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		<title>Manual:Getting Started - Revision history</title>
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	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;diff=3829&amp;oldid=prev</id>
		<title>Epyon at 11:58, 11 August 2025</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;diff=3829&amp;oldid=prev"/>
				<updated>2025-08-11T11:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;amp;diff=3829&amp;amp;oldid=140&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Epyon</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;diff=140&amp;oldid=prev</id>
		<title>Simon-v: CR+LF ARGH!</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;diff=140&amp;oldid=prev"/>
				<updated>2011-07-16T22:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;CR+LF ARGH!&lt;/p&gt;
&lt;a href=&quot;https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;amp;diff=140&amp;amp;oldid=139&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;diff=139&amp;oldid=prev</id>
		<title>Simon-v: Initial import</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Manual:Getting_Started&amp;diff=139&amp;oldid=prev"/>
				<updated>2011-07-16T22:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Initial import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rGetting Started&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start a game of DoomRL, you're presented with a menu screen&lt;br /&gt;
&lt;br /&gt;
with a few different options. &amp;quot;New game&amp;quot; will, well, start a new game!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Show highscores&amp;quot; displays the highscore list, not surprisingly. &amp;quot;Show&lt;br /&gt;
&lt;br /&gt;
player&amp;quot; displays your player statistics, which include your player rank,&lt;br /&gt;
&lt;br /&gt;
number of kills, and number of wins. It has several screens which can be &lt;br /&gt;
&lt;br /&gt;
scrolled with the arrow keys. &amp;quot;Help&amp;quot; displays the help screen, which &lt;br /&gt;
&lt;br /&gt;
contains the info you are currently reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Challenge game&amp;quot; is initially locked, and becomes unlocked after you reach&lt;br /&gt;
&lt;br /&gt;
Corporal rank(need to survive 10 levels for it). Challenge games force you to&lt;br /&gt;
&lt;br /&gt;
play the game a certain way (e.g. using only melee), and you can raise your&lt;br /&gt;
&lt;br /&gt;
player rank in DoomRL by completing them. As your rank goes higher, more&lt;br /&gt;
&lt;br /&gt;
challenges will be made available to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, select &amp;quot;New game&amp;quot; with the arrow keys and press &amp;quot;Enter&amp;quot; to start&lt;br /&gt;
&lt;br /&gt;
your very first game of DoomRL!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before you start your game, you have to make a few decisions. The first is&lt;br /&gt;
&lt;br /&gt;
the difficulty level. At the beginning, only three difficulty levels are&lt;br /&gt;
&lt;br /&gt;
available: &amp;quot;I'm too young to die&amp;quot;, &amp;quot;Hey, Not Too Rough&amp;quot;, and &amp;quot;Hurt Me&lt;br /&gt;
&lt;br /&gt;
Plenty&amp;quot;. At higher difficulties, more monsters appear and tougher monsters&lt;br /&gt;
&lt;br /&gt;
appear earlier. &amp;quot;Ultra-Violence&amp;quot; and &amp;quot;Nightmare!&amp;quot; difficulties are unlocked&lt;br /&gt;
&lt;br /&gt;
as your player rank rises. At Nightmare! difficulty, only the most insane&lt;br /&gt;
&lt;br /&gt;
DoomRL warriors will stand a chance!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second decision you have to make is what your name will be in the game.&lt;br /&gt;
&lt;br /&gt;
