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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AAngel_of_Red_Alert</id>
		<title>Strategy:Angel of Red Alert - Revision history</title>
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		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;action=history"/>
		<updated>2026-04-28T09:13:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3690&amp;oldid=prev</id>
		<title>Omega Tyrant at 23:23, 8 September 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3690&amp;oldid=prev"/>
				<updated>2024-09-08T23:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:23, 8 September 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In many runs on Ultra-violence, you will get a floor in Phobos or early Deimos that it just isn't possible to get 100% kills on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In many runs on Ultra-violence, you will get a floor in Phobos or early Deimos that it just isn't possible to get 100% kills on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No matter how good you are with making the right move every single time, '''you will''' come across floors that you won't be able to kill everything, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they'll &lt;/del&gt;be too many enemies too spread out while you're not fast nor strong enough to kill them all. [[Maze]]s in later Phobos and early Deimos are especially brutal in this regard. By later Deimos and Hell, you should be able to take on any floor that comes your way, especially if you got Blademaster or Gunrunner, but until you obtain the power to do so, you will be at the RNG's mercy in your attempts at the Quartermaster Diamond badge. So if you get RNG-screwed, don't get too discouraged, just try again and hopefully the RNG is more favorable next time (and if you get one of these floors in an AoRA run where you're not going for Quartermaster Gold or Diamond, then just be sure to get out of there when you realize you don't have the time to kill everything left).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No matter how good you are with making the right move every single time, '''you will''' come across floors that you won't be able to kill everything, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there will &lt;/ins&gt;be too many enemies too spread out while you're not fast nor strong enough to kill them all. [[Maze]]s in later Phobos and early Deimos are especially brutal in this regard. By later Deimos and Hell, you should be able to take on any floor that comes your way, especially if you got Blademaster or Gunrunner, but until you obtain the power to do so, you will be at the RNG's mercy in your attempts at the Quartermaster Diamond badge. So if you get RNG-screwed, don't get too discouraged, just try again and hopefully the RNG is more favorable next time (and if you get one of these floors in an AoRA run where you're not going for Quartermaster Gold or Diamond, then just be sure to get out of there when you realize you don't have the time to kill everything left).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well that sure is a lot, I hope this helps someone reading this in their attempts to obtain the Quartermaster badges. Angel of Red Alert can be an intimidating challenge, but I do recommend even just playing it casually, as the forced aggro play can be quite exciting and force you out of your comfort zone if you're otherwise content to hit run -&amp;gt; wait behind a safe corner all day, such as myself before I made my attempts to obtain the Quartermaster Diamond badge. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 01:13, 11 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well that sure is a lot, I hope this helps someone reading this in their attempts to obtain the Quartermaster badges. Angel of Red Alert can be an intimidating challenge, but I do recommend even just playing it casually, as the forced aggro play can be quite exciting and force you out of your comfort zone if you're otherwise content to hit run -&amp;gt; wait behind a safe corner all day, such as myself before I made my attempts to obtain the Quartermaster Diamond badge. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 01:13, 11 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3523&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Hell's Armory */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3523&amp;oldid=prev"/>
				<updated>2024-07-25T20:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hell&amp;#039;s Armory&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:21, 25 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Hell's Armory]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Hell's Armory]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While normally one of the easiest special levels, part of that is how easy it is to camp in it. In AoRA you can't camp, so you must rush through it, and eat a lot of damage that you then must burn medkits to recover as there is no health in the level (other than a secret [[Supercharge]] in the [[lava]] that you'll need to have brought an [[Envirosuit]] to get). Then there's the [[Shambler]] too, but unless you get really bad luck with his teleportation, he is not too bad to handle with a strict time limit. Considering the high chance for an [[exotic]] or even [[unique]] weapon to spawn here and having five guaranteed mods, one of which being a rare mod, the potential rewards are very tantalizing. Getting a [[Nano mod]] or [[Onyx mod]] in particular can be game-changing, and while you have significant progress to lose if you die here, it can be worth it if your medkit supply isn't too diminished. Having a Homing phase will be very handy to ensure you can get back to the stairs and get the mods in the vault in time after killing the Shambler.