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		<id>https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simon-v</id>
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		<updated>2026-05-28T22:34:33Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Abyssal_Plains</id>
		<title>Abyssal Plains</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Abyssal_Plains"/>
				<updated>2013-03-25T10:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: wrong level name in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Abyssal Plains|&lt;br /&gt;
level_dlvl=12|&lt;br /&gt;
level_intxt=''Well isn't this just... dandy.''|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_hmp=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_uv=|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=|&lt;br /&gt;
level_other=Entering the centre room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. Killing everything in the centre room drops these walls. The agony elemental drops three [[Items#Consumables|skulls]] upon death.}}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Modding:Module</id>
		<title>Modding:Module</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Modding:Module"/>
				<updated>2012-01-31T11:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Metadata */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A module is the DoomRL name for a mod. A module must contain a module.lua metadata file and a main.lua source file. It may also contain sounds, music, and ASCII art.&lt;br /&gt;
&lt;br /&gt;
Modules can be either compiled or raw. Generally, modders distribute compiled modules. Compiled modules are files with the .wad extension. A .wad file contains all the information needed to run a module including sounds and music. A raw module is a folder with the .module extension. A raw module's folder contains all the files separately. Modders will typically have their own mod in raw format while they are developing it. A raw module can be compiled into a .wad file. In either case, modules should reside in the modules subdirectory of the main DoomRL folder.&lt;br /&gt;
&lt;br /&gt;
== Metadata ==&lt;br /&gt;
&lt;br /&gt;
Every module must contain a module.lua metadata file. For raw modules, it should be directly in the module folder (not in any subdirectory). This file should define a global table called ''module'' to hold the metadata. This metadata is loaded when browsing mods in the Custom Game menu. The valid entries in the table are listed below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Module Metadata'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' id&lt;br /&gt;
|This is the name DoomRL internally use for the module. It should not be changed from version to version. The folder of a raw module must be named as the module's id with the &amp;quot;.module&amp;quot; extension. The .wad file of a compiled module must be named as the module's id with the &amp;quot;.wad&amp;quot; extension. By convention, only lowercase letters, numbers, and the underscore are used in a module's id.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' name&lt;br /&gt;
|This is the proper name of the module that will be displayed in the Custom Game menu.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' author&lt;br /&gt;
|This is the author's name (or alias). It will be displayed in the Custom Game menu.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' webpage&lt;br /&gt;
|This is the author's webpage. If you don't have a webpage, use &amp;quot;(none)&amp;quot;. This will be displayed in the Custom Game menu.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''integer list''' version&lt;br /&gt;
|This is the module's version number. The mod's version number should be updated whenever a new version is release, as future versions of DoomRL will use this to determine whether local mods are synced with the mod server. The format for a version is e.g. {1,0,0}.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''integer list''' drlver&lt;br /&gt;
|This is the version of DoomRL that the module was designed to run with. For modules developed for 0.9.9.4, this will be {0,9,9,4}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' type&lt;br /&gt;
|This is the type of the module. Can currently be &amp;quot;single&amp;quot; or &amp;quot;episode&amp;quot;.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' description&lt;br /&gt;
|This is the description of the module that is displayed in the Custom Game menu. Keep in mind that space is somewhat limited. Also, this description will be used in the upcoming mod server, so it should be designed to make people want to play the module.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''boolean''' difficulty&lt;br /&gt;
|This determines whether or not player's will get to choose a difficulty level after selecting the mod. If not, the default difficulty level is I'm Too Young To Die (at least for now... this may get changed to HNTR --tehtmi).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main ==&lt;br /&gt;
Every module must also have a main.lua file directly in the module folder. This file will be loaded after the module is selected from the Custom Game menu. It must declare a global table (via [[core.declare]]) with the same name as the module's id. This table contains various functions that determine how the module works.&lt;br /&gt;
&lt;br /&gt;
=== Engine Hooks ===&lt;br /&gt;
Modules are defined by their hooks. In relation to the game itself (and aside from object-specific ones), there are three types of hooks:&lt;br /&gt;
&lt;br /&gt;
*'''Chained''' hooks are defined across the various underpinnings of the game. By order of lowest to highest priority are: ''module'' hooks, which are written for a given &amp;quot;game&amp;quot;; challenge hooks, which are written for a particular challenge; and ''core'' hooks, which take place across all modules. In addition to the normal priorities, chained hooks defined at the module level (at least) always override object-specific hooks when applicable.&lt;br /&gt;
*'''Level''' hooks are defined for a particular level. All chained hooks are also level hooks, but any of those hooks defined within a level are given lowest priority on the chain.&lt;br /&gt;
*'''Global''' hooks are defined for an entire module. All chained hooks and level hooks are also global hooks. Global hooks are defined automatically at the ''core'' priority level unless manually altered.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Chained Hooks'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-weight:bold; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |void|[[#chained_OnCreate|OnCreate]]() &lt;br /&gt;
  |void|[[#chained_OnDie|OnDie]]() &lt;br /&gt;
  |boolean|[[#chained_OnDieCheck|OnDieCheck]]() &lt;br /&gt;
  |void|[[#chained_OnKillAll|OnKillAll]]() &lt;br /&gt;
  |void|[[#chained_OnFire|OnFire]]() &lt;br /&gt;
  |void|[[#chained_OnFired|OnFired]]() &lt;br /&gt;
  |void|[[#chained_OnPickup|OnPickup]]() &lt;br /&gt;
  |boolean|[[#chained_OnPickupCheck|OnPickupCheck]]() &lt;br /&gt;
  |void|[[#chained_OnFirstPickup|OnFirstPickup]]() &lt;br /&gt;
  |void|[[#chained_OnUse|OnUse]]() &lt;br /&gt;
  |boolean|[[#chained_OnUseCheck|OnUseCheck]]() &lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|chained_OnCreate}}&lt;br /&gt;
;OnCreate()&lt;br /&gt;
:Called whenever any thing is created on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnDie}}&lt;br /&gt;
;OnDie()&lt;br /&gt;
:Called whenever any being is destroyed on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnDieCheck}}&lt;br /&gt;
;OnDieCheck() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever any being's HP is reduced to zero on the map, before [[Modding:Being|being:kill()]] is called.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnKillAll}}&lt;br /&gt;
;OnKillAll()&lt;br /&gt;
:Called whenever there are no beings left on the map (other than the player).&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnFire}}&lt;br /&gt;
;OnFire()&lt;br /&gt;
:Called whenever a ranged weapon is set to fire on the map, but before the missile is created.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnFired}}&lt;br /&gt;
;OnFired()&lt;br /&gt;
:Called whenever a ranged weapon is fired on the map, immediately after all firing consequences (damage, knockback, etc) have ended. &lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnPickup}}&lt;br /&gt;
;OnPickup()&lt;br /&gt;
:Called whenever an item is picked up on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnPickupCheck}}&lt;br /&gt;
;OnPickupCheck() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever a being attempts to pick up an item on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnFirstPickup}}&lt;br /&gt;
;OnFirstPickup()&lt;br /&gt;
:Called whenever an item is picked up on the map by a being for the first time.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnUse}}&lt;br /&gt;
;OnUse()&lt;br /&gt;
:Called whenever an item is used on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnUseCheck}}&lt;br /&gt;
;OnUsePickup() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever a being attempts to pick up an item on the map.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Level Hooks'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-weight:bold; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |void|[[#level_OnEnter|OnEnter]]() &lt;br /&gt;
  |void|[[#level_OnTick|OnTick]]() &lt;br /&gt;
  |void|[[#level_OnKill|OnKill]]() &lt;br /&gt;
  |void|[[#level_OnExit|OnExit]]() &lt;br /&gt;
  |boolean|[[#level_OnCompletedCheck|OnCompletedCheck]]() &lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|level_OnEnter}}&lt;br /&gt;
;OnEnter()&lt;br /&gt;
:Called whenever the player enters the map. This is unchained from the item object's OnEnter hook.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnTick}}&lt;br /&gt;
;OnTick()&lt;br /&gt;
:Called every turn (0.1 game seconds) It is advised that specific conditions are used to prevent slowdown.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnKill}}&lt;br /&gt;
;OnKill()&lt;br /&gt;
:Called whenever any being is killed on the map. This is unchained from the item object's OnKill hook.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnExit}}&lt;br /&gt;
;OnExit()&lt;br /&gt;
:Called whenever the player exits the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnCompletedCheck}}&lt;br /&gt;
;OnCompletedCheck() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever the player exits the map: if the level is determined to be cleared by unique conditions, or if there are no beings on the map other than the player, then this returns true.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Global Hooks'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-weight:bold; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |void|[[#global_OnLoadBase|OnLoadBase]]() &lt;br /&gt;
  |void|[[#global_OnLoad|OnLoad]]() &lt;br /&gt;
  |void|[[#global_OnLogo|OnLogo]]() &lt;br /&gt;
  |void|[[#global_OnOnCreatePlayer|OnCreatePlayer]]() &lt;br /&gt;
  |void|[[#global_OnIntro|OnIntro]]() &lt;br /&gt;
  |void|[[#global_OnCreateEpisode|OnCreateEpisode]]() &lt;br /&gt;
  |void|[[#global_OnLoaded|OnLoaded]]() &lt;br /&gt;
  |void|[[#global_OnGenerate|OnGenerate]]() &lt;br /&gt;
  |void|[[#global_OnPreLevelUp|OnPreLevelUp]]() &lt;br /&gt;
  |void|[[#global_OnLevelUp|OnLevelUp]]() &lt;br /&gt;
  |void|[[#global_OnOnWinGame|OnWinGame]]() &lt;br /&gt;
  |void|[[#global_OnMortem|OnMortem]]() &lt;br /&gt;
  |void|[[#global_OnMortemPrint|OnMortemPrint]]() &lt;br /&gt;
  |void|[[#global_OnUnLoad|OnUnLoad]]() &lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Anchor|global_OnLoadBase}}&lt;br /&gt;
;OnLoadBase()&lt;br /&gt;
:Called whenever either the base game or a total conversion module is loaded. This is the very first hook called for a module. &lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLoad}}&lt;br /&gt;
;OnLoad()&lt;br /&gt;
:Called whenever a module is loaded. This occurs immediately after OnLoadBase (if it is called). &lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLogo}}&lt;br /&gt;
;OnLogo()&lt;br /&gt;
:Called immediately after the module is loaded, but before the menu is created. In the base game this is used to create the DooM title graphic.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnCreatePlayer}}&lt;br /&gt;
;OnCreatePlayer()&lt;br /&gt;
:Called immediately after the player has selected their challenge and/or difficulty.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnIntro}}&lt;br /&gt;
;OnIntro()&lt;br /&gt;
:Called immediately the player has finished selecting a name and traits. In the base game this is used to create the introductory plot screens.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnCreateEpisode}}&lt;br /&gt;
;OnCreateEpisode()&lt;br /&gt;
:Called immediately after OnIntro (if it is called). This only works with episode and total conversion module types.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLoaded}}&lt;br /&gt;
;OnLoaded()&lt;br /&gt;
:Called immediately before the module starts (that is, with the player on the map).&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnGenerate}}&lt;br /&gt;
;OnGenerate()&lt;br /&gt;
:Called whenever a random map is created (that is, whenever a level is not called for a particular floor). This only works with episode and total conversion module types.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnPreLevelUp}}&lt;br /&gt;
;OnPreLevelUp()&lt;br /&gt;
:Called whenever the player levels up, but before they pick a trait.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLevelUp}}&lt;br /&gt;
;OnLevelUp()&lt;br /&gt;
:Called whenever the player levels up, immediately after they pick a trait.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnWinGame}}&lt;br /&gt;
;OnWinGame()&lt;br /&gt;
:Called whenever the player wins the game. Simply, this is called using the [[Modding:Player|player:win()]] function.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnMortem}}&lt;br /&gt;
;OnMortem()&lt;br /&gt;
:Called immediately before the mortem is printed.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnMortem}}&lt;br /&gt;
;OnMortemPrint()&lt;br /&gt;
:Called alongside mortem printing. This is where all [[Modding:Player|player:mortem_print()]] functions should be used.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnMortem}}&lt;br /&gt;
;OnUnLoad()&lt;br /&gt;
:Called immediately after the mortem and high score screens are displayed and exited. For single module types, this returns the player to the base game module.&lt;br /&gt;
&lt;br /&gt;
== Data Files ==&lt;br /&gt;
Sound files used by a module must be included in a subdirectory called ''sound'' of the main module folder. These files are automatically loaded when the module is run even if they aren't referenced by DoomRL's config file. Their lua string ids correspond to their file names (without the file type extension). Sounds can only have a .wav extension.&lt;br /&gt;
&lt;br /&gt;
Music files are handled analogously to sound files; they should be put in a directory called ''music''. Music can have a .mid, .mp3, or .ogg extension.&lt;br /&gt;
&lt;br /&gt;
ASCII art should be contained in a directory called ''ascii''. ASCII art files are text files that use [[Modding:Constants#Colors|valkyrie color escapes]] for coloring. By convention these files have the .asc extension. The name of an ASCII art file should be the same as the corresponding being's string id (or for custom player armor art, the same as the armor's string id). Currently, DoomRL only loads ASCII art from compiled modules.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Modding:Module</id>
		<title>Modding:Module</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Modding:Module"/>
				<updated>2012-01-31T11:49:40Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Metadata */ Episodic module format is now allowed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A module is the DoomRL name for a mod. A module must contain a module.lua metadata file and a main.lua source file. It may also contain sounds, music, and ASCII art.&lt;br /&gt;
&lt;br /&gt;
Modules can be either compiled or raw. Generally, modders distribute compiled modules. Compiled modules are files with the .wad extension. A .wad file contains all the information needed to run a module including sounds and music. A raw module is a folder with the .module extension. A raw module's folder contains all the files separately. Modders will typically have their own mod in raw format while they are developing it. A raw module can be compiled into a .wad file. In either case, modules should reside in the modules subdirectory of the main DoomRL folder.&lt;br /&gt;
&lt;br /&gt;
== Metadata ==&lt;br /&gt;
&lt;br /&gt;
Every module must contain a module.lua metadata file. For raw modules, it should be directly in the module folder (not in any subdirectory). This file should define a global table called ''module'' to hold the metadata. This metadata is loaded when browsing mods in the Custom Game menu. The valid entries in the table are listed below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Module Metadata'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' id&lt;br /&gt;
|This is the name DoomRL internally use for the module. It should not be changed from version to version. The folder of a raw module must be named as the module's id with the &amp;quot;.module&amp;quot; extension. The .wad file of a compiled module must be named as the module's id with the &amp;quot;.wad&amp;quot; extension. By convention, only lowercase letters, numbers, and the underscore are used in a module's id.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' name&lt;br /&gt;
|This is the proper name of the module that will be displayed in the Custom Game menu.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' author&lt;br /&gt;
|This is the author's name (or alias). It will be displayed in the Custom Game menu.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' webpage&lt;br /&gt;
|This is the author's webpage. If you don't have a webpage, use &amp;quot;(none)&amp;quot;. This will be displayed in the Custom Game menu.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''integer list''' version&lt;br /&gt;
|This is the module's version number. The mod's version number should be updated whenever a new version is release, as future versions of DoomRL will use this to determine whether local mods are synced with the mod server. The format for a version is e.g. {1,0,0}.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''integer list''' drlver&lt;br /&gt;
|This is the version of DoomRL that the module was designed to run with. For modules developed for 0.9.9.4, this will be {0,9,9,4}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' type&lt;br /&gt;
|Thus is the type of the module. Can currently be &amp;quot;single&amp;quot; or &amp;quot;episode&amp;quot;.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''string''' description&lt;br /&gt;
|This is the description of the module that is displayed in the Custom Game menu. Keep in mind that space is somewhat limited. Also, this description will be used in the upcoming mod server, so it should be designed to make people want to play the module.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|'''boolean''' difficulty&lt;br /&gt;
|This determines whether or not player's will get to choose a difficulty level after selecting the mod. If not, the default difficulty level is I'm Too Young To Die (at least for now... this may get changed to HNTR --tehtmi).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main ==&lt;br /&gt;
Every module must also have a main.lua file directly in the module folder. This file will be loaded after the module is selected from the Custom Game menu. It must declare a global table (via [[core.declare]]) with the same name as the module's id. This table contains various functions that determine how the module works.&lt;br /&gt;
