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DoomRL Wiki - User contributions [en]
2024-03-29T04:39:22Z
User contributions
MediaWiki 1.21.1
https://drl.chaosforge.org/wiki/Strategy:BFG_9000
Strategy:BFG 9000
2013-06-03T16:57:37Z
<p>Siwucha: merged the comment about more than 3 bulk mods.</p>
<hr />
<div>{{infostrat switch}}<br />
__NOTOC__<br />
== Main Guide (0.9.9.5) ==<br />
<br />
=== Version Changes (0.9.9.6) ===<br />
Nothing significant to the weapon itself.<br />
<br />
=== General Tactics ===<br />
Basic strategy written by [[ZicherCZ|ZicherCZ]] 16:55, February 03 2012 (GMT).<br />
<br />
BFG9000, the ultimate in conventional DoomRL warfare, is highly efficient against practically any foe, but consumes ammunition like there's no tomorrow.<br />
<br />
A few tips on efficient use:<br />
* BFG is the best weapon to use against targets you want to take out really quickly. [[Arch-vile|Archviles]] (doubly so those in the Mortuary) or [[Mancubus|mancubi]] can serve as a prime example, although, more likely than not, these would require two shots to go down. If you don't mind a bit of an overkill, you can, with near-certainty, take out those nasty [[Former_commando|former commandos]] and [[Revenant|revenants]] in one shot as well. [[Cyberdemon|Cyberdemon]] will then die (on average) after 5, 6, 7, 9 and 11 shots (with growing difficulty level). For the [[Spider Mastermind|Mastermind]] and [[John_Carmack|JC]] add 1 to Cyberdemon's numbers.<br />
* If at all possible, try to hit multiple foes at once. The explosion radius of 10 is a definite help to this.<br />
* If you happen to find another BFG, take it to save space in your inventory.. Its clip can hold 100 plasma cells, while an inventory slot can hold only 50 (70 with [[Backpack|backpack]]).<br />
* Bulk-modding the BFG once increases the number of shots without reloading from two to three, which can be a life-saver at times. Another bulk mod will then increase this number to four, another one to five (the exact clip sizes are 130, 169 and 219).</div>
Siwucha
https://drl.chaosforge.org/wiki/Nuclear_plasma_rifle
Nuclear plasma rifle
2013-06-03T16:42:50Z
<p>Siwucha: removed location spider's lair, since it is no longer found there.</p>
<hr />
<div>{{infostrat switch}}<br />
{{ranged weapon|<br />
weapon_name=Nuclear plasma rifle - [[Rapid-fire_Types|Rapid-fire Family]]|<br />
weapon_dmg=(1d7)x6/6-36|<br />
weapon_avgdmg=4*6 = 24|<br />
weapon_dmgtype=[[Damage type#plasma|Plasma]]|<br />
weapon_accuracy=+2|<br />
weapon_ftime=1.0 second|<br />
weapon_rtime=N/A|<br />
weapon_clip=24|<br />
weapon_ammo=None|<br />
weapon_areload=[[Alternate reload#Nuclear overcharge|Nuclear overcharge]]|<br />
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|<br />
weapon_get=Random (15+)|<br />
weapon_quote=None|<br />
weapon_looks=<b><font color="fuchsia">}</font></b>|<br />
weapon_description=''A self-charging plasma rifle -- too bad it can't be manually reloaded.''|<br />
weapon_other=The nuclear plasma rifle automatically recharges 4 ammo on each of the wielder's actions after 4 actions of ceasing fire. It cannot be otherwise reloaded or unloaded.|<br />
weapon_source=The original Plasma Rifle is from Doom. The nuclear version appears to be unique to DoomRL.}}</div>
Siwucha
https://drl.chaosforge.org/wiki/Strategy:Cerberus_armor
Strategy:Cerberus armor
2013-06-03T14:32:07Z
<p>Siwucha: Created page with "Perhaps counterintuitively the bullet, shrapnel and melee resistance of the original armour are preserved. Thus the best standard armor to use is green armor. The best exotic ar..."</p>
<hr />
<div>Perhaps counterintuitively the bullet, shrapnel and melee resistance of the original armour are preserved. Thus the best standard armor to use is green armor. <br />
The best exotic armors to base it on are gothic armor (200% durability, 50% each bullet, shrapnel, melee resistance) and onyx armor (indestructible).</div>
Siwucha
https://drl.chaosforge.org/wiki/Storm_bolter_pistol
Storm bolter pistol
2013-05-15T21:26:40Z
<p>Siwucha: Removed the part about the storm bolter not being modable. I checked it and was able to mod a storm bolter with a bulk mod (WK2 before assembling the storm bolter))</p>
<hr />
<div>{{infostrat switch}}<br />
{{ranged weapon|<br />
weapon_name=Storm bolter pistol|<br />
weapon_dmg=1d(Original Sides * Original Dice)x2|<br />
