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		<id>https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slave</id>
		<title>DRL Wiki - User contributions [en]</title>
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		<updated>2026-05-28T09:01:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Weapons"/>
				<updated>2012-01-11T23:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the staple of just about any roguelike: DoomRL is no different. They are absolutely necessary to make any substantial progress in the game (save a [[Game Settings#Challenges|certain exception]]) and will be what a player will base their entire game around. If you want to know how to play this game, you need to learn its weapons.&lt;br /&gt;
&lt;br /&gt;
There are a number of statistical variables on weapons, but the most important ones are as follows:&lt;br /&gt;
* '''Damage''': This is how much the weapon will hurt a target with HP, written in [[dice notation]].&lt;br /&gt;
* '''[[Damage type]]''': This is how [[protection]] affects the weapon's damage. This is a hidden statistic, although it is often easily intuited what type of damage a weapon will deal (shotguns deal shrapnel damage, energy weapons deal plasma damage, etc).&lt;br /&gt;
* '''Attack/Fire rate''': This determines how much time it takes to use the weapon. Time spent using a weapon (and, for that matter, any action) is always rounded to the nearest game turn, or one tenth of a game second. Typically, a weapon takes one second to use.&lt;br /&gt;
* '''[[Accuracy]]''': This determines how likely you are to hit whatever you aim your weapon at. As a standard, a player with no modifiers to their accuracy has a 50% chance to hit their target from a point-blank range which will lower with an increased [[distance]] from the target.&lt;br /&gt;
&lt;br /&gt;
DoomRL contains an impressive number of weapons. Aside from the standard weapons from Doom itself, there are a number of others that are either improved versions or markedly unique in design.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Rip and tear! Rip and tear your GUTS!&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[fists]]&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* {{exotic link|chainsaw}}&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|chainsword}}&lt;br /&gt;
* {{assembly link|double chainsaw}}&lt;br /&gt;
* {{assembly link|piercing blade}}&lt;br /&gt;
* {{assembly link|ripper}}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{unique link|Butcher's Cleaver}}&lt;br /&gt;
* {{unique link|Dragonslayer}}&lt;br /&gt;
* {{artifact link|Azrael's Scythe}}&lt;br /&gt;
* {{artifact link|Longinus Spear}}&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Unlike melee weapons, you can shoot stuff from further away with these weapons.&lt;br /&gt;
&lt;br /&gt;
In addition to the stats mentioned above, ranged weapons also have the following:&lt;br /&gt;
&lt;br /&gt;
* '''Reload time''': This is the time it takes to resupply the weapon with the ammo it uses. This is often a large number compared to the fire rate, and so should be taken into consideration as such from a tactical perspective.&lt;br /&gt;
* '''Clip size''': This is how much ammunition a weapon can contain at one time. Once all of the ammunition is depleted from the weapon, it must be reloaded.&lt;br /&gt;
* '''Shots''': This is how many shots the weapon can fire in a single action. If a weapon fires more than one shot per action, it will indicated in the damage value with a 'xZ', where Z is the number of shots (e.g., a chaingun's damage appears as '(1d6)x4'). Any weapon which shoots multiple shots has protection applied to each shot individually.&lt;br /&gt;
* '''Shot cost''': This is how much ammo a weapon uses per shot. This is very rarely anything larger than one.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[pistol]]&lt;br /&gt;
* [[shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* [[double shotgun]]&lt;br /&gt;
* [[chaingun]]&lt;br /&gt;
* [[rocket launcher]]&lt;br /&gt;
* [[plasma rifle]]&lt;br /&gt;
* {{exotic link|BFG 9000}}&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
Assembled ranged weapons are listed by the weapon base that they use.&lt;br /&gt;
&lt;br /&gt;
==== Generic ====&lt;br /&gt;
* {{assembly link|demolition ammo}}&lt;br /&gt;
* {{assembly link|high power weapon}}&lt;br /&gt;
* {{assembly link|nano-shrapnel}}&lt;br /&gt;
* {{assembly link|nanomanufacture ammo}}&lt;br /&gt;
* {{assembly link|plasmatic shrapnel}}&lt;br /&gt;
&lt;br /&gt;
==== Pistol ====&lt;br /&gt;
* {{assembly link|energy pistol}}&lt;br /&gt;
* {{assembly link|speedloader pistol}}&lt;br /&gt;
* {{assembly link|storm bolter pistol}}&lt;br /&gt;
&lt;br /&gt;
==== Shotgun ====&lt;br /&gt;
* {{assembly link|elephant gun}}&lt;br /&gt;
&lt;br /&gt;
==== Combat Shotgun ====&lt;br /&gt;
* {{assembly link|tactical shotgun}}&lt;br /&gt;
&lt;br /&gt;
==== Double Shotgun ====&lt;br /&gt;
* {{assembly link|focused double shotgun}}&lt;br /&gt;
&lt;br /&gt;
==== Chaingun ====&lt;br /&gt;
* {{assembly link|assault cannon}}&lt;br /&gt;