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While normally one of the easiest special levels, part of that is how easy it is to camp in it. In AoRA you can't camp, so you must rush through it, and eat a lot of damage that you then must burn medkits to recover as there is no health in the level (other than a secret [[Supercharge]] in the [[lava]] that you'll need to have brought an [[Envirosuit]] to get). Then there's the [[Shambler]] too, but unless you get really bad luck with his teleportation, he is not too bad to handle with a strict time limit. Considering the high chance for an [[exotic]] or even [[unique]] weapon to spawn here and having five guaranteed mods, one of which being a rare mod, the potential rewards are very tantalizing. Getting a [[Nano mod]] or [[Onyx mod]] in particular can be game-changing, and while you have significant progress to lose if you die here, it can be worth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to attempt &lt;/ins&gt;it if your medkit supply isn't too diminished. Having a Homing phase will be very handy to ensure you can get back to the stairs and get the mods in the vault in time after killing the Shambler.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Deimos Lab]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Deimos Lab]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3522&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Hell's Armory */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3522&amp;oldid=prev"/>
				<updated>2024-07-25T20:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hell&amp;#039;s Armory&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:20, 25 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Hell's Armory]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Hell's Armory]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While normally one of the easiest special levels, part of that is how easy it is to camp in it. In AoRA you can't camp, so you must rush through it, and eat a lot of damage that you then must burn medkits to recover as there is no health in the level (other than a secret [[Supercharge]] in the [[lava]] that you'll need to have brought an [[Envirosuit]] to get). Then there's the [[Shambler]] too, but unless you get really bad luck with his teleportation, he is not too bad to handle with a strict time limit. Considering the high chance for an [[exotic]] or even [[unique]] weapon to spawn here and having five guaranteed mods, one of which being a rare mod, the potential rewards are very tantalizing. Getting a [[Nano mod]] or [[Onyx mod]] in particular can be game-changing, and while you have significant progress to lose if you die here, it can be worth it. Having a Homing phase will be very handy to ensure you can get back to the stairs and get the mods in the vault in time after killing the Shambler.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While normally one of the easiest special levels, part of that is how easy it is to camp in it. In AoRA you can't camp, so you must rush through it, and eat a lot of damage that you then must burn medkits to recover as there is no health in the level (other than a secret [[Supercharge]] in the [[lava]] that you'll need to have brought an [[Envirosuit]] to get). Then there's the [[Shambler]] too, but unless you get really bad luck with his teleportation, he is not too bad to handle with a strict time limit. Considering the high chance for an [[exotic]] or even [[unique]] weapon to spawn here and having five guaranteed mods, one of which being a rare mod, the potential rewards are very tantalizing. Getting a [[Nano mod]] or [[Onyx mod]] in particular can be game-changing, and while you have significant progress to lose if you die here, it can be worth it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if your medkit supply isn't too diminished&lt;/ins&gt;. Having a Homing phase will be very handy to ensure you can get back to the stairs and get the mods in the vault in time after killing the Shambler.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Deimos Lab]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Deimos Lab]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3498&amp;oldid=prev</id>
		<title>Omega Tyrant at 20:05, 15 July 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3498&amp;oldid=prev"/>
