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		<id>https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reef+Blastbody</id>
		<title>DRL Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reef+Blastbody"/>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Special:Contributions/Reef_Blastbody"/>
		<updated>2026-04-20T13:22:38Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Pistol_Types</id>
		<title>Strategy:Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Pistol_Types"/>
				<updated>2012-08-21T17:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Just intending to use pistol types to get you through the game but not built around them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fire the shotgun, score the kill with pistol&lt;br /&gt;
*Aimed shots&lt;br /&gt;
*Blowing up barrels&lt;br /&gt;
*Shooting around barrels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Builds ==&lt;br /&gt;
Mid to end game damage will be dealt primarily with pistol types; will have a modded/optimized pistol or pistols in these builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bullet Dance ===&lt;br /&gt;
Dualgunner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gun Kata ===&lt;br /&gt;
Dualgunner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sharpshooter ===&lt;br /&gt;
Single gun only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Masterless ===&lt;br /&gt;
*BD blocks Hellrunner, Eagle Eye, and Brute&lt;br /&gt;
*GK blocks Tough as Nails, Son of a Bitch, and Brute&lt;br /&gt;
*Ss blocks Tough as Nails, Son of a Bitch, and Dualgunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Masterless pistol build would revolve around using the traits that are normally blocked by the masters, namely EE for BD, SoB for GK and Dualgunner for Ss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideally you would be a dualgunner with SoB and EE.&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_blaster</id>
		<title>Nanomanufacture ammo blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_blaster"/>
				<updated>2012-08-21T17:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nanomanufacture ammo blaster - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d4/2-8|&lt;br /&gt;
weapon_avgdmg=5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=0.9 seconds|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=N/A|&lt;br /&gt;
weapon_ammo=N/A|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=N/A (Weapon does not need to reload)|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Blaster]] + BBBN (requires WK2)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=As original.|&lt;br /&gt;
weapon_source=N/A|&lt;br /&gt;
weapon_other=Upon assembly, this weapon will be named Nanomachic Blaster. It no longer requires ammo, can fire infinitely and does not need reloading.}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_blaster</id>
		<title>Nanomanufacture ammo blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_blaster"/>
				<updated>2012-08-21T17:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=Nanomanufacture ammo blaster - Pistol Family| weapon_dmg=2d4/2-8| weapon_avgdmg=5| weapon_dmgtype=[[Damage type...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nanomanufacture ammo blaster - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d4/2-8|&lt;br /&gt;
weapon_avgdmg=5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=0.9 seconds|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=N/A|&lt;br /&gt;
weapon_ammo=N/A|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=N/A (Weapon does not need to reload)|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Blaster]] + BBBN|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=As original.|&lt;br /&gt;
weapon_source=N/A|&lt;br /&gt;
weapon_other=Upon assembly, this weapon will be named Nanomachic Blaster. It no longer requires ammo, can fire infinitely and does not need reloading.}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_combat_pistol</id>
		<title>Nanomanufacture ammo combat pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_combat_pistol"/>
				<updated>2012-08-21T17:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=Nanomanufacture ammo combat Pistol - Pistol Family| weapon_dmg=3d3/3-9| weapon_avgdmg=6| weapon_dmgtype=[[Damag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nanomanufacture ammo combat Pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=3d3/3-9|&lt;br /&gt;
weapon_avgdmg=6|&lt;br /&gt;
weapon_dmgtype=[[Damage type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=N/A|&lt;br /&gt;
weapon_ammo=N/A|&lt;br /&gt;
weapon_areload=N/A (Weapon does not need to reload)|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Combat_pistol|Combat pistol]] + BBBN|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=As original.|&lt;br /&gt;
weapon_source=N/A|&lt;br /&gt;
weapon_other=Upon assembly, this weapon will be named Nanomachic combat pistol. It no longer requires ammo, can fire infinitely and does not need reloading.|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_combat_pistol</id>
		<title>High power combat pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_combat_pistol"/>
				<updated>2012-08-21T17:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=High power combat pistol -  Pistol Family| weapon_dmg= 3d5 / 3-15| weapon_avgdmg= 9 | weapon_dmgtype=Bullet| we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power combat pistol -  [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg= 3d5 / 3-15|&lt;br /&gt;
weapon_avgdmg= 9 |&lt;br /&gt;
weapon_dmgtype=Bullet|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.8 seconds|&lt;br /&gt;
weapon_clip=10|&lt;br /&gt;
weapon_ammo=10mm ammo|&lt;br /&gt;
weapon_afire=Aimed shot|&lt;br /&gt;
weapon_areload=Dual reload|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: Combat Pistol + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source= [http://en.wikipedia.org/wiki/Browning_Hi-Power Real life]|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Combat_pistol</id>
		<title>Combat pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Combat_pistol"/>
				<updated>2012-08-21T17:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Combat Pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=3d3/3-9|&lt;br /&gt;
weapon_avgdmg=6|&lt;br /&gt;
weapon_dmgtype=[[Damage type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.8 seconds|&lt;br /&gt;
weapon_clip=15|&lt;br /&gt;
weapon_ammo=[[10mm ammo]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Dual reload|Dual reload]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_get=Random (7+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''This is the kind of handgun given to your superiors. Doesn't look like they're using it right now...''|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=[http://en.wikipedia.org/wiki/Pistol Real life]|&lt;br /&gt;
weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_blaster</id>
		<title>High power blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_blaster"/>
				<updated>2012-08-21T16:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=High power blaster -  Pistol Family| weapon_dmg= 2d6 / 2-12| weapon_avgdmg= 5 | weapon_dmgtype=Plasma| weapon_a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power blaster -  [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg= 2d6 / 2-12|&lt;br /&gt;
weapon_avgdmg= 5 |&lt;br /&gt;
weapon_dmgtype=Plasma|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=0.9 seconds|&lt;br /&gt;
weapon_rtime=1.0 second (Despite having a reload time, this weapon cannot be manually reloaded)|&lt;br /&gt;
weapon_clip=4|&lt;br /&gt;
weapon_ammo=N/A (This weapon regenerates its own rounds)|&lt;br /&gt;
weapon_afire=Aimed shot|&lt;br /&gt;
weapon_areload=N/A|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: [[Blaster]] + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=The blaster regenerates 1 ammo on each of the wielder's actions after 2 actions of ceasing fire(for actions that takes at least 0.1s)|&lt;br /&gt;
weapon_source=N/A|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_weapon</id>
		<title>High power weapon</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_weapon"/>
				<updated>2012-08-21T16:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power weapon|&lt;br /&gt;
weapon_dmg= Original + 2 sides (eg, 2d4 becomes 2d6)|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original &amp;amp;times; 0.65|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: magazine &amp;gt; 5, non-shotgun + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=If the weapon being modded is fully loaded, half of the ammo will vanish. '''Attention!''' Assembling of high power [[Nuclear_BFG_9000|nuclear BFG]] will make it unable to shoot!|&lt;br /&gt;
