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		<updated>2026-05-03T00:45:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Lever</id>
		<title>Lever</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Lever"/>
				<updated>2024-11-13T18:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: I just discovered that armour levers repair boots by 25%, unlike armour shards which repair 10%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Levers are basic objects that appear on occasion throughout DoomRL. By definition they are items, but are more akin to [[Items#Powerups|powerups]] than anything else: they can be destroyed by splash damage rather easily and tend to disappear on use. Levers are always associated with the &amp;lt;font-family:monospace&amp;gt;&amp;amp;&amp;lt;/font&amp;gt; symbol.&lt;br /&gt;
&lt;br /&gt;
In random levels, many different types of levers are created and are normally indistinguishable from one another. By investing in the [[Intuition]] trait, more information can be known about the lever before pulling it. The following is a list of all random levers and the information regarding them:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 {{Table5Col+Header&lt;br /&gt;
  |hs=background: darkred; color: yellow; font-size:&lt;br /&gt;
  |h1=text-align: center|h2=text-align: center|h3=text-align: center|h4=text-align: center|h5=text-align: center&lt;br /&gt;
  |'''Exact Description'''|'''General Description'''|'''Uses'''|'''Map-wide [[Level feeling]]'''|'''Effect'''&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=vertical-align:center; align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:center; align:top; padding:0px 2px;&lt;br /&gt;
  |c3=vertical-align:center; align:top; padding:0px 2px;&lt;br /&gt;
  |c4=vertical-align:center; align:top; font-style: italic; padding:0px 2px;&lt;br /&gt;
  |c5=vertical-align:center; align:left; padding:0px 2px;&lt;br /&gt;
  |floods with water|neutral|1|The air is really humid here...|Sets all cells unoccupied by barrels or doors with water in the room/map.&lt;br /&gt;
  |floods with acid|dangerous|1|In the State of Denmark there was the odor of decay...|Sets all cells unoccupied by barrels or doors with acid in the room/map.&lt;br /&gt;
  |floods with lava|dangerous|1|You feel that smell? That gasoline smell? Oh hell...|Sets all cells unoccupied by barrels or doors with lava in the room/map.&lt;br /&gt;
  |explodes barrels|neutral|1|N/A|All barrels on the map are simultaneously detonated.&lt;br /&gt;
  |destroys walls|dangerous|1|You hear the trumpets of Jericho echoing in the distance...|Sets all walls in the room/map (excluding border walls) to the default floor cell for the map.&lt;br /&gt;
  |kills creatures|beneficial|1|The smell of a massacre...|Hurts all enemies in the room/map by 20 HP. If this kills an enemy, that enemy is [[gibbing|gibbed]].&lt;br /&gt;
  |spawns enemies|dangerous|1-3|N/A|Spawns a random number of enemies directly adjacent to the lever: these enemies give no experience and are based on the current danger level.&lt;br /&gt;
  |repairs armor|beneficial|1-3|N/A|Repairs currently-equipped armor and boots by 25%.  Note that this is different from an [[armor shard]].&lt;br /&gt;
  |heals player|beneficial|1-3|N/A|Heals player by the same amount as a [[small med-pack]].&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2017-10-02T18:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Changed the symbol from a red V to a yellow @.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;@&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=255|&lt;br /&gt;
monster_ac=30|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+12 = 13-15 = 14 avg|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=60|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Heals itself. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=''This seems so unreal, as though from another story...''|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game always awards a full win. Killing Apostle in Angel of 100 or Archangel of 666 always awards a standard win.}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Traits"/>
				<updated>2017-03-08T09:37:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: It's about time someone added &amp;quot;Effect 3&amp;quot; to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.&lt;br /&gt;
&lt;br /&gt;
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise.  Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.&lt;br /&gt;
&lt;br /&gt;
As of 0.9.9.3, the maximum level of basic traits has been increased (called &amp;quot;extended max&amp;quot; on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
&lt;br /&gt;
All basic traits can be picked from the start, IE they don't require anything.&lt;br /&gt;
&lt;br /&gt;
===Ironman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand&lt;br /&gt;
| '''Iro'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Fin'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Juggler (1 rank), Whizkid (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Attack time is decreased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellrunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''HR'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dodgemaster (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Movement time is reduced by 15% per rank.