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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Health</id>
		<title>Health - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Health"/>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Health&amp;action=history"/>
		<updated>2026-04-14T01:17:46Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=2002&amp;oldid=prev</id>
		<title>GinDiamond at 17:18, 20 July 2012</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=2002&amp;oldid=prev"/>
				<updated>2012-07-20T17:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:18, 20 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you are a newbie player, you might be confused with HP. What is HP, and why is it 60 when I'm a Marine? My full health is 100%!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Well, in short, HP is Health Points. Damage inflicted on you is taken off from your Health Points. So, if a former human shoots you for 7 damage, and you have blue armor on (+2) then the actual damage you recieve is 5. So, if you are at full health, your HP goes from 60/60 to 55/60. The percentage you see is just the percentage of your current HP to your max HP (55/60 as a percent, in other words, 91.667% or displayed as 92%). Taking the [[Traits#Ironman|Ironman]] increases your max HP by +10.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GinDiamond</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=1886&amp;oldid=prev</id>
		<title>Shark20061: Updated health decay description to reflect Badass' change to two ranks.</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=1886&amp;oldid=prev"/>
				<updated>2012-03-06T10:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Updated health decay description to reflect Badass&amp;#039; change to two ranks.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:03, 6 March 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many items that will restore the players health. Some items, like [[small med-pack|med-]][[large med-pack|packs]], cannot increase the player's health beyond its maximum. Others, like [[Small Health Globe|globes]], can, but even these cannot increase the player's health past 200% of the maximum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many items that will restore the players health. Some items, like [[small med-pack|med-]][[large med-pack|packs]], cannot increase the player's health beyond its maximum. Others, like [[Small Health Globe|globes]], can, but even these cannot increase the player's health past 200% of the maximum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the player's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless he has &lt;/del&gt;the [[Traits#Badass|Badass]] trait.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the player's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The health decay threshold is increased to 150% of maximum health for the first rank in &lt;/ins&gt;the [[Traits#Badass|Badass]] trait&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and 200% for the second rank&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shark20061</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=869&amp;oldid=prev</id>
		<title>Game Hunter at 02:52, 29 July 2011</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=869&amp;oldid=prev"/>
				<updated>2011-07-29T02:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:52, 29 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player and all other denizens of Phobos have health scores that represent how hard they are to kill.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player and all other denizens of Phobos have health scores that represent how hard they are to kill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=646&amp;oldid=prev</id>
		<title>Simon-v: Broken link</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=646&amp;oldid=prev"/>
				<updated>2011-07-24T18:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;Broken link&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:50, 24 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game does not report health scores directly. The player's health is reported on the HUD as a percentage of his maximum health. The health of monsters can be qualitatively observed using the look command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game does not report health scores directly. The player's health is reported on the HUD as a percentage of his maximum health. The health of monsters can be qualitatively observed using the look command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many items that will restore the players health. Some items, like [[small med-pack|med-]][[large med-pack|packs]], cannot increase the player's health beyond its maximum. Others, like [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small health globe&lt;/del&gt;|globes]], can, but even these cannot increase the player's health past 200% of the maximum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many items that will restore the players health. Some items, like [[small med-pack|med-]][[large med-pack|packs]], cannot increase the player's health beyond its maximum. Others, like [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Small Health Globe&lt;/ins&gt;|globes]], can, but even these cannot increase the player's health past 200% of the maximum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the player's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time) unless he has the [[Traits#Badass|Badass]] trait.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the player's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time) unless he has the [[Traits#Badass|Badass]] trait.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=57&amp;oldid=prev</id>
		<title>Game Hunter: Created page with &quot;The player and all other denizens of Phobos have health scores that represent how hard they are to kill.  {| style=&quot;rules: cols; border: 2px solid darkred; border-spacing: 0; flo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Health&amp;diff=57&amp;oldid=prev"/>
				<updated>2011-07-15T01:11:42Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The player and all other denizens of Phobos have health scores that represent how hard they are to kill.  {| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; flo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The player and all other denizens of Phobos have health scores that represent how hard they are to kill.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; float: right; font-size: 90%; margin: 0.25em 0.5em; text-align: left&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Health Descriptions'''&lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|'''Percent'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|'''Description'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|1-10%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|almost dead&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|11-20%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|mortally wounded&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|21-35%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|severely wounded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|36-50%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|heavily wounded&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|51-70%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|wounded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|71-80%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|lightly wounded&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|81-90%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|scratched&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|91-99%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|almost unhurt&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|unhurt&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|&amp;gt;100%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|boosted&lt;br /&gt;
|}&lt;br /&gt;
When a creature is attacked, it receives some amount of damage. This damage is subtracted from the creature's health. If a creature's health is reduced to 0 or lower, then that creature dies.&lt;br /&gt;
&lt;br /&gt;
Each creature also has a maximum health score. This is the amount of health the creature has before it has been damaged. Unlike health, maximum health scores do not typically change.&lt;br /&gt;
&lt;br /&gt;
The game does not report health scores directly. The player's health is reported on the HUD as a percentage of his maximum health. The health of monsters can be qualitatively observed using the look command.&lt;br /&gt;
&lt;br /&gt;
There are many items that will restore the players health. Some items, like [[small med-pack|med-]][[large med-pack|packs]], cannot increase the player's health beyond its maximum. Others, like [[small health globe|globes]], can, but even these cannot increase the player's health past 200% of the maximum.&lt;br /&gt;
&lt;br /&gt;
When the player's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time) unless he has the [[Traits#Badass|Badass]] trait.&lt;br /&gt;
&lt;br /&gt;
As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

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