weapon_source=N/A|}}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
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== Possible Assemblies ==&lt;br /&gt;
&lt;br /&gt;
* {{SpAssembly link|high power pistol}}&lt;br /&gt;
* {{SpAssembly link|high power combat pistol}}&lt;br /&gt;
* {{SpAssembly link|high power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{SpAssembly link|high power chaingun}}&lt;br /&gt;
* {{SpAssembly link|high power minigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{SpAssembly link|high power plasma rifle}}&lt;br /&gt;
* {{SpAssembly link|high power laser rifle}}&lt;br /&gt;
* {{SpAssembly link|high power nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{SpAssembly link|high power BFG 9000}}&lt;br /&gt;
* {{SpAssembly link|high power Nuclear BFG 9000}} (unfireable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{SpAssembly link|high power tristar blaster}}&lt;br /&gt;
* {{SpAssembly link|high power combat translocator}} (stupid)&lt;br /&gt;
* {{SpAssembly link|high power railgun}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_pistol</id>
		<title>High power pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_pistol"/>
				<updated>2012-08-21T16:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power pistol -  [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg= 2d6 / 2-12|&lt;br /&gt;
weapon_avgdmg= 5 |&lt;br /&gt;
weapon_dmgtype=Bullet|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.2 seconds|&lt;br /&gt;
weapon_clip=4|&lt;br /&gt;
weapon_ammo=10mm ammo|&lt;br /&gt;
weapon_afire=Aimed shot|&lt;br /&gt;
weapon_areload=Dual reload|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: Pistol + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source= [http://en.wikipedia.org/wiki/Browning_Hi-Power Real life] (Interestingly enough, in real life, high power was referring to the larger magazine round capacity of 13 shots, as opposed to higher damage as in DoomRL!)|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_pistol</id>
		<title>High power pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_pistol"/>
				<updated>2012-08-21T16:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power Pistol -  [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg= 2d6 / 2-12|&lt;br /&gt;
weapon_avgdmg= 5 |&lt;br /&gt;
weapon_dmgtype=Bullet|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.2 seconds|&lt;br /&gt;
weapon_clip=4|&lt;br /&gt;
weapon_ammo=10mm ammo|&lt;br /&gt;
weapon_afire=Aimed shot|&lt;br /&gt;
weapon_areload=Dual reload|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: Pistol + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source= [http://en.wikipedia.org/wiki/Browning_Hi-Power Real life] (Interestingly enough, in real life, high power was referring to the larger magazine round capacity of 13 shots, as opposed to higher damage as in DoomRL!)|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_weapon</id>
		<title>High power weapon</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_weapon"/>
				<updated>2012-08-21T16:48:12Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power weapon|&lt;br /&gt;
weapon_dmg= Original + 2 sides (eg, 2d4 becomes 2d6)|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original &amp;amp;times; 0.65|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: magazine &amp;gt; 5, non-shotgun + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=If the weapon being modded is fully loaded, half of the ammo will vanish. '''Attention!''' Assembling of high power [[Nuclear_BFG_9000|nuclear BFG]] will make it unable to shoot!|&lt;br /&gt;
weapon_source=N/A|}}&lt;br /&gt;
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== Possible Assemblies ==&lt;br /&gt;
&lt;br /&gt;
* {{SpAssembly link|high power pistol}}&lt;br /&gt;
* high power combat pistol&lt;br /&gt;
* high power blaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power chaingun&lt;br /&gt;
* high power minigun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power plasma rifle&lt;br /&gt;
* high power laser rifle&lt;br /&gt;
* high power nuclear plasma rifle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power BFG 9000&lt;br /&gt;
* high power Nuclear BFG 9000 (unfireable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power tristar blaster&lt;br /&gt;
* high power combat translocator (stupid)&lt;br /&gt;
* high power railgun&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy_blaster</id>
		<title>Energy blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy_blaster"/>
				<updated>2012-08-21T16:44:54Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Energy Blaster - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d5/2-10|&lt;br /&gt;
weapon_avgdmg=6|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=0.9 seconds|&lt;br /&gt;
weapon_rtime=1.0 second (Despite having a reload speed, this weapon cannot be manually reloaded)|&lt;br /&gt;
weapon_clip=10|&lt;br /&gt;
weapon_ammo=N/A (This weapon regenerates its own rounds)|&lt;br /&gt;
weapon_areload=N/A|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]] : [[Blaster]]+PPT (Needs WK1)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=N/A|&lt;br /&gt;
weapon_other=The blaster regenerates 1 ammo on each of the wielder's actions after 2 actions of ceasing fire(for actions that takes at least 0.1s)|&lt;br /&gt;
weapon_source=Classic SF|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_pistol</id>
		<title>Nanomanufacture ammo pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nanomanufacture_ammo_pistol"/>
				<updated>2012-08-21T16:39:51Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=Nanomanufacture ammo pistol - Pistol Family| weapon_dmg=2d4/2-8| weapon_avgdmg=5| weapon_dmgtype=[[Damage type#...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nanomanufacture ammo pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d4/2-8|&lt;br /&gt;
weapon_avgdmg=5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=N/A|&lt;br /&gt;
weapon_ammo=N/A|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=N/A (Weapon does not need to reload)|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Pistol]] + BBBN|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=As original.|&lt;br /&gt;
weapon_source=N/A|&lt;br /&gt;
weapon_other=Upon assembly, this weapon will be named Nanomachic Pistol. It no longer requires ammo, can fire infinitely and does not need reloading.}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Storm_bolter_blaster</id>
		<title>Storm bolter blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Storm_bolter_blaster"/>
				<updated>2012-08-21T16:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=Storm bolter blaster - Pistol Family| weapon_dmg=(1d8)x2 / 2-16 | weapon_avgdmg= 9 | weapon_dmgtype=[[Damage_ty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Storm bolter blaster - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=(1d8)x2 / 2-16 |&lt;br /&gt;
weapon_avgdmg= 9 |&lt;br /&gt;
weapon_dmgtype=[[Damage_type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+1|&lt;br /&gt;
weapon_ftime=0.76s|&lt;br /&gt;
weapon_rtime=1.0s (Cannot manually reload)|&lt;br /&gt;
weapon_clip=15|&lt;br /&gt;
weapon_ammo=None (Weapon regenerates itself)|&lt;br /&gt;
weapon_afire=[[Alternate_fire#aimed_shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=N/A|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Blaster]] + TBB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=The blaster regenerates 1 ammo on each of the wielder's actions after 2 actions of ceasing fire(for actions that takes at least 0.1s). |&lt;br /&gt;
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Storm_bolter_combat_pistol</id>
		<title>Storm bolter combat pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Storm_bolter_combat_pistol"/>
				<updated>2012-08-21T16:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=Storm bolter combat pistol - Pistol Family| weapon_dmg=(1d9)x2 / 2 - 18 | weapon_avgdmg= 10 | weapon_dmgtype=[[...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Storm bolter combat pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=(1d9)x2 / 2 - 18 |&lt;br /&gt;
weapon_avgdmg= 10 |&lt;br /&gt;
weapon_dmgtype=[[Damage_type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=0.85s|&lt;br /&gt;
weapon_rtime=1.8s|&lt;br /&gt;
weapon_clip=23|&lt;br /&gt;
weapon_ammo=[[10mm_ammo|10mm ammo]]|&lt;br /&gt;
