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		<id>https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Explosion</id>
		<title>Explosion - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/index.php?action=history&amp;feed=atom&amp;title=Explosion"/>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Explosion&amp;action=history"/>
		<updated>2026-06-10T09:11:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=3277&amp;oldid=prev</id>
		<title>Omega Tyrant: Omega Tyrant moved page Explosions to Explosion: Article titles shouldn't be plural</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=3277&amp;oldid=prev"/>
				<updated>2023-06-29T20:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;Omega Tyrant moved page &lt;a href=&quot;/wiki/Explosions&quot; class=&quot;mw-redirect&quot; title=&quot;Explosions&quot;&gt;Explosions&lt;/a&gt; to &lt;a href=&quot;/wiki/Explosion&quot; title=&quot;Explosion&quot;&gt;Explosion&lt;/a&gt;: Article titles shouldn&amp;#039;t be plural&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:11, 29 June 2023&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Omega Tyrant</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=1889&amp;oldid=prev</id>
		<title>Shark20061: Arch-vile damage changed, updated to reflect change.  Chose to go with the more than 10 wording since Nightmare Arch-viles deal 16 and regular ones deal 20.</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=1889&amp;oldid=prev"/>
				<updated>2012-03-06T10:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arch-vile damage changed, updated to reflect change.  Chose to go with the more than 10 wording since Nightmare Arch-viles deal 16 and regular ones deal 20.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:24, 6 March 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage from explosions drops off by a factor of 1/N, where N is 1 point blank and adjacent and increased by 1 per 2 steps distant, so it first decreases at 3 steps [[distance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage from explosions drops off by a factor of 1/N, where N is 1 point blank and adjacent and increased by 1 per 2 steps distant, so it first decreases at 3 steps [[distance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An explosion will destroy an item if and only if damage at that square is more than 10.&amp;#160; [[Specials|Unique]] items are never destroyed.&amp;#160; Arch-vile blasts, since they always do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;11 &lt;/del&gt;damage, always destroy items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An explosion will destroy an item if and only if damage at that square is more than 10.&amp;#160; [[Specials|Unique]] items are never destroyed.&amp;#160; Arch-vile blasts, since they always do &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more than 10 &lt;/ins&gt;damage, always destroy items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No explosion will pass through walls.&amp;#160; Even the [[BFG 9000]], with its special animation that shows it ignoring walls, is stopped by them.&amp;#160; However, explosions expand left to right and can damage things behind walls they have already destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No explosion will pass through walls.&amp;#160; Even the [[BFG 9000]], with its special animation that shows it ignoring walls, is stopped by them.&amp;#160; However, explosions expand left to right and can damage things behind walls they have already destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shark20061</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=1146&amp;oldid=prev</id>
		<title>Tehtmi: rocket jump note was out of date</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=1146&amp;oldid=prev"/>
				<updated>2011-09-02T03:48:16Z</updated>
		
		<summary type="html">&lt;p&gt;rocket jump note was out of date&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:48, 2 September 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some explosions, notably those from acid barrels and napalm barrels, have a chance to leave behind puddles of acid or lava. These explosions calculate damage for every tile in their radius and leave behind a puddle whenever the damage is at least 21.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some explosions, notably those from acid barrels and napalm barrels, have a chance to leave behind puddles of acid or lava. These explosions calculate damage for every tile in their radius and leave behind a puddle whenever the damage is at least 21.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No explosive missile weapon does impact damage normally&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Rocket jumps appear to always do 1d7 impact and 6d6 splash, regardless of the launcher's stats&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No explosive missile weapon does impact damage normally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tehtmi</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=874&amp;oldid=prev</id>
		<title>Game Hunter at 02:54, 29 July 2011</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=874&amp;oldid=prev"/>
				<updated>2011-07-29T02:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:54, 29 July 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{infostrat switch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rocket launcher|Many]] [[Imp|attacks]] create explosions which cause damage in a [[distance|radius]] around the point of impact.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rocket launcher|Many]] [[Imp|attacks]] create explosions which cause damage in a [[distance|radius]] around the point of impact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=72&amp;oldid=prev</id>
		<title>Game Hunter: Created page with &quot;Many attacks create explosions which cause damage in a radius around the point of impact.  {| style=&quot;rules: cols; border: 2px solid darkr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/w/index.php?title=Explosion&amp;diff=72&amp;oldid=prev"/>
				<updated>2011-07-15T02:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Rocket_launcher&quot; title=&quot;Rocket launcher&quot;&gt;Many&lt;/a&gt; &lt;a href=&quot;/wiki/Imp&quot; title=&quot;Imp&quot;&gt;attacks&lt;/a&gt; create explosions which cause damage in a &lt;a href=&quot;/wiki/Distance&quot; title=&quot;Distance&quot;&gt;radius&lt;/a&gt; around the point of impact.  {| style=&amp;quot;rules: cols; border: 2px solid darkr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Rocket launcher|Many]] [[Imp|attacks]] create explosions which cause damage in a [[distance|radius]] around the point of impact.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; float: right; font-size: 100%; margin: 0.25em 0.5em; text-align: right&amp;quot;&lt;br /&gt;
|style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Drop-off Factors'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
        555        &lt;br /&gt;
      5544455      &lt;br /&gt;
    55444444455    &lt;br /&gt;
   5444433344445   &lt;br /&gt;
  544433333334445  &lt;br /&gt;
  544333222333445  &lt;br /&gt;
 54433222222233445 &lt;br /&gt;
 54433221112233445 &lt;br /&gt;
5443322111112233445&lt;br /&gt;
544332211x112233445&lt;br /&gt;
5443322111112233445&lt;br /&gt;
 54433221112233445 &lt;br /&gt;
 54433222222233445 &lt;br /&gt;
  544333222333445  &lt;br /&gt;
  544433333334445  &lt;br /&gt;
   5444433344445   &lt;br /&gt;
    55444444455    &lt;br /&gt;
      5544455      &lt;br /&gt;
        555        &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Damage from explosions drops off by a factor of 1/N, where N is 1 point blank and adjacent and increased by 1 per 2 steps distant, so it first decreases at 3 steps [[distance]].&lt;br /&gt;
&lt;br /&gt;
An explosion will destroy an item if and only if damage at that square is more than 10.  [[Specials|Unique]] items are never destroyed.  Arch-vile blasts, since they always do 11 damage, always destroy items.&lt;br /&gt;
&lt;br /&gt;
No explosion will pass through walls.  Even the [[BFG 9000]], with its special animation that shows it ignoring walls, is stopped by them.  However, explosions expand left to right and can damage things behind walls they have already destroyed.&lt;br /&gt;
&lt;br /&gt;
Secondary explosions from the BFG have no in-game effect other than to inform you of lost items.  Exception: They count as any other explosion for the purposes of the recursive explosion bug.&lt;br /&gt;
&lt;br /&gt;
Recursive explosions corrupt internal tracking data, causing monsters to be affected more or less than 1 time per explosion.  However, it is not possible to cheat damage entirely - you must take damage at least once in total.&lt;br /&gt;
&lt;br /&gt;
Some explosions, notably those from acid barrels and napalm barrels, have a chance to leave behind puddles of acid or lava. These explosions calculate damage for every tile in their radius and leave behind a puddle whenever the damage is at least 21.&lt;br /&gt;
&lt;br /&gt;
No explosive missile weapon does impact damage normally.  Rocket jumps appear to always do 1d7 impact and 6d6 splash, regardless of the launcher's stats.&lt;/div&gt;</summary>
		<author><name>Game Hunter</name></author>	</entry>

	</feed>