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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AAngel_of_Max_Carnage</id>
		<title>Strategy:Angel of Max Carnage - Revision history</title>
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		<updated>2026-04-14T17:57:57Z</updated>
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		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=3333&amp;oldid=prev</id>
		<title>Omega Tyrant at 04:25, 6 July 2023</title>
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				<updated>2023-07-06T04:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:25, 6 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AoMC is infamous for being considered easier than the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main &lt;/del&gt;game by players; while it seems like you will die really easily with enemies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;missing you without [[Dodgemaster]] and always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AoMC is infamous for being considered easier than the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard &lt;/ins&gt;game by players; while it seems like you will die really easily with enemies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never &lt;/ins&gt;missing you without [[Dodgemaster]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every hit &lt;/ins&gt;always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to fight back&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;these weaknesses no longer apply so they will be really powerful right out of the box, while you can invest in rapid fire traits to compound that strength farther without having to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spend any &lt;/del&gt;levels investing in [[Eagle Eye]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And among &lt;/del&gt;the rapid fire options, the ideal class is the Scout with [[Cateye]]. With a Scout, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can immediately get &lt;/del&gt;[[Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations outside your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sight&lt;/del&gt;, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily before they can see you&lt;/del&gt;. Intuition additionally builds to Cateye, so you won't be delaying &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/del&gt;it by going for Intuition right away. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And then &lt;/del&gt;once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] from Cateye, so you'll be able to see enemy locations from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;or more spaces outside their vision, meaning you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/del&gt;be able to kill everything before they ever get a chance to see you. When it comes to additional traits after Cateye, you should take the second level of [[Triggerhappy]] and definitely get [[Finesse]] twice to farther improve your ability to kill enemies before they can react. [[Whizkid]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after that &lt;/del&gt;is also a good idea as assemblies and mods will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;add &lt;/del&gt;additionally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;improved &lt;/del&gt;firepower among other benefits. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And then &lt;/del&gt;[[Hellrunner]] will be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything outside their sight, so you might want to go for improving Finesse and [[Son of a Bitch]] farther instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC these weaknesses no longer apply&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;so they will be really powerful right out of the box, while you can invest in rapid fire traits to compound that strength farther without having to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;waste &lt;/ins&gt;levels investing in [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Eagle Eye|&lt;/ins&gt;Eagle Eye]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Among &lt;/ins&gt;the rapid fire options, the ideal class is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Scout&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Cateye|&lt;/ins&gt;Cateye]]. With a Scout, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have immediate access to &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Intuition|&lt;/ins&gt;Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three tiles &lt;/ins&gt;outside your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vision radius&lt;/ins&gt;, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without retaliation&lt;/ins&gt;. Intuition additionally builds to Cateye, so you won't be delaying it by going for Intuition &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;right away. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then &lt;/ins&gt;once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;range &lt;/ins&gt;from Cateye, so you'll be able to see enemy locations from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;five &lt;/ins&gt;or more spaces outside their vision, meaning you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'ll &lt;/ins&gt;be able to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easily &lt;/ins&gt;kill everything before they ever get a chance to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;see you. When it comes to additional traits after Cateye, you should take the second level of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Triggerhappy|&lt;/ins&gt;Triggerhappy]] and definitely get [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Finesse|&lt;/ins&gt;Finesse]] twice to farther improve your ability to kill enemies before they can react. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Whizkid|&lt;/ins&gt;Whizkid]] is also a good idea &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once you got the mods to utilize it, &lt;/ins&gt;as assemblies and mods will additionally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;improve your &lt;/ins&gt;firepower among other benefits. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Hellrunner|&lt;/ins&gt;Hellrunner]] will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so easily &lt;/ins&gt;outside their sight, so you might want to go for improving Finesse and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Son of a Bitch|&lt;/ins&gt;Son of a Bitch]] farther instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Medals|&lt;/ins&gt;Untouchable Badge, Medal, and Cross&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, as well as for any of the other medals and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;badges&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Brute]] and by extension [[Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main &lt;/del&gt;game. With a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Piercing blade|&lt;/del&gt;Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without &lt;/del&gt;Brute when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main &lt;/del&gt;game, his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hits will just do 1&lt;/del&gt;-2 more damage than usual, while you're now &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to do &lt;/del&gt;28+ damage with every hit. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an armor with decent melee resistance. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;due to &lt;/del&gt;unavoidable damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Conqueror&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Brute|&lt;/ins&gt;Brute]] and by extension [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy:Berserker|&lt;/ins&gt;Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard &lt;/ins&gt;game. With a [[Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like you normally would with no &lt;/ins&gt;Brute &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;investment, &lt;/ins&gt;when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard &lt;/ins&gt;game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks had a very narrow damage range of 16&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;18 and so his hits are averaging less than &lt;/ins&gt;2 more damage than usual, while you're now &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealing &lt;/ins&gt;28+ damage with every hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead of the 4-28 damage range you would normally have with the Piercing Chainsaw&lt;/ins&gt;. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with decent melee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;resistance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as beating the Cathedral will still be &lt;/ins&gt;unavoidable damage unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=3002&amp;oldid=prev</id>
		<title>Omega Tyrant at 01:20, 26 April 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=3002&amp;oldid=prev"/>
				<updated>2017-04-26T01:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:20, 26 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AoMC is infamous for being considered easier than the main game by players; while it seems like you will die really easily with enemies not missing you without [[Dodgemaster]] and always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AoMC is infamous for being considered easier than the main game by players; while it seems like you will die really easily with enemies not missing you without [[Dodgemaster]] and always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC, these weaknesses no longer apply so they will be really powerful right out of the box. And among the rapid fire options, the ideal class is the Scout with [[Cateye]]. With a Scout, you can immediately get [[Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations outside your sight, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them easily before they can see you. Intuition additionally builds to Cateye, so you won't be delaying getting it by going for Intuition right away. And then once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] from Cateye, so you'll be able to see enemy locations from 5 or more spaces outside their vision, meaning you should be able to kill everything before they ever get a chance to see you. When it comes to additional traits after Cateye, you should take the second level of [[Triggerhappy]] and definitely get [[Finesse]] twice to farther improve your ability to kill enemies before they can react. [[Whizkid]] after that is also a good idea as assemblies and mods will add additionally improved firepower among other benefits. And then [[Hellrunner]] will be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything outside their sight, so you might want to go for improving Finesse and [[Son of a Bitch]] farther instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC, these weaknesses no longer apply so they will be really powerful right out of the box&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while you can invest in rapid fire traits to compound that strength farther without having to spend any levels investing in [[Eagle Eye]]&lt;/ins&gt;. And among the rapid fire options, the ideal class is the Scout with [[Cateye]]. With a Scout, you can immediately get [[Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations outside your sight, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them easily before they can see you. Intuition additionally builds to Cateye, so you won't be delaying getting it by going for Intuition right away. And then once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] from Cateye, so you'll be able to see enemy locations from 5 or more spaces outside their vision, meaning you should be able to kill everything before they ever get a chance to see you. When it comes to additional traits after Cateye, you should take the second level of [[Triggerhappy]] and definitely get [[Finesse]] twice to farther improve your ability to kill enemies before they can react. [[Whizkid]] after that is also a good idea as assemblies and mods will add additionally improved firepower among other benefits. And then [[Hellrunner]] will be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything outside their sight, so you might want to go for improving Finesse and [[Son of a Bitch]] farther instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Brute]] and by extension [[Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the main game. With a [[Piercing blade|Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either without Brute when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the main game, his hits will just do 1-2 more damage than usual, while you're now able to do 28+ damage with every hit. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an armor with decent melee resistance. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one due to unavoidable damage, unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Brute]] and by extension [[Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the main game. With a [[Piercing blade|Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either without Brute when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the main game, his hits will just do 1-2 more damage than usual, while you're now able to do 28+ damage with every hit. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an armor with decent melee resistance. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one due to unavoidable damage, unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=3001&amp;oldid=prev</id>
		<title>Omega Tyrant at 01:16, 26 April 2017</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=3001&amp;oldid=prev"/>