weapon_afire=[[Alternate_fire#aimed_shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=[[Alternate_reload#Dual_reload|Dual reload]]|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Combat_pistol|Combat pistol]] + TBB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Storm_bolter_pistol</id>
		<title>Storm bolter pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Storm_bolter_pistol"/>
				<updated>2012-08-21T16:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Storm bolter pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=(1d8)x2 / 2 -16 |&lt;br /&gt;
weapon_avgdmg= 9 |&lt;br /&gt;
weapon_dmgtype=[[Damage_type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+2|&lt;br /&gt;
weapon_ftime=0.85s|&lt;br /&gt;
weapon_rtime=1.2s|&lt;br /&gt;
weapon_clip=9|&lt;br /&gt;
weapon_ammo=[[10mm_ammo|10mm ammo]]|&lt;br /&gt;
weapon_afire=[[Alternate_fire#aimed_shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=[[Alternate_reload#Dual_reload|Dual reload]]|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Pistol]] + TBB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Pistol_Types</id>
		<title>Strategy:Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Pistol_Types"/>
				<updated>2012-08-20T20:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;== General == Just intending to use pistol types to get you through the game but not built around them   *Fire the shotgun, score the kill with pistol *Aimed shots *Blowing up ba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
Just intending to use pistol types to get you through the game but not built around them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fire the shotgun, score the kill with pistol&lt;br /&gt;
*Aimed shots&lt;br /&gt;
*Blowing up barrels&lt;br /&gt;
*Shooting around barrels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Builds ==&lt;br /&gt;
Mid to end game damage will be dealt primarily with pistol types; will have a modded/optimized pistol or pistols in these builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bullet Dance ===&lt;br /&gt;
Dualgunner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gun Kata ===&lt;br /&gt;
Dualgunner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sharpshooter ===&lt;br /&gt;
Single gun only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Masterless ===&lt;br /&gt;
*BD blocks Hellrunner, Eagle Eye, and Brute&lt;br /&gt;
*GK blocks Tough as Nails, Son of a Bitch, and Brute&lt;br /&gt;
*Ss blocks Tough as Nails, Son of a Bitch, and Dualgunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Masterless pistol build would revolve around using the traits that are normally blocked by the masters, namely EE for BD, SoB for GK and Dualgunner for Ss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideally you would be a dualgunner with SoB and EE.&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-20T19:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Energy pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
*{{SpAssembly link|High power combat pistol}}&lt;br /&gt;
*{{SpAssembly link|High power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo combat pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assemblies</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assemblies"/>
				<updated>2012-08-20T19:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assemblies are the finished product of combining standard [[Weapons]]/[[Armor]] or [[Specials|Special]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [[#advanced|Advanced]] and [[#master|Master]].&lt;br /&gt;
&lt;br /&gt;
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).&lt;br /&gt;
&lt;br /&gt;
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.&lt;br /&gt;
&lt;br /&gt;
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.&lt;br /&gt;
&lt;br /&gt;
Mod types in the tables below are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; align=&amp;quot;left&amp;quot;| Mod type                            &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; align=&amp;quot;left&amp;quot;| Shorthand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[power mod pack|Power]]            || P&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[agility mod pack|Agility]]        || A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[bulk mod pack|Bulk]]              || B&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[technical mod pack|Technical]]    || T&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[firestorm weapon pack|Firestorm]] || F&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[sniper weapon pack|Sniper]]       || S&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Onyx Armor Pack|Onyx]]            || O&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Nano Pack|Nano]]                  || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
'''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|chainsword}}'''                     || [[combat knife]]                 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|piercing blade}}'''                 || any melee weapon          || '''AP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|speedloader pistol}}'''             || [[pistol]]                || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|elephant gun}}'''                   || [[shotgun]]               || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|gatling gun}}'''                    || [[chaingun]]              || '''BB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|micro launcher}}'''                 || [[rocket launcher]]       || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical armor}}'''                 || [[green armor]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical boots}}'''                 || [[steel boots]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber armor}}'''                || any armor                 || '''BP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|high power weapon}}'''  || any non-shotgun, clip &amp;gt; 5 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|power armor}}'''                    || any common armor          || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical shotgun}}'''               || [[combat shotgun]]        || '''PT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tower shield}}'''                    || [[red armor]]             || '''PO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof armor}}'''                || any armor                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof boots}}'''                || any boots                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ballistic armor}}'''                || any armor                 || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|plasmatic shrapnel}}''' || any shotgun               || '''PS'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|grappling boots}}'''                || any boots                 || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|lava boots}}'''                     || any boots                 || '''TO'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
'''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|double chainsaw}}'''           || [[chainsaw]]        || '''PPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical rocket launcher}}'''  || [[rocket launcher]] || '''BBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|storm bolter}}'''       || any pistol          || '''TBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|assault rifle}}'''             || any rapid fire weapon        || '''AAA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|energy gun}}'''             || any pistol          || '''PPT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|burst cannon}}'''              || any rapid fire weapon        || '''PBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|VBFG9000}}'''                  || any [[BFG 9000]]        || '''PPP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|enviromental boots}}'''        || any boots           || '''PBT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireshield}}'''                || [[red armor]]           || '''BTO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber skin armor}}'''      || any armor           || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|antigrav boots}}'''             || any boots           || '''AAN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nano-shrapnel}}'''             || any shotgun         || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|hyperblaster}}'''              || [[plasma rifle]]    || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|focused double shotgun}}'''    || [[double shotgun]]  || '''PAT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
