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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Strategy%3AAngel_of_100</id>
		<title>Strategy:Angel of 100 - Revision history</title>
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		<updated>2026-04-12T12:52:35Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3411&amp;oldid=prev</id>
		<title>Omega Tyrant: /* The challenges of Ao100 */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3411&amp;oldid=prev"/>
				<updated>2023-08-10T10:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The challenges of Ao100&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:14, 10 August 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the actual gameplay of Ao100, you'll have to know that the game's difficulty curve doesn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level off &lt;/del&gt;once you reach dlevel 25; the danger level used in generation continues to rise as you get deeper and deeper, while nightmare enemies, elite formers, and most of the bosses will start showing up as normal enemies. This means as you get deeper and deeper, stronger and more dangerous enemies will appear, larger quantities of enemies will appear, and you'll be facing increasingly deadly [[level type]]s and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;events&lt;/del&gt;. Despite that however, the most difficult part of Ao100 will be the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 levels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and these will be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/del&gt;that will really test your ability to survive. With no special levels, you will be sorely lacking all that nice guaranteed loot you would have at equivalent dlevels in the main game, such as many mods, a very early [[Rocket Launcher]], the Chainsaw, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;[[Red armor]], and the [[BFG 9000]]. The lack of special levels additionally means you will have a lot less experience at equivalent dlevels during this portion of the game, resulting in you being a level or two or three weaker than you would be at equivalent depths in the standard game. So lacking that guaranteed loot and those few extra traits, you'll be much weaker when stronger enemies like [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Baron&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arachnotron&lt;/del&gt;]]s, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;VMR&lt;/del&gt;]] start showing up, unless you get really lucky quickly. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At &lt;/del&gt;this point in the game those enemies will be extremely threatening, and you'll be at the mercy of the RNG's level generation; one bad &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;generated during the 5-20 dlevel range, especially on harder difficulties, and it's probably game over. Indeed, the vast majority of failed Ao100 runs end in this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;range. So you will really want to kill everything and fully explore &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/del&gt;early on, getting as much experience, equipment, and items as you can. The faster you can get stronger, the better your chances will be of surviving this big hump. You should only leave &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/del&gt;prematurely at this point of the game if you get a really bad &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;generated like an Arachnotron Cave that you will have slim hopes of surviving if you stay, or otherwise have gotten yourself into a really nasty situation and will most certainly die if you don't get to the stairs ASAP to take a gamble with the next &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;giving you a reprieve. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the actual gameplay of Ao100, you'll have to know that the game's difficulty curve doesn't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plateau &lt;/ins&gt;once you reach dlevel 25; the danger level used in generation continues to rise as you get deeper and deeper, while nightmare enemies, elite formers, and most of the bosses will start showing up as normal enemies. This means as you get deeper and deeper, stronger and more dangerous enemies will appear, larger quantities of enemies will appear, and you'll be facing increasingly deadly [[level type]]s and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[event]]s&lt;/ins&gt;. Despite that however, the most difficult part of Ao100 will be the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20ish floors&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floors &lt;/ins&gt;that will really test your ability to survive. With no special levels, you will be sorely lacking all that nice guaranteed loot you would have at equivalent dlevels in the main game, such as many mods, a very early [[Rocket Launcher]], the Chainsaw, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a guaranteed &lt;/ins&gt;[[Red armor]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before the [[VMR]] start showing up, many [[Large medkit]]s early&lt;/ins&gt;, and the [[BFG 9000]]. The lack of special levels additionally means you will have a lot less experience at equivalent dlevels during this portion of the game, resulting in you being a level or two or three weaker than you would be at equivalent depths in the standard game. So lacking that guaranteed loot and those few extra traits, you'll be much weaker when stronger enemies like [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barons of hell&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Former commando&lt;/ins&gt;]]s, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arachnotron&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s, and VMR &lt;/ins&gt;start showing up, unless you get really lucky quickly. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Being so weak and ill-equipped at &lt;/ins&gt;this point in the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes &lt;/ins&gt;those enemies will be extremely threatening, and you'll be at the mercy of the RNG's level generation; one bad &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floor &lt;/ins&gt;generated during the 5-20 dlevel range, especially on harder difficulties, and it's probably game over. Indeed, the vast majority of failed Ao100 runs end in this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depth &lt;/ins&gt;range. So you will really want to kill everything and fully explore &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floors &lt;/ins&gt;early on, getting as much experience, equipment, and items as you can. The faster you can get stronger, the better your chances will be of surviving this big hump. You should only leave &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floors &lt;/ins&gt;prematurely at this point of the game if you get a really bad &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floor &lt;/ins&gt;generated like an Arachnotron &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Cave&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that you will have slim hopes of surviving if you stay, or otherwise have gotten yourself into a really nasty situation and will most certainly die if you don't get to the stairs ASAP to take a gamble with the next &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floor &lt;/ins&gt;giving you a reprieve. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming you killed everything and fully explored each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;along the way, if you can survive to around dlevel 25, the game will start getting a lot easier. At that point your level will be close to the typical standard game's endgame level, you should have good modded equipment and a couple &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exotics&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Uniques&lt;/del&gt;, a sufficient supply of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medkit]]s &lt;/del&gt;among other useful items, and item generation will get really good. Additionally from this point, the next set of new enemies get introduced every 10 dlevels, giving you plenty of time to level more and improve equipment in preparation for them, while the only new thing that starts showing up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;dlevel 24-30 (dependent on difficulty) is the [[Nightmare Imp]], who is outclassed by the [[Hell knight]]s you have long surpassed and is no real threat to you, thus giving you a big reprieve in the increasing danger climb when you reach this point. So once you get this far in the game, the chance of each individual &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;being able to kill you drastically drops, and the main challenge to the game will be avoiding doing something fatally stupid over so many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/del&gt;instead of fighting for your survival. Yeah you will eventually start having hordes of Barons, VMR, nightmare enemies, and most of the bosses everywhere, and the RNG is going to hand you some really unfair &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/del&gt;at some point (you thought Arachnotron caves were bad? How about a [[Nightmare Arachnotron]] cave). By the point you encounter such though, you'll be so overloaded with traits, overly powerful assembled equipment and modded Exotics, and Uniques, that even [[Cyberdemon]]s and [[Nightmare Arch-vile]]s as regular enemies will do little to faze you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming you killed everything and fully explored each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floor &lt;/ins&gt;along the way, if you can survive to around dlevel 25, the game will start getting a lot easier. At that point your level will be close to the typical standard game's endgame level, you should have good modded equipment and a couple &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Exotic]]s&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Unique]]s&lt;/ins&gt;, a sufficient supply of Large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;medkits &lt;/ins&gt;among other useful items, and item generation will get really good. Additionally from this point, the next set of new enemies get introduced every 10 dlevels, giving you plenty of time to level more and improve equipment in preparation for them, while the only new thing that starts showing up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;dlevel 24-30 (dependent on difficulty) is the [[Nightmare Imp]], who is outclassed by the [[Hell knight]]s you have long surpassed and is no real threat to you, thus giving you a big reprieve in the increasing danger climb when you reach this point. So once you get this far in the game, the chance of each individual &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floor &lt;/ins&gt;being able to kill you drastically drops, and the main challenge to the game will be avoiding doing something fatally stupid over so many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floors &lt;/ins&gt;instead of fighting for your survival. Yeah you will eventually start having hordes of Barons, VMR, nightmare enemies, and most of the bosses everywhere, and the RNG is going to hand you some really unfair &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floors &lt;/ins&gt;at some point (you thought Arachnotron caves were bad? How about a [[Nightmare Arachnotron]] cave). By the point you encounter such though, you'll be so overloaded with traits, overly powerful assembled equipment and modded Exotics, and Uniques, that even [[Cyberdemon]]s and [[Nightmare Arch-vile]]s as regular enemies will do little to faze you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't care about 100% kills and want to finish Ao100 as soon as you can, you may be wondering at what point you can stop focusing on getting stronger and start stair diving without worry of running into something you're too weak and ill-equipped to handle. While around dlevel 25 may be the point the game starts getting a lot easier as explained, you shouldn't start stair diving just then, as while the normal elite enemies are no longer a big threat to you, you probably still won't be strong enough to handle large groups of them in conjunction with nightmare enemies and bosses, and can still easily get killed by getting spawned in something really nasty like a Nightmare Arachnotron cave. At what point you're reasonably strong enough to take on anything the game can hand you will be a judgment call on your part, but once you're at your potential or feel you're near, where any additional traits would be mostly superfluous and there's little more stuff you could find or do to farther improve your equipment, there's probably few situations that can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be really threatening to &lt;/del&gt;your survival. Being a Scout with Intuition 2 will really help for stair diving and allow you to start comfortably doing it earlier. And of course if you get the Dragonslayer and Berserker Armor, you can probably start stair diving without worry unless you're really lacking in traits and could use some more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't care about 100% kills and want to finish Ao100 as soon as you can, you may be wondering at what point you can stop focusing on getting stronger and start stair diving without worry of running into something you're too weak and ill-equipped to handle. While around dlevel 25 may be the point the game starts getting a lot easier as explained, you shouldn't start stair diving just then, as while the normal elite enemies are no longer a big threat to you, you probably still won't be strong enough to handle large groups of them in conjunction with nightmare enemies and bosses, and can still easily get killed by getting spawned in something really nasty like a Nightmare Arachnotron cave. At what point you're reasonably strong enough to take on anything the game can hand you will be a judgment call on your part, but once you're at your potential or feel you're near, where any additional traits would be mostly superfluous and there's little more stuff you could find or do to farther improve your equipment, there's probably few situations that can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually threaten &lt;/ins&gt;your survival. Being a Scout with Intuition 2 will really help for stair diving and allow you to start comfortably doing it earlier. And of course if you get the Dragonslayer and Berserker Armor, you can probably start stair diving without worry unless you're really lacking in traits and could use some more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assemblies and miscellaneous tips==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assemblies and miscellaneous tips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3386&amp;oldid=prev</id>
		<title>Omega Tyrant: /* The challenges of Ao100 */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3386&amp;oldid=prev"/>