				<updated>2017-04-26T01:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 26 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AoMC is infamous for being considered easier than the main game by players; while it seems like you will die really easily with enemies not missing you without [[Dodgemaster]] and always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AoMC is infamous for being considered easier than the main game by players; while it seems like you will die really easily with enemies not missing you without [[Dodgemaster]] and always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC, these weaknesses no longer apply. And among the rapid fire options, the ideal class is the Scout with [[Cateye]]. With a Scout, you can immediately get [[Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations outside your sight, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them easily before they can see you. Intuition additionally builds to Cateye, so you won't be delaying getting it by going for Intuition right away. And then once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] from Cateye, so you'll be able to see enemy locations from 5 or more spaces outside their vision, meaning you should be able to kill everything before they ever get a chance to see you. When it comes to additional traits after Cateye, you should take the second level of [[Triggerhappy]] and definitely get [[Finesse]] twice to farther improve your ability to kill enemies before they can react. [[Whizkid]] after that is also a good idea as assemblies and mods will add additionally improved firepower among other benefits. And then [[Hellrunner]] will be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything outside their sight, so you might want to go for improving Finesse and [[Son of a Bitch]] farther instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC, these weaknesses no longer apply &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so they will be really powerful right out of the box&lt;/ins&gt;. And among the rapid fire options, the ideal class is the Scout with [[Cateye]]. With a Scout, you can immediately get [[Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations outside your sight, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them easily before they can see you. Intuition additionally builds to Cateye, so you won't be delaying getting it by going for Intuition right away. And then once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] from Cateye, so you'll be able to see enemy locations from 5 or more spaces outside their vision, meaning you should be able to kill everything before they ever get a chance to see you. When it comes to additional traits after Cateye, you should take the second level of [[Triggerhappy]] and definitely get [[Finesse]] twice to farther improve your ability to kill enemies before they can react. [[Whizkid]] after that is also a good idea as assemblies and mods will add additionally improved firepower among other benefits. And then [[Hellrunner]] will be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything outside their sight, so you might want to go for improving Finesse and [[Son of a Bitch]] farther instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Brute]] and by extension [[Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the main game. With a [[Piercing blade|Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either without Brute when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the main game, his hits will just do 1-2 more damage than usual, while you're now able to do 28+ damage with every hit. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an armor with decent melee resistance. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one due to unavoidable damage, unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Brute]] and by extension [[Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the main game. With a [[Piercing blade|Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either without Brute when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the main game, his hits will just do 1-2 more damage than usual, while you're now able to do 28+ damage with every hit. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an armor with decent melee resistance. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one due to unavoidable damage, unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=2991&amp;oldid=prev</id>
		<title>Omega Tyrant: Omega Tyrant moved page Strategy: Angel of Max Carnage to Strategy:Angel of Max Carnage</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=2991&amp;oldid=prev"/>
				<updated>2017-04-19T16:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;Omega Tyrant moved page &lt;a href=&quot;/wiki/Strategy:_Angel_of_Max_Carnage&quot; class=&quot;mw-redirect&quot; title=&quot;Strategy: Angel of Max Carnage&quot;&gt;Strategy: Angel of Max Carnage&lt;/a&gt; to &lt;a href=&quot;/wiki/Strategy:Angel_of_Max_Carnage&quot; title=&quot;Strategy:Angel of Max Carnage&quot;&gt;Strategy:Angel of Max Carnage&lt;/a&gt;&lt;/p&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:27, 19 April 2017&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=2988&amp;oldid=prev</id>
		<title>Omega Tyrant: Created page with &quot;{{infostrat switch}}  AoMC is infamous for being considered easier than the main game by players; while it seems like you will die really easily with enemies not missing you w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_Max_Carnage&amp;diff=2988&amp;oldid=prev"/>
				<updated>2017-04-19T16:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{infostrat switch}}  AoMC is infamous for being considered easier than the main game by players; while it seems like you will die really easily with enemies not missing you w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
AoMC is infamous for being considered easier than the main game by players; while it seems like you will die really easily with enemies not missing you without [[Dodgemaster]] and always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance. &lt;br /&gt;
&lt;br /&gt;
The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC, these weaknesses no longer apply. And among the rapid fire options, the ideal class is the Scout with [[Cateye]]. With a Scout, you can immediately get [[Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations outside your sight, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them easily before they can see you. Intuition additionally builds to Cateye, so you won't be delaying getting it by going for Intuition right away. And then once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] from Cateye, so you'll be able to see enemy locations from 5 or more spaces outside their vision, meaning you should be able to kill everything before they ever get a chance to see you. When it comes to additional traits after Cateye, you should take the second level of [[Triggerhappy]] and definitely get [[Finesse]] twice to farther improve your ability to kill enemies before they can react. [[Whizkid]] after that is also a good idea as assemblies and mods will add additionally improved firepower among other benefits. And then [[Hellrunner]] will be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything outside their sight, so you might want to go for improving Finesse and [[Son of a Bitch]] farther instead.&lt;br /&gt;
&lt;br /&gt;
Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.&lt;br /&gt;
&lt;br /&gt;
When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Brute]] and by extension [[Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the main game. With a [[Piercing blade|Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either without Brute when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the main game, his hits will just do 1-2 more damage than usual, while you're now able to do 28+ damage with every hit. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an armor with decent melee resistance. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one due to unavoidable damage, unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

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