* {{assembly link|assault rifle}}&lt;br /&gt;
* {{assembly link|gatling gun}}&lt;br /&gt;
&lt;br /&gt;
==== Rocket Launcher ====&lt;br /&gt;
* {{assembly link|micro launcher}}&lt;br /&gt;
* {{assembly link|tactical rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
==== Plasma Rifle ====&lt;br /&gt;
* {{assembly link|hyperblaster}}&lt;br /&gt;
&lt;br /&gt;
==== BFG 9000 ====&lt;br /&gt;
* {{assembly link|biggest fucking gun}}&lt;br /&gt;
* {{assembly link|VBFG9000}}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
Due to the vast number of special ranged weapons, they are further categorized by type.&lt;br /&gt;
&lt;br /&gt;
==== Special Pistol ====&lt;br /&gt;
* {{exotic link|blaster}}&lt;br /&gt;
* {{exotic link|combat pistol}}&lt;br /&gt;
* {{unique link|Anti-Freak Jackal}}&lt;br /&gt;
* {{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
* {{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
==== Special Shotgun ====&lt;br /&gt;
* {{exotic link|assault shotgun}}&lt;br /&gt;
* {{exotic link|plasma shotgun}}&lt;br /&gt;
* {{exotic link|super shotgun}}&lt;br /&gt;
* {{unique link|Jackhammer}}&lt;br /&gt;
&lt;br /&gt;
==== Special Rapid-Fire ====&lt;br /&gt;
* {{exotic link|laser rifle}}&lt;br /&gt;
* {{exotic link|minigun}}&lt;br /&gt;
* {{exotic link|nuclear plasma rifle}}&lt;br /&gt;
* {{unique link|BFG 10K}}&lt;br /&gt;
&lt;br /&gt;
==== Special Explosive ====&lt;br /&gt;
* {{exotic link|missile launcher}}&lt;br /&gt;
* {{exotic link|napalm launcher}}&lt;br /&gt;
* {{exotic link|nuclear BFG 9000}}&lt;br /&gt;
* {{exotic link|tristar blaster}}&lt;br /&gt;
* {{unique link|Acid Spitter}}&lt;br /&gt;
* {{unique link|Revenant's Launcher}}&lt;br /&gt;
&lt;br /&gt;
==== Special Miscellaneous ====&lt;br /&gt;
* {{exotic link|combat translocator}}&lt;br /&gt;
* {{unique link|Railgun}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Super_shotgun</id>
		<title>Super shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Super_shotgun"/>
				<updated>2012-01-09T23:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: damage fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Super shotgun|&lt;br /&gt;
weapon_dmg=(8d4)x2/16-64, [[Shotguns|normal shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=20 &amp;amp;times; 0.93 &amp;amp;times; 2 = 37.4|&lt;br /&gt;
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=2|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_get=Random (10+)|&lt;br /&gt;
weapon_quote=''This little baby brings back memories!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.''|&lt;br /&gt;
weapon_other=N/A |&lt;br /&gt;
weapon_source=Doom II (whaddya expect, Mario?)}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Double_shotgun</id>
		<title>Double shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Double_shotgun"/>
				<updated>2012-01-09T23:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: updated stats (0.9.9.5)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Double shotgun|&lt;br /&gt;
weapon_dmg=(9d3)x2/18-54, [[Shotguns|wide shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=18 &amp;amp;times; 0.90 &amp;amp;times; 2 = 32.4|&lt;br /&gt;
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=2|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Single shot|Single shot]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Single reload|Single reload]]|&lt;br /&gt;
weapon_get=Random (2+), and as the reward for completing [[Hell's Arena]] on [[Game Settings#Challenges|Angel of Shotgunnery]].|&lt;br /&gt;
weapon_quote=''Now THIS is what I call a shotgun!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Double barreled shotgun -- the perfect weapon for a desperado.''|&lt;br /&gt;
weapon_other=This weapon fires two shots. Note that the shots are sequential, so knockback and terrain damage from the first blast are applied before the second blast occurs.|&lt;br /&gt;
weapon_source=[http://en.wikipedia.org/wiki/Double-barreled_shotgun Real life]}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Super_shotgun</id>
		<title>Super shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Super_shotgun"/>
				<updated>2012-01-09T23:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: updated stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Super shotgun|&lt;br /&gt;
weapon_dmg=(8d4)x2/27-108, [[Shotguns|normal shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=20 &amp;amp;times; 0.93 &amp;amp;times; 2 = 37.4|&lt;br /&gt;
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=2|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_get=Random (10+)|&lt;br /&gt;
weapon_quote=''This little baby brings back memories!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.''|&lt;br /&gt;
weapon_other=N/A |&lt;br /&gt;
weapon_source=Doom II (whaddya expect, Mario?)}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Combat_shotgun</id>
		<title>Combat shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Combat_shotgun"/>
				<updated>2012-01-09T13:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Combat shotgun|&lt;br /&gt;