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || [[Dodging]] chance is increased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tough as Nails===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TaN'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Badass (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Armor is increased by one per rank (stacks with other sources of [[protection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Bitch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Gun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dualgunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reloader===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Rel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Shottyman (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Reload time of all weapons is reduced by 20% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''EE'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Intuition (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[accuracy]] is increased by two points per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bru'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Berserker (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Melee attacks (either with [[fists]] or a melee weapon) deal three more damage and melee [[accuracy]] is increased by two points, per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
&lt;br /&gt;
===Juggler===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Jug'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Swapping prepared or quickkeyed weapons takes no time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Ber'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1       || Each successful melee hit adds to a berserk &amp;quot;counter&amp;quot;. When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the [[Effects#berserk|berserk]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2       || Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dualgunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Gun (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If you have a [[pistol]] in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2     || Allows the reloading of pistols in both hands at once using the alternate reload key.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 3     || If your equipped and prepared weapons are both pistols, then swapping them takes zero time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dodgemaster===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Hellrunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || The first [[dodging|dodge]] during a given action automatically succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Int'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Eagle Eye (2 ranks), or Scout class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of [[Vision]] within [[Distance|radius]] of sight +3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whizkid===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''WK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (2 ranks), or Technician class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badass===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bad'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Tough as Nails (2 rank), or Marine class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each level, increases the maximum health before decay by 50% and reduces [[knockback]] by one tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shottyman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Reloader (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type and explosive-type weapons in the weapon slot can be reloaded by moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Triggerhappy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Bitch (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Gives an extra shot for all non-shotgun, multiple shot weapons per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the &amp;quot;blocked&amp;quot; traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).&lt;br /&gt;
&lt;br /&gt;
All master traits have one rank.&lt;br /&gt;
&lt;br /&gt;
===Melee Masters===&lt;br /&gt;
&lt;br /&gt;
====Vampyre - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MVm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Berserker (1 rank), Badass (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Killing an enemy by melee attack gives you health 10% of max HP of the enemy that you've killed, up to 200%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blademaster - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your [[Time#Fractional Time|energy]] to 5001, so this can potentially cost more time than normal.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Malicious Blades - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MMB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Eagle Eye, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage, and +75% resistance to melee damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistol Masters===&lt;br /&gt;
&lt;br /&gt;
====Bullet Dance - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Eagle Eye, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gun Kata - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || After each successful dodge, your pistols fire 90% faster.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sharpshooter - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSs'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Son of a Gun (3 ranks), Eagle Eye (3 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Pistol-type weapons always deal maximum damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Masters===&lt;br /&gt;
&lt;br /&gt;
====Army of the Dead - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Shottyman (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Hellrunner, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapon with the shrapnel damage type is instead armor-piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shottyhead - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSh'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type weapons fire at 1/3 of their normal firing time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fireangel - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MFa'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You become immune to damage from [[explosions]] (this definition includes splash damage).  Knockback from explosions will still apply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burst Masters===&lt;br /&gt;