weapon_avgdmg=Varies|<br />
weapon_dmgtype=Original|<br />
weapon_accuracy=Original-2|<br />
weapon_ftime=Original*0.85|<br />
weapon_rtime=Original|<br />
weapon_clip=Original*1.5|<br />
weapon_ammo=Original|<br />
weapon_afire=Original|<br />
weapon_areload=Original|<br />
weapon_get=[[Assemblies|Assembly]]: any pistol + TBB|<br />
weapon_quote=N/A|<br />
weapon_looks=<font color="cyan"><b>}</b></font>|<br />
weapon_description=Assembly (same as original)|<br />
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}</div>
Siwucha
https://drl.chaosforge.org/wiki/Dodging
Dodging
2013-05-13T19:35:32Z
<p>Siwucha: removed comment about dodge chance of tactical boots, since it no longer applies.</p>
<hr />
<div>{{infostrat switch}}<br />
Monsters have a chance of targeting your previous position instead of your current one. The chance of an enemy firing wrong in this way is computed as follows:<br />
<br />
(initial chance) + (distance chance)*(distance) + (dodge bonus)<br />
<br />
Three things grant dodge bonus:<br />
<br />
*The [[hellrunner]] trait adds 15 to your dodge bonus for each rank.<br />
*The assembly [[Tactical armor]] adds 10.<br />
*While running, you have a 20 point bonus. <br />
<br />
This is capped at 95%. If you have [[Dodgemaster]], you always dodge the first projectile per monster per attack. For initial and distance chance, refer to the table below.<br />
<br />
{|<br />
|-<br />
! scope="col" | Attack type<br />
! scope="col" | Initial chance (%)<br />
! scope="col" | Distance chance (%)<br />
|-<br />
| scope="row" | [[pistol]]/[[chaingun]]<br />
| 10 || 3<br />
|-<br />
| scope="row" | [[rocket launcher]]<sup>1(4)</sup><br />
| 30 || 5<br />
|-<br />
| scope="row" | [[plasma rifle]]<br />
| 30 || 3<br />
|-<br />
| scope="row" | fireball<sup>1(1)</sup> ([[Imp]])<br />
| 50 || 5<br />
|-<br />
| scope="row" | plasma ball<sup>1(1)</sup> ([[Cacodemon]])<br />
| 50 || 4<br />
|-<br />
| scope="row" | acid ball<sup>1(1)</sup> ([[hell knight]])<br />
| 50 || 5<br />
|-<br />
| scope="row" | acid ball<sup>1(2)</sup> ([[baron of hell]])<br />
| 50 || 3<br />
|-<br />
| scope="row" | plasma burst ([[Arachnotron]])<br />
| 20 || 4<br />
|-<br />
| scope="row" | homing rocket<sup>1(1) ,2</sup> ([[Revenant]])<br />
| 30 || 6<br />
|-<br />
| scope="row" | flame wall<sup>1(1) ,2</sup> ([[Arch-vile]])<br />
| 10 || 10<br />
|-<br />
| scope="row" | flame burst<sup>1(2)</sup> ([[Mancubus]])<br />
| 100 || N/A<br />
|}<br />
<br />
<sup>1</sup>: Attack causes splash (radius indicated in parentheses)<br />
<br />
<sup>2</sup>: Attack always lands on targeted tile<br />
<br />
Comments:<br />
<br />
*If you're moving parallel to the monster's line of fire, none of this matters and the chance of getting hit will depend only on the monster's to-hit chance.<br />
*Mancubi fire three shots: one to each side and directly toward you. The side shots are typically fired in such a way that dodging is often impossible, given that the shots tend to hit anything in their path.<br />
*Revenants and Arch-viles, with the potent combination of homing and splash, are basically guaranteed to damage you. The only means of truly avoiding these attacks is to have the [[Fireangel]] master trait.</div>
Siwucha
https://drl.chaosforge.org/wiki/Strategy:Dragonslayer
Strategy:Dragonslayer
2013-05-12T17:09:01Z
<p>Siwucha: fixed typo, added extra phrase for N! Dragonslayer in UC</p>
<hr />
<div>{{infostrat switch}}<br />
<br />
=== 0.9.9.7 ===<br />
The Dragonslayer, perhaps the most elusive weapon, is the hardest weapon to use if you don't know how to obtain it.<br />
<br />
A few of the DoomRL gurus know how to drop both the Berserker Armor and the Dragonslayer every time in a run, but the rest of us are kind of clueless on how to do such a feat.<br />
<br />
However, here are some guidelines:<br />
<br />
* The Dragonslayer and the Berserker armor are related, but one can actually use the Dragonslayer without the Berserker Armor. The Dragonslayer is required to WEAR the Berserker armor, not vice versa.<br />
<br />
* The Dragonslayer will drop in the Unholy Cathedral in place of Azarel's Sycthe when played on Nightmare! (under some extra conditions, possibly on a damageless run?). Unfortunately, no one except those who know exactly how to have been able to pick it up and use it.<br />