weapon_dmg=7d3/6-21, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 &amp;amp;times; 0.95 = 13.1|&lt;br /&gt;
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=Reload - 1.0 second&lt;br /&gt;
Pump - 0.2 seconds|&lt;br /&gt;
weapon_clip=5|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_afire=N/A|&lt;br /&gt;
weapon_areload=[[Alternate reload#full|Full reload]]|&lt;br /&gt;
weapon_get=Random (6+)|&lt;br /&gt;
weapon_quote=''Pump'n'roll!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Nothing beats the sound of pumping a combat shotgun.''|&lt;br /&gt;
weapon_other=The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the shotgun isn't affected by reload time modifiers like mods and [[Traits#Reloader|Reloader]].|&lt;br /&gt;
weapon_source=[http://en.wikipedia.org/wiki/Combat_shotgun Real life]}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Combat_shotgun</id>
		<title>Combat shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Combat_shotgun"/>
				<updated>2012-01-09T13:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed reload time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Combat shotgun|&lt;br /&gt;
weapon_dmg=7d3/6-21, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 &amp;amp;times; 0.95 = 13.1|&lt;br /&gt;
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=Reload - 1.0 seconds&lt;br /&gt;
Pump - 0.2 seconds|&lt;br /&gt;
weapon_clip=5|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_afire=N/A|&lt;br /&gt;
weapon_areload=[[Alternate reload#full|Full reload]]|&lt;br /&gt;
weapon_get=Random (6+)|&lt;br /&gt;
weapon_quote=''Pump'n'roll!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Nothing beats the sound of pumping a combat shotgun.''|&lt;br /&gt;
weapon_other=The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the shotgun isn't affected by reload time modifiers like mods and [[Traits#Reloader|Reloader]].|&lt;br /&gt;
weapon_source=[http://en.wikipedia.org/wiki/Combat_shotgun Real life]}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tactical_shotgun</id>
		<title>Tactical shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tactical_shotgun"/>
				<updated>2012-01-09T13:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed reload time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Tactical shotgun|&lt;br /&gt;
weapon_dmg=8d3/8-24, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=16 &amp;amp;times; 0.95 = 15.0|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.0 second|&lt;br /&gt;
weapon_clip=6|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=[[Alternate reload#Full reload|Full reload]]|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: [[combat shotgun]] + PT|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original) |&lt;br /&gt;
weapon_other=Unlike the combat shotgun, the tactical shotgun doesn't require pumping.|&lt;br /&gt;
weapon_source=[http://en.wikipedia.org/wiki/Combat_shotgun Real life]}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assault_shotgun</id>
		<title>Assault shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assault_shotgun"/>
				<updated>2012-01-09T13:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Assault shotgun|&lt;br /&gt;
weapon_dmg=7d3/6-21, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 &amp;amp;times; 0.95 = 13.1 |&lt;br /&gt;
weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.0 second|&lt;br /&gt;
weapon_clip=6|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Full reload|Full reload]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (6+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Big, bad and ugly.''|&lt;br /&gt;
weapon_other=The assault shotgun doesn't require pumping between shots. However, it only loads one shell at a time (unless the alternate reload is used).|&lt;br /&gt;
weapon_source=Real life, basically a type of [http://en.wikipedia.org/wiki/Combat_shotgun combat shotgun].}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assault_shotgun</id>
		<title>Assault shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assault_shotgun"/>
				<updated>2012-01-09T13:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed reload time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Assault shotgun|&lt;br /&gt;
weapon_dmg=7d3/6-21, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 &amp;amp;times; 0.95 = 13.1 |&lt;br /&gt;
weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.0 seconds|&lt;br /&gt;
weapon_clip=6|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Full reload|Full reload]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (6+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Big, bad and ugly.''|&lt;br /&gt;
weapon_other=The assault shotgun doesn't require pumping between shots. However, it only loads one shell at a time (unless the alternate reload is used).|&lt;br /&gt;
weapon_source=Real life, basically a type of [http://en.wikipedia.org/wiki/Combat_shotgun combat shotgun].}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assemblies</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assemblies"/>
