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	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Melee_Types</id>
		<title>Strategy:Melee Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Melee_Types"/>
				<updated>2013-09-23T14:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: /* Angel of Berserk/Melee-based Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Melee weapons are not very useful in general games because they are inaccurate without any levels in brute and do not deal enough damage to warrant their inconvenient range unless you are berserk. And, of course, if you're berserk then you might as well just shoot things - you'll get the massive bonus that berserk gives to your resistances either way.&lt;br /&gt;
&lt;br /&gt;
Attempting to [[Medals#Conqueror Badge|conquer]] the game is one situation where a shooting strategy with melee as a secondary priority really works. Work towards a melee master trait (get the non-brute requirements first, though) and shoot things until they die as you normally would. Once you have your melee master trait, you can easily clear out the [[Unholy Cathedral]] on floor 17 (in fact, you could probably fight the cyberdemon with your chainsaw too) and claim your artifact melee weapon. From there the game should be reasonably simple; you have an extremely powerful murderstick and the traits to use it - go nuts!&lt;br /&gt;
&lt;br /&gt;
== Angel of Berserk/Melee-based Characters ==&lt;br /&gt;
Unless attempting a [[Medals#Gargulec Medal|Gargulec Medal]] run, don't try to kill everything. [[former sergeant|Sergeants]] and, on higher difficulty levels, [[demon|demons]] will be difficult to deal with.&lt;br /&gt;
&lt;br /&gt;
Sergeants, if they're getting in the way, can be dealt with by [[Strategy:Giftdropping|giftdropping]] but demons represent a source of unavoidable damage - they're faster and stronger than you, so run away before they get close! Also, hell's arena will murder you good - stay away even if everything's going great, it won't be worth it.&lt;br /&gt;
&lt;br /&gt;
Other enemies will be a nuisance sometimes, but their attacks are much easier to avoid than the sergeants, who never miss, and the demons who are better at melee than you are right now. Use [[Tactics|running mode]] and [[Dodging|sidestep]] their projectiles as you approach to reduce the accuracy of other enemies, such as former captains and imps, to almost nothing.&lt;br /&gt;
&lt;br /&gt;
As long as you have the Berserker trait by the time you're finishing up in [[The Chained Court]] then everything should be fine for the midgame. Once you have that trait and the chainsaw, you should still avoid fights with powerful enemies unless you're berserk. However, the trait will help you with that:&lt;br /&gt;
&lt;br /&gt;
Berserker will make you berserk (which is basically super speed + extreme resistance to damage + deathtouch now that you have a chainsaw) after roughly 4 melee attacks in quick succession, or if you take a large percentage of your max HP in damage. Attacking four times means that you're probably taking damage from fighting, so Berserker only really works when you're willing to spend health on it. If a fight looks too dangerous to run in and get a berserk chain going, walk around the edges of the level and look for smaller fights or big powerups.&lt;br /&gt;
&lt;br /&gt;
Once you defeat the cyberdemon and then clear the Unholy Cathedral - which is simpler than it sounds, you're rather good at 1v1 by this point - you will be given an artifact melee weapon, almost certainly the [[Longinus Spear]]. It deals enough damage to instantly kill anything, so at this point your only problem is getting close to your victims. Or, because you're certainly powerful enough to tear the final boss in half, you can just dive straight down to level 24 and do that.&lt;br /&gt;
&lt;br /&gt;
=== Melee Marine - [[Traits#Vampyre_-_Marine_Only|Vampyre]] ===&lt;br /&gt;
Vampyre is a rather straightforward melee trait - it gives you HP back when you kill things, so the downside of Berserker (that it generally costs HP to activate) suddenly gets a lot easier to deal with in early levels.&lt;br /&gt;
&lt;br /&gt;
Remember that you can farm pain elementals (or arch-vile respawns, for the daring marine) for decent HP gain if you do it right.&lt;br /&gt;
&lt;br /&gt;
=== Melee Scout - [[Traits#Blademaster_-_Scout_Only|Blademaster]] ===&lt;br /&gt;
Blademaster gives you a free turn every time you kill something, so you can be more reckless when approaching groups of enemies. You're quite fast with Hellrunner 2 and the scout's natural speed, so a bunch of enemies won't get too many shots on you as you quickly run in and instantly destroy them one by one. If there's a lot of enemies, you'll probably even get Berserker to activate, at which point the fight becomes even easier.&lt;br /&gt;
&lt;br /&gt;
=== Melee Technician - [[Traits#Malicious_Blades_-_Technician_Only|Malicious Blades]] ===&lt;br /&gt;
Malicious Blades gives you berserk-like resistance to all damage types except for acid and plasma as long as you have a knife (or other blade, [[chainsword]] and [[Azrael's Scythe]] for example) in your prepared weapon slot.&lt;br /&gt;
&lt;br /&gt;
This can be extremely useful for melee characters who normally can't fight ouside of berserking, although you may have to watch out for [[Arachnotron|arachnotrons]] and [[former commando|former commandos]], because their attacks will go through your resistance and are fairly accurate even to a character with dodgemaster. It is also useful for ranged characters in some cases, because you don't need to actually use the knife to get the bonus, only hold it.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Big_Gun_Types</id>
		<title>Strategy:Big Gun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Big_Gun_Types"/>
				<updated>2013-09-21T05:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: oh no it's actually 50, I have been undone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
'Big Guns' generally refer to the [[BFG 9000]] and weapons that can be assembled from a BFG and a few mods.&lt;br /&gt;
&lt;br /&gt;
For the most part, the BFG has no weaknesses: It has all the wonderful properties of explosive weapons - massive damage and area - but its accuracy is perfect (that is, it will always explode at your chosen target unless it collides with an enemy first) and it can't harm you.&lt;br /&gt;
&lt;br /&gt;
It does have one problem: It takes a lot of cells to fire a BFG and it will still destroy items and walls. If you're fully loaded then neither of these things will particularly matter to you unless you hit an invincibility globe like a dummy or something.&lt;br /&gt;
&lt;br /&gt;
The BFG is great with bulk mods. One BFG shot will rarely be enough to completely solve whatever terrible situation you've found yourself in, but 3 will! Also, the BFG is commonly used as a power cell storage device (because an inventory slot can hold 50 cells... or it can hold a BFG which can hold 100) when it isn't being used as a gun - bulk mods will make it better at that.&lt;br /&gt;
&lt;br /&gt;
Due to the way that BFGs can't spawn before the mid-late game, a character can't really specialise with BFGs. They are always useful as a backup weapon unless you are very reliant on a plasma rifle and need all of your power cells feeding in to the rifle.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Big_Gun_Types</id>
		<title>Big Gun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Big_Gun_Types"/>
				<updated>2013-09-21T05:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Big_Gun_Types big gun type]&amp;lt;/span&amp;gt; for the purposes of being big and gun.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|VBFG9000}}&lt;br /&gt;
*{{assembly link|Biggest fucking gun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|BFG 9000}}&lt;br /&gt;
*{{exotic link|Nuclear BFG 9000}}&lt;br /&gt;
*{{unique link|BFG 10K}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Big Guns''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Big_Gun_Types</id>
		<title>Strategy:Big Gun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Big_Gun_Types"/>
				<updated>2013-09-21T05:26:49Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: d'oh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
'Big Guns' generally refer to the [[BFG 9000]] and weapons that can be assembled from a BFG and a few mods.&lt;br /&gt;
&lt;br /&gt;
For the most part, the BFG has no weaknesses: It has all the wonderful properties of explosive weapons - massive damage and area - but its accuracy is perfect (that is, it will always explode at your chosen target unless it collides with an enemy first) and it can't harm you.&lt;br /&gt;
&lt;br /&gt;
It does have one problem: It takes a lot of cells to fire a BFG and it will still destroy items and walls. If you're fully loaded then neither of these things will particularly matter to you unless you hit an invincibility globe like a dummy or something.&lt;br /&gt;
&lt;br /&gt;
The BFG is great with bulk mods. One BFG shot will rarely be enough to completely solve whatever terrible situation you've found yourself in, but 3 will! Also, the BFG is commonly used as a power cell storage device (because an inventory slot can hold 40 cells... or it can hold a BFG which can hold 100) when it isn't being used as a gun - bulk mods will make it better at that.&lt;br /&gt;
&lt;br /&gt;
Due to the way that BFGs can't spawn before the mid-late game, a character can't really specialise with BFGs. They are always useful as a backup weapon unless you are very reliant on a plasma rifle and need all of your power cells feeding in to the rifle.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Big_Gun_Types</id>
		<title>Strategy:Big Gun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Big_Gun_Types"/>
				<updated>2013-09-21T05:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}}  == General == 'Big Guns' generally refer to the BFG9000 and weapons that can be assembled from a BFG and a few mods.  For the most part, the BFG has ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
'Big Guns' generally refer to the [[BFG9000]] and weapons that can be assembled from a BFG and a few mods.&lt;br /&gt;
&lt;br /&gt;
For the most part, the BFG has no weaknesses: It has all the wonderful properties of explosive weapons - massive damage and area - but its accuracy is perfect (that is, it will always explode at your chosen target unless it collides with an enemy first) and it can't harm you.&lt;br /&gt;
&lt;br /&gt;
It does have one problem: It takes a lot of cells to fire a BFG and it will still destroy items and walls. If you're fully loaded then neither of these things will particularly matter to you unless you hit an invincibility globe like a dummy or something.&lt;br /&gt;
&lt;br /&gt;
The BFG is great with bulk mods. One BFG shot will rarely be enough to completely solve whatever terrible situation you've found yourself in, but 3 will! Also, the BFG is commonly used as a power cell storage device (because an inventory slot can hold 40 cells... or it can hold a BFG which can hold 100) when it isn't being used as a gun - bulk mods will make it better at that.&lt;br /&gt;
&lt;br /&gt;
Due to the way that BFGs can't spawn before the mid-late game, a character can't really specialise with BFGs. They are always useful as a backup weapon unless you are very reliant on a plasma rifle and need all of your power cells feeding in to the rifle.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Explosive_Types</id>
		<title>Strategy:Explosive Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Explosive_Types"/>
				<updated>2013-09-21T05:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}}  == General == Explosive weapons - rocket launchers and missile launchers being the most common - are arguably be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Explosive weapons - [[rocket launcher|rocket launchers]] and [[missile launcher|missile launchers]] being the most common - are arguably better as a weapon for a generalist than as a weapon to base your entire strategy around.&lt;br /&gt;
&lt;br /&gt;
Damage and knockback are not concerns for explosive weapons. Reloading after every shot is a hassle, but a shotgun-toting character will have Shottyman which also allows rocket launchers to be reloaded on the move.&lt;br /&gt;
&lt;br /&gt;
The main weaknesses of explosive weapons are the way they can't be used in close range, for obvious reasons, and their terrible accuracy.&lt;br /&gt;
&lt;br /&gt;
The first problem can be dealt with in two ways - using the rocket launcher's alternate fire (default hotkey: shift+F) will perform a rocket jump. This does less self-damage than you might expect and sends you flying away from whatever poor demon you pointed the rocket launcher at. You can also get Fireangel, which makes you immune to splash damage (including your own rocket jumps, so you won't actually be able to do them any more) &lt;br /&gt;
&lt;br /&gt;
The accuracy problem means that you should either try to have the rocket's firing path travel through several enemies - one of them has to mess up the dodge, right? - or just aim at a nearby wall to do less damage but make it a sure thing.&lt;br /&gt;
&lt;br /&gt;
== Explosive-based characters ==&lt;br /&gt;
A character that wants to use explosive weapons as much as possible is going to want a missile launcher. It can be gotten from the [[City of Skulls]] or the [[Abyssal Plains]]. You can also randomly find one if you're the king of luck.&lt;br /&gt;
&lt;br /&gt;
The missile launcher completely solves the accuracy problem - it has 98% accuracy even at very long range. It still deals splash damage to you, but you can always just run away from close-up enemies before using it. Even in [[Tactics|running mode]], the missile launcher is still extremely accurate.&lt;br /&gt;
&lt;br /&gt;
While the missile launcher is a perfectly fine weapon no matter what traits you have, shottyman takes it to the next level by allowing reloading on the move. The missile launcher already holds 4 rockets per 'clip' but sometimes you need more, I understand completely.&lt;br /&gt;
&lt;br /&gt;
=== Explosive Technician - [[Traits#Fireangel_-_Technician_Only|Fireangel]] ===&lt;br /&gt;
Fireangel makes fighting in the open just a little bit less risky. Your immunity to splash damage allows you to get out of situations that are otherwise impossible to dodge through - Arch-Viles and revenants will no longer deal miss damage to you and [[mancubus|mancubi]] will only destroy items and walls with their haphazardly placed explosions, not you.&lt;br /&gt;
&lt;br /&gt;
Of particular interest to an explosives expert is the fact that you no longer take damage from your own attacks, although this does mean that rocket jumping will no longer work.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Rapid-fire_Types</id>
		<title>Rapid-fire Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Rapid-fire_Types"/>
				<updated>2013-09-21T05:02:56Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Rapid-fire_Types rapid-fire type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Chaingun]]&lt;br /&gt;
*[[Plasma_rifle|Plasma rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Gatling gun}}&lt;br /&gt;
*{{assembly link|Hyperblaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power chaingun}}&lt;br /&gt;
*{{SpAssembly link|High power plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|High power minigun}}&lt;br /&gt;
*{{SpAssembly link|High power laser rifle}}&lt;br /&gt;
*{{SpAssembly link|High power nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Assault rifle chaingun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle minigun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Burst cannon chaingun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon minigun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo chaingun}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo minigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo chaingun}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo minigun}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
* {{exotic link|Minigun}}&lt;br /&gt;
* {{exotic link|Laser rifle}}&lt;br /&gt;
* {{exotic link|Nuclear plasma rifle}}&lt;br /&gt;
* {{unique link|BFG 10K}}&lt;br /&gt;
* {{unique link|Mega Buster}}&lt;br /&gt;
&lt;br /&gt;
== '''About Rapid-fire Weapons''' ==&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
edit me&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Rapid-fire_Types</id>
		<title>Strategy:Rapid-fire Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Rapid-fire_Types"/>
				<updated>2013-09-21T05:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}}  == General == Rapid-fire weapons deal the most 1v1 damage of any weapon type (even more than the BFG) and require the least-frequent reloading. If the en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Rapid-fire weapons deal the most 1v1 damage of any weapon type (even more than the BFG) and require the least-frequent reloading. If the enemies are coming at you one-by-one, rapid-fire weapons will leave them motionless on the ground before they can react.&lt;br /&gt;
&lt;br /&gt;
The two main weapons in this group are the [[chaingun]] and [[plasma rifle]]. The chaingun is generally worse than shotguns unless your character has got traits that boost rapid-fire damage/accuracy, but the plasma rifle is rather handy on any character.&lt;br /&gt;
&lt;br /&gt;
While chainguns deal bullet damage, a damage type that's rather average (but is heavily resisted by skeletal enemies - lost souls and revenants), plasma rifles deal plasma damage which is basically the best damage type you could ever ask for - it halves enemy armour before dealing damage and nothing really resists it. This, combined with the massive damage per second that a plasma rifle does, makes it an excellent weapon both for rapid-fire specialists and most characters in general.&lt;br /&gt;
&lt;br /&gt;
All rapid-fire weapons can chainfire. By pressing the alternate fire key (default: shift+F) you can commit yourself to a chainfire sequence of actions. The first chainfiring action will shoot less bullets than normal, the second will shoot the regular amount of bullets, then the third (and all subsequent shots) will fire more than usual. If you think an enemy or group will take 4 or more firing actions to defeat, chainfiring will get more bullets in to them in less time.&lt;br /&gt;
&lt;br /&gt;
You can cancel chainfiring at any time by pressing escape (or it will cancel automatically if all visible enemies die), meaning that you can purposefully do only one chainfire action to fire less ammo. This can be save ammo if you're only shooting at an enemy with very low HP.&lt;br /&gt;