You can figure that out, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third and final choice to make is select a starting &amp;quot;trait&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Traits are upgrades or &amp;quot;perks&amp;quot; that you earn when you gain levels in DoomRL &lt;br /&gt;
&lt;br /&gt;
(by killing monsters). Traits can raise your max health, let you run faster, &lt;br /&gt;
&lt;br /&gt;
deal more damage per shot, or otherwise make you more awesome. Some traits&lt;br /&gt;
&lt;br /&gt;
can be levelled up individually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You'll notice a few traits aren't available. Some are &amp;quot;Advanced Traits&amp;quot;, and&lt;br /&gt;
&lt;br /&gt;
require you to learn a normal trait first. Advanced Traits are more situational&lt;br /&gt;
&lt;br /&gt;
but quite effective, too. The rest are master traits, which require you to take&lt;br /&gt;
&lt;br /&gt;
a specific set of traits (and block off a few other traits) and give you some&lt;br /&gt;
&lt;br /&gt;
sort of great unique bonus. But hey, don't think about it too hard. Just pick&lt;br /&gt;
&lt;br /&gt;
one you like and move on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that's it, you're ready to play the game! After a brief intro, you will&lt;br /&gt;
&lt;br /&gt;
be greeted with something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@d---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 Welcome to the Doom Roguelike...&lt;br /&gt;
&lt;br /&gt;
 ##########&lt;br /&gt;
&lt;br /&gt;
 #@@.........&lt;br /&gt;
&lt;br /&gt;
 #..........&lt;br /&gt;
&lt;br /&gt;
 #.........&lt;br /&gt;
&lt;br /&gt;
 #.........&lt;br /&gt;
&lt;br /&gt;
 #........&lt;br /&gt;
&lt;br /&gt;
 #........&lt;br /&gt;
&lt;br /&gt;
 #.......&lt;br /&gt;
&lt;br /&gt;
 #......&lt;br /&gt;
&lt;br /&gt;
 #....&lt;br /&gt;
&lt;br /&gt;
 #..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 @bDoomguy@d                    Armor : @lnone@d&lt;br /&gt;
&lt;br /&gt;
 @dHealth@r: 100%@d Exp:@l  1@d/@l0%@l    Weapon: @lpistol (2d4) [6/6]&lt;br /&gt;
&lt;br /&gt;
 cautious                                                    @rPhobos Base Entry&lt;br /&gt;
&lt;br /&gt;
@d---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                             @bThe Starting Screen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a map of the first level of the moonbase on Phobos. The whole level&lt;br /&gt;
&lt;br /&gt;
is exactly the size of the screen. Walk around (using the arrow keys or numpad)&lt;br /&gt;
&lt;br /&gt;
and get used to the interface. Don't get yourself killed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take a look at the screen. It is divided into three parts. On top you have&lt;br /&gt;
&lt;br /&gt;
the &amp;quot;message area&amp;quot;, made of two lines of text. Watch this space carefully -- it&lt;br /&gt;
&lt;br /&gt;
may notify you of impending danger or tell you that you're out of ammo (poor&lt;br /&gt;
&lt;br /&gt;
sob!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the bottom you have the status bar. The top line displays your name, and&lt;br /&gt;
&lt;br /&gt;
below it is the most important stat -- your health. If this one drops&lt;br /&gt;
&lt;br /&gt;
below one percent, you're dead, dude - nothing can save you. Scanning &lt;br /&gt;
&lt;br /&gt;
to the right you can see the experience indicator. The first number is your&lt;br /&gt;
&lt;br /&gt;
character level -- the higher it is, the tougher you are. The second number&lt;br /&gt;
&lt;br /&gt;
is your experience displayed as a percentage. Each character level requires&lt;br /&gt;
&lt;br /&gt;
a certain experience amount needed to achieve it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below your health and experience is &amp;quot;tactics&amp;quot;. By default your tactic is&lt;br /&gt;
&lt;br /&gt;
&amp;quot;cautious&amp;quot;. This tactic gives no benefits or disadvantages.&lt;br /&gt;
&lt;br /&gt;