				<updated>2023-07-26T12:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The challenges of Ao100&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:19, 26 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the actual gameplay of Ao100, you'll have to know that the game's difficulty curve doesn't level off once you reach dlevel 25; the danger level used in generation continues to rise as you get deeper and deeper, while nightmare enemies, elite formers, and most of the bosses will start showing up as normal enemies. This means as you get deeper and deeper, stronger and more dangerous enemies will appear, larger quantities of enemies will appear, and you'll be facing increasingly deadly [[level type]]s and events. Despite that however, the most difficult part of Ao100 will be the first 20 levels, and these will be the levels that will really test your ability to survive. With no special levels, you will be sorely lacking all that nice guaranteed loot you would have at equivalent dlevels in the main game, such as many mods, a very early [[Rocket Launcher]], the Chainsaw, the [[Red armor]], and the [[BFG 9000]]. The lack of special levels additionally means you will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few levels weaker &lt;/del&gt;at equivalent dlevels during this portion of the game. So lacking that guaranteed loot and those few extra traits, you'll be much weaker when stronger enemies like [[Baron]]s, [[Arachnotron]]s, and [[VMR]] start showing up, unless you get really lucky quickly. At this point in the game those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nasty &lt;/del&gt;enemies will be extremely threatening, and you'll be at the mercy of the RNG's level generation; one bad level generated during the 5-20 dlevel range, especially on harder difficulties, and it's probably game over. Indeed, the vast majority of failed Ao100 runs end in this level range. So you will really want to kill everything and fully explore levels early on, getting as much experience, equipment, and items as you can. The faster you can get stronger, the better your chances will be of surviving this big hump. You should only leave levels prematurely at this point of the game if you get a really bad level generated like an Arachnotron Cave that you will have slim hopes of surviving if you stay, or otherwise have gotten yourself into a really nasty situation and will most certainly die if you don't get to the stairs ASAP to take a gamble with the next level giving you a reprieve. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the actual gameplay of Ao100, you'll have to know that the game's difficulty curve doesn't level off once you reach dlevel 25; the danger level used in generation continues to rise as you get deeper and deeper, while nightmare enemies, elite formers, and most of the bosses will start showing up as normal enemies. This means as you get deeper and deeper, stronger and more dangerous enemies will appear, larger quantities of enemies will appear, and you'll be facing increasingly deadly [[level type]]s and events. Despite that however, the most difficult part of Ao100 will be the first 20 levels, and these will be the levels that will really test your ability to survive. With no special levels, you will be sorely lacking all that nice guaranteed loot you would have at equivalent dlevels in the main game, such as many mods, a very early [[Rocket Launcher]], the Chainsaw, the [[Red armor]], and the [[BFG 9000]]. The lack of special levels additionally means you will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot less experience &lt;/ins&gt;at equivalent dlevels during this portion of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game, resulting in you being a level or two or three weaker than you would be at equivalent depths in the standard &lt;/ins&gt;game. So lacking that guaranteed loot and those few extra traits, you'll be much weaker when stronger enemies like [[Baron]]s, [[Arachnotron]]s, and [[VMR]] start showing up, unless you get really lucky quickly. At this point in the game those enemies will be extremely threatening, and you'll be at the mercy of the RNG's level generation; one bad level generated during the 5-20 dlevel range, especially on harder difficulties, and it's probably game over. Indeed, the vast majority of failed Ao100 runs end in this level range. So you will really want to kill everything and fully explore levels early on, getting as much experience, equipment, and items as you can. The faster you can get stronger, the better your chances will be of surviving this big hump. You should only leave levels prematurely at this point of the game if you get a really bad level generated like an Arachnotron Cave that you will have slim hopes of surviving if you stay, or otherwise have gotten yourself into a really nasty situation and will most certainly die if you don't get to the stairs ASAP to take a gamble with the next level giving you a reprieve. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming you killed everything and fully explored each level along the way, if you can survive to around dlevel 25, the game will start getting a lot easier. At that point your level will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal &lt;/del&gt;game's endgame level, you should have good modded equipment and a couple Exotics/Uniques, a sufficient supply of [[Large medkit]]s among other useful items, and item generation will get really good. Additionally from this point, the next set of new enemies get introduced every 10 dlevels, giving you plenty of time to level more and improve equipment in preparation for them, while the only new thing that starts showing up in dlevel 24-30 (dependent on difficulty) is the [[Nightmare Imp]], who is outclassed by the [[Hell knight]]s you have long surpassed and is no real threat to you, thus giving you a big reprieve in the increasing danger climb when you reach this point. So once you get this far in the game, the chance of each individual level being able to kill you drastically drops, and the main challenge to the game will be avoiding doing something fatally stupid over so many levels instead of fighting for your survival. Yeah you will eventually start having hordes of Barons, VMR, nightmare enemies, and most of the bosses everywhere, and the RNG is going to hand you some really unfair levels at some point (you thought Arachnotron caves were bad? How about a [[Nightmare Arachnotron]] cave). By the point you encounter such though, you'll be so overloaded with traits, overly powerful assembled equipment and modded Exotics, and Uniques, that even [[Cyberdemon]]s and [[Nightmare Arch-vile]]s as regular enemies will do little to faze you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming you killed everything and fully explored each level along the way, if you can survive to around dlevel 25, the game will start getting a lot easier. At that point your level will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;close to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typical standard &lt;/ins&gt;game's endgame level, you should have good modded equipment and a couple Exotics/Uniques, a sufficient supply of [[Large medkit]]s among other useful items, and item generation will get really good. Additionally from this point, the next set of new enemies get introduced every 10 dlevels, giving you plenty of time to level more and improve equipment in preparation for them, while the only new thing that starts showing up in dlevel 24-30 (dependent on difficulty) is the [[Nightmare Imp]], who is outclassed by the [[Hell knight]]s you have long surpassed and is no real threat to you, thus giving you a big reprieve in the increasing danger climb when you reach this point. So once you get this far in the game, the chance of each individual level being able to kill you drastically drops, and the main challenge to the game will be avoiding doing something fatally stupid over so many levels instead of fighting for your survival. Yeah you will eventually start having hordes of Barons, VMR, nightmare enemies, and most of the bosses everywhere, and the RNG is going to hand you some really unfair levels at some point (you thought Arachnotron caves were bad? How about a [[Nightmare Arachnotron]] cave). By the point you encounter such though, you'll be so overloaded with traits, overly powerful assembled equipment and modded Exotics, and Uniques, that even [[Cyberdemon]]s and [[Nightmare Arch-vile]]s as regular enemies will do little to faze you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't care about 100% kills and want to finish Ao100 as soon as you can, you may be wondering at what point you can stop focusing on getting stronger and start stair diving without worry of running into something you're too weak and ill-equipped to handle. While around dlevel 25 may be the point the game starts getting a lot easier as explained, you shouldn't start stair diving just then, as while the normal elite enemies are no longer a big threat to you, you probably still won't be strong enough to handle large groups of them in conjunction with nightmare enemies and bosses, and can still easily get killed by getting