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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Modding%3ASprites_%280.9.9.7%29</id>
		<title>Modding:Sprites (0.9.9.7) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Modding%3ASprites_%280.9.9.7%29"/>
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		<updated>2026-05-19T12:39:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Modding:Sprites_(0.9.9.7)&amp;diff=3885&amp;oldid=prev</id>
		<title>Epyon at 12:33, 11 August 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Modding:Sprites_(0.9.9.7)&amp;diff=3885&amp;oldid=prev"/>
				<updated>2025-08-11T12:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:33, 11 August 2025&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sprite in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DoomRL &lt;/del&gt;is comprised of three distinct components: a color spritesheet, a grayscale version for [[Modding:Color#Color Sets|coloring]], and a black and white version for outlining sans shadow.&amp;#160; Very few sprites make use of all three.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sprite in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DRL &lt;/ins&gt;is comprised of three distinct components: a color spritesheet, a grayscale version for [[Modding:Color#Color Sets|coloring]], and a black and white version for outlining sans shadow.&amp;#160; Very few sprites make use of all three.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of this version it is not possible for modders to directly edit sprites so there is no need to go into further detail.&amp;#160; What is needed is a list of sprites that modders can use:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of this version it is not possible for modders to directly edit sprites so there is no need to go into further detail.&amp;#160; What is needed is a list of sprites that modders can use:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Epyon</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Modding:Sprites_(0.9.9.7)&amp;diff=2506&amp;oldid=prev</id>
		<title>Yaflhdztioxo: moved Modding:Sprites to Modding:Sprites (0.9.9.7)</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Modding:Sprites_(0.9.9.7)&amp;diff=2506&amp;oldid=prev"/>
				<updated>2013-04-22T00:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/wiki/Modding:Sprites&quot; class=&quot;mw-redirect&quot; title=&quot;Modding:Sprites&quot;&gt;Modding:Sprites&lt;/a&gt; to &lt;a href=&quot;/wiki/Modding:Sprites_(0.9.9.7)&quot; title=&quot;Modding:Sprites (0.9.9.7)&quot;&gt;Modding:Sprites (0.9.9.7)&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:12, 22 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Modding:Sprites_(0.9.9.7)&amp;diff=2505&amp;oldid=prev</id>
		<title>Yaflhdztioxo: Created page with &quot;A sprite in DoomRL is comprised of three distinct components: a color spritesheet, a grayscale version for coloring, and a black and white version fo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Modding:Sprites_(0.9.9.7)&amp;diff=2505&amp;oldid=prev"/>
				<updated>2013-04-22T00:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;A sprite in DoomRL is comprised of three distinct components: a color spritesheet, a grayscale version for &lt;a href=&quot;/wiki/Modding:Color#Color_Sets&quot; class=&quot;mw-redirect&quot; title=&quot;Modding:Color&quot;&gt;coloring&lt;/a&gt;, and a black and white version fo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A sprite in DoomRL is comprised of three distinct components: a color spritesheet, a grayscale version for [[Modding:Color#Color Sets|coloring]], and a black and white version for outlining sans shadow.  Very few sprites make use of all three.&lt;br /&gt;
