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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Protection</id>
		<title>Protection - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Protection"/>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;action=history"/>
		<updated>2026-06-19T17:16:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=3788&amp;oldid=prev</id>
		<title>Omega Tyrant at 18:21, 8 June 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=3788&amp;oldid=prev"/>
				<updated>2025-06-08T18:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:21, 8 June 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and enemies to reduce the amount of damage they take. In damage calculation, the amount of protection is flatly subtracted from the damage (e.g. if the player is hit by an attack that rolls 10 damage while wearing armor with a protection value of 2, the player will sustain 8 damage). Certain [[damage type]]s will change how much protection reduces damage however; if the damage type is [[shrapnel]], protection will be doubled in damage calculation (e.g. if the player is hit a shrapnel attack that rolls 10 damage while wearing armor with 2 protection, the effective protection will be doubled to 4 and thus the player will sustain 6 damage), while if the damage type is [[plasma]], protection will be halved in damage calculation, and rounded down if the initial protection is an odd number (e.g. if the player is hit by a plasma attack that rolls 10 damage while wearing armor with 3 protection, the effective protection will be halved to 1 and thus the player will sustain 9 damage). When it comes to attacks that strike multiple times in a single action (such as from firing a [[chaingun]]), protection is applied separately to each individual strike in damage calculation. When [[resistance]]s are factored, protection will be applied in damage calculation after resistances are applied (e.g. if the player is hit by a 16 damage attack while having 4 protection and also possessing 50% resistance to the attack, the resistance will first reduce it to 8 damage and then protection will be subtracted from it to result in the player sustaining 4 damage). No matter how high protection is, it will never reduce the damage sustained below 1 (unless the player has the [[Survivalist]] trait, where then they'll have a random 50% chance to take no damage from an attack that they would have enough protection to reduce to 0 or below).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and enemies to reduce the amount of damage they take. In damage calculation, the amount of protection is flatly subtracted from the damage (e.g. if the player is hit by an attack that rolls 10 damage while wearing armor with a protection value of 2, the player will sustain 8 damage). Certain [[damage type]]s will change how much protection reduces damage however; if the damage type is [[shrapnel]], protection will be doubled in damage calculation (e.g. if the player is hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/ins&gt;a shrapnel attack that rolls 10 damage while wearing armor with 2 protection, the effective protection will be doubled to 4 and thus the player will sustain 6 damage), while if the damage type is [[plasma]], protection will be halved in damage calculation, and rounded down if the initial protection is an odd number (e.g. if the player is hit by a plasma attack that rolls 10 damage while wearing armor with 3 protection, the effective protection will be halved to 1 and thus the player will sustain 9 damage). When it comes to attacks that strike multiple times in a single action (such as from firing a [[chaingun]]), protection is applied separately to each individual strike in damage calculation. When [[resistance]]s are factored, protection will be applied in damage calculation after resistances are applied (e.g. if the player is hit by a 16 damage attack while having 4 protection and also possessing 50% resistance to the attack, the resistance will first reduce it to 8 damage and then protection will be subtracted from it to result in the player sustaining 4 damage). No matter how high protection is, it will never reduce the damage sustained below 1 (unless the player has the [[Survivalist]] trait, where then they'll have a random 50% chance to take no damage from an attack that they would have enough protection to reduce to 0 or below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from [[armor]] only applies when a being is hit by any attack, while protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Inherent protection that most enemies have, and the player can obtain from the [[Tough as Nails]] trait, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from [[armor]] only applies when a being is hit by any attack, while protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Inherent protection that most enemies have, and the player can obtain from the [[Tough as Nails]] trait, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=3787&amp;oldid=prev</id>
		<title>Omega Tyrant at 18:21, 8 June 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=3787&amp;oldid=prev"/>
				<updated>2025-06-08T18:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:21, 8 June 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and enemies to reduce the amount of damage they take. In damage calculation, the amount of protection is flatly subtracted from the damage (e.g. if the player is hit by an attack that rolls 10 damage while wearing armor with a protection value of 2, the player will sustain 8 damage). Certain [[damage type]]s will change how much protection reduces damage however; if the damage type is [[shrapnel]], protection will be doubled in damage calculation (e.g. if the player is a shrapnel attack that rolls 10 damage while wearing armor with 2 protection, the effective protection will be doubled to 4 and thus the player will sustain 6 damage), while if the damage type is [[plasma]], protection will be halved in damage calculation, and rounded down if the initial protection is an odd number (e.g. if the player is hit by a plasma attack that rolls 10 damage while wearing armor with 3 protection, the effective protection will be halved to 1 and thus the player will sustain 9 damage). When it comes to attacks that strike multiple times in a single action (such as from firing a [[chaingun]]), protection is applied separately to each individual strike in damage calculation. When [[resistance]]s are factored, protection will be applied in damage calculation after resistances are applied (e.g. if the player is hit by a 16 damage attack while having 4 protection and also possessing 50% resistance to the attack, the resistance will first reduce it to 8 damage and then protection will be subtracted from it to result in the player sustaining 4 damage). No matter how high protection is, it will never reduce the damage sustained below 1 (unless the player has the [[Survivalist]] trait, where then they'll have a random 50% chance to take no damage from an attack that they would have enough protection to reduce to 0 or below).