spawned in something really nasty like a Nightmare Arachnotron cave. At what point you're reasonably strong enough to take on anything the game can hand you will be a judgment call on your part, but once you're at your potential or feel you're near, where any additional traits would be mostly superfluous and there's little more stuff you could find or do to farther improve your equipment, there's probably few situations that can be really threatening to your survival. Being a Scout with Intuition 2 will really help for stair diving and allow you to start comfortably doing it earlier. And of course if you get the Dragonslayer and Berserker Armor, you can probably start stair diving without worry unless you're really lacking in traits and could use some more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't care about 100% kills and want to finish Ao100 as soon as you can, you may be wondering at what point you can stop focusing on getting stronger and start stair diving without worry of running into something you're too weak and ill-equipped to handle. While around dlevel 25 may be the point the game starts getting a lot easier as explained, you shouldn't start stair diving just then, as while the normal elite enemies are no longer a big threat to you, you probably still won't be strong enough to handle large groups of them in conjunction with nightmare enemies and bosses, and can still easily get killed by getting spawned in something really nasty like a Nightmare Arachnotron cave. At what point you're reasonably strong enough to take on anything the game can hand you will be a judgment call on your part, but once you're at your potential or feel you're near, where any additional traits would be mostly superfluous and there's little more stuff you could find or do to farther improve your equipment, there's probably few situations that can be really threatening to your survival. Being a Scout with Intuition 2 will really help for stair diving and allow you to start comfortably doing it earlier. And of course if you get the Dragonslayer and Berserker Armor, you can probably start stair diving without worry unless you're really lacking in traits and could use some more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3375&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Assemblies and miscellaneous tips */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3375&amp;oldid=prev"/>
				<updated>2023-07-23T09:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Assemblies and miscellaneous tips&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:40, 23 July 2023&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assemblies and miscellaneous tips==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assemblies and miscellaneous tips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to stuff you should assemble, there's obviously the advanced and master assemblies of your build's primary weapons that you could have trouble getting in the normal game, when Whizkid, time, and mod investment is no longer a concern. For assemblies of particular note, there's the [[Tactical rocket launcher]], when with no guaranteed [[Missile launcher]], it'll be your way to procure a guaranteed clip rocket launcher, that is better than the Missile launcher anyway but held back in the normal game by the advanced assembly requirement, and with so many levels, you're assured to run into situations where being able to pull off consecutive [[rocket jump]]s without reloading will be invaluable even if you don't want to use any rocket launcher for combat. Then there's [[Cerberus boots]], where with 84 of the 100 levels being in Hell, you will be around lava ''a lot'' and having a way to walk through fluids with no damage whenever you want will be a tremendous help, as well as making you a lot more RNG resistant when having them will make the spawning of fluids become a big advantage to you instead of the detriment it usually is. [[Cerberus armor]] also merits special consideration, when in the normal game its steep mod requirements and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/del&gt;lacking a good Exotic armor to make it out of makes it not so practical to make, while in Ao100 mod investment is again no concern and you'll probably eventually come across a good Exotic armor for its base. For one more note, once you get Whizkid 2, any basic assembly you made beforehand, like [[Tactical boots]] and [[Fireproof armor]], you should remake another of, as you'll be able to add an extra mod to any assembly you make after Whizkid 2 and thus farther improve your equipment, while any assembly you made before you got Whizkid 2 still cannot be modded at all.&amp;#160; [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 15:50, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to stuff you should assemble, there's obviously the advanced and master assemblies of your build's primary weapons that you could have trouble getting in the normal game, when Whizkid, time, and mod investment is no longer a concern. For assemblies of particular note, there's the [[Tactical rocket launcher]], when with no guaranteed [[Missile launcher]], it'll be your way to procure a guaranteed clip rocket launcher, that is better than the Missile launcher anyway but held back in the normal game by the advanced assembly requirement, and with so many levels, you're assured to run into situations where being able to pull off consecutive [[rocket jump]]s without reloading will be invaluable even if you don't want to use any rocket launcher for combat. Then there's [[Cerberus boots]], where with 84 of the 100 levels being in Hell, you will be around lava ''a lot'' and having a way to walk through fluids with no damage whenever you want will be a tremendous help, as well as making you a lot more RNG resistant when having them will make the spawning of fluids become a big advantage to you instead of the detriment it usually is. [[Cerberus armor]] also merits special consideration, when in the normal game its steep mod requirements and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/ins&gt;lacking a good Exotic armor to make it out of makes it not so practical to make, while in Ao100 mod investment is again no concern and you'll probably eventually come across a good Exotic armor for its base. For one more note, once you get Whizkid 2, any basic assembly you made beforehand, like [[Tactical boots]] and [[Fireproof armor]], you should remake another of, as you'll be able to add an extra mod to any assembly you make after Whizkid 2 and thus farther improve your equipment, while any assembly you made before you got Whizkid 2 still cannot be modded at all.&amp;#160; [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 15:50, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing of note is that with Son of a Gun 5 (or SoG 4 and finesse 2) pistols shoot in 0.1 seconds. Adding to that the damage from SoG AND SoB, makes their damage potential unparalelled, no matter your master trait. Only a Firestorm Hyperblaster with Finesse 3 and SoB 5 beats the damage of a storm bolter combat pistol (31.5 vs 30.5 per 0.1), and that is without using dualgunner. Even a normal pistol will easily hit the upper echelons of damage while giving you the option of reacting to enemy action within 0.1 seconds. Given that a significant part of the overwhelming damage comes from the +5 damage of SoG and the extra damage from SoB, P moding your pistols isnt a big priority. A B3P2 pistol is thus extremely useful for its large ammo clip, since reloading will usually be the longest action you can take at this point of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing of note is that with Son of a Gun 5 (or SoG 4 and finesse 2) pistols shoot in 0.1 seconds. Adding to that the damage from SoG AND SoB, makes their damage potential unparalelled, no matter your master trait. Only a Firestorm Hyperblaster with Finesse 3 and SoB 5 beats the damage of a storm bolter combat pistol (31.5 vs 30.5 per 0.1), and that is without using dualgunner. Even a normal pistol will easily hit the upper echelons of damage while giving you the option of reacting to enemy action within 0.1 seconds. Given that a significant part of the overwhelming damage comes from the +5 damage of SoG and the extra damage from SoB, P moding your pistols isnt a big priority. A B3P2 pistol is thus extremely useful for its large ammo clip, since reloading will usually be the longest action you can take at this point of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds. ([[User:Svankensen|Svankensen]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds. ([[User:Svankensen|Svankensen]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3374&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Assemblies and miscellaneous tips */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3374&amp;oldid=prev"/>
