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		<updated>2026-06-08T00:48:02Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Monster_Generation</id>
		<title>Monster Generation</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Monster_Generation"/>
				<updated>2017-11-15T07:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technical}}&lt;br /&gt;
&lt;br /&gt;
Each monster has a minimum dlevel, a maximum dlevel, a weight, and a danger rating. Minimum level and maximum level determine whether the monster can appear on a floor at all. Weight indicates relative likelihood of appearing. Danger indicates (inversely) how many can be generated.&lt;br /&gt;
&lt;br /&gt;
The displayed minimum level is valid for ITYTD and HNTR, and it is smaller at higher difficulties (-3 for HMP and -6 for UV/N!), which means that tougher monsters start appearing earlier in the game. Other values are unaffected by difficulty.&lt;br /&gt;
&lt;br /&gt;
For the more all enemies that can normally spawn, here are the values.&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em; text-align: right&amp;quot;&lt;br /&gt;
|colspan=5 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Monster Generation Parameters'''&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|'''Monster'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Minimum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Maximum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Weight'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Danger'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former human|Former Human]]&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former sergeant|Former Sergeant]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former captain|Former Captain]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Imp]]&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Demon]]&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Lost soul|Lost Soul]]&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Hell knight|Hell Knight]]&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Cacodemon]]&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former commando|Former Commando]]&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Pain elemental|Pain Elemental]]&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Baron of hell|Baron of Hell]]&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Arachnotron]]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Revenant]]&lt;br /&gt;
|13&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Mancubus]]&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Arch-vile]]&lt;br /&gt;
|16&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare imp|Nightmare Imp]]&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare demon|Nightmare Demon]]&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare cacodemon|Nightmare Cacodemon]]&lt;br /&gt;
|51&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare arachnotron|Nightmare Arachnotron]]&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare arch-vile|Nightmare Arch-vile]]&lt;br /&gt;
|90&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former human|Elite Former Human]]&lt;br /&gt;
|40&lt;br /&gt;
|80&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former sergeant|Elite Former Sergeant]]&lt;br /&gt;
|60&lt;br /&gt;
|90&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former captain|Elite Former Captain]]&lt;br /&gt;
|70&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former commando|Elite Former Commando]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Bruiser brother|Bruiser Brother]]&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Lava elemental|Lava Elemental]]&lt;br /&gt;
|70&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Shambler]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Agony elemental|Agony Elemental]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Cyberdemon]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the are monster groups. Monsters groups have their own minimum and maximum levels and weights that are used instead of the values for the the individual monsters. The effective danger of a group is the sum of the dangers of its monsters.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em; text-align: right&amp;quot;&lt;br /&gt;
|colspan=4 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Monster Groups'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|'''Monsters'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Minimum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Maximum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Weight'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; former sergeant, 2-6 &amp;amp;times; former human&lt;br /&gt;
|7&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|5-8 &amp;amp;times; imp&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; hell knight, 2-6 &amp;amp;times; imp&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; baron of hell, 4-9 &amp;amp;times; imp&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; former commando, 2-6 &amp;amp;times; former sergeant&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; pain elemental, 3-8 &amp;amp;times; lost soul&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|4-9 &amp;amp;times; demon&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; baron of hell, 2-4 &amp;amp;times; hell knight&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|3-6 &amp;amp;times; arachnotron&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 4 &amp;amp;times; former captain, 4 &amp;amp;times; former sergeant, 3-6 &amp;amp;times; former human&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; baron of hell, 2-3 &amp;amp;times; former captain, 2-3 &amp;amp;times; former sergeant&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 2-5 &amp;amp;times; mancubus&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 2-5 &amp;amp;times; revenant&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 3-9 &amp;amp;times; baron of hell&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 2-8 &amp;amp;times; former captain, 2-3 &amp;amp;times; mancubus&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notice that monster groups are the only way for some enemies to appear on very deep levels.&lt;br /&gt;
&lt;br /&gt;
Each level is given a total danger rating depending on depth and difficulty level. Monster placement usually proceeds as follows: while the total danger of enemies placed so far is less than the danger rating of the level, pick a new monster or monster group and add it (entirely) to the level. Picking a monster or group is done using the weights as relative probabilities for all the monsters and groups with a valid dlevel range. When a monster group is picked, all its ranges are resolved uniformly and independently. Each monster is added to a random empty tile; for monster groups, each monster is added separately.&lt;br /&gt;
&lt;br /&gt;
The total danger level is calculated from dlevel as follows:&lt;br /&gt;
{|&lt;br /&gt;
|'''Difficulty'''&lt;br /&gt;
|'''Danger'''&lt;br /&gt;
|-&lt;br /&gt;
|I'm Too Young to Die&lt;br /&gt;
|6 + 2.2 &amp;amp;times; dlevel&lt;br /&gt;
|-&lt;br /&gt;
|Hey, Not Too Rough&lt;br /&gt;
|0.6 &amp;amp;times; sqrt(500 &amp;amp;times; dlevel) = 13.4 &amp;amp;times; sqrt(dlevel)&lt;br /&gt;
|-&lt;br /&gt;
|Hurt Me Plenty&lt;br /&gt;
|20 &amp;amp;times; sqrt(dlevel)&lt;br /&gt;
|-&lt;br /&gt;
|Ultra-Violence&lt;br /&gt;
|32 &amp;amp;times; sqrt(dlevel)&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare!&lt;br /&gt;
|40 &amp;amp;times; sqrt(devel)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to these monsters, certain level features (e.g. [[Generated Rooms#Vaults|vaults]]) may cause additional monsters to spawn on the level without counting against this limit.&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Monster_Generation</id>
		<title>Monster Generation</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Monster_Generation"/>
				<updated>2017-11-15T07:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: Inserted a notice of the minimum dlvls being adjusted by difficulty levels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technical}}&lt;br /&gt;
&lt;br /&gt;
Each monster has a minimum dlevel, a maximum dlevel, a weight, and a danger rating. Minimum level and maximum level determine whether the monster can appear on a floor at all. Weight indicates relative likelihood of appearing. Danger indicates (inversely) how many can be generated.&lt;br /&gt;
&lt;br /&gt;
For the more all enemies that can normally spawn, here are the values. Minimum dlvl is adjusted by difficulty level - see below.&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em; text-align: right&amp;quot;&lt;br /&gt;
|colspan=5 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Monster Generation Parameters'''&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|'''Monster'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Minimum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Maximum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Weight'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Danger'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former human|Former Human]]&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former sergeant|Former Sergeant]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former captain|Former Captain]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Imp]]&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Demon]]&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Lost soul|Lost Soul]]&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Hell knight|Hell Knight]]&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Cacodemon]]&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Former commando|Former Commando]]&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Pain elemental|Pain Elemental]]&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Baron of hell|Baron of Hell]]&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Arachnotron]]&lt;br /&gt;
|13&lt;br /&gt;
|50&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Revenant]]&lt;br /&gt;
|13&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Mancubus]]&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Arch-vile]]&lt;br /&gt;
|16&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare imp|Nightmare Imp]]&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare demon|Nightmare Demon]]&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare cacodemon|Nightmare Cacodemon]]&lt;br /&gt;
|51&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare arachnotron|Nightmare Arachnotron]]&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Nightmare arch-vile|Nightmare Arch-vile]]&lt;br /&gt;
|90&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former human|Elite Former Human]]&lt;br /&gt;
|40&lt;br /&gt;
|80&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former sergeant|Elite Former Sergeant]]&lt;br /&gt;
|60&lt;br /&gt;
|90&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former captain|Elite Former Captain]]&lt;br /&gt;
|70&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Elite former commando|Elite Former Commando]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Bruiser brother|Bruiser Brother]]&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|6&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Lava elemental|Lava Elemental]]&lt;br /&gt;
|70&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Shambler]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Agony elemental|Agony Elemental]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|[[Cyberdemon]]&lt;br /&gt;
|80&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the are monster groups. Monsters groups have their own minimum and maximum levels and weights that are used instead of the values for the the individual monsters. The effective danger of a group is the sum of the dangers of its monsters.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em; text-align: right&amp;quot;&lt;br /&gt;
|colspan=4 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Monster Groups'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|'''Monsters'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Minimum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Maximum'''&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-left: 1ex&amp;quot;|'''Weight'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; former sergeant, 2-6 &amp;amp;times; former human&lt;br /&gt;
|7&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|5-8 &amp;amp;times; imp&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; hell knight, 2-6 &amp;amp;times; imp&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; baron of hell, 4-9 &amp;amp;times; imp&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; former commando, 2-6 &amp;amp;times; former sergeant&lt;br /&gt;
