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		<title>Modding:being object (0.9.9.7) - Revision history</title>
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		<updated>2026-04-14T17:51:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://drl.chaosforge.org/w/index.php?title=Modding:being_object_(0.9.9.7)&amp;diff=2510&amp;oldid=prev</id>
		<title>Yaflhdztioxo at 02:00, 22 April 2013</title>
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				<updated>2013-04-22T02:00:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:00, 22 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WIP pulled &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;096 still researching&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All beings inherit &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Modding:thing|thing]]. This means all '''thing''' properties can be accessed in addition to the below.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;------&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Properties ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Properties ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beings also have all the [[Modding:Thing|Thing]] properties in addition to those listed below. For beings, the resistance fields are inherent resistances that apply to all attacks.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{drltable|Properties &lt;/ins&gt;|3|{{Table3Col&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; ! colspan=&amp;quot;&lt;/del&gt;3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Being&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;{{Table3Col&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |es=background: #333;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |es=background: #333;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c1=font-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weight&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bold&lt;/del&gt;; text-align:right; vertical-align:top; padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c1=font-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;family&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monospace&lt;/ins&gt;; text-align:right; vertical-align:top; padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c2=vertical-align:top; padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c2=vertical-align:top; padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c3=padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |c3=padding:0px 2px;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Byte'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attackchance&lt;/del&gt;|This is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how likely (in percent) &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster is to use &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ranged attack on its turn. The exact interpretation may depend on the AI. This property is read-only&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;u&amp;gt;can_dual_reload&amp;lt;/u&amp;gt;&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|boolean}}&lt;/ins&gt;|This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boolean's purpose &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mystery since &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being's dual reload status can be determined without it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|'''Integer'''&lt;/del&gt;|hp|This is the being's current [[health]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |hp &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |{{modarg|int}} &lt;/ins&gt;|This is the being's current [[health]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Word'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hpmax&lt;/del&gt;|This is the being's maximum health.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hpmax&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|word}}&lt;/ins&gt;|This is the being's maximum &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;health&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Byte'''&lt;/del&gt;|vision|This is the being's vision radius. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;It is up to the AI to respect this radius.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hpnom|{{modarg|word}}|This is the being&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s normal [[health]]. It is used to scale the [[Ironman]] bonus in the [[Angel of Humanity]] challenge.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''LongInt'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scount&lt;/del&gt;|This is the being's speed count or energy. It counts up by the being's speed every 0.1s, and when it reaches 5000, the being gets to act. For details, see [[Time#Fractional Time|here]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &lt;/ins&gt;|vision&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|{{modarg|byte}}&amp;#160;  &lt;/ins&gt;|This is the being's vision radius. It is up to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/ins&gt;AI to respect this radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''ShortInt'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tohit&lt;/del&gt;|This [[accuracy]] modifier is applied to all of the being's attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scount&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|longint}}&lt;/ins&gt;|This is the being's speed count or energy. It counts up by the being's speed every 0.1s, and when it reaches 5000, the being gets to act. For details, see [[Time#Fractional Time|here]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''ShortInt'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;todam&lt;/del&gt;|This damage modifier is applied to all the being's melee attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tohit&amp;#160; &amp;#160;  &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|shortint}}&lt;/ins&gt;|This [[accuracy]] modifier is applied to all of the being's attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''ShortInt'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;todamall&lt;/del&gt;|This damage modifier is applied to all the being's attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;todam&amp;#160; &amp;#160;  &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|shortint}}&lt;/ins&gt;|This damage modifier is applied to all the being's melee attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''ShortInt'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tohitmelee&lt;/del&gt;|This accuracy modifier is applied to the being's melee attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;todamall&amp;#160; &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|shortint}}&lt;/ins&gt;|This damage modifier is applied to all the being's attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Byte'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speed&lt;/del&gt;|This is the rate at which the being's scount increases. It affects the speed of all actions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tohitmelee&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|shortint}}&lt;/ins&gt;|This