&lt;br /&gt;
====Ammochain - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only take one ammo per volley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cateye - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MCe'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Reloader, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[vision]] is increased by two.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Entrenchment - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MEn'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Son of a Gun, Reloader&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever attacking with [[alternate fire#chain fire|chain fire]], you receive +30% resistance to all damage types while doing so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Masters===&lt;br /&gt;
&lt;br /&gt;
====Survivalist - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSv'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Med-packs no longer cap their healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gunrunner - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGr'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Juggler (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Whizkid&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || [[tactics|Running]] lasts 50% longer (45 actions).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      ||  '''While running''', if you have a loaded, non-rapid-fire weapon equipped, you will fire at the closest enemy you can see each time you move, without any extra time cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scavenger - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Whizkid (2 ranks), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Berserker, Dualgunner, Triggerhappy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]].&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;unique&amp;lt;/span&amp;gt; weapons: 1/6 chance of [[Nano Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Nano&amp;lt;/span&amp;gt;]], 1/6 [[Onyx Armor Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Onyx&amp;lt;/span&amp;gt;]], 1/3 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/3 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]].&lt;br /&gt;
 &lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;exotic&amp;lt;/span&amp;gt; weapons: 1/6 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/6 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]], 1/6 [[agility mod pack|Agility]], 1/6 [[bulk mod pack|Bulk]], 1/6 [[power mod pack|Power]], 1/6 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: cyan&amp;quot;&amp;gt;assemblies&amp;lt;/span&amp;gt;: 1/4 [[agility mod pack|Agility]], 1/4 [[bulk mod pack|Bulk]], 1/4 [[power mod pack|Power]], 1/4 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For modified weapons: One of the mods on the weapon at random. &lt;br /&gt;
&lt;br /&gt;
The {{unique link|BFG 10K}}, {{unique link|Railgun}}, {{unique link|Revenant's Launcher}}, and {{unique link|Trigun}} will always produce specific mods, check these weapon's pages for details.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Limbo</id>
		<title>Limbo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Limbo"/>
				<updated>2017-03-03T20:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Wrote the true condition for generating BA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Limbo|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]. [[mancubus]], [[nightmare demon]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[nightmare imp]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[nightmare cacodemon]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list as well as [[nightmare arachnotron]]|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|&lt;br /&gt;
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.  Berserker Armor appears if you achieved the Hell Arena Pwnage medal earlier in the game.  (By conquering [[Hell's Arena|Hell's Arena]] on Nightmare! difficulty without taking damage)}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Mortuary</id>
		<title>The Mortuary</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Mortuary"/>
				<updated>2017-03-03T20:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Wrote the true condition for generating BA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Mortuary|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=The smell of blood! Can this be real?? The floor is is covered by blood, and there are corpses everywhere! Suddenly with a wail, arch-viles appear!|&lt;br /&gt;
level_loottxt= Suddenly everything is peaceful. Rest in peace, damned souls... A presence! Of something holy! Here in this hell? Press &amp;lt;Enter&amp;gt;... Find it under the corpses!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
As you descend the stairs you hear a wail. They're back... There's only one way to end this...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
You flee! You flee like hell from this cursed place!|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[former human]], [[former sergeant]], [[former captain]], [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[former commando]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[mancubus]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list; mancubi corpses are twice as likely|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|&lt;br /&gt;
level_other=Arch-viles spawn in random locations. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears. Berserker Armor appears if you achieved the Hell Arena Pwnage medal earlier in the game.  (By conquering [[Hell's Arena|Hell's Arena]] on Nightmare! difficulty without taking damage)}}&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:The Mortuary/Map}}|&lt;br /&gt;