&lt;br /&gt;
== Rapid-fire-based characters ==&lt;br /&gt;
Rapid-fire weapons are generally very inaccurate, and don't have an easy way to get around it like rocket launchers do. Generally if you want to use rapid-fire weapons (especially the chaingun in the early-mid game) you need to take points in either Son of a Bitch or Eagle Eye. SoB affects all of the shots you fire in a given turn, so a chaingun (which fires 4 shots while regularly firing or a max of 6 while chainfiring) will get much more benefit than a weapon that only fires one shot per turn. Eagle Eye will also increase your damage just by making you miss less often.&lt;br /&gt;
&lt;br /&gt;
Rapid-fire weapons generally use more ammo than other weapons - especially if you can't get eagle eye for some reason. Agility mods on your weapons will help in this case, but you should still bring around a large amount of ammo unless you're going for Ammochain.&lt;br /&gt;
&lt;br /&gt;
=== Rapid-fire Marine - [[Traits#Ammochain_-_Marine_Only|Ammochain]] ===&lt;br /&gt;
Ammochain reduces all firing actions from using N ammo (where N is the amount of shots you fire) to using only 1, no matter what. This means that you need to bring around much less ammo than normal and also that you'll never have to reload halfway through a fight ever again.&lt;br /&gt;
&lt;br /&gt;
Because it blocks Eagle Eye, this master trait means that you'll definitely want to put one or more agility mods on your weapons.&lt;br /&gt;
&lt;br /&gt;
=== Rapid-fire Scout - [[Traits#Cateye_-_Scout_Only|Cateye]] ===&lt;br /&gt;
Cateye's effects aren't quite as powerful as ammochain, but it requires fewer traits and blocks only traits that you probably weren't going to get anyway - so it gives you more flexibility in your trait choices. In particular, this trait does not block eagle eye, and if you want to shoot a plasma rifle at extremely far targets then you're going to need some points in it.&lt;br /&gt;
&lt;br /&gt;
Enemy vision range will be 2 shorter than yours, giving you two free shots as they try to get closer to you. Or you can be a little stealthy and walk away before they notice you, giving you time to prepare a little more if they're powerful and in a tricky spot.&lt;br /&gt;
&lt;br /&gt;
=== Rapid-fire Technician - [[Traits#Entrenchment_-_Technician_Only|Entrenchment]] ===&lt;br /&gt;
&lt;br /&gt;
Entrenchment also doesn't block Eagle Eye, which is nice. The two armor points you get from TaN 2 (and you'll probably be in red armor by this point, so that's an extra 4) combined with a 30% resistance to all damage while chainfiring gives you an extreme ability to sit there and take punishment, but you will still get overwhelmed by groups of enemies.&lt;br /&gt;
&lt;br /&gt;
In particular, this trait reduces your reliance on corner-shooting but still requires you to try and fight one-on-one. You might be surprised at how little damage you take from arch-viles and revenants when sitting down and chainfiring them with red armor on, no need to hide behind a corner. Watch out for plasma damage, which is only resisted by blue armor (plus your master trait, of course) and halves your otherwise massive armor score.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Shotgun_Types</id>
		<title>Shotgun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Shotgun_Types"/>
				<updated>2013-09-21T04:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Shotgun_Types shotgun type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Combat_shotgun|Combat shotgun]]&lt;br /&gt;
*[[Double_shotgun|Double shotgun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Elephant gun}}&lt;br /&gt;
*{{assembly link|Tactical shotgun}}&lt;br /&gt;
*{{assembly link|Focused double shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel combat shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel double shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel assault shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel plasma shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel super shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel combat shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel double shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel assault shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel plasma shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel super shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
* {{exotic link|Assault shotgun}}&lt;br /&gt;
* {{exotic link|Plasma shotgun}}&lt;br /&gt;
* {{exotic link|Super shotgun}}&lt;br /&gt;
* {{unique link|Jackhammer}}&lt;br /&gt;
* {{unique link|Frag Shotgun}}&lt;br /&gt;
&lt;br /&gt;
== '''About Shotguns''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
The weapons from the shotgun family of DoomRL all have an cone-shaped area of effect attack that makes them unique and powerful. Shotguns never miss any target in their affected area, and they always do at least one damage to each target. The size of the shotgun blast varies from weapon to weapon. It is governed by two parameters: range and spread. The range of a shotgun determines how far the blast extends from the attacker, and the spread determines the half-width of the blast when it reaches it's furthest point.&lt;br /&gt;
&lt;br /&gt;
Shotgun damage also diminishes over distance. Each shotgun has a reduction rating that determines what percentage of damage is taken off per tile of [[distance]]. This penalty is applied linearly, and it is applied even at point-blank range. Rounding is to the nearest integer (0.5 rounds to even).&lt;br /&gt;
&lt;br /&gt;
DoomRL uses shotguns with four different Area of Effect types:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Shotgun Area of Effect  Types'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Range'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Spread'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; width=50|'''Reduction'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|7%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|focused&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|5%&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|wide&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|plasma&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Area of Effect Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
To calculate a shotgun's area of effect, first a target square is calculated by extrapolating from the vector pointing at the manually targeted square. The true target will be a tile that is at the shotgun's maximum range with an approximately parallel vector. Then, for each tile in a (2 &amp;amp;times; spread + 1) side-length square around the target, the game traces out the path of a missile until it hits a wall. (Shotgun blasts go through enemies.) The missile paths are truncated if the distance along one of the axes becomes greater than the shotgun's range. For each tile that was traced out in at least one of the missile paths, damage is applied.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Shotgun_Types</id>
		<title>Strategy:Shotgun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Shotgun_Types"/>
				<updated>2013-09-21T04:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Shotguns work slightly differently to most weapons. They do not have a projectile - instead they attack a cone-shaped area in the firing direction.&lt;br /&gt;
&lt;br /&gt;
Shotguns can't miss unless the target is not actually within the cone. Instead, their penalty at long range is damage drop-off, which makes them deal a little bit less damage for every tile between the shotgun and the target. Each shotgun has a different damage drop-off, with the combat shotgun being rather good at long range and the double shotgun being completely awful at long range.&lt;br /&gt;
&lt;br /&gt;
Shotguns will make up the cornerstone of the early game firepower, and remain useful for a long time even if focusing on another weapon type due to their perfect accuracy and good, efficient damage without desperately needing shotgun-specific traits like most weapons do. Shotguns excel at attacking groups of enemies at close to medium range, as each enemy will take damage, even if they're behind another enemy.&lt;br /&gt;
&lt;br /&gt;
Shotguns are particularly good at two important tactics - Corner-shooting and Radar-shooting.&lt;br /&gt;
Radar-shooting means firing shells down a corridor or in to a far away corner of a seemingly-empty room. Enemies cry out in pain when they take damage, so if you hear an enemy yell after your shot, they're hanging around just outside of vision range. Shotguns are good at this because they don't miss (although, they do have a maximum range) and they attack numerous tiles at once.&lt;br /&gt;
&lt;br /&gt;
Corner-shooting is an extremely important tactic that is useful for all non-melee characters. Hiding behind a corner will hide you from enemies, but you'll still be able to see them. If you then shoot them with a shotgun repeatedly, they'll attempt to run at you (because they can't see you) while you constantly knock them back. Extremely powerful enemies can be taken out with a regular shotgun by relying on this tactic.&lt;br /&gt;
&lt;br /&gt;
Lastly, shotguns will generally knock enemies back a square or two even at mid-long range. This is more than just important for corner shooting, you can use it to push tough enemies in to lava or barrel explosions too.&lt;br /&gt;
&lt;br /&gt;
== Angel of Shotgunnery/Shotgun-based characters ==&lt;br /&gt;
Shotguns are great weapons that almost every character will use at least once, so naturally a character who primarily (or exclusively) uses shotguns won't feel too restricted by their choice.&lt;br /&gt;
&lt;br /&gt;
The main weaknesses of shotguns are not putting out quite as much 1v1 damage as rapid-fire weapons do and their poor damage type - shrapnel. Shrapnel damage doubles armor before dealing damage, so high-armor enemies will take little damage from shotguns, especially at long range.&lt;br /&gt;
&lt;br /&gt;
This means that the correct master trait choice for Angel of Shotgunnery is almost always Army of the Dead - which completely solves one of your problems by changing the shotgun damage type to one that completely pierces armor. If you're just doing a regular game (or a challenge that does not restrict you to one weapon type) then you can go for a different master trait and rely on something else, such as a rocket launcher or BFG, for singular powerful enemies.&lt;br /&gt;
&lt;br /&gt;
As a shotgun speciailist, you will almost certainly get Shottyman (a trait that is required for all of the following master traits), which makes weapons with long reload times suddenly not as bad. In particular the [[elephant gun]] - a regular shotgun with two power mods attached - works very well as long as you remember to never actually reload it manually.&lt;br /&gt;
&lt;br /&gt;
=== Shotgun Marine - [[Traits#Army_of_the_Dead_-_Marine_Only|Army of the Dead]] ===&lt;br /&gt;
&lt;br /&gt;
On Angel of Shotgunnery, this trait will allow you to take out more powerful enemies (such as barons and the cyberdemon) without having to worry about getting up close to overwhelm their armor. How handy!&lt;br /&gt;
&lt;br /&gt;
=== Shotgun Scout - [[Traits#Shottyhead_-_Scout_Only|Shottyhead]] ===&lt;br /&gt;
&lt;br /&gt;
Shottyhead (and also gunrunner, another good choice for shotgun-specialists) makes firing extremely safe. Your firing time with this trait will be about 0.3 seconds, which isn't quite instantaneous but might as well be if you're good at turn-timing horseplay.&lt;br /&gt;
&lt;br /&gt;
With a [[tactical shotgun]] or [[assault shotgun]] your corner-shooting will be insane, 3 shots per second with no need to pump or reload beween each shot, you'll have to pass turns occaisionally just to give the enemy a chance to get back in range!&lt;br /&gt;
&lt;br /&gt;
You can also bring around a double shotgun and fight up close in the open if you have confidence in your ability to manipulate turn order. You are extremely fast at performing any combat action, the only things that will be able to touch you are [[arch-vile|Arch-Viles]] and [[revenant|revenants]]! Because I can assume that you're probably not playing Angel of Shotgunnery due to the fact that you have this instead of Army of the Dead, they can be handled with the BFG or something, it's not like you need all those cells.&lt;br /&gt;
&lt;br /&gt;
=== Shotgun Technician - [[Traits#Fireangel_-_Technician_Only|Fireangel]] ===&lt;br /&gt;
&lt;br /&gt;
Fireangel makes fighting in the open just a little bit less risky, and is also handy for people planning on lugging around a big rocket launcher. Your immunity to splash damage allows you to get out of situations that are otherwise impossible to dodge through - Arch-Viles and revenants will no longer deal miss damage to you and [[mancubus|mancubi]] will only destroy items and walls with their haphazardly placed explosions, not you.&lt;br /&gt;
&lt;br /&gt;
If you're planning on heading on in to the [[City of Skulls]] or [[Abyssal Plains]] for a missile launcher, its almost-perfect accuracy and your immunity to splash damage will combine to make a wepaon that's excellent for fighting in general. And just like your shotguns, it can be reloaded on the move with Shottyman! Make sure to pick up a lot of rockets to make full use of it if you do get one.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Pistol_Types</id>
		<title>Strategy:Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Pistol_Types"/>
				<updated>2013-09-21T03:50:40Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Whoops power mods actually give +2 on sharpshooter pistols&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Pistols aren't very useful in general games because of their reliance on pistol-specific traits - [[Traits#Son_of_a_Gun|son of a gun]] and [[Traits#Dualgunner|dualgunner]]. If you aren't getting these traits, the pistol will see little use beyond level 1 - the shotgun reloads quickly enough to not need a backup weapon and the pistol is no better at very long range than the shotgun is.&lt;br /&gt;
&lt;br /&gt;
However, if you get these traits and use pistols as your primary weapon outside of an Angel of Marskmanship game then they'll be rather efficient and powerful for general fighting, and you can keep a larger weapon (such as a missile launcher, powerful shotgun or BFG) for larger groups of enemies.&lt;br /&gt;
&lt;br /&gt;
== Angel of Marksmanship/Pistol-based characters ==&lt;br /&gt;
Pistols are extremely ammo-efficient and fast once you have a few levels of Son of a Gun. Their weaknesses are frequent reloading and poor accuracy at long range. These problems can be dealt with by getting traits, but generally modding your pistol(s) will be enough.&lt;br /&gt;
&lt;br /&gt;
Fighting things one on one is more important with pistols than any other weapon - you don't have any AoE unless you get a unique pistol or something, and also reloading two pistols in the middle of a fight is a bad idea and it's something you'll have to do if too many enemies chase you down.&lt;br /&gt;
&lt;br /&gt;
The most important mods for pistols depend on your master trait - but agility and bulk are good in general if you're not going for a master trait for some reason.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Marine - [[Traits#Bullet_Dance_-_Marine_Only|Bullet Dance]] ===&lt;br /&gt;
Bullet Dance gets your shots out faster, so you spend less time per enemy. Reloading after each enemy is still an unfortunate problem, so your pistols should probably be bulk modded to cut down on that.&lt;br /&gt;
&lt;br /&gt;
Bullet Dance is generally considered to be the worst pistol master trait, so it should be avoided unless you want to be a marine for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Scout - [[Traits#Gun_Kata_-_Scout_Only|Gun Kata]] ===&lt;br /&gt;
Gun Kata makes your next shot instantaneous when you dodge an attack (See [[Dodging]]), and automatically reloads your pistols whenever you kill something.&lt;br /&gt;
&lt;br /&gt;
Gun Kata is probably the stronger choice of the two dual-pistol master traits. With hellrunner 2 and dodgemaster, your dodges are extremely likely to work so as long as there are no always-hit enemies hanging around you can constantly dodge and only stand still when taking free shots.&lt;br /&gt;
&lt;br /&gt;
However, some attacks deal damage even when you dodge them ([[arch-vile|Arch-Vile]] and [[Revenant]] attacks, for instance) so you'll need HP for them, and some attacks cannot be dodged (only shotgun-based attacks).&lt;br /&gt;
&lt;br /&gt;
With Gun Kata, your reloading is no longer an issue (perhaps the best part of the trait) so agility mods may serve you better than bulk mods. 12 shots is generally enough to kill anything that moves already, just make sure they all reach their target.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Technician - [[Traits#Sharpshooter_-_Technician_Only|Sharpshooter]] ===&lt;br /&gt;
Sharpshooter is a single-pistol master trait. It guarantees maximum damage on all pistol shots and, because of Eagle Eye 3, might as well guarantee hits too.&lt;br /&gt;
&lt;br /&gt;
The main plan with sharpshooter is to get enough damage where knockback is guaranteed. Son of a bitch might sound like a good idea, but Whizkid 1 is actually better. Power mods guarantee +2 damage - more than SoB, and whizkid 1 gives you the ability to put two extra power mods on for +4 damage! Once your pistol has 3 power mods on it, you can either get SoB if your damage is still too low (unlikely), whizkid 2 for a couple of bulk mods, or finesse/reloader to get your knockback shots happening more often.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Pistol_Types</id>
		<title>Strategy:Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Pistol_Types"/>
				<updated>2013-09-21T03:47:59Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Pistols aren't very useful in general games because of their reliance on pistol-specific traits - [[Traits#Son_of_a_Gun|son of a gun]] and [[Traits#Dualgunner|dualgunner]]. If you aren't getting these traits, the pistol will see little use beyond level 1 - the shotgun reloads quickly enough to not need a backup weapon and the pistol is no better at very long range than the shotgun is.&lt;br /&gt;
&lt;br /&gt;
However, if you get these traits and use pistols as your primary weapon outside of an Angel of Marskmanship game then they'll be rather efficient and powerful for general fighting, and you can keep a larger weapon (such as a missile launcher, powerful shotgun or BFG) for larger groups of enemies.&lt;br /&gt;