				<updated>2023-07-23T09:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Assemblies and miscellaneous tips&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:38, 23 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assemblies and miscellaneous tips==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assemblies and miscellaneous tips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to stuff you should assemble, there's obviously the advanced and master assemblies of your build's primary weapons that you could have trouble getting in the normal game, when Whizkid, time, and mod investment is no longer a concern. For assemblies of particular note, there's the [[Tactical rocket launcher]], when with no guaranteed [[Missile launcher]], it'll be your way to procure a guaranteed clip rocket launcher, that is better than the Missile launcher anyway but held back in the normal game by the advanced assembly requirement. Then there's [[Cerberus boots]], where with 84 of the 100 levels being in Hell, you will be around lava ''a lot'' and having a way to walk through fluids with no damage whenever you want will be a tremendous help, as well as making you a lot more RNG resistant when having them will make the spawning of fluids become a big advantage to you instead of the detriment it usually is. [[Cerberus armor]] also merits special consideration, when in the normal game its steep mod requirements and probably lacking a good Exotic armor to make it out of makes it not so practical to make, while in Ao100 mod investment is again no concern and you'll probably eventually come across a good Exotic armor for its base. For one more note, once you get Whizkid 2, any basic assembly you made beforehand, like [[Tactical boots]] and [[Fireproof armor]], you should remake another of, as you'll be able to add an extra mod to any assembly you make after Whizkid 2 and thus farther improve your equipment, while any assembly you made before you got Whizkid 2 still cannot be modded at all.&amp;#160; [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 15:50, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to stuff you should assemble, there's obviously the advanced and master assemblies of your build's primary weapons that you could have trouble getting in the normal game, when Whizkid, time, and mod investment is no longer a concern. For assemblies of particular note, there's the [[Tactical rocket launcher]], when with no guaranteed [[Missile launcher]], it'll be your way to procure a guaranteed clip rocket launcher, that is better than the Missile launcher anyway but held back in the normal game by the advanced assembly requirement&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and with so many levels, you're assured to run into situations where being able to pull off consecutive [[rocket jump]]s without reloading will be invaluable even if you don't want to use any rocket launcher for combat&lt;/ins&gt;. Then there's [[Cerberus boots]], where with 84 of the 100 levels being in Hell, you will be around lava ''a lot'' and having a way to walk through fluids with no damage whenever you want will be a tremendous help, as well as making you a lot more RNG resistant when having them will make the spawning of fluids become a big advantage to you instead of the detriment it usually is. [[Cerberus armor]] also merits special consideration, when in the normal game its steep mod requirements and probably lacking a good Exotic armor to make it out of makes it not so practical to make, while in Ao100 mod investment is again no concern and you'll probably eventually come across a good Exotic armor for its base. For one more note, once you get Whizkid 2, any basic assembly you made beforehand, like [[Tactical boots]] and [[Fireproof armor]], you should remake another of, as you'll be able to add an extra mod to any assembly you make after Whizkid 2 and thus farther improve your equipment, while any assembly you made before you got Whizkid 2 still cannot be modded at all.&amp;#160; [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 15:50, 19 April 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing of note is that with Son of a Gun 5 (or SoG 4 and finesse 2) pistols shoot in 0.1 seconds. Adding to that the damage from SoG AND SoB, makes their damage potential unparalelled, no matter your master trait. Only a Firestorm Hyperblaster with Finesse 3 and SoB 5 beats the damage of a storm bolter combat pistol (31.5 vs 30.5 per 0.1), and that is without using dualgunner. Even a normal pistol will easily hit the upper echelons of damage while giving you the option of reacting to enemy action within 0.1 seconds. Given that a significant part of the overwhelming damage comes from the +5 damage of SoG and the extra damage from SoB, P moding your pistols isnt a big priority. A B3P2 pistol is thus extremely useful for its large ammo clip, since reloading will usually be the longest action you can take at this point of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing of note is that with Son of a Gun 5 (or SoG 4 and finesse 2) pistols shoot in 0.1 seconds. Adding to that the damage from SoG AND SoB, makes their damage potential unparalelled, no matter your master trait. Only a Firestorm Hyperblaster with Finesse 3 and SoB 5 beats the damage of a storm bolter combat pistol (31.5 vs 30.5 per 0.1), and that is without using dualgunner. Even a normal pistol will easily hit the upper echelons of damage while giving you the option of reacting to enemy action within 0.1 seconds. Given that a significant part of the overwhelming damage comes from the +5 damage of SoG and the extra damage from SoB, P moding your pistols isnt a big priority. A B3P2 pistol is thus extremely useful for its large ammo clip, since reloading will usually be the longest action you can take at this point of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds. ([[User:Svankensen|Svankensen]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds. ([[User:Svankensen|Svankensen]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3354&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Optimal traits */ Entrenchment doesn't block Whizkid, as Technicians can still get with a Finesse block. Still can't bring myself to put Entrenchment among the recommended masters though...</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3354&amp;oldid=prev"/>