'''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanomanufacture ammo}}''' || any ranged non-shotgun, non-BFG || '''BBBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|demolition ammo}}'''      || any 10mm-based weapon  || '''PTTF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cybernano armor}}'''                  || any armor              || '''PPON'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|biggest fucking gun}}'''  || any [[BFG 9000]]           || '''BBFF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ripper}}'''                           || [[chainsaw]]           || '''TPPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus boots}}'''                   || any boots              || '''PPTA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus armor}}'''                   || any armor              || '''PPTA'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy_pistol</id>
		<title>Energy pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy_pistol"/>
				<updated>2012-08-20T19:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Energy pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d5/2-10|&lt;br /&gt;
weapon_avgdmg=6|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0s|&lt;br /&gt;
weapon_rtime=1.2s|&lt;br /&gt;
weapon_clip=6|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Dual reload|Dual reload]]|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Pistol]] + PPT|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=Classic SF weapon}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy_gun</id>
		<title>Energy gun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy_gun"/>
				<updated>2012-08-20T19:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Energy gun - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=Original + 1 Sides per die|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:  any pistol + PPT|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=Classic SF weapon}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy_gun</id>
		<title>Energy gun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy_gun"/>
				<updated>2012-08-20T19:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Creating a separate assembly so the weapon may have its own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Energy pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=Original + 1 Sides per die|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:  any pistol + PPT|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=Classic SF weapon}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-20T19:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Energy pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
*{{SpAssembly link|High power combat pistol}}&lt;br /&gt;
*{{SpAssembly link|High power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo combat pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assemblies</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assemblies"/>
				<updated>2012-08-20T19:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: /* Advanced */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assemblies are the finished product of combining standard [[Weapons]]/[[Armor]] or [[Specials|Special]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [[#advanced|Advanced]] and [[#master|Master]].&lt;br /&gt;
&lt;br /&gt;
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).&lt;br /&gt;
&lt;br /&gt;
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.&lt;br /&gt;
&lt;br /&gt;
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.&lt;br /&gt;
&lt;br /&gt;
Mod types in the tables below are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; align=&amp;quot;left&amp;quot;| Mod type                            &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; align=&amp;quot;left&amp;quot;| Shorthand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[power mod pack|Power]]            || P&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[agility mod pack|Agility]]        || A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[bulk mod pack|Bulk]]              || B&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[technical mod pack|Technical]]    || T&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[firestorm weapon pack|Firestorm]] || F&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[sniper weapon pack|Sniper]]       || S&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Onyx Armor Pack|Onyx]]            || O&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Nano Pack|Nano]]                  || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
'''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|chainsword}}'''                     || [[combat knife]]                 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|piercing blade}}'''                 || any melee weapon          || '''AP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|speedloader pistol}}'''             || [[pistol]]                || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|elephant gun}}'''                   || [[shotgun]]               || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|gatling gun}}'''                    || [[chaingun]]              || '''BB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|micro launcher}}'''                 || [[rocket launcher]]       || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical armor}}'''                 || [[green armor]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical boots}}'''                 || [[steel boots]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber armor}}'''                || any armor                 || '''BP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|high power weapon}}'''  || any non-shotgun, clip &amp;gt; 5 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|power armor}}'''                    || any common armor          || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical shotgun}}'''               || [[combat shotgun]]        || '''PT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tower shield}}'''                    || [[red armor]]             || '''PO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof armor}}'''                || any armor                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof boots}}'''                || any boots                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ballistic armor}}'''                || any armor                 || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|plasmatic shrapnel}}''' || any shotgun               || '''PS'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|grappling boots}}'''                || any boots                 || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|lava boots}}'''                     || any boots                 || '''TO'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
'''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|double chainsaw}}'''           || [[chainsaw]]        || '''PPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical rocket launcher}}'''  || [[rocket launcher]] || '''BBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|storm bolter}}'''       || any pistol          || '''TBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|assault rifle}}'''             || any rapid fire weapon        || '''AAA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|energy pistol}}'''             || any pistol          || '''PPT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|burst cannon}}'''              || any rapid fire weapon        || '''PBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|VBFG9000}}'''                  || any [[BFG 9000]]        || '''PPP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|enviromental boots}}'''        || any boots           || '''PBT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireshield}}'''                || [[red armor]]           || '''BTO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber skin armor}}'''      || any armor           || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|antigrav boots}}'''             || any boots           || '''AAN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nano-shrapnel}}'''             || any shotgun         || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|hyperblaster}}'''              || [[plasma rifle]]    || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|focused double shotgun}}'''    || [[double shotgun]]  || '''PAT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