accuracy modifier is applied to the being's melee attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Byte'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor&lt;/del&gt;|This is the being's natural armor. It appears as [[protection]] against all attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speed&amp;#160;  &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|byte}}&lt;/ins&gt;|This is the rate at which the being's scount increases. It affects the speed of all actions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Word'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expvalue&lt;/del&gt;|This is the amount of [[experience]] that is awarded to the player when the being dies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor&amp;#160;  &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|byte}}&lt;/ins&gt;|This is the being's natural armor. It appears as [[protection]] against all attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|'''ShortInt'''&lt;/del&gt;|techbonus|This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually corresponds &lt;/del&gt;to [[Whizkid]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels; it &lt;/del&gt;affects the number of mods that can be applied &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the level of assemblies that can be constructed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expvalue&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|word}}&lt;/ins&gt;|This is the amount of [[experience]] that is awarded to the player when the being dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|'''ShortInt'''&lt;/del&gt;|pistolbonus|This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually corresponds &lt;/del&gt;to [[Son of a Gun]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels; it &lt;/del&gt;affects pistol firing time and damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |techbonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; |{{modarg|shortint}}&lt;/ins&gt;|This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is the property used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implement &lt;/ins&gt;[[Whizkid]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/ins&gt;affects the number of mods that can be applied &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which in turn affects &lt;/ins&gt;the level of assemblies that can be constructed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|'''ShortInt'''&lt;/del&gt;|rapidbonus|This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually corresponds &lt;/del&gt;to [[Triggerhappy]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levels; it affects &lt;/del&gt;the number of shots fired by rapid-fire weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |pistolbonus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|{{modarg|shortint}}&lt;/ins&gt;|This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is the property used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implement &lt;/ins&gt;[[Son of a Gun]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/ins&gt;affects pistol firing time and damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|'''ShortInt'''&lt;/del&gt;|bodybonus|This is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;property &lt;/del&gt;used to implement [[Badass]]. Each point reduces [[knockback]] by one&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and anything above zero stops health decay&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |rapidbonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|{{modarg|shortint}}&lt;/ins&gt;|This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is the property used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implement &lt;/ins&gt;[[Triggerhappy]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Each point increases &lt;/ins&gt;the number of shots fired by rapid-fire weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Byte'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reloadtime&lt;/del&gt;|This is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the percentage &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal reload time that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being takes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reload&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;It is used to implement [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reloader&lt;/del&gt;]].&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |bodybonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; |{{modarg|shortint}}&lt;/ins&gt;|This is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;properties &lt;/ins&gt;used to implement [[Badass]]. Each point reduces [[knockback]] by one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Byte'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firetime&lt;/del&gt;|This is the percentage of normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire &lt;/del&gt;time that the being takes to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(It &lt;/del&gt;is used to implement [[Finesse]].&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dodgebonus &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|shortint}}&lt;/ins&gt;|This is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;properties used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implement [[Hellrunner]]&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increases the likelihood of dodging incoming attacks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |'''Byte'''|movetime|&lt;/del&gt;This is the percentage of normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movement &lt;/del&gt;time that the being takes to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For the player, anything less than 100 applies a corresponding dodge bonus. (&lt;/del&gt;This is used to implement [[Hellrunner]].&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |hpdecaymax |{{modarg|word}}&amp;#160; &amp;#160; |This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the properties &lt;/ins&gt;used to implement [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Badass&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It represents the threshold that kicks off health decay.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Word'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soundact&lt;/del&gt;|This is the being's .act sound.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reloadtime&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|byte}}&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is the property used to implement [[Reloader]]. &lt;/ins&gt;This is the percentage of normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reload &lt;/ins&gt;time that the being takes to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reload&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Word'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soundhit&lt;/del&gt;|This is the being's .hit sound.