<br />
* The Berserker Armor can only be worn if you are wielding the Dragonslayer.<br />
<br />
<br />
Not much has been found out about the Dragonslayer. If someone finds out a way to pick up the Dragonslayer reliably, we do not encourage you to post how on this wiki.</div>
Siwucha
https://drl.chaosforge.org/wiki/Effects
Effects
2013-05-12T17:03:08Z
<p>Siwucha: /* Berserk */ Added link to Time#Speed_Modifiers</p>
<hr />
<div>{{infostrat switch}}<br />
There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of [[time]]. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.<br />
<br />
== Berserk ==<br />
<br />
Being berserk gives 60% to all the player's [[resistance]]s, increases the player's [[Time#Speed_Modifiers|speed]] by 50% for all actions, doubles melee damage before armor reduction. The player can't [[Tactics|run]] while berserking.<br />
<br />
Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait.<br />
<br />
== Invulnerable ==<br />
<br />
Being invulnerable prevents the player or the player's equipment from taking any damage whatsoever. The player is also healed to max health as long as they aren't on a challenge that prevents healing. The player does still suffer from knockback.<br />
<br />
Invulnerable is most commonly received from [[Invulnerability Globe]]s.<br />
<br />
<br />
== Envirosuit ==<br />
<br />
The envirosuit effect completely negates all [[Fluids|acid and lava]] damage from affecting the player or his boots, and gives 25% acid & fire resistance.<br />
<br />
Envirosuit can only be received from the [[envirosuit pack]] item.<br />
<br />
<br />
== Light Amplification ==<br />
<br />
The light amplification effect increases the player's sight radius by 4 tiles.<br />
<br />
Light Amplification can only be received from the [[Light-Amp Goggles]] powerup.</div>
Siwucha
https://drl.chaosforge.org/wiki/Classes
Classes
2013-05-12T17:01:41Z
<p>Siwucha: /* Starting Characteristics */ Added link to "Time#Speed_Modifiers".</p>
<hr />
<div>{{infostrat switch}}<br />
<br />
Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.<br />
<br />
All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.<br />
<br />
<br />
<br />
==Marine==<br />
{{Anchor|Marine}}<br />
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.<br />
<br />
<br />
===Starting Characteristics===<br />
*+10 HP<br />
*+50% duration for [[Items#Powerups|powerups]] (+25% on [[Nightmare!]])<br />
*Advanced Trait: [[Badass]]<br />
<br />
<br />
===Master Traits===<br />
*Melee: [[Vampyre]]<br />
*Pistol: [[Bullet Dance]]<br />
*Shotgun: [[Army of the Dead]]<br />
*Burst: [[Ammochain]]<br />
*General: [[Survivalist]]<br />
<br />
<br />
<br />
{| style="rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"<br />
|colspan=20 style="background: darkred; color: yellow; font-size: 120%; text-align: center"|'''Marine Masters: Prerequisites and Blocks'''<br />
|- <br />
|style="background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0" rowspan=2|'''Master Trait'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 1px 1px" colspan=9 width=250|'''Basic Traits'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 0 1px 1px" colspan=9 width=250|'''Advanced Traits'''<br />
|- style="background: #333;"<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Iro'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Fin'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''HR'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''TaN'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SoB'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SoG'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Rel'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''EE'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Bru'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Jug'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Ber'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''DG'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''DM'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Int'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''WK'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Bad'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SM'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|'''TH'''<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Vampyre<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|O<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Bullet Dance<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|1<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Army of the Dead<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|O<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Ammochain<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|2<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Survivalist<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|3<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|}<br />