map_description=}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Unholy_Cathedral</id>
		<title>Unholy Cathedral</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Unholy_Cathedral"/>
				<updated>2017-03-03T20:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Wrote the true condition for generating DS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Unholy Cathedral|&lt;br /&gt;
level_dlvl=17, (Does not appaer on ITYTD)|&lt;br /&gt;
level_intxt=You feel something sinister in the air.|&lt;br /&gt;
level_loottxt=As you kill the Angel of Death suddenly the cathedral starts to fall apart!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
Never again...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
...Or wonder, till it drives you mad, What would have followed if you had....|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_hmp=[[lost soul]] (x16), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_uv=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_n=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_loot={{artifact link|Longinus Spear}} or {{artifact link|Azrael's Scythe}} or {{unique link|Dragonslayer}}|&lt;br /&gt;
level_other=Ranged weapons do not fire on this level. If the Angel of Death is killed, every disposed item (except unique ones) will be destroyed. Azrael's Scythe only appears on HMP+ and only when the player has a 100% kill rate before entering the level. Dragonslayer appears if you achieved the Hell Arena Pwnage medal earlier in the game.  (By conquering [[Hell's Arena|Hell's Arena]] on Nightmare! difficulty without taking damage)}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Unholy Cathedral/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the number of enemies is reduced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/User_talk:Tormuse</id>
		<title>User talk:Tormuse</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/User_talk:Tormuse"/>
				<updated>2017-03-03T20:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/User_talk:Tormuse</id>
		<title>User talk:Tormuse</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/User_talk:Tormuse"/>
				<updated>2017-03-03T20:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Created page with &amp;quot;I figured it was about time to update this with the actual conditions.  :)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I figured it was about time to update this with the actual conditions.  :)&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2017-03-03T20:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special conditions.  Since the beginning of time, these conditions have been secret, but our lord and saviour, Kornel, has seen fit to bestow his blessing on revealing the secret in spoiler tags:&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You must be berserk and have no weapons or armour equipped in any of the four slots.&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. The Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]]. If you wear both the {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}, &lt;br /&gt;
[[nightmare demon]]s will continuously spawn in the map. You CANNOT stop spawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate while equipping DS/BA set.|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2017-03-03T20:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Equipping DS/BA causes Nightmare! Demons to spawn regardless of difficulty or type of game.  Also, corrected grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=Varies from 4~19 (by current HP)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped. Armor protection value is 4 + Min(0, (100-(Current HP percent))*0.16) (rounded down).&lt;br /&gt;
If you wear both the {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}, &lt;br /&gt;
[[nightmare demon]]s will continuously spawn in the map. You CANNOT stop spawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate while equipping DS/BA set.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Unholy_Cathedral</id>
		<title>Unholy Cathedral</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Unholy_Cathedral"/>
				<updated>2017-02-03T10:58:54Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: My most recent run proves that the description of the requirements for DS were completely wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Unholy Cathedral|&lt;br /&gt;
level_dlvl=17, (Does not appaer on ITYTD)|&lt;br /&gt;
level_intxt=You feel something sinister in the air.|&lt;br /&gt;
level_loottxt=As you kill the Angel of Death suddenly the cathedral starts to fall apart!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
Never again...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
...Or wonder, till it drives you mad, What would have followed if you had....|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_hmp=[[lost soul]] (x16), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_uv=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_n=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_loot={{artifact link|Longinus Spear}} or {{artifact link|Azrael's Scythe}} or {{unique link|Dragonslayer}}|&lt;br /&gt;
level_other=Ranged weapons do not fire on this level. If the Angel of Death is killed, every disposed item (except unique ones) will be destroyed. Azrael's Scythe only appears on HMP+ and only when the player has a 100% kill rate before entering the level. The conditions for the appearance of Dragonslayer aren't completely known, but it seems to be only available on Nightmare! and only if the player has taken very little damage during the game (less than 200?) and has a high kill rate, (greater than 90%?) perhaps including Conqueror.  It is not available in Angel of Overconfidence}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Unholy Cathedral/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the number of enemies is reduced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Ballistic_shield</id>
