt;/ins&gt;anyway, so you might as well soften up the herd before they all get a chance to attack you. Arena Master's Staff to the rescue!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BFG9000&lt;/del&gt;]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Viles&lt;/del&gt;]] and [[Revenants]] can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies spawn in big clumps, so they will always be standing next to a bunch of other enemies on turn 0. Frequently, the most dangerous of these enemies will spawn in the center of the clusters, completely surrounded by their allies on all sides, and these unfortunate souls will take a whopping 80 damage from the Arena Master's Staff, which is more than double the maximum damage of a [[Rocket Launcher|rocket]] and more than even the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BFG 9000&lt;/ins&gt;]] can dish out with a max damage roll. Most enemies in the game will die even without the full 80 damage. Even [[Arch-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vile|Arch-viles&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Revenant|&lt;/ins&gt;Revenants]] can die to this attack, and most weaker enemies will not only die but have their corpse gibbed. Any survivors would not survive a blast from the BFG or a rocket, and some may even die to a shotgun blast. If you are a Technician, using the staff doesn't even cost you any time, and you can easily annihilate the whole horde before they even wake up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one time I remembered I could do this, I turned a Game Over into a free level-up. The Arena Master's Staff is no joke and is certainly not useless! [[User:Vid-szhite|Ya Girl Juniper]] ([[User talk:Vid-szhite|talk]]) 06:13, 22 May 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vid-szhite</name></author>	</entry>

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