<br />
<br />
<br />
<br />
==Scout==<br />
{{Anchor|Scout}}<br />
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.<br />
<br />
<br />
===Starting Characteristics===<br />
*+10% [[Time#Speed_Modifiers|speed]]<br />
*Stair sense (all stair tiles are always visible)<br />
*Advanced trait: [[Intuition]]<br />
<br />
===Master Traits===<br />
*Melee: [[Blademaster]]<br />
*Pistol: [[Gun Kata]]<br />
*Shotgun: [[Shottyhead]]<br />
*Burst: [[Cateye]]<br />
*General: [[Running Man]]<br />
<br />
<br />
<br />
<br />
{| style="rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"<br />
|colspan=20 style="background: darkred; color: yellow; font-size: 120%; text-align: center"|'''Scout Masters: Prerequisites and Blocks'''<br />
|- <br />
|style="background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0" rowspan=2|'''Master Trait'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 1px 1px" colspan=9 width=250|'''Basic Traits'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 0 1px 1px" colspan=9 width=250|'''Advanced Traits'''<br />
|- style="background: #333;"<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Iro'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Fin'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''HR'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''TaN'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SoB'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SoG'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Rel'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''EE'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Bru'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Jug'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Ber'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''DG'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''DM'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Int'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''WK'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Bad'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SM'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|'''TH'''<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Blademaster<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|3<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Gun Kata<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Shottyhead<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Cateye<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|1<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Running Man<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|}<br />
<br />
<br />
<br />
<br />
==Technician==<br />
{{Anchor|Technician}}<br />
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.<br />
<br />
<br />
===Starting Characteristics===<br />
*Instant item use ([[time]] is 0.1s)<br />
*Hacker tracking ([[Computer Map|Computer Maps]] show enemies, similar to [[Tracking Map]])<br />
*Begins with [[technical mod pack]]<br />
*Only class that can modify [[Specials|unique items]] (where applicable)<br />
*Advanced trait: [[Whizkid]]<br />
<br />
<br />
===Master Traits===<br />
*Melee: [[Malicious Blades]]<br />
*Pistol: [[Sharpshooter]]<br />
*Shotgun: [[Fireangel]]<br />
*Burst: [[Entrenchment]]<br />
*General: [[Scavenger]]<br />
<br />
<br />
<br />
{| style="rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"<br />
|colspan=20 style="background: darkred; color: yellow; font-size: 120%; text-align: center"|'''Technician Masters: Prerequisites and Blocks'''<br />
|- <br />
|style="background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0" rowspan=2|'''Master Trait'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 1px 1px" colspan=9 width=250|'''Basic Traits'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 0 1px 1px" colspan=9 width=250|'''Advanced Traits'''<br />