		<title>Ballistic shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Ballistic_shield"/>
				<updated>2016-02-08T08:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Megaspheres can repair shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Ballistic shield|&lt;br /&gt;
armor_prot=0|&lt;br /&gt;
armor_resists=95% melee, 95% bullet, 95% shrapnel|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+0%|&lt;br /&gt;
armor_knockback=+0%|&lt;br /&gt;
armor_get=Random (6+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''Under some circumstances, this is the best thing... too bad it can't be repaired.''|&lt;br /&gt;
armor_other=This armor cannot be modded and can only be repaired by a [[Megasphere]].}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy_shield</id>
		<title>Energy shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy_shield"/>
				<updated>2016-02-08T08:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Megaspheres can repair shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Energy shield|&lt;br /&gt;
armor_prot=0|&lt;br /&gt;
armor_resists=80% fire, 80% plasma, 80% acid|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+0%|&lt;br /&gt;
armor_knockback=+0%|&lt;br /&gt;
armor_get=Random (8+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''Under some circumstances, this is the best thing... too bad it can't be repaired.''|&lt;br /&gt;
armor_other=This armor cannot be modded and can only be repaired by a [[Megasphere]].}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Plasma_shield</id>
		<title>Plasma shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Plasma_shield"/>
				<updated>2016-02-08T08:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Megaspheres can repair shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Plasma shield|&lt;br /&gt;
armor_prot=0|&lt;br /&gt;
armor_resists=95% plasma|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+0%|&lt;br /&gt;
armor_knockback=+0%|&lt;br /&gt;
armor_get=Random (10+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''Under some circumstances, this is the best thing... too bad it can't be repaired.''|&lt;br /&gt;
armor_other=This armor cannot be modded and can only be repaired by a [[Megasphere]].}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Megasphere</id>
		<title>Megasphere</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Megasphere"/>
				<updated>2016-02-08T08:29:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Corrected grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Item|&lt;br /&gt;
item_name=Megasphere|&lt;br /&gt;
item_get=Random (16+)|&lt;br /&gt;
item_looks=&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;&amp;lt;b&amp;gt;^&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
item_effect=Sets HP to 200%; repairs any [[armor]] currently equipped to its maximum durability, including those that cannot be repaired regularly (shields, {{unique link|Lava Armor}}, etc). Restores [[tactics|fatigue]].|&lt;br /&gt;
item_description=N/A|&lt;br /&gt;
item_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2016-02-08T08:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: I have confirmed that the Dragonslayer is considered a blade for purposes of the Malicious Blades trait.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. The Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]]. If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, [[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try achieving 100% kill rate with equipping DS/BA set.|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pain_elemental</id>
		<title>Pain elemental</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pain_elemental"/>
				<updated>2014-03-23T05:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Pain Elementals spawn lost souls if you shoot them from outside of their vision in this version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Pain elemental|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;olive&amp;quot;&amp;gt;&amp;lt;b&amp;gt;O&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=40|&lt;br /&gt;
monster_ac=1|&lt;br /&gt;
monster_acc=+2 melee|&lt;br /&gt;
monster_melee=1d3+6 = 7-9 = 8 avg|&lt;br /&gt;
monster_projectile=None|&lt;br /&gt;
monster_speed=100%|&lt;br /&gt;
monster_dlvl=12-20|&lt;br /&gt;
monster_xp=128|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]]. Spawns [[lost soul|lost souls]] (x3) (25% chance per action)|&lt;br /&gt;
monster_description=''Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls!''|&lt;br /&gt;
monster_other=Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation.  Has a high chance of spawning more lost souls if the player shoots it from outside of its visual range.}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Lost_soul</id>
		<title>Lost soul</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Lost_soul"/>
				<updated>2014-03-23T05:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Updated description of charging behaviour; I don't know what their actual speed is these days, so someone who has access to that information can feel free to update this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Lost soul|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;s&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=10|&lt;br /&gt;
monster_ac=0|&lt;br /&gt;
monster_acc=+4 melee|&lt;br /&gt;
monster_melee=1d3+1 = 2-4 = 3 avg|&lt;br /&gt;
monster_projectile=None|&lt;br /&gt;
monster_speed=Varies|&lt;br /&gt;
monster_dlvl=6-16|&lt;br /&gt;
monster_xp=47|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|&lt;br /&gt;
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|&lt;br /&gt;