&lt;br /&gt;
=== Engine Hooks ===&lt;br /&gt;
Modules are defined by their hooks. In relation to the game itself (and aside from object-specific ones), there are three types of hooks:&lt;br /&gt;
&lt;br /&gt;
*'''Chained''' hooks are defined across the various underpinnings of the game. By order of lowest to highest priority are: ''module'' hooks, which are written for a given &amp;quot;game&amp;quot;; challenge hooks, which are written for a particular challenge; and ''core'' hooks, which take place across all modules. In addition to the normal priorities, chained hooks defined at the module level (at least) always override object-specific hooks when applicable.&lt;br /&gt;
*'''Level''' hooks are defined for a particular level. All chained hooks are also level hooks, but any of those hooks defined within a level are given lowest priority on the chain.&lt;br /&gt;
*'''Global''' hooks are defined for an entire module. All chained hooks and level hooks are also global hooks. Global hooks are defined automatically at the ''core'' priority level unless manually altered.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Chained Hooks'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-weight:bold; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |void|[[#chained_OnCreate|OnCreate]]() &lt;br /&gt;
  |void|[[#chained_OnDie|OnDie]]() &lt;br /&gt;
  |boolean|[[#chained_OnDieCheck|OnDieCheck]]() &lt;br /&gt;
  |void|[[#chained_OnKillAll|OnKillAll]]() &lt;br /&gt;
  |void|[[#chained_OnFire|OnFire]]() &lt;br /&gt;
  |void|[[#chained_OnFired|OnFired]]() &lt;br /&gt;
  |void|[[#chained_OnPickup|OnPickup]]() &lt;br /&gt;
  |boolean|[[#chained_OnPickupCheck|OnPickupCheck]]() &lt;br /&gt;
  |void|[[#chained_OnFirstPickup|OnFirstPickup]]() &lt;br /&gt;
  |void|[[#chained_OnUse|OnUse]]() &lt;br /&gt;
  |boolean|[[#chained_OnUseCheck|OnUseCheck]]() &lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|chained_OnCreate}}&lt;br /&gt;
;OnCreate()&lt;br /&gt;
:Called whenever any thing is created on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnDie}}&lt;br /&gt;
;OnDie()&lt;br /&gt;
:Called whenever any being is destroyed on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnDieCheck}}&lt;br /&gt;
;OnDieCheck() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever any being's HP is reduced to zero on the map, before [[Modding:Being|being:kill()]] is called.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnKillAll}}&lt;br /&gt;
;OnKillAll()&lt;br /&gt;
:Called whenever there are no beings left on the map (other than the player).&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnFire}}&lt;br /&gt;
;OnFire()&lt;br /&gt;
:Called whenever a ranged weapon is set to fire on the map, but before the missile is created.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnFired}}&lt;br /&gt;
;OnFired()&lt;br /&gt;
:Called whenever a ranged weapon is fired on the map, immediately after all firing consequences (damage, knockback, etc) have ended. &lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnPickup}}&lt;br /&gt;
;OnPickup()&lt;br /&gt;
:Called whenever an item is picked up on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnPickupCheck}}&lt;br /&gt;
;OnPickupCheck() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever a being attempts to pick up an item on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnFirstPickup}}&lt;br /&gt;
;OnFirstPickup()&lt;br /&gt;
:Called whenever an item is picked up on the map by a being for the first time.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnUse}}&lt;br /&gt;
;OnUse()&lt;br /&gt;
:Called whenever an item is used on the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|chained_OnUseCheck}}&lt;br /&gt;
;OnUsePickup() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever a being attempts to pick up an item on the map.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Level Hooks'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-weight:bold; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |void|[[#level_OnEnter|OnEnter]]() &lt;br /&gt;
  |void|[[#level_OnTick|OnTick]]() &lt;br /&gt;
  |void|[[#level_OnKill|OnKill]]() &lt;br /&gt;
  |void|[[#level_OnExit|OnExit]]() &lt;br /&gt;
  |boolean|[[#level_OnCompletedCheck|OnCompletedCheck]]() &lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|level_OnEnter}}&lt;br /&gt;
;OnEnter()&lt;br /&gt;
:Called whenever the player enters the map. This is unchained from the item object's OnEnter hook.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnTick}}&lt;br /&gt;
;OnTick()&lt;br /&gt;
:Called every turn (0.1 game seconds) It is advised that specific conditions are used to prevent slowdown.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnKill}}&lt;br /&gt;
;OnKill()&lt;br /&gt;
:Called whenever any being is killed on the map. This is unchained from the item object's OnKill hook.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnExit}}&lt;br /&gt;
;OnExit()&lt;br /&gt;
:Called whenever the player exits the map.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|level_OnCompletedCheck}}&lt;br /&gt;
;OnCompletedCheck() &amp;amp;rarr; '''boolean'''&lt;br /&gt;
:Called whenever the player exits the map: if the level is determined to be cleared by unique conditions, or if there are no beings on the map other than the player, then this returns true.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Global Hooks'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=font-weight:bold; text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=padding:0px 2px;&lt;br /&gt;
  |void|[[#global_OnLoadBase|OnLoadBase]]() &lt;br /&gt;
  |void|[[#global_OnLoad|OnLoad]]() &lt;br /&gt;
  |void|[[#global_OnLogo|OnLogo]]() &lt;br /&gt;
  |void|[[#global_OnOnCreatePlayer|OnCreatePlayer]]() &lt;br /&gt;
  |void|[[#global_OnIntro|OnIntro]]() &lt;br /&gt;
  |void|[[#global_OnCreateEpisode|OnCreateEpisode]]() &lt;br /&gt;
  |void|[[#global_OnLoaded|OnLoaded]]() &lt;br /&gt;
  |void|[[#global_OnGenerate|OnGenerate]]() &lt;br /&gt;
  |void|[[#global_OnPreLevelUp|OnPreLevelUp]]() &lt;br /&gt;
  |void|[[#global_OnLevelUp|OnLevelUp]]() &lt;br /&gt;
  |void|[[#global_OnOnWinGame|OnWinGame]]() &lt;br /&gt;
  |void|[[#global_OnMortem|OnMortem]]() &lt;br /&gt;
  |void|[[#global_OnMortemPrint|OnMortemPrint]]() &lt;br /&gt;
  |void|[[#global_OnUnLoad|OnUnLoad]]() &lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Anchor|global_OnLoadBase}}&lt;br /&gt;
;OnLoadBase()&lt;br /&gt;
:Called whenever either the base game or a total conversion module is loaded. This is the very first hook called for a module. &lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLoad}}&lt;br /&gt;
;OnLoad()&lt;br /&gt;
:Called whenever a module is loaded. This occurs immediately after OnLoadBase (if it is called). &lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLogo}}&lt;br /&gt;
;OnLogo()&lt;br /&gt;
:Called immediately after the module is loaded, but before the menu is created. In the base game this is used to create the DooM title graphic.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnCreatePlayer}}&lt;br /&gt;
;OnCreatePlayer()&lt;br /&gt;
:Called immediately after the player has selected their challenge and/or difficulty.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnIntro}}&lt;br /&gt;
;OnIntro()&lt;br /&gt;
:Called immediately the player has finished selecting a name and traits. In the base game this is used to create the introductory plot screens.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnCreateEpisode}}&lt;br /&gt;
;OnCreateEpisode()&lt;br /&gt;
:Called immediately after OnIntro (if it is called). This only works with episode and total conversion module types.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLoaded}}&lt;br /&gt;
;OnLoaded()&lt;br /&gt;
:Called immediately before the module starts (that is, with the player on the map).&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnGenerate}}&lt;br /&gt;
;OnGenerate()&lt;br /&gt;
:Called whenever a random map is created (that is, whenever a level is not called for a particular floor). This only works with episode and total conversion module types.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnPreLevelUp}}&lt;br /&gt;
;OnPreLevelUp()&lt;br /&gt;
:Called whenever the player levels up, but before they pick a trait.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnLevelUp}}&lt;br /&gt;
;OnLevelUp()&lt;br /&gt;
:Called whenever the player levels up, immediately after they pick a trait.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnWinGame}}&lt;br /&gt;
;OnWinGame()&lt;br /&gt;
:Called whenever the player wins the game. Simply, this is called using the [[Modding:Player|player:win()]] function.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnMortem}}&lt;br /&gt;
;OnMortem()&lt;br /&gt;
:Called immediately before the mortem is printed.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnMortem}}&lt;br /&gt;
;OnMortemPrint()&lt;br /&gt;
:Called alongside mortem printing. This is where all [[Modding:Player|player:mortem_print()]] functions should be used.&lt;br /&gt;
----&lt;br /&gt;
{{Anchor|global_OnMortem}}&lt;br /&gt;
;OnUnLoad()&lt;br /&gt;
:Called immediately after the mortem and high score screens are displayed and exited. For single module types, this returns the player to the base game module.&lt;br /&gt;
&lt;br /&gt;
== Data Files ==&lt;br /&gt;
Sound files used by a module must be included in a subdirectory called ''sound'' of the main module folder. These files are automatically loaded when the module is run even if they aren't referenced by DoomRL's config file. Their lua string ids correspond to their file names (without the file type extension). Sounds can only have a .wav extension.&lt;br /&gt;
&lt;br /&gt;
Music files are handled analogously to sound files; they should be put in a directory called ''music''. Music can have a .mid, .mp3, or .ogg extension.&lt;br /&gt;
&lt;br /&gt;
ASCII art should be contained in a directory called ''ascii''. ASCII art files are text files that use [[Modding:Constants#Colors|valkyrie color escapes]] for coloring. By convention these files have the .asc extension. The name of an ASCII art file should be the same as the corresponding being's string id (or for custom player armor art, the same as the armor's string id). Currently, DoomRL only loads ASCII art from compiled modules.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Modding:sID</id>
		<title>Modding:sID</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Modding:sID"/>
				<updated>2012-01-12T12:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Updated for 0.9.9.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objects in DoomRL have unique identifiers.&lt;br /&gt;
&lt;br /&gt;
One is the ID, a number used by the engine to track the item.&amp;lt;br /&amp;gt;&lt;br /&gt;
The other is the sID, a string which is used by the API to track the item, and what you define as &amp;lt;i&amp;gt;id&amp;lt;/i&amp;gt; in most of the prototypes.&lt;br /&gt;
&lt;br /&gt;
With the notable exception of defining a weapon's ammotype the sID is what the sandbox uses.  You can use numerical IDs or constants that represent them; it's a legacy feature from the early sandbox days.  But those aren't listed on this page, and string IDs are, so if you don't want to define your own building blocks, enjoy.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Affects|Affects]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Affects'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Effects#Berserk|berserk]]|berserk&lt;br /&gt;
  |[[Effects#Invulnerable|invulnerable]]|inv&lt;br /&gt;
  |[[Effects#Envirosuit|envirosuit]]|enviro&lt;br /&gt;
  |[[Effects#Light-Amp|light-amp]]|light&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Being|Beings]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Beings'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[former human]]|former&lt;br /&gt;
  |[[former sergeant]]|sergeant&lt;br /&gt;
  |[[former captain]]|captain&lt;br /&gt;
  |[[imp]]|imp&lt;br /&gt;
  |[[demon]]|demon&lt;br /&gt;
  |[[lost soul]]|lostsoul&lt;br /&gt;
  |[[cacodemon]]|cacodemon&lt;br /&gt;
  |[[hell knight]]|knight&lt;br /&gt;
  |[[baron of hell]]|baron&lt;br /&gt;
  |[[arachnotron]]|arachno&lt;br /&gt;
  |[[former commando]]|commando&lt;br /&gt;
  |[[pain elemental]]|pain&lt;br /&gt;
  |[[revenant]]|revenant&lt;br /&gt;
  |[[mancubus]]|mancubus&lt;br /&gt;
  |[[arch-vile]]|arch&lt;br /&gt;
  |[[nightmare imp]]|nimp&lt;br /&gt;
  |[[nightmare cacodemon]]|ncacodemon&lt;br /&gt;
  |[[nightmare demon]]|ndemon&lt;br /&gt;
  |[[nightmare arachnotron]]|narachno&lt;br /&gt;
  |[[nightmare arch-vile]]|narch&lt;br /&gt;
}}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[bruiser brother]]|bruiser&lt;br /&gt;
  |[[shambler]]|shambler&lt;br /&gt;
  |[[lava elemental]]|lava_elemental&lt;br /&gt;
  |[[agony elemental]]|agony&lt;br /&gt;
  |[[Angel of Death]]|angel&lt;br /&gt;
  |[[Cyberdemon]]|cyberdemon&lt;br /&gt;
  |[[Spider Mastermind]]|mastermind&lt;br /&gt;
  |[[John Carmack]]|jc&lt;br /&gt;
  |[[Arena Master]]|arenamaster&lt;br /&gt;
  |[[Apostle]]|apostle&lt;br /&gt;
  |[[player]]|soldier&lt;br /&gt;
 }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Cell|Cells]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Cells'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Levels#Basic Objects|floor]]|floor&lt;br /&gt;
  |[[Levels#Basic Objects|stone wall]]|wall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded wall]]|bwall&lt;br /&gt;
  |[[Levels#Basic Objects|base wall]]|dwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded base wall]]|bdwall&lt;br /&gt;
  |[[Levels#Basic Objects|ice wall]]|iwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded ice wall]]|biwall&lt;br /&gt;
  |[[Levels#Basic Objects|green wall]]|gwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded green wall]]|bgwall&lt;br /&gt;
  |[[Levels#Basic Objects|bloodstone]]|rwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded wall (bloodstone)]]|brwall&lt;br /&gt;
  |[[Levels#Basic Objects|crate (blue)]]|crate&lt;br /&gt;
  |[[Levels#Basic Objects|blooded crate (blue)]]|bcrate&lt;br /&gt;
  |[[Levels#Basic Objects|crate (yellow)]]|ycrate&lt;br /&gt;
  |[[Levels#Basic Objects|blooded crate (yellow)]]|bycrate&lt;br /&gt;
  |[[Levels#Basic Objects|closed door]]|door&lt;br /&gt;
  |[[Levels#Basic Objects|open door]]|odoor&lt;br /&gt;
  |[[Levels#Basic Objects|locked door]]|ldoor&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Levels#Basic Objects|stairs]]|stairs&lt;br /&gt;
  |[[Levels#Basic Objects|down stairs (yellow)]]|ystairs&lt;br /&gt;
  |[[Levels#Basic Objects|down stairs (red)]]|rstairs&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of fuel]]|barrel&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of acid]]|barrela&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of napalm]]|barreln&lt;br /&gt;
  |[[Levels#Basic Objects|water]]|water&lt;br /&gt;
  |[[Levels#Basic Objects|acid]]|acid&lt;br /&gt;
  |[[Levels#Basic Objects|lava]]|lava&lt;br /&gt;
  |[[Levels#Basic Objects|water (indestructible)]]|pwater&lt;br /&gt;
  |[[Levels#Basic Objects|acid (indestructible)]]|pacid&lt;br /&gt;
  |[[Levels#Basic Objects|lava (indestructible)]]|plava&lt;br /&gt;
  |[[Levels#Basic Objects|bridge]]|bridge&lt;br /&gt;
  |[[Levels#Basic Objects|Phobos rock]]|rock&lt;br /&gt;
  |[[thermonuclear bomb|a nuke!]]|nukecell&lt;br /&gt;
  |[[Levels#Basic Objects]]|tree&lt;br /&gt;
  |[[Levels#Basic Objects|bloody corpse]]|corpse&lt;br /&gt;
  |[[Levels#Basic Objects|blood]]|blood&lt;br /&gt;
  |[[Levels#Basic Objects|blood pool]]|bloodpool&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most beings have automatically generated corpse cells. These cells have sID being.id .. &amp;quot;corpse&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Item|Items]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[combat knife]]|knife&lt;br /&gt;
  |[[green armor]]|garmor&lt;br /&gt;
  |[[blue armor]]|barmor&lt;br /&gt;
  |[[red armor]]|rarmor&lt;br /&gt;
  |[[steel boots]]|sboots&lt;br /&gt;
  |[[protective boots]]|pboots&lt;br /&gt;
  |[[plasteel boots]]|psboots&lt;br /&gt;
  |[[Small Health Globe]]|shglobe&lt;br /&gt;
  |[[Berserk Pack]]|bpack&lt;br /&gt;
  |[[Invulnerability Globe]]|iglobe&lt;br /&gt;
  |[[Supercharge Globe]]|scglobe&lt;br /&gt;
  |[[Large Health Globe]]|lhglobe&lt;br /&gt;
  |[[Megasphere]]|msglobe&lt;br /&gt;
  |[[Computer Map]]|map&lt;br /&gt;
  |[[Tracking Map]]|pmap&lt;br /&gt;
  |[[Light-Amp Goggles]]|gpack&lt;br /&gt;
  |[[armor shard]]|ashard&lt;br /&gt;
  |[[10mm ammo]]|ammo&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[shotgun shell]]|shell&lt;br /&gt;
  |[[rocket]]|rocket&lt;br /&gt;
  |[[power cell]]|cell&lt;br /&gt;
  |[[10mm ammo chain]]|pammo&lt;br /&gt;
  |[[shell box]]|pshell&lt;br /&gt;
  |[[rocket box]]|procket&lt;br /&gt;
  |[[power battery]]|pcell&lt;br /&gt;
  |[[pistol]]|pistol&lt;br /&gt;
  |[[shotgun]]|shotgun&lt;br /&gt;
  |[[double shotgun]]|dshotgun&lt;br /&gt;
  |[[combat shotgun]]|ashotgun&lt;br /&gt;
  |[[rocket launcher]]|bazooka&lt;br /&gt;
  |[[chaingun]]|chaingun&lt;br /&gt;
  |[[plasma rifle]]|plasma&lt;br /&gt;
  |[[small med-pack]]|smed&lt;br /&gt;
  |[[large med-pack]]|lmed&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[phase device]]|phase&lt;br /&gt;
  |[[homing phase device]]|hphase&lt;br /&gt;
  |[[envirosuit pack]]|epack&lt;br /&gt;
  |[[thermonuclear bomb]]|nuke&lt;br /&gt;
  |[[power mod pack]]|mod_power&lt;br /&gt;
  |[[technical mod pack]]|mod_tech&lt;br /&gt;
  |[[agility mod pack]]|mod_agility&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[bulk mod pack]]|mod_bulk&lt;br /&gt;
  |[[Levers|lever (floods with water)]]|lever_flood_water&lt;br /&gt;
  |[[Levers|lever (floods with acid)]]|lever_flood_acid&lt;br /&gt;
  |[[Levers|lever (floods with lava)]]|lever_flood_lava&lt;br /&gt;
  |[[Levers|lever (harms creatures)]]|lever_kill&lt;br /&gt;
  |[[Levers|lever (forces explosions)]]|lever_explode&lt;br /&gt;
  |[[Levers|lever (destroys walls)]]|lever_walls&lt;br /&gt;
  |[[Levers|lever (summons enemies)]]|lever_summon&lt;br /&gt;
  |[[Levers|lever (Armor depot)]]|lever_repair&lt;br /&gt;
  |[[Levers|lever (MediTech depot)]]|lever_medical&lt;br /&gt;
  |[[Hell's Armory|lever (opens the lab)]]|lever_spec3&lt;br /&gt;
  |[[Dis|lever (lowers walls)]]|dis_switch&lt;br /&gt;
  |[[schematics|schematics (basic)]]|schematic_0&lt;br /&gt;
  |[[schematics|schematics (advanced)]]|schematic_1&lt;br /&gt;
  |[[schematics|schematics (master)]]|schematic_2&lt;br /&gt;
  |[[Backpack]]|backpack&lt;br /&gt;
  |[[lava element]]|lava_element&lt;br /&gt;
  |[[teleport]]|teleport&lt;br /&gt;
  |stubitem|stubitem&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Exotic Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[combat pistol]]|ucpistol&lt;br /&gt;
  |[[blaster]]|ublaster&lt;br /&gt;
  |[[assault shotgun]]|uashotgun&lt;br /&gt;
  |[[plasma shotgun]]|upshotgun&lt;br /&gt;
  |[[super shotgun]]|udshotgun&lt;br /&gt;
  |[[laser rifle]]|ulaser&lt;br /&gt;
  |[[tristar blaster]]|utristar&lt;br /&gt;
  |[[minigun]]|uminigun&lt;br /&gt;
  |[[missile launcher]]|umbazooka&lt;br /&gt;
  |[[nuclear plasma rifle]]|unplasma&lt;br /&gt;
  |[[nuclear BFG 9000]]|unbfg9000&lt;br /&gt;
  |[[combat translocator]]|utrans&lt;br /&gt;
  |[[napalm launcher]]|unapalm&lt;br /&gt;
  |[[onyx armor]]|uoarmor&lt;br /&gt;
  |[[phaseshift armor]]|uparmor&lt;br /&gt;
  |[[phaseshift boots]]|upboots&lt;br /&gt;
  |[[gothic armor]]|ugarmor&lt;br /&gt;
  |[[gothic boots]]|ugboots&lt;br /&gt;
  |[[medical armor]]|umedarmor&lt;br /&gt;
  |[[duelist armor]]|uduelarmor&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[bullet-proof vest]]|ubulletarmor&lt;br /&gt;