|- style="background: #333;"<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Iro'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Fin'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''HR'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''TaN'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SoB'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SoG'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Rel'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''EE'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Bru'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Jug'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Ber'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''DG'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''DM'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Int'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''WK'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''Bad'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|'''SM'''<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|'''TH'''<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Malicious Blades<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|O<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Sharpshooter<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|3<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|3<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Fireangel<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Entrenchment<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|1<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Scavenger<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|X<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O<br />
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X<br />
|}</div>
Siwucha
https://drl.chaosforge.org/wiki/Time
Time
2013-05-12T16:58:54Z
<p>Siwucha: /* Speed Modifiers */ Added info about scout speed bonus</p>
<hr />
<div>Time in Doom RL is measured in seconds (abbreviated s). Most actions take about 1.0s.<br />
<br />
Some durations are not measured in time, but rather in number of player actions regardless of their length in time. The durations of [[effects]] follow this rule.<br />
<br />
In previous versions of the game, the ''turns'' were used to measure time. The length of a turn was the the same as 0.1s under the current system.<br />
<br />
==Player Actions==<br />
<br />
''Note that certain [[traits]] affect the cost of specific actions as well. Using the right combination of tactics and traits can make a big difference sometimes.''<br />
<br />
'''Movement:''' 1.0s<br />
*Diagonal directions also have a cost of 1.0s!<br />
*This can be reduced by the [[Traits#Hellrunner|Hellrunner]] trait.<br />
*[[Boots]] and [[armor]] also apply modifiers to movement speed.<br />
<br />
'''Waiting in place:''' 1.0s<br />
*This is '''not''' affected by movement speed modifiers.<br />
<br />
'''Opening and closing doors:''' 0.5s<br />
<br />
'''Firing:''' varies depending on the [[Weapons|weapon]].<br />
*Firing time can be reduced by the [[Traits#Finesse|Finesse]] trait, or by applying [[technical mod pack]]s.<br />
*Pistols' firing time can also be reduced by the [[Traits#Son of a Gun|Son of a Gun]] trait.<br />
<br />
'''Reloading:''' varies depending on the [[Weapons|weapon]].<br />
*These values can be reduced by the [[Traits#Reloader|Reloader]] trait.<br />
<br />
'''Changing tactics to running:''' 0.1s<br />
<br />
'''Changing tactics to tired:''' instant<br />
<br />
'''Equipping and unequipping:''' 1.0s<br />
<br />
'''Swapping in prepared weapon:''' 0.8s<br />
<br />
'''Picking up anything:''' 1.0s.<br />
*Side effects of the action (e.g. recovered health from a [[Small Health Globe]]) are applied instantly.<br />
<br />
'''Dropping:''' 0.5s<br />
<br />
'''Using an item from the inventory:''' 1.0s<br />
<br />
'''Unloading:''' 1.0s, both from the ground or from your inventory.<br />
<br />
'''Descending stairs to next level:''' 1.0s<br />
<br />
'''Pushing a barrel:''' 1.0s<br />
<br />
'''Pulling a lever:''' instant<br />
<br />
'''Using a teleporter:''' 1.0s (in addition to the cost of moving onto the teleporter)<br />
<br />
==Monster Actions==<br />