'''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanomanufacture ammo}}''' || any ranged non-shotgun, non-BFG || '''BBBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|demolition ammo}}'''      || any 10mm-based weapon  || '''PTTF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cybernano armor}}'''                  || any armor              || '''PPON'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|biggest fucking gun}}'''  || any [[BFG 9000]]           || '''BBFF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ripper}}'''                           || [[chainsaw]]           || '''TPPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus boots}}'''                   || any boots              || '''PPTA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus armor}}'''                   || any armor              || '''PPTA'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Storm_bolter_pistol</id>
		<title>Storm bolter pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Storm_bolter_pistol"/>
				<updated>2012-08-20T19:43:38Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Storm bolter pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=1d(Original Sides * Original Dice)x2|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=[[Damage_type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+2|&lt;br /&gt;
weapon_ftime=0.85s|&lt;br /&gt;
weapon_rtime=1.2s|&lt;br /&gt;
weapon_clip=9|&lt;br /&gt;
weapon_ammo=[[10mm_ammo|10mm ammo]]|&lt;br /&gt;
weapon_afire=[[Alternate_fire#aimed_shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=[[Alternate_reload#Dual_reload|Dual reload]]|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:   [[Pistol]] + TBB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Storm_bolter</id>
		<title>Storm bolter</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Storm_bolter"/>
				<updated>2012-08-20T19:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Storm bolter - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=1d(Original Sides * Original Dice)x2|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original-2|&lt;br /&gt;
weapon_ftime=Original*0.85|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original*1.5|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:  any pistol + TBB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Storm_bolter</id>
		<title>Storm bolter</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Storm_bolter"/>
				<updated>2012-08-20T19:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Storm bolter - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=1d(Original Sides * Original Dice)x2|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original-2|&lt;br /&gt;
weapon_ftime=Original*0.85|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original*1.5|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:  any pistol + TBB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Storm_bolter</id>
		<title>Storm bolter</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Storm_bolter"/>
				<updated>2012-08-20T19:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Editing so assembly and the actual weapon have separate pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Storm bolter pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=1d(Original Sides * Original Dice)x2|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original-2|&lt;br /&gt;
weapon_ftime=Original*0.85|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original*1.5|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]:  any pistol + TBB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=[http://warhammer40k.wikia.com/wiki/Bolter#Storm_Bolter Warhammer 40,000]}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Explosive_Types</id>
		<title>Explosive Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Explosive_Types"/>
				<updated>2012-08-20T19:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Explosive_Types explosive type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Rocket_launcher|Rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Micro launcher}}&lt;br /&gt;
*{{assembly link|Tactical rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo rocket launcher}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo missile launcher}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo napalm launcher}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Missile launcher}}&lt;br /&gt;
*{{exotic link|Napalm launcher}}&lt;br /&gt;
*{{unique link|Revenant's Launcher}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Explosive Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Rapid-fire_Types</id>
		<title>Rapid-fire Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Rapid-fire_Types"/>
				<updated>2012-08-20T19:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Rapid-fire_Types rapid-fire type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Chaingun]]&lt;br /&gt;
*[[Plasma_rifle|Plasma rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Gatling gun}}&lt;br /&gt;
*{{assembly link|Hyperblaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power chaingun}}&lt;br /&gt;
*{{SpAssembly link|High power plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|High power minigun}}&lt;br /&gt;
*{{SpAssembly link|High power laser rifle}}&lt;br /&gt;
*{{SpAssembly link|High power nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Assault rifle chaingun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle minigun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Burst cannon chaingun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon minigun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo chaingun}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo minigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo chaingun}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo minigun}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
* {{exotic link|Minigun}}&lt;br /&gt;
* {{exotic link|Laser rifle}}&lt;br /&gt;
* {{exotic link|Nuclear plasma rifle}}&lt;br /&gt;
* {{unique link|BFG 10K}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Rapid-fire Weapons''' ==&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
edit me&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-20T19:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
*{{assembly link|Storm bolter pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Energy pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
*{{SpAssembly link|High power combat pistol}}&lt;br /&gt;
*{{SpAssembly link|High power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo combat pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Nanomanufacture ammo blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-20T19:13:39Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
*{{assembly link|Storm bolter pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Energy pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
*{{SpAssembly link|High power combat pistol}}&lt;br /&gt;
*{{SpAssembly link|High power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo pistol}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo combat pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Rapid-fire_Types</id>
		<title>Rapid-fire Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Rapid-fire_Types"/>
				<updated>2012-08-20T19:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Rapid-fire_Types rapid-fire type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Chaingun]]&lt;br /&gt;
*[[Plasma_rifle|Plasma rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Gatling gun}}&lt;br /&gt;
*{{assembly link|Hyperblaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power chaingun}}&lt;br /&gt;
*{{SpAssembly link|High power plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|High power minigun}}&lt;br /&gt;
*{{SpAssembly link|High power laser rifle}}&lt;br /&gt;
*{{SpAssembly link|High power nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Assault rifle chaingun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle minigun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Burst cannon chaingun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon minigun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Demolition ammo chaingun}}&lt;br /&gt;
*{{SpAssembly link|Demolition ammo minigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
* {{exotic link|Minigun}}&lt;br /&gt;
* {{exotic link|Laser rifle}}&lt;br /&gt;
* {{exotic link|Nuclear plasma rifle}}&lt;br /&gt;
* {{unique link|BFG 10K}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Rapid-fire Weapons''' ==&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
edit me&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Rapid-fire_Types</id>