&lt;br /&gt;
== Angel of Marksmanship/Pistol-based characters ==&lt;br /&gt;
Pistols are extremely ammo-efficient and fast once you have a few levels of Son of a Gun. Their weaknesses are frequent reloading and poor accuracy at long range. These problems can be dealt with by getting traits, but generally modding your pistol(s) will be enough.&lt;br /&gt;
&lt;br /&gt;
Fighting things one on one is more important with pistols than any other weapon - you don't have any AoE unless you get a unique pistol or something, and also reloading two pistols in the middle of a fight is a bad idea and it's something you'll have to do if too many enemies chase you down.&lt;br /&gt;
&lt;br /&gt;
The most important mods for pistols depend on your master trait - but agility and bulk are good in general if you're not going for a master trait for some reason.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Marine - [[Traits#Bullet_Dance_-_Marine_Only|Bullet Dance]] ===&lt;br /&gt;
Bullet Dance gets your shots out faster, so you spend less time per enemy. Reloading after each enemy is still an unfortunate problem, so your pistols should probably be bulk modded to cut down on that.&lt;br /&gt;
&lt;br /&gt;
Bullet Dance is generally considered to be the worst pistol master trait, so it should be avoided unless you want to be a marine for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Scout - [[Traits#Gun_Kata_-_Scout_Only|Gun Kata]] ===&lt;br /&gt;
Gun Kata makes your next shot instantaneous when you dodge an attack (See [[Dodging]]), and automatically reloads your pistols whenever you kill something.&lt;br /&gt;
&lt;br /&gt;
Gun Kata is probably the stronger choice of the two dual-pistol master traits. With hellrunner 2 and dodgemaster, your dodges are extremely likely to work so as long as there are no always-hit enemies hanging around you can constantly dodge and only stand still when taking free shots.&lt;br /&gt;
&lt;br /&gt;
However, some attacks deal damage even when you dodge them ([[arch-vile|Arch-Vile]] and [[Revenant]] attacks, for instance) so you'll need HP for them, and some attacks cannot be dodged (only shotgun-based attacks).&lt;br /&gt;
&lt;br /&gt;
With Gun Kata, your reloading is no longer an issue (perhaps the best part of the trait) so agility mods may serve you better than bulk mods. 12 shots is generally enough to kill anything that moves already, just make sure they all reach their target.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Technician - [[Traits#Sharpshooter_-_Technician_Only|Sharpshooter]] ===&lt;br /&gt;
Sharpshooter is a single-pistol master trait. It guarantees maximum damage on all pistol shots and, because of Eagle Eye 3, might as well guarantee hits too.&lt;br /&gt;
&lt;br /&gt;
The main plan with sharpshooter is to get enough damage where knockback is guaranteed. Son of a bitch might sound like a good idea, but Whizkid 1 is actually better. Power mods guarantee +1 damage just like SoB does, but whizkid 1 gives you the ability to put two extra power mods on for +4 damage, not just +1. Once your pistol has 3 power mods on it, you can either get SoB if your damage is still too low (unlikely), whizkid 2 for a couple of bulk mods, or finesse/reloader to get your knockback shots happening more often.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Melee_Types</id>
		<title>Strategy:Melee Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Melee_Types"/>
				<updated>2013-09-21T03:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Melee weapons are not very useful in general games because they are inaccurate without any levels in brute and do not deal enough damage to warrant their inconvenient range unless you are berserk. And, of course, if you're berserk then you might as well just shoot things - you'll get the massive bonus that berserk gives to your resistances either way.&lt;br /&gt;
&lt;br /&gt;
Attempting to [[Medals#Conqueror Badge|conquer]] the game is one situation where a shooting strategy with melee as a secondary priority really works. Work towards a melee master trait (get the non-brute requirements first, though) and shoot things until they die as you normally would. Once you have your melee master trait, you can easily clear out the [[Unholy Cathedral]] on floor 17 (in fact, you could probably fight the cyberdemon with your chainsaw too) and claim your artifact melee weapon. From there the game should be reasonably simple; you have an extremely powerful murderstick and the traits to use it - go nuts!&lt;br /&gt;
&lt;br /&gt;
== Angel of Berserk/Melee-based Characters ==&lt;br /&gt;
Unless attempting a [[Medals#Gargulec Medal|Gargulec Medal]] run, don't try to kill everything. [[former sergeant|Sergeants]] and, on higher difficulty levels, [[demon|demons]] will be difficult to deal with.&lt;br /&gt;
&lt;br /&gt;
Sergeants, if they're getting in the way, can be dealt with by [[Strategy:Giftdropping|giftdropping]] but demons represent a source of unavoidable damage - they're faster and stronger than you, so run away before they get close! Also, the chained court will murder you good - stay away even if everything's going great, it won't be worth it.&lt;br /&gt;
&lt;br /&gt;
Other enemies will be a nuisance sometimes, but their attacks are much easier to avoid than the sergeants, who never miss, and the demons who are better at melee than you are right now. Use [[Tactics|running mode]] and [[Dodging|sidestep]] their projectiles as you approach to reduce the accuracy of other enemies, such as former captains and imps, to almost nothing.&lt;br /&gt;
&lt;br /&gt;
As long as you have the Berserker trait by the time you're finishing up in [[The Chained Court]] then everything should be fine for the midgame. Once you have that trait and the chainsaw, you should still avoid fights with powerful enemies unless you're berserk. However, the trait will help you with that:&lt;br /&gt;
&lt;br /&gt;
Berserker will make you berserk (which is basically super speed + extreme resistance to damage + deathtouch now that you have a chainsaw) after roughly 4 melee attacks in quick succession, or if you take a large percentage of your max HP in damage. Attacking four times means that you're probably taking damage from fighting, so Berserker only really works when you're willing to spend health on it. If a fight looks too dangerous to run in and get a berserk chain going, walk around the edges of the level and look for smaller fights or big powerups.&lt;br /&gt;
&lt;br /&gt;
Once you defeat the cyberdemon and then clear the Unholy Cathedral - which is simpler than it sounds, you're rather good at 1v1 by this point - you will be given an artifact melee weapon, almost certainly the [[Longinus Spear]]. It deals enough damage to instantly kill anything, so at this point your only problem is getting close to your victims. Or, because you're certainly powerful enough to tear the final boss in half, you can just dive straight down to level 24 and do that.&lt;br /&gt;
&lt;br /&gt;
=== Melee Marine - [[Traits#Vampyre_-_Marine_Only|Vampyre]] ===&lt;br /&gt;
Vampyre is a rather straightforward melee trait - it gives you HP back when you kill things, so the downside of Berserker (that it generally costs HP to activate) suddenly gets a lot easier to deal with in early levels.&lt;br /&gt;
&lt;br /&gt;
Remember that you can farm pain elementals (or arch-vile respawns, for the daring marine) for decent HP gain if you do it right.&lt;br /&gt;
&lt;br /&gt;
=== Melee Scout - [[Traits#Blademaster_-_Scout_Only|Blademaster]] ===&lt;br /&gt;
Blademaster gives you a free turn every time you kill something, so you can be more reckless when approaching groups of enemies. You're quite fast with Hellrunner 2 and the scout's natural speed, so a bunch of enemies won't get too many shots on you as you quickly run in and instantly destroy them one by one. If there's a lot of enemies, you'll probably even get Berserker to activate, at which point the fight becomes even easier.&lt;br /&gt;
&lt;br /&gt;
=== Melee Technician - [[Traits#Malicious_Blades_-_Technician_Only|Malicious Blades]] ===&lt;br /&gt;
Malicious Blades gives you berserk-like resistance to all damage types except for acid and plasma as long as you have a knife (or other blade, [[chainsword]] and [[Azrael's Scythe]] for example) in your prepared weapon slot.&lt;br /&gt;
&lt;br /&gt;
This can be extremely useful for melee characters who normally can't fight ouside of berserking, although you may have to watch out for [[Arachnotron|arachnotrons]] and [[former commando|former commandos]], because their attacks will go through your resistance and are fairly accurate even to a character with dodgemaster. It is also useful for ranged characters in some cases, because you don't need to actually use the knife to get the bonus, only hold it.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2013-09-21T03:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Putting infostrat switches in to all of these weapon type pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Energy pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
*{{SpAssembly link|High power combat pistol}}&lt;br /&gt;
*{{SpAssembly link|High power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo combat pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Melee_Types</id>
		<title>Melee Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Melee_Types"/>
				<updated>2013-09-21T03:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Melee_Types melee type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]]. Note that some [[Challenges]] and [[Traits]] go to further lengths, and specify blades in specific, which are a sub-class of this family''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Fists]]&lt;br /&gt;
*[[Combat_knife|Combat knife]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Chainsword}}&lt;br /&gt;
*{{assembly link|Piercing blade}}&lt;br /&gt;
*{{assembly link|Double chainsaw}}&lt;br /&gt;
*{{assembly link|Ripper}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Piercing combat knife}}&lt;br /&gt;
*{{SpAssembly link|Piercing chainsaw}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
* {{exotic link|Chainsaw}}&lt;br /&gt;
* {{unique link|Butcher's Cleaver}}&lt;br /&gt;
* {{unique link|Dragonslayer}}&lt;br /&gt;
* {{unique link|Mjollnir}}&lt;br /&gt;
* {{unique link|Subtle Knife}}&lt;br /&gt;
* {{artifact link|Azrael's Scythe}}&lt;br /&gt;
* {{artifact link|Longinus Spear}}&lt;br /&gt;
&lt;br /&gt;
== '''About Melee''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Melee_Types</id>
		<title>Strategy:Melee Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Melee_Types"/>
				<updated>2013-09-21T03:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}}  == General == Melee weapons are not very useful in general games because they are inaccurate without any levels in brute and do not deal enough damage to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Melee weapons are not very useful in general games because they are inaccurate without any levels in brute and do not deal enough damage to warrant their inconvenient range unless you are berserk. And, of course, if you're berserk then you might as well just shoot things - you'll get the massive bonus that berserk gives to your resistances either way.&lt;br /&gt;
&lt;br /&gt;
Attempting to [[Medals#Conqueror Badge|conquer]] the game is one situation where a shooting strategy with melee as a secondary priority really works. Work towards a melee master trait (get the non-brute requirements first, though) and shoot things until they die as you normally would. Once you have your melee master trait, you can easily clear out the [[Unholy Cathedral]] on floor 17 (in fact, you could probably fight the cyberdemon with your chainsaw too) and claim your artifact melee weapon. From there the game should be reasonably simple; you have an extremely powerful murderstick and the traits to use it - go nuts!&lt;br /&gt;
&lt;br /&gt;
== Angel of Berserk/Melee-based Characters ==&lt;br /&gt;
Unless attempting a [[Medals#Gargulec Medal|Gargulec Medal]] run, don't try to kill everything. [[former sergeant|Sergeants]] and, on higher difficulty levels, [[demon|demons]] will be difficult to deal with.&lt;br /&gt;
&lt;br /&gt;
Sergeants, if they're getting in the way, can be dealt with by [[Strategy:Giftdropping|giftdropping]] but demons represent a source of unavoidable damage - they're faster and stronger than you, so run away before they get close! Also, the chained court will murder you good - stay away even if everything's going great, it won't be worth it.&lt;br /&gt;
&lt;br /&gt;
Other enemies will be a nuisance sometimes, but their attacks are much easier to avoid than the sergeants, who never miss, and the demons who are better at melee than you are right now. Use [[Tactics|running mode]] and [[Dodging|sidestep]] their projectiles as you approach to reduce the accuracy of other enemies, such as former captains and imps, to almost nothing.&lt;br /&gt;
&lt;br /&gt;
As long as you have the Berserker trait by the time you're finishing up in [[The Chained Court]] then everything should be fine for the midgame. Once you have that trait and the chainsaw, you should still avoid fights with powerful enemies unless you're berserk. However, the trait will help you with that:&lt;br /&gt;
&lt;br /&gt;
Berserker will make you berserk (which is basically super speed + extreme resistance to damage + deathtouch now that you have a chainsaw) after roughly 4 melee attacks in quick succession, or if you take a large percentage of your max HP in damage. Attacking four times means that you're probably taking damage from fighting, so Berserker only really works when you're willing to spend health on it. If a fight looks too dangerous to run in and get a berserk chain going, walk around the edges of the level and look for smaller fights or big powerups.&lt;br /&gt;
&lt;br /&gt;
Once you defeat the cyberdemon and then clear the Unholy Cathedral - which is simpler than it sounds, you're rather good at 1v1 by this point - you will be given an artifact melee weapon, almost certainly the [[Longinus Spear]]. It deals enough damage to instantly kill anything, so at this point your only problem is getting close to your victims. Or, because you're certainly powerful enough to tear the final boss in half, you can just dive straight down to level 24 and do that.&lt;br /&gt;
&lt;br /&gt;
== Melee Marine - [[Traits#Vampyre_-_Marine_Only|Vampyre]] ==&lt;br /&gt;
Vampyre is a rather straightforward melee trait - it gives you HP back when you kill things, so the downside of Berserker (that it generally costs HP to activate) suddenly gets a lot easier to deal with in early levels.&lt;br /&gt;
&lt;br /&gt;
Remember that you can farm pain elementals (or arch-vile respawns, for the daring marine) for decent HP gain if you do it right.&lt;br /&gt;
&lt;br /&gt;
== Melee Scout - [[Traits#Blademaster_-_Scout_Only|Blademaster]] ==&lt;br /&gt;
Blademaster gives you a free turn every time you kill something, so you can be more reckless when approaching groups of enemies. You're quite fast with Hellrunner 2 and the scout's natural speed, so a bunch of enemies won't get too many shots on you as you quickly run in and instantly destroy them one by one. If there's a lot of enemies, you'll probably even get Berserker to activate, at which point the fight becomes even easier.&lt;br /&gt;
&lt;br /&gt;
== Melee Technician - [[Traits#Malicious_Blades_-_Technician_Only|Malicious Blades]] ==&lt;br /&gt;
Malicious Blades gives you berserk-like resistance to all damage types except for acid and plasma as long as you have a knife (or other blade, [[chainsword]] and [[Azrael's Scythe]] for example) in your prepared weapon slot.&lt;br /&gt;
&lt;br /&gt;
This can be extremely useful for melee characters who normally can't fight ouside of berserking, although you may have to watch out for [[Arachnotron|arachnotrons]] and [[former commando|former commandos]], because their attacks will go through your resistance and are fairly accurate even to a character with dodgemaster. It is also useful for ranged characters in some cases, because you don't need to actually use the knife to get the bonus, only hold it.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Abyssal_Plains</id>
		<title>Abyssal Plains</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Abyssal_Plains"/>
				<updated>2013-03-29T06:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Abyssal Plains|&lt;br /&gt;
level_dlvl=12|&lt;br /&gt;
level_intxt=''Well isn't this... just... dandy.''|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[hell knight]]s and [[cacodemon]]s.|&lt;br /&gt;
level_hmp=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_uv=Outside : 14 [[hell knight]]s 5 [[arachnotron]]s 3 [[cacodemon]]s. 2 [[pain elemental]]s, 4 or 6 [[lost soul]]s. Inside : [[Agony elemental]], with escort of its kind|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=The agony elemental drops three random [[Items#Consumables|skulls]] upon death.|&lt;br /&gt;
level_other=Entering the center room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. These walls will vanish after some time (45 seconds, or moves ?). This level is paired with [[City of Skulls]].}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Abyssal_Plains</id>
		<title>Abyssal Plains</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Abyssal_Plains"/>
				<updated>2013-03-29T06:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Abyssal Plains|&lt;br /&gt;
level_dlvl=12|&lt;br /&gt;
level_intxt=''Well isn't this... just... dandy.''|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[hell knight]]s and [[cacodemons]]s.|&lt;br /&gt;
level_hmp=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_uv=Outside : 14 [[hell knight]]s 5 [[arachnotron]]s 3 [[cacodemon]]s. 2 [[pain elemental]]s, 4 or 6 [[lost soul]]s. Inside : [[Agony elemental]], with escort of its kind|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=The agony elemental drops three random [[Items#Consumables|skulls]] upon death.|&lt;br /&gt;
level_other=Entering the center room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. These walls will vanish after some time (45 seconds, or moves ?). This level is paired with [[City of Skulls]].}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2013-03-25T07:58:11Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Oh my god I can't believe it I saw that typo and I thought 'well I'll fix that after I'm done with everything else' but noooo I had to go and be an idiot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 147 badges, split into six categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are immensely difficult to get. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