  |[[ballistic vest]]|uballisticarmor&lt;br /&gt;
  |[[energy-shielded vest]]|ueshieldarmor&lt;br /&gt;
  |[[plasma shield]]|uplasmashield&lt;br /&gt;
  |[[energy shield]]|uenergyshield&lt;br /&gt;
  |[[ballistic shield]]|ubalshield&lt;br /&gt;
  |[[acid-proof boots]]|uacidboots&lt;br /&gt;
  |[[firestorm weapon pack]]|umod_firestorm&lt;br /&gt;
  |[[sniper weapon pack]]|umod_sniper&lt;br /&gt;
  |[[shockwave pack]]|uswpack&lt;br /&gt;
  |[[blood skull]]|ubskull&lt;br /&gt;
  |[[fire skull]]|ufskull&lt;br /&gt;
  |[[hatred skull]]|uhskull&lt;br /&gt;
  |[[chainsaw]]|chainsaw&lt;br /&gt;
  |[[BFG 9000]]|bfg9000&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Unique Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Hell Staff]]|umodstaff&lt;br /&gt;
  |[[Butcher's Cleaver]]|ubutcher&lt;br /&gt;
  |[[Trigun]]|utrigun&lt;br /&gt;
  |[[Anti-Freak Jackal]]|ujackal&lt;br /&gt;
  |[[Grammaton Cleric Beretta]]|uberetta&lt;br /&gt;
  |[[Jackhammer]]|usjack&lt;br /&gt;
  |[[Revenant's Launcher]]|urbazooka&lt;br /&gt;
  |[[Acid Spitter]]|uacid&lt;br /&gt;
  |[[BFG 10K]]|ubfg10k&lt;br /&gt;
  |[[Railgun]]|urailgun&lt;br /&gt;
  |[[Malek's Armor]]|umarmor&lt;br /&gt;
  |[[Cybernetic Armor]]|ucarmor&lt;br /&gt;
  |[[Necroarmor]]|unarmor&lt;br /&gt;
  |[[Medical Powerarmor]]|umedparmor&lt;br /&gt;
  |[[Lava Armor]]|ulavaarmor&lt;br /&gt;
  |[[Enviroboots]]|uenviroboots&lt;br /&gt;
  |[[Shielded Armor]]|ushieldarmor&lt;br /&gt;
  |[[Hellwave Pack]]|uhwpack&lt;br /&gt;
  |[[Nano Pack]]|umod_nano&lt;br /&gt;
  |[[Onyx Armor Pack]]|umod_onyx&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Berserker Armor]]|uberarmor&lt;br /&gt;
  |[[Dragonslayer]]|udragon&lt;br /&gt;
  |[[Angelic Armor]]|aarmor&lt;br /&gt;
  |[[Longinus Spear]]|spear&lt;br /&gt;
  |[[Azrael's Scythe]]|uscythe&lt;br /&gt;
  |[[Arena Master's Staff]]|uarenastaff&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Berserker Armor and Dragonslayer are not loaded in custom modules.&lt;br /&gt;
&lt;br /&gt;
Natural enemy weapons (such as the imp's fireball or the mancubus's launcher) are autogenerated.  If you want to use an natural weapon directly (for whatever reason) they are named &amp;quot;nat_&amp;quot; .. being.id&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Missile|Missiles]] ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Missiles'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|gun&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|chaingun&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|plasma&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|rocket&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bazooka_alternative&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|explround&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bfg&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bfgover&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|blaster&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|knife_thrown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Shotgun Missiles'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|normal&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|wide&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|focused&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|splasma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autogenerated missiles have the same sID as the weapon they were assigned to.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/DRL_Wiki</id>
		<title>DRL Wiki</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/DRL_Wiki"/>
				<updated>2011-11-03T07:54:22Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Strategy Emporium */ Added giftdropping link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the DoomRL Wiki, wherein detailed game information, strategy tips, and modding documentation are found. If you wish to make edits and generally contribute to increasing the sum of knowledge in the community, [[Special:UserLogin|you can log in]] with your [http://forum.chaosforge.org/ ChaosForge.org forum] login and password. (Note that you must have at least 20 forum posts, or be a supporter, in order to login.)&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
This section is meant to be as objective as possible. DO NOT add your opinions in these pages regarding their subject matter. (Naturally, if there are definite errors on any pages in Game Information, you can edit for that purpose.)&lt;br /&gt;
&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Specials]]&lt;br /&gt;
* [[Assemblies]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Game Settings]]&lt;br /&gt;
* [[Character Development]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Documentation]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Emporium ==&lt;br /&gt;
&lt;br /&gt;
Stuff like strategy guides, tips and tricks, etc, goes here. To what extent the big guides go here is debatable, as this is meant to be talk-heavy as opposed to edit-heavy.&lt;br /&gt;
&lt;br /&gt;
* [[Strategy:Guidelines|Guidelines]]&lt;br /&gt;
* [[Strategy:Giftdropping|Giftdropping]]&lt;br /&gt;
&lt;br /&gt;
== Modding Community ==&lt;br /&gt;
* [[Modding:History|History]]&lt;br /&gt;
* [[Modding:Documentation|Documentation]]&lt;br /&gt;
* [[Modding:Tutorial|Tutorial Series]]&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Gift_dropping</id>
		<title>Strategy:Gift dropping</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Gift_dropping"/>
				<updated>2011-11-03T07:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Elaborated upon &amp;quot;former&amp;quot; monster types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
''(v 0.9.9.4)'' Giftdropping is the tactic of dropping 'gifts' in line of sight of certain monsters, and then moving out of their line of fire.  Because of how the AI works, those monsters will move towards the 'gift' as long as they cannot fire at the player.  This behavior can be exploited to ambush those monsters, and is of particular use to [[Angel_of_berserk#Challenges|characters that lack a ranged attack]].&lt;br /&gt;
&lt;br /&gt;
The following monsters pursue 'gifts':&lt;br /&gt;
&lt;br /&gt;
*any monster with &amp;quot;former&amp;quot; in its name (all '''h''')&lt;br /&gt;
*[[hell knight]]&lt;br /&gt;
*[[baron of hell]]&lt;br /&gt;
&lt;br /&gt;
The following items qualify as 'gifts':&lt;br /&gt;
*[[small med-pack]]&lt;br /&gt;
*[[large med-pack]]&lt;br /&gt;
*[[phase device]]&lt;br /&gt;
*[[homing phase device]]&lt;br /&gt;
*any armor, if the monster is not already wearing armor.&lt;br /&gt;
&lt;br /&gt;
One can still take damage while giftdropping when moving into line of sight of an enemy to drop the gift.  One solution is to move one tile adjacent to where you would like to drop the gift.  Then, drop any item.  Finally, drop the actual gift.  Because two items cannot occupy the same tile, the second item will be randomly moved to a valid adjacent tile.  After a few tries, the gift will go where you want it.&lt;br /&gt;
&lt;br /&gt;
[[User:mikee|mikee]] 23:41, 2 November 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Energy_shield</id>
		<title>Strategy:Energy shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Energy_shield"/>
				<updated>2011-11-03T07:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Added the infostrat switch and game version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
''(v 0.9.9.4)'' The Megasphere will restore this armor to max durability.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/DRL_Wiki</id>
		<title>DRL Wiki</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/DRL_Wiki"/>
				<updated>2011-08-04T20:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Welcome and note about logins with forum accounts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the DoomRL Wiki, wherein detailed game information and strategy tips are found. If you wish to make edits and generally contribute to increasing the sum of knowledge in the community, you can log in with your [http://forum.chaosforge.org/ ChaosForge.org forum] login and password.&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
Currently, this section is meant to be as objective as possible. DO NOT add your opinions in these pages regarding their subject matter. (Naturally, if there are real errors on any pages in Game Information, you can edit for that purpose.)&lt;br /&gt;
&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Specials]]&lt;br /&gt;
* [[Assemblies]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Game Settings]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Game Manual]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Emporium ==&lt;br /&gt;
&lt;br /&gt;
Stuff like strategy guides, tips and tricks, etc, goes here. To what extent the big guides go here is debatable, as this is meant to be talk-heavy as opposed to edit-heavy.&lt;br /&gt;
&lt;br /&gt;
* [[Strategy:Guidelines|Guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Modding Community ==&lt;br /&gt;
&lt;br /&gt;
Sandbox stuff goes here.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2011-07-31T10:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Bronze badges */ Assembled melee weapons proper link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 5 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Bronze Badge&lt;br /&gt;
|Reach level 8 on Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear the Hellgate&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 20 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Reach level 16 on Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Silver Badge&lt;br /&gt;
|Complete Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Silver Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Silver Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoMs&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Hellgate on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Gold Badge&lt;br /&gt;
|Complete Angel of Haste on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete Angel of Max Carnage on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Pass the Hellgate on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Complete the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Bruiser_brother</id>
		<title>Bruiser brother</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Bruiser_brother"/>
				<updated>2011-07-25T12:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monsters|&lt;br /&gt;
monster_name=Bruiser brother|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=80+5&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 85,100,125,160,205|&lt;br /&gt;
monster_ac=3|&lt;br /&gt;
monster_acc=+6 melee, +6 ranged|&lt;br /&gt;
monster_melee=1d3+8 = 9-11 = 10 avg|&lt;br /&gt;
monster_projectile=4d5 = 4-20 = 12 avg: [[damage type#acid|acid damage]], [[explosions|radius]] 2|&lt;br /&gt;
monster_speed=100%|&lt;br /&gt;
monster_dlvl=[[Phobos Hellgate]], or 50 and lower on A100|&lt;br /&gt;
monster_xp=608|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=Yes|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=40|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]].|&lt;br /&gt;
monster_description=''Tough as a dump truck and nearly as big, these Goliaths are the worst thing on two legs since Tyrannosaurus rex.''|&lt;br /&gt;
monster_other=Hunts player precisely: will run through any fluid to reach player.}}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2011-07-24T20:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Spelling in former broken links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]].&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 5 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Bronze Badge&lt;br /&gt;
|Reach level 8 on Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear the Hellgate&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 20 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can mod the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Reach level 16 on Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Silver Badge&lt;br /&gt;
|Complete Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Silver Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Silver Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoMs&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Hellgate on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can mod the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Gold Badge&lt;br /&gt;
|Complete Angel of Haste on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete Angel of Max Carnage on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Pass the Hellgate on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Complete the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2011-07-24T20:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]].&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 5 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Bronze Badge&lt;br /&gt;
|Reach level 8 on Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear the Hellgate&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 20 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can mod the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Reach level 16 on Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Silver Badge&lt;br /&gt;
|Complete Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Silver Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Silver Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoMs&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Hellgate on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can mod the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Gold Badge&lt;br /&gt;
|Complete Angel of Haste on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete Angel of Max Carnage on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Pass the Hellgate on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Complete the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Acid_Spitter</id>
		<title>Acid Spitter</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Acid_Spitter"/>
				<updated>2011-07-24T19:04:43Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon|&lt;br /&gt;
weapon_name=Acid Spitter|&lt;br /&gt;
weapon_dmg=10d10/10-100, [[explosions|radius]] 3|&lt;br /&gt;
weapon_avgdmg=55|&lt;br /&gt;
weapon_dmgtype=[[Damage type#acid|Acid]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=0.8 second|&lt;br /&gt;
weapon_rtime=1.2 second|&lt;br /&gt;
weapon_clip=10 (consumes 10 per shot)|&lt;br /&gt;
weapon_ammo=[[Fluids|Acid]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Whoa, looks cool, but how do I reload it?''|&lt;br /&gt;
weapon_other=The acid spitter has a (very high) chance to leave behind [[Fluids|acid]] tiles in its explosion radius. Reloading the acid spitter requires standing in acid. Each tile of acid provides 1 round, and changes the tile to water. The acid spitter cannot be unloaded.|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dodging</id>
		<title>Dodging</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dodging"/>
				<updated>2011-07-24T19:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters have a chance of targeting your previous position instead of your current one. The chance of an enemy firing wrong in this way is computed as follows:&lt;br /&gt;
&lt;br /&gt;
(initial chance) + (distance chance)*(distance) + ([[Hellrunner]] level)*15&lt;br /&gt;
&lt;br /&gt;
Add 20 if you are running. This is capped at 95%. If you have [[Dodgemaster]], you always dodge the first projectile per monster per attack. For initial and distance chance, refer to the table below.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Attack type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Initial chance (%)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Distance chance (%)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[pistol]]/[[chaingun]]&lt;br /&gt;
| 10 || 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[rocket launcher]]&amp;lt;sup&amp;gt;1(3)&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30 || 5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[plasma rifle]]&lt;br /&gt;
| 30 || 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | fireball&amp;lt;sup&amp;gt;1(1)&amp;lt;/sup&amp;gt; ([[Imp]])&lt;br /&gt;
| 50 || 5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | plasma ball&amp;lt;sup&amp;gt;1(1)&amp;lt;/sup&amp;gt; ([[Cacodemon]])&lt;br /&gt;
| 50 || 4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | acid ball&amp;lt;sup&amp;gt;1(1)&amp;lt;/sup&amp;gt; ([[hell knight]])&lt;br /&gt;
| 50 || 5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | acid ball&amp;lt;sup&amp;gt;1(2)&amp;lt;/sup&amp;gt; ([[baron of hell]])&lt;br /&gt;
| 50 || 3&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | plasma burst ([[Arachnotron]])&lt;br /&gt;
| 20 || 4&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | homing rocket&amp;lt;sup&amp;gt;1(1) ,2&amp;lt;/sup&amp;gt; ([[Revenant]])&lt;br /&gt;
| 30 || 6&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | flame wall&amp;lt;sup&amp;gt;1(1) ,2&amp;lt;/sup&amp;gt; ([[Arch-vile]])&lt;br /&gt;
| 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | flame burst&amp;lt;sup&amp;gt;1(3) ,3&amp;lt;/sup&amp;gt; ([[Mancubus]])&lt;br /&gt;
| 100 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Attack causes splash (radius indicated in parentheses)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Attack always lands on targeted tile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Attack always hits any objects in its path&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
&lt;br /&gt;
*If you're moving parallel to the monster's line of fire, none of this matters and the chance of getting hit will depend only on the monster's to-hit chance.&lt;br /&gt;
*Mancubi fire three shots: one to each side and directly toward you. The side shots are typically fired in such a way that dodging is often impossible, given that the shots always hit anything in their path.&lt;br /&gt;
*Revenants and Arch-viles, with the potent combination of homing and splash, are basically guaranteed to damage you. The only means of truly avoiding these attacks is to have the [[Fireangel]] master trait.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2011-07-24T18:59:33Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Secret medals */ Broken links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Haste, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Haste, Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Cyberdemon with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Cyberdemon shot with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the Apostle(????)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing Hell's Armory&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2011-07-24T18:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Standard medals */ Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Haste, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Haste, Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Cyberdemon with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Cyberdemon shot with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the Apostle(????)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat Knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Challenge Modes#Angel of Humanity|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Challenges#Angel of Berserk|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Challenge Modes#Angel of Berserk|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Challenges#Angel of 100|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Challenge Modes#Angel of Humanity|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Challenge Modes#Angel of Humanity|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing Hell's Armory&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Template:ItemNav</id>