		<title>Rapid-fire Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Rapid-fire_Types"/>
				<updated>2012-08-20T19:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Individual assembly entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Rapid-fire_Types rapid-fire type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Chaingun]]&lt;br /&gt;
*[[Plasma_rifle|Plasma rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Gatling gun}}&lt;br /&gt;
*{{assembly link|Hyperblaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power chaingun}}&lt;br /&gt;
*{{SpAssembly link|High power plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|High power minigun}}&lt;br /&gt;
*{{SpAssembly link|High power laser rifle}}&lt;br /&gt;
*{{SpAssembly link|High power nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Assault rifle chaingun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle minigun}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Assault rifle nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Burst cannon chaingun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon plasma rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon minigun}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon laser rifle}}&lt;br /&gt;
*{{SpAssembly link|Burst cannon nuclear plasma rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
* {{exotic link|Minigun}}&lt;br /&gt;
* {{exotic link|Laser rifle}}&lt;br /&gt;
* {{exotic link|Nuclear plasma rifle}}&lt;br /&gt;
* {{unique link|BFG 10K}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Rapid-fire Weapons''' ==&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
edit me&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Melee_Types</id>
		<title>Melee Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Melee_Types"/>
				<updated>2012-08-20T18:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Melee_Types melee type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]]. Note that some [[Challenges]] and [[Traits]] go to further lengths, and specify blades in specific, which are a sub-class of this family''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Fists]]&lt;br /&gt;
*[[Combat_knife|Combat knife]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Chainsword}}&lt;br /&gt;
*{{assembly link|Piercing blade}}&lt;br /&gt;
*{{assembly link|Double chainsaw}}&lt;br /&gt;
*{{assembly link|Ripper}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Piercing combat knife}}&lt;br /&gt;
*{{SpAssembly link|Piercing chainsaw}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Chainsaw}}&lt;br /&gt;
*{{unique link|Butcher's Cleaver}}&lt;br /&gt;
*{{unique link|Dragonslayer}}&lt;br /&gt;
*{{artifact link|Azrael's Scythe}}&lt;br /&gt;
*{{artifact link|Longinus Spear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Melee''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
=== '''Special Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Shotgun_Types</id>
		<title>Shotgun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Shotgun_Types"/>
				<updated>2012-08-20T18:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: separate assembly entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Shotgun_Types shotgun type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Combat_shotgun|Combat shotgun]]&lt;br /&gt;
*[[Double_shotgun|Double shotgun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Elephant gun}}&lt;br /&gt;
*{{assembly link|Tactical shotgun}}&lt;br /&gt;
*{{assembly link|Focused double shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel combat shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel double shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel assault shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel plasma shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel super shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel combat shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel double shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel assault shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel plasma shotgun}}&lt;br /&gt;
*{{SpAssembly link|Nano-shrapnel super shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Assault shotgun}}&lt;br /&gt;
*{{exotic link|Plasma shotgun}}&lt;br /&gt;
*{{exotic link|Super shotgun}}&lt;br /&gt;
*{{unique link|Jackhammer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Shotguns''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
The weapons from the shotgun family of DoomRL all have an cone-shaped area of effect attack that makes them unique and powerful. Shotguns never miss any target in their affected area, and they always do at least one damage to each target. The size of the shotgun blast varies from weapon to weapon. It is governed by two parameters: range and spread. The range of a shotgun determines how far the blast extends from the attacker, and the spread determines the half-width of the blast when it reaches it's furthest point.&lt;br /&gt;
&lt;br /&gt;
Shotgun damage also diminishes over distance. Each shotgun has a reduction rating that determines what percentage of damage is taken off per tile of [[distance]]. This penalty is applied linearly, and it is applied even at point-blank range. Rounding is to the nearest integer (0.5 rounds to even).&lt;br /&gt;
&lt;br /&gt;
DoomRL uses shotguns with four different Area of Effect types:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Shotgun Area of Effect  Types'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Range'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Spread'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; width=50|'''Reduction'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|7%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|focused&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|5%&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|wide&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|plasma&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Area of Effect Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
To calculate a shotgun's area of effect, first a target square is calculated by extrapolating from the vector pointing at the manually targeted square. The true target will be a tile that is at the shotgun's maximum range with an approximately parallel vector. Then, for each tile in a (2 &amp;amp;times; spread + 1) side-length square around the target, the game traces out the path of a missile until it hits a wall. (Shotgun blasts go through enemies.) The missile paths are truncated if the distance along one of the axes becomes greater than the shotgun's range. For each tile that was traced out in at least one of the missile paths, damage is applied.&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Shotgun_Types</id>
		<title>Shotgun Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Shotgun_Types"/>
				<updated>2012-08-20T18:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: /* Assembly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Shotgun_Types shotgun type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Combat_shotgun|Combat shotgun]]&lt;br /&gt;
*[[Double_shotgun|Double shotgun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Elephant gun}}&lt;br /&gt;
*{{assembly link|Tactical shotgun}}&lt;br /&gt;
*{{assembly link|Focused double shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel combat shotgun}}&lt;br /&gt;
*{{SpAssembly link|Plasmatic shrapnel double shotgun}}&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Assault shotgun}}&lt;br /&gt;
*{{exotic link|Plasma shotgun}}&lt;br /&gt;
*{{exotic link|Super shotgun}}&lt;br /&gt;
*{{unique link|Jackhammer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Shotguns''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
The weapons from the shotgun family of DoomRL all have an cone-shaped area of effect attack that makes them unique and powerful. Shotguns never miss any target in their affected area, and they always do at least one damage to each target. The size of the shotgun blast varies from weapon to weapon. It is governed by two parameters: range and spread. The range of a shotgun determines how far the blast extends from the attacker, and the spread determines the half-width of the blast when it reaches it's furthest point.&lt;br /&gt;
&lt;br /&gt;
Shotgun damage also diminishes over distance. Each shotgun has a reduction rating that determines what percentage of damage is taken off per tile of [[distance]]. This penalty is applied linearly, and it is applied even at point-blank range. Rounding is to the nearest integer (0.5 rounds to even).&lt;br /&gt;