*'''Angelic''' badges are all absurdly difficult not only to achieve, but even to plan for in concept. Most angelic badges require incredible intimate knowledge of the game and the patience to methodically disassemble every problem the game throws at you and solve them without error. It is no exaggeration to say that the Angelic badges were created for maybe two or three people to ever earn.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear out the Anomaly&lt;br /&gt;
|[[Phobos Anomaly]] is always level 8.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win standard game on any difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits/Mt. Erebus&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary/Limbo&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary or Limbo.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear The Wall/Containment Area&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear City of Skulls/Abyssal Plains&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear out the Anomaly without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives/fists&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear the Lava Pits/Mt. Erebus on AoI&lt;br /&gt;
|That is, Angel of Impatience.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary/Limbo and exit alive&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear The Wall/Containment on AoB/AoMr/AoSh&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear City of Skulls/Abyssal Plains on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|'Complete' means any kind of victory, including just a partial victory.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Complete on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|That is, Ultra-Violence difficulty.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You need to kill an enemy in the Vaults then leave alive to count as 'scavenging' it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover '''all''' basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover '''all''' exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear Babel on HNTR without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage. The [[Tower of Babel]] is always level 16.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win standard game on Ultra-Violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists on Hurt Me Plenty&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on Hurt Me Plenty under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|Although nukes still go off if you leave the level (&amp;quot;You hear a thunderous explosion upstairs!&amp;quot;) it does not count as killing anything that remained on the level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on Hurt Me Plenty with 80%+ kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage overall.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on AoMr on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover '''all''' advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. Obviously copies of the same special weapon are counted seperately.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win a standard game using only fists on Hurt Me Plenty&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win standard Ultra-Violence game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win standard Nightmare! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Complete Angel of Berserk on Ultra-Violence with 75% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Complete Angel of Marksmanship on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Complete Angel of Light Travel Ultra-Violence under 20,000 turns&lt;br /&gt;
|Turns are 1 player action, no matter how little in-game or real-time time that action took.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Complete Angel of Impatience on Ultra-Violence as a non-Marine&lt;br /&gt;
|That is, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Complete Angel of Confidence Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Complete Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Complete Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Complete Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Complete AoMC on Ultra-Violence with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage overall.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Complete Angel of Masochism on Hurt Me Plenty without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Complete Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Complete Angel of Humanity as a Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover '''all''' [[assemblies]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Find 3 of each exotic/unique&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive '''all''' medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Anomaly and Babel Ultra-Violence without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! game under 20 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 20 minutes are in real time.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using fists only Hurt Me Plenty and 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with 90% kills&lt;br /&gt;
|You can check your kill count at any time on the character screen (press Shift+2, '@')&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires finishing the game taking less than 200 damage overall.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoCn&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Complete Angel of Berserk on N! with 60% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Complete Angel of Marksmanship on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on N! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Diamond Badge&lt;br /&gt;
|Complete Angel of Light Travel N! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Complete Angel of Impatience on N! as a Technician&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Complete Angel of Purity on N! as a Marine&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Complete Angel of Red Alert on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Complete Angel of Darkness on N! with Explorer Badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Complete AoMC on N! with Untouchable Cross&lt;br /&gt;
|Untouchable Cross requires finishing the game taking less than 50 damage overall.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Complete Angel of Masochism on N! without Iro/Bad&lt;br /&gt;
|&amp;quot;Iro&amp;quot; and &amp;quot;Bad&amp;quot; refer to Ironman and Badass traits.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Complete Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Complete Angel of Humanity on Ultra-Violence as Conqueror&lt;br /&gt;
|Conqueror badge requires completing every special level generated in the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Diamond Badge&lt;br /&gt;
|Complete AoOC on Nightmare! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Angel of Berserk on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Clear the Vaults by luck on Ultra-Violence&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff (on Ultra-Violence)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angelic Badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Angelic Badge&lt;br /&gt;
|Win standard Nightmare! damageless&lt;br /&gt;
|That is, without taking any damage. Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Angelic Badge&lt;br /&gt;
|Fully win on Nightmare! with 100% kills&lt;br /&gt;
|A full win is one that clears [[Hell Fortress]]. Any enemies that respawn must be killed again.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Angelic Badge&lt;br /&gt;
|Win standard game using only fists on Nightmare! with 90% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Speedrun Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game under 4 minutes&lt;br /&gt;
|The 4 minutes are in real-time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game with 100% kills as a Conqueror&lt;br /&gt;
|You are a Conqueror if you visit and clear all special levels in one game. Any enemies that respawn must be killed again.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game with 100% kills damageless&lt;br /&gt;
|That is, without taking damage. Health decay (from being &amp;gt;100%) doesn't count as taking damage. Any enemies that respawn must be killed again.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Angelic Badge&lt;br /&gt;
|Complete AoB + AoMr on Nightmare!&lt;br /&gt;
|This badge (and others like it) must be done as dual-angel challenges.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Angelic Badge&lt;br /&gt;
|Complete AoMr + AoD on Nightmare! with 50% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Angelic Badge&lt;br /&gt;
|Complete AoSh + AoOC on Nightmare! with 50% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Angelic Badge&lt;br /&gt;
|Complete Archangel of Light Travel on Nightmare! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Angelic Badge&lt;br /&gt;
|Complete AoI + AoRA on Nightmare! with 90% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Angelic Badge&lt;br /&gt;
|Complete AoP + AoRA on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Angelic Badge&lt;br /&gt;
|Complete Archangel of Red Alert on Ultra-Violence with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Angelic Badge&lt;br /&gt;
|Complete Archangel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Angelic Badge&lt;br /&gt;
|Complete Archangel of 666 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Angelic Badge&lt;br /&gt;
|Complete Archangel of Pacifism with one kill&lt;br /&gt;
|Anything that dies counts as a kill for the player - so only one monster may die at all.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Angelic Badge&lt;br /&gt;
|Complete Archangel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2013-03-25T07:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: phew this took a while&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 147 badges, split into six categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are immensely difficult to get. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
*'''Angelic''' badges are all absurdly difficult not only to achieve, but even to plan for in concept. Most angelic badges require incredible intimate knowledge of the game and the patience to methodically dissassemble every problem the game throws at you and solve them without error. It is no exaggeration to say that the Angelic badges were created for maybe two or three people to ever earn.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear out the Anomaly&lt;br /&gt;
|[[Phobos Anomaly]] is always level 8.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win standard game on any difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits/Mt. Erebus&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary/Limbo&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary or Limbo.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear The Wall/Containment Area&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear City of Skulls/Abyssal Plains&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear out the Anomaly without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives/fists&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear the Lava Pits/Mt. Erebus on AoI&lt;br /&gt;
|That is, Angel of Impatience.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary/Limbo and exit alive&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear The Wall/Containment on AoB/AoMr/AoSh&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear City of Skulls/Abyssal Plains on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|'Complete' means any kind of victory, including just a partial victory.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Complete on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|That is, Ultra-Violence difficulty.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You need to kill an enemy in the Vaults then leave alive to count as 'scavenging' it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover '''all''' basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover '''all''' exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear Babel on HNTR without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage. The [[Tower of Babel]] is always level 16.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win standard game on Ultra-Violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists on Hurt Me Plenty&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on Hurt Me Plenty under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|Although nukes still go off if you leave the level (&amp;quot;You hear a thunderous explosion upstairs!&amp;quot;) it does not count as killing anything that remained on the level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on Hurt Me Plenty with 80%+ kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage overall.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on AoMr on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover '''all''' advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. Obviously copies of the same special weapon are counted seperately.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win a standard game using only fists on Hurt Me Plenty&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win standard Ultra-Violence game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win standard Nightmare! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Complete Angel of Berserk on Ultra-Violence with 75% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Complete Angel of Marksmanship on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Complete Angel of Light Travel Ultra-Violence under 20,000 turns&lt;br /&gt;
|Turns are 1 player action, no matter how little in-game or real-time time that action took.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Complete Angel of Impatience on Ultra-Violence as a non-Marine&lt;br /&gt;
|That is, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Complete Angel of Confidence Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Complete Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Complete Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Complete Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Complete AoMC on Ultra-Violence with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage overall.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Complete Angel of Masochism on Hurt Me Plenty without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Complete Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Complete Angel of Humanity as a Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover '''all''' [[assemblies]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Find 3 of each exotic/unique&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive '''all''' medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Anomaly and Babel Ultra-Violence without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! game under 20 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 20 minutes are in real time.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using fists only Hurt Me Plenty and 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with 90% kills&lt;br /&gt;
|You can check your kill count at any time on the character screen (press Shift+2, '@')&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires finishing the game taking less than 200 damage overall.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoCn&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Complete Angel of Berserk on N! with 60% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Complete Angel of Marksmanship on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on N! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Diamond Badge&lt;br /&gt;
|Complete Angel of Light Travel N! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Complete Angel of Impatience on N! as a Technician&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Complete Angel of Purity on N! as a Marine&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Complete Angel of Red Alert on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Complete Angel of Darkness on N! with Explorer Badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Complete AoMC on N! with Untouchable Cross&lt;br /&gt;
|Untouchable Cross requires finishing the game taking less than 50 damage overall.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Complete Angel of Masochism on N! without Iro/Bad&lt;br /&gt;
|&amp;quot;Iro&amp;quot; and &amp;quot;Bad&amp;quot; refer to Ironman and Badass traits.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Complete Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Complete Angel of Humanity on Ultra-Violence as Conqueror&lt;br /&gt;
|Conqueror badge requires completing every special level generated in the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Diamond Badge&lt;br /&gt;
|Complete AoOC on Nightmare! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Angel of Berserk on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Clear the Vaults by luck on Ultra-Violence&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff (on Ultra-Violence)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angelic Badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Angelic Badge&lt;br /&gt;
|Win standard Nightmare! damageless&lt;br /&gt;
|That is, without taking any damage. Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Angelic Badge&lt;br /&gt;
|Fully win on Nightmare! with 100% kills&lt;br /&gt;
|A full win is one that clears [[Hell Fortress]]. Any enemies that respawn must be killed again.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Angelic Badge&lt;br /&gt;
|Win standard game using only fists on Nightmare! with 90% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Speedrun Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game under 4 minutes&lt;br /&gt;
|The 4 minutes are in real-time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game with 100% kills as a Conqueror&lt;br /&gt;
|You are a Conqueror if you visit and clear all special levels in one game. Any enemies that respawn must be killed again.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game with 100% kills damageless&lt;br /&gt;