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |firetime&amp;#160; |{{modarg|byte}}|This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the property &lt;/ins&gt;used to implement [[Finesse]]. This is the percentage of normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire &lt;/ins&gt;time that the being takes to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|'''Word'''&lt;/del&gt;|sounddie|This is the being's .die sound.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |movetime&amp;#160; |{{modarg|byte}}|&lt;/ins&gt;This is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the properties &lt;/ins&gt;used to implement [[Hellrunner]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is the percentage of normal movement time that the being takes to move.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Word'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soundattack&lt;/del&gt;|This is the being's .attack sound.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soundact&amp;#160;  &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|word}}&lt;/ins&gt;|This is the being's .act sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Word'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soundmelee&lt;/del&gt;|This is the being's .melee sound.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soundhit&amp;#160;  &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|word}}&lt;/ins&gt;|This is the being's .hit sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Word'''&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soundhoof&lt;/del&gt;|This is the being's .hoof sound&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |sounddie &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |{{modarg|word}}&lt;/ins&gt;|This is the being's .die sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; |[[Modding:Being|Being Prototype]]|proto|This is the being's prototype&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soundattack&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|word}}&lt;/ins&gt;|This is the being's .attack sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soundmelee &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|word}}&lt;/ins&gt;|This is the being's .melee sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soundhoof&amp;#160; &lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{modarg|word}}&lt;/ins&gt;|This is the being's .hoof sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; |}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success and false on failure. (''modletter'' should be the length one string corresponding to the mod type.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Modding:being_object_(0.9.9.7)&amp;diff=2464&amp;oldid=prev</id>
		<title>Yaflhdztioxo: Created page with &quot;WIP pulled from 096 still researching   ------    == Properties == Beings also have all the Thing properties in addition to those listed below. For beings, the ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Modding:being_object_(0.9.9.7)&amp;diff=2464&amp;oldid=prev"/>
				<updated>2013-04-20T23:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;WIP pulled from 096 still researching   ------    == Properties == Beings also have all the &lt;a href=&quot;/wiki/Modding:Thing&quot; title=&quot;Modding:Thing&quot;&gt;Thing&lt;/a&gt; properties in addition to those listed below. For beings, the ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WIP pulled from 096 still researching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Beings also have all the [[Modding:Thing|Thing]] properties in addition to those listed below. For beings, the resistance fields are inherent resistances that apply to all attacks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|Being&lt;br /&gt;
 {{Table3Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-weight:bold; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c3=padding:0px 2px;&lt;br /&gt;
  |'''Byte'''|attackchance|This is how likely (in percent) a monster is to use a ranged attack on its turn. The exact interpretation may depend on the AI. This property is read-only.&lt;br /&gt;
  |'''Integer'''|hp|This is the being's current [[health]].&lt;br /&gt;
  |'''Word'''|hpmax|This is the being's maximum health.&lt;br /&gt;
  |'''Byte'''|vision|This is the being's vision radius. (It is up to the AI to respect this radius.)&lt;br /&gt;
  |'''LongInt'''|scount|This is the being's speed count or energy. It counts up by the being's speed every 0.1s, and when it reaches 5000, the being gets to act. For details, see [[Time#Fractional Time|here]].&lt;br /&gt;
  |'''ShortInt'''|tohit|This [[accuracy]] modifier is applied to all of the being's attacks.&lt;br /&gt;
  |'''ShortInt'''|todam|This damage modifier is applied to all the being's melee attacks.&lt;br /&gt;
  |'''ShortInt'''|todamall|This damage modifier is applied to all the being's attacks.&lt;br /&gt;
  |'''ShortInt'''|tohitmelee|This accuracy modifier is applied to the being's melee attacks.&lt;br /&gt;
  |'''Byte'''|speed|This is the rate at which the being's scount increases. It affects the speed of all actions.&lt;br /&gt;
  |'''Byte'''|armor|This is the being's natural armor. It appears as [[protection]] against all attacks.&lt;br /&gt;
  |'''Word'''|expvalue|This is the amount of [[experience]] that is awarded to the player when the being dies.&lt;br /&gt;
  |'''ShortInt'''|techbonus|This usually corresponds to [[Whizkid]] levels; it affects the number of mods that can be applied and the level of assemblies that can be constructed.&lt;br /&gt;
  |'''ShortInt'''|pistolbonus|This usually corresponds to [[Son of a Gun]] levels; it affects pistol firing time and damage.&lt;br /&gt;
  |'''ShortInt'''|rapidbonus|This usually corresponds to [[Triggerhappy]] levels; it affects the number of shots fired by rapid-fire weapons.&lt;br /&gt;
  |'''ShortInt'''|bodybonus|This is the property used to implement [[Badass]]. Each point reduces [[knockback]] by one, and anything above zero stops health decay.&lt;br /&gt;
  |'''Byte'''|reloadtime|This is the percentage of normal reload time that the being takes to reload. (It is used to implement [[Reloader]].)&lt;br /&gt;
  |'''Byte'''|firetime|This is the percentage of normal fire time that the being takes to fire. (It is used to implement [[Finesse]].)&lt;br /&gt;
  |'''Byte'''|movetime|This is the percentage of normal movement time that the being takes to move. For the player, anything less than 100 applies a corresponding dodge bonus. (This is used to implement [[Hellrunner]].)&lt;br /&gt;
  |'''Word'''|soundact|This is the being's .act sound.&lt;br /&gt;
  |'''Word'''|soundhit|This is the being's .hit sound.&lt;br /&gt;
  |'''Word'''|sounddie|This is the being's .die sound.&lt;br /&gt;
  |'''Word'''|soundattack|This is the being's .attack sound.&lt;br /&gt;
  |'''Word'''|soundmelee|This is the being's .melee sound.&lt;br /&gt;
  |'''Word'''|soundhoof|This is the being's .hoof sound.&lt;br /&gt;
  |[[Modding:Being|Being Prototype]]|proto|This is the being's prototype.&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
success and false on failure. (''modletter'' should be the length one string corresponding to the mod type.)&lt;/div&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	</feed>