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally moves slowly, but becomes very fast when it charges to attack.  The player can side-step to avoid its charging attack.}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/John_Carmack</id>
		<title>John Carmack</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/John_Carmack"/>
				<updated>2014-03-23T05:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Updated the description of JC's summons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=John Carmack|&lt;br /&gt;
monster_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;@&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
monster_hp=250 + 10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+8 melee, +12 ranged|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=Attacks with a [[rocket launcher]]: 6d6 = 6-36 = 21 avg|&lt;br /&gt;
monster_speed=100%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]]|&lt;br /&gt;
monster_xp=0|&lt;br /&gt;
monster_inventory=Rocket launcher, [[Rocket]] (x30)|&lt;br /&gt;
monster_pickup=Yes|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]] nor from its own attacks.. John Carmack periodically summons extra creatures to fight you, eight at a time.  Which ones he summons depends on how damaged he is.  (None of them give you experience)&lt;br /&gt;
&lt;br /&gt;
If he's unhurt, almost unhurt, or scratched, [[lost soul|Lost Souls]].&lt;br /&gt;
&lt;br /&gt;
If he's lightly wounded or wounded, [[cacodemon|Cacodemons]].&lt;br /&gt;
&lt;br /&gt;
If he's heavily wounded, [[hell knight|Hell Knights]].&lt;br /&gt;
&lt;br /&gt;
If he's severely wounded, [[baron of hell|Barons of Hell]].&lt;br /&gt;
&lt;br /&gt;
If he's mortally wounded or almost dead, [[revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you damage John Carmack before he sees you, he will summon extra Barons of Hell around you.  (These ones *do* give you experience)|&lt;br /&gt;
monster_description=''You knew it. This is the true EVIL behind the invasion! This is the true mastermind of Hell! Kill him for he knows not the meaning of mercy! Kill him NOW!!!''|&lt;br /&gt;
monster_other=Hunts player precisely. Killing John Carmack is the only way to get a full victory.}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nightmare_arachnotron</id>
		<title>Nightmare arachnotron</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nightmare_arachnotron"/>
				<updated>2014-03-23T05:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: Updated/corrected the description of Nightmare Arachnotron behaviour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Nightmare arachnotron|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=80|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+4 melee, +4 ranged|&lt;br /&gt;
monster_melee=1d3+3 = 4-6 = 5 avg|&lt;br /&gt;
monster_projectile=(1d6)x6 = 6-36 = 21 avg: [[damage type#plasma|plasma damage]]|&lt;br /&gt;
monster_speed=150%|&lt;br /&gt;
monster_dlvl=50+|&lt;br /&gt;
monster_xp=452|&lt;br /&gt;
monster_inventory=[[Power cell]] (x20)|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=60%|&lt;br /&gt;
monster_abilities=None|&lt;br /&gt;
monster_description=''Pure nightmare spiders. You'd wish they weren't there...''|&lt;br /&gt;
monster_other=Shortly after firing a volley of 6 shots, it will fire a second volley of 6 shots, even if it can't see the player.  (The same way the Mancubus behaves)}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Mancubus</id>
		<title>Mancubus</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Mancubus"/>
				<updated>2014-03-23T05:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: The description of Mancubus behaviour was about three versions out of date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Mancubus|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;olive&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=60|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+3 melee, +3 ranged|&lt;br /&gt;
monster_melee=1d3+8 = 9-11 = 10|&lt;br /&gt;
monster_projectile=4d6 = 4-24 = 14: [[damage type#fire|fire damage]], [[explosions|radius]] 2| &lt;br /&gt;
monster_speed=80%|&lt;br /&gt;
monster_dlvl=15+|&lt;br /&gt;
monster_xp=452|&lt;br /&gt;
monster_inventory=[[Rocket]] (x3)|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=50|&lt;br /&gt;
monster_abilities=Ranged attack fires 3 projectiles: 1 down the middle and one at each side.|&lt;br /&gt;
monster_description=''It's big, it's mean, and it has two rocket launchers. What could be worse?''|&lt;br /&gt;
monster_other=Shortly after firing a barrage of 3 projectiles, it will fire a second barrage, whether it can see the player or not.}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell_Fortress</id>
		<title>Hell Fortress</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell_Fortress"/>
				<updated>2013-05-22T07:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: I made an interesting discovery recently about John Carmack's summoning habits and felt like sharing it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell Fortress|&lt;br /&gt;
level_dlvl=25|&lt;br /&gt;
level_intxt=N/A|&lt;br /&gt;
level_loottxt=N/A|&lt;br /&gt;
level_outtxt=N/A|&lt;br /&gt;
level_itytd=[[John Carmack]]|&lt;br /&gt;
level_hntr=Same as before.|&lt;br /&gt;
level_hmp=Yep still him...|&lt;br /&gt;
level_uv=...and he just summoned a few dozen Barons to keep you company...|&lt;br /&gt;
level_n=...so have fun.|&lt;br /&gt;
level_loot=None|&lt;br /&gt;
level_other=Winning the game here nets you a full victory.&lt;br /&gt;
&lt;br /&gt;
John Carmack periodically summons extra creatures to fight you, eight at a time.  Which ones he summons depends on how damaged he is.  (None of them give you experience)&lt;br /&gt;
&lt;br /&gt;
If he's unhurt, almost unhurt, or scratched, [[lost soul|Lost Souls]].&lt;br /&gt;
&lt;br /&gt;