&lt;br /&gt;
DoomRL uses shotguns with four different Area of Effect types:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Shotgun Area of Effect  Types'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Name'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Range'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Spread'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; width=50|'''Reduction'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|7%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|focused&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|5%&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|wide&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|plasma&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0 0 1px&amp;quot;|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Area of Effect Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
To calculate a shotgun's area of effect, first a target square is calculated by extrapolating from the vector pointing at the manually targeted square. The true target will be a tile that is at the shotgun's maximum range with an approximately parallel vector. Then, for each tile in a (2 &amp;amp;times; spread + 1) side-length square around the target, the game traces out the path of a missile until it hits a wall. (Shotgun blasts go through enemies.) The missile paths are truncated if the distance along one of the axes becomes greater than the shotgun's range. For each tile that was traced out in at least one of the missile paths, damage is applied.&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy_blaster</id>
		<title>Energy blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy_blaster"/>
				<updated>2012-08-20T16:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Individual assembly entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Energy Blaster - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d5/2-10|&lt;br /&gt;
weapon_avgdmg=6|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=0.9 seconds|&lt;br /&gt;
weapon_rtime=1.0 second|&lt;br /&gt;
weapon_clip=10|&lt;br /&gt;
weapon_ammo=[[Power cell]] (?)|&lt;br /&gt;
weapon_areload=[[Alternate_reload#Dual_reload|Dual reload]] (?)|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_get=[[Blaster]]+PPT (Needs WK1)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=N/A|&lt;br /&gt;
weapon_other=The blaster regenerates 1 ammo on each of the wielder's actions after 2 actions of ceasing fire(for actions that takes at least 0.1s). (Does this still apply when modded?)|&lt;br /&gt;
weapon_source=Classic SF|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy_combat_pistol</id>
		<title>Energy combat pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy_combat_pistol"/>
				<updated>2012-08-20T16:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Individual assembly entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Energy Combat Pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=3d4/3-12|&lt;br /&gt;
weapon_avgdmg=7.5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 seconds|&lt;br /&gt;
weapon_rtime=1.8 second|&lt;br /&gt;
weapon_clip=15|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Dual reload|Dual reload]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_get=[[Combat pistol]]+PPT (need WK1)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=N/A|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=Classic SF|&lt;br /&gt;
weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-20T16:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
*{{assembly link|Storm bolter pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Energy pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Energy blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
*{{SpAssembly link|High power combat pistol}}&lt;br /&gt;
*{{SpAssembly link|High power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter combat pistol}}&lt;br /&gt;
*{{SpAssembly link|Storm bolter blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-20T15:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
*{{assembly link|Storm bolter pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
*{{SpAssembly link|High power combat pistol}}&lt;br /&gt;
*{{SpAssembly link|High power blaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-17T16:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
*{{assembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons, and on average possess the highest accuracy bonuses in the game (barring modification or specific assemblies). Despite having a relatively low damage, pistols have a fairly decent clip size which permits multiple shots before reloading. To offset their low damage, there are many, many [[Traits]] that apply towards [[pistols]] and affect their damage, firing speeds and reload times. In early levels of the game, the [[pistol]] will be encountered on nearly every floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Strategy and Optimization''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-17T15:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
*{{assembly link|Storm bolter pistol}}&lt;br /&gt;
*{{SpAssembly link|High power pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_pistol</id>
		<title>High power pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_pistol"/>
				<updated>2012-08-17T15:07:13Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power Pistol|&lt;br /&gt;
weapon_dmg= 2d6 / 2-12|&lt;br /&gt;
weapon_avgdmg= 5 |&lt;br /&gt;
weapon_dmgtype=Bullet|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.2 seconds|&lt;br /&gt;
weapon_clip=4|&lt;br /&gt;
weapon_ammo=10mm ammo|&lt;br /&gt;
weapon_afire=Aimed shot|&lt;br /&gt;
weapon_areload=Dual reload|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: Pistol + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source= [http://en.wikipedia.org/wiki/Browning_Hi-Power Real life] (Interestingly enough, in real life, high power was referring to the larger magazine round capacity of 13 shots, as opposed to higher damage as in DoomRL!)|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Pistol_Types</id>
		<title>Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Pistol_Types"/>
				<updated>2012-08-16T14:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The following is a list of [[weapons]] that are [[Weapon_Families|classified]] as the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]&amp;lt;/span&amp;gt; for the purposes of [[Challenges]] and [[Traits]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Standard''' ===&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''[[Assemblies|Assembly]]''' ===&lt;br /&gt;
*{{assembly link|Energy pistol}}&lt;br /&gt;
*{{assembly link|Speedloader pistol}}&lt;br /&gt;
*{{assembly link|Storm bolter pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Special''' ===&lt;br /&gt;
*{{exotic link|Blaster}}&lt;br /&gt;
*{{exotic link|Combat pistol}}&lt;br /&gt;
*{{unique link|Anti-Freak Jackal}}&lt;br /&gt;
*{{unique link|Grammaton Cleric Beretta}}&lt;br /&gt;
*{{unique link|Trigun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''About Pistols ''' ==&lt;br /&gt;
Pistols are single-target weapons. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pistols are required in the Marksman [[badges|badge series]], which only allows you to use pistol-type weapons (though it includes [[Weapons#Pistol|assembled]] and [[Weapons#Special Pistol|special]] variants) and [[fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Overview and Strategy''' ===&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Firing Rate Details''' ===&lt;br /&gt;
{{Technical}}&lt;br /&gt;
&lt;br /&gt;
edit me&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_pistol</id>
		<title>High power pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_pistol"/>
				<updated>2012-08-16T14:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=High power Pistol| weapon_dmg= 2d4+2 / 4-10| weapon_avgdmg= 7 | weapon_dmgtype=Bullet| weapon_accuracy=+4| weapon_ftime=1.0 seco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power Pistol|&lt;br /&gt;
weapon_dmg= 2d4+2 / 4-10|&lt;br /&gt;
weapon_avgdmg= 7 |&lt;br /&gt;
weapon_dmgtype=Bullet|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.2 seconds|&lt;br /&gt;
weapon_clip=4|&lt;br /&gt;
weapon_ammo=10mm ammo|&lt;br /&gt;
weapon_afire=Aimed shot|&lt;br /&gt;
weapon_areload=Dual reload|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: Pistol + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source= [http://en.wikipedia.org/wiki/Browning_Hi-Power Real life] (Interestingly enough, in real life, high power was referring to the larger magazine round capacity of 13 shots, as opposed to higher damage as in DoomRL!)|}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_weapon</id>