If you press &amp;quot;Tab&amp;quot; once, it will change to &amp;quot;running&amp;quot; (note that changing&lt;br /&gt;
&lt;br /&gt;
tactics takes some in-game time). With this tactic you have increased movement&lt;br /&gt;
&lt;br /&gt;
speed, dodge chance, and defence bonus, but have less chance to hit. After&lt;br /&gt;
&lt;br /&gt;
some time spent running(or after pressing &amp;quot;Tab&amp;quot; again), you will get&lt;br /&gt;
&lt;br /&gt;
&amp;quot;tired&amp;quot;. Tired has no effects, positive or negative (like &amp;quot;cautious&amp;quot;), but&lt;br /&gt;
&lt;br /&gt;
while &amp;quot;tired&amp;quot;, you can't run again. You can return to the &amp;quot;cautious&amp;quot; tactic by&lt;br /&gt;
&lt;br /&gt;
levelling up, using a health-restoring powerup, using a med-pack, or by&lt;br /&gt;
&lt;br /&gt;
descending to next level. Since running is limited in this way, try not&lt;br /&gt;
&lt;br /&gt;
to waste it. But at the same time, remember to use it, they don't stockpile&lt;br /&gt;
&lt;br /&gt;
for later levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column to the right of that, you have two indicators, &amp;quot;Armor&amp;quot; and&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon&amp;quot;, that show you what weapon and armor you have equipped. For &lt;br /&gt;
&lt;br /&gt;
weapons, the number in brackets indicates what damage the weapon does, and &lt;br /&gt;
&lt;br /&gt;
the two numbers in square brackets indicate how much ammo you have loaded &lt;br /&gt;
&lt;br /&gt;
in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that&lt;br /&gt;
&lt;br /&gt;
can hold 6).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Between the status bar and message bar, there's the map. The &amp;quot;@@&amp;quot; sign with&lt;br /&gt;
&lt;br /&gt;
the cursor below it -- that's you (aren't you ugly?). See any letters nearby?&lt;br /&gt;
&lt;br /&gt;
That's an enemy. Kill'em all. The &amp;quot;#&amp;quot; are walls, &amp;quot;+&amp;quot; is a closed door, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;/&amp;quot; an open door. Dots are normal floor. Red dots are either Phobos's ugly&lt;br /&gt;
&lt;br /&gt;
rock landscape (on the first level), or blood (anywhere else).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press &amp;quot;i&amp;quot; to see your inventory. It's pretty empty, right? Your character&lt;br /&gt;
&lt;br /&gt;
starts equipped with two things -- your trusty 10mm pistol, and a handful&lt;br /&gt;
&lt;br /&gt;
of ammo. The pistol is not displayed in the inventory because you have it&lt;br /&gt;
&lt;br /&gt;
equipped. You can see it on the status bar, or press &amp;quot;e&amp;quot; in-game to see a&lt;br /&gt;
&lt;br /&gt;
list of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your pistol and ammo are not going to last you very long, though.  Press&lt;br /&gt;
&lt;br /&gt;
&amp;quot;g&amp;quot; to pick up new weapons (represented by &amp;quot;}&amp;quot;) and ammo (&amp;quot;|&amp;quot;).  If you&lt;br /&gt;
&lt;br /&gt;
walk around that first level you're likely to run into some small medkits&lt;br /&gt;
&lt;br /&gt;
(red &amp;quot;+&amp;quot;) that you can pick up and add to your inventory. Later on you might&lt;br /&gt;
&lt;br /&gt;
find other consumable items, they're all &amp;quot;+&amp;quot;s. Press &amp;quot;u&amp;quot; at any time to use&lt;br /&gt;
&lt;br /&gt;
a consumable. If you ever want to drop something (usually to make room for&lt;br /&gt;
&lt;br /&gt;
new weapons or items), press &amp;quot;d&amp;quot; to open the drop menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you go deeper into the base, you'll find some power-ups (&amp;quot;^&amp;quot;) - they're&lt;br /&gt;
&lt;br /&gt;
used as soon as you pick them up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, I almost forgot! To shoot, just press &amp;quot;f&amp;quot; -- you'll be asked for a target&lt;br /&gt;
