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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AArena_Master</id>
		<title>Strategy:Arena Master - Revision history</title>
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		<updated>2026-04-14T17:49:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=3293&amp;oldid=prev</id>
		<title>Omega Tyrant at 18:26, 1 July 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=3293&amp;oldid=prev"/>
				<updated>2023-07-01T18:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:26, 1 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main strategy for beating the Arena Master will typically involve waiting for him to get close to the central building (as otherwise you would have to fight him in the open, a strat very unlikely to be viable against an Arch-vile this early), and then leveraging [[Berserk]] from the [[Chainsaw]] and [[Berserk Pack]]s to kill him, even if you're not investing in melee. But you will have to promptly eliminate the [[Cacodemon]]s, [[Hell knight]]s, or [[Barons of Hell]] that start right outside the building, as fighting them alongside the Arena Master will make for a rough time, and you also have to take care to not let them blow up the Berserk Packs, or even worse the Chainsaw (as well as also dispose their [[corpses]] to ensure they can't be brought back by him). The formers are mostly a nonissue, but if you try to rush the Arena Master on [[Ultra-violence]] or [[Nightmare!]] after taking all the Berserks at once, all the [[Former captain]]s concentrated on his side will shred you. On difficulties below that, rushing the Arena Master could be a viable option, as [[Sergeant]]s and especially [[Zombiemen]] can't cut you down through the Berserk like the Captains will, just be sure to utilize [[Rocket jump]]ing to blitz through.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main strategy for beating the Arena Master will typically involve waiting for him to get close to the central building (as otherwise you would have to fight him in the open, a strat very unlikely to be viable against an Arch-vile this early), and then leveraging [[Berserk]] from the [[Chainsaw]] and [[Berserk Pack]]s to kill him, even if you're not investing in melee. But you will have to promptly eliminate the [[Cacodemon]]s, [[Hell knight]]s, or [[Barons of Hell]] that start right outside the building, as fighting them alongside the Arena Master will make for a rough time, and you also have to take care to not let them blow up the Berserk Packs, or even worse the Chainsaw (as well as also dispose their [[corpses]] to ensure they can't be brought back by him). The formers are mostly a nonissue, but if you try to rush the Arena Master on [[Ultra-violence]] or [[Nightmare!]] after taking all the Berserks at once, all the [[Former captain]]s concentrated on his side will shred you. On difficulties below that, rushing the Arena Master could be a viable option, as [[Sergeant]]s and especially [[Zombiemen]] can't cut you down through the Berserk like the Captains will, just be sure to utilize [[Rocket jump]]ing to blitz through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another note is that if you are waiting for him to come, the Arena Master makes no sounds, which makes it difficult to know he is near before you see him or that you're even hitting him with your [[radar shoot]]ing. As such, you likely won't even know he is near and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;his attention on you until you outright see him, at which point it may be too late to avoid a hit from him. One way to tell he is near is if you see any of the formers you killed begin reviving, at which point you can start radar shooting with a [[shotgun]] and likely hit him to get his attention. You can also mod in sounds for him by editing the [[sound.lua]] file to make it obvious when your radar shooting does nail him and thus know it's time to retreat to your Berserk packs (you can find his internal name [[Modding:sID#Beings|here]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another note is that if you are waiting for him to come, the Arena Master makes no sounds, which makes it difficult to know he is near before you see him or that you're even hitting him with your [[radar shoot]]ing. As such, you likely won't even know he is near and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;his attention on you until you outright see him, at which point it may be too late to avoid a hit from him. One way to tell he is near is if you see any of the formers you killed begin reviving, at which point you can start radar shooting with a [[shotgun]] and likely hit him to get his attention. You can also mod in sounds for him by editing the [[sound.lua]] file to make it obvious when your radar shooting does nail him and thus know it's time to retreat to your Berserk packs (you can find his internal name [[Modding:sID#Beings|here]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=3290&amp;oldid=prev</id>
		<title>Omega Tyrant at 22:06, 30 June 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=3290&amp;oldid=prev"/>
				<updated>2023-06-30T22:06:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:06, 30 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 0.9.9.7 ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 0.9.9.7 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NOTE: These methods are almost completely backwards compatible with earlier versions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NOTE: These methods are almost completely backwards compatible with earlier versions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master is the boss found in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Chained Court (if and only if you completely cleared all 3 waves of Hell's Arena). The Arena Master is really nothing more than an Arch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vile&lt;/del&gt;. However, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;noting &lt;/del&gt;that you have to deal with the Arena Master &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on level 2 or &lt;/del&gt;3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with usually 2 levels in &lt;/del&gt;traits (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;barely 3 in some cases&lt;/del&gt;), you have a potential problem&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Arena Master is the boss found in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[The &lt;/ins&gt;Chained Court&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(if and only if you completely cleared all 3 waves of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Hell's Arena&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;). The Arena Master is really nothing more than an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Arch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-vile]] with amped up durability and a weaker but still very powerful attack&lt;/ins&gt;. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considering &lt;/ins&gt;that you have to deal with the Arena Master &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after only dlevel 5, where you'll only have about &lt;/ins&gt;3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-5 &lt;/ins&gt;traits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at this point &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depending on difficulty), and weak equipment (particularly being very unlikely to have any [[armor]] with [[fire]] [[resistance]] this early&lt;/ins&gt;), you have a potential problem.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I cannot keep stressing that DoomRL is an incredibly crafted roguelike. Almost everything has a purpose. The rewards in the Hell Arena were carefully crafted for use in the Chained Court and The Wall. But now to the strategy&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main strategy for beating the Arena Master will typically involve waiting for him to get close to the central building (as otherwise you would have to fight him in the open, a strat very unlikely to be viable against an Arch-vile this early), and then leveraging [[Berserk]] from the [[Chainsaw]] and [[Berserk Pack]]s to kill him, even if you're not investing in melee. But you will have to promptly eliminate the [[Cacodemon]]s, [[Hell knight]]s, or [[Barons of Hell]] that start right outside the building, as fighting them alongside the Arena Master will make for a rough time, and you also have to take care to not let them blow up the Berserk Packs, or even worse the Chainsaw (as well as also dispose their [[corpses]] to ensure they can't be brought back by him). The formers are mostly a nonissue, but if you try to rush the Arena Master on [[Ultra-violence]] or [[Nightmare!]] after taking all the Berserks at once, all the [[Former captain]]s concentrated on his side will shred you. On difficulties below that, rushing the Arena Master could be a viable option, as [[Sergeant]]s and especially [[Zombiemen]] can't cut you down through the Berserk like the Captains will, just be sure to utilize [[Rocket jump]]ing to blitz through.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have cleared out most of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moderate enemies &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the formers &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the right side &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move back over &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left side&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another note is that if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are waiting for him to come, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arena Master makes no sounds, which makes it difficult to know he is near before you see him or that you're even hitting him with your [[radar shoot]]ing. As such, you likely won't even know he is near &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has his attention &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you until you outright see him, at which point it may be too late to avoid a hit from him. One way to tell he is near is if you see any &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;formers you killed begin reviving&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at which point you can start radar shooting with a [[shotgun]] and likely hit him &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get his attention. You can also mod in sounds for him by editing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[sound.lua]] file to make it obvious when your radar shooting does nail him and thus know it's time to retreat to your Berserk packs (you can find his internal name [[Modding:sID#Beings|here]]).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=3146&amp;oldid=prev</id>
		<title>Vid-szhite at 05:29, 22 May 2023</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=3146&amp;oldid=prev"/>
				<updated>2023-05-22T05:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:29, 22 May 2023&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 0.9.9.7 ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 0.9.9.7 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Vid-szhite</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=2650&amp;oldid=prev</id>
		<title>GinDiamond: Created page with &quot;=== 0.9.9.7 ===  NOTE: These methods are almost completely backwards compatible with earlier versions.   The Arena Master is the boss found in the Chained Court (if and only if y...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Arena_Master&amp;diff=2650&amp;oldid=prev"/>
				<updated>2013-07-20T16:49:36Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== 0.9.9.7 ===  NOTE: These methods are almost completely backwards compatible with earlier versions.   The Arena Master is the boss found in the Chained Court (if and only if y...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== 0.9.9.7 ===&lt;br /&gt;
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NOTE: These methods are almost completely backwards compatible with earlier versions.&lt;br /&gt;
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The Arena Master is the boss found in the Chained Court (if and only if you completely cleared all 3 waves of Hell's Arena). The Arena Master is really nothing more than an Arch Vile. However, noting that you have to deal with the Arena Master on level 2 or 3, with usually 2 levels in traits (barely 3 in some cases), you have a potential problem.&lt;br /&gt;
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I cannot keep stressing that DoomRL is an incredibly crafted roguelike. Almost everything has a purpose. The rewards in the Hell Arena were carefully crafted for use in the Chained Court and The Wall. But now to the strategy.&lt;br /&gt;
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Once you have cleared out most of the moderate enemies and the formers on the right side of the map, move back over to the left side&lt;/div&gt;</summary>
		<author><name>GinDiamond</name></author>	</entry>

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