|15&lt;br /&gt;
|21&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; pain elemental, 3-8 &amp;amp;times; lost soul&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|4-9 &amp;amp;times; demon&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|1 &amp;amp;times; baron of hell, 2-4 &amp;amp;times; hell knight&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|3-6 &amp;amp;times; arachnotron&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 4 &amp;amp;times; former captain, 4 &amp;amp;times; former sergeant, 3-6 &amp;amp;times; former human&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; baron of hell, 2-3 &amp;amp;times; former captain, 2-3 &amp;amp;times; former sergeant&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 2-5 &amp;amp;times; mancubus&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 2-5 &amp;amp;times; revenant&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 3-9 &amp;amp;times; baron of hell&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|2 &amp;amp;times; arch-vile, 2-8 &amp;amp;times; former captain, 2-3 &amp;amp;times; mancubus&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notice that monster groups are the only way for some enemies to appear on very deep levels.&lt;br /&gt;
&lt;br /&gt;
The minimum level of monsters and monster groups is modified according to difficulty level. (Other numbers are not changed.)&lt;br /&gt;
{|&lt;br /&gt;
|'''Difficulty'''&lt;br /&gt;
|'''Modifier'''&lt;br /&gt;
|-&lt;br /&gt;
|I'm Too Young to Die&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot;| -0&lt;br /&gt;
|-&lt;br /&gt;
|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot;| -0&lt;br /&gt;
|-&lt;br /&gt;
|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot;| -3&lt;br /&gt;
|-&lt;br /&gt;
|Ultra-Violence&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot;| -6&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot;| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each level is given a total danger rating depending on depth and difficulty level. Monster placement usually proceeds as follows: while the total danger of enemies placed so far is less than the danger rating of the level, pick a new monster or monster group and add it (entirely) to the level. Picking a monster or group is done using the weights as relative probabilities for all the monsters and groups with a valid dlevel range. When a monster group is picked, all its ranges are resolved uniformly and independently. Each monster is added to a random empty tile; for monster groups, each monster is added separately.&lt;br /&gt;
&lt;br /&gt;
The total danger level is calculated from dlevel as follows:&lt;br /&gt;
{|&lt;br /&gt;
|'''Difficulty'''&lt;br /&gt;
|'''Danger'''&lt;br /&gt;
|-&lt;br /&gt;
|I'm Too Young to Die&lt;br /&gt;
|6 + 2.2 &amp;amp;times; dlevel&lt;br /&gt;
|-&lt;br /&gt;
|Hey, Not Too Rough&lt;br /&gt;
|0.6 &amp;amp;times; sqrt(500 &amp;amp;times; dlevel) = 13.4 &amp;amp;times; sqrt(dlevel)&lt;br /&gt;
|-&lt;br /&gt;
|Hurt Me Plenty&lt;br /&gt;
|20 &amp;amp;times; sqrt(dlevel)&lt;br /&gt;
|-&lt;br /&gt;
|Ultra-Violence&lt;br /&gt;
|32 &amp;amp;times; sqrt(dlevel)&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare!&lt;br /&gt;
|40 &amp;amp;times; sqrt(devel)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to these monsters, certain level features (e.g. [[Generated Rooms#Vaults|vaults]]) may cause additional monsters to spawn on the level without counting against this limit.&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Combat_pistol</id>
		<title>Strategy:Combat pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Combat_pistol"/>
				<updated>2017-10-17T15:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: Added basic strategy information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
The [[combat pistol]] is an exotic weapon and a direct upgrade to your feeble starting [[pistol]]. It has better accuracy (+5 vs. +4), deals more damage (3-9 vs. 2-8) and a much larger magazine (15 shots vs. 6). The only drawback comes from a longer reloading time (1.8s vs. 1.2s), and of course, its rarity.&lt;br /&gt;
&lt;br /&gt;
Similarly to basic pistols, this weapon's damage output scales greatly with levels in [[Son of a Gun]] -  6 DPS at no SoG, 8.75 at SoG1, 13.33 at SoG2 and 22.5 at SoG3. I'm not considering values for [[Dualgunner]] trait - you may play through a whole game without seeing a single combat pistol, let alone two, but if you happen to find one, you can of course use it with any other pistol in your other hand.&lt;br /&gt;
&lt;br /&gt;
Compared to [[assemblies|assemblies]] and unique pistols, the combat pistol also has the advantage of being fully moddable, and of being a much better base item than a basic pistol. A single [[power mod]] adds 1.5 damage per shot (compared to 1 for a basic pistol). A [[high power weapon|high power]] combat pistol, a basic assembly requiring only two common mods, creates a 3d5 damage weapon (with 10 bullets in the magazine), that easily outdamages any other pistol. You can go with P3B2-modded combat pistol, for 3d6 damage and whopping 26 bullets in the magazine. And, last but not least, a P-modded [[demolition ammo]] combat pistol leaves you with a &amp;quot;micro-[[micro launcher]]&amp;quot; (would that be &amp;quot;pico launcher&amp;quot;?) that deals 5d3 fire damage in a radius 1 explosion and consumes bullets instead of rockets.&lt;br /&gt;
&lt;br /&gt;
For all pistol builds, a combat pistol is a highly useful weapon. But it's the [[Sharpshooter]] talent that can turn this weapon into a true beast. Thanks to [[Eagle Eye]] 3 (prerequisite for MSs), every single shot has 98% chance to-hit, if you can see the enemy. Even an unmodded combat pistol deals 12 damage per shot - this guarantees [[knockback]] on each and every shot. The P3B2-modded combat pistol deals 21 damage per shot (at SoG3), which one-shots [[lost soul|lost souls]] and three-shots [[revenant|revenants]] even through their 50% bullet resistance. And if you top that with 5 levels in Son of a Gun, you end up with an incredible 230 DPS. With a capacity of 26 bullets, you can kill every single monster, all the way up to a N! [[Spider Mastermind]], with no need to reload even once. Most regular monsters would not even have a chance to act, if your timing is right.&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Spider_Mastermind</id>
		<title>Strategy:Spider Mastermind</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Spider_Mastermind"/>
				<updated>2017-01-28T13:02:45Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: Added strategy considerations for Spidey's staggering mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
=== 0.9.9.7 ===&lt;br /&gt;
&lt;br /&gt;
The Spider Mastermind is perhaps one of the single scariest monsters you'll ever face if you battle her head-on without a fast move speed/invurnability.&lt;br /&gt;
&lt;br /&gt;
The Spider Mastermind marks the end of Hell, however, like the Cybie, not necessarily the end of the entire game. The Hell Keep is beyond the Dis. However, you have to do some special stuff to access the last floor.&lt;br /&gt;
&lt;br /&gt;
The strategy to completely destroy the Mastermind is to nuke her. To do so you must be invurnable and somehow set off a nuke. Popular choices are using a thermonuclear bomb, or overcharging some weapon (nuclear plasma rifle, nuclear BFG). Sometimes, if you're really lucky, you can alt-fire the Trigun and use that as an insta-nuke.&lt;br /&gt;
&lt;br /&gt;
In order to become invurnable, you may get lucky and find an invurnability globe right before entering Dis. However, there IS a surer way of finding invurnability.&lt;br /&gt;
&lt;br /&gt;
If you enter The Lava Pits or Mt. Erebus, you will be faced with the boss, the Lava Elemental. When he dies, he drops the Lava Element. This consumable pack gives you 10 turns of invurnability.&lt;br /&gt;
&lt;br /&gt;
To successfully use this strategy:&lt;br /&gt;
&lt;br /&gt;
* IF USING THERMONUCLEAR BOMB/OVERCHARGING WEAPON (NOT TRIGUN)&lt;br /&gt;
** Use the thermonuclear bomb/overcharge the weapon upon entering Dis.&lt;br /&gt;
** Press the &amp;quot;wait&amp;quot; key until the messages tell you that the bomb will explode in 1 second.&lt;br /&gt;
** Right at that point, use the Lava Element.&lt;br /&gt;
** TADAAA!!!&lt;br /&gt;
&lt;br /&gt;
* IF USING TRIGUN METHOD&lt;br /&gt;
** Use the Lava Element upon entering Dis.&lt;br /&gt;
** Then alt-fire the Trigun to insta-nuke.&lt;br /&gt;
** TADAAA!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Realize that the Lava Element was specifically engineered to last ONLY ten turns to balance this strategy out. Paired with the fact that homing phase devices don't work on this level, you can't nuke the MM and then home-phase to the stairs and then use the Trigun to insta-nuke JC.&lt;br /&gt;
&lt;br /&gt;
There. Now that you know how to defeat the MasterMind, go and exploit it to all Hell! (no pun intended)&lt;br /&gt;
&lt;br /&gt;
If you can dish out large damage in a single hit, you can also exploit the [[AI|staggering]] mechanic. If Spidey takes 20 or more damage (after armor reduction), she cannot attack as her next action. These effects stack - if you manage to score multiple 20+ damage hits on her between two consecutive action of hers, the duration stacks. The duration also stacks if the single hit is really huge - one attack lost for every full 20 damage of the hit.&lt;br /&gt;
&lt;br /&gt;
Now, how to exploit this:&lt;br /&gt;
* If you use huge-damage weapons, you will probably be able to force Spidey to flinch and stagger. But note that such weapons usually have long firing and reloading times, during which Spidey can easily recuperate. Bottom line - if you force Spidey to flinch, attack immediately again, but mind your firing speed.&lt;br /&gt;
* Melee builds need to close the distance before they can even land a hit (be sure to stock up on armor), but once you're in range, you should have an easy time, especially if Berserk procs. Be wary, however - while Spidey is staggering, she moves randomly, and that includes movement out of melee range, which you need to close again, and this may cost you valuable time.&lt;br /&gt;
* The best and most reliable case occurs if you are a Sharpshooter with Son of a Gun 5, and you happen to find a Grammaton Cleric Beretta or a P3-modded combat pistol. In this case, you always score 21 damage after armor reduction, and you can fire more than six times faster than Spidey can. Once you hit Spidey for the first time, she's already dead with no chance to retaliate, even if you may have to reload once on higher difficulties.&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Spider_Mastermind</id>
		<title>Spider Mastermind</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Spider_Mastermind"/>
				<updated>2017-01-28T12:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Spider Mastermind|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+4 melee, +4 ranged|&lt;br /&gt;
monster_melee=1d3+3 = 4-6 = 5 avg|&lt;br /&gt;
monster_projectile=(3d5)x4 = 12-60 = 36 avg: [[damage type#plasma|plasma damage]]|&lt;br /&gt;
monster_speed=150%|&lt;br /&gt;
monster_dlvl=[[Dis]]|&lt;br /&gt;
monster_xp=0|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=60%|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]] nor from its own attacks. Immune to [[knockback]]. If she takes 20 or more damage from a single hit, she [[AI|flinches]] and cannot attack for a short while.|&lt;br /&gt;
monster_description=''You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.''|&lt;br /&gt;
monster_other=Only found at Dis. Killing her is necessary to win the game.}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/AI</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/AI"/>
				<updated>2017-01-28T12:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: Added the description of staggering for Spider Masterming.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|0.9.9.5|it basically just needs a complete rewrite (don't worry about fixing this one, as it will be done by devs)}}&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
Most of the enemies in the game use the same AI with only small variations. The exceptions are melee-only enemies (which have lua AI since 0.9.9.3). The following table summarizes the variations.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em; text-align: left&amp;quot;&lt;br /&gt;