				<updated>2012-01-08T22:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed nanomanufacture requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added in 0.9.9.2, assemblies are the finished product of combining [[Weapons|standard]] or [[Specials|exotic]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.&lt;br /&gt;
&lt;br /&gt;
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).&lt;br /&gt;
&lt;br /&gt;
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.&lt;br /&gt;
&lt;br /&gt;
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mod types in the tables below are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; align=&amp;quot;left&amp;quot;| Mod type                            &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; align=&amp;quot;left&amp;quot;| Shorthand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[power mod pack|Power]]            || P&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[agility mod pack|Agility]]        || A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[bulk mod pack|Bulk]]              || B&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[technical mod pack|Technical]]    || T&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[firestorm weapon pack|Firestorm]] || F&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[sniper weapon pack|Sniper]]       || S&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Onyx Armor Pack|Onyx]]            || O&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Nano Pack|Nano]]                  || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|chainsword}}'''                     || [[combat knife]]                 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|piercing blade}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;     || any melee weapon          || '''AP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|speedloader pistol}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || [[pistol]]                || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|elephant gun}}'''                   || [[shotgun]]               || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|gatling gun}}'''                    || [[chaingun]]              || '''BB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|micro launcher}}'''                 || [[rocket launcher]]       || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical armor}}'''                 || [[green armor]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical boots}}'''                 || [[steel boots]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber armor}}'''                || any armor                 || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|high power weapon}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;  || any non-shotgun, clip &amp;gt; 5 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|power armor}}'''                    || [[red armor]]             || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical shotgun}}'''               || [[combat shotgun]]        || '''PT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|plate armor}}'''                    || [[red armor]]             || '''PO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof armor}}'''                || any armor                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof boots}}'''                || any boots                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ballistic armor}}'''                || any armor                 || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|plasmatic shrapnel}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || any shotgun               || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|grappling boots}}'''                || any boots                 || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|lava boots}}'''                     || any boots                 || '''TO'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|double chainsaw}}'''           || [[chainsaw]]        || '''PPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical rocket launcher}}'''  || [[rocket launcher]] || '''BBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|storm bolter pistol}}'''       || [[pistol]]          || '''TBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|assault rifle}}'''             || [[chaingun]]        || '''AAA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|energy pistol}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || [[pistol]]          || '''PPS'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|assault cannon}}'''            || [[chaingun]]        || '''BBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|VBFG9000}}'''                  || [[BFG 9000]]        || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|enviromental boots}}'''        || any boots           || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireshield}}'''                || any armor           || '''TAO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber skin armor}}'''      || any