<br />
Each enemy page has a speed listed as a percentage. This percentage modifies the time it takes the enemy to perform all actions. The enemy actions that overlap with player actions have the same base time. Thus, an enemy with 100% speed will take 0.5s to open a door, and an enemy with 200% speed will take 0.25s to open the same door. All natural enemy weapons have a firing time of 1.0s (as do all the player weapons that enemies can equip).<br />
<br />
Note that monsters get a 4 turn delay before they start acting (relative to their speed; don't expect a lost soul to hold still for 4 seconds).<br />
<br />
==Speed Modifiers==<br />
Various traits and items modify the speeds of movement, firing, and reloading. The way that these modifiers are applied and the way they stack is slightly unintuitive.<br />
<br />
A single modifier of +X% has the effect of multiplying the time by (1 - X/100). This is not actually an X% increase: for example, what is called a +50% bonus would change a time from 1.0s to (1 - 50/100)&times;1.0s = 0.5s. This is actually a 100% increase as speed is normally measured.<br />
<br />
When modifiers come from the same source, they are added together before being applied as described above. When modifiers come from different sources, their factors are multiplied in separately. For example, a +10% modifier combined with a -10% modifier from a separate source would result in a time of 1.0s being reduced to (1 - 0.1)&times;(1 + 0.1)&times;1.0s = 0.99s. In general, +X% modifiers from are less effective when they are separate and -X% modifiers are more effective when they are separate.<br />
<br />
For movement speed, modifier sources are classified as follows: all levels of Hellrunner count as the same source. The modifier from armor (including mods to the armor) is a separate source. The modifier from boots (including mods) is another source. The modifier from running is yet another source.<br />
<br />
For firing speed and reload time, mods require special consideration. Mods are applied individually to the firing/reload time and the result is rounded to the nearest 0.1s (rounding of 0.05 is [http://en.wikipedia.org/wiki/Rounding#Tie-breaking to the nearest even]) after each mod.<br />
<br />
For firing speed, all levels of Finesse count as one source, and all levels of Son of a Gun count as another source.<br />
<br />
For reloading, all levels of Reloader count as one source.<br />
<br />
The inherent scout bonus and berserking affect all actions. Both are real X% increases, added together. This means being scout multiplies action times by 1/1.1, being berserk by 1/1.5 and being both by 1/1.6.<br />
<br />
==Fractional Time==<br />
{{Technical}}<br />
<br />
Every action takes some multiple of 0.1s. For actions that need a higher degree of precision, the length of the action varies such that on average it takes its reported length. For example, a player with Hellrunner takes 0.85s to move. This is realized by alternating between 0.8s and 0.9s moves. This is implemented via an energy system that keeps track of time to the nearest 0.001s = 1ms of game time.<br />
<br />
Every creature has an energy value. Time passes in 0.1s intervals, also known as game turns: every turn, each creature adds its speed score to its energy. The player has a speed score of 100 (this cannot be changed). Enemies' speed scores are the same as their speed percentage (ie 80 for an enemy with 80% speed). When a creature's energy becomes greater than or equal to 5000, that creature gets to take an action. The length of that action in ms is then subtracted from the energy, so the creature will have to wait before it acts again.<br />
<br />
Each being's starting energy is randomly chosen from the range 900-989. Since going down stairs takes 1.0s, this accounts for the fact that the player seems to get around 3 free turns at the start of the level. However, on the very first level, the player's energy is also set to one of these low values, so fast enemies like lost souls can swarm the player before he has a chance to act.</div>
Siwucha
https://drl.chaosforge.org/wiki/Talk:Berserker_Armor
Talk:Berserker Armor
2013-05-12T13:59:11Z
<p>Siwucha: Created page with "I changed the spoilered information, because I found it slightly misleading. Maybe it was true in earlier versions. To the best of my knowledge the current info is correct. If pe..."</p>