|colspan=6 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''AI Summary'''&lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|'''Enemy'''&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|'''Attack Chance'''&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|'''Opens Doors'''&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|'''Uses Items'''&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|'''Avoids Melee'''&lt;br /&gt;
||'''Hunts Player'''&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|former human&lt;br /&gt;
|75%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|former sergeant&lt;br /&gt;
|75%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|former captain&lt;br /&gt;
|75%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|former commando&lt;br /&gt;
|75%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|hell knight&lt;br /&gt;
|40%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|baron of hell&lt;br /&gt;
|40%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|imp&lt;br /&gt;
|40%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|cacodemon&lt;br /&gt;
|40%&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|arachnotron&lt;br /&gt;
|60%&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|revenant&lt;br /&gt;
|50%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|mancubus&lt;br /&gt;
|50%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|arch-vile&lt;br /&gt;
|50%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|nightmare imp&lt;br /&gt;
|50%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|nightmare cacodemon&lt;br /&gt;
|50%&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|nightmare arachnotron&lt;br /&gt;
|60%&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|nightmare arch-vile&lt;br /&gt;
|60%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|shambler&lt;br /&gt;
|75%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|bruiser brother&lt;br /&gt;
|40%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|yes&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|lava elemental&lt;br /&gt;
|30%&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|Cyberdemon&lt;br /&gt;
|75%&lt;br /&gt;
|yes&lt;br /&gt;
|yes&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first priority of an enemy is to use an item pack if its health is low. There are four item packs that enemies can use: the two med-packs and the two phase devices. If an enemy is carrying such a pack and its health is below half, then it will use the pack.&lt;br /&gt;
&lt;br /&gt;
The next priority is to melee attack the player. If the player is in melee range, the enemy will do a melee attack (even if it normally &amp;quot;Avoids Melee&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Next, if the enemy can see the player, it has a chance of performing a ranged attack against the player. The above-noted attack chance is a percentage of the time that enemies will attack. On nightmare difficulty, this chance is increased by 50% (capped at 90%).&lt;br /&gt;
&lt;br /&gt;
If the enemy can see the player but chooses not to do a ranged attack, then it will step closer to the player, unless it is an &amp;quot;Avoids Melee&amp;quot; enemy. &amp;quot;Avoids Melee&amp;quot; enemies will step randomly instead.&lt;br /&gt;
&lt;br /&gt;
If the enemy can't see the player, usually it will wander randomly. Enemies are more likely to step towards the center of the map. This predilection increases as the enemy gets farther from the center of the map. Thus, enemies will tend to clump in the center of the map and get stuck in rooms where the door is in the opposite direction from the center of the map.&lt;br /&gt;
&lt;br /&gt;
When an enemy is hit by the player, it will chase the player even once the player leaves the enemies line-of-sight. If the player is able to remain out of line-of-sight for long enough, then the enemy will stop chasing and return to its usual routine. The amount of time is random. This seems to always happen within about 25 seconds, but sometimes happens very quickly.&lt;br /&gt;
&lt;br /&gt;
Enemies that can use items will approach and pick up items when the player is out of line of sight. Only some items are attractive to &amp;quot;Uses Items&amp;quot; enemies. The four usable packs are always attractive. If the enemy is not wearing armor, than any armor is attractive. If an enemy picks up armor, it will immediately equip it. Enemies do not favor any one kind of armor over another. Enemies that use &amp;quot;natural&amp;quot; weapons (barons of hell and hell knights) will also be attracted to ammunition, but enemies that use &amp;quot;normal&amp;quot; weapons (like various former humans) will not. Note that an enemy in line-of-sight will pick up an item rather than attack the player, but an enemy chasing the player from out of line-of-sight will not.&lt;br /&gt;
&lt;br /&gt;
A few enemies (mostly bosses) hunt the player. This means they will chase the player even if he is out of line-of-sight and never give up. Note that on arena-type levels, about half of the enemies are put into this hunting mode. (The Cyberdemon is in this mode on Phobos Arena.)&lt;br /&gt;
&lt;br /&gt;
The most notable difference for melee-only enemies is that they don't have a tendency to clump in the center of the map. Also, demons (and nightmare demons) will run through dangerous terrain to get at the player.&lt;br /&gt;
&lt;br /&gt;
Some enemies have special actions. These actions take place in addition to normal AI actions. Each has a fixed chance of occurring on each turn.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em; text-align: left&amp;quot;&lt;br /&gt;
|colspan=3 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Special Actions'''&lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|'''Enemy'''&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|'''Action Chance'''&lt;br /&gt;
||'''Action Description'''&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|pain elemental&lt;br /&gt;
|1/4&lt;br /&gt;
|spawns three lost souls (only when visible)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|arch-vile&lt;br /&gt;
|1/4&lt;br /&gt;
|resurrect a corpse (within distance 8)&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|nightmare arch-vile&lt;br /&gt;
|1/3&lt;br /&gt;
|resurrect a corpse (within distance 8)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|shambler&lt;br /&gt;
|1/6&lt;br /&gt;
|teleport&lt;br /&gt;
|- style=&amp;quot;background: #333&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|agony elemental&lt;br /&gt;
|1/4&lt;br /&gt;
|spawns three lost souls (1/2) or a pain elemental (1/2) (only when visible)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding-right: 1ex&amp;quot;|lava elemental&lt;br /&gt;
|1/20&lt;br /&gt;
|teleport&lt;br /&gt;
|}&lt;br /&gt;
Spider Mastermind is subject to a special mechanic called staggering. The mechanic is triggered by her taking 20 or more damage from a single hit, and when this happens, she cannot attack (but can move randomly) for one action for each full 20 damage of that single hit. The effects are cumulative - if a player manages to score more than one 20+ damage hits before the staggering effect ends, then the duration from all those hits stacks.&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Spider_Mastermind</id>
		<title>Spider Mastermind</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Spider_Mastermind"/>
				<updated>2017-01-28T12:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Spider Mastermind|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+4 melee, +4 ranged|&lt;br /&gt;
monster_melee=1d3+3 = 4-6 = 5 avg|&lt;br /&gt;
monster_projectile=(3d5)x4 = 12-60 = 36 avg: [[damage type#plasma|plasma damage]]|&lt;br /&gt;
monster_speed=150%|&lt;br /&gt;
monster_dlvl=[[Dis]]|&lt;br /&gt;
monster_xp=0|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=60%|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]] nor from its own attacks. Immune to [[knockback]]. If she takes 20 or more damage from a single hit, she [[AI|flinches]].|&lt;br /&gt;
monster_description=''You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.''|&lt;br /&gt;
monster_other=Only found at Dis. Killing her is necessary to win the game.}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Traits"/>
				<updated>2017-01-28T11:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: Included melee resistance for MMB.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.&lt;br /&gt;
&lt;br /&gt;
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise.  Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.&lt;br /&gt;
&lt;br /&gt;
As of 0.9.9.3, the maximum level of basic traits has been increased (called &amp;quot;extended max&amp;quot; on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
&lt;br /&gt;
All basic traits can be picked from the start, IE they don't require anything.&lt;br /&gt;
&lt;br /&gt;
===Ironman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand&lt;br /&gt;
| '''Iro'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Fin'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Juggler (1 rank), Whizkid (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Attack time is decreased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellrunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''HR'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dodgemaster (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Movement time is reduced by 15% per rank.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || [[Dodging]] chance is increased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tough as Nails===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TaN'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Badass (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Armor is increased by one per rank (stacks with other sources of [[protection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Bitch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Gun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dualgunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reloader===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Rel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Shottyman (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Reload time of all weapons is reduced by 20% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''EE'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Intuition (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[accuracy]] is increased by two points per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bru'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Berserker (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Melee attacks (either with [[fists]] or a melee weapon) deal three more damage and melee [[accuracy]] is increased by two points, per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
&lt;br /&gt;
===Juggler===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Jug'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Swapping prepared or quickkeyed weapons takes no time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Ber'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1       || Each successful melee hit adds to a berserk &amp;quot;counter&amp;quot;. When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the [[Effects#berserk|berserk]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2       || Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dualgunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Gun (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If you have a [[pistol]] in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2     || Allows the reloading of pistols in both hands at once using the alternate reload key.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dodgemaster===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Hellrunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || The first [[dodging|dodge]] during a given action automatically succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Int'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Eagle Eye (2 ranks), or Scout class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of [[Vision]] within [[Distance|radius]] of sight +3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whizkid===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''WK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (2 ranks), or Technician class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badass===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bad'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Tough as Nails (2 rank), or Marine class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each level, increases the maximum health before decay by 50% and reduces [[knockback]] by one tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shottyman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Reloader (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type and explosive-type weapons in the weapon slot can be reloaded by moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Triggerhappy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Bitch (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Gives an extra shot for all non-shotgun, multiple shot weapons per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the &amp;quot;blocked&amp;quot; traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).&lt;br /&gt;