				<updated>2024-07-15T20:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:05, 15 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Shottyhead can work for AoRA and is a hell of a lot more viable than Gun Kata, especially if you happen upon the right equipment, but the reliance on Whizkid and potential ammo problems doesn't make it the most ideal. If you go with Shottyhead, the recommended order to pick your traits would be:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Shottyhead can work for AoRA and is a hell of a lot more viable than Gun Kata, especially if you happen upon the right equipment, but the reliance on Whizkid and potential ammo problems doesn't make it the most ideal. If you go with Shottyhead, the recommended order to pick your traits would be:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Int1 -&amp;gt; Int2 -&amp;gt; HR1 -&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fin1 &lt;/del&gt;-&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rel1 &lt;/del&gt;-&amp;gt; Rel2 -&amp;gt; SM -&amp;gt; Jug -&amp;gt; MSh -&amp;gt; Fin2 -&amp;gt; WK1 -&amp;gt; WK2 -&amp;gt; HR2 (but pick HR2 earlier if you don't got the mods for WK yet) -&amp;gt; HR3 -&amp;gt; Fin3 -&amp;gt; Iro for assurance if you get any more levels at this point&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Int1 -&amp;gt; Int2 -&amp;gt; HR1 -&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rel1 &lt;/ins&gt;-&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fin1 &lt;/ins&gt;-&amp;gt; Rel2 -&amp;gt; SM -&amp;gt; Jug -&amp;gt; MSh -&amp;gt; Fin2 -&amp;gt; WK1 -&amp;gt; WK2 -&amp;gt; HR2 (but pick HR2 earlier if you don't got the mods for WK yet) -&amp;gt; HR3 -&amp;gt; Fin3 -&amp;gt; Iro for assurance if you get any more levels at this point&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Strategy:Cateye|Cateye]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Strategy:Cateye|Cateye]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3497&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Deimos Lab */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3497&amp;oldid=prev"/>
				<updated>2024-07-15T04:46:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Deimos Lab&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:46, 15 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Deimos Lab]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Deimos Lab]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deimos Lab is of course even worse than Hell's Armory. Unlike with Hell's Armory that's a rather straight run through, Deimos Lab is a large open level with teleporters, that will result in enemies getting easily lost here. Additionally, the dual Shamblers are easily the hardest boss fight of DRL, and so trying to fight them in AoRA is an arduous proposition. It is possible to kill them within the time limit, at least if you're running a melee &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;builds &lt;/del&gt;like I was, and getting two rare mods instead of just one is an immense reward. But even if you do kill them, you'll likely miss an enemy, and you need to kill all of them to open the vault, not just the Shamblers, in which case even if you find the straggler in time, you almost certainly won't have the time to go back to the vault to get the mods. If you attempt this level, it's probably best to not bother releasing the Shamblers (not releasing them won't count against your kill counter) and just take the take two mods outside the vault + whatever weapons that spawn. If you do want to try for the chance at two rare mods, absolutely have a Homing phase on you, otherwise you probably won't be able to get back to the stairs in time even if you do successfully kill everything and get the vault's contents.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deimos Lab is of course even worse than Hell's Armory. Unlike with Hell's Armory that's a rather straight run through, Deimos Lab is a large open level with teleporters, that will result in enemies getting easily lost here. Additionally, the dual Shamblers are easily the hardest boss fight of DRL, and so trying to fight them in AoRA is an arduous proposition. It is possible to kill them within the time limit, at least if you're running a melee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/ins&gt;like I was, and getting two rare mods instead of just one is an immense reward. But even if you do kill them, you'll likely miss an enemy, and you need to kill all of them to open the vault, not just the Shamblers, in which case even if you find the straggler in time, you almost certainly won't have the time to go back to the vault to get the mods. If you attempt this level, it's probably best to not bother releasing the Shamblers (not releasing them won't count against your kill counter) and just take the take two mods outside the vault + whatever weapons that spawn. If you do want to try for the chance at two rare mods, absolutely have a Homing phase on you, otherwise you probably won't be able to get back to the stairs in time even if you do successfully kill everything and get the vault's contents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[The Wall]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[The Wall]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3496&amp;oldid=prev</id>
		<title>Omega Tyrant at 04:37, 12 July 2024</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3496&amp;oldid=prev"/>