				<updated>2023-07-11T08:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Optimal traits: &lt;/span&gt; Entrenchment doesn&amp;#039;t block Whizkid, as Technicians can still get with a Finesse block. Still can&amp;#039;t bring myself to put Entrenchment among the recommended masters though...&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:57, 11 July 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Optimal traits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Optimal traits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait (if any) you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]], [[Entrenchment&lt;/del&gt;]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing 100 levels, and you can play at a faster pace when you can see where monsters are outside your vision in regards to both avoiding them and seeking them out to kill, which can make a huge time difference over 100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 at times on harder difficulties and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be really powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble on finding a good melee weapon, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up, and Blademaster doesn't lend itself well to a more generalist playstyle like Malicious Blades can.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait (if any) you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing 100 levels, and you can play at a faster pace when you can see where monsters are outside your vision in regards to both avoiding them and seeking them out to kill, which can make a huge time difference over 100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 at times on harder difficulties and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be really powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble on finding a good melee weapon, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up, and Blademaster doesn't lend itself well to a more generalist playstyle like Malicious Blades can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful before finding the Dragonslayer without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful before finding the Dragonslayer without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3077&amp;oldid=prev</id>
		<title>Omega Tyrant: /* The challenges of Ao100 */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3077&amp;oldid=prev"/>
				<updated>2019-10-24T03:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The challenges of Ao100&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:22, 24 October 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the actual gameplay of Ao100, you'll have to know that the game's difficulty curve doesn't level off once you reach dlevel 25; the danger level used in generation continues to rise as you get deeper and deeper, while nightmare enemies, elite formers, and most of the bosses will start showing up as normal enemies. This means as you get deeper and deeper, stronger and more dangerous enemies will appear, larger quantities of enemies will appear, and you'll be facing increasingly deadly [[level type]]s and events. Despite that however, the most difficult part of Ao100 will be the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10-&lt;/del&gt;20 levels, and these will be the levels that will really test your ability to survive. With no special levels, you will be sorely lacking all that nice guaranteed loot you would have at equivalent dlevels in the main game, such as many mods, a very early [[Rocket Launcher]], the Chainsaw, the [[Red armor]], and the [[BFG 9000]]. The lack of special levels additionally means you will be a few levels &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower &lt;/del&gt;at equivalent dlevels during this portion of the game. So lacking that guaranteed loot and those few extra &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trait levels&lt;/del&gt;, you'll be much weaker when stronger enemies like [[Baron]]s, [[Arachnotron]]s, and [[VMR]] start showing up, unless you get really lucky quickly. At this point in the game those nasty enemies will be extremely threatening, and you'll be at the mercy of the RNG's level generation; one bad level generated during the 5-20 dlevel range, especially on harder difficulties, and it's probably game over. Indeed, the vast majority of failed Ao100 runs end in this level range. So you will really want to kill everything and fully explore levels early on, getting as much experience, equipment, and items as you can. The faster you can get stronger, the better your chances will be of surviving this big hump. You should only leave levels prematurely at this point of the game if you get a really bad level generated like an Arachnotron Cave that you will have slim hopes of surviving if you stay, or otherwise have gotten yourself into a really nasty situation and will most certainly die if you don't get to the stairs ASAP to take a gamble with the next level giving you a reprieve. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to the actual gameplay of Ao100, you'll have to know that the game's difficulty curve doesn't level off once you reach dlevel 25; the danger level used in generation continues to rise as you get deeper and deeper, while nightmare enemies, elite formers, and most of the bosses will start showing up as normal enemies. This means as you get deeper and deeper, stronger and more dangerous enemies will appear, larger quantities of enemies will appear, and you'll be facing increasingly deadly [[level type]]s and events. Despite that however, the most difficult part of Ao100 will be the first 20 levels, and these will be the levels that will really test your ability to survive. With no special levels, you will be sorely lacking all that nice guaranteed loot you would have at equivalent dlevels in the main game, such as many mods, a very early [[Rocket Launcher]], the Chainsaw, the [[Red armor]], and the [[BFG 9000]]. The lack of special levels additionally means you will be a few levels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weaker &lt;/ins&gt;at equivalent dlevels during this portion of the game. So lacking that guaranteed loot and those few extra &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;traits&lt;/ins&gt;, you'll be much weaker when stronger enemies like [[Baron]]s, [[Arachnotron]]s, and [[VMR]] start showing up, unless you get really lucky quickly. At this point in the game those nasty enemies will be extremely threatening, and you'll be at the mercy of the RNG's level generation; one bad level generated during the 5-20 dlevel range, especially on harder difficulties, and it's probably game over. Indeed, the vast majority of failed Ao100 runs end in this level range. So you will really want to kill everything and fully explore levels early on, getting as much experience, equipment, and items as you can. The faster you can get stronger, the better your chances will be of surviving this big hump. You should only leave levels prematurely at this point of the game if you get a really bad level generated like an Arachnotron Cave that you will have slim hopes of surviving if you stay, or otherwise have gotten yourself into a really nasty situation and will most certainly die if you don't get to the stairs ASAP to take a gamble with the next level giving you a reprieve. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming you killed everything and fully explored each level along the way, if you can survive to around dlevel 25, the game will start getting a lot easier. At that point your level will be around the normal game's endgame level, you should have good modded equipment and a couple Exotics/Uniques, a sufficient supply of [[Large medkit]]s among other useful items, and item generation will get really good. Additionally from this point, the next set of new enemies get introduced every 10 dlevels, giving you plenty of time to level more and improve equipment in preparation for them, while the only new thing that starts showing up in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;24-30 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dlevel range &lt;/del&gt;(dependent on difficulty) is the [[Nightmare Imp]], who is outclassed by the [[Hell knight]]s you have long surpassed and is no real threat to you, thus giving you a big reprieve in the increasing danger climb when you reach this point. So once you get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point of &lt;/del&gt;the game, the chance of each individual level being able to kill you drastically drops, and the main challenge to the game will be avoiding doing something fatally stupid over so many levels instead of fighting for your survival. Yeah you will eventually start having hordes of Barons, VMR, nightmare enemies, and most of the bosses everywhere, and the RNG is going to hand you some really unfair levels at some point (you thought Arachnotron caves were bad? How about a [[Nightmare Arachnotron]] cave). By the point you encounter such though, you'll be so overloaded with traits, overly powerful assembled equipment and