&lt;br /&gt;
All master traits have one rank.&lt;br /&gt;
&lt;br /&gt;
===Melee Masters===&lt;br /&gt;
&lt;br /&gt;
====Vampyre - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MVm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Berserker (1 rank), Badass (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Killing an enemy by melee attack gives you health 10% of max HP of the enemy that you've killed, up to 200%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blademaster - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your [[Time#Fractional Time|energy]] to 5001, so this can potentially cost more time than normal.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Malicious Blades - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MMB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Eagle Eye, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage, and +75% resistance to melee damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistol Masters===&lt;br /&gt;
&lt;br /&gt;
====Bullet Dance - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Eagle Eye, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gun Kata - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || After each successful dodge, your pistols fire 90% faster.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sharpshooter - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSs'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Son of a Gun (3 ranks), Eagle Eye (3 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Pistol-type weapons always deal maximum damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Masters===&lt;br /&gt;
&lt;br /&gt;
====Army of the Dead - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Shottyman (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Hellrunner, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapon with the shrapnel damage type is instead armor-piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shottyhead - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSh'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type weapons fire at 1/3 of their normal firing time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fireangel - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MFa'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You become immune to damage from [[explosions]] (this definition includes splash damage).  Knockback from explosions will still apply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burst Masters===&lt;br /&gt;
&lt;br /&gt;
====Ammochain - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only take one ammo per volley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cateye - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MCe'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Reloader, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[vision]] is increased by two.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Entrenchment - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MEn'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Son of a Gun, Reloader&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever attacking with [[alternate fire#chain fire|chain fire]], you receive +30% resistance to all damage types while doing so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Masters===&lt;br /&gt;
&lt;br /&gt;
====Survivalist - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSv'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Med-packs no longer cap their healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gunrunner - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGr'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Juggler (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Whizkid&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || [[tactics|Running]] lasts 50% longer (45 actions).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      ||  '''While running''', if you have a loaded, non-rapid-fire weapon equipped, you will fire at the closest enemy you can see each time you move, without any extra time cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scavenger - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Whizkid (2 ranks), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Berserker, Dualgunner, Triggerhappy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]].&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;unique&amp;lt;/span&amp;gt; weapons: 1/6 chance of [[Nano Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Nano&amp;lt;/span&amp;gt;]], 1/6 [[Onyx Armor Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Onyx&amp;lt;/span&amp;gt;]], 1/3 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/3 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]].&lt;br /&gt;
 &lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;exotic&amp;lt;/span&amp;gt; weapons: 1/6 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/6 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]], 1/6 [[agility mod pack|Agility]], 1/6 [[bulk mod pack|Bulk]], 1/6 [[power mod pack|Power]], 1/6 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: cyan&amp;quot;&amp;gt;assemblies&amp;lt;/span&amp;gt;: 1/4 [[agility mod pack|Agility]], 1/4 [[bulk mod pack|Bulk]], 1/4 [[power mod pack|Power]], 1/4 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For modified weapons: One of the mods on the weapon at random. &lt;br /&gt;
&lt;br /&gt;
The {{unique link|BFG 10K}}, {{unique link|Railgun}}, {{unique link|Revenant's Launcher}}, and {{unique link|Trigun}} will always produce specific mods, check these weapon's pages for details.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Lost_soul</id>
		<title>Lost soul</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Lost_soul"/>
				<updated>2017-01-26T06:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: Corrected accuracy and damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Lost soul|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=10|&lt;br /&gt;
monster_ac=0|&lt;br /&gt;
monster_acc=+12 melee (if it's charge connects, see below)|&lt;br /&gt;
monster_melee=1d3+4 = 5-7 = 6 avg|&lt;br /&gt;
monster_projectile=None|&lt;br /&gt;
monster_speed=Varies|&lt;br /&gt;
monster_dlvl=6-16|&lt;br /&gt;
monster_xp=47|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|&lt;br /&gt;
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|&lt;br /&gt;
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player (and is safe from them). Normally moves slowly, but becomes very fast when it charges to attack.  The player can side-step to avoid its charging attack.}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2016-03-08T21:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind killed with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Won and killed everything with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Clear [[The Mortuary|the Mortuary]]/[[Limbo]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clear [[The Mortuary|the Mortuary]]/[[Limbo]] w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Clear [[Hell's Armory]]/[[Deimos Lab]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Clear [[Hell's Armory]]/[[Deimos Lab]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Win [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete Hell's Arena on AoMs/AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete Hell's Arena on AoMs/AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Clear [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Clear [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Clear [[Hell's Arena|hell arena]] w/o damage on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing the Mastermind with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the [[Apostle]]&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Armor</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Armor"/>
				<updated>2015-10-09T05:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:&lt;br /&gt;
* '''[[Protection]]''': This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[Damage type|damage types]] can change this result.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional source of damage reduction that applies differently to each [[Damage type|damage type]]. &lt;br /&gt;
&lt;br /&gt;
There are separate resistances for body and legs - almost exclusively these are granted by body armors for body and by boots for legs. As with armor and boots protection, respective resistances are only applied according to the source of damage - legs resistance is applied against hazardous terrain only, body resistances are applied against any other source of damage. Another source is being berserk, which grants 60% resistance to everything while active.&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
Similarly to player's health, armor and boots also have a Durability stat that is subject to damage taken. Durability drops by 1 for each 1HP of damage the player takes, after the armor's/boots' resistances and protection are applied (i.e. the durability loss is not dependent upon the damage the armor or boots prevent). It the damage type is Acid, then the durability loss is doubled.&lt;br /&gt;
When armor is damaged enough, it starts to become less effective:&lt;br /&gt;
* When durability drops below 50%, the item is damaged. It's protection and all resistances are cut in half and rounded down. There's an exception - if the item original protection value was at least 1 (e.g. green armor), the reduced protection would stay at least 1. Damaged items are displayed in yellow text.&lt;br /&gt;
* When durability drops below 25%, the item is severely damaged, and it's protection and all resistances are cut in half and rounded down again. The same exception as above applies here. Severely damaged items are displayed in red text.&lt;br /&gt;
* When durability drops to 0%, the armor/boots are destroyed and disappear from your equipment slot, leaving it empty. In case of certain unique armors and boots, they are not destroyed, but their protection and resistances all drop to 0.&lt;br /&gt;
* Movespeed and knockback modifiers are not affected by low durability.&lt;br /&gt;
Armors with base durability higher than 100% (e.g. gothic armor) do not become damaged when durability drops to one half of their maximum durability - and armor with 200% base durability is at full efficiency all the way down to 50%.&lt;br /&gt;
Durability can be restored primarily by [[Armor shard|armor shards]] or a [[Megasphere]] (restores all durability). This also restores protection and resistances according to the previous paragraph. Certain armors cannot be repaired. Other armors do not have a durability stat - they cannot be destroyed or damaged.&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|fireshield}} (red)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|tower shield}} (red)&lt;br /&gt;
* {{assembly link|power armor}} (any)&lt;br /&gt;
* {{assembly link|tactical armor}} (green)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|gothic armor}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Berserker Armor}}&lt;br /&gt;
* {{unique link|Cybernetic Armor}}&lt;br /&gt;
* {{unique link|Lava Armor}}&lt;br /&gt;
* {{unique link|Malek's Armor}}&lt;br /&gt;
* {{unique link|Medical Powerarmor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{unique link|Shielded Armor}}&lt;br /&gt;
* {{artifact link|Angelic Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against hazardous terrain. They are also a source of reducing knockback or increasing movespeed of a player with the help of [[Items#Modification Packs|mods]].&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|antigrav boots}} (any)&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|environmental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|grappling boots}} (any)&lt;br /&gt;
* {{assembly link|lava boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (steel)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|gothic boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;br /&gt;
* {{unique link|Nyarlaptotep's Boots}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Armor</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Armor"/>