				<updated>2024-07-12T04:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:37, 12 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this challenge, every single floor will have a [[Time|five-minute]] [[nuke]] set, including special levels and boss levels. This challenge is unique in how you must approach it, as while most other challenges more strongly encourage careful and even outright campy play, here in Angel of Red Alert it's the complete opposite; with only five minutes of in-game actions to work with on each floor, you must be proactive and play aggressively, you'll have no time to run -&amp;gt; wait behind a safe corner for all the enemies come to you. You also have to be very mindful of all the actions you take and waste as few of them as you can, especially so if you're trying to go for the Quartermaster [[badge]]s that require 100% kills. For example, normally whenever you get a safe opportunity you probably have it in habit to immediately reload your [[Chaingun]] even if your clip has most of its bullets left, but considering reloading takes a whopping 2.5 seconds before modifiers, here in AoRA you instead may want to put off reloading it and try to kill a couple more enemies to stretch that clip out more before reloading, as it'll save you time for several other actions that can be critical to surviving the time limit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this challenge, every single floor will have a [[Time|five-minute]] [[nuke]] set, including special levels and boss levels. This challenge is unique in how you must approach it, as while most other challenges more strongly encourage careful and even outright campy play, here in Angel of Red Alert it's the complete opposite; with only five minutes of in-game actions to work with on each floor, you must be proactive and play aggressively, you'll have no time to run -&amp;gt; wait behind a safe corner for all the enemies come to you. You also have to be very mindful of all the actions you take and waste as few of them as you can, especially so if you're trying to go for the Quartermaster [[badge]]s that require 100% kills. For example, normally whenever you get a safe opportunity you probably have it in habit to immediately reload your [[Chaingun]] even if your clip has most of its bullets left, but considering reloading takes a whopping 2.5 seconds before modifiers, here in AoRA you instead may want to put off reloading it and try to kill a couple more enemies to stretch that clip out more before reloading, as it'll save you time for several other actions that can be critical to surviving the time limit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3494&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Miscellaneous tips */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3494&amp;oldid=prev"/>
				<updated>2024-07-11T03:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Miscellaneous tips&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:57, 11 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In many runs on Ultra-violence, you will get a floor in Phobos or early Deimos that it just isn't possible to get 100% kills on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In many runs on Ultra-violence, you will get a floor in Phobos or early Deimos that it just isn't possible to get 100% kills on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No matter how good you are with making the right move every single time, '''you will''' come across floors that you won't be able to kill everything, as they'll be too many enemies too spread out while you're not fast nor strong enough to kill them all. [[Maze]]s in later Phobos and early Deimos are especially brutal in this regard. By later Deimos and Hell, you should be able to take on any floor that comes your way, especially if you got Blademaster or Gunrunner, but until you obtain the power to do so, you will be at the RNG's mercy in your attempts at the Quartermaster Diamond badge. So if you get RNG-screwed, don't get too discouraged, just try again and hopefully the RNG is more favorable next time (and if you get one of these floors in an AoRA run where you're not going for Quartermaster Gold or Diamond, then just be to get out of there when you realize you don't have the time to kill everything left).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No matter how good you are with making the right move every single time, '''you will''' come across floors that you won't be able to kill everything, as they'll be too many enemies too spread out while you're not fast nor strong enough to kill them all. [[Maze]]s in later Phobos and early Deimos are especially brutal in this regard. By later Deimos and Hell, you should be able to take on any floor that comes your way, especially if you got Blademaster or Gunrunner, but until you obtain the power to do so, you will be at the RNG's mercy in your attempts at the Quartermaster Diamond badge. So if you get RNG-screwed, don't get too discouraged, just try again and hopefully the RNG is more favorable next time (and if you get one of these floors in an AoRA run where you're not going for Quartermaster Gold or Diamond, then just be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sure &lt;/ins&gt;to get out of there when you realize you don't have the time to kill everything left).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well that sure is a lot, I hope this helps someone reading this in their attempts to obtain the Quartermaster badges. Angel of Red Alert can be an intimidating challenge, but I do recommend even just playing it casually, as the forced aggro play can be quite exciting and force you out of your comfort zone if you're otherwise content to hit run -&amp;gt; wait behind a safe corner all day, such as myself before I made my attempts to obtain the Quartermaster Diamond badge. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 01:13, 11 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well that sure is a lot, I hope this helps someone reading this in their attempts to obtain the Quartermaster badges. Angel of Red Alert can be an intimidating challenge, but I do recommend even just playing it casually, as the forced aggro play can be quite exciting and force you out of your comfort zone if you're otherwise content to hit run -&amp;gt; wait behind a safe corner all day, such as myself before I made my attempts to obtain the Quartermaster Diamond badge. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 01:13, 11 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3493&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Miscellaneous tips */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3493&amp;oldid=prev"/>