&lt;br /&gt;
(if you have a gun and proper ammo, that is...) -- use arrow keys to choose a&lt;br /&gt;
&lt;br /&gt;
target, and press &amp;quot;f&amp;quot; again to fire. Or, you can press &amp;quot;m&amp;quot; to see an ASCII&lt;br /&gt;
&lt;br /&gt;
image and description of what you are aiming at. You can also press TAB (when&lt;br /&gt;
&lt;br /&gt;
targeting) to toggle between the targets. Some weapons allow an alternative&lt;br /&gt;
&lt;br /&gt;
fire mode, such as the chainfiring mode of the chaingun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok, I hear you cry -- &amp;quot;Out of ammo!&amp;quot; Don't panic. Press &amp;quot;r&amp;quot; to reload your&lt;br /&gt;
&lt;br /&gt;
weapon. (Some weapons allow you to do an alternative reload by pressing &amp;quot;R&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Reloading is automatic if you have the proper ammo in your inventory. But&lt;br /&gt;
&lt;br /&gt;
what if you don't? You can try pounding on the enemy with your fists or a&lt;br /&gt;
&lt;br /&gt;
hand-to-hand weapon -- to do that just walk into him.  Pick up a Berserk&lt;br /&gt;
&lt;br /&gt;
pack and/or a chainsaw (or at least a knife) and you can do some&lt;br /&gt;
&lt;br /&gt;
serious damage that way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting hit too frequently when trying to approach an enemy (or when&lt;br /&gt;
&lt;br /&gt;
running from him)? Try not to move in a straight line, move diagonally, &lt;br /&gt;
&lt;br /&gt;
this increases your chance to dodge. If you don't want to approach or&lt;br /&gt;
&lt;br /&gt;
retreat from the enemy, but also don't want to be hit often, try moving&lt;br /&gt;
&lt;br /&gt;
from side to side perpendicularly to the direction of enemy, as this&lt;br /&gt;
&lt;br /&gt;
gives you the same bonus as moving diagonally). Sometimes, in important&lt;br /&gt;
&lt;br /&gt;
cases, switching to the &amp;quot;running&amp;quot; tactic and using both of these tricks&lt;br /&gt;
&lt;br /&gt;
at once will give you a much greater chance to dodge than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the equipment menu (remember, press &amp;quot;e&amp;quot;) you'll see that you have a primary&lt;br /&gt;
&lt;br /&gt;
weapon equipped and a secondary weapon at hand.  By pressing &amp;quot;z&amp;quot; you can&lt;br /&gt;
&lt;br /&gt;
switch your primary out for your secondary.  This is faster than equipping&lt;br /&gt;
&lt;br /&gt;
a new weapon from your inventory and it saves you valuable space.  It's&lt;br /&gt;
&lt;br /&gt;
also quite useful in a firefight, when the situation can change at any&lt;br /&gt;
&lt;br /&gt;
moment!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, you think you're cool because you found some armor? Think again. Look,&lt;br /&gt;
&lt;br /&gt;
there are three numbers by the armor. The first two in square brackets are&lt;br /&gt;
&lt;br /&gt;
[current damage resistance/maximum damage resistance]. The second one is &lt;br /&gt;
&lt;br /&gt;
your armor's health. 100% means it's undamaged, 1% is almost destroyed. The &lt;br /&gt;
&lt;br /&gt;
more damaged an armor is, the lower its actual resistance is. Keep an eye on &lt;br /&gt;
&lt;br /&gt;
those numbers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try to check out &amp;quot;@@&amp;quot; screen, some useful information is written there.&lt;br /&gt;
&lt;br /&gt;
First - there are listed your main parameters: movement, firing and&lt;br /&gt;
&lt;br /&gt;
reloading speed, and also your chance to hit with the weapon you currently&lt;br /&gt;
&lt;br /&gt;
have equipped (from point blank range). Also there you can find&lt;br /&gt;
&lt;br /&gt;
your level, amount of played turns, and your score so far.&lt;br /&gt;
&lt;br /&gt;
Second good thing that you can find there are parameters of equipment that&lt;br /&gt;