				<updated>2015-10-09T05:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:&lt;br /&gt;
* '''[[Protection]]''': This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[Damage type|damage types]] can change this result.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional source of damage reduction that applies differently to each [[Damage type|damage type]]. &lt;br /&gt;
&lt;br /&gt;
There are separate resistances for body and legs - almost exclusively these are granted by body armors for body and by boots for legs. As with armor and boots protection, respective resistances are only applied according to the source of damage - legs resistance is applied against hazardous terrain only, body resistances are applied against any other source of damage. Another source is being berserk, which grants 60% resistance to everything while active.&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
Similarly to player's health, armor and boots also have a Durability stat that is subject to damage taken. Durability drops by 1 for each 1HP of damage the player takes, after the armor's/boots' resistances and protection are applied (i.e. the durability loss is not dependent upon the damage the armor or boots prevent). It the damage type is Acid, then the durability loss is doubled.&lt;br /&gt;
When armor is damaged enough, it starts to become less effective:&lt;br /&gt;
* When durability drops below 50%, the item is damaged. It's protection and all resistances are cut in half and rounded down. There's an exception - if the item original protection value was at least 1 (e.g. green armor), the reduced protection would stay at least 1. Damaged items are displayed in yellow text.&lt;br /&gt;
* When durability drops below 25%, the item is severely damaged, and it's protection and all resistances are cut in half and rounded down again. The same exception as above applies here. Severely damaged items are displayed in red text.&lt;br /&gt;
* When durability drops to 0%, the armor/boots are destroyed and disappear from your equipment slot, leaving it empty. In case of certain unique armors and boots, they are not destroyed, but their protection and resistances all drop to 0.&lt;br /&gt;
Armors with base durability higher than 100% (e.g. gothic armor) do not become damaged when durability drops to one half of their maximum durability - and armor with 200% base durability is at full efficiency all the way down to 50%.&lt;br /&gt;
Durability can be restored primarily by [[Armor shard|armor shards]] or a [[Megasphere]] (restores all durability). This also restores protection and resistances according to the previous paragraph. Certain armors cannot be repaired. Other armors do not have a durability stat - they cannot be destroyed or damaged.&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|fireshield}} (red)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|tower shield}} (red)&lt;br /&gt;
* {{assembly link|power armor}} (any)&lt;br /&gt;
* {{assembly link|tactical armor}} (green)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|gothic armor}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Berserker Armor}}&lt;br /&gt;
* {{unique link|Cybernetic Armor}}&lt;br /&gt;
* {{unique link|Lava Armor}}&lt;br /&gt;
* {{unique link|Malek's Armor}}&lt;br /&gt;
* {{unique link|Medical Powerarmor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{unique link|Shielded Armor}}&lt;br /&gt;
* {{artifact link|Angelic Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against hazardous terrain. They are also a source of reducing knockback or increasing movespeed of a player with the help of [[Items#Modification Packs|mods]].&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|antigrav boots}} (any)&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|environmental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|grappling boots}} (any)&lt;br /&gt;
* {{assembly link|lava boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (steel)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|gothic boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;br /&gt;
* {{unique link|Nyarlaptotep's Boots}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Armor</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Armor"/>
				<updated>2015-10-09T05:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: Added information about armor durability and effects of damaged armors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:&lt;br /&gt;
* '''[[Protection]]''': This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[Damage type|damage types]] can change this result.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional source of damage reduction that applies differently to each [[Damage type|damage type]]. &lt;br /&gt;
&lt;br /&gt;
There are separate resistances for body and legs - almost exclusively these are granted by body armors for body and by boots for legs. As with armor and boots protection, respective resistances are only applied according to the source of damage - legs resistance is applied against hazardous terrain only, body resistances are applied against any other source of damage. Another source is being berserk, which grants 60% resistance to everything while active.&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
Similarly to player's health, armor and boots also have a Durability stat that is subject to damage taken. Durability drops by 1 for each 1HP of damage the player takes, after the armor's/boots' resistances and protection are applied (i.e. the durability loss is not dependent upon the damage the armor or boots prevent). It the damage type is Acid, then the durability loss is doubled.&lt;br /&gt;
When armor is damaged enough, it starts to become less effective:&lt;br /&gt;
* When durability drops below 50%, the item is damaged. It's protection and all resistances are cut in half and rounded down. There's an exception - if the item original protection value was at least 1 (e.g. green armor), the reduced protection would stay at least 1. Damaged items are displayed in yellow text.&lt;br /&gt;
* When durability drops below 25%, the item is severely damaged, and it's protection and all resistances are cut in half and rounded down again. The same exception as above applies here. Severely damaged items are displayed in red text.&lt;br /&gt;
* When durability drops to 0%, the armor/boots are destroyed and disappear from your equipment slot, leaving it empty. In case of certain unique armors and boots, they are not destroyed, but their protection and resistances all drop to 0.&lt;br /&gt;
Armors with base durability higher than 100% (e.g. gothic armor) do not become damaged when durability drops to one half of their maximum durability - and armor with 200% base durability is at full efficiency all the way down to 50%.&lt;br /&gt;
Durability can be restored primarily by [[Armor shard|armor shards]] or a [[Megasphere]] (restores all durability). Certain armors cannot be repaired. Other armors do not have a durability stat - they cannot be destroyed or damaged.&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|fireshield}} (red)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|tower shield}} (red)&lt;br /&gt;
* {{assembly link|power armor}} (any)&lt;br /&gt;
* {{assembly link|tactical armor}} (green)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|gothic armor}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Berserker Armor}}&lt;br /&gt;
* {{unique link|Cybernetic Armor}}&lt;br /&gt;
* {{unique link|Lava Armor}}&lt;br /&gt;
* {{unique link|Malek's Armor}}&lt;br /&gt;
* {{unique link|Medical Powerarmor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{unique link|Shielded Armor}}&lt;br /&gt;
* {{artifact link|Angelic Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against hazardous terrain. They are also a source of reducing knockback or increasing movespeed of a player with the help of [[Items#Modification Packs|mods]].&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|antigrav boots}} (any)&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|environmental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|grappling boots}} (any)&lt;br /&gt;
* {{assembly link|lava boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (steel)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|gothic boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;br /&gt;
* {{unique link|Nyarlaptotep's Boots}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Unholy_Cathedral</id>
		<title>Unholy Cathedral</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Unholy_Cathedral"/>
				<updated>2013-06-06T16:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Unholy Cathedral|&lt;br /&gt;
level_dlvl=17, (Does not appaer on ITYTD)|&lt;br /&gt;
level_intxt=You feel something sinister in the air.|&lt;br /&gt;
level_loottxt=As you kill the Angel of Death suddenly the cathedral starts to fall apart!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
Never again...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
...Or wonder, till it drives you mad, What would have followed if you had....|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_hmp=[[lost soul]] (x16), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_uv=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_n=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_loot={{artifact link|Longinus Spear}} or {{artifact link|Azrael's Scythe}}|&lt;br /&gt;
level_other=Ranged weapons do not fire on this level. Azrael's Scythe only appears on HMP+ and only when the player has a 100% kill rate before entering the level.}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Unholy Cathedral/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the number of enemies is reduced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Unholy_Cathedral</id>
		<title>Unholy Cathedral</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Unholy_Cathedral"/>
				<updated>2013-06-06T16:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Unholy Cathedral|&lt;br /&gt;
level_dlvl=17, (Does not appaer on ITYTD)|&lt;br /&gt;
level_intxt=You feel something sinister in the air.|&lt;br /&gt;
level_loottxt=As you kill the Angel of Death suddenly the cathedral starts to fall apart!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
Never again...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
...Or wonder, till it drives you mad, What would have followed if you had....|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_hmp=[[lost soul]] (x16), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_uv=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_n=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_loot={{artifact link|Longinus Spear}} or {{artifact link|Azrael's Scythe}}|&lt;br /&gt;
level_other=Ranged weapons do not fire on this level. Azrael's Scythe only appears on HMP+ and only when the player has a 100% kill rate before entering.}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Unholy Cathedral/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the number of enemies is reduced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Chained_Court</id>
		<title>The Chained Court</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Chained_Court"/>
				<updated>2013-06-06T16:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Chained Court|&lt;br /&gt;
level_dlvl=5|&lt;br /&gt;
level_intxt=Welcome to the Chained Court...&lt;br /&gt;
&lt;br /&gt;
'''If Hell's Arena has been completed:'''&lt;br /&gt;
&lt;br /&gt;
A devilish voice booms: &amp;quot;Come to think of it... I'd rather see you dead, mortal... prepare yourself!|&lt;br /&gt;
level_loottxt=''None''|&lt;br /&gt;
level_outtxt=''None''|&lt;br /&gt;
level_itytd=[[former human]] (x20), [[cacodemon]] (x4)|&lt;br /&gt;
level_hntr=[[former human]] (x20), [[cacodemon]] (x4)|&lt;br /&gt;
level_hmp=[[former human]] (x10), [[former sergeant]] (x10), [[hell knight]] (x4)|&lt;br /&gt;
level_uv=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|&lt;br /&gt;
level_n=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|&lt;br /&gt;
level_loot=[[chainsaw]], [[shotgun shell]] (6x8), [[power cell]] (6x20), [[Berserk Pack]] (x4 in easy CC, x2 in hard CC), random common [[mod pack]] (x2)|&lt;br /&gt;
level_other= Easy Chained Court: The levers near each large 'cage' open the nearby cage. The two smaller ones on the left have one powerful enemy each (eg. cacodemons on HNTR) and the larger cage on the right contains two. Opening all 3 cages will also remove the top and bottom walls in the starting centre room, revealing items and enemies.&lt;br /&gt;
&lt;br /&gt;