		<title>Template:ItemNav</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Template:ItemNav"/>
				<updated>2011-07-24T18:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; border: 2px solid yellow; alignborder-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Items'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #333; color: yellow; font-size: 110%; text-align: center&amp;quot;|'''Weapons'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #000; font-family: monospace; font-size: 140%; text-align: center&amp;quot;|[[Fists|&amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]] [[Combat Knife|&amp;lt;span style=&amp;quot;font-weight: bold; color:white&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Chainsaw|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Butcher's Cleaver|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Dragonslayer|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Longinus Spear|&amp;lt;span style=&amp;quot;font-weight: bold; color:yellow&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Azrael's Scythe|&amp;lt;span style=&amp;quot;font-weight: bold; color:yellow&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Chainsword|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Double Chainsaw|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Ripper|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;\&amp;lt;/span&amp;gt;]] [[Pistol|&amp;lt;span style=&amp;quot;font-weight: bold; color:silver&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Shotgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:gray&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Combat Shotgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:blue&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Double Shotgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:white&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Chaingun|&amp;lt;span style=&amp;quot;font-weight: bold; color:maroon&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Rocket Launcher|&amp;lt;span style=&amp;quot;font-weight: bold; color:olive&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Plasma Rifle|&amp;lt;span style=&amp;quot;font-weight: bold; color:teal&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Assault Shotgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[BFG 9000|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Blaster|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Laser Rifle|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Minigun|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Missile Launcher|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Napalm Launcher|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Nuclear BFG 9000|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Nuclear Plasma Rifle|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Plasma Shotgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Super Shotgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Anti-Freak Jackal|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[BFG 10K|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Combat Translocator|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Grammaton Cleric Beretta|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Jackhammer|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Railgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Revenant's Launcher|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Trigun|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Assault Cannon|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Assault Rifle|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Biggest Fucking Gun|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Elephant Gun|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Energy Pistol|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Gatling Gun|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[High Power Weapon|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Hyperblaster|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Micro Launcher|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Plasmatic Shrapnel|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Speedloader Pistol|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Storm Bolter Pistol|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Tactical Rocket Launcher|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[Tactical Shotgun|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]] [[VBFG9000|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #333; color: yellow; font-size: 110%; text-align: center&amp;quot;|'''Armor'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #000; font-family: monospace; font-size: 140%; text-align: center&amp;quot;|[[Green Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:green&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Blue Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:navy&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Red Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:maroon&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Gothic Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Medical Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Phaseshift Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Cybernetic Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Berserker Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Malek's Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Medical Powerarmor|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Onyx Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Necroarmor|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Angelic Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:yellow&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Cybernano Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Nanofiber Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Nanofiber Skin Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Plate Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Power Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Tactical Armor|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;]] [[Steel Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:white&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]] [[Protective Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:green&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]] [[Plasteel Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:navy&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]] [[Gothic Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]] [[Phaseshift Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]] [[Grappling Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]] [[Gravity Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]] [[Tactical Boots|&amp;lt;span style=&amp;quot;font-weight: bold; color:cyan&amp;quot;&amp;gt;;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #333; color: yellow; font-size: 110%; text-align: center&amp;quot;|'''Other'''&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #000; font-family: monospace; font-size: 150%; text-align: center&amp;quot;|[[10mm ammo|&amp;lt;span style=&amp;quot;font-weight: bold; color:silver&amp;quot;&amp;gt;¦&amp;lt;/span&amp;gt;]] [[Shotgun shells|&amp;lt;span style=&amp;quot;font-weight: bold; color:gray&amp;quot;&amp;gt;¦&amp;lt;/span&amp;gt;]] [[Rockets|&amp;lt;span style=&amp;quot;font-weight: bold; color:olive&amp;quot;&amp;gt;¦&amp;lt;/span&amp;gt;]] [[Power cells|&amp;lt;span style=&amp;quot;font-weight: bold; color:teal&amp;quot;&amp;gt;¦&amp;lt;/span&amp;gt;]] [[Small med-pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:red&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Large med-pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:maroon&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Phase Device|&amp;lt;span style=&amp;quot;font-weight: bold; color:navy&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Homing Phase Device|&amp;lt;span style=&amp;quot;font-weight: bold; color:blue&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Envirosuit pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:green&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Shockwave Pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Blood Skull|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Fire Skull|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Hatred Skull|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Hellwave Pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;]] [[Thermonuclear Bomb|&amp;lt;span style=&amp;quot;font-weight: bold; color:blue&amp;quot;&amp;gt;%&amp;lt;/span&amp;gt;]] [[Agility mod pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:aqua&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Bulk mod pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:blue&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Power mod pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:red&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Technical mod pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:yellow&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Firestorm Weapon Pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Sniper Weapon Pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Nano Pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Onyx Armor Pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;]] [[Small Health Globe|&amp;lt;span style=&amp;quot;font-weight: bold; color:red&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Large health globe|&amp;lt;span style=&amp;quot;font-weight: bold; color:maroon&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Invulnerability globe|&amp;lt;span style=&amp;quot;font-weight: bold; color:white&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Supercharge|&amp;lt;span style=&amp;quot;font-weight: bold; color:blue&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Megasphere|&amp;lt;span style=&amp;quot;font-weight: bold; color:magenta&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Berserk Pack|&amp;lt;span style=&amp;quot;font-weight: bold; color:maroon&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Armor Shard|&amp;lt;span style=&amp;quot;font-weight: bold; color:yellow&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Computer Map|&amp;lt;span style=&amp;quot;font-weight: bold; color:green&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Backpack|&amp;lt;span style=&amp;quot;font-weight: bold; color:olive&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Schematics|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;^&amp;lt;/span&amp;gt;]] [[Hell Staff|&amp;lt;span style=&amp;quot;font-weight: bold; color:lime&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]] [[Arena Master's Staff|&amp;lt;span style=&amp;quot;font-weight: bold; color:yellow&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Time</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Time"/>
				<updated>2011-07-24T18:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Player Actions */ Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time in Doom RL is measured in seconds (abbreviated s). Most actions take about 1.0s.&lt;br /&gt;
&lt;br /&gt;
Some durations are not measured in time, but rather in number of player actions regardless of their length in time. The durations of [[effects]] follow this rule.&lt;br /&gt;
&lt;br /&gt;
In previous versions of the game, the ''turns'' were used to measure time. The length of a turn was the the same as 0.1s under the current system.&lt;br /&gt;
&lt;br /&gt;
==Player Actions==&lt;br /&gt;
&lt;br /&gt;
''Note that certain [[traits]] affect the cost of specific actions as well. Using the right combination of tactics and traits can make a big difference sometimes.''&lt;br /&gt;
&lt;br /&gt;
'''Movement:''' 1.0s&lt;br /&gt;
*Diagonal directions also have a cost of 1.0s!&lt;br /&gt;
*This can be reduced by the [[Traits#Hellrunner|Hellrunner]] trait.&lt;br /&gt;
*[[Boots]] and [[armor]] also apply modifiers to movement speed.&lt;br /&gt;
&lt;br /&gt;
'''Waiting in place:''' 1.0s&lt;br /&gt;
*This is '''not''' affected by movement speed modifiers.&lt;br /&gt;
&lt;br /&gt;
'''Opening and closing doors:''' 0.5s&lt;br /&gt;
&lt;br /&gt;
'''Firing:''' varies depending on the [[Weapons|weapon]].&lt;br /&gt;
*Firing time can be reduced by the [[Traits#Finesse|Finesse]] trait, or by applying [[technical mod pack]]s.&lt;br /&gt;
*Pistols' firing time can also be reduced by the [[Traits#Son of a Gun|Son of a Gun]] trait.&lt;br /&gt;
&lt;br /&gt;
'''Reloading:''' varies depending on the [[Weapons|weapon]].&lt;br /&gt;
*These values can be reduced by the [[Traits#Reloader|Reloader]] trait.&lt;br /&gt;
&lt;br /&gt;
'''Changing tactics to running:''' 0.1s&lt;br /&gt;
&lt;br /&gt;
'''Changing tactics to tired:''' instant&lt;br /&gt;
&lt;br /&gt;
'''Equipping and unequipping:''' 1.0s&lt;br /&gt;
&lt;br /&gt;
'''Swapping in prepared weapon:''' 0.8s&lt;br /&gt;
&lt;br /&gt;
'''Picking up anything:''' 1.0s.&lt;br /&gt;
*Side effects of the action (e.g. recovered health from a [[Small Health Globe]]) are applied instantly.&lt;br /&gt;
&lt;br /&gt;
'''Dropping:''' 0.5s&lt;br /&gt;
&lt;br /&gt;
'''Using an item from the inventory:''' 1.0s&lt;br /&gt;
&lt;br /&gt;
'''Unloading:''' 1.0s, both from the ground or from your inventory.&lt;br /&gt;
&lt;br /&gt;
'''Descending stairs to next level:''' 1.0s&lt;br /&gt;
&lt;br /&gt;
'''Pushing a barrel:''' 1.0s&lt;br /&gt;
&lt;br /&gt;
'''Pulling a lever:''' instant&lt;br /&gt;
&lt;br /&gt;
'''Using a teleporter:''' 1.0s (in addition to the cost of moving onto the teleporter)&lt;br /&gt;
&lt;br /&gt;
==Monster Actions==&lt;br /&gt;
&lt;br /&gt;
Each enemy page has a speed listed as a percentage. This percentage modifies the time it takes the enemy to perform all actions. The enemy actions that overlap with player actions have the same base time. Thus, an enemy with 100% speed will take 0.5s to open a door, and an enemy with 200% speed will take 0.25s to open the same door. All natural enemy weapons have a firing time of 1.0s (as do all the player weapons that enemies can equip).&lt;br /&gt;
&lt;br /&gt;
Note that monsters get a 4 turn delay before they start acting (relative to their speed; don't expect a lost soul to hold still for 4 seconds).&lt;br /&gt;
&lt;br /&gt;
==Speed Modifiers==&lt;br /&gt;
Various traits and items modify the speeds of movement, firing, and reloading. The way that these modifiers are applied and the way they stack is slightly unintuitive.&lt;br /&gt;
&lt;br /&gt;
A single modifier of +X% has the effect of multiplying the time by (1 - X/100). This is not actually an X% increase: for example, what is called a +50% bonus would change a time from 1.0s to (1 - 50/100)&amp;amp;times;1.0s = 0.5s. This is actually a 100% increase as speed is normally measured.&lt;br /&gt;
&lt;br /&gt;
When modifiers come from the same source, they are added together before being applied as described above. When modifiers come from different sources, their factors are multiplied in separately. For example, a +10% modifier combined with a -10% modifier from a separate source would result in a time of 1.0s being reduced to (1 - 0.1)&amp;amp;times;(1 + 0.1)&amp;amp;times;1.0s = 0.99s. In general, +X% modifiers from are less effective when they are separate and -X% modifiers are more effective when they are separate.&lt;br /&gt;
&lt;br /&gt;
For movement speed, modifier sources are classified as follows: all levels of Hellrunner count as the same source. The modifier from armor (including mods to the armor) is a separate source. The modifier from boots (including mods) is another source. The modifier from running is yet another source.&lt;br /&gt;
&lt;br /&gt;
For firing speed and reload time, mods require special consideration. Mods are applied individually to the firing/reload time and the result is rounded to the nearest 0.1s (rounding of 0.05 is [http://en.wikipedia.org/wiki/Rounding#Tie-breaking to the nearest even]) after each mod.&lt;br /&gt;
&lt;br /&gt;
For firing speed, all levels of Finesse count as one source, and all levels of Son of a Gun count as another source.&lt;br /&gt;
&lt;br /&gt;
For reloading, all levels of Reloader count as one source.&lt;br /&gt;
&lt;br /&gt;
Berserking affects all actions, and works independently of all other modifiers as described below.&lt;br /&gt;
&lt;br /&gt;
==Fractional Time==&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
Every action takes some multiple of 0.1s. For actions that need a higher degree of precision, the length of the action varies such that on average it takes its reported length. For example, a player with Hellrunner takes 0.85s to move. This is realized by alternating between 0.8s and 0.9s moves.&lt;br /&gt;
&lt;br /&gt;
This is implemented via an energy system that keeps track of time to the nearest 0.001s = 1ms. Every creature has an energy value. Time passes in 0.1s intervals. Every 0.1s, each creature adds its speed score to its energy. The player has a speed score of 100 (this cannot be changed). Enemies' speed scores are the same as their speed percentage (ie 80 for an enemy with 80% speed). When a creature's energy becomes greater than or equal to 5000, that creature gets to take an action. The length of that action in ms is then subtracted from the energy, so the creature will have to wait before it acts again.&lt;br /&gt;
&lt;br /&gt;
Each being's starting energy is randomly chosen from the range 900-989. Since going down stairs takes 1.0s, this accounts for the fact that the player seems to get around 3 free turns at the start of the level. However, on the very first level, the player's energy is also set to one of these low values, so fast enemies like lost souls can swarm the player before he has a chance to act.&lt;br /&gt;
&lt;br /&gt;
[[Effects#Berserk|Berserk]] reduces the time for the player to perform actions in a strange way. Whenever a berserking player reaches 5000 energy, 400 extra energy is added to his total. This has the effect of reducing the time of the next action by 400ms. However, if the action does not drop the player's total energy below 5000, then the bonus is not given again until it does. Thus, a player performing speedy actions might get several instantaneous turns (as he might anyway), but in the average case he will always take some positive amount of time.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Health"/>
				<updated>2011-07-24T18:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The player and all other denizens of Phobos have health scores that represent how hard they are to kill.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; float: right; font-size: 90%; margin: 0.25em 0.5em; text-align: left&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Health Descriptions'''&lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|'''Percent'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|'''Description'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|1-10%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|almost dead&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|11-20%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|mortally wounded&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|21-35%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|severely wounded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|36-50%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|heavily wounded&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|51-70%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|wounded&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|71-80%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|lightly wounded&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|81-90%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|scratched&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|91-99%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|almost unhurt&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|unhurt&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top&amp;quot;|&amp;gt;100%&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|boosted&lt;br /&gt;