&lt;br /&gt;
you have: damage, firing and reloading speed, and accuracy for&lt;br /&gt;
&lt;br /&gt;
weapons, and protection value, durability, movement and knockback&lt;br /&gt;
&lt;br /&gt;
modificators for armor and boots (yes, armor and boots can affect your&lt;br /&gt;
&lt;br /&gt;
movement speed and chance to be knocked back by powerful attacks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along the way, you're bound to run into levers (&amp;quot;&amp;amp;&amp;quot;) and barrels (&amp;quot;0&amp;quot;). To&lt;br /&gt;
&lt;br /&gt;
pull a lever, stand on it and press &amp;quot;u&amp;quot; to use them. The effects are random,&lt;br /&gt;
&lt;br /&gt;
so pull them at your own peril!  And if you've ever played Doom, you know&lt;br /&gt;
&lt;br /&gt;
what to expect with barrels: They all explode quite nicely, but with varying&lt;br /&gt;
&lt;br /&gt;
effects depending on the barrel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 4 types of items in this game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) @&amp;lt;Common@&amp;gt; - hmm... This items are... &amp;quot;common&amp;quot;? You will see them all&lt;br /&gt;
&lt;br /&gt;
across the game. Most of them can be generated randomly, while some of them&lt;br /&gt;
&lt;br /&gt;
only appears in certain places (as a reward for completing special level,&lt;br /&gt;
&lt;br /&gt;
for example). Each common weapon and armor can hold 2 mods (without traits),&lt;br /&gt;
&lt;br /&gt;
so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) @VExotic@&amp;gt; - contrary to unique items, exotic weapons may appear more than&lt;br /&gt;
&lt;br /&gt;
once during a game, and appear more often. Besides that they are usually more&lt;br /&gt;
&lt;br /&gt;
powerful versions of standard items, sometimes even a new type of weapon &lt;br /&gt;
&lt;br /&gt;
altogether. An exotic can usually hold a single mod, and appears colored in &lt;br /&gt;
&lt;br /&gt;
magenta.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) @GUniques@&amp;gt; - These items are completely different from commons.&lt;br /&gt;
&lt;br /&gt;
Some of them just have cool stats, while others have special&lt;br /&gt;
&lt;br /&gt;
abilities, and each of them come with a unique name. There are 2 ways to see&lt;br /&gt;
&lt;br /&gt;
one of them: complete certain special levels, where a unique item is a&lt;br /&gt;
&lt;br /&gt;
reward, or wait for level generator to spawn it on normal level (this happens&lt;br /&gt;
&lt;br /&gt;
fairly rarely). Uniques that are generated on levels are usually green, while&lt;br /&gt;
&lt;br /&gt;
rewarded uniques are usually yellow. Only some uniques can be modded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) @CAssemblies@&amp;gt; - These items can be assembled from other items by modding&lt;br /&gt;
&lt;br /&gt;
them with a specific set of mods. Experiment, discovered (assembled) assemblies&lt;br /&gt;
&lt;br /&gt;
will be recorded in your player data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mods (Displayed by a &amp;quot;) are little packs that somehow enhance your weaponry&lt;br /&gt;
&lt;br /&gt;
or armor. Most weapons you find can be modded once, so try to cover up their&lt;br /&gt;
&lt;br /&gt;
weaknesses by modding them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whenever you see something that you aren't familiar with, press &amp;quot;l&amp;quot; to&lt;br /&gt;
&lt;br /&gt;
trigger the Look command -- moving the cursor with the arrow keys will&lt;br /&gt;
&lt;br /&gt;
show what's under the cursor in the message bar. You can also press &amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
in-game to open up the help menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Happy fragging!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

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