Hard Chained Court (CC+): Defeating all enemies will remove the large, indestructible wall on the left, revealing items as well as the stairs down.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:The Chained Court/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, barons of hell are replaced by hell knights and former captains are replaced by former sergeants.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough and I'm Too Young To Die, barons of hell are replaced by cacodemons and former captains are replaced by former humans.&lt;br /&gt;
&lt;br /&gt;
If [[Hell's Arena]] has been completed, the second Chained Court map will appear. The only differences here are that there are only two [[Berserk Pack|Berserk Packs]] available instead of a four and the [[Arena Master]] is also in the level (indicated by the bright green Arch-vile).}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:BFG_9000</id>
		<title>Strategy:BFG 9000</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:BFG_9000"/>
				<updated>2012-06-07T14:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Main Guide (0.9.9.5) ==&lt;br /&gt;
&lt;br /&gt;
=== Version Changes (0.9.9.6) ===&lt;br /&gt;
Nothing significant to the weapon itself.&lt;br /&gt;
&lt;br /&gt;
=== General Tactics ===&lt;br /&gt;
Basic strategy written by [[ZicherCZ|ZicherCZ]] 16:55, February 03 2012 (GMT).&lt;br /&gt;
&lt;br /&gt;
BFG9000, the ultimate in conventional DoomRL warfare, is highly efficient against practically any foe, but consumes ammunition like there's no tomorrow.&lt;br /&gt;
&lt;br /&gt;
A few tips on efficient use:&lt;br /&gt;
* BFG is the best weapon to use against targets you want to take out really quickly. [[Arch-vile|Archviles]] (doubly so those in the Mortuary) or [[Mancubus|mancubi]] can serve as a prime example, although, more likely than not, these would require two shots to go down. If you don't mind a bit of an overkill, you can, with near-certainty, take out those nasty [[Former_commando|former commandos]] and [[Revenant|revenants]] in one shot as well. [[Cyberdemon|Cyberdemon]] will then die (on average) after 5, 6, 7, 9 and 11 shots (with growing difficulty level). For the [[Spider Mastermind|Mastermind]] and [[John_Carmack|JC]] add 1 to Cyberdemon's numbers.&lt;br /&gt;
* If at all possible, try to hit multiple foes at once. The explosion radius of 10 is a definite help to this.&lt;br /&gt;
* If you happen to find another BFG, take it to save space in your inventory.. Its clip can hold 100 plasma cells, while an inventory slot can hold only 50 (70 with [[Backpack|backpack]]).&lt;br /&gt;
* Bulk-modding the BFG once increases the number of shots without reloading from two to three, which can be a life-saver at times. Another bulk mod will then increase this number to four, another one to five, fourth to seven and fifth then to nine (the exact clip sizes are 130, 169, 219, 285 and 371). With regards to the previous tip, a spare B5-modded BFG can hold more plasma cells than seven inventory slots.&lt;br /&gt;
** Weapons can't hold more than three mods of the same type, so please disregard the numbers for four and five bulk mods. [[ZicherCZ|ZicherCZ]] 15:03, June 07, 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Armor</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Armor"/>
				<updated>2012-02-19T15:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:&lt;br /&gt;
* '''[[Protection]]''': This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[Damage type|damage types]] can change this result.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional source of damage reduction that applies differently to each [[Damage type|damage type]]. &lt;br /&gt;
&lt;br /&gt;
There are separate resistances for body and legs - almost exclusively these are granted by body armors for body and by boots for legs. As with armor and boots protection, respective resistances are only applied according to the source of damage - legs resistance is applied against hazardous terrain only, body resistances are applied against any other source of damage. Another source is being berserk, which grants 60% resistance to everything while active.&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|fireshield}} (any)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|plate armor}} (red)&lt;br /&gt;
* {{assembly link|power armor}} (red)&lt;br /&gt;
* {{assembly link|tactical armor}} (green)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|gothic armor}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Berserker Armor}}&lt;br /&gt;
* {{unique link|Cybernetic Armor}}&lt;br /&gt;
* {{unique link|Lava Armor}}&lt;br /&gt;
* {{unique link|Malek's Armor}}&lt;br /&gt;
* {{unique link|Medical Powerarmor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{unique link|Shielded Armor}}&lt;br /&gt;
* {{artifact link|Angelic Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against hazardous terrain. They are also a source of reducing knockback or increasing movespeed of a player with the help of [[Items#Modification Packs|mods]].&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|enviromental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|grappling boots}} (any)&lt;br /&gt;
* {{assembly link|gravity boots}} (any)&lt;br /&gt;
* {{assembly link|lava boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (steel)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|gothic boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Armor</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Armor"/>
				<updated>2012-02-19T15:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Body Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:&lt;br /&gt;
* '''[[Protection]]''': This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[Damage type|damage types]] can change this result.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional source of damage reduction that applies differently to each [[Damage type|damage type]].&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|fireshield}} (any)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|plate armor}} (red)&lt;br /&gt;
* {{assembly link|power armor}} (red)&lt;br /&gt;
* {{assembly link|tactical armor}} (green)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|gothic armor}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Berserker Armor}}&lt;br /&gt;
* {{unique link|Cybernetic Armor}}&lt;br /&gt;
* {{unique link|Lava Armor}}&lt;br /&gt;
* {{unique link|Malek's Armor}}&lt;br /&gt;
* {{unique link|Medical Powerarmor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{unique link|Shielded Armor}}&lt;br /&gt;
* {{artifact link|Angelic Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against hazardous terrain. They are also a source of reducing knockback or increasing movespeed of a player with the help of [[Items#Modification Packs|mods]].&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|enviromental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|grappling boots}} (any)&lt;br /&gt;
* {{assembly link|gravity boots}} (any)&lt;br /&gt;
* {{assembly link|lava boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (steel)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|gothic boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2012-02-06T11:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 5 items (excluding equipment slots); player speed is increased by 20%.&lt;br /&gt;
|Standard + [[10mm ammo chain]] + [[shell box]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Confidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Deimos floor 1 instead of Phobos floor 1 (thus skipping the first 8 levels)&lt;br /&gt;
|Pistol (equipped), shotgun, [[chaingun]], [[combat knife]], 10mm ammo (x100), shotgun shell (x50), large med-pack (x2)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 7 and anything outside of this radius is black, except for what maps reveal as well as [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your HP is permanently reduced to 10. [[Traits#Ironman|Ironman]] increases your HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]], one of each standard mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Overconfidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Hell floor 1 instead of Phobos floor 1 (thus skipping the first 16 levels)&lt;br /&gt;
|[[Combat pistol]] (equipped), [[assault shotgun]], [[minigun]], combat knife, large med-pack (x2), 10mm ammo chain, shell box&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-16T17:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 130 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on HMP/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear the Tower of Babel w/o damage HNTR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. The assemblies don't have to be different.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win standard game fist-only w/100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV with 75% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Angel of Light Travel UV under 20,000 turns&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on UV as a non-Marine&lt;br /&gt;
|... in other words, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|AoMC on UV with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on HMP without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Angel of Confidence UV with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity as Conqueror&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|???? (needs clarification)&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 40 assemblies in total.&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Find 3 of all exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 61 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL medals&lt;br /&gt;
|Currently there are 43 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 20 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using fist-only HNTR/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires finishing the game taking less than 200 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on N! with 60% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Diamond Badge&lt;br /&gt;
|Angel of Light Travel N! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as a Technician&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Marine&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|AoMC on N! with Untouchable Cross&lt;br /&gt;
|Untouchable Cross requires finishing the game taking less than 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|&amp;quot;Iro&amp;quot; and &amp;quot;TaN&amp;quot; refer to Ironman and Tough as Nails traits.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Diamond Badge&lt;br /&gt;
|AoOC on Nightmare! w/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on UV as Conqueror&lt;br /&gt;
|Conqueror badge requires completing every special level generated in the game.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoCn&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Anomaly and Babel UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Clear the Vaults on UV by luck&lt;br /&gt;
|???? (needs clarification)&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-16T17:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Diamond badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on HMP/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear the Tower of Babel w/o damage HNTR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. The assemblies don't have to be different.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win standard game fist-only w/100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV with 75% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Angel of Light Travel UV under 20,000 turns&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on UV as a non-Marine&lt;br /&gt;
|... in other words, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|AoMC on UV with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on HMP without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Angel of Confidence UV with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity as Conqueror&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|???? (needs clarification)&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 40 assemblies in total.&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Find 3 of all exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 61 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL medals&lt;br /&gt;
|Currently there are 43 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 20 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using fist-only HNTR/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires finishing the game taking less than 200 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on N! with 60% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Diamond Badge&lt;br /&gt;