				<updated>2024-07-11T03:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Miscellaneous tips&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:56, 11 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Normally when you get a Nano mod, your mind immediately darts to making a [[Nanomachic]] weapon, some sort of [[Nano-shrapnel]] shotgun, or [[Antigrav boots]], which would all be the same game changers in AoRA that they are normally. However, when reading the build overviews, you should have noticed the recurring trend of Whizkid being a trait you often can't get until very late or at all, and a Nano mod won't help you if you die with it stashed away in your inventory. One problem that will become very apparent when playing AoRA is how difficult it is to keep healthy armor as you have to play so aggressively, and armor will also slow you down unless you find certain rare armors. Power Red Armor solves these issues; it not only gets you a regenerating armor with strong all-around protection, but you also get a very good 50% fire resistance (aside from the big value of this against VMR, it means you'll be taking scratch damage from rocket jumps and facerockets when trying to proc Berserker), a very handy 25% melee resistance if you're running Blademaster, and it removes the movement penalty from Red armor entirely, so your armor will no longer slow you down. Unless you happen upon a very good exotic armor like an [[Energy-shielded vest]] early on to use the Nano mod raw on, you'll be very hard pressed to find a more valuable and more immediate usage of a Nano mod for AoRA.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Normally when you get a Nano mod, your mind immediately darts to making a [[Nanomachic]] weapon, some sort of [[Nano-shrapnel]] shotgun, or [[Antigrav boots]], which would all be the same game changers in AoRA that they are normally. However, when reading the build overviews, you should have noticed the recurring trend of Whizkid being a trait you often can't get until very late or at all, and a Nano mod won't help you if you die with it stashed away in your inventory. One problem that will become very apparent when playing AoRA is how difficult it is to keep healthy armor as you have to play so aggressively, and armor will also slow you down unless you find certain rare armors. Power Red Armor solves these issues; it not only gets you a regenerating armor with strong all-around protection, but you also get a very good 50% fire resistance (aside from the big value of this against VMR, it means you'll be taking scratch damage from rocket jumps and facerockets when trying to proc Berserker), a very handy 25% melee resistance if you're running Blademaster, and it removes the movement penalty from Red armor entirely, so your armor will no longer slow you down. Unless you happen upon a very good exotic armor like an [[Energy-shielded vest]] early on to use the Nano mod raw on, you'll be very hard pressed to find a more valuable and more immediate usage of a Nano mod for AoRA.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*In many runs on Ultra-violence, you will get a floor in Phobos or early Deimos that it just isn't possible to get 100% kills on.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No matter how good you are with making the right move every single time, '''you will''' come across floors that you won't be able to kill everything, as they'll be too many enemies too spread out while you're not fast nor strong enough to kill them all. [[Maze]]s in later Phobos and early Deimos are especially brutal in this regard. By later Deimos and Hell, you should be able to take on any floor that comes your way, especially if you got Blademaster or Gunrunner, but until you obtain the power to do so, you will be at the RNG's mercy in your attempts at the Quartermaster Diamond badge. So if you get RNG-screwed, don't get too discouraged, just try again and hopefully the RNG is more favorable next time (and if you get one of these floors in an AoRA run where you're not going for Quartermaster Gold or Diamond, then just be to get out of there when you realize you don't have the time to kill everything left).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well that sure is a lot, I hope this helps someone reading this in their attempts to obtain the Quartermaster badges. Angel of Red Alert can be an intimidating challenge, but I do recommend even just playing it casually, as the forced aggro play can be quite exciting and force you out of your comfort zone if you're otherwise content to hit run -&amp;gt; wait behind a safe corner all day, such as myself before I made my attempts to obtain the Quartermaster Diamond badge. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 01:13, 11 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well that sure is a lot, I hope this helps someone reading this in their attempts to obtain the Quartermaster badges. Angel of Red Alert can be an intimidating challenge, but I do recommend even just playing it casually, as the forced aggro play can be quite exciting and force you out of your comfort zone if you're otherwise content to hit run -&amp;gt; wait behind a safe corner all day, such as myself before I made my attempts to obtain the Quartermaster Diamond badge. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 01:13, 11 July 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3492&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Miscellaneous tips */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3492&amp;oldid=prev"/>