<hr />
<div>I changed the spoilered information, because I found it slightly misleading. Maybe it was true in earlier versions. To the best of my knowledge the current info is correct. If people don't like to have the spoilered information here, I think it would be better to remove it alltogether. (0.9.9.7) --[[User:Siwucha|Siwucha]] 15:59, 12 May 2013 (CEST)</div>
Siwucha
https://drl.chaosforge.org/wiki/Berserker_Armor
Berserker Armor
2013-05-12T13:56:52Z
<p>Siwucha: Changed the spoiler because it was slightly misleading.</p>
<hr />
<div>{{infostrat switch}}<br />
{{Armor|<br />
armor_name=Berserker Armor|<br />
armor_prot=0|<br />
armor_resists=50% bullet, 50% shrapnel, 50% melee|<br />
armor_health=Infinite|<br />
armor_move=-70%|<br />
armor_knockback=-90%|<br />
armor_get=Random (10+)|<br />
armor_looks=<b><font color="lime">[</font></b>|<br />
armor_description=''How in the world could one wear that???''|<br />
armor_other=Spoiler: [<span style="color:#333">You can only wear this armor if you wield the Dragonslayer.</span>]<br />
Cannot be unequipped.<br />
}}</div>
Siwucha
https://drl.chaosforge.org/wiki/Talk:Fireshield
Talk:Fireshield
2013-05-10T08:28:20Z
<p>Siwucha: Created page with "I changed the comment about the fireshield being repairable. This is not true in 0.9.9.7 anymore as I found out in my Ao666 game. --~~~~"</p>
<hr />
<div>I changed the comment about the fireshield being repairable. This is not true in 0.9.9.7 anymore as I found out in my Ao666 game. --[[User:Siwucha|Siwucha]] 10:28, 10 May 2013 (CEST)</div>
Siwucha
https://drl.chaosforge.org/wiki/Fireshield
Fireshield
2013-05-10T08:27:02Z
<p>Siwucha: Changed the comment about the shield being repairable.</p>
<hr />
<div>{{infostrat switch}}<br />
{{Armor|<br />
armor_name=Fireshield|<br />
armor_prot=4|<br />
armor_resists=95% fire|<br />
armor_health=200%|<br />
armor_move=-20%|<br />
armor_knockback=0%|<br />
armor_get=[[Assemblies|Assembly]]: [[red armor]] + BTO|<br />
armor_looks=<font color="cyan"><b>[</b></font>|<br />
armor_description=Assembly (same as original)|<br />
armor_other=Cannot be repaired. Cannot be modded even with [[Traits#Whizkid|Whizkid]] 2.}}</div>
Siwucha
https://drl.chaosforge.org/wiki/Minigun
Minigun
2013-05-05T09:34:43Z
<p>Siwucha: corrected average damage.</p>
<hr />
<div>{{infostrat switch}}<br />
{{ranged weapon|<br />
weapon_name=Minigun - [[Rapid-fire_Types|Rapid-fire Family]]|<br />
weapon_dmg=(1d6)x8/8-48|<br />
weapon_avgdmg=3.5*8=28|<br />
weapon_dmgtype=[[Damage type#bullet|Bullet]]|<br />
weapon_accuracy=+1|<br />
weapon_ftime=1.2 seconds|<br />
weapon_rtime=3.5 seconds|<br />
weapon_clip=200|<br />
weapon_ammo=[[10mm ammo]]|<br />
weapon_areload=None|<br />
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|<br />
weapon_get=Random (10+)|<br />
weapon_quote=None|<br />
weapon_looks=<b><font color="magenta">}</font></b>|<br />
weapon_description=''Spits enough lead into the air to be considered an environmental hazard.''|<br />
weapon_other=N/A|<br />
weapon_source={{wiki|Minigun|Real life}}}}</div>
Siwucha
https://drl.chaosforge.org/wiki/Nuclear_plasma_rifle
Nuclear plasma rifle
2013-05-05T09:32:21Z
<p>Siwucha: corrected average damage.</p>
<hr />
<div>{{infostrat switch}}<br />
{{ranged weapon|<br />
weapon_name=Nuclear plasma rifle - [[Rapid-fire_Types|Rapid-fire Family]]|<br />
weapon_dmg=(1d7)x6/6-36|<br />
weapon_avgdmg=4*6 = 24|<br />
weapon_dmgtype=[[Damage type#plasma|Plasma]]|<br />
weapon_accuracy=+2|<br />
weapon_ftime=1.0 second|<br />
weapon_rtime=N/A|<br />
weapon_clip=24|<br />
weapon_ammo=None|<br />
weapon_areload=[[Alternate reload#Nuclear overcharge|Nuclear overcharge]]|<br />
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|<br />
weapon_get=Random (15+), [[Spider's Lair]]|<br />
weapon_quote=None|<br />
weapon_looks=<b><font color="fuchsia">}</font></b>|<br />
weapon_description=''A self-charging plasma rifle -- too bad it can't be manually reloaded.''|<br />
weapon_other=The nuclear plasma rifle automatically recharges 4 ammo on each of the wielder's actions after 4 actions of ceasing fire. It cannot be otherwise reloaded or unloaded.|<br />
weapon_source=The original Plasma Rifle is from Doom. The nuclear version appears to be unique to DoomRL.}}</div>
Siwucha