|Angel of Light Travel N! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as a Technician&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Marine&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|AoMC on N! with Untouchable Cross&lt;br /&gt;
|Untouchable Cross requires finishing the game taking less than 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|&amp;quot;Iro&amp;quot; and &amp;quot;TaN&amp;quot; refer to Ironman and Tough as Nails traits.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Diamond Badge&lt;br /&gt;
|AoOC on Nightmare! w/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on UV as Conqueror&lt;br /&gt;
|Conqueror badge requires completing every special level generated in the game.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoCn&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Anomaly and Babel UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Clear the Vaults on UV by luck&lt;br /&gt;
|???? (needs clarification)&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-16T17:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Gold badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on HMP/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear the Tower of Babel w/o damage HNTR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. The assemblies don't have to be different.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win standard game fist-only w/100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV with 75% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Angel of Light Travel UV under 20,000 turns&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on UV as a non-Marine&lt;br /&gt;
|... in other words, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|AoMC on UV with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on HMP without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Angel of Confidence UV with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity as Conqueror&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|???? (needs clarification)&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-16T17:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Platinum badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on HMP/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear the Tower of Babel w/o damage HNTR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. The assemblies don't have to be different.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win standard game fist-only w/100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV with 75% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Angel of Light Travel UV under 20,000 turns&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on UV as a non-Marine&lt;br /&gt;
|... in other words, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|AoMC on UV with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on HMP without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Angel of Confidence UV with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity as Conqueror&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|???? (needs clarification)&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-16T17:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Gold badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on HMP/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear the Tower of Babel w/o damage HNTR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-16T17:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Silver badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Gold Badge&lt;br /&gt;
|Complete Angel of Haste on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on UV/80%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete Angel of Max Carnage on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Pass the Hellgate on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Complete the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-16T16:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Bronze badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 20 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Reach level 16 on Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Silver Badge&lt;br /&gt;
|Complete Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Silver Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Silver Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoMs&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Hellgate on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Gold Badge&lt;br /&gt;
|Complete Angel of Haste on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on UV/80%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete Angel of Max Carnage on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Pass the Hellgate on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Complete the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Levels</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Levels"/>
				<updated>2012-01-16T16:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{outdated|0.9.9.5|all special levels now are guaranteed and exist at different dlvls, and the Dis page does not yet exist}}&lt;br /&gt;
Levels are the heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are filled with either fortune or your own personal doom.&lt;br /&gt;
&lt;br /&gt;
==Basic Objects==&lt;br /&gt;
All levels are made of basic objects like floors, walls, and doors.&lt;br /&gt;
*'''HP''': This is one of the parameters that governs how difficulty the object is to destroy. Whenever an object takes damage, it's HP is decreased. Once its HP falls to 0, it changes to a floor tile. Some objects cannot be destroyed; these are indicated as &amp;quot;none&amp;quot;. Also, some objects have two versions: one that can be destroyed and one that can't.&lt;br /&gt;
*'''Armor''': This also makes objects harder to destroy. Whenever an object takes damage, the object's armor is subtracted from the damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.&lt;br /&gt;
*'''Fragile''': Objects can usually only be damaged by [[Damage type#plasma|plasma]], [[Damage type#fire|fire]], or [[Damage type#acid|acid]] damage. Fragile objects can be damaged by any damage type.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Objects'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Appearance'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''HP'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Armor'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Fragile'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|floor&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|pool of blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;bull;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Phobos rock&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|wall, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|bloodstone, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|green wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:navy;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|closed door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be opened.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|locked door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|open door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''/'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be closed.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|[[lever]]&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''&amp;amp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|see link in name for details&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of fuel&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 5d5 [[Damage type#fire|fire damage]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of acid&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 6d6 [[Damage type#acid|acid damage]], sometimes leaving behind acid tiles.&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of napalm&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 7d7 [[Damage type#fire|fire damage]], sometimes (often) leaving behind lava tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random levels==&lt;br /&gt;
The archetypical level in DoomRL is a randomly-generated one. It is produced in such a way that no two games are particularly alike. There are many special considerations within the game engine, although many of these are technical and unimportant from a gameplay perspective.&lt;br /&gt;
&lt;br /&gt;
* [[Level type]]&lt;br /&gt;
* [[Level feeling]]&lt;br /&gt;
* [[Level event]]&lt;br /&gt;
* [[Monster Generation]]&lt;br /&gt;
* [[Item Generation]]&lt;br /&gt;
* [[Room Generation]]&lt;br /&gt;
* [[Fluids]]&lt;br /&gt;
&lt;br /&gt;
== Special levels ==&lt;br /&gt;
In stark contrast to random levels, special levels are constant and many of them appear every game. As you gain more experience playing DoomRL, these become stepping stones used as a grip against the turbulent flow of random levels.&lt;br /&gt;
&lt;br /&gt;
For obvious reasons, all of these pages are considered spoilers if you wish to learn how to beat them yourself. Some are particularly spoiler-heavy, though, and are indicated as such here.&lt;br /&gt;
&lt;br /&gt;
* [[Phobos Base Entry]]&lt;br /&gt;
* [[Hell's Arena]]&lt;br /&gt;
* [[The Chained Court]]&lt;br /&gt;
* [[The Wall]]&lt;br /&gt;
* [[Hell's Armory]]&lt;br /&gt;
* [[Halls of Carnage]]&lt;br /&gt;
* [[Phobos Hellgate]]&lt;br /&gt;
* [[Unholy Cathedral]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[City of Skulls]]&lt;br /&gt;
* [[Spider's Lair]]&lt;br /&gt;
* [[The Vaults]]&lt;br /&gt;
* [[The Mortuary]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Lava Pits]]&lt;br /&gt;
* [[Phobos Arena]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Hell Fortress]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special level placement===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
Special levels (besides Phobos Base Entry, Hellgate, Phobos Arena, and Hell Fortress) each have a dlevel range and a probability of appearing. When a new game starts, the program iterates through the special levels. For each, it rolls to determine if the level spawns, then, if so, chooses a dlevel from the range and places the special level there. If another special level later chooses the same dlevel, then the first special level is overwritten. Thus, the order of iteration is important. The order is: The Wall, The Lava Pits, City of Skulls, The Mortuary, The Vaults, Hell's Arena, Unholy Cathedral, Spider's Lair, Hell's Armory, Halls of Carnage, The Chained Court.&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the probabilities and dlevel ranges, with a separate column for the probability one overwriting is accounted for (which is what players will observe).&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|'''Probability (base)'''&lt;br /&gt;
|'''Probability (actual)'''&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Arena&lt;br /&gt;
|2-3&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|The Chained Court&lt;br /&gt;
|4-6&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|The Wall&lt;br /&gt;
|7-13&lt;br /&gt;
|100%&lt;br /&gt;
|11/28 = 39.3%&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Armory&lt;br /&gt;
|9-10&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|Halls of Carnage&lt;br /&gt;
|11-14&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|Unholy Cathedral&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|City of Skulls&lt;br /&gt;
|17&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Spider's Lair&lt;br /&gt;
|18-19&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|The Vaults&lt;br /&gt;
|18-21&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|-&lt;br /&gt;
|The Mortuary&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|The Lava Pits&lt;br /&gt;
|23&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, some levels don't spawn on I'm Too Young To Die: Hell's Armory, Unholy Cathedral, The Vaults, and The Mortuary. This means that The Wall is more common on that difficulty level: 19/28 = 67.9%.&lt;br /&gt;
&lt;br /&gt;
Also, for those levels that get overridden, the likelihood of appearing on different levels is skewed.&lt;br /&gt;
&lt;br /&gt;