				<updated>2024-07-11T03:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Miscellaneous tips&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:26, 11 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You need a [[Rocket launcher]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You need a [[Rocket launcher]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you're not running Blademaster and so won't be using a Rocket launcher to blow yourself up for on-demand Berserker procs, a Rocket launcher is still valuable. The big reason why is [[rocket jump]]ing; by far the fastest way to move throughout a level is to rocket jump, letting you clear many tiles in a single action. Since it additionally lets you move several tiles in one action, rocket jumping is crucial to extending the effective duration of action-based powerups, including those Invulnerabilities and Berserks. Then often the fastest path through a level will be blowing up a hole through the wall, which a rocket launcher will be far the easiest to obtain and quickest means to blow up walls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you're not running Blademaster and so won't be using a Rocket launcher to blow yourself up for on-demand Berserker procs, a Rocket launcher is still valuable. The big reason why is [[rocket jump]]ing; by far the fastest way to move throughout a level is to rocket jump, letting you clear many tiles in a single action. Since it additionally lets you move several tiles in one action, rocket jumping is crucial to extending the effective duration of action-based powerups, including those Invulnerabilities and Berserks. Then often the fastest path through a level will be blowing up a hole through the wall, which a rocket launcher will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/ins&gt;far the easiest to obtain and quickest means to blow up walls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you get a [[Nano mod]], consider the [[Powered red armor]] assembly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you get a [[Nano mod]], consider the [[Powered red armor]] assembly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3491&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Miscellaneous tips */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Red_Alert&amp;diff=3491&amp;oldid=prev"/>
				<updated>2024-07-11T03:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Miscellaneous tips&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:25, 11 July 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You need a [[Rocket launcher]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You need a [[Rocket launcher]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you're not running Blademaster and so won't be using a Rocket launcher to blow yourself up for on-demand Berserker procs, a Rocket launcher is still valuable. The big reason why is [[rocket jump]]ing; by far the fastest way to move throughout a level is to rocket jump, letting you clear many tiles in a single action. Since it additionally lets you move several tiles in one action, rocket jumping is crucial to extending the effective duration of action-based powerups, including those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crucial &lt;/del&gt;Invulnerabilities and Berserks. Then often the fastest path through a level will be blowing up a hole through the wall, which a rocket launcher will be far the easiest and quickest means to blow up walls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you're not running Blademaster and so won't be using a Rocket launcher to blow yourself up for on-demand Berserker procs, a Rocket launcher is still valuable. The big reason why is [[rocket jump]]ing; by far the fastest way to move throughout a level is to rocket jump, letting you clear many tiles in a single action. Since it additionally lets you move several tiles in one action, rocket jumping is crucial to extending the effective duration of action-based powerups, including those Invulnerabilities and Berserks. Then often the fastest path through a level will be blowing up a hole through the wall, which a rocket launcher will be far the easiest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to obtain &lt;/ins&gt;and quickest means to blow up walls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you get a [[Nano mod]], consider the [[Powered red armor]] assembly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you get a [[Nano mod]], consider the [[Powered red armor]] assembly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

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