&lt;br /&gt;
As of this version it is not possible for modders to directly edit sprites so there is no need to go into further detail.  What is needed is a list of sprites that modders can use:&lt;br /&gt;
&lt;br /&gt;
== Player Sprites ==&lt;br /&gt;
Player sprites have colorable armor and change based on wielded weapon.  They are good sprites to use for player-like beings provided you manually handle the corpse.&lt;br /&gt;
&lt;br /&gt;
{{drltable|Player Sprites|1|{{Table1Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |SPRITE_PLAYER&lt;br /&gt;
  |SPRITE_PLAYER_KNIFE&lt;br /&gt;
  |SPRITE_PLAYER_CHAINSAW&lt;br /&gt;
  |SPRITE_PLAYER_PISTOL&lt;br /&gt;
  |SPRITE_PLAYER_SHOTGUN&lt;br /&gt;
  |SPRITE_PLAYER_CSHOTGUN&lt;br /&gt;
  |SPRITE_PLAYER_DSHOTGUN&lt;br /&gt;
  |SPRITE_PLAYER_CHAINGUN&lt;br /&gt;
  |SPRITE_PLAYER_BAZOOKA&lt;br /&gt;
  |SPRITE_PLAYER_PLASMA&lt;br /&gt;
  |SPRITE_PLAYER_BFG9000&lt;br /&gt;
  |SPRITE_PLAYER_SPEAR&lt;br /&gt;
  |SPRITE_PLAYER_STAFF&lt;br /&gt;
  |SPRITE_PLAYER_CLEAVER&lt;br /&gt;
  |SPRITE_PLAYER_DRAGON&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item Sprites ==&lt;br /&gt;
Armor, non-steel boots, mod packs, skulls, and phase devices are colorable. Choice is otherwise limited.&lt;br /&gt;
&lt;br /&gt;
{{drltable|Item Sprites|1|{{Table1Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |SPRITE_KNIFE&lt;br /&gt;
  |SPRITE_CHAINSAW&lt;br /&gt;
  |SPRITE_PISTOL&lt;br /&gt;
  |SPRITE_SHOTGUN&lt;br /&gt;
  |SPRITE_CSHOTGUN&lt;br /&gt;
  |SPRITE_DSHOTGUN&lt;br /&gt;
  |SPRITE_CHAINGUN&lt;br /&gt;
  |SPRITE_BAZOOKA&lt;br /&gt;
  |SPRITE_PLASMA&lt;br /&gt;
  |SPRITE_BFG9000&lt;br /&gt;
  |SPRITE_SPEAR&lt;br /&gt;
  |SPRITE_BFG10K&lt;br /&gt;
  |SPRITE_STAFF&lt;br /&gt;
  |SPRITE_CLEAVER&lt;br /&gt;
  |SPRITE_DRAGON&lt;br /&gt;
  |SPRITE_ARMOR&lt;br /&gt;
  |SPRITE_AARMOR&lt;br /&gt;
  |SPRITE_SBOOTS&lt;br /&gt;
  |SPRITE_BOOTS&lt;br /&gt;
  |SPRITE_MOD&lt;br /&gt;
  |SPRITE_SKULL&lt;br /&gt;
  |SPRITE_AMMO&lt;br /&gt;
  |SPRITE_PAMMO&lt;br /&gt;
  |SPRITE_SHELL&lt;br /&gt;
  |SPRITE_PSHELL&lt;br /&gt;
  |SPRITE_ROCKET&lt;br /&gt;
  |SPRITE_PROCKET&lt;br /&gt;
  |SPRITE_CELL&lt;br /&gt;
  |SPRITE_PCELL&lt;br /&gt;
  |SPRITE_PHASE&lt;br /&gt;
  |SPRITE_BACKPACK&lt;br /&gt;
  |SPRITE_ENVIRO&lt;br /&gt;
  |SPRITE_HGLOBE&lt;br /&gt;
  |SPRITE_LHGLOBE&lt;br /&gt;
  |SPRITE_SUPERCHARGE&lt;br /&gt;
  |SPRITE_INV&lt;br /&gt;
  |SPRITE_MEGASPHERE&lt;br /&gt;
  |SPRITE_SHARD&lt;br /&gt;
  |SPRITE_MEDPACK&lt;br /&gt;
  |SPRITE_LMEDPACK&lt;br /&gt;
  |SPRITE_BERSERK&lt;br /&gt;
  |SPRITE_MAP&lt;br /&gt;
  |SPRITE_TMAP&lt;br /&gt;
  |SPRITE_SCHEMATIC&lt;br /&gt;
  |SPRITE_LIGHTAMP&lt;br /&gt;
  |SPRITE_NUKE&lt;br /&gt;
  |SPRITE_LAVAINV&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Being Sprites ==&lt;br /&gt;
NoCorpse sprites can be accessed by adding 16 to the parent being, except in the case of oversized sprites--those just add 2.  Lost Souls, pain elementals, and agony elementals do not have corpse sprites.  Both the cyberdemon and mastermind are oversized sprites.&lt;br /&gt;
&lt;br /&gt;