Here is a table showing the distribution of which specials stairs are likely to be on each level assuming there are stairs and that none of the possible levels have been encountered previously.&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Special Level'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|always Hell's Arena&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|always Chained Court&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|always The Wall&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5/6 Hell's Armory, 1/6 The Wall (on I'm Too Young To Die, always The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|always The Armory (on I'm Too Young To Die, always The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|5/8 Halls of Carnage, 3/8 The Wall (on I'm Too Young To Die, 1/2 Halls of Carnage, 1/2 The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|2/3 Halls of Carnage, 1/3 The Wall (on I'm Too Young To Die, 1/2 Halls of Carnage, 1/2 The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|3/4 Halls of Carnage, 1/4 The Wall (on I'm Too Young To Die, 1/2 Halls of Carnage, 1/2 The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|always Halls of Carnage&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|always Unholy Cathedral&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|always City of Skulls&lt;br /&gt;
|-&lt;br /&gt;
|18-19&lt;br /&gt;
|1/2 The Vaults, 1/2 Spider's Lair (on I'm Too Young To Die, always Spider's Lair)&lt;br /&gt;
|-&lt;br /&gt;
|20-21&lt;br /&gt;
|always The Vaults&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|always The Mortuary&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|always The Lava Pits&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;23&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special stairs are always placed on a random empty tile.&lt;br /&gt;
&lt;br /&gt;
In 0.995, the generation of special levels is changed - all special levels (with respect to the I'm Too Young To Die restriction) are guaranteed to appear in the game. Also, the generation depth of several levels was changed as follows (needs verification):&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Arena&lt;br /&gt;
|2-3&lt;br /&gt;
|-&lt;br /&gt;
|The Chained Court&lt;br /&gt;
|4-6&lt;br /&gt;
|-&lt;br /&gt;
|The Wall&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Armory&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Halls of Carnage&lt;br /&gt;
|11-12&lt;br /&gt;
|-&lt;br /&gt;
|City of Skulls&lt;br /&gt;
|12-13&lt;br /&gt;
|-&lt;br /&gt;
|Spider's Lair&lt;br /&gt;
|13-14&lt;br /&gt;
|-&lt;br /&gt;
|Unholy Cathedral&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|The Vaults&lt;br /&gt;
|18-20&lt;br /&gt;
|-&lt;br /&gt;
|The Mortuary&lt;br /&gt;
|19-21&lt;br /&gt;
|-&lt;br /&gt;
|The Lava Pits&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Levels</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Levels"/>
				<updated>2012-01-16T16:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;ZicherCZ: /* Special level placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{outdated|0.9.9.5|all special levels now are guaranteed and exist at different dlvls, and the Dis page does not yet exist}}&lt;br /&gt;
Levels are the heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are filled with either fortune or your own personal doom.&lt;br /&gt;
&lt;br /&gt;
==Basic Objects==&lt;br /&gt;
All levels are made of basic objects like floors, walls, and doors.&lt;br /&gt;
*'''HP''': This is one of the parameters that governs how difficulty the object is to destroy. Whenever an object takes damage, it's HP is decreased. Once its HP falls to 0, it changes to a floor tile. Some objects cannot be destroyed; these are indicated as &amp;quot;none&amp;quot;. Also, some objects have two versions: one that can be destroyed and one that can't.&lt;br /&gt;
*'''Armor''': This also makes objects harder to destroy. Whenever an object takes damage, the object's armor is subtracted from the damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.&lt;br /&gt;
*'''Fragile''': Objects can usually only be damaged by [[Damage type#plasma|plasma]], [[Damage type#fire|fire]], or [[Damage type#acid|acid]] damage. Fragile objects can be damaged by any damage type.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Objects'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Appearance'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''HP'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Armor'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Fragile'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|floor&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|pool of blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;bull;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Phobos rock&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|wall, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|bloodstone, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|green wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:navy;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|closed door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be opened.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|locked door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|open door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''/'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be closed.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|[[lever]]&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''&amp;amp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|see link in name for details&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of fuel&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 5d5 [[Damage type#fire|fire damage]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of acid&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 6d6 [[Damage type#acid|acid damage]], sometimes leaving behind acid tiles.&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of napalm&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 7d7 [[Damage type#fire|fire damage]], sometimes (often) leaving behind lava tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random levels==&lt;br /&gt;
The archetypical level in DoomRL is a randomly-generated one. It is produced in such a way that no two games are particularly alike. There are many special considerations within the game engine, although many of these are technical and unimportant from a gameplay perspective.&lt;br /&gt;
&lt;br /&gt;
* [[Level type]]&lt;br /&gt;
* [[Level feeling]]&lt;br /&gt;
* [[Level event]]&lt;br /&gt;
* [[Monster Generation]]&lt;br /&gt;
* [[Item Generation]]&lt;br /&gt;
* [[Room Generation]]&lt;br /&gt;
* [[Fluids]]&lt;br /&gt;
&lt;br /&gt;
== Special levels ==&lt;br /&gt;
In stark contrast to random levels, special levels are constant and many of them appear every game. As you gain more experience playing DoomRL, these become stepping stones used as a grip against the turbulent flow of random levels.&lt;br /&gt;
&lt;br /&gt;
For obvious reasons, all of these pages are considered spoilers if you wish to learn how to beat them yourself. Some are particularly spoiler-heavy, though, and are indicated as such here.&lt;br /&gt;
&lt;br /&gt;
* [[Phobos Base Entry]]&lt;br /&gt;
* [[Hell's Arena]]&lt;br /&gt;
* [[The Chained Court]]&lt;br /&gt;
* [[The Wall]]&lt;br /&gt;
* [[Hell's Armory]]&lt;br /&gt;
* [[Halls of Carnage]]&lt;br /&gt;
* [[Phobos Hellgate]]&lt;br /&gt;
* [[Unholy Cathedral]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[City of Skulls]]&lt;br /&gt;
* [[Spider's Lair]]&lt;br /&gt;
* [[The Vaults]]&lt;br /&gt;
* [[The Mortuary]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Lava Pits]]&lt;br /&gt;
* [[Phobos Arena]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Hell Fortress]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special level placement===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
Special levels (besides Phobos Base Entry, Hellgate, Phobos Arena, and Hell Fortress) each have a dlevel range and a probability of appearing. When a new game starts, the program iterates through the special levels. For each, it rolls to determine if the level spawns, then, if so, chooses a dlevel from the range and places the special level there. If another special level later chooses the same dlevel, then the first special level is overwritten. Thus, the order of iteration is important. The order is: The Wall, The Lava Pits, City of Skulls, The Mortuary, The Vaults, Hell's Arena, Unholy Cathedral, Spider's Lair, Hell's Armory, Halls of Carnage, The Chained Court.&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the probabilities and dlevel ranges, with a separate column for the probability one overwriting is accounted for (which is what players will observe).&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|'''Probability (base)'''&lt;br /&gt;
|'''Probability (actual)'''&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Arena&lt;br /&gt;
|2-3&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|The Chained Court&lt;br /&gt;
|4-6&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|The Wall&lt;br /&gt;
|7-13&lt;br /&gt;
|100%&lt;br /&gt;
|11/28 = 39.3%&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Armory&lt;br /&gt;
|9-10&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|Halls of Carnage&lt;br /&gt;
|11-14&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|Unholy Cathedral&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|City of Skulls&lt;br /&gt;
|17&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Spider's Lair&lt;br /&gt;
|18-19&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|The Vaults&lt;br /&gt;
|18-21&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|-&lt;br /&gt;
|The Mortuary&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|The Lava Pits&lt;br /&gt;
|23&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, some levels don't spawn on I'm Too Young To Die: Hell's Armory, Unholy Cathedral, The Vaults, and The Mortuary. This means that The Wall is more common on that difficulty level: 19/28 = 67.9%.&lt;br /&gt;
&lt;br /&gt;
Also, for those levels that get overridden, the likelihood of appearing on different levels is skewed.&lt;br /&gt;
&lt;br /&gt;
Here is a table showing the distribution of which specials stairs are likely to be on each level assuming there are stairs and that none of the possible levels have been encountered previously.&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Special Level'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|always Hell's Arena&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|always Chained Court&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|always The Wall&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5/6 Hell's Armory, 1/6 The Wall (on I'm Too Young To Die, always The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|always The Armory (on I'm Too Young To Die, always The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|5/8 Halls of Carnage, 3/8 The Wall (on I'm Too Young To Die, 1/2 Halls of Carnage, 1/2 The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|2/3 Halls of Carnage, 1/3 The Wall (on I'm Too Young To Die, 1/2 Halls of Carnage, 1/2 The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|3/4 Halls of Carnage, 1/4 The Wall (on I'm Too Young To Die, 1/2 Halls of Carnage, 1/2 The Wall)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|always Halls of Carnage&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|always Unholy Cathedral&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|always City of Skulls&lt;br /&gt;
|-&lt;br /&gt;
|18-19&lt;br /&gt;
|1/2 The Vaults, 1/2 Spider's Lair (on I'm Too Young To Die, always Spider's Lair)&lt;br /&gt;
|-&lt;br /&gt;
|20-21&lt;br /&gt;
|always The Vaults&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|always The Mortuary&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|always The Lava Pits&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;23&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special stairs are always placed on a random empty tile.&lt;br /&gt;
&lt;br /&gt;
In 0.995, the generation of special levels is changed - all special levels (with respect to the I'm Too Young To Die restriction) are guaranteed to appear in the game. Also, the generation depth of several levels was changed as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Arena&lt;br /&gt;
|2-3&lt;br /&gt;
|-&lt;br /&gt;
|The Chained Court&lt;br /&gt;
|4-6&lt;br /&gt;
|-&lt;br /&gt;
|The Wall&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Armory&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Halls of Carnage&lt;br /&gt;
|11-12&lt;br /&gt;
|-&lt;br /&gt;
|City of Skulls&lt;br /&gt;
|12-13&lt;br /&gt;
|-&lt;br /&gt;
|Spider's Lair&lt;br /&gt;
|13-14&lt;br /&gt;
|-&lt;br /&gt;
|Unholy Cathedral&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|The Vaults&lt;br /&gt;
|18-20&lt;br /&gt;
|-&lt;br /&gt;
|The Mortuary&lt;br /&gt;
|19-21&lt;br /&gt;
|-&lt;br /&gt;
|The Lava Pits&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZicherCZ</name></author>	</entry>

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