modded Exotics, and Uniques, that even [[Cyberdemon]]s and [[Nightmare Arch-vile]]s as regular enemies will do little to faze you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming you killed everything and fully explored each level along the way, if you can survive to around dlevel 25, the game will start getting a lot easier. At that point your level will be around the normal game's endgame level, you should have good modded equipment and a couple Exotics/Uniques, a sufficient supply of [[Large medkit]]s among other useful items, and item generation will get really good. Additionally from this point, the next set of new enemies get introduced every 10 dlevels, giving you plenty of time to level more and improve equipment in preparation for them, while the only new thing that starts showing up in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dlevel &lt;/ins&gt;24-30 (dependent on difficulty) is the [[Nightmare Imp]], who is outclassed by the [[Hell knight]]s you have long surpassed and is no real threat to you, thus giving you a big reprieve in the increasing danger climb when you reach this point. So once you get this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far in &lt;/ins&gt;the game, the chance of each individual level being able to kill you drastically drops, and the main challenge to the game will be avoiding doing something fatally stupid over so many levels instead of fighting for your survival. Yeah you will eventually start having hordes of Barons, VMR, nightmare enemies, and most of the bosses everywhere, and the RNG is going to hand you some really unfair levels at some point (you thought Arachnotron caves were bad? How about a [[Nightmare Arachnotron]] cave). By the point you encounter such though, you'll be so overloaded with traits, overly powerful assembled equipment and modded Exotics, and Uniques, that even [[Cyberdemon]]s and [[Nightmare Arch-vile]]s as regular enemies will do little to faze you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't care about 100% kills and want to finish Ao100 as soon as you can, you may be wondering at what point you can stop focusing on getting stronger and start stair diving without worry of running into something you're too weak and ill-equipped to handle. While around dlevel 25 may be the point the game starts getting a lot easier as explained, you shouldn't start stair diving just then, as while the normal elite enemies are no longer a big threat to you, you probably still won't be strong enough to handle large groups of them in conjunction with nightmare enemies and bosses, and can still easily get killed by getting spawned in something really nasty like a Nightmare Arachnotron cave. At what point you're reasonably strong enough to take on anything the game can hand you will be a judgment call on your part, but once you're at your potential or feel you're near, where any additional traits would be mostly superfluous and there's little more stuff you could find or do to farther improve your equipment, there's probably few situations that can be really threatening to your survival. Being a Scout with Intuition 2 will really help for stair diving and allow you to start comfortably doing it earlier. And of course if you get the Dragonslayer and Berserker Armor, you can probably start stair diving without worry unless you're really lacking in traits and could use some more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't care about 100% kills and want to finish Ao100 as soon as you can, you may be wondering at what point you can stop focusing on getting stronger and start stair diving without worry of running into something you're too weak and ill-equipped to handle. While around dlevel 25 may be the point the game starts getting a lot easier as explained, you shouldn't start stair diving just then, as while the normal elite enemies are no longer a big threat to you, you probably still won't be strong enough to handle large groups of them in conjunction with nightmare enemies and bosses, and can still easily get killed by getting spawned in something really nasty like a Nightmare Arachnotron cave. At what point you're reasonably strong enough to take on anything the game can hand you will be a judgment call on your part, but once you're at your potential or feel you're near, where any additional traits would be mostly superfluous and there's little more stuff you could find or do to farther improve your equipment, there's probably few situations that can be really threatening to your survival. Being a Scout with Intuition 2 will really help for stair diving and allow you to start comfortably doing it earlier. And of course if you get the Dragonslayer and Berserker Armor, you can probably start stair diving without worry unless you're really lacking in traits and could use some more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3076&amp;oldid=prev</id>
		<title>Omega Tyrant: /* Optimal traits */</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3076&amp;oldid=prev"/>
				<updated>2019-10-24T03:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Optimal traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:09, 24 October 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait (if any) you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead]], [[Entrenchment]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing 100 levels, and you can play at a faster pace when you can see where monsters are outside your vision in regards to both avoiding them and seeking them out to kill, which can make a huge time difference over 100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 at times on harder difficulties and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be really powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble on finding a good melee weapon, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up, and Blademaster doesn't lend itself well to a more generalist playstyle like Malicious Blades can.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait (if any) you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead]], [[Entrenchment]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing 100 levels, and you can play at a faster pace when you can see where monsters are outside your vision in regards to both avoiding them and seeking them out to kill, which can make a huge time difference over 100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 at times on harder difficulties and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be really powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble on finding a good melee weapon, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up, and Blademaster doesn't lend itself well to a more generalist playstyle like Malicious Blades can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before finding the Dragonslayer &lt;/ins&gt;without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The challenges of Ao100==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3075&amp;oldid=prev</id>
		<title>Omega Tyrant at 03:05, 24 October 2019</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3075&amp;oldid=prev"/>
				<updated>2019-10-24T03:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:05, 24 October 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Optimal traits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Optimal traits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait (if any) you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead]], [[Entrenchment]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing 100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait (if any) you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead]], [[Entrenchment]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100 levels, and you can play at a faster pace when you can see where monsters are outside your vision in regards to both avoiding them and seeking them out to kill, which can make a huge time difference over &lt;/ins&gt;100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at times on harder difficulties &lt;/ins&gt;and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really &lt;/ins&gt;powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on finding a good melee weapon&lt;/ins&gt;, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and Blademaster doesn't lend itself well to a more generalist playstyle like Malicious Blades can&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3060&amp;oldid=prev</id>