|That is, without taking damage. Health decay (from being &amp;gt;100%) doesn't count as taking damage. Any enemies that respawn must be killed again.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Angelic Badge&lt;br /&gt;
|Complete AoB + AoMr on Nightmare!&lt;br /&gt;
|This badge (and others like it) must be done as dual-angel challenges.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Angelic Badge&lt;br /&gt;
|Complete AoMr + AoD on Nightmare! with 50% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Angelic Badge&lt;br /&gt;
|Complete AoSh + AoOC on Nightmare! with 50% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Angelic Badge&lt;br /&gt;
|Complete Archangel of Light Travel on Nightmare! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Angelic Badge&lt;br /&gt;
|Complete AoI + AoRA on Nightmare! with 90% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Angelic Badge&lt;br /&gt;
|Complete AoP + AoRA on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Angelic Badge&lt;br /&gt;
|Complete Archangel of Red Alert on Ultra-Violence with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Angelic Badge&lt;br /&gt;
|Complete Archangel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Angelic Badge&lt;br /&gt;
|Complete Archangel of 666 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Angelic Badge&lt;br /&gt;
|Complete Archangel of Pacifism with one kill&lt;br /&gt;
|Anything that dies counts as a kill for the player - so only one monster may die at all.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Angelic Badge&lt;br /&gt;
|Complete Archangel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2013-03-25T06:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
===Angel Game Challenges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod) + 1 technical mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 5 items (excluding equipment slots); player speed is increased by 20%.&lt;br /&gt;
|Standard + [[10mm ammo chain]] + [[shell box]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Confidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Deimos floor 1 instead of Phobos floor 1 (thus skipping the first 8 levels)&lt;br /&gt;
|Pistol (equipped), shotgun, [[chaingun]], [[combat knife]], 10mm ammo (x100), shotgun shell (x50), large med-pack (x2)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 6 and anything outside of this radius is black, except for what maps reveal as well as [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes). Every third staircase you descend makes you level-up.&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your max HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Overconfidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Hell floor 1 instead of Phobos floor 1 (thus skipping the first 16 levels)&lt;br /&gt;
|[[Combat pistol]] (equipped), [[assault shotgun]], [[minigun]], combat knife, large med-pack (x2), 10mm ammo chain, shell box&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archangel Game Challenges===&lt;br /&gt;
&lt;br /&gt;
Extremely difficult challenges, each one is a harder version of an Angel Game Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Travel'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your inventory is limited to 2 items (excluding equipment slots); player speed is increased by 30%.&lt;br /&gt;
|[[Pistol]] (equipped) + [[10mm ammo chain]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Red Alert'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A two-and-a-half-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Masochism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]].&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of 666'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 666 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Humanity'''&lt;br /&gt;
|TwoDev&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your maximum HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank. You don't get any benefit from leveling up.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2013-03-25T06:13:52Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: /* Archangel Game Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
===Angel Game Challenges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 5 items (excluding equipment slots); player speed is increased by 20%.&lt;br /&gt;
|Standard + [[10mm ammo chain]] + [[shell box]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Confidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Deimos floor 1 instead of Phobos floor 1 (thus skipping the first 8 levels)&lt;br /&gt;
|Pistol (equipped), shotgun, [[chaingun]], [[combat knife]], 10mm ammo (x100), shotgun shell (x50), large med-pack (x2)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 6 and anything outside of this radius is black, except for what maps reveal as well as [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes). Every third staircase you descend makes you level-up.&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your max HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Overconfidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Hell floor 1 instead of Phobos floor 1 (thus skipping the first 16 levels)&lt;br /&gt;
|[[Combat pistol]] (equipped), [[assault shotgun]], [[minigun]], combat knife, large med-pack (x2), 10mm ammo chain, shell box&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archangel Game Challenges===&lt;br /&gt;
&lt;br /&gt;
Extremely difficult challenges, each one is a harder version of an Angel Game Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Travel'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your inventory is limited to 2 items (excluding equipment slots); player speed is increased by 30%.&lt;br /&gt;
|[[Pistol]] (equipped) + [[10mm ammo chain]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Red Alert'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A two-and-a-half-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Masochism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]].&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of 666'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 666 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Humanity'''&lt;br /&gt;
|TwoDev&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your maximum HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank. You don't get any benefit from leveling up.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2013-03-25T06:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
===Angel Game Challenges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 5 items (excluding equipment slots); player speed is increased by 20%.&lt;br /&gt;
|Standard + [[10mm ammo chain]] + [[shell box]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Confidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Deimos floor 1 instead of Phobos floor 1 (thus skipping the first 8 levels)&lt;br /&gt;
|Pistol (equipped), shotgun, [[chaingun]], [[combat knife]], 10mm ammo (x100), shotgun shell (x50), large med-pack (x2)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 6 and anything outside of this radius is black, except for what maps reveal as well as [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes). Every third staircase you descend makes you level-up.&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your max HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Overconfidence'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Hell floor 1 instead of Phobos floor 1 (thus skipping the first 16 levels)&lt;br /&gt;
|[[Combat pistol]] (equipped), [[assault shotgun]], [[minigun]], combat knife, large med-pack (x2), 10mm ammo chain, shell box&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archangel Game Challenges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Travel'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your inventory is limited to 2 items (excluding equipment slots); player speed is increased by 30%.&lt;br /&gt;
|[[Pistol]] (equipped) + [[10mm ammo chain]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Red Alert'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A two-and-a-half-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Masochism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]].&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of 666'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 666 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|TwoDev&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your maximum HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank. You don't get any benefit from leveling up.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Enemies</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Enemies"/>
				<updated>2013-03-25T05:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see [[Mechanics]] for details), but contrast in that their movements are governed by the game's [[AI|artificial intelligence]]. The difficulty of these monsters depends on their stats and their intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Every enemy comes with an array of stats, but these are the most important ones:&lt;br /&gt;
* '''[[Health|HP]]''': The lifeblood of anything that moves. When something has zero HP, it is dead.&lt;br /&gt;
* '''Armor''': The shield of anything that moves. Armor for enemies is directly proportional to [[protection]].&lt;br /&gt;
* '''[[Accuracy]]''': How likely an enemy will hit its target. This counts both for melee and ranged attacks on enemies.&lt;br /&gt;
* '''Melee Damage''': How much an adjacent attack will hurt. For enemies, this is governed by a 1d3+X, where X varies from enemy to enemy.&lt;br /&gt;
* '''Projectile Damage''': How much attacks at a distance will hurt. Enemies can hurt each other, although this does not result in monster infighting (as would occur in Doom).&lt;br /&gt;
* '''[[Time|Speed]]''': How quickly the enemy moves. 100% speed means that each action will take one second: anything lower results in slower actions and anything higher results in faster actions.&lt;br /&gt;
* '''Special abilities''': If the enemy has a particular trait, it will be mentioned here. Things like teleportation, resurrection, regeneration, and resistances count as special abilities.&lt;br /&gt;
&lt;br /&gt;
All lists are sorted by room depth (although unique bosses get to stay at the bottom of their list).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
===Basic Enemies===&lt;br /&gt;
Most enemies you will encounter are considered basic.&lt;br /&gt;
&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[imp]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[demon]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[lost soul]]&lt;br /&gt;
* [[hell knight]]&lt;br /&gt;
* [[cacodemon]]&lt;br /&gt;
* [[former commando]]&lt;br /&gt;
* [[pain elemental]]&lt;br /&gt;
* [[baron of hell]]&lt;br /&gt;
* [[arachnotron]]&lt;br /&gt;
* [[revenant]]&lt;br /&gt;
* [[mancubus]]&lt;br /&gt;
* [[arch-vile]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightmare Enemies===&lt;br /&gt;
&lt;br /&gt;
Upgraded versions of their basic counterparts, nightmare enemies are generally seen on [[Game_Settings#Difficulty|Nightmare!]] difficulty and the [[Challenges#Angel of 100|Angel of 100]] challenge.&lt;br /&gt;
&lt;br /&gt;
* [[nightmare imp]]&lt;br /&gt;
* [[nightmare demon]]&lt;br /&gt;
* [[nightmare cacodemon]]&lt;br /&gt;
* [[nightmare arachnotron]]&lt;br /&gt;
* [[nightmare arch-vile]]&lt;br /&gt;
* [[elite former human]]&lt;br /&gt;
* [[elite former sergeant]]&lt;br /&gt;
* [[elite former captain]]&lt;br /&gt;
* [[elite former commando]]&lt;br /&gt;
&lt;br /&gt;
===Boss Enemies===&lt;br /&gt;
Bosses are the masters of special levels. With some exceptions due to the [[Challenges#Angel of 100|Angel of 100]] challenge, these enemies will only appear once per game.&lt;br /&gt;
&lt;br /&gt;
* [[shambler]]&lt;br /&gt;
* [[bruiser brother]]&lt;br /&gt;
* [[agony elemental]]&lt;br /&gt;
* [[lava elemental]]&lt;br /&gt;
* [[Angel of Death]]&lt;br /&gt;
* [[Arena Master]]&lt;br /&gt;
* [[Cyberdemon]]&lt;br /&gt;
* [[Spider Mastermind]]&lt;br /&gt;
* [[John Carmack|JC]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Vaults</id>
		<title>The Vaults</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Vaults"/>
				<updated>2013-03-25T05:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Vaults|&lt;br /&gt;
level_dlvl=19 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=''There's a presence here...''|&lt;br /&gt;
level_loottxt='''If the Arena Master's Staff was used:'''&lt;br /&gt;
&lt;br /&gt;
''Well, they sure opened up. Now to see if there's anything left worth taking...''&lt;br /&gt;
&lt;br /&gt;
'''If all enemies are dead without using Arena Master's Staff:'''&lt;br /&gt;
&lt;br /&gt;
''You would think there would be an easier way inside. At least I got the loot!''|&lt;br /&gt;
level_outtxt='''If all enemies have been killed:'''&lt;br /&gt;
&lt;br /&gt;
''Eternal death awaits any who would seek to steal the treasures secured within the Vaults...''&lt;br /&gt;
&lt;br /&gt;
'''If some enemies have been killed:'''&lt;br /&gt;
&lt;br /&gt;
''At least I got something!''&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
''All this treasure left behind...''|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arachnotron]] (x8), [[baron of hell]] (x8)|&lt;br /&gt;
level_hmp=[[revenant]] (x8), [[mancubus]] (x8)|&lt;br /&gt;
level_uv=[[revenant]] (x8), [[arch-vile]] (x8)|&lt;br /&gt;
level_n=[[revenant]] (x8), [[arch-vile]] (x8)|&lt;br /&gt;
level_loot=[[rocket]] (16x3), [[power cell]] (16x20), random [[Weapons|weapon]] (x10), random [[armor]](x10)|&lt;br /&gt;
level_other=See the map for details on how to enter the vaults. The target of the teleporters is next to the stairs. The random items are items that could [[Item Generation|normally drop]] on level 20. The weapons are always ranged weapons; the armor can be body armor or boots. Unique items are five times as likely to drop.}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:The Vaults/Map}}|&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, arch-viles are replaced with mancubi.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough, arch-viles are replaced with barons of hell and revenants are replaced with arachnotrons.&lt;br /&gt;
&lt;br /&gt;
The brown question marks indicate squares that contains a random [[Weapons|weapon]].&lt;br /&gt;
&lt;br /&gt;
The blue question marks indicate squares that contains a random [[Items#Armor|armor]] or [[Items#Boots|boots]] item.&lt;br /&gt;
&lt;br /&gt;
Only walls marked in bright red can be destroyed. The walls marked in magenta are removed by using the {{artifact link|Arena Master's Staff}}.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Unholy_Cathedral</id>
		<title>Unholy Cathedral</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Unholy_Cathedral"/>
				<updated>2013-03-25T05:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Unholy Cathedral|&lt;br /&gt;
level_dlvl=17, (Does not appaer on ITYTD)|&lt;br /&gt;
level_intxt=You feel something sinister in the air.|&lt;br /&gt;
level_loottxt=As you kill the Angel of Death suddenly the cathedral starts to fall apart!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
Never again...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
...Or wonder, till it drives you mad, What would have followed if you had....|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_hmp=[[lost soul]] (x16), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_uv=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_n=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_loot={{artifact link|Longinus Spear}}|&lt;br /&gt;
level_other=Ranged weapons do not fire on this level.}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Unholy Cathedral/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the number of enemies is reduced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Spider%27s_Lair</id>
		<title>Spider's Lair</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Spider%27s_Lair"/>
				<updated>2013-03-25T05:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Spider's Lair|&lt;br /&gt;
level_dlvl=14|&lt;br /&gt;
level_intxt=''Mechanical clicks everywhere! Oh my god it's full of spiders!''|&lt;br /&gt;
level_loottxt=''Suddenly the webs fade. From under the webs, items emerge...''|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
''Silence rules the spidery lands...''&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
''Arachnophobia!''|&lt;br /&gt;
level_itytd=[[arachnotron]] (x8)|&lt;br /&gt;
level_hntr=[[arachnotron]] (x10)|&lt;br /&gt;
level_hmp=[[arachnotron]] (x16)|&lt;br /&gt;
level_uv=[[arachnotron]] (x18)|&lt;br /&gt;
level_n=[[arachnotron]] (x18)|&lt;br /&gt;
level_loot= [[rocket]] (8x3), [[power cell]] (4x20), [[armor shard]] (x2), [[Supercharge Globe]], [[power battery]], {{exotic link|BFG 9000}}|&lt;br /&gt;
level_other=The inner teleporters move you to their far side, while the outer teleporters move you to the opposite side of the map. Expect the arachnotrons to use them. The rewards except for the rockets only appear after killing all the arachnotrons. The BFG always appears in the center.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Spider's Lair/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the arachnotrons farther from where the player starts don't spawn.&lt;br /&gt;
&lt;br /&gt;
The rewards besides the rockets appear randomly after all the arachnotrons are killed.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Halls_of_Carnage</id>
		<title>Halls of Carnage</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Halls_of_Carnage"/>
				<updated>2013-03-25T05:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Halls of Carnage|&lt;br /&gt;
level_dlvl=14|&lt;br /&gt;
level_intxt=Suddenly you feel a lust for blood...|&lt;br /&gt;
level_loottxt=''None''|&lt;br /&gt;
level_outtxt=''None''|&lt;br /&gt;
level_itytd=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x11), [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x8), [[cacodemon]] (x3), [[hell knight]] (x2)|&lt;br /&gt;
level_hmp=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x8), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_uv=[[former sergeant]] (x11), [[demon]] (x8), [[cacodemon]] (x4), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_n=[[former sergeant]] (x11), [[demon]] (x8), [[cacodemon]] (x4), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Random [[mod pack]] (x1), [[Large Health Globe]] (x2), {{exotic link|BFG 9000}}|&lt;br /&gt;