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and enemies to reduce the amount of damage they take. In damage calculation, the amount of protection is flatly subtracted from the damage (e.g. if the player is hit by an attack that rolls 10 damage while wearing armor with a protection value of 2, the player will sustain 8 damage). Certain [[damage type]]s will change how much protection reduces damage however; if the damage type is [[shrapnel]], protection will be doubled in damage calculation (e.g. if the player is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/ins&gt;a shrapnel attack that rolls 10 damage while wearing armor with 2 protection, the effective protection will be doubled to 4 and thus the player will sustain 6 damage), while if the damage type is [[plasma]], protection will be halved in damage calculation, and rounded down if the initial protection is an odd number (e.g. if the player is hit by a plasma attack that rolls 10 damage while wearing armor with 3 protection, the effective protection will be halved to 1 and thus the player will sustain 9 damage). When it comes to attacks that strike multiple times in a single action (such as from firing a [[chaingun]]), protection is applied separately to each individual strike in damage calculation. When [[resistance]]s are factored, protection will be applied in damage calculation after resistances are applied (e.g. if the player is hit by a 16 damage attack while having 4 protection and also possessing 50% resistance to the attack, the resistance will first reduce it to 8 damage and then protection will be subtracted from it to result in the player sustaining 4 damage). No matter how high protection is, it will never reduce the damage sustained below 1 (unless the player has the [[Survivalist]] trait, where then they'll have a random 50% chance to take no damage from an attack that they would have enough protection to reduce to 0 or below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from [[armor]] only applies when a being is hit by any attack, while protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Inherent protection that most enemies have, and the player can obtain from the [[Tough as Nails]] trait, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from [[armor]] only applies when a being is hit by any attack, while protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Inherent protection that most enemies have, and the player can obtain from the [[Tough as Nails]] trait, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=3785&amp;oldid=prev</id>
		<title>Omega Tyrant: Removed the paragraph about armor durability, as that is information relevant on the armor page and not here.</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=3785&amp;oldid=prev"/>
				<updated>2025-06-03T09:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Removed the paragraph about armor durability, as that is information relevant on the armor page and not here.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:57, 3 June 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{infostrat switch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;enemies to reduce the amount of damage they take.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and enemies to reduce the amount of damage they take&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In damage calculation, the amount of protection is flatly subtracted from the damage (e.g. if the player is hit by an attack that rolls 10 damage while wearing armor with a protection value of 2, the player will sustain 8 damage). Certain [[damage type]]s will change how much protection reduces damage however; if the damage type is [[shrapnel]], protection will be doubled in damage calculation (e.g. if the player is a shrapnel attack that rolls 10 damage while wearing armor with 2 protection, the effective protection will be doubled to 4 and thus the player will sustain 6 damage), while if the damage type is [[plasma]], protection will be halved in damage calculation, and rounded down if the initial protection is an odd number (e.g. if the player is hit by a plasma attack that rolls 10 damage while wearing armor with 3 protection, the effective protection will be halved to 1 and thus the player will sustain 9 damage). When it comes to attacks that strike multiple times in a single action (such as from firing a [[chaingun]]), protection is applied separately to each individual strike in damage calculation. When [[resistance]]s are factored, protection will be applied in damage calculation after resistances are applied (e.g. if the player is hit by a 16 damage attack while having 4 protection and also possessing 50% resistance to the attack, the resistance will first reduce it to 8 damage and then protection will be subtracted from it to result in the player sustaining 4 damage). No matter how high protection is, it will never reduce the damage sustained below 1 (unless the player has the [[Survivalist]] trait, where then they'll have a random 50% chance to take no damage from an attack that they would have enough protection to reduce to 0 or below)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each point of protection reduces the damage received by one. This rate may be doubled if the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage type&lt;/del&gt;]] is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shrapnel&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); &lt;/del&gt;protection &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protection from &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only applies when a being &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit by any attack&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inherent &lt;/ins&gt;protection &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that most enemies have&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the player can obtain from the [[Tough as Nails]] trait&lt;/ins&gt;, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection &lt;/del&gt;from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other sources of &lt;/del&gt;protection, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, apply to all sources of damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equivalent to the amount of damage you take with the armor on (specifically, it is the difference between unarmored damage and the protection value of the armor, modified as necessary). Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most common sources of protection are:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Wearing [[Armor#Body Armor|armor]] (only against enemy attacks)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Wearing [[Armor#Foot Armor (Boots)|boots]] (only against hazardous terrain)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The [[Traits#Tough as Nails|Tough as Nails]] trait&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=1517&amp;oldid=prev</id>