armor           || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|gravity boots}}'''             || any boots           || '''AAN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nano-shrapnel}}'''             || any shotgun         || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|hyperblaster}}'''              || [[plasma rifle]]    || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|focused double shotgun}}'''    || [[double shotgun]]  || '''PAT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanomanufacture ammo}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || any ranged non-shotgun, non-BFG || '''BBBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|demolition ammo}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;      || any 10mm-based weapon  || '''TTTN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cybernano armor}}'''                  || any armor              || '''PPON'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|biggest fucking gun}}'''&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;  || [[BFG 9000]]           || '''PFSN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ripper}}'''                           || [[chainsaw]]           || '''TPBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus boots}}'''                   || any boots              || '''PPTA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus armor}}'''                   || any armor              || '''PPTA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: The order in which the mods are applied sometimes matters; in these cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Weapons"/>
				<updated>2012-01-08T19:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed capitalization and weapon ordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the staple of just about any roguelike: DoomRL is no different. They are absolutely necessary to make any substantial progress in the game (save a [[Game Settings#Challenges|certain exception]]) and will be what a player will base their entire game around. If you want to know how to play this game, you need to learn its weapons.&lt;br /&gt;
&lt;br /&gt;
There are a number of statistical variables on weapons, but the most important ones are as follows:&lt;br /&gt;
* '''Damage''': This is how much the weapon will hurt a target with HP, written in [[dice notation]].&lt;br /&gt;
* '''[[Damage type]]''': This is how [[protection]] affects the weapon's damage. This is a hidden statistic, although it is often easily intuited what type of damage a weapon will deal (shotguns deal shrapnel damage, energy weapons deal plasma damage, etc).&lt;br /&gt;
* '''Attack/Fire rate''': This determines how much time it takes to use the weapon. Time spent using a weapon (and, for that matter, any action) is always rounded to the nearest game turn, or one tenth of a game second. Typically, a weapon takes one second to use.&lt;br /&gt;
* '''[[Accuracy]]''': This determines how likely you are to hit whatever you aim your weapon at. As a standard, a player with no modifiers to their accuracy has a 50% chance to hit their target from a point-blank range which will lower with an increased [[distance]] from the target.&lt;br /&gt;
&lt;br /&gt;
DoomRL contains an impressive number of weapons. Aside from the standard weapons from Doom itself, there are a number of others that are either improved versions or markedly unique in design.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Rip and tear! Rip and tear your GUTS!&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[fists]]&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* {{exotic link|chainsaw}}&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|chainsword}}&lt;br /&gt;
* {{assembly link|double chainsaw}}&lt;br /&gt;
* {{assembly link|piercing blade}}&lt;br /&gt;
* {{assembly link|ripper}}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{unique link|Butcher's Cleaver}}&lt;br /&gt;
* {{unique link|Dragonslayer}}&lt;br /&gt;
* {{artifact link|Azrael's Scythe}}&lt;br /&gt;
* {{artifact link|Longinus Spear}}&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Unlike melee weapons, you can shoot stuff from further away with these weapons.&lt;br /&gt;
&lt;br /&gt;
In addition to the stats mentioned above, ranged weapons also have the following:&lt;br /&gt;
&lt;br /&gt;
* '''Reload time''': This is the time it takes to resupply the weapon with the ammo it uses. This is often a large number compared to the fire rate, and so should be taken into consideration as such from a tactical perspective.&lt;br /&gt;
* '''Clip size''': This is how much ammunition a weapon can contain at one time. Once all of the ammunition is depleted from the weapon, it must be reloaded.&lt;br /&gt;
* '''Shots''': This is how many shots the weapon can fire in a single action. If a weapon fires more than one shot per action, it will indicated in the damage value with a 'xZ', where Z is the number of shots (e.g., a chaingun's damage appears as '(1d6)x4'). Any weapon which shoots multiple shots has protection applied to each shot individually.&lt;br /&gt;