level_other=Lava will start flooding the level from the left. Its speed is generally faster than the [[level feeling]] version, and is much faster on higher difficulties. There are many locked doors between the starting room and the stairs - attack them with any weapon to knock them down.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Halls of Carnage/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, cacodemons are replaced by lost souls.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough, cacodemons are replaced by lost souls, hell knights are replaced by cacodemons and barons of hell are replaced by hell knights.&lt;br /&gt;
&lt;br /&gt;
On I'm Too Young To Die, cacodemons are replaced by lost souls, hell knights are replaced by demons and barons of hell are replaced by cacodemons.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Halls_of_Carnage</id>
		<title>Halls of Carnage</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Halls_of_Carnage"/>
				<updated>2013-03-25T05:45:58Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Halls of Carnage|&lt;br /&gt;
level_dlvl=14|&lt;br /&gt;
level_intxt=Suddenly you feel a lust for blood...|&lt;br /&gt;
level_loottxt=''None''|&lt;br /&gt;
level_outtxt=''None''|&lt;br /&gt;
level_itytd=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x11), [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x8), [[cacodemon]] (x3), [[hell knight]] (x2)|&lt;br /&gt;
level_hmp=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x8), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_uv=[[former sergeant]] (x11), [[demon]] (x8), [[cacodemon]] (x4), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_n=[[former sergeant]] (x11), [[demon]] (x8), [[cacodemon]] (x4), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Random [[mod pack]] (x1), [[Large Health Globe]] (x2), {{exotic link|BFG 9000}}|&lt;br /&gt;
level_other=Lava will start flooding the level from the left, and is faster than the [[level feeling]] version.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Halls of Carnage/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, cacodemons are replaced by lost souls.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough, cacodemons are replaced by lost souls, hell knights are replaced by cacodemons and barons of hell are replaced by hell knights.&lt;br /&gt;
&lt;br /&gt;
On I'm Too Young To Die, cacodemons are replaced by lost souls, hell knights are replaced by demons and barons of hell are replaced by cacodemons.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Halls_of_Carnage</id>
		<title>Halls of Carnage</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Halls_of_Carnage"/>
				<updated>2013-03-25T05:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Halls of Carnage|&lt;br /&gt;
level_dlvl=14|&lt;br /&gt;
level_intxt=Suddenly you feel a lust for blood...|&lt;br /&gt;
level_loottxt=''None''|&lt;br /&gt;
level_outtxt=''None''|&lt;br /&gt;
level_itytd=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x11), [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x8), [[cacodemon]] (x3), [[hell knight]] (x2)|&lt;br /&gt;
level_hmp=[[former sergeant]] (x11), [[lost soul]] (x4), [[demon]] (x8), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_uv=[[former sergeant]] (x11), [[demon]] (x8), [[cacodemon]] (x4), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_n=[[former sergeant]] (x11), [[demon]] (x8), [[cacodemon]] (x4), [[hell knight]] (x3), [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Random [[mod pack]] (x1), [[large health globe]] (x2), {{exotic link|BFG 9000}}|&lt;br /&gt;
level_other=Lava will start flooding the level from the left, and is faster than the [[level feeling]] version.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Halls of Carnage/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, cacodemons are replaced by lost souls.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough, cacodemons are replaced by lost souls, hell knights are replaced by cacodemons and barons of hell are replaced by hell knights.&lt;br /&gt;
&lt;br /&gt;
On I'm Too Young To Die, cacodemons are replaced by lost souls, hell knights are replaced by demons and barons of hell are replaced by cacodemons.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/City_of_Skulls</id>
		<title>City of Skulls</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/City_of_Skulls"/>
				<updated>2013-03-25T05:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=City of Skulls|&lt;br /&gt;
level_dlvl=12|&lt;br /&gt;
level_intxt=''You enter a city made of bones. You sense a certain tension.''|&lt;br /&gt;
level_loottxt='''After killing all the initial monsters on level (depending on enemies that spawn):'''&lt;br /&gt;
&lt;br /&gt;
None: ''That seems to be all of them, hopefully...''&lt;br /&gt;
&lt;br /&gt;
Lost souls: ''Suddenly lost souls appear out of nowhere!''&lt;br /&gt;
&lt;br /&gt;
Pain elementals: ''Suddenly pain elementals appear out of nowhere!''&lt;br /&gt;
&lt;br /&gt;
Agony elemental: ''You hear a howl of agony!''&lt;br /&gt;
&lt;br /&gt;
'''After killing the second wave:'''&lt;br /&gt;
&lt;br /&gt;
''That had better damn well be all of them...''|&lt;br /&gt;
level_outtxt=None|&lt;br /&gt;
level_itytd=[[lost soul]] (x43)|&lt;br /&gt;
level_hntr=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[agony elemental]]|&lt;br /&gt;
level_hmp=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[lost soul]] (x20), [[agony elemental]]|&lt;br /&gt;
level_uv=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[pain elemental]] (x12), [[agony elemental]]|&lt;br /&gt;
level_n=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[pain elemental]] (x12), [[agony elemental]]|&lt;br /&gt;
level_loot=[[power cell]] (11x20), [[rocket]] (7x3)|&lt;br /&gt;
level_other=The lever in the center of the map removes all walls (save the border). The agony elemental drops three [[Items#Consumables|skulls]].&lt;br /&gt;
&lt;br /&gt;
'''Trivia:''' &amp;quot;You sense a certain tension.&amp;quot; in the entrance text is most likely a tribute to ADOM.}}&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:City of Skulls/Map}}&lt;br /&gt;
|map_description=On I'm Too Young To Die, the pain elementals are not present.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Wall</id>
		<title>The Wall</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Wall"/>
				<updated>2013-03-25T05:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Wall|&lt;br /&gt;
level_dlvl=11|&lt;br /&gt;
level_diff=Medium to hard|&lt;br /&gt;
level_intxt=''You feel uneasy.''|&lt;br /&gt;
level_loottxt=''Peace comes back to this evil place.''|&lt;br /&gt;
level_outtxt='''If no enemies have been killed:'''&lt;br /&gt;
&lt;br /&gt;
''Hearing them scream soothes the soul...''&lt;br /&gt;
&lt;br /&gt;
'''If only some enemies have been killed:'''&lt;br /&gt;
&lt;br /&gt;
''This must be madness!''&lt;br /&gt;
&lt;br /&gt;
'''If all enemies have been killed'''&lt;br /&gt;
&lt;br /&gt;
''All in all, we're just another brick in the wall.''|&lt;br /&gt;
level_itytd=[[hell knight]] (x12)|&lt;br /&gt;
level_hntr=[[hell knight]] (x6), [[baron of hell]] (x6)|&lt;br /&gt;
level_hmp=[[baron of hell]] (x14)|&lt;br /&gt;
level_uv=[[baron of hell]] (x12), [[arch-vile]] (x2)|&lt;br /&gt;
level_n=[[baron of hell]] (x12), [[arch-vile]] (x2)|&lt;br /&gt;
level_loot=[[rocket]] (12x3), {{exotic link|missile launcher}}, [[Backpack]]|&lt;br /&gt;
level_other=N/A}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:The Wall/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-Violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, arch-viles are replaced by barons of hell.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough, the arch-viles are removed and the six right-most barons of hell are replaced by hell knights.&lt;br /&gt;
&lt;br /&gt;
On I'm Too Young To Die, the arch-viles are removed, and all the barons are replaced by hell knights.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell%27s_Armory</id>
		<title>Hell's Armory</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell%27s_Armory"/>
				<updated>2013-03-25T05:27:00Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell's Armory|&lt;br /&gt;
level_dlvl=10 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=''You hear the sounds of heavy machinery.''|&lt;br /&gt;
level_loottxt=None|&lt;br /&gt;
level_outtxt='''If the [[Shambler]] was not released:'''&lt;br /&gt;
&lt;br /&gt;
''Let it lie, that which is eternally dead...''&lt;br /&gt;
&lt;br /&gt;
'''If the Shambler was released but not killed:'''&lt;br /&gt;
&lt;br /&gt;
''This is madness!''&lt;br /&gt;
&lt;br /&gt;
'''If the Shambler was killed:'''&lt;br /&gt;
&lt;br /&gt;
''Gotta love the craft...''&lt;br /&gt;
|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[former human]] (x5), [[former sergeant]] (x3), [[former captain]] (x3), [[imp]] (x5), [[demon]] (x4), [[arachnotron]] (x2)|&lt;br /&gt;
level_hmp=[[lost soul]] (x10), [[former sergeant]] (x8), [[former captain]] (x3), [[imp]] (x5), [[cacodemon]] (x4), [[arachnotron]] (x2)|&lt;br /&gt;
level_uv=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4)|&lt;br /&gt;
level_n=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4)|&lt;br /&gt;
level_loot=[[10mm ammo]] (6x24), [[shotgun shell]] (4x8), [[rocket]] (10x3), [[power cell]] (5x20), [[green armor]] (x4), [[blue armor]] (x4), [[agility mod pack]], [[bulk mod pack]], random [[Weapons|weapon]] (x4), [[Supercharge Globe]], random [[Mods|mod packs]] (x2), random [[schematics]]/other|&lt;br /&gt;
level_other=The random weapons can be any [[Weapons#Ranged Weapons#Standard|standard]] or [[Weapons#Ranged Weapons#Special|special]] ranged weapon that could [[Item Generation|normally drop]] on level 15. The weights are as normally except two of the items are three times as likely to be unique, and the other two are six times as likely.&lt;br /&gt;
The random mod packs are equally likely to be any of the four common types. &lt;br /&gt;
The premium item can alternatively be a random exotic/unique mod pack, the [[Cybernetic Armor]], or a schematics you don't already know. &lt;br /&gt;
The special items are chosen according to their usual weights.&lt;br /&gt;
&lt;br /&gt;
''Basic schematics have a weight of 3 (for each unknown assembly), advanced have a weight of 2, and master have a weight of 1. Advanced schematics are only included in the drop list on Ultra-Violence and Nightmare, or 19% of the time on lower difficulties. Master schematics are only included on Nightmare, or 19% of the time on Ultra-Violence, or 1% of the time on lower difficulties.''&lt;br /&gt;
&lt;br /&gt;
Clearing this level without taking damages grants the Shambler's head [[Medals|medal]], and improves the reward by replacing the bottom mod of the vault with a rare one}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Hell's Armory/Map}}|&lt;br /&gt;
map_description=This map shows the Hey, Not Too Rough monsters.&lt;br /&gt;
&lt;br /&gt;
On Ultra-violence, former humans are replaced by former captains, former sergeants are replaced by former commandos, lost souls are replaced by cacodemons, demons are replaced by barons of hell, and arachnotrons are replaced by revenants.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, former humans are replaced by former sergeants and demons are replaced by cacodemons.&lt;br /&gt;
&lt;br /&gt;
The brown question marks indicate the squares that contain random [[weapons]]; the pink question marks indicate the squares that contain random [[Items#Mods|mod packs]]; the bright green question mark indicates the square that contains a premium item. (See level description for details.)}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Chained_Court</id>
		<title>The Chained Court</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Chained_Court"/>
				<updated>2013-03-25T05:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Chained Court|&lt;br /&gt;
level_dlvl=5|&lt;br /&gt;
level_intxt=Welcome to the Chained Court...&lt;br /&gt;
&lt;br /&gt;
'''If Hell's Arena has been completed:'''&lt;br /&gt;
&lt;br /&gt;
A devilish voice booms: &amp;quot;Come to think of it... I'd rather see you dead, mortal... prepare yourself!|&lt;br /&gt;
level_loottxt=''None''|&lt;br /&gt;
level_outtxt=''None''|&lt;br /&gt;
level_itytd=[[former human]] (x20), [[cacodemon]] (x4)|&lt;br /&gt;
level_hntr=[[former human]] (x20), [[cacodemon]] (x4)|&lt;br /&gt;
level_hmp=[[former human]] (x10), [[former sergeant]] (x10), [[hell knight]] (x4)|&lt;br /&gt;
level_uv=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|&lt;br /&gt;
level_n=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|&lt;br /&gt;
level_loot=[[chainsaw]], [[shotgun shell]] (6x8), [[power cell]] (6x20), [[Berserk Pack]] (x4), [[agility mod pack]] (x2)|&lt;br /&gt;
level_other= Easy Chained Court: The levers near each large 'cage' open the nearby cage. The two smaller ones on the left have one powerful enemy each (eg. cacodemons on HNTR) and the larger cage on the right contains two. Opening all 3 cages will also remove the top and bottom walls in the starting centre room, revealing items and enemies.&lt;br /&gt;
&lt;br /&gt;
Hard Chained Court (CC+): Defeating all enemies will remove the large, indestructible wall on the left, revealing items as well as the stairs down.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:The Chained Court/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, barons of hell are replaced by hell knights and former captains are replaced by former sergeants.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough and I'm Too Young To Die, barons of hell are replaced by cacodemons and former captains are replaced by former humans.&lt;br /&gt;
&lt;br /&gt;
If [[Hell's Arena]] has been completed, the second Chained Court map will appear. The only differences here are that there are only two [[Berserk Pack|Berserk Packs]] available instead of a four and the [[Arena Master]] is also in the level (indicated by the bright green Arch-vile).}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Chained_Court</id>
		<title>The Chained Court</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Chained_Court"/>
				<updated>2013-03-25T05:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Chained Court|&lt;br /&gt;
level_dlvl=5|&lt;br /&gt;
level_intxt=Welcome to the Chained Court...&lt;br /&gt;
&lt;br /&gt;
'''If Hell's Arena has been completed:'''&lt;br /&gt;
&lt;br /&gt;
A devilish voice booms: &amp;quot;Come to think of it... I'd rather see you dead, mortal... prepare yourself!|&lt;br /&gt;
level_loottxt=''None''|&lt;br /&gt;
level_outtxt=''None''|&lt;br /&gt;
level_itytd=[[former human]] (x20), [[cacodemon]] (x4)|&lt;br /&gt;
level_hntr=[[former human]] (x20), [[cacodemon]] (x4)|&lt;br /&gt;
level_hmp=[[former human]] (x10), [[former sergeant]] (x10), [[hell knight]] (x4)|&lt;br /&gt;
level_uv=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|&lt;br /&gt;
level_n=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|&lt;br /&gt;
level_loot=[[chainsaw]], [[shotgun shell]] (6x8), [[power cell]] (6x20), [[Berserk Pack]] (x4), [[agility mod pack]] (x2)|&lt;br /&gt;
level_other=The levers near each large 'cage' open the nearby cage. The two smaller ones on the left have one powerful enemy each (eg. cacodemons on HNTR) and the larger cage on the right contains two. Opening all 3 cages will also remove the top and bottom walls in the starting centre room, revealing items and enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:The Chained Court/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, barons of hell are replaced by hell knights and former captains are replaced by former sergeants.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough and I'm Too Young To Die, barons of hell are replaced by cacodemons and former captains are replaced by former humans.&lt;br /&gt;
&lt;br /&gt;
If [[Hell's Arena]] has been completed, the second Chained Court map will appear. The only differences here are that there are only two [[Berserk Pack|Berserk Packs]] available instead of a four and the [[Arena Master]] is also in the level (indicated by the bright green Arch-vile).}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell%27s_Arena</id>
		<title>Hell's Arena</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell%27s_Arena"/>
				<updated>2013-03-25T05:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell's Arena|&lt;br /&gt;
level_dlvl=2|&lt;br /&gt;
level_intxt=&amp;quot;Welcome to Hell's Arena mortal!&amp;quot; &amp;quot;You are either very foolish, or very brave.&amp;quot; &amp;quot;Either way I like it!&amp;quot; &amp;quot;And so do the crowds!&amp;quot; Suddenly you hear screams everywhere! &amp;quot;Blood! Blood! BLOOD! The voice booms again: &amp;quot;Kill all enemies and I shall reward thee!&amp;quot;|&lt;br /&gt;
level_loottxt='''After winning the first round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Not bad mortal! For the weakling that you are, you show some determination.&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; The voice continues: &amp;quot;I can now let you go free, or you may try to complete the challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;I like it! Let the show go on!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After winning the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Impressive mortal! Your determination to survive makes me excited!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; &amp;quot;I can let you go now, and give you a small reward, or you can choose to fight the final challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the final round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Excellent! May the fight begin!!!&amp;quot; You hear screams everywhere! &amp;quot;Kill, Kill, KILL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After defeating all enemies:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Congratulations mortal! A pity you came to destroy us, for you would make a formidable hell warrior!&amp;quot; &amp;quot;I grant you the title of Hell's Arena Champion!&amp;quot; &amp;quot;And a promise is a promise... search the arena again...&amp;quot;|&lt;br /&gt;
level_outtxt=The voice laughs : &amp;quot;Flee mortal, flee! There's no hiding in hell!&amp;quot;|&lt;br /&gt;
level_itytd=First round: [[lost soul]] (x2), [[demon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x3)|&lt;br /&gt;
level_hmp=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Third round: [[hell knight]] (x2)|&lt;br /&gt;
level_uv=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_n=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x5)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Winning the first round, then choosing not to continue: None&lt;br /&gt;