		<title>Game Hunter: quick fix</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=1517&amp;oldid=prev"/>
				<updated>2011-11-28T02:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;quick fix&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:39, 28 November 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equivalent to the amount of damage you take with the armor on (specifically, it is the difference between unarmored damage and the protection value of the armor). Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equivalent to the amount of damage you take with the armor on (specifically, it is the difference between unarmored damage and the protection value of the armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, modified as necessary&lt;/ins&gt;). Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=1516&amp;oldid=prev</id>
		<title>Game Hunter: fixed explanation of durability loss</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=1516&amp;oldid=prev"/>
				<updated>2011-11-28T02:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;fixed explanation of durability loss&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:39, 28 November 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equal &lt;/del&gt;to the amount of damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduced by &lt;/del&gt;the protection value of the armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or boots&lt;/del&gt;. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equivalent &lt;/ins&gt;to the amount of damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you take with the armor on (specifically, it is the difference between unarmored damage and &lt;/ins&gt;the protection value of the armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=1182&amp;oldid=prev</id>
		<title>Gilgatex: grammar</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=1182&amp;oldid=prev"/>
				<updated>2011-09-05T17:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;grammar&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:35, 5 September 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each point of protection reduces the damage received by one. This rate may be doubled if the [[damage type]] is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each point of protection reduces the damage received by one. This rate may be doubled if the [[damage type]] is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uses &lt;/del&gt;protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=870&amp;oldid=prev</id>
		<title>Game Hunter at 02:52, 29 July 2011</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=870&amp;oldid=prev"/>
				<updated>2011-07-29T02:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:52, 29 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=639&amp;oldid=prev</id>
		<title>Simon-v: Broken link</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=639&amp;oldid=prev"/>
				<updated>2011-07-24T18:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Broken link&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:44, 24 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each point of protection reduces the damage received by one. This rate may be doubled if the [[damage type]] is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each point of protection reduces the damage received by one. This rate may be doubled if the [[damage type]] is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[acid&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;lava]]. There are a few sources of damage (kill levers and teleports) that don't uses protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fluids|&lt;/ins&gt;acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't uses protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=160&amp;oldid=prev</id>
		<title>Tehtmi: Rewrote much of the page; noted damage types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=160&amp;oldid=prev"/>
				<updated>2011-07-17T02:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rewrote much of the page; noted damage types&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:06, 17 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For the purposes &lt;/del&gt;of protection&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, there are two kinds of &lt;/del&gt;damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: damage from attacks and damage from hazardous terrain such as &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acid]] and [[lava&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Protection from &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor#Body Armor|armor&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only applies to damage from attack, while &lt;/del&gt;protection &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from [[Armor#Foot Armor (Boots)|boots]] only applies &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage from hazardous terrain&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; All other sources of &lt;/del&gt;protection &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apply to both kinds of &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each point &lt;/ins&gt;of protection &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduces the &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;received by one. This rate may be doubled if the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage type&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is shrapnel, or halved (rounded down) it is plasma&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Note that sometimes a single firing action can result in multiple attacks (e.g. firing a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chaingun&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;); &lt;/ins&gt;protection &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is applied &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each bullet separately&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No matter how high &lt;/ins&gt;protection &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is, it will never reduce the &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;below 1&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each point of protection a player has against a source of damage reduces the amount of damage by 1. However, &lt;/del&gt;every source of damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will always do 1 point of damage regardless of protection&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, suppose a [[Lost Soul]] &lt;/del&gt;attacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rolls a 4 for damage&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player is wearing &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;green armor&lt;/del&gt;]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has 1 level of &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Traits#Tough as Nails|Tough as Nails&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the actual to the player &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be reduced &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 to 2&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; If the player were instead wearing [[red armor]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the damage would be reduced &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1, even though the player would have 5 points &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protection&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protection from armor and boots does not apply to &lt;/ins&gt;every source of damage. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protection from armor only applies to &lt;/ins&gt;attacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from various weapons &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explosions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protection from boots only applies to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage from hazardous tiles like &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acid&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lava&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. There are a few sources of &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(kill levers and teleports) that don't uses protection &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either armor or boots&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Other sources of protection&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however, apply &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all sources &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;important to note that sometimes some actions, like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[chaingun]] blast, consist of multiple attacks. In this case, &lt;/del&gt;protection is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;applied &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each attack separately&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor and boots also lose durability whenever the player &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damaged by &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;source that their &lt;/ins&gt;protection &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could apply to. The amount of durability lost &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equal &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Continuing the example above, an attack for 4 damage against a player with green armor and 1 level of Tough as Nails will damage the player's armor by 3. If the player had been wearing red armor, the armor would have been damaged by 1.&amp;#160; Note that other sources of protection like Tough as Nails have no effect on the durability lost by the armor.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/ins&gt;applied &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage from the same &lt;/ins&gt;attack that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damaged &lt;/ins&gt;the armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is applied &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire &lt;/del&gt;attack that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damages &lt;/del&gt;the armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common sources of protection are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common sources of protection are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tehtmi</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=58&amp;oldid=prev</id>
		<title>Game Hunter: Created page with &quot;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.  For the purposes of protection, there are two kinds of damage: ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Protection&amp;diff=58&amp;oldid=prev"/>
				<updated>2011-07-15T01:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.  For the purposes of protection, there are two kinds of damage: ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.&lt;br /&gt;
&lt;br /&gt;
For the purposes of protection, there are two kinds of damage: damage from attacks and damage from hazardous terrain such as [[acid]] and [[lava]]. Protection from [[Armor#Body Armor|armor]] only applies to damage from attack, while protection from [[Armor#Foot Armor (Boots)|boots]] only applies to damage from hazardous terrain.  All other sources of protection apply to both kinds of damage.&lt;br /&gt;
&lt;br /&gt;
Each point of protection a player has against a source of damage reduces the amount of damage by 1. However, every source of damage will always do 1 point of damage regardless of protection. For example, suppose a [[Lost Soul]] attacks the player and rolls a 4 for damage. If the player is wearing [[green armor]] and has 1 level of [[Traits#Tough as Nails|Tough as Nails]], the actual to the player damage will be reduced from 4 to 2.  If the player were instead wearing [[red armor]], the damage would be reduced to 1, even though the player would have 5 points of protection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that sometimes some actions, like a [[chaingun]] blast, consist of multiple attacks. In this case, protection is applied to each attack separately.&lt;br /&gt;
&lt;br /&gt;
Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Continuing the example above, an attack for 4 damage against a player with green armor and 1 level of Tough as Nails will damage the player's armor by 3. If the player had been wearing red armor, the armor would have been damaged by 1.  Note that other sources of protection like Tough as Nails have no effect on the durability lost by the armor.&lt;br /&gt;
&lt;br /&gt;
Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is applied to the entire attack that damages the armor.&lt;br /&gt;
&lt;br /&gt;
The most common sources of protection are:&lt;br /&gt;
* Wearing [[Armor#Body Armor|armor]] (only against enemy attacks)&lt;br /&gt;
* Wearing [[Armor#Foot Armor (Boots)|boots]] (only against hazardous terrain)&lt;br /&gt;
* The [[Traits#Tough as Nails|Tough as Nails]] trait&lt;/div&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	</feed>