|}&lt;br /&gt;
When a creature is attacked, it receives some amount of damage. This damage is subtracted from the creature's health. If a creature's health is reduced to 0 or lower, then that creature dies.&lt;br /&gt;
&lt;br /&gt;
Each creature also has a maximum health score. This is the amount of health the creature has before it has been damaged. Unlike health, maximum health scores do not typically change.&lt;br /&gt;
&lt;br /&gt;
The game does not report health scores directly. The player's health is reported on the HUD as a percentage of his maximum health. The health of monsters can be qualitatively observed using the look command.&lt;br /&gt;
&lt;br /&gt;
There are many items that will restore the players health. Some items, like [[small med-pack|med-]][[large med-pack|packs]], cannot increase the player's health beyond its maximum. Others, like [[Small Health Globe|globes]], can, but even these cannot increase the player's health past 200% of the maximum.&lt;br /&gt;
&lt;br /&gt;
When the player's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time) unless he has the [[Traits#Badass|Badass]] trait.&lt;br /&gt;
&lt;br /&gt;
As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the [[Traits#Ironman|Ironman]] trait. The maximum health of enemies varies; each enemies health is listed on the [[Enemies|appropriate page]]. Typical values are between 10 and 60. Bosses can have much more.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Phaseshift_boots</id>
		<title>Phaseshift boots</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Phaseshift_boots"/>
				<updated>2011-07-24T18:46:59Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor|&lt;br /&gt;
armor_name=Phaseshift boots|&lt;br /&gt;
armor_prot=4|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+15%|&lt;br /&gt;
armor_knockback=+20%|&lt;br /&gt;
armor_get=Random (8+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=Shiny and high-tech, feels like they almost float by themselves.|&lt;br /&gt;
armor_other=Part of the Phaseshift Suit set (along with [[phaseshift armor]]) which makes the wearer immune to [[Fluids|acid and lava]] while equipped.}}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Phaseshift_armor</id>
		<title>Phaseshift armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Phaseshift_armor"/>
				<updated>2011-07-24T18:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor|&lt;br /&gt;
armor_name=Phaseshift armor|&lt;br /&gt;
armor_prot=2|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+25%|&lt;br /&gt;
armor_knockback=+50%|&lt;br /&gt;
armor_get=Random (10+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=Shiny and high-tech, feels like almost floating by itself.|&lt;br /&gt;
armor_other=Part of the Phaseshift Suit set (along with [[phaseshift boots]]) which makes the wearer immune to [[Fluids|acid and lava]] while equipped.}}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Napalm_launcher</id>
		<title>Napalm launcher</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Napalm_launcher"/>
				<updated>2011-07-24T18:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon|&lt;br /&gt;
weapon_name=Napalm launcher|&lt;br /&gt;
weapon_dmg=7d7/7-49, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=28|&lt;br /&gt;
weapon_dmgtype=[[Damage type#fire|Fire]]|&lt;br /&gt;
weapon_accuracy=+10|&lt;br /&gt;
weapon_ftime=0.8 seconds|&lt;br /&gt;
weapon_rtime=1.2 seconds|&lt;br /&gt;
weapon_clip=1|&lt;br /&gt;
weapon_ammo=[[Rocket]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (10+)|&lt;br /&gt;
weapon_quote=Unknown|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=&amp;quot;This will surely make a mess!&amp;quot;|&lt;br /&gt;
weapon_other=The explosion from this weapon has a high chance (at least 95% per tile) to replace floor and wall tiles with [[Fluids|lava]].|&lt;br /&gt;
weapon_source={{wiki|Quake_4|Quake 4}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Effects</id>
		<title>Effects</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Effects"/>
				<updated>2011-07-24T18:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of [[time]]. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.&lt;br /&gt;
&lt;br /&gt;
== Berserk ==&lt;br /&gt;
&lt;br /&gt;
Being berserk divides damage by 4 rounded down before armor reduction, and doubles melee damage before armor reduction. The time cost of all actions is reduced by 0.4s, except for actions that take less than 0.5s already. For such actions the average speed is reduced, but the exact behavior requires an in-depth knowledge of the time system, so it is described [[Time#Fractional_Time|here]]. The player can't [[Tactics|run]] while berserking.&lt;br /&gt;
&lt;br /&gt;
Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait.&lt;br /&gt;
&lt;br /&gt;
== Invulnerable ==&lt;br /&gt;
&lt;br /&gt;
Bering invulnerable prevents the player from taking any damage whatsoever. Durability damage to armor is also prevented. The player is still knocked back as usual though.&lt;br /&gt;
&lt;br /&gt;
Invulnerable is most commonly received from [[Invulnerability Globe]]s.&lt;br /&gt;
&lt;br /&gt;
== Envirosuit ==&lt;br /&gt;
&lt;br /&gt;
The envirosuit effect completely negates all [[Fluids|acid and lava]] damage from affecting the player or his boots.&lt;br /&gt;
&lt;br /&gt;
Envirosuit can only be recieved from the [[envirosuit pack]] item.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tactics</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tactics"/>
				<updated>2011-07-24T18:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tactics system allows the player to switch between three states: cautious, running, and tired.&lt;br /&gt;
&lt;br /&gt;
Cautious is the default tactic, and applies neither penalties nor bonuses. The player can switch from cautious to running, an action that takes 0.1s.&lt;br /&gt;
&lt;br /&gt;
The running tactic offers some benefits and some penalties. The player gets a +30% movement speed bonus, a +20% dodge bonus, and enemies receive a -4 [[accuracy|attack penalty]] to all attacks against the player. Additionally, damage from terrain (e.g. [[Fluids|lava]]) is halved when running. To offset these advantages, the player receives a -2 accuracy penalty to ranged attacks, and his melee damage is halved. Running lasts for 30 actions (including the switching tactics action) after which tactics change automatically to tired. The player can instantly switch from running to tired at any time before this.&lt;br /&gt;
&lt;br /&gt;
The tired tactic doesn't have any penalties or bonuses except that tactics can not be changed when the player is tired. In order to change his tactics back to cautious, the player must either go down the stairs to the next level, or use a health recovering item.&lt;br /&gt;
&lt;br /&gt;
In addition, [[Items#Relics|relics]] can only be used if the player is cautious or running. Some alternate fire modes also can only be used if the player is cautious. Using such an effect changes the player's tactic to tired, so the effect can not be used again until the cautious tactic is restored.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Protection</id>
		<title>Protection</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Protection"/>
				<updated>2011-07-24T18:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.&lt;br /&gt;
&lt;br /&gt;
Each point of protection reduces the damage received by one. This rate may be doubled if the [[damage type]] is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.&lt;br /&gt;
&lt;br /&gt;
Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't uses protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;br /&gt;
&lt;br /&gt;
Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;br /&gt;
&lt;br /&gt;
Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;br /&gt;
&lt;br /&gt;
The most common sources of protection are:&lt;br /&gt;
* Wearing [[Armor#Body Armor|armor]] (only against enemy attacks)&lt;br /&gt;
* Wearing [[Armor#Foot Armor (Boots)|boots]] (only against hazardous terrain)&lt;br /&gt;
* The [[Traits#Tough as Nails|Tough as Nails]] trait&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2011-07-24T18:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Challenges */ Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large healing globes grants 20 turns of the berserk effect.&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only Pistols and fists can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only Shotguns and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 10 items (excluding equipment slots)&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Haste'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Every odd-floored level is skipped. (This affects [[Levels#Special Levels|special level]] generation.)&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute nuke is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks by everything deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Masochism'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of 100'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed, and the player must descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. Phobos Base Entry is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your HP is permanently reduced to 10. [[Traits#Ironman|Ironman]] increases your HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]], one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Enemies</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Enemies"/>
				<updated>2011-07-24T18:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: /* Nightmare Enemies */ Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see [[Mechanics]] for details), but contrast in that their movements are governed by the game's [[AI|artificial intelligence]]. The difficulty of these monsters depends on their stats and their intelligence.&lt;br /&gt;
&lt;br /&gt;
Every enemy comes with an array of stats, but these are the most important ones:&lt;br /&gt;
* '''[[Health|HP]]''': The lifeblood of anything that moves. When something has zero HP, it is dead.&lt;br /&gt;
* '''Armor''': The shield of anything that moves. Armor for enemies is directly proportional to [[protection]].&lt;br /&gt;
* '''[[Accuracy]]''': How likely an enemy will hit its target. This counts both for melee and ranged attacks on enemies.&lt;br /&gt;
* '''Melee Damage''': How much an adjacent attack will hurt. For enemies, this is governed by a 1d3+X, where X varies from enemy to enemy.&lt;br /&gt;
* '''Projectile Damage''': How much attacks at a distance will hurt. Enemies can hurt each other, although this does not result in monster infighting (as would occur in Doom).&lt;br /&gt;
* '''[[Time|Speed]]''': How quickly the enemy moves. 100% speed means that each action will take one second: anything lower results in slower actions and anything higher results in faster actions.&lt;br /&gt;
* '''Special abilities''': If the enemy has a particular trait, it will be mentioned here. Things like teleportation, resurrection, regeneration, and resistances count as special abilities.&lt;br /&gt;
&lt;br /&gt;
All lists are sorted by room depth (although unique bosses get to stay at the bottom of their list).&lt;br /&gt;
&lt;br /&gt;
==Basic Enemies==&lt;br /&gt;
Most enemies you will encounter are considered basic.&lt;br /&gt;
&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[imp]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[demon]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[lost soul]]&lt;br /&gt;
* [[hell knight]]&lt;br /&gt;
* [[cacodemon]]&lt;br /&gt;
* [[former commando]]&lt;br /&gt;
* [[pain elemental]]&lt;br /&gt;
* [[baron of hell]]&lt;br /&gt;
* [[arachnotron]]&lt;br /&gt;
* [[revenant]]&lt;br /&gt;
* [[mancubus]]&lt;br /&gt;
* [[arch-vile]]&lt;br /&gt;
&lt;br /&gt;
==Nightmare Enemies==&lt;br /&gt;
Upgraded versions of their basic counterparts, nightmare enemies are seen exclusively on the [[Game_Settings#Difficulty|Nightmare!]] difficulty and the [[Challenges#Angel of 100|Angel of 100]] challenge.&lt;br /&gt;
&lt;br /&gt;
* [[nightmare imp]]&lt;br /&gt;
* [[nightmare demon]]&lt;br /&gt;
* [[nightmare cacodemon]]&lt;br /&gt;
* [[nightmare arachnotron]]&lt;br /&gt;
* [[nightmare arch-vile]]&lt;br /&gt;
&lt;br /&gt;
==Boss Enemies==&lt;br /&gt;
Bosses are the masters of special levels. With some exceptions due to the [[Challenges#Angel of 100|Angel of 100]] challenge, these enemies will only appear once per game.&lt;br /&gt;
&lt;br /&gt;
* [[Arena Master]]&lt;br /&gt;
* [[shambler]]&lt;br /&gt;
* [[bruiser brother]]&lt;br /&gt;
* [[agony elemental]]&lt;br /&gt;
* [[lava elemental]]&lt;br /&gt;
* [[Angel of Death]]&lt;br /&gt;
* [[Cyberdemon]]&lt;br /&gt;
* [[John Carmack|JC]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Disclaimer</id>
		<title>Manual:Disclaimer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Disclaimer"/>
				<updated>2011-07-16T23:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Initial import, minor phrasing tweaks. You're welcome, Kornel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rDisclaimer&lt;br /&gt;
&lt;br /&gt;
This game is Freeware, but with some limitations. You may only download it&lt;br /&gt;
from the official website. Distribution (cd-magazines, other websites) etc.&lt;br /&gt;
is prohibited without permission from the author. If you want to place this&lt;br /&gt;
game somewhere just drop me an e-mail and I'll probably agree (I'm not that&lt;br /&gt;
bad of a guy :).&lt;br /&gt;
&lt;br /&gt;
THERE IS NO WARRANTY OF ANY KIND. I TAKE NO RESPONSIBILITY FOR ANY DAMAGE&lt;br /&gt;
DIRECTLY OR INDIRECTLY CAUSED BY THIS SOFTWARE. USE IT AT YOUR OWN RISK.&lt;br /&gt;
&lt;br /&gt;
Doom(tm) is a trademark of id Software. Some of the names in this game may&lt;br /&gt;
be trademarks of id Software. Using them in this free public production is&lt;br /&gt;
not supposed to challenge the rights of id Software.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Credits</id>
		<title>Manual:Credits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Credits"/>
				<updated>2011-07-16T23:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Initial import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rCredits&lt;br /&gt;
&lt;br /&gt;
Credits in this particular production go to Ilya Bely, for feedback, ideas&lt;br /&gt;
and the enthusiasm that allowed me to actually finish something I started,&lt;br /&gt;
and (my oh my!) release it...&lt;br /&gt;
&lt;br /&gt;
Thanks to my first beta-testers: Joseph Hewitt, Igor Savin, Timo Viitanen,&lt;br /&gt;
ABCGi, David Damerell and Andrzej Kosnikowski.&lt;br /&gt;
&lt;br /&gt;
Special thanks goes to all the DoomRL forum regulars, especially (but not &lt;br /&gt;
only!) to Aki, Anticheese, Dervis, Derek Yu, jake250, Malek, Santiago &lt;br /&gt;
Zapata, Thomas, Jorge Alonso, tehtmi, Game Hunter, Jered Cain and Turgor &lt;br /&gt;
for providing valuable ideas to the new release of DoomRL.&lt;br /&gt;
&lt;br /&gt;
Big thanks to Simon Volpert for the DoomRL special level music tracks!&lt;br /&gt;
&lt;br /&gt;
Also, a big thanks to the #chaosforge IRC Channel Lurkers and Regulars :).&lt;br /&gt;
&lt;br /&gt;
Big thanks to Michalis Kamburelis for maintaining the 32-bit nightly DoomRL&lt;br /&gt;
builds machine!&lt;br /&gt;
&lt;br /&gt;
Thanks to Malek and Derek Yu for the talent descriptions.&lt;br /&gt;
&lt;br /&gt;
Also big thanks goes to MaiZure for his help with marketing and PR :)&lt;br /&gt;
&lt;br /&gt;
Finally a big thanks to Gargulec, for PR, press releases, ideas, motivation&lt;br /&gt;
kicks and being epic in general!&lt;br /&gt;
&lt;br /&gt;
He's the list of the TOP 10 people who keep ChaosForge running, based on &lt;br /&gt;
donations:&lt;br /&gt;
&lt;br /&gt;
1. thelaptop&lt;br /&gt;
2. Tavana&lt;br /&gt;
3. alias&lt;br /&gt;
4. MaiZure&lt;br /&gt;
5. zaimoni&lt;br /&gt;
6. UnderAPaleGreySky&lt;br /&gt;
7. Kaz&lt;br /&gt;
8. Fidsah&lt;br /&gt;
9. Blade&lt;br /&gt;
10. Game Hunter&lt;br /&gt;
&lt;br /&gt;
(same numbers note ex aequo result)&lt;br /&gt;
&lt;br /&gt;
The unsorted list of other great people that have donated : AeoniX, Aki, &lt;br /&gt;
Aoanla, BDR, BehroozWolf, bfg9001, Burzmali, Count0, Deaven, Derek Yu, &lt;br /&gt;
Dervis, FantomFang, FlynnTheAvatar, Gargulec, GenTechJ, Grassi, Grim, &lt;br /&gt;
Gulthorpe, Herschel, Hjassan, j1r, JysusCryst, Kohlrabi, lyconaut, &lt;br /&gt;
Madrayken, Madtrixr, maso, Nillo, Picklish, rekenne, RickVoid, Rook, &lt;br /&gt;
Sdlonyer55, ssfsx17, Styro, Super Jamie, TameTick, Tupeco, Vestin, &lt;br /&gt;
Davidek, Guillaume Voisine, dying_sphynx, Nomad, Rax, Mazinkaiser, &lt;br /&gt;
Iltavuo, PFL, So_1337, olberg, Egor, wolis, Sylph, Buzzard,  samspot, &lt;br /&gt;
termith, pndrev, Ivan Kanis, areacode212, Napsterbater, ceb, qbert911, &lt;br /&gt;
Iskander, Project Dark Fox, Agetian, Khallis, felttippen, NullPointer,&lt;br /&gt;
Joseph Hewitt, Xi over Xi-bar, siema, buzzbomber, MEDIEVAL_MIKU, &lt;br /&gt;
GenTechJ, PSG-01, you, bumdum, reamer_rick, Teku, Damerell, spooky fox,&lt;br /&gt;
Kolya, Smokey899, lishain, UltimateChaos, rchandra, enne, KoboldPrime,&lt;br /&gt;
grommile, mcz117chief, Brutalist, UnderAPaleGreySky, Blade, raekuul,&lt;br /&gt;
nilhaus, Game Hunter, Shinji_Ikari_9th, XC3N, Sereg, scotherns,&lt;br /&gt;
Argent Hawk, dougjoe2e, Mrazerty, Battleguy, Aerdan,  DaEezT, torch,&lt;br /&gt;
Baphomet, Chief, Dihotom, DeathDealer, Fidsah, BrickGun , Aerdan,&lt;br /&gt;
Fanta Hege, beef623, Thexare, MY SPATULA, Sihoiba, asche, Battleguy,&lt;br /&gt;
Tim James, MICU, Tuor Huorson, Yando The Man, Cirrus, Burrito Al Pastor,&lt;br /&gt;
appuru, TheDrill, Passionario and ZellSF,&lt;br /&gt;
&lt;br /&gt;
Also thanks to the whole crew of @Brec.games.roguelike.development@&amp;gt; for&lt;br /&gt;
the years spent together and the warm welcome of my game!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Feedback</id>
		<title>Manual:Feedback</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Feedback"/>
				<updated>2011-07-16T23:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Initial import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rFeedback&lt;br /&gt;
&lt;br /&gt;
I await your feedback! Mail me at admin@@chaosforge.org. Tell me what you&lt;br /&gt;
like, what you don't, and submit the bug reports :). The official webpage&lt;br /&gt;
of @rDoomRL@&amp;gt; is&lt;br /&gt;
&lt;br /&gt;
@B  http://doom.chaosforge.org/&lt;br /&gt;
&lt;br /&gt;
DoomRL has it's own forum now, it is quite active, and can be found at&lt;br /&gt;
&lt;br /&gt;
@B  http://forum.chaosforge.org/&lt;br /&gt;
&lt;br /&gt;
The primary source for DoomRL guides, information and spoilers is the &lt;br /&gt;
DoomRL Wiki&lt;br /&gt;
&lt;br /&gt;
@B  http://doom.chaosforge.org/wiki/&lt;br /&gt;
&lt;br /&gt;
Announces of new releases will be placed on the official website and on&lt;br /&gt;
@Brec.games.roguelike.announce@&amp;gt; in case of major releases.&lt;br /&gt;
&lt;br /&gt;
You can post your characters and discuss them on the misc roguelike&lt;br /&gt;
newsgroup (after you die/win the game creates a memorial file &amp;quot;mortem.txt&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
@B  rec.games.roguelike.misc&lt;br /&gt;
&lt;br /&gt;
  (also on @Bpl.rec.gry.komputerowe.roguelike@&amp;gt; if you're a polish speaking&lt;br /&gt;
  person)&lt;br /&gt;
&lt;br /&gt;
@BIMPORTANT@&amp;gt;: please include the tag [DoomRL] if you post into any of these &lt;br /&gt;
groups. People use filters, and tags are very important for that use.&lt;br /&gt;