{{drltable|Being Sprites|1|{{Table1Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |SPRITE_FORMER&lt;br /&gt;
  |SPRITE_SERGEANT&lt;br /&gt;
  |SPRITE_CAPTAIN&lt;br /&gt;
  |SPRITE_COMMANDO&lt;br /&gt;
  |SPRITE_IMP&lt;br /&gt;
  |SPRITE_DEMON&lt;br /&gt;
  |SPRITE_LOSTSOUL&lt;br /&gt;
  |SPRITE_CACODEMON&lt;br /&gt;
  |SPRITE_PAIN&lt;br /&gt;
  |SPRITE_KNIGHT&lt;br /&gt;
  |SPRITE_BARON&lt;br /&gt;
  |SPRITE_ARACHNO&lt;br /&gt;
  |SPRITE_ARCHVILE&lt;br /&gt;
  |SPRITE_REVENANT&lt;br /&gt;
  |SPRITE_MANCUBUS&lt;br /&gt;
  |SPRITE_BRUISER&lt;br /&gt;
  |SPRITE_AGONY&lt;br /&gt;
  |SPRITE_MASTER&lt;br /&gt;
  |SPRITE_LAVAELEM&lt;br /&gt;
  |SPRITE_ANGEL&lt;br /&gt;
  |SPRITE_SHAMBLER&lt;br /&gt;
  |SPRITE_JC&lt;br /&gt;
  |SPRITE_CYBERDEMON&lt;br /&gt;
  |SPRITE_MASTERMIND&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cell Sprites ==&lt;br /&gt;
Many cells have multiple sprite variants that, if you want to access separately will take some trial and error.  Fluids are in a 2x2 square, walls are in a 3x15 vertical rectangle, floors are a 16x1 line, and most other multi-sprite cells are adjacent.&lt;br /&gt;
Stairs, cave walls, brick walls, and the colored boxes are colorable.&lt;br /&gt;
&lt;br /&gt;
{{drltable|Cell Sprites|1|{{Table1Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |SPRITE_DOOR&lt;br /&gt;
  |SPRITE_OPENDOOR&lt;br /&gt;
  |SPRITE_HELLDOOR&lt;br /&gt;
  |SPRITE_HELLOPENDOOR&lt;br /&gt;
  |SPRITE_BARREL&lt;br /&gt;
  |SPRITE_LAVABARREL&lt;br /&gt;
  |SPRITE_ACIDBARREL&lt;br /&gt;
  |SPRITE_TREE&lt;br /&gt;
  |SPRITE_GRAYSTAIRS&lt;br /&gt;
  |SPRITE_STAIRS&lt;br /&gt;
  |SPRITE_REDSTAIRS&lt;br /&gt;
  |SPRITE_PORTAL&lt;br /&gt;
  |SPRITE_TELEPORT&lt;br /&gt;
  |SPRITE_LEVER&lt;br /&gt;
  |SPRITE_BLOOD&lt;br /&gt;
  |SPRITE_BLOODPOOL&lt;br /&gt;
  |SPRITE_CORPSE&lt;br /&gt;
  |SPRITE_WALLBLOOD&lt;br /&gt;
  |SPRITE_FLOOR&lt;br /&gt;
  |SPRITE_CAVEFLOOR&lt;br /&gt;
  |SPRITE_HELLFLOOR&lt;br /&gt;
  |SPRITE_WALL&lt;br /&gt;
  |SPRITE_CAVEWALL&lt;br /&gt;
  |SPRITE_BRICKWALL&lt;br /&gt;
  |SPRITE_TECHWALL&lt;br /&gt;
  |SPRITE_BOSSWALL&lt;br /&gt;
  |SPRITE_WATER&lt;br /&gt;
  |SPRITE_ACID&lt;br /&gt;
  |SPRITE_LAVA&lt;br /&gt;
  |SPRITE_BRIDGE&lt;br /&gt;
  |SPRITE_YBOX&lt;br /&gt;
  |SPRITE_WBOX&lt;br /&gt;
  |SPRITE_YBOXC&lt;br /&gt;
  |SPRITE_WBOXC&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Missile Sprites ==&lt;br /&gt;
There are only a few missile sprites. Color shots and acid shots are colorable.&lt;br /&gt;
{{drltable|Missile Sprites|1|{{Table1Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |SPRITE_SHOT&lt;br /&gt;
  |SPRITE_CSHOT&lt;br /&gt;
  |SPRITE_BLAST&lt;br /&gt;
  |SPRITE_ROCKETSHOT&lt;br /&gt;
  |SPRITE_EXPLOSION&lt;br /&gt;
  |SPRITE_PLASMASHOT&lt;br /&gt;
  |SPRITE_BFGSHOT&lt;br /&gt;
  |SPRITE_FIREBALL&lt;br /&gt;
  |SPRITE_PLASMABALL&lt;br /&gt;
  |SPRITE_ACIDSHOT&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Sprites ==&lt;br /&gt;
These last few sprites are special purpose graphics that may still be of use.  The arrow, select, and mark sprites are colorable.&lt;br /&gt;
{{drltable|Misc Sprites|1|{{Table1Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |SPRITE_ARROW&lt;br /&gt;
  |SPRITE_SELECT&lt;br /&gt;
  |SPRITE_MARK&lt;br /&gt;
  |SPRITE_GRID&lt;br /&gt;
  |}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yaflhdztioxo</name></author>	</entry>

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