If he's lightly wounded or wounded, [[cacodemon|Cacodemons]].&lt;br /&gt;
&lt;br /&gt;
If he's heavily wounded, [[hell knight|Hell Knights]].&lt;br /&gt;
&lt;br /&gt;
If he's severely wounded, [[baron of hell|Barons of Hell]].&lt;br /&gt;
&lt;br /&gt;
If he's mortally wounded or almost dead, [[revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you damage John Carmack before he sees you, he will summon extra Barons of Hell around you.  (These ones *do* give you experience)}}&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Hell Fortress/Map}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_feeling</id>
		<title>Level feeling</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Level_feeling"/>
				<updated>2013-05-22T06:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tormuse: The description of the Hellish Mortars and Big Guns events were incorrect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the same level.&lt;br /&gt;
&lt;br /&gt;
If you can't find a displayed message here, check the [[level event]] page for other possibilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Lever Rooms|Levers]] ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel that smell? That gasoline smell? Oh hell...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|lava]]. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an [[envirosuit pack]].&lt;br /&gt;
* '''In the State of Denmark there was the odor of decay...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|acid]]. Just as with the level feeling above, don't pull levers if this shows up. Enough points invested into [[Traits#Intuition|Intuition]] will make this manageable, however.&lt;br /&gt;
* '''The air is really humid here...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|water]]. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.&lt;br /&gt;
* '''The smell of a massacre... '''&lt;br /&gt;
** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.&lt;br /&gt;
* '''You hear the trumpets of Jericho echoing in the distance...'''&lt;br /&gt;
** There is a lever that will destroy all walls on the map when pulled. Does not include border walls. Generally a big problem for the player, considering that they make use of the cover more than enemies do.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Vaults|Vaults]] ===&lt;br /&gt;
&lt;br /&gt;
Each of these feelings indicate that there is a [[Room Generation#Vault room|vault]] somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.&lt;br /&gt;
&lt;br /&gt;
* '''There's something special here...'''&lt;br /&gt;
* '''There's the smell of blood in the air!'''&lt;br /&gt;
* '''You feel excited!'''&lt;br /&gt;
&lt;br /&gt;
===[[Level type|Level Type]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means you get a level type very different in style. In addition, Levers and Vaults feelings cannot occur.&lt;br /&gt;
&lt;br /&gt;
* '''Suddenly monsters come from everywhere!'''&lt;br /&gt;
** Indicates that you have spawned in an [[Level type#Arena|Arena]].&lt;br /&gt;
* '''Twisted passages carry the smell of death...'''&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Cave|Cave]].&lt;br /&gt;
* '''Where the hell is the way out of here!?!'''&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Maze|Maze]].&lt;br /&gt;
* The following messages indicate a [[Level type#Single Monster|single monster]] level type:&lt;br /&gt;
**'''You hear many marching feet.''' (equal distribution of all former-type enemies)&lt;br /&gt;
**'''The walls are scratched and flame-scorched!''' (all [[imp|imps]])&lt;br /&gt;
**'''A battle cry chants in the distance!''' (equal distribution of [[hell knight|hell knights]] and [[baron of hell|barons of hell]])&lt;br /&gt;
**'''You hear deep, guttural noises!''' (all [[mancubus|mancubi]])&lt;br /&gt;
**'''Bones clatter all around you!''' (all [[revenant|revenants]])&lt;br /&gt;
**'''You hear crackling flames!''' (all [[arch-vile|arch-viles]])&lt;br /&gt;
**'''Hellish magic haunts air!''' (half archviles, half formers)&lt;br /&gt;
**'''You hear loud wails that cannot mean anything good!''' (all [[bruiser brother|bruiser brothers]])&lt;br /&gt;
**'''The air is crackling with electricity!''' (all [[shambler|shamblers]])&lt;br /&gt;
**'''Suddenly you have a great urge to turn back! You scream in TERROR!''' (all [[Cyberdemon|Cyberdemons]])&lt;br /&gt;
&lt;br /&gt;
===[[Levels#Special Levels|Special Levels]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means there will be a separate set of stairs (colored red) that allows access to one of the special levels.&lt;br /&gt;
&lt;br /&gt;
* '''You feel a breeze of morbid air...'''&lt;br /&gt;
* '''You sense a passage to a place beyond...'''&lt;br /&gt;
* '''You shiver from cold...'''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel there is something really valuable here!'''&lt;br /&gt;
** Somewhere on the level one of the [[specials|uniques]] was generated.&lt;br /&gt;
* '''Khe, he, he. This will be a mess...'''&lt;br /&gt;
** The level is generated chock-full of [[Barrel|barrels]]. Barrel type depends on depth rather than being random.&lt;br /&gt;
* '''As you enter, some weird alarm starts howling!'''&lt;br /&gt;
** All monsters are set to actively hunt the player.&lt;br /&gt;
* '''The air seems deadly here, you better leave quick!'''&lt;br /&gt;
** Every X seconds ((0.1s × (100 - 5 × difficulty)), the player and enemies will lose a few HP. Envirosuit prevents those damages.&lt;br /&gt;
* '''You hear sounds of hellish mortars!'''&lt;br /&gt;
** Every few seconds of game time, an explosion occurs somewhere on the level.  This explosion can damage you or enemies and destroy items or barrels.&lt;br /&gt;
* '''They rolled out BIG guns!'''&lt;br /&gt;
** Always paired with You hear the sounds of hellish mortars!.  Same as above, but napalm explosions occur, covering the area with lava.&lt;/div&gt;</summary>
		<author><name>Tormuse</name></author>	</entry>

	</feed>