&lt;br /&gt;
Regulars and the author usualy lurk on the #chaosforge IRC channel on &lt;br /&gt;
irc.quakenet.org, you're welcome to visit and stay around.&lt;br /&gt;
&lt;br /&gt;
If you enjoy this game, please consider supporting it's developement! There's&lt;br /&gt;
a PayPal donation option set up at the games site. Donations are very &lt;br /&gt;
welcome! Donating will give you access to DoomRL beta testing forum and&lt;br /&gt;
other hidden ChaosForge projects!&lt;br /&gt;
&lt;br /&gt;
Also, please visit the site of Chaosforge, to give a try at my other &lt;br /&gt;
roguelike games:&lt;br /&gt;
&lt;br /&gt;
@B  http://chaosforge.org/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Keybindings</id>
		<title>Manual:Keybindings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Keybindings"/>
				<updated>2011-07-16T23:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Initial import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rKeybindings&lt;br /&gt;
&lt;br /&gt;
  Most keybindings can be redefined via the file keybindings.lua. The &lt;br /&gt;
  following set describes the standard layout.&lt;br /&gt;
&lt;br /&gt;
  Arrows -- Walking around (also PgUp, PgDn, Home, End -- diagonally)&lt;br /&gt;
  '.'    -- Wait&lt;br /&gt;
  '?'    -- Run on-line help&lt;br /&gt;
  '&amp;gt;'    -- Go down stairs (you won't be able to come back!)&lt;br /&gt;
  'g'    -- Pick up item from floor&lt;br /&gt;
  'z'    -- Swap weapon (with prepared weapon)&lt;br /&gt;
  'd'    -- Drop item&lt;br /&gt;
  'i'    -- Show inventory&lt;br /&gt;
  'e'    -- Show or change equipment/show traits&lt;br /&gt;
  'o'    -- Open door&lt;br /&gt;
  'c'    -- Close door&lt;br /&gt;
  'l'    -- Toggle LookMode (Escape to exit)&lt;br /&gt;
  'f'    -- Alternative Fire of equipped weapon (if available)&lt;br /&gt;
  'F'    -- Special fire weapon (depending on weapon)&lt;br /&gt;
  'r'    -- Reload equipped weapon&lt;br /&gt;
  'R'    -- Special reload weapon (depending on weapon)&lt;br /&gt;
  'u'    -- Use item from inventory (eg. Med-pack)/pull lever&lt;br /&gt;
  'U'    -- Unload weapon from inventory/from ground&lt;br /&gt;
  '@@'    -- Show screen with character info (parameters of player&lt;br /&gt;
            and his equipment)&lt;br /&gt;
  'T'    -- Show character traits&lt;br /&gt;
  'A'    -- Show known assemblies&lt;br /&gt;
  'S'    -- Save game (works ONLY on the stairs to the next level)&lt;br /&gt;
  'Q'    -- Quit game (without saving)&lt;br /&gt;
  'P'    -- Show previous messages&lt;br /&gt;
  ','    -- Run command&lt;br /&gt;
  TAB    -- change tactic&lt;br /&gt;
  '0'..'9' Weapon quick keys:&lt;br /&gt;
      0  : Chainsaw&lt;br /&gt;
      1  : Combat Knife&lt;br /&gt;
      2  : Pistol&lt;br /&gt;
      3  : Shotgun&lt;br /&gt;
      4  : Combat shotgun&lt;br /&gt;
      5  : Double shotgun&lt;br /&gt;
      6  : Chaingun&lt;br /&gt;
      7  : Rocket launcher&lt;br /&gt;
      8  : Plasmagun&lt;br /&gt;
      9  : BFG9000&lt;br /&gt;
&lt;br /&gt;
  '('    -- Toggle sound on and off&lt;br /&gt;
  ')'    -- Toggle music on and off&lt;br /&gt;
&lt;br /&gt;
  'F10'  -- Makes screenshot in ASCII symbols and places it into&lt;br /&gt;
            &amp;quot;Screenshot&amp;quot; folder in .txt format&lt;br /&gt;
  'F9'   -- Makes colorful screenshot in BB codes (useful if you&lt;br /&gt;
            want to post it on forum) and places it into &amp;quot;Screenshot&amp;quot;&lt;br /&gt;
            folder in .txt format&lt;br /&gt;
&lt;br /&gt;
  Commands for blind mode:&lt;br /&gt;
  'x'    -- Examines all visible NPCs&lt;br /&gt;
  'X'    -- Examines all visible items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@rKeys while targeting&lt;br /&gt;
   &lt;br /&gt;
  Arrows  -- move target line&lt;br /&gt;
  TAB     -- toggle target&lt;br /&gt;
  m       -- more information&lt;br /&gt;
  f,SPACE -- fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@rInventory screen &lt;br /&gt;
&lt;br /&gt;
  Press item letter to do the default action on a given item. Wearable&lt;br /&gt;
  items will switch if one is already worn.&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
@rEquipment screen &lt;br /&gt;
&lt;br /&gt;
  Pressing the letter of a worn item will unequip it. Pressing the &lt;br /&gt;
  letter of a empty slot will let you choose an item. Note though, that&lt;br /&gt;
  switching through the inventory screen is faster.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Introduction</id>
		<title>Manual:Introduction</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Introduction"/>
				<updated>2011-07-16T23:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: plant -&amp;gt; planet surface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rIntroduction&lt;br /&gt;
&lt;br /&gt;
@rDoomRL@&amp;gt; (abbr. for Doom, the Roguelike) is, as the name implies, a&lt;br /&gt;
roguelike game. If you don't know what a roguelike is... check out &lt;br /&gt;
wikipedia -- @Bhttp://en.wikipedia.org/wiki/Roguelike@&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
DoomRL is based on the world from id Software's(tm) game Doom(tm). You're&lt;br /&gt;
the sole surviving marine from a squad sent to investigate a distress call&lt;br /&gt;
from the moonbase of Phobos.  It turns out that all hell has broken loose&lt;br /&gt;
on the planet surface... literally.&lt;br /&gt;
&lt;br /&gt;
Your quest in DoomRL is to descend into the moonbase complex, find the&lt;br /&gt;
source of this evil outbreak, and destroy it at all costs.&lt;br /&gt;
&lt;br /&gt;
Unlike many other roguelikes, DoomRL is intended to be simple and easy to&lt;br /&gt;
get into. To that end, there is a limited inventory, maps of the size of&lt;br /&gt;
one screen, and one item per tile.  The number of keys you need to &lt;br /&gt;
remember is also quite small compared to many other games.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Getting_Started</id>
		<title>Manual:Getting Started</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Getting_Started"/>
				<updated>2011-07-16T22:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: CR+LF ARGH!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rGetting Started&lt;br /&gt;
&lt;br /&gt;
When you first start a game of DoomRL, you're presented with a menu screen&lt;br /&gt;
with a few different options. &amp;quot;New game&amp;quot; will, well, start a new game!&lt;br /&gt;
&amp;quot;Show highscores&amp;quot; displays the highscore list, not surprisingly. &amp;quot;Show&lt;br /&gt;
player&amp;quot; displays your player statistics, which include your player rank,&lt;br /&gt;
number of kills, and number of wins. It has several screens which can be &lt;br /&gt;
scrolled with the arrow keys. &amp;quot;Help&amp;quot; displays the help screen, which &lt;br /&gt;
contains the info you are currently reading.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Challenge game&amp;quot; is initially locked, and becomes unlocked after you reach&lt;br /&gt;
Corporal rank(need to survive 10 levels for it). Challenge games force you to&lt;br /&gt;
play the game a certain way (e.g. using only melee), and you can raise your&lt;br /&gt;
player rank in DoomRL by completing them. As your rank goes higher, more&lt;br /&gt;
challenges will be made available to you.&lt;br /&gt;
&lt;br /&gt;
For now, select &amp;quot;New game&amp;quot; with the arrow keys and press &amp;quot;Enter&amp;quot; to start&lt;br /&gt;
your very first game of DoomRL!&lt;br /&gt;
&lt;br /&gt;
Before you start your game, you have to make a few decisions. The first is&lt;br /&gt;
the difficulty level. At the beginning, only three difficulty levels are&lt;br /&gt;
available: &amp;quot;I'm too young to die&amp;quot;, &amp;quot;Hey, Not Too Rough&amp;quot;, and &amp;quot;Hurt Me&lt;br /&gt;
Plenty&amp;quot;. At higher difficulties, more monsters appear and tougher monsters&lt;br /&gt;
appear earlier. &amp;quot;Ultra-Violence&amp;quot; and &amp;quot;Nightmare!&amp;quot; difficulties are unlocked&lt;br /&gt;
as your player rank rises. At Nightmare! difficulty, only the most insane&lt;br /&gt;
DoomRL warriors will stand a chance!&lt;br /&gt;
&lt;br /&gt;
The second decision you have to make is what your name will be in the game.&lt;br /&gt;
You can figure that out, right?&lt;br /&gt;
&lt;br /&gt;
The third and final choice to make is select a starting &amp;quot;trait&amp;quot;. &lt;br /&gt;
Traits are upgrades or &amp;quot;perks&amp;quot; that you earn when you gain levels in DoomRL &lt;br /&gt;
(by killing monsters). Traits can raise your max health, let you run faster, &lt;br /&gt;
deal more damage per shot, or otherwise make you more awesome. Some traits&lt;br /&gt;
can be levelled up individually.&lt;br /&gt;
&lt;br /&gt;
You'll notice a few traits aren't available. Some are &amp;quot;Advanced Traits&amp;quot;, and&lt;br /&gt;
require you to learn a normal trait first. Advanced Traits are more situational&lt;br /&gt;
but quite effective, too. The rest are master traits, which require you to take&lt;br /&gt;
a specific set of traits (and block off a few other traits) and give you some&lt;br /&gt;
sort of great unique bonus. But hey, don't think about it too hard. Just pick&lt;br /&gt;
one you like and move on.&lt;br /&gt;
&lt;br /&gt;
And that's it, you're ready to play the game! After a brief intro, you will&lt;br /&gt;
be greeted with something like this:&lt;br /&gt;
&lt;br /&gt;
@d---------------------------------------------------------------------------&lt;br /&gt;
 Welcome to the Doom Roguelike...&lt;br /&gt;
 ##########&lt;br /&gt;
 #@@.........&lt;br /&gt;
 #..........&lt;br /&gt;
 #.........&lt;br /&gt;
 #.........&lt;br /&gt;
 #........&lt;br /&gt;
 #........&lt;br /&gt;
 #.......&lt;br /&gt;
 #......&lt;br /&gt;
 #....&lt;br /&gt;
 #..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 @bDoomguy@d                    Armor : @lnone@d&lt;br /&gt;
 @dHealth@r: 100%@d Exp:@l  1@d/@l0%@l    Weapon: @lpistol (2d4) [6/6]&lt;br /&gt;
 cautious                                                    @rPhobos Base Entry&lt;br /&gt;
@d---------------------------------------------------------------------------&lt;br /&gt;
                             @bThe Starting Screen&lt;br /&gt;
&lt;br /&gt;
This is a map of the first level of the moonbase on Phobos. The whole level&lt;br /&gt;
is exactly the size of the screen. Walk around (using the arrow keys or numpad)&lt;br /&gt;
and get used to the interface. Don't get yourself killed!&lt;br /&gt;
&lt;br /&gt;
Take a look at the screen. It is divided into three parts. On top you have&lt;br /&gt;
the &amp;quot;message area&amp;quot;, made of two lines of text. Watch this space carefully -- it&lt;br /&gt;
may notify you of impending danger or tell you that you're out of ammo (poor&lt;br /&gt;
sob!).&lt;br /&gt;
&lt;br /&gt;
On the bottom you have the status bar. The top line displays your name, and&lt;br /&gt;
below it is the most important stat -- your health. If this one drops&lt;br /&gt;
below one percent, you're dead, dude - nothing can save you. Scanning &lt;br /&gt;
to the right you can see the experience indicator. The first number is your&lt;br /&gt;
character level -- the higher it is, the tougher you are. The second number&lt;br /&gt;
is your experience displayed as a percentage. Each character level requires&lt;br /&gt;
a certain experience amount needed to achieve it.&lt;br /&gt;
&lt;br /&gt;
Below your health and experience is &amp;quot;tactics&amp;quot;. By default your tactic is&lt;br /&gt;
&amp;quot;cautious&amp;quot;. This tactic gives no benefits or disadvantages.&lt;br /&gt;
If you press &amp;quot;Tab&amp;quot; once, it will change to &amp;quot;running&amp;quot; (note that changing&lt;br /&gt;
tactics takes some in-game time). With this tactic you have increased movement&lt;br /&gt;
speed, dodge chance, and defence bonus, but have less chance to hit. After&lt;br /&gt;
some time spent running(or after pressing &amp;quot;Tab&amp;quot; again), you will get&lt;br /&gt;
&amp;quot;tired&amp;quot;. Tired has no effects, positive or negative (like &amp;quot;cautious&amp;quot;), but&lt;br /&gt;
while &amp;quot;tired&amp;quot;, you can't run again. You can return to the &amp;quot;cautious&amp;quot; tactic by&lt;br /&gt;
levelling up, using a health-restoring powerup, using a med-pack, or by&lt;br /&gt;
descending to next level. Since running is limited in this way, try not&lt;br /&gt;
to waste it. But at the same time, remember to use it, they don't stockpile&lt;br /&gt;
for later levels.&lt;br /&gt;
&lt;br /&gt;
In the column to the right of that, you have two indicators, &amp;quot;Armor&amp;quot; and&lt;br /&gt;
&amp;quot;Weapon&amp;quot;, that show you what weapon and armor you have equipped. For &lt;br /&gt;
weapons, the number in brackets indicates what damage the weapon does, and &lt;br /&gt;
the two numbers in square brackets indicate how much ammo you have loaded &lt;br /&gt;
in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that&lt;br /&gt;
can hold 6).&lt;br /&gt;
&lt;br /&gt;
Between the status bar and message bar, there's the map. The &amp;quot;@@&amp;quot; sign with&lt;br /&gt;
the cursor below it -- that's you (aren't you ugly?). See any letters nearby?&lt;br /&gt;
That's an enemy. Kill'em all. The &amp;quot;#&amp;quot; are walls, &amp;quot;+&amp;quot; is a closed door, &lt;br /&gt;
&amp;quot;/&amp;quot; an open door. Dots are normal floor. Red dots are either Phobos's ugly&lt;br /&gt;
rock landscape (on the first level), or blood (anywhere else).&lt;br /&gt;
&lt;br /&gt;
Press &amp;quot;i&amp;quot; to see your inventory. It's pretty empty, right? Your character&lt;br /&gt;
starts equipped with two things -- your trusty 10mm pistol, and a handful&lt;br /&gt;
of ammo. The pistol is not displayed in the inventory because you have it&lt;br /&gt;
equipped. You can see it on the status bar, or press &amp;quot;e&amp;quot; in-game to see a&lt;br /&gt;
list of equipment.&lt;br /&gt;
&lt;br /&gt;
Your pistol and ammo are not going to last you very long, though.  Press&lt;br /&gt;
&amp;quot;g&amp;quot; to pick up new weapons (represented by &amp;quot;}&amp;quot;) and ammo (&amp;quot;|&amp;quot;).  If you&lt;br /&gt;
walk around that first level you're likely to run into some small medkits&lt;br /&gt;
(red &amp;quot;+&amp;quot;) that you can pick up and add to your inventory. Later on you might&lt;br /&gt;
find other consumable items, they're all &amp;quot;+&amp;quot;s. Press &amp;quot;u&amp;quot; at any time to use&lt;br /&gt;
a consumable. If you ever want to drop something (usually to make room for&lt;br /&gt;
new weapons or items), press &amp;quot;d&amp;quot; to open the drop menu.&lt;br /&gt;
&lt;br /&gt;
As you go deeper into the base, you'll find some power-ups (&amp;quot;^&amp;quot;) - they're&lt;br /&gt;
used as soon as you pick them up.&lt;br /&gt;
&lt;br /&gt;
Oh, I almost forgot! To shoot, just press &amp;quot;f&amp;quot; -- you'll be asked for a target&lt;br /&gt;
(if you have a gun and proper ammo, that is...) -- use arrow keys to choose a&lt;br /&gt;
target, and press &amp;quot;f&amp;quot; again to fire. Or, you can press &amp;quot;m&amp;quot; to see an ASCII&lt;br /&gt;
image and description of what you are aiming at. You can also press TAB (when&lt;br /&gt;
targeting) to toggle between the targets. Some weapons allow an alternative&lt;br /&gt;
fire mode, such as the chainfiring mode of the chaingun.&lt;br /&gt;
&lt;br /&gt;
Ok, I hear you cry -- &amp;quot;Out of ammo!&amp;quot; Don't panic. Press &amp;quot;r&amp;quot; to reload your&lt;br /&gt;
weapon. (Some weapons allow you to do an alternative reload by pressing &amp;quot;R&amp;quot;.)&lt;br /&gt;
Reloading is automatic if you have the proper ammo in your inventory. But&lt;br /&gt;
what if you don't? You can try pounding on the enemy with your fists or a&lt;br /&gt;
hand-to-hand weapon -- to do that just walk into him.  Pick up a Berserk&lt;br /&gt;
pack and/or a chainsaw (or at least a knife) and you can do some&lt;br /&gt;
serious damage that way!&lt;br /&gt;
&lt;br /&gt;
Getting hit too frequently when trying to approach an enemy (or when&lt;br /&gt;
running from him)? Try not to move in a straight line, move diagonally, &lt;br /&gt;
this increases your chance to dodge. If you don't want to approach or&lt;br /&gt;
retreat from the enemy, but also don't want to be hit often, try moving&lt;br /&gt;
from side to side perpendicularly to the direction of enemy, as this&lt;br /&gt;
gives you the same bonus as moving diagonally). Sometimes, in important&lt;br /&gt;
cases, switching to the &amp;quot;running&amp;quot; tactic and using both of these tricks&lt;br /&gt;
at once will give you a much greater chance to dodge than normal.&lt;br /&gt;
&lt;br /&gt;
In the equipment menu (remember, press &amp;quot;e&amp;quot;) you'll see that you have a primary&lt;br /&gt;
weapon equipped and a secondary weapon at hand.  By pressing &amp;quot;z&amp;quot; you can&lt;br /&gt;
switch your primary out for your secondary.  This is faster than equipping&lt;br /&gt;
a new weapon from your inventory and it saves you valuable space.  It's&lt;br /&gt;
also quite useful in a firefight, when the situation can change at any&lt;br /&gt;
moment!&lt;br /&gt;
&lt;br /&gt;
Hey, you think you're cool because you found some armor? Think again. Look,&lt;br /&gt;
there are three numbers by the armor. The first two in square brackets are&lt;br /&gt;
[current damage resistance/maximum damage resistance]. The second one is &lt;br /&gt;
your armor's health. 100% means it's undamaged, 1% is almost destroyed. The &lt;br /&gt;
more damaged an armor is, the lower its actual resistance is. Keep an eye on &lt;br /&gt;
those numbers!&lt;br /&gt;
&lt;br /&gt;
Try to check out &amp;quot;@@&amp;quot; screen, some useful information is written there.&lt;br /&gt;
First - there are listed your main parameters: movement, firing and&lt;br /&gt;
reloading speed, and also your chance to hit with the weapon you currently&lt;br /&gt;
have equipped (from point blank range). Also there you can find&lt;br /&gt;
your level, amount of played turns, and your score so far.&lt;br /&gt;
Second good thing that you can find there are parameters of equipment that&lt;br /&gt;
you have: damage, firing and reloading speed, and accuracy for&lt;br /&gt;
weapons, and protection value, durability, movement and knockback&lt;br /&gt;
modificators for armor and boots (yes, armor and boots can affect your&lt;br /&gt;
movement speed and chance to be knocked back by powerful attacks).&lt;br /&gt;
&lt;br /&gt;
Along the way, you're bound to run into levers (&amp;quot;&amp;amp;&amp;quot;) and barrels (&amp;quot;0&amp;quot;). To&lt;br /&gt;
pull a lever, stand on it and press &amp;quot;u&amp;quot; to use them. The effects are random,&lt;br /&gt;
so pull them at your own peril!  And if you've ever played Doom, you know&lt;br /&gt;
what to expect with barrels: They all explode quite nicely, but with varying&lt;br /&gt;
effects depending on the barrel.&lt;br /&gt;
&lt;br /&gt;
There are 4 types of items in this game:&lt;br /&gt;
&lt;br /&gt;
1) @&amp;lt;Common@&amp;gt; - hmm... This items are... &amp;quot;common&amp;quot;? You will see them all&lt;br /&gt;
across the game. Most of them can be generated randomly, while some of them&lt;br /&gt;
only appears in certain places (as a reward for completing special level,&lt;br /&gt;
for example). Each common weapon and armor can hold 2 mods (without traits),&lt;br /&gt;
so choose wisely.&lt;br /&gt;
&lt;br /&gt;
2) @VExotic@&amp;gt; - contrary to unique items, exotic weapons may appear more than&lt;br /&gt;
once during a game, and appear more often. Besides that they are usually more&lt;br /&gt;
powerful versions of standard items, sometimes even a new type of weapon &lt;br /&gt;
altogether. An exotic can usually hold a single mod, and appears colored in &lt;br /&gt;
magenta.&lt;br /&gt;
&lt;br /&gt;
3) @GUniques@&amp;gt; - These items are completely different from commons.&lt;br /&gt;