&lt;br /&gt;
Winning the first round, then choosing to continue: [[chaingun]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing not to continue: [[shotgun shell]] (3x8), [[small med-pack]], [[large med-pack]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24)&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue, AoB: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24), [[Large Health Globe]]&lt;br /&gt;
&lt;br /&gt;
Winning the final round: [[rocket launcher]], [[rocket]] (9x3), [[power cell]] (3x20), [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoB victory: [[large med-pack]] (x2), [[homing phase device]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoMr victory: [[power mod pack]], [[blue armor]], [[Supercharge Globe]], [[10mm ammo chain]]&lt;br /&gt;
&lt;br /&gt;
AoSg victory: [[double shotgun]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoI victory: [[rocket launcher]], [[rocket]] (9x3), [[power cell]] (3x20), [[blue armor]], [[steel boots]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoLT victory: [[10mm ammo chain]], [[shell box]], [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoRA victory: same as unchallenged victory, but all spawned near the stairs&lt;br /&gt;
&lt;br /&gt;
AoP victory: [[rocket launcher]], [[rocket]] (9x3), [[power cell]] (3x20), [[blue armor]], [[large med-pack]] (x2)&lt;br /&gt;
&lt;br /&gt;
AoMs victory: [[rocket launcher]], [[rocket]] (9x3), [[power cell]] (3x20), [[red armor]], [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
AoHu victory: [[rocket launcher]], [[rocket]] (9x3), [[power cell]] (3x20), [[ballistic vest]] or [[phaseshift armor]] or [[acid-proof boots]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
|&lt;br /&gt;
level_other=You spawn in the center of the map, stairs are to the very left. Enemies spawn in random positions each wave.&lt;br /&gt;
&lt;br /&gt;
Hell's Arena will commonly spawn with a modifier, eg. The pillars have their corners cut off or the map is shaped like a wide cross instead of an oval.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Phobos_Base_Entry</id>
		<title>Phobos Base Entry</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Phobos_Base_Entry"/>
				<updated>2013-03-25T05:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Phobos Surface|&lt;br /&gt;
level_dlvl=replaces 1|&lt;br /&gt;
level_intxt=None|&lt;br /&gt;
level_loottxt=None|&lt;br /&gt;
level_outtxt=None|&lt;br /&gt;
level_itytd=[[former sergeant]] (x1), [[former human]] (x3)|&lt;br /&gt;
level_hntr=[[former sergeant]] (x1), [[former human]] (x5)|&lt;br /&gt;
level_hmp=[[former sergeant]] (x1), [[former human]] (x7)|&lt;br /&gt;
level_uv=[[former sergeant]] (x3), [[former human]] (x7)|&lt;br /&gt;
level_n=[[former sergeant]] (x3), [[former human]] (x7)|&lt;br /&gt;
level_loot=[[small med-pack]] (x2), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|&lt;br /&gt;
level_other=Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.&lt;br /&gt;
&lt;br /&gt;
All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Phobos Base Entry/Map}}&lt;br /&gt;
|map_description=These maps show the Ultra-violence monsters. The combat knife will replace the green armor on Angel of Berserk.&lt;br /&gt;
&lt;br /&gt;
On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs.&lt;br /&gt;
&lt;br /&gt;
On Hey, Not Too Rough, forum humans near the med-packs are removed.&lt;br /&gt;
&lt;br /&gt;
On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Mt._Erebus</id>
		<title>Mt. Erebus</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Mt._Erebus"/>
				<updated>2013-03-25T05:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Dammit dammit my lazy copy-pasting bites me in the ass again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Mt. Erebus|&lt;br /&gt;
level_dlvl=22|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=|&lt;br /&gt;
level_hmp=|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=Pulling the levers will cause the centre walls to go down, one by one.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Mt._Erebus</id>
		<title>Mt. Erebus</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Mt._Erebus"/>
				<updated>2013-03-25T05:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}} {{Special level| level_name=Mt. Erebus| level_dlvl=22| level_intxt=| level_loottxt=| level_outtxt=| level_itytd=N/A| level_hntr=| level_hmp=| level_uv=| leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Mt. Erebus|&lt;br /&gt;
level_dlvl=22|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=|&lt;br /&gt;
level_hmp=|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=Pulling the levers will cause the centre walls to go down, one by one.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Phobos_Lab</id>
		<title>Phobos Lab</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Phobos_Lab"/>
				<updated>2013-03-25T05:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: holy cow I don't know anything about this level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Phobos Lab|&lt;br /&gt;
level_dlvl=7|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=|&lt;br /&gt;
level_hmp=|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Mortuary</id>
		<title>The Mortuary</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Mortuary"/>
				<updated>2013-03-25T05:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: While I'm at it I'll also fix the other levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Mortuary|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=The smell of blood! Can this be real?? The floor is is covered by blood, and there are corpses everywhere! Suddenly with a wail, arch-viles appear!|&lt;br /&gt;
level_loottxt= Suddenly everything is peaceful. Rest in peace, damned souls... A presence! Of something holy! Here in this hell? Press &amp;lt;Enter&amp;gt;... Find it under the corpses!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
As you descend the stairs you hear a wail. They're back... There's only one way to end this...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
You flee! You flee like hell from this cursed place!|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[former human]], [[former sergeant]], [[former captain]], [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[former commando]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[mancubus]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list; mancubi corpses are twice as likely|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}}|&lt;br /&gt;
level_other=Arch-viles spawn in random locations. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.}}&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:The Mortuary/Map}}|&lt;br /&gt;
map_description=}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Limbo</id>
		<title>Limbo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Limbo"/>
				<updated>2013-03-25T05:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}} {{Special level| level_name=Limbo| level_dlvl=20 (Does not appear on ITYTD)| level_intxt=| level_loottxt=| level_outtxt=| level_itytd=N/A| level_hntr=[[Arch-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Limbo|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[Arch-vile]]s and [[corpses]]|&lt;br /&gt;
level_hmp=[[Arch-vile]]s and [[corpses]]|&lt;br /&gt;
level_uv=[[Arch-vile]]s and [[corpses]]|&lt;br /&gt;
level_n=[[Arch-vile]]s and [[corpses]]|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Abyssal_Plains</id>
		<title>Abyssal Plains</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Abyssal_Plains"/>
				<updated>2013-03-25T05:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Whoops its depth is 12, not 11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Containment Area|&lt;br /&gt;
level_dlvl=12|&lt;br /&gt;
level_intxt=''Well isn't this just... dandy.''|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_hmp=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=Entering the centre room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. Killing everything in the centre room drops these walls. The agony elemental drops three [[Items#Consumables|skulls]] upon death.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Abyssal_Plains</id>
		<title>Abyssal Plains</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Abyssal_Plains"/>
				<updated>2013-03-25T05:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}} {{Special level| level_name=Containment Area| level_dlvl=11| level_intxt=''Well isn't this just... dandy.''| level_loottxt=| level_outtxt=| level_itytd=| lev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Containment Area|&lt;br /&gt;
level_dlvl=11|&lt;br /&gt;
level_intxt=''Well isn't this just... dandy.''|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_hmp=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=Entering the centre room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. Killing everything in the centre room drops these walls. The agony elemental drops three [[Items#Consumables|skulls]] upon death.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Containment_Area</id>
		<title>Containment Area</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Containment_Area"/>
				<updated>2013-03-25T04:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}} {{Special level| level_name=Containment Area| level_dlvl=11| level_intxt=| level_loottxt=| level_outtxt=| level_itytd=| level_hntr=| level_hmp=| level_uv=| l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Containment Area|&lt;br /&gt;
level_dlvl=11|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=|&lt;br /&gt;
level_hmp=|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot={{exotic link|missile launcher}}, [[Backpack]]|&lt;br /&gt;
level_other=Getting too close to the backpack will spawn in powerful enemies behind you. However, nothing happens if you grab the missile launcher, located in one of the small southern rooms.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Deimos_Lab</id>
		<title>Deimos Lab</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Deimos_Lab"/>
				<updated>2013-03-25T04:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Created page with &amp;quot;{{infostrat switch}} {{Special level| level_name=Deimos Lab| level_dlvl=9 (Does not appear on ITYTD)| level_intxt=| level_loottxt=| level_outtxt=| level_itytd=N/A| level_hntr=| l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Deimos Lab|&lt;br /&gt;
level_dlvl=9 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=|&lt;br /&gt;
level_hmp=|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=Pulling the levers in the centre will unleash two [[Shambler]]s.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Military_Base</id>
		<title>Military Base</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Military_Base"/>
				<updated>2013-03-25T04:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Just making quick stubs from memory for all new special levels. Someone with access to the code should fill in the map and enemy lists hopefully&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Military Base|&lt;br /&gt;
level_dlvl=7|&lt;br /&gt;
level_intxt=''Seeing this place again takes you back!''|&lt;br /&gt;
level_loottxt=None|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=[[Former human]]s, [[former sergeant]]s, [[former captain]]s, [[elite former human]]s and [[elite former sergeant]]s.|&lt;br /&gt;
level_hmp=[[Former human]]s, [[former sergeant]]s, [[former captain]]s, [[elite former human]]s and [[elite former sergeant]]s.|&lt;br /&gt;
level_uv=[[Former human]]s, [[former sergeant]]s, [[former captain]]s, [[elite former human]]s and [[elite former sergeant]]s.|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=An envirosuit, a couple of mods and a whole bunch of ammo. The breakable crates may contain all sorts of cool stuff, up to and including ammochains, shell boxes and large med packs.|&lt;br /&gt;
level_other=The pink and yellow crates can be broken with any weapon, although a pistol may take a few shots.}}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Levels</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Levels"/>
				<updated>2013-03-25T04:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: /* Special levels */  - Adding in 0997 levels, also seriously allcaps and multiple exclamation marks looks stupid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Levels are the heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are filled with either fortune or your own personal doom.&lt;br /&gt;
&lt;br /&gt;
==Basic Objects==&lt;br /&gt;
All levels are made of basic objects like floors, walls, and doors.&lt;br /&gt;
*'''HP''': This is one of the parameters that governs how difficulty the object is to destroy. Whenever an object takes damage, it's HP is decreased. Once its HP falls to 0, it changes to a floor tile. Some objects cannot be destroyed; these are indicated as &amp;quot;none&amp;quot;. Also, some objects have two versions: one that can be destroyed and one that can't.&lt;br /&gt;
*'''Armor''': This also makes objects harder to destroy. Whenever an object takes damage, the object's armor is subtracted from the damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.&lt;br /&gt;
*'''Fragile''': Objects can usually only be damaged by [[Damage type#plasma|plasma]], [[Damage type#fire|fire]], or [[Damage type#acid|acid]] damage. Fragile objects can be damaged by any damage type.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Objects'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Appearance'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''HP'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Armor'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Fragile'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|floor&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|pool of blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;bull;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Phobos rock&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|wall, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|bloodstone, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|green wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:navy;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|ammo crate, armor crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|When destroyed, sometimes leaves behind ammo, armor, or packs (?) depending on the crate type.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|closed door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be opened.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|locked door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|open door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''/'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be closed.&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|[[lever]]&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''&amp;amp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|see link in name for details&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of fuel&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 5d5 [[Damage type#fire|fire damage]].&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of acid&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 6d6 [[Damage type#acid|acid damage]], sometimes leaving behind acid tiles.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of napalm&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 7d7 [[Damage type#fire|fire damage]], sometimes (often) leaving behind lava tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Random levels==&lt;br /&gt;
The archetypical level in DoomRL is a randomly-generated one. It is produced in such a way that no two games are particularly alike. There are many special considerations within the game engine, although many of these are technical and unimportant from a gameplay perspective.&lt;br /&gt;
&lt;br /&gt;
* [[Level type]]&lt;br /&gt;
* [[Level feeling]]&lt;br /&gt;
* [[Level event]]&lt;br /&gt;
* [[Monster Generation]]&lt;br /&gt;
* [[Item Generation]]&lt;br /&gt;
* [[Room Generation]]&lt;br /&gt;
* [[Fluids]]&lt;br /&gt;
&lt;br /&gt;
== Special levels ==&lt;br /&gt;
In stark contrast to random levels, special levels are constant and many of them appear every game. As you gain more experience playing DoomRL, these become stepping stones used as a grip against the turbulent flow of random levels.&lt;br /&gt;
&lt;br /&gt;
For obvious reasons, all of these pages are considered spoilers if you wish to learn how to beat them yourself. Some are particularly spoiler-heavy, though, and are indicated as such here.&lt;br /&gt;
&lt;br /&gt;
* [[Phobos Base Entry]]&lt;br /&gt;
* [[Hell's Arena]]&lt;br /&gt;
* [[The Chained Court]]&lt;br /&gt;
* [[Military Base]]&lt;br /&gt;
* [[Phobos Lab]]&lt;br /&gt;
* [[Phobos Anomaly]]&lt;br /&gt;
* [[Hell's Armory]]&lt;br /&gt;
* [[Deimos Lab]]&lt;br /&gt;
* [[The Wall]]&lt;br /&gt;
* [[Containment Area]]&lt;br /&gt;
* [[Abyssal Plains]]&lt;br /&gt;
* [[City of Skulls]]&lt;br /&gt;
* [[Halls of Carnage]]&lt;br /&gt;
* [[Spider's Lair]]&lt;br /&gt;
* [[Tower of Babel]]&lt;br /&gt;
* [[Unholy Cathedral]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(Spoilers!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Vaults]]&lt;br /&gt;
* [[The Mortuary]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(Spoilers!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Limbo]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(Spoilers!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Lava Pits]]&lt;br /&gt;
* [[Mt. Erebus]]&lt;br /&gt;
* [[Dis]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(Spoilers!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Hell Fortress]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special level placement===&lt;br /&gt;
Some levels don't spawn on I'm Too Young To Die: Hell's Armory and Deimos Lab, Unholy Cathedral, The Vaults, The Mortuary and Limbo.&lt;br /&gt;
&lt;br /&gt;
Special stairs are always placed on a random empty tile.&lt;br /&gt;
&lt;br /&gt;
Special level pairs are chosen randomly - exactly one from each pair appears per game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Depth'''&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Arena&lt;br /&gt;
|2 (Phobos 2)&lt;br /&gt;
|-&lt;br /&gt;
|The Chained Court&lt;br /&gt;
|5 (Phobos 5)&lt;br /&gt;
|-&lt;br /&gt;
|Phobos Lab/Military Base&lt;br /&gt;
|7 (Phobos 7)&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Armory/Deimos Lab&lt;br /&gt;
|9 (Deimos 1)&lt;br /&gt;
|-&lt;br /&gt;
|The Wall/Containment Area&lt;br /&gt;
|11 (Deimos 3)&lt;br /&gt;
