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		<updated>2026-04-08T09:32:56Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_feeling</id>
		<title>Level feeling</title>
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				<updated>2013-06-10T05:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sereg: Included additional stair vision message for maze levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the same level.&lt;br /&gt;
&lt;br /&gt;
If you can't find a displayed message here, check the [[level event]] page for other possibilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Lever Rooms|Levers]] ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel that smell? That gasoline smell? Oh hell...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|lava]]. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an [[envirosuit pack]].&lt;br /&gt;
* '''In the State of Denmark there was the odor of decay...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|acid]]. Just as with the level feeling above, don't pull levers if this shows up. Enough points invested into [[Traits#Intuition|Intuition]] will make this manageable, however.&lt;br /&gt;
* '''The air is really humid here...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|water]]. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.&lt;br /&gt;
* '''The smell of a massacre... '''&lt;br /&gt;
** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.&lt;br /&gt;
* '''You hear the trumpets of Jericho echoing in the distance...'''&lt;br /&gt;
** There is a lever that will destroy all walls on the map when pulled. Does not include border walls. Generally a big problem for the player, considering that they make use of the cover more than enemies do.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Vaults|Vaults]] ===&lt;br /&gt;
&lt;br /&gt;
Each of these feelings indicate that there is a [[Room Generation#Vault room|vault]] somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.&lt;br /&gt;
&lt;br /&gt;
* '''There's something special here...'''&lt;br /&gt;
* '''There's the smell of blood in the air!'''&lt;br /&gt;
* '''You feel excited!'''&lt;br /&gt;
&lt;br /&gt;
===[[Level type|Level Type]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means you get a level type very different in style. In addition, Levers and Vaults feelings cannot occur.&lt;br /&gt;
&lt;br /&gt;
* '''Suddenly monsters come from everywhere!'''&lt;br /&gt;
** Indicates that you have spawned in an [[Level type#Arena|Arena]].&lt;br /&gt;
* '''Twisted passages carry the smell of death...'''&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Cave|Cave]].&lt;br /&gt;
* '''Where the hell is the way out of here!?!''' (followed by '''...Oh, there it is. D'oh.''' if you enter the level with vision of the stairs)&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Maze|Maze]].&lt;br /&gt;
* The following messages indicate a [[Level type#Single Monster|single monster]] level type:&lt;br /&gt;
**'''You hear many marching feet.''' (equal distribution of all former-type enemies)&lt;br /&gt;
**'''The walls are scratched and flame-scorched!''' (all [[imp|imps]])&lt;br /&gt;
**'''A battle cry chants in the distance!''' (equal distribution of [[hell knight|hell knights]] and [[baron of hell|barons of hell]])&lt;br /&gt;
**'''You hear deep, guttural noises!''' (all [[mancubus|mancubi]])&lt;br /&gt;
**'''Bones clatter all around you!''' (all [[revenant|revenants]])&lt;br /&gt;
**'''You hear crackling flames!''' (all [[arch-vile|arch-viles]])&lt;br /&gt;
**'''Hellish magic haunts air!''' (half archviles, half formers)&lt;br /&gt;
**'''You hear loud wails that cannot mean anything good!''' (all [[bruiser brother|bruiser brothers]])&lt;br /&gt;
**'''The air is crackling with electricity!''' (all [[shambler|shamblers]])&lt;br /&gt;
**'''Suddenly you have a great urge to turn back! You scream in TERROR!''' (all [[Cyberdemon|Cyberdemons]])&lt;br /&gt;
&lt;br /&gt;
===[[Levels#Special Levels|Special Levels]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means there will be a separate set of stairs (colored red) that allows access to one of the special levels.&lt;br /&gt;
&lt;br /&gt;
* '''You feel a breeze of morbid air...'''&lt;br /&gt;
* '''You sense a passage to a place beyond...'''&lt;br /&gt;
* '''You shiver from cold...'''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel there is something really valuable here!'''&lt;br /&gt;
** Somewhere on the level one of the [[specials|uniques]] was generated.&lt;br /&gt;
* '''Khe, he, he. This will be a mess...'''&lt;br /&gt;
** The level is generated chock-full of [[Barrel|barrels]]. Barrel type depends on depth rather than being random.&lt;br /&gt;
* '''As you enter, some weird alarm starts howling!'''&lt;br /&gt;
** All monsters are set to actively hunt the player.&lt;br /&gt;
* '''The air seems deadly here, you better leave quick!'''&lt;br /&gt;
** Every X seconds ((0.1s × (100 - 5 × difficulty)), the player and enemies will lose a few HP. Envirosuit prevents those damages.&lt;br /&gt;
* '''You hear sounds of hellish mortars!'''&lt;br /&gt;
** Every few seconds of game time, an explosion occurs somewhere on the level.  This explosion can damage you or enemies and destroy items or barrels.&lt;br /&gt;
* '''They rolled out BIG guns!'''&lt;br /&gt;
** Always paired with You hear the sounds of hellish mortars!.  Same as above, but napalm explosions occur, covering the area with lava.&lt;br /&gt;
&amp;lt;!-- * '''You feel you're being targeted''' --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sereg</name></author>	</entry>

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