		<title>High power weapon</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_weapon"/>
				<updated>2012-08-16T14:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: new SpA variable assembly link; will edit all others after&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power weapon|&lt;br /&gt;
weapon_dmg= Original + 2 (added to highest value)|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original &amp;amp;times; 0.65|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: magazine &amp;gt; 5, non-shotgun + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=If the weapon being modded is fully loaded, half of the ammo will vanish. '''Attention!''' Assembling of high power [[Nuclear_BFG_9000|nuclear BFG]] will make it unable to shoot!|&lt;br /&gt;
weapon_source=N/A|}}&lt;br /&gt;
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== Possible Assemblies ==&lt;br /&gt;
&lt;br /&gt;
* {{SpAssembly link|high power pistol}}&lt;br /&gt;
* high power combat pistol&lt;br /&gt;
* high power blaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power chaingun&lt;br /&gt;
* high power minigun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power plasma rifle&lt;br /&gt;
* high power laser rifle&lt;br /&gt;
* high power nuclear plasma rifle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power BFG 9000&lt;br /&gt;
* high power Nuclear BFG 9000 (unfireable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power tristar blaster&lt;br /&gt;
* high power combat translocator (stupid)&lt;br /&gt;
* high power railgun&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Template:SpAssembly_link</id>
		<title>Template:SpAssembly link</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Template:SpAssembly_link"/>
				<updated>2012-08-16T14:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: New template for variable assemblies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{{1}}}|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/High_power_weapon</id>
		<title>High power weapon</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/High_power_weapon"/>
				<updated>2012-08-16T14:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: adding all possible assemblies; will build off later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=High power weapon|&lt;br /&gt;
weapon_dmg= Original + 2 (added to highest value)|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original &amp;amp;times; 0.65|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: magazine &amp;gt; 5, non-shotgun + PB|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=If the weapon being modded is fully loaded, half of the ammo will vanish. '''Attention!''' Assembling of high power [[Nuclear_BFG_9000|nuclear BFG]] will make it unable to shoot!|&lt;br /&gt;
weapon_source=N/A|}}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
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&lt;br /&gt;
== Possible Assemblies ==&lt;br /&gt;
&lt;br /&gt;
* high power pistol&lt;br /&gt;
* high power combat pistol&lt;br /&gt;
* high power blaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power chaingun&lt;br /&gt;
* high power minigun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power plasma rifle&lt;br /&gt;
* high power laser rifle&lt;br /&gt;
* high power nuclear plasma rifle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power BFG 9000&lt;br /&gt;
* high power Nuclear BFG 9000 (unfireable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* high power tristar blaster&lt;br /&gt;
* high power combat translocator (stupid)&lt;br /&gt;
* high power railgun&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Blaster</id>
		<title>Blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Blaster"/>
				<updated>2012-08-16T13:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Blaster - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d4/2-8|&lt;br /&gt;
weapon_avgdmg=5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=0.9 seconds|&lt;br /&gt;
weapon_rtime=1.0 second|&lt;br /&gt;
weapon_clip=10|&lt;br /&gt;
weapon_ammo=None|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_get=Random (4+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''This is the standard issue rechargeable energy side-arm. Cool!''|&lt;br /&gt;
weapon_other=The blaster regenerates 1 ammo on each of the wielder's actions after 2 actions of ceasing fire(for actions that takes at least 0.1s). The blaster counts as a pistol.|&lt;br /&gt;
weapon_source={{wiki|Quake_II|Quake II}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Pistol</id>
		<title>Strategy:Pistol</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Pistol"/>
				<updated>2012-08-16T13:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;Reef Blastbody: Recalibrations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about strategy for the [[pistol]] itself as a [[weapons|weapon]], not the category of [[weapons]] colloquially known as [[Pistol_Types|&amp;quot;pistols&amp;quot;]]. For specific strategies for the individual [[weapons]], please see the associated entries under their [[Pistol_Types|names]]. For [[Pistol_Types|&amp;quot;pistols&amp;quot;]] in general, please see [[Strategy:Pistol_Types|Strategy:Pistol Types]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
== '''Overview''' ==&lt;br /&gt;
=== '''Brief Summary''' ===&lt;br /&gt;
The Pistol is (usually) your starting weapon and, thus, many people assume that it should be discarded for something &amp;quot;better&amp;quot; when it comes along. However, the Pistol (or two Pistols) is not only feasible as a weapon, but quite capable of being used as the ONLY weapon during a game.&lt;br /&gt;
&lt;br /&gt;
It is a basic weapon, which can hold up to 5 mods if the player has access to Whizkid 2.&lt;br /&gt;
&lt;br /&gt;
As a member of the Pistol Type family, the Pistol is a standard weapon that is also capable of being turned into several [[assemblies]] : the [[speedloader pistol]], the [[high power pistol]], the [[storm bolter pistol]], the [[energy pistol]], the [[nanomanufacture pistol]], and the [[demolition pistol]]. This page will only address the base [[Pistol]] and the [[Pistol]] with mods applied that do not change it into a separate assembly.&lt;br /&gt;
&lt;br /&gt;
== '''Examination''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At first the weapon may not seem like much: 2d4 damage, only six shots in a clip. However, the raw damage-per-second (DPS) drastically increases as you add points into pistol-based traits. Consider the following:&lt;br /&gt;
&lt;br /&gt;
*'''No traits''': 5DPS&lt;br /&gt;
*'''SoG(x1)''': 7.5DPS&lt;br /&gt;
*'''SoG(x2)''': 11.67DPS&lt;br /&gt;
*'''SoG(x2)+DG''': 19.44DPS&lt;br /&gt;
*'''SoG(x3)''': 20DPS&lt;br /&gt;
*'''SoG(x3)+DG''': 33.33DPS&lt;br /&gt;
&lt;br /&gt;
Over the course of just four levels (achieveable just after Hell's Arena on Ultra-violence) the damage output has increased over six-fold. If we compare to a chaingun with SoBx2 and Finx2 (similar trait boosts) the DPS is only 31.43DPS; while the plasma rifle is obviously superior at 51.43DPS, it also requires nearly twice as much ammo for an ammo type much harder to carry (and often rarer to boot). As a starter weapon, the pistol is certainly a powerful choice.&lt;br /&gt;
&lt;br /&gt;
Pistols are also fairly unique as being a single-target, non-explosive weapon that has a high potential for [[knockback]]. Combined with very fast firing speed, it is possible to keep an enemy out of your [[vision|field of vision]] by knocking them back every time they come into it. In order to build toward pistols that reliably knockback, consider investing in [[Son of a Bitch]] and adding power mods to your pistols. Although (knockbacking is frequently done with shotgun-type weapons, it also requires you to be closer and so the possibility of knocking them out of vision on each hit is significantly lower than with the pistol.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Advantages to using the Pistol''' ===&lt;br /&gt;
* Free gun! (In all but very specific challenges, you will start with a Pistol)&lt;br /&gt;
* Easy to find and stockpile ammo&lt;br /&gt;
* Accurate without modding&lt;br /&gt;
* Fast reload time&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== '''Disadvantages to using the Pistol''' ===&lt;br /&gt;
* Extremely build-dependant &lt;br /&gt;
* Bullet type damage is commonly resisted  &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Reef Blastbody</name></author>	</entry>

	</feed>