|-&lt;br /&gt;
|City of Skulls/Abyssal Plains&lt;br /&gt;
|12 (Deimos 4)&lt;br /&gt;
|-&lt;br /&gt;
|Spider's Lair/Halls of Carnage&lt;br /&gt;
|14 (Deimos 6)&lt;br /&gt;
|-&lt;br /&gt;
|Unholy Cathedral&lt;br /&gt;
|17 (Hell 1)&lt;br /&gt;
|-&lt;br /&gt;
|The Vaults&lt;br /&gt;
|19 (Hell 3)&lt;br /&gt;
|-&lt;br /&gt;
|The Mortuary/Limbo&lt;br /&gt;
|20 (Hell 4)&lt;br /&gt;
|-&lt;br /&gt;
|The Lava Pits/Mt. Erebus&lt;br /&gt;
|22 (Hell 6)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Levels</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Levels"/>
				<updated>2013-03-25T04:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Whoops forgot one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Levels are the heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are filled with either fortune or your own personal doom.&lt;br /&gt;
&lt;br /&gt;
==Basic Objects==&lt;br /&gt;
All levels are made of basic objects like floors, walls, and doors.&lt;br /&gt;
*'''HP''': This is one of the parameters that governs how difficulty the object is to destroy. Whenever an object takes damage, it's HP is decreased. Once its HP falls to 0, it changes to a floor tile. Some objects cannot be destroyed; these are indicated as &amp;quot;none&amp;quot;. Also, some objects have two versions: one that can be destroyed and one that can't.&lt;br /&gt;
*'''Armor''': This also makes objects harder to destroy. Whenever an object takes damage, the object's armor is subtracted from the damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.&lt;br /&gt;
*'''Fragile''': Objects can usually only be damaged by [[Damage type#plasma|plasma]], [[Damage type#fire|fire]], or [[Damage type#acid|acid]] damage. Fragile objects can be damaged by any damage type.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Objects'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Appearance'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''HP'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Armor'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Fragile'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|floor&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|pool of blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;bull;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Phobos rock&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|wall, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|bloodstone, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|green wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:navy;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|ammo crate, armor crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|When destroyed, sometimes leaves behind ammo, armor, or packs (?) depending on the crate type.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|closed door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be opened.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|locked door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|open door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''/'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be closed.&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|[[lever]]&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''&amp;amp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|see link in name for details&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of fuel&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 5d5 [[Damage type#fire|fire damage]].&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of acid&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 6d6 [[Damage type#acid|acid damage]], sometimes leaving behind acid tiles.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of napalm&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 7d7 [[Damage type#fire|fire damage]], sometimes (often) leaving behind lava tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Random levels==&lt;br /&gt;
The archetypical level in DoomRL is a randomly-generated one. It is produced in such a way that no two games are particularly alike. There are many special considerations within the game engine, although many of these are technical and unimportant from a gameplay perspective.&lt;br /&gt;
&lt;br /&gt;
* [[Level type]]&lt;br /&gt;
* [[Level feeling]]&lt;br /&gt;
* [[Level event]]&lt;br /&gt;
* [[Monster Generation]]&lt;br /&gt;
* [[Item Generation]]&lt;br /&gt;
* [[Room Generation]]&lt;br /&gt;
* [[Fluids]]&lt;br /&gt;
&lt;br /&gt;
== Special levels ==&lt;br /&gt;
In stark contrast to random levels, special levels are constant and many of them appear every game. As you gain more experience playing DoomRL, these become stepping stones used as a grip against the turbulent flow of random levels.&lt;br /&gt;
&lt;br /&gt;
For obvious reasons, all of these pages are considered spoilers if you wish to learn how to beat them yourself. Some are particularly spoiler-heavy, though, and are indicated as such here.&lt;br /&gt;
&lt;br /&gt;
* [[Phobos Base Entry]]&lt;br /&gt;
* [[Hell's Arena]]&lt;br /&gt;
* [[The Chained Court]]&lt;br /&gt;
* [[The Wall]]&lt;br /&gt;
* [[Phobos Anomaly]]&lt;br /&gt;
* [[Hell's Armory]]&lt;br /&gt;
* [[Halls of Carnage]]&lt;br /&gt;
* [[City of Skulls]]&lt;br /&gt;
* [[Spider's Lair]]&lt;br /&gt;
* [[Tower of Babel]]&lt;br /&gt;
* [[Unholy Cathedral]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Vaults]]&lt;br /&gt;
* [[The Mortuary]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Lava Pits]]&lt;br /&gt;
* [[Dis]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Hell Fortress]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special level placement===&lt;br /&gt;
Some levels don't spawn on I'm Too Young To Die: Hell's Armory and Deimos Lab, Unholy Cathedral, The Vaults, The Mortuary and Limbo.&lt;br /&gt;
&lt;br /&gt;
Special stairs are always placed on a random empty tile.&lt;br /&gt;
&lt;br /&gt;
Special level pairs are chosen randomly - exactly one from each pair appears per game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Depth'''&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Arena&lt;br /&gt;
|2 (Phobos 2)&lt;br /&gt;
|-&lt;br /&gt;
|The Chained Court&lt;br /&gt;
|5 (Phobos 5)&lt;br /&gt;
|-&lt;br /&gt;
|Phobos Lab/Military Base&lt;br /&gt;
|7 (Phobos 7)&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Armory/Deimos Lab&lt;br /&gt;
|9 (Deimos 1)&lt;br /&gt;
|-&lt;br /&gt;
|The Wall/Containment Area&lt;br /&gt;
|11 (Deimos 3)&lt;br /&gt;
|-&lt;br /&gt;
|City of Skulls/Abyssal Plains&lt;br /&gt;
|12 (Deimos 4)&lt;br /&gt;
|-&lt;br /&gt;
|Spider's Lair/Halls of Carnage&lt;br /&gt;
|14 (Deimos 6)&lt;br /&gt;
|-&lt;br /&gt;
|Unholy Cathedral&lt;br /&gt;
|17 (Hell 1)&lt;br /&gt;
|-&lt;br /&gt;
|The Vaults&lt;br /&gt;
|19 (Hell 3)&lt;br /&gt;
|-&lt;br /&gt;
|The Mortuary/Limbo&lt;br /&gt;
|20 (Hell 4)&lt;br /&gt;
|-&lt;br /&gt;
|The Lava Pits/Mt. Erebus&lt;br /&gt;
|22 (Hell 6)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Levels</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Levels"/>
				<updated>2013-03-25T04:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: Added new 0997 levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Levels are the heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are filled with either fortune or your own personal doom.&lt;br /&gt;
&lt;br /&gt;
==Basic Objects==&lt;br /&gt;
All levels are made of basic objects like floors, walls, and doors.&lt;br /&gt;
*'''HP''': This is one of the parameters that governs how difficulty the object is to destroy. Whenever an object takes damage, it's HP is decreased. Once its HP falls to 0, it changes to a floor tile. Some objects cannot be destroyed; these are indicated as &amp;quot;none&amp;quot;. Also, some objects have two versions: one that can be destroyed and one that can't.&lt;br /&gt;
*'''Armor''': This also makes objects harder to destroy. Whenever an object takes damage, the object's armor is subtracted from the damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.&lt;br /&gt;
*'''Fragile''': Objects can usually only be damaged by [[Damage type#plasma|plasma]], [[Damage type#fire|fire]], or [[Damage type#acid|acid]] damage. Fragile objects can be damaged by any damage type.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Objects'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Appearance'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''HP'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Armor'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Fragile'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|floor&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;middot;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|pool of blood&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''&amp;amp;bull;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Phobos rock&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;'''.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|wall, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:silver;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|bloodstone, blooded wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|green wall&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:navy;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|ammo crate, armor crate, blooded crate&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;'''#'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|When destroyed, sometimes leaves behind ammo, armor, or packs (?) depending on the crate type.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|closed door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be opened.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|locked door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''+'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|open door&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''/'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|none&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be closed.&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|[[lever]]&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''&amp;amp;'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|no&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|see link in name for details&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of fuel&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:olive;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 5d5 [[Damage type#fire|fire damage]].&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of acid&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 6d6 [[Damage type#acid|acid damage]], sometimes leaving behind acid tiles.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|barrel of napalm&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''0'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|yes&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 0 1px&amp;quot;|Can be pushed. When destroyed, creates a radius 4 [[explosions|explosion]] dealing 7d7 [[Damage type#fire|fire damage]], sometimes (often) leaving behind lava tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Random levels==&lt;br /&gt;
The archetypical level in DoomRL is a randomly-generated one. It is produced in such a way that no two games are particularly alike. There are many special considerations within the game engine, although many of these are technical and unimportant from a gameplay perspective.&lt;br /&gt;
&lt;br /&gt;
* [[Level type]]&lt;br /&gt;
* [[Level feeling]]&lt;br /&gt;
* [[Level event]]&lt;br /&gt;
* [[Monster Generation]]&lt;br /&gt;
* [[Item Generation]]&lt;br /&gt;
* [[Room Generation]]&lt;br /&gt;
* [[Fluids]]&lt;br /&gt;
&lt;br /&gt;
== Special levels ==&lt;br /&gt;
In stark contrast to random levels, special levels are constant and many of them appear every game. As you gain more experience playing DoomRL, these become stepping stones used as a grip against the turbulent flow of random levels.&lt;br /&gt;
&lt;br /&gt;
For obvious reasons, all of these pages are considered spoilers if you wish to learn how to beat them yourself. Some are particularly spoiler-heavy, though, and are indicated as such here.&lt;br /&gt;
&lt;br /&gt;
* [[Phobos Base Entry]]&lt;br /&gt;
* [[Hell's Arena]]&lt;br /&gt;
* [[The Chained Court]]&lt;br /&gt;
* [[The Wall]]&lt;br /&gt;
* [[Phobos Anomaly]]&lt;br /&gt;
* [[Hell's Armory]]&lt;br /&gt;
* [[Halls of Carnage]]&lt;br /&gt;
* [[City of Skulls]]&lt;br /&gt;
* [[Spider's Lair]]&lt;br /&gt;
* [[Tower of Babel]]&lt;br /&gt;
* [[Unholy Cathedral]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Vaults]]&lt;br /&gt;
* [[The Mortuary]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[The Lava Pits]]&lt;br /&gt;
* [[Dis]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Hell Fortress]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special level placement===&lt;br /&gt;
Some levels don't spawn on I'm Too Young To Die: Hell's Armory, Unholy Cathedral, The Vaults, and The Mortuary.&lt;br /&gt;
&lt;br /&gt;
Special stairs are always placed on a random empty tile.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Depth'''&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Arena&lt;br /&gt;
|2 (Phobos 2)&lt;br /&gt;
|-&lt;br /&gt;
|The Chained Court&lt;br /&gt;
|5 (Phobos 5)&lt;br /&gt;
|-&lt;br /&gt;
|Phobos Lab/Military Base&lt;br /&gt;
|7 (Phobos 7)&lt;br /&gt;
|-&lt;br /&gt;
|Hell's Armory/Deimos Lab&lt;br /&gt;
|9 (Deimos 1)&lt;br /&gt;
|-&lt;br /&gt;
|The Wall/Containment Area&lt;br /&gt;
|11 (Deimos 3)&lt;br /&gt;
|-&lt;br /&gt;
|City of Skulls/Abyssal Plains&lt;br /&gt;
|12 (Deimos 4)&lt;br /&gt;
|-&lt;br /&gt;
|Spider's Lair&lt;br /&gt;
|14 (Deimos 6)&lt;br /&gt;
|-&lt;br /&gt;
|Unholy Cathedral&lt;br /&gt;
|17 (Hell 1)&lt;br /&gt;
|-&lt;br /&gt;
|The Vaults&lt;br /&gt;
|19 (Hell 3)&lt;br /&gt;
|-&lt;br /&gt;
|The Mortuary/Limbo&lt;br /&gt;
|20 (Hell 4)&lt;br /&gt;
|-&lt;br /&gt;
|The Lava Pits/Mt. Erebus&lt;br /&gt;
|22 (Hell 6)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_feeling</id>
		<title>Level feeling</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Level_feeling"/>
				<updated>2013-03-24T00:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;Thomas: /* Levers */  - Enemies no longer congregate in the centre.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the same level.&lt;br /&gt;
&lt;br /&gt;
If you can't find a displayed message here, check the [[level event]] page for other possibilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Lever Rooms|Levers]] ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel that smell? That gasoline smell? Oh hell...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|lava]]. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an [[envirosuit pack]].&lt;br /&gt;
* '''In the State of Denmark there was the odor of decay...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|acid]]. Just as with the level feeling above, don't pull levers if this shows up. Enough points invested into [[Traits#Intuition|Intuition]] will make this manageable, however.&lt;br /&gt;
* '''The air is really humid here...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|water]]. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.&lt;br /&gt;
* '''The smell of a massacre... '''&lt;br /&gt;
** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.&lt;br /&gt;
* '''You hear the trumpets of Jericho echoing in the distance...'''&lt;br /&gt;
** There is a lever that will destroy all walls on the map when pulled. Does not include border walls. Generally a big problem for the player, considering that they make use of the cover more than enemies do.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Vaults|Vaults]] ===&lt;br /&gt;
&lt;br /&gt;
Each of these feelings indicate that there is a [[Room Generation#Vault room|vault]] somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.&lt;br /&gt;
&lt;br /&gt;
* '''There's something special here...'''&lt;br /&gt;
* '''There's the smell of blood in the air!'''&lt;br /&gt;
* '''You feel excited!'''&lt;br /&gt;
&lt;br /&gt;
===[[Level type|Level Type]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means you get a level type very different in style. In addition, Levers and Vaults feelings cannot occur.&lt;br /&gt;
&lt;br /&gt;
* '''Suddenly monsters come from everywhere!'''&lt;br /&gt;
** Indicates that you have spawned in an [[Level type#Arena|Arena]].&lt;br /&gt;
* '''Twisted passages carry the smell of death...'''&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Cave|Cave]].&lt;br /&gt;
* '''Where the hell is the way out of here!?!'''&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Maze|Maze]].&lt;br /&gt;
* The following messages indicate a [[Level type#Single Monster|single monster]] level type:&lt;br /&gt;
**'''You hear many marching feet.''' (equal distribution of all former-type enemies)&lt;br /&gt;
**'''The walls are scratched and flame-scorched!''' (all [[imp|imps]])&lt;br /&gt;
**'''A battle cry chants in the distance!''' (equal distribution of [[hell knight|hell knights]] and [[baron of hell|barons of hell]])&lt;br /&gt;
**'''You hear deep, guttural noises!''' (all [[mancubus|mancubi]])&lt;br /&gt;
**'''Bones clatter all around you!''' (all [[revenant|revenants]])&lt;br /&gt;
**'''You hear crackling flames!''' (all [[arch-vile|arch-viles]])&lt;br /&gt;
**'''Hellish magic haunts air!''' (half archviles, half non-commando formers)&lt;br /&gt;
**'''You hear loud wails that cannot mean anything good!''' (all [[bruiser brother|bruiser brothers]])&lt;br /&gt;
**'''The air is crackling with electricity!''' (all [[shambler|shamblers]])&lt;br /&gt;
**'''Suddenly you have a great urge to turn back! You scream in TERROR!''' (all [[Cyberdemon|Cyberdemons]])&lt;br /&gt;
&lt;br /&gt;
===[[Levels#Special Levels|Special Levels]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means there will be a separate set of stairs (colored red) that allows access to one of the special levels.&lt;br /&gt;
&lt;br /&gt;
* '''You feel a breeze of morbid air...'''&lt;br /&gt;
* '''You sense a passage to a place beyond...'''&lt;br /&gt;
* '''You shiver from cold...'''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel there is something really valuable here!'''&lt;br /&gt;
** Somewhere on the level one of the [[specials|uniques]] was generated.&lt;br /&gt;
* '''Khe, he, he. This will be a mess...'''&lt;br /&gt;
** The level is generated chock-full of [[Barrel|barrels]]. Barrel type depends on depth rather than being random.&lt;br /&gt;
* '''As you enter, some weird alarm starts howling!'''&lt;br /&gt;
** All monsters are set to actively hunt the player.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>	</entry>

	</feed>