* '''Shot cost''': This is how much ammo a weapon uses per shot. This is very rarely anything larger than one.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[pistol]]&lt;br /&gt;
* [[shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* [[double shotgun]]&lt;br /&gt;
* [[chaingun]]&lt;br /&gt;
* [[rocket launcher]]&lt;br /&gt;
* [[plasma rifle]]&lt;br /&gt;
* {{exotic link|BFG 9000}}&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
Assembled ranged weapons are listed by the weapon base that they use.&lt;br /&gt;
&lt;br /&gt;
==== Generic ====&lt;br /&gt;
* {{assembly link|demolition ammo}}&lt;br /&gt;
* {{assembly link|high power weapon}}&lt;br /&gt;
* {{assembly link|nano-shrapnel}}&lt;br /&gt;
* {{assembly link|nanomanufacture ammo}}&lt;br /&gt;
* {{assembly link|plasmatic shrapnel}}&lt;br /&gt;
&lt;br /&gt;
==== Pistol ====&lt;br /&gt;
* {{assembly link|energy pistol}}&lt;br /&gt;
* {{assembly link|speedloader pistol}}&lt;br /&gt;
* {{assembly link|storm bolter pistol}}&lt;br /&gt;
&lt;br /&gt;
==== Shotgun ====&lt;br /&gt;
* {{assembly link|elephant gun}}&lt;br /&gt;
&lt;br /&gt;
==== Combat Shotgun ====&lt;br /&gt;
* {{assembly link|tactical shotgun}}&lt;br /&gt;
&lt;br /&gt;
==== Double Shotgun ====&lt;br /&gt;
* {{assembly link|focused double shotgun}}&lt;br /&gt;
&lt;br /&gt;
==== Chaingun ====&lt;br /&gt;
* {{assembly link|assault cannon}}&lt;br /&gt;
* {{assembly link|assault rifle}}&lt;br /&gt;
* {{assembly link|gatling gun}}&lt;br /&gt;
&lt;br /&gt;
==== Rocket Launcher ====&lt;br /&gt;
* {{assembly link|micro launcher}}&lt;br /&gt;
* {{assembly link|tactical rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
==== Plasma Rifle ====&lt;br /&gt;
* {{assembly link|hyperblaster}}&lt;br /&gt;
&lt;br /&gt;
==== BFG 9000 ====&lt;br /&gt;
* {{assembly link|biggest fucking gun}}&lt;br /&gt;
* {{assembly link|VBFG9000}}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
Due to the vast number of special ranged weapons, they are further categorized by type.&lt;br /&gt;
&lt;br /&gt;
==== Special Pistol ====&lt;br /&gt;
* {{exotic link|blaster}}&lt;br /&gt;
* {{exotic link|combat pistol}}&lt;br /&gt;
* {{unique link|Anti-Freak Jackal}}&lt;br /&gt;
* {{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
* {{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
==== Special Shotgun ====&lt;br /&gt;
* {{exotic link|assault shotgun}}&lt;br /&gt;
* {{exotic link|plasma shotgun}}&lt;br /&gt;
* {{exotic link|super shotgun}}&lt;br /&gt;
* {{unique link|Jackhammer}}&lt;br /&gt;
&lt;br /&gt;
==== Special Rapid-Fire ====&lt;br /&gt;
* {{exotic link|laser rifle}}&lt;br /&gt;
* {{exotic link|minigun}}&lt;br /&gt;
* {{exotic link|nuclear plasma rifle}}&lt;br /&gt;
* {{unique link|BFG 10K}}&lt;br /&gt;
&lt;br /&gt;
==== Special Explosive ====&lt;br /&gt;
* {{exotic link|missile launcher}}&lt;br /&gt;
* {{exotic link|napalm launcher}}&lt;br /&gt;
* {{exotic link|nuclear BFG 9000}}&lt;br /&gt;
* {{exotic link|tristar blaster}}&lt;br /&gt;
* {{unique link|Acid Spitter}}&lt;br /&gt;
* {{unique link|Revenant's Launcher}}&lt;br /&gt;
&lt;br /&gt;
==== Special Miscellaneous ====&lt;br /&gt;
* {{exotic link|combat translocator}}&lt;br /&gt;
* {{unique link|Railgun}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Railgun</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Railgun"/>
				<updated>2012-01-08T19:09:03Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed damage type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Railgun|&lt;br /&gt;
weapon_dmg=8d8/8-64|&lt;br /&gt;
weapon_avgdmg=36|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+12|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=40 (consumes 5 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (15+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Groovy! Wait 'till they stand in a row, and watch them being impaled.''|&lt;br /&gt;
weapon_other=The Railgun's projectile continues after hitting beings, so multiple beings can be hit simultaneously. It doesn't cause knockback. Also, the Railgun can be [[Items#Modification Packs (Mods)|modded]] by [[Classes#Technician|Technicians]] with a single mod (and/or a basic assembly), regardless of any Whizkid ranks.|&lt;br /&gt;
weapon_source={{wiki|Quake_II|Quake II}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Ballistic_armor</id>
		<title>Ballistic armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Ballistic_armor"/>
				<updated>2012-01-02T18:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Slave: fixed resists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Ballistic armor|&lt;br /&gt;
armor_prot=Original|&lt;br /&gt;
armor_resists=Original + 30% bullet, 30% shrapnel, 30% melee; 0% fire, 0% plasma, 0% acid|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-20%|&lt;br /&gt;
armor_knockback=-20%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: any [[Armor#Body Armor|armor]] + AT|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Slave</name></author>	</entry>

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