Some of them just have cool stats, while others have special&lt;br /&gt;
abilities, and each of them come with a unique name. There are 2 ways to see&lt;br /&gt;
one of them: complete certain special levels, where a unique item is a&lt;br /&gt;
reward, or wait for level generator to spawn it on normal level (this happens&lt;br /&gt;
fairly rarely). Uniques that are generated on levels are usually green, while&lt;br /&gt;
rewarded uniques are usually yellow. Only some uniques can be modded.&lt;br /&gt;
&lt;br /&gt;
4) @CAssemblies@&amp;gt; - These items can be assembled from other items by modding&lt;br /&gt;
them with a specific set of mods. Experiment, discovered (assembled) assemblies&lt;br /&gt;
will be recorded in your player data.&lt;br /&gt;
&lt;br /&gt;
Mods (Displayed by a &amp;quot;) are little packs that somehow enhance your weaponry&lt;br /&gt;
or armor. Most weapons you find can be modded once, so try to cover up their&lt;br /&gt;
weaknesses by modding them.&lt;br /&gt;
&lt;br /&gt;
Whenever you see something that you aren't familiar with, press &amp;quot;l&amp;quot; to&lt;br /&gt;
trigger the Look command -- moving the cursor with the arrow keys will&lt;br /&gt;
show what's under the cursor in the message bar. You can also press &amp;quot;?&amp;quot;&lt;br /&gt;
in-game to open up the help menu.&lt;br /&gt;
&lt;br /&gt;
Happy fragging!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Getting_Started</id>
		<title>Manual:Getting Started</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Getting_Started"/>
				<updated>2011-07-16T22:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Initial import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rGetting Started&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start a game of DoomRL, you're presented with a menu screen&lt;br /&gt;
&lt;br /&gt;
with a few different options. &amp;quot;New game&amp;quot; will, well, start a new game!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Show highscores&amp;quot; displays the highscore list, not surprisingly. &amp;quot;Show&lt;br /&gt;
&lt;br /&gt;
player&amp;quot; displays your player statistics, which include your player rank,&lt;br /&gt;
&lt;br /&gt;
number of kills, and number of wins. It has several screens which can be &lt;br /&gt;
&lt;br /&gt;
scrolled with the arrow keys. &amp;quot;Help&amp;quot; displays the help screen, which &lt;br /&gt;
&lt;br /&gt;
contains the info you are currently reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Challenge game&amp;quot; is initially locked, and becomes unlocked after you reach&lt;br /&gt;
&lt;br /&gt;
Corporal rank(need to survive 10 levels for it). Challenge games force you to&lt;br /&gt;
&lt;br /&gt;
play the game a certain way (e.g. using only melee), and you can raise your&lt;br /&gt;
&lt;br /&gt;
player rank in DoomRL by completing them. As your rank goes higher, more&lt;br /&gt;
&lt;br /&gt;
challenges will be made available to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, select &amp;quot;New game&amp;quot; with the arrow keys and press &amp;quot;Enter&amp;quot; to start&lt;br /&gt;
&lt;br /&gt;
your very first game of DoomRL!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before you start your game, you have to make a few decisions. The first is&lt;br /&gt;
&lt;br /&gt;
the difficulty level. At the beginning, only three difficulty levels are&lt;br /&gt;
&lt;br /&gt;
available: &amp;quot;I'm too young to die&amp;quot;, &amp;quot;Hey, Not Too Rough&amp;quot;, and &amp;quot;Hurt Me&lt;br /&gt;
&lt;br /&gt;
Plenty&amp;quot;. At higher difficulties, more monsters appear and tougher monsters&lt;br /&gt;
&lt;br /&gt;
appear earlier. &amp;quot;Ultra-Violence&amp;quot; and &amp;quot;Nightmare!&amp;quot; difficulties are unlocked&lt;br /&gt;
&lt;br /&gt;
as your player rank rises. At Nightmare! difficulty, only the most insane&lt;br /&gt;
&lt;br /&gt;
DoomRL warriors will stand a chance!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second decision you have to make is what your name will be in the game.&lt;br /&gt;
&lt;br /&gt;
You can figure that out, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third and final choice to make is select a starting &amp;quot;trait&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Traits are upgrades or &amp;quot;perks&amp;quot; that you earn when you gain levels in DoomRL &lt;br /&gt;
&lt;br /&gt;
(by killing monsters). Traits can raise your max health, let you run faster, &lt;br /&gt;
&lt;br /&gt;
deal more damage per shot, or otherwise make you more awesome. Some traits&lt;br /&gt;
&lt;br /&gt;
can be levelled up individually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You'll notice a few traits aren't available. Some are &amp;quot;Advanced Traits&amp;quot;, and&lt;br /&gt;
&lt;br /&gt;
require you to learn a normal trait first. Advanced Traits are more situational&lt;br /&gt;
&lt;br /&gt;
but quite effective, too. The rest are master traits, which require you to take&lt;br /&gt;
&lt;br /&gt;
a specific set of traits (and block off a few other traits) and give you some&lt;br /&gt;
&lt;br /&gt;
sort of great unique bonus. But hey, don't think about it too hard. Just pick&lt;br /&gt;
&lt;br /&gt;
one you like and move on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that's it, you're ready to play the game! After a brief intro, you will&lt;br /&gt;
&lt;br /&gt;
be greeted with something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@d---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 Welcome to the Doom Roguelike...&lt;br /&gt;
&lt;br /&gt;
 ##########&lt;br /&gt;
&lt;br /&gt;
 #@@.........&lt;br /&gt;
&lt;br /&gt;
 #..........&lt;br /&gt;
&lt;br /&gt;
 #.........&lt;br /&gt;
&lt;br /&gt;
 #.........&lt;br /&gt;
&lt;br /&gt;
 #........&lt;br /&gt;
&lt;br /&gt;
 #........&lt;br /&gt;
&lt;br /&gt;
 #.......&lt;br /&gt;
&lt;br /&gt;
 #......&lt;br /&gt;
&lt;br /&gt;
 #....&lt;br /&gt;
&lt;br /&gt;
 #..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 @bDoomguy@d                    Armor : @lnone@d&lt;br /&gt;
&lt;br /&gt;
 @dHealth@r: 100%@d Exp:@l  1@d/@l0%@l    Weapon: @lpistol (2d4) [6/6]&lt;br /&gt;
&lt;br /&gt;
 cautious                                                    @rPhobos Base Entry&lt;br /&gt;
&lt;br /&gt;
@d---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                             @bThe Starting Screen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a map of the first level of the moonbase on Phobos. The whole level&lt;br /&gt;
&lt;br /&gt;
is exactly the size of the screen. Walk around (using the arrow keys or numpad)&lt;br /&gt;
&lt;br /&gt;
and get used to the interface. Don't get yourself killed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take a look at the screen. It is divided into three parts. On top you have&lt;br /&gt;
&lt;br /&gt;
the &amp;quot;message area&amp;quot;, made of two lines of text. Watch this space carefully -- it&lt;br /&gt;
&lt;br /&gt;
may notify you of impending danger or tell you that you're out of ammo (poor&lt;br /&gt;
&lt;br /&gt;
sob!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the bottom you have the status bar. The top line displays your name, and&lt;br /&gt;
&lt;br /&gt;
below it is the most important stat -- your health. If this one drops&lt;br /&gt;
&lt;br /&gt;
below one percent, you're dead, dude - nothing can save you. Scanning &lt;br /&gt;
&lt;br /&gt;
to the right you can see the experience indicator. The first number is your&lt;br /&gt;
&lt;br /&gt;
character level -- the higher it is, the tougher you are. The second number&lt;br /&gt;
&lt;br /&gt;
is your experience displayed as a percentage. Each character level requires&lt;br /&gt;
&lt;br /&gt;
a certain experience amount needed to achieve it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below your health and experience is &amp;quot;tactics&amp;quot;. By default your tactic is&lt;br /&gt;
&lt;br /&gt;
&amp;quot;cautious&amp;quot;. This tactic gives no benefits or disadvantages.&lt;br /&gt;
&lt;br /&gt;
If you press &amp;quot;Tab&amp;quot; once, it will change to &amp;quot;running&amp;quot; (note that changing&lt;br /&gt;
&lt;br /&gt;
tactics takes some in-game time). With this tactic you have increased movement&lt;br /&gt;
&lt;br /&gt;
speed, dodge chance, and defence bonus, but have less chance to hit. After&lt;br /&gt;
&lt;br /&gt;
some time spent running(or after pressing &amp;quot;Tab&amp;quot; again), you will get&lt;br /&gt;
&lt;br /&gt;
&amp;quot;tired&amp;quot;. Tired has no effects, positive or negative (like &amp;quot;cautious&amp;quot;), but&lt;br /&gt;
&lt;br /&gt;
while &amp;quot;tired&amp;quot;, you can't run again. You can return to the &amp;quot;cautious&amp;quot; tactic by&lt;br /&gt;
&lt;br /&gt;
levelling up, using a health-restoring powerup, using a med-pack, or by&lt;br /&gt;
&lt;br /&gt;
descending to next level. Since running is limited in this way, try not&lt;br /&gt;
&lt;br /&gt;
to waste it. But at the same time, remember to use it, they don't stockpile&lt;br /&gt;
&lt;br /&gt;
for later levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the column to the right of that, you have two indicators, &amp;quot;Armor&amp;quot; and&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon&amp;quot;, that show you what weapon and armor you have equipped. For &lt;br /&gt;
&lt;br /&gt;
weapons, the number in brackets indicates what damage the weapon does, and &lt;br /&gt;
&lt;br /&gt;
the two numbers in square brackets indicate how much ammo you have loaded &lt;br /&gt;
&lt;br /&gt;
in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that&lt;br /&gt;
&lt;br /&gt;
can hold 6).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Between the status bar and message bar, there's the map. The &amp;quot;@@&amp;quot; sign with&lt;br /&gt;
&lt;br /&gt;
the cursor below it -- that's you (aren't you ugly?). See any letters nearby?&lt;br /&gt;
&lt;br /&gt;
That's an enemy. Kill'em all. The &amp;quot;#&amp;quot; are walls, &amp;quot;+&amp;quot; is a closed door, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;/&amp;quot; an open door. Dots are normal floor. Red dots are either Phobos's ugly&lt;br /&gt;
&lt;br /&gt;
rock landscape (on the first level), or blood (anywhere else).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press &amp;quot;i&amp;quot; to see your inventory. It's pretty empty, right? Your character&lt;br /&gt;
&lt;br /&gt;
starts equipped with two things -- your trusty 10mm pistol, and a handful&lt;br /&gt;
&lt;br /&gt;
of ammo. The pistol is not displayed in the inventory because you have it&lt;br /&gt;
&lt;br /&gt;
equipped. You can see it on the status bar, or press &amp;quot;e&amp;quot; in-game to see a&lt;br /&gt;
&lt;br /&gt;
list of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your pistol and ammo are not going to last you very long, though.  Press&lt;br /&gt;
&lt;br /&gt;
&amp;quot;g&amp;quot; to pick up new weapons (represented by &amp;quot;}&amp;quot;) and ammo (&amp;quot;|&amp;quot;).  If you&lt;br /&gt;
&lt;br /&gt;
walk around that first level you're likely to run into some small medkits&lt;br /&gt;
&lt;br /&gt;
(red &amp;quot;+&amp;quot;) that you can pick up and add to your inventory. Later on you might&lt;br /&gt;
&lt;br /&gt;
find other consumable items, they're all &amp;quot;+&amp;quot;s. Press &amp;quot;u&amp;quot; at any time to use&lt;br /&gt;
&lt;br /&gt;
a consumable. If you ever want to drop something (usually to make room for&lt;br /&gt;
&lt;br /&gt;
new weapons or items), press &amp;quot;d&amp;quot; to open the drop menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you go deeper into the base, you'll find some power-ups (&amp;quot;^&amp;quot;) - they're&lt;br /&gt;
&lt;br /&gt;
used as soon as you pick them up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, I almost forgot! To shoot, just press &amp;quot;f&amp;quot; -- you'll be asked for a target&lt;br /&gt;
&lt;br /&gt;
(if you have a gun and proper ammo, that is...) -- use arrow keys to choose a&lt;br /&gt;
&lt;br /&gt;
target, and press &amp;quot;f&amp;quot; again to fire. Or, you can press &amp;quot;m&amp;quot; to see an ASCII&lt;br /&gt;
&lt;br /&gt;
image and description of what you are aiming at. You can also press TAB (when&lt;br /&gt;
&lt;br /&gt;
targeting) to toggle between the targets. Some weapons allow an alternative&lt;br /&gt;
&lt;br /&gt;
fire mode, such as the chainfiring mode of the chaingun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok, I hear you cry -- &amp;quot;Out of ammo!&amp;quot; Don't panic. Press &amp;quot;r&amp;quot; to reload your&lt;br /&gt;
&lt;br /&gt;
weapon. (Some weapons allow you to do an alternative reload by pressing &amp;quot;R&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Reloading is automatic if you have the proper ammo in your inventory. But&lt;br /&gt;
&lt;br /&gt;
what if you don't? You can try pounding on the enemy with your fists or a&lt;br /&gt;
&lt;br /&gt;
hand-to-hand weapon -- to do that just walk into him.  Pick up a Berserk&lt;br /&gt;
&lt;br /&gt;
pack and/or a chainsaw (or at least a knife) and you can do some&lt;br /&gt;
&lt;br /&gt;
serious damage that way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting hit too frequently when trying to approach an enemy (or when&lt;br /&gt;
&lt;br /&gt;
running from him)? Try not to move in a straight line, move diagonally, &lt;br /&gt;
&lt;br /&gt;
this increases your chance to dodge. If you don't want to approach or&lt;br /&gt;
&lt;br /&gt;
retreat from the enemy, but also don't want to be hit often, try moving&lt;br /&gt;
&lt;br /&gt;
from side to side perpendicularly to the direction of enemy, as this&lt;br /&gt;
&lt;br /&gt;
gives you the same bonus as moving diagonally). Sometimes, in important&lt;br /&gt;
&lt;br /&gt;
cases, switching to the &amp;quot;running&amp;quot; tactic and using both of these tricks&lt;br /&gt;
&lt;br /&gt;
at once will give you a much greater chance to dodge than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the equipment menu (remember, press &amp;quot;e&amp;quot;) you'll see that you have a primary&lt;br /&gt;
&lt;br /&gt;
weapon equipped and a secondary weapon at hand.  By pressing &amp;quot;z&amp;quot; you can&lt;br /&gt;
&lt;br /&gt;
switch your primary out for your secondary.  This is faster than equipping&lt;br /&gt;
&lt;br /&gt;
a new weapon from your inventory and it saves you valuable space.  It's&lt;br /&gt;
&lt;br /&gt;
also quite useful in a firefight, when the situation can change at any&lt;br /&gt;
&lt;br /&gt;
moment!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, you think you're cool because you found some armor? Think again. Look,&lt;br /&gt;
&lt;br /&gt;
there are three numbers by the armor. The first two in square brackets are&lt;br /&gt;
&lt;br /&gt;
[current damage resistance/maximum damage resistance]. The second one is &lt;br /&gt;
&lt;br /&gt;
your armor's health. 100% means it's undamaged, 1% is almost destroyed. The &lt;br /&gt;
&lt;br /&gt;
more damaged an armor is, the lower its actual resistance is. Keep an eye on &lt;br /&gt;
&lt;br /&gt;
those numbers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try to check out &amp;quot;@@&amp;quot; screen, some useful information is written there.&lt;br /&gt;
&lt;br /&gt;
First - there are listed your main parameters: movement, firing and&lt;br /&gt;
&lt;br /&gt;
reloading speed, and also your chance to hit with the weapon you currently&lt;br /&gt;
&lt;br /&gt;
have equipped (from point blank range). Also there you can find&lt;br /&gt;
&lt;br /&gt;
your level, amount of played turns, and your score so far.&lt;br /&gt;
&lt;br /&gt;
Second good thing that you can find there are parameters of equipment that&lt;br /&gt;
&lt;br /&gt;
you have: damage, firing and reloading speed, and accuracy for&lt;br /&gt;
&lt;br /&gt;
weapons, and protection value, durability, movement and knockback&lt;br /&gt;
&lt;br /&gt;
modificators for armor and boots (yes, armor and boots can affect your&lt;br /&gt;
&lt;br /&gt;
movement speed and chance to be knocked back by powerful attacks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along the way, you're bound to run into levers (&amp;quot;&amp;amp;&amp;quot;) and barrels (&amp;quot;0&amp;quot;). To&lt;br /&gt;
&lt;br /&gt;
pull a lever, stand on it and press &amp;quot;u&amp;quot; to use them. The effects are random,&lt;br /&gt;
&lt;br /&gt;
so pull them at your own peril!  And if you've ever played Doom, you know&lt;br /&gt;
&lt;br /&gt;
what to expect with barrels: They all explode quite nicely, but with varying&lt;br /&gt;
&lt;br /&gt;
effects depending on the barrel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 4 types of items in this game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) @&amp;lt;Common@&amp;gt; - hmm... This items are... &amp;quot;common&amp;quot;? You will see them all&lt;br /&gt;
&lt;br /&gt;
across the game. Most of them can be generated randomly, while some of them&lt;br /&gt;
&lt;br /&gt;
only appears in certain places (as a reward for completing special level,&lt;br /&gt;
&lt;br /&gt;
for example). Each common weapon and armor can hold 2 mods (without traits),&lt;br /&gt;
&lt;br /&gt;
so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) @VExotic@&amp;gt; - contrary to unique items, exotic weapons may appear more than&lt;br /&gt;
&lt;br /&gt;
once during a game, and appear more often. Besides that they are usually more&lt;br /&gt;
&lt;br /&gt;
powerful versions of standard items, sometimes even a new type of weapon &lt;br /&gt;
&lt;br /&gt;
altogether. An exotic can usually hold a single mod, and appears colored in &lt;br /&gt;
&lt;br /&gt;
magenta.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) @GUniques@&amp;gt; - These items are completely different from commons.&lt;br /&gt;
&lt;br /&gt;
Some of them just have cool stats, while others have special&lt;br /&gt;
&lt;br /&gt;
abilities, and each of them come with a unique name. There are 2 ways to see&lt;br /&gt;
&lt;br /&gt;
one of them: complete certain special levels, where a unique item is a&lt;br /&gt;
&lt;br /&gt;
reward, or wait for level generator to spawn it on normal level (this happens&lt;br /&gt;
&lt;br /&gt;
fairly rarely). Uniques that are generated on levels are usually green, while&lt;br /&gt;
&lt;br /&gt;
rewarded uniques are usually yellow. Only some uniques can be modded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) @CAssemblies@&amp;gt; - These items can be assembled from other items by modding&lt;br /&gt;
&lt;br /&gt;
them with a specific set of mods. Experiment, discovered (assembled) assemblies&lt;br /&gt;
&lt;br /&gt;
will be recorded in your player data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mods (Displayed by a &amp;quot;) are little packs that somehow enhance your weaponry&lt;br /&gt;
&lt;br /&gt;
or armor. Most weapons you find can be modded once, so try to cover up their&lt;br /&gt;
&lt;br /&gt;
weaknesses by modding them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whenever you see something that you aren't familiar with, press &amp;quot;l&amp;quot; to&lt;br /&gt;
&lt;br /&gt;
trigger the Look command -- moving the cursor with the arrow keys will&lt;br /&gt;
&lt;br /&gt;
show what's under the cursor in the message bar. You can also press &amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
in-game to open up the help menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Happy fragging!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Manual:Introduction</id>
		<title>Manual:Introduction</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Manual:Introduction"/>
				<updated>2011-07-16T22:56:16Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Initial import, minor spelling fix (checkout -&amp;gt; check out)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@rIntroduction&lt;br /&gt;
&lt;br /&gt;
@rDoomRL@&amp;gt; (abbr. for Doom, the Roguelike) is, as the name implies, a&lt;br /&gt;