		<title>Svankensen at 09:09, 21 December 2018</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3060&amp;oldid=prev"/>
				<updated>2018-12-21T09:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:09, 21 December 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing of note is that with Son of a Gun 5 (or SoG 4 and finesse 2) pistols shoot in 0.1 seconds. Adding to that the damage from SoG AND SoB, makes their damage potential unparalelled, no matter your master trait. Only a Firestorm Hyperblaster with Finesse 3 and SoB 5 beats the damage of a storm bolter combat pistol (31.5 vs 30.5 per 0.1), and that is without using dualgunner. Even a normal pistol will easily hit the upper echelons of damage while giving you the option of reacting to enemy action within 0.1 seconds. Given that a significant part of the overwhelming damage comes from the +5 damage of SoG and the extra damage from SoB, P moding your pistols isnt a big priority. A B3P2 pistol is thus extremely useful for its large ammo clip, since reloading will usually be the longest action you can take at this point of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another thing of note is that with Son of a Gun 5 (or SoG 4 and finesse 2) pistols shoot in 0.1 seconds. Adding to that the damage from SoG AND SoB, makes their damage potential unparalelled, no matter your master trait. Only a Firestorm Hyperblaster with Finesse 3 and SoB 5 beats the damage of a storm bolter combat pistol (31.5 vs 30.5 per 0.1), and that is without using dualgunner. Even a normal pistol will easily hit the upper echelons of damage while giving you the option of reacting to enemy action within 0.1 seconds. Given that a significant part of the overwhelming damage comes from the +5 damage of SoG and the extra damage from SoB, P moding your pistols isnt a big priority. A B3P2 pistol is thus extremely useful for its large ammo clip, since reloading will usually be the longest action you can take at this point of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds. ([[User:Svankensen|Svankensen]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;([[User:Svankensen|Svankensen]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Svankensen</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3059&amp;oldid=prev</id>
		<title>Svankensen at 09:09, 21 December 2018</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Strategy:Angel_of_100&amp;diff=3059&amp;oldid=prev"/>
				<updated>2018-12-21T09:09:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:09, 21 December 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Optimal traits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Optimal traits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead]], [[Entrenchment]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing 100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it comes to what master trait &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(if any) &lt;/ins&gt;you should go for, first thing to consider is that you're going to want to pick up [[Whizkid]]. With 100 levels, you're going to come across a ton of mods and Exotics, and have forever to reach your potential, so you'll be really handicapping yourself for later in the game if you don't take advantage of Whizkid to get all that wonderfully powerful equipment. So that means you can cross off picking [[Army of the Dead]], [[Entrenchment]], and [[Gunrunner]]. Second, you will want [[Hellrunner]], as besides movement speed and dodging being really useful in itself, you will come across [[level event]]s like floods and armed nukes that will require you leave or complete the level ASAP or die, not to mention with 100 levels you're eventually going to get put into really unfavorable situations where movement speed will be your best friend to get out of it. Plus if you decide to start stair diving, movement speed will again be your best friend. So with Hellrunner in mind, you can additionally cross off [[Vampyre]], [[Bullet Dance]], and [[Survivalist]] for your master trait to choose. Then [[Intuition]] will be extremely helpful for keeping you alive and out of bad situations when you're playing 100 levels, so with Intuition desired, that will cross off [[Malicious Blades]], [[Fireangel]], and [[Ammochain]]. This one however isn't quite as clear cut; Ammochain's ammo preservation is extremely helpful when ammo can be a serious concern in Ao100 and when you can use those inventory slots that would have been used on ammo on things like medkits to help keep you alive, especially if you're trying to get 100% kills, and Malicious Blades will be the only melee build that will still be powerful with the lack of any guaranteed melee weapon better than a [[Combat knife]], while you can argue smart and cautious play itself will keep you out of bad situations Intuition will help you avoid. That bit about melee means you can cross off [[Blademaster]] unless you're willing to gamble, as you're going to be really weak unless you're lucky enough to find a [[Chainsaw]], a [[Butcher's Cleaver]], or the [[Dragonslayer]] while being able to pick it up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So with all that in mind, your best choices for a master trait will be Malicious Blades, [[Gun Kata]], [[Sharpshooter]], [[Shottyhead]], Ammochain, [[Cateye]], and [[Scavenger]]. Another thing is if you don't care about 100% kills, you will probably want to start stair diving once you're sufficiently powerful enough to take on any encounter, in which case you should unquestionably choose a Scout as your class and whichever of the above recommended master traits available to Scouts, as you'll be able to see the stairs immediately upon entering each level and save you a ton of time in having to search for them with other classes. For one more final note, if you want to fight the [[Apostle]], you will have to be wielding the Dragonslayer and [[Berserker Armor]] when you make it to the final floor, and you cannot ever unequip the Dragonslayer once you pick it up, so if you intend to pick up the Dragonslayer if you find it to fight the Apostle, you should pick a master trait that doesn't block [[Brute]], which of the above recommended masters will cross off Gun Kata and Cateye. If that is your ultimate goal, a melee master isn't necessary, as while one of them would be obviously helpful while almost all the other master traits would be useless once you have the Dragonslayer equipped, the Dragonslayer is so powerful that with the permanent berserk it grants, having a melee master isn't really necessary and you can suffice with just Brute investment. So you can invest in another master to help you along the way when the Dragonslayer isn't remotely guaranteed to ever appear in Ao100, and still be ok to use it in the lucky case you do find it. If you really want a melee master with the Dragonslayer however, you should use Malicious Blades as pointed out before so you can still be powerful without relying on lucky drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also worth pointing that while a Cerberus [[Phaseshift armor]] is usuallly a mediocre choice, it retains its set bonus when combined whith the [[Phaseshift boots]], making it one of the few combinations that gives you fluid immunity and good damage resistances while not hampering your move speed seriously. The other combo is the inquisitor set, that provides lower torso resistances and no acid immunity but higher move speeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; [[User:Svankensen|Svankensen]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;[[User:Svankensen|Svankensen]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Svankensen</name></author>	</entry>

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