roguelike game. If you don't know what a roguelike is... check out &lt;br /&gt;
wikipedia -- @Bhttp://en.wikipedia.org/wiki/Roguelike@&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
DoomRL is based on the world from id Software's(tm) game Doom(tm). You're&lt;br /&gt;
the sole surviving marine from a squad sent to investigate a distress call&lt;br /&gt;
from the moonbase of Phobos.  It turns out that all hell has broken loose&lt;br /&gt;
on the plant... literally.&lt;br /&gt;
&lt;br /&gt;
Your quest in DoomRL is to descend into the moonbase complex, find the&lt;br /&gt;
source of this evil outbreak, and destroy it at all costs.&lt;br /&gt;
&lt;br /&gt;
Unlike many other roguelikes, DoomRL is intended to be simple and easy to&lt;br /&gt;
get into. To that end, there is a limited inventory, maps of the size of&lt;br /&gt;
one screen, and one item per tile.  The number of keys you need to &lt;br /&gt;
remember is also quite small compared to many other games.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Documentation</id>
		<title>Documentation</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Documentation"/>
				<updated>2011-07-16T22:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Initial edit. Rephrased somewhat compared to the old wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linking from these pages are the help/manual files of DoomRL. Each major release these will be imported back into the game itself. This way the manual will be easier to keep up to date, at the same time allowing the community to participate in fixing and updating.&lt;br /&gt;
&lt;br /&gt;
* [[Manual:Introduction|Introduction]]&lt;br /&gt;
* [[Manual:Getting Started|Getting Started]]&lt;br /&gt;
* [[Manual:Keybindings|Keybindings]]&lt;br /&gt;
* [[Manual:Feedback|Feedback]]&lt;br /&gt;
* [[Manual:Credits|Credits]]&lt;br /&gt;
* [[Manual:Disclaimer|Disclaimer]]&lt;br /&gt;
&lt;br /&gt;
Please do not Wikify these pages, and keep the Valkyrie color codes (tags beginning with &amp;quot;@&amp;quot; followed by a letter) intact!&lt;br /&gt;
&lt;br /&gt;
Correcting mistakes, however, is OK.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assemblies</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assemblies"/>
				<updated>2011-07-16T19:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Assembly order clarifications and some wording changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added in 0.9.9.2, assemblies are the finished product of combining [[Weapons|standard]] or [[Specials|exotic]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.&lt;br /&gt;
&lt;br /&gt;
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).&lt;br /&gt;
&lt;br /&gt;
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mod types in the tables below are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; align=&amp;quot;left&amp;quot;| Mod type                            &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; align=&amp;quot;left&amp;quot;| Shorthand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[power mod pack|Power]]            || P&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[agility mod pack|Agility]]        || A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[bulk mod pack|Bulk]]              || B&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[technical mod pack|Technical]]    || T&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[firestorm Weapon Pack|Firestorm]] || F&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[sniper Weapon Pack|Sniper]]       || S&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Onyx Armor Pack|Onyx]]            || O&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Nano Pack|Nano]]                  || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''[[chainsword]]'''         || [[combat knife]]          || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[speedloader pistol]]''' || [[pistol]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;    || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[elephant gun]]'''       || [[shotgun]]               || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[gatling gun]]'''        || [[chaingun]]              || '''BB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[micro launcher]]'''     || [[rocket launcher]]       || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical armor]]'''     || [[green armor]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical boots]]'''     || [[steel boots]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[nanofiber armor]]'''    || any [[Armor#Body Armor|armor]] || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[high power weapon]]'''  || any [[Weapons#Ranged Weapons|not shotgun, clip &amp;gt; 5]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[power armor]]'''        || [[red armor]]             || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical shotgun]]'''   || [[combat shotgun]]        || '''PT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[plate armor]]'''        || [[red armor]]             || '''PO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[grappling boots]]'''    || any [[Armor#Foot Armor (Boots)|boots]] || '''TT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''[[double chainsaw]]'''          || [[chainsaw]]                           || '''PPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical rocket launcher]]''' || [[rocket Launcher]]                    || '''BBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[storm bolter pistol]]'''      || [[pistol]]                             || '''TBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[assault rifle]]'''            || [[chaingun]]                           || '''AAA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[energy pistol]]'''            || [[pistol]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;                 || '''PPS'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[assault cannon]]'''           || [[chaingun]]                           || '''BBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[VBFG9000]]'''                 || [[BFG 9000]]                           || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[nanofiber skin armor]]'''     || any [[Armor#Body Armor|armor]]              || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[gravity boots]]'''            || any [[Items#Foot Armor (Boots)|boots]]              || '''AAN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[plasmatic Shrapnel]]'''       || any [[Weapons#Ranged Weapons|shotgun]] || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[hyperblaster]]'''             || [[plasma rifle]]                       || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[focused double shotgun]]'''   || [[double shotgun]]                     || '''PAT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''[[nanomanufacture ammo]]''' || any [[Weapons#Ranged Weapons|ranged, not shotgun]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || '''BBBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[demolition ammo]]'''      || any [[Weapons#Ranged Weapons|10mm]] &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || '''TTTN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[cybernano armor]]'''      || any [[Armor#Body Armor|armor]] || '''PPON'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Biggest Fucking gun]]'''  || [[BFG 9000]]&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;              || '''PFSN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[ripper]]'''               || [[chainsaw]]              || '''TPBN'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The order in which the mods are applied sometimes matters; In some cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first).&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/DRL_Wiki</id>
		<title>DRL Wiki</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/DRL_Wiki"/>
				<updated>2011-07-16T15:04:54Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: MediaWiki intro deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Game Information ==&lt;br /&gt;
(title in-progress)&lt;br /&gt;
&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Specials]]&lt;br /&gt;
* [[Assemblies]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Traits]] (and eventually classes, probably supergroup into &amp;quot;character development&amp;quot; or something)&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[Challenges]] (angels)&lt;br /&gt;
* [[Achievements]] (ranks/medals/badges all-in-one)&lt;br /&gt;
* [[Game Manual]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Emporium ==&lt;br /&gt;
&lt;br /&gt;
Stuff like strategy guides, tips and tricks, etc, goes here. To what extent the big guides go here is debatable, as this is meant to be talk-heavy as opposed to edit-heavy.&lt;br /&gt;
&lt;br /&gt;
== Modding Community ==&lt;br /&gt;
&lt;br /&gt;
Sandbox stuff goes here.&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assemblies</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assemblies"/>
				<updated>2011-07-16T14:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Moved mod list to top, clarifications, mod order, canceling modifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added in 0.9.9.2, assemblies are the finished product of combining [[Weapons|standard]] or [[Specials|exotic]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.&lt;br /&gt;
&lt;br /&gt;
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mod types in the tables below are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; align=&amp;quot;left&amp;quot;| Mod type                            &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; align=&amp;quot;left&amp;quot;| Shorthand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[power mod pack|Power]]            || P&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[agility mod pack|Agility]]        || A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[bulk mod pack|Bulk]]              || B&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[technical mod pack|Technical]]    || T&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[firestorm Weapon Pack|Firestorm]] || F&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[sniper Weapon Pack|Sniper]]       || S&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Onyx Armor Pack|Onyx]]            || O&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Nano Pack|Nano]]                  || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''[[chainsword]]'''         || [[combat knife]]          || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[speedloader pistol]]''' || [[pistol]]                || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[elephant gun]]'''       || [[shotgun]]               || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[gatling gun]]'''        || [[chaingun]]              || '''BB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[micro launcher]]'''     || [[rocket launcher]]       || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical armor]]'''     || [[green armor]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical boots]]'''     || [[steel boots]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[nanofiber armor]]'''    || any [[Armor#Body Armor|armor]] || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[high power weapon]]'''  || any [[Weapons#Ranged Weapons|not shotgun, clip &amp;gt; 5]] || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[power armor]]'''        || [[red armor]]             || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical shotgun]]'''   || [[combat shotgun]]        || '''PT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[plate armor]]'''        || [[red armor]]             || '''PO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[grappling boots]]'''    || any [[Armor#Foot Armor (Boots)|boots]] || '''TT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''[[double chainsaw]]'''          || [[chainsaw]]                           || '''PPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[tactical rocket launcher]]''' || [[rocket Launcher]]                    || '''BBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[storm bolter pistol]]'''      || [[pistol]]                             || '''TBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[assault rifle]]'''            || [[chaingun]]                           || '''AAA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[energy pistol]]'''            || [[pistol]]                             || '''PPS'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[assault cannon]]'''           || [[chaingun]]                           || '''BBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[VBFG9000]]'''                 || [[BFG 9000]]                           || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[nanofiber skin armor]]'''     || any [[Armor#Body Armor|armor]]              || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[gravity boots]]'''            || any [[Items#Foot Armor (Boots)|boots]]              || '''AAN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[plasmatic Shrapnel]]'''       || any [[Weapons#Ranged Weapons|shotgun]] || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[hyperblaster]]'''             || [[plasma rifle]]                       || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[focused double shotgun]]'''   || [[double shotgun]]                     || '''PAT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''[[nanomanufacture ammo]]''' || any [[Weapons#Ranged Weapons|ranged, not shotgun]] || '''BBBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[demolition ammo]]'''      || any [[Weapons#Ranged Weapons|10mm]] || '''TTTN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[cybernano armor]]'''      || any [[Armor#Body Armor|armor]] || '''PPON'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Biggest Fucking gun]]'''  || [[BFG 9000]]              || '''PFSN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[ripper]]'''               || [[chainsaw]]              || '''TPBN'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The order in which the mods are applied matters; In most cases the bonus from the last mod you applied are not added to the resulting assembly. This means,for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first).&lt;br /&gt;
&lt;br /&gt;
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly (for example, the power armor and the nanofiber skin armor).&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Weapons"/>
				<updated>2011-07-14T23:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;Simon-v: Typo and phrasing in general weapons introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the staple of just about any roguelike: DoomRL is no different. There are absolutely necessary to make any substantial progress in the game (save a [[Challenge Modes#Angel of Pacifism|certain exception]]) and will be what a player will base their entire game around. If you want to know how to play this game, you need to learn its weapons.&lt;br /&gt;
&lt;br /&gt;
There are a number of statistical variables on weapons, but the most important ones are as follows:&lt;br /&gt;
* '''Damage''': This is how much the weapon will hurt a target with HP, determined by what is known as a &amp;quot;random dice roll&amp;quot;. It is given by the form XdY (where X is the number of dice used and Y is the side of said dice). As with real dice, only one side will be used in the result, so a weapon with 1d6 damage will randomly deal anywhere from 1 to 6 damage; a 3d4 weapon can deal anywhere from 3 to 12 damage.&lt;br /&gt;
* '''Damage Type''': This is how protection affects the weapon's damage. This is a hidden statistic, although it is often easily intuited what type of damage a weapon will deal (shotguns deal shrapnel damage, energy weapons deal plasma damage, etc).&lt;br /&gt;
* '''Attack/Fire rate''': This determines how much time it takes to use the weapon. Time spent using a weapon (and, for that matter, any action) is always rounded to the nearest game turn, or one tenth of a game second. Typically, a weapon takes one second to use.&lt;br /&gt;
* '''Accuracy''': This determines how likely you are to hit whatever you aim your weapon at. The specifics on how accuracy works can be found [[Accuracy|on the relevant page]]. As a standard, a player with no modifiers to their accuracy has a 50% chance to hit their target from a point-blank range and will lower with an increased distance from the target.&lt;br /&gt;
&lt;br /&gt;
DoomRL contains an impressive number of weapons. Aside from the standard weapons from Doom itself, there are a number of others that are either improved versions or markedly unique in design.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Rip and tear! Rip and tear your GUTS!&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[Fists]]&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
* [[Chainsaw]]&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
* [[Azrael's Scythe]]&lt;br /&gt;
* [[Butcher's Cleaver]]&lt;br /&gt;
* [[Dragonslayer]]&lt;br /&gt;
* [[Longinus Spear]]&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&lt;br /&gt;
Unlike melee weapons, you can shoot stuff from further away with these weapons.&lt;br /&gt;
&lt;br /&gt;
In addition to the stats mentioned above, ranged weapons also have the following:&lt;br /&gt;
&lt;br /&gt;
* '''Reload time''': This is the time it takes to resupply the weapon with the ammo it uses. This is often a large number compared to the fire rate, and so should be taken into consideration as such from a tactical perspective.&lt;br /&gt;
* '''Clip size''': This is how much ammunition a weapon can contain at one time. Once all of the ammunition is depleted from the weapon, it must be reloaded.&lt;br /&gt;
* '''Shots''': This is how many shots the weapon can fire in a single action. If a weapon fires more than one shot per action, it will indicated in the damage value with a 'xZ', where Z is the number of shots (e.g., a chaingun's damage appears as '(1d6)x4'). Any weapon which shoots multiple shots has protection applied to each shot individually.&lt;br /&gt;
* '''Shot cost''': This is how much ammo a weapon uses per shot. This is very rarely anything larger than one.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
* [[Pistol]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* [[Double Shotgun]]&lt;br /&gt;
* [[Chaingun]]&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[BFG 9000]]&lt;br /&gt;
&lt;br /&gt;
Due to the vast number of special ranged weapons, they are further categorized by type.&lt;br /&gt;
&lt;br /&gt;
=== Special Pistols ===&lt;br /&gt;
&lt;br /&gt;
* [[Anti-Freak Jackal]]&lt;br /&gt;
* [[Blaster]]&lt;br /&gt;
* [[Grammaton Cleric Beretta]]&lt;br /&gt;
* [[Trigun]]&lt;br /&gt;
&lt;br /&gt;
=== Special Shotguns ===&lt;br /&gt;
&lt;br /&gt;
* [[Assault Shotgun]]&lt;br /&gt;
* [[Jackhammer]]&lt;br /&gt;
* [[Plasma Shotgun]]&lt;br /&gt;
* [[Super Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Special Rapid-fire Weapons ===&lt;br /&gt;
&lt;br /&gt;
* [[BFG 10K]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Nuclear Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Special Explosive Weapons ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Spitter]]&lt;br /&gt;
* [[Missile Launcher]]&lt;br /&gt;
* [[Napalm Launcher]]&lt;br /&gt;
* [[Nuclear BFG 9000]]&lt;br /&gt;
* [[Revenant's Launcher]]&lt;br /&gt;
* [[Tristar Blaster]]&lt;br /&gt;
&lt;br /&gt;
=== Special Miscellaneous Weapons ===&lt;br /&gt;
&lt;br /&gt;
* [[Combat Translocator]]&lt;br /&gt;
* [[Railgun]]&lt;/div&gt;</summary>
		<author><name>Simon-v</name></author>	</entry>

	</feed>