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		<updated>2026-04-28T20:12:39Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2016-12-13T00:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=255|&lt;br /&gt;
monster_ac=30|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+12 = 13-15 = 14 avg|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=60|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Heals itself. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=''This seems so unreal, as though from another story...''|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game always awards a full win. Killing Apostle in Angel of 100 or Archangel of 666 always awards a standard win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2016-12-13T00:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=255|&lt;br /&gt;
monster_ac=30|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+12 = 13-15 = 14 avg|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=60|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=''This seems so unreal, as though from another story...''|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game always awards a full win. Killing Apostle in Angel of 100 or Archangel of 666 always awards a standard win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2016-12-13T00:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=30|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+12 = 13-15 = 14 avg|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=60|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=''This seems so unreal, as though from another story...''|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game always awards a full win. Killing Apostle in Angel of 100 or Archangel of 666 always awards a standard win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Traits"/>
				<updated>2014-12-10T06:36:34Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Vampyre - Marine Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.&lt;br /&gt;
&lt;br /&gt;
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise.  Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.&lt;br /&gt;
&lt;br /&gt;
As of 0.9.9.3, the maximum level of basic traits has been increased (called &amp;quot;extended max&amp;quot; on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
&lt;br /&gt;
All basic traits can be picked from the start, IE they don't require anything.&lt;br /&gt;
&lt;br /&gt;
===Ironman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand&lt;br /&gt;
| '''Iro'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Fin'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Juggler (1 rank), Whizkid (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Attack time is decreased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellrunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''HR'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dodgemaster (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Movement time is reduced by 15% per rank.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || [[Dodging]] chance is increased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tough as Nails===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TaN'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Badass (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Armor is increased by one per rank (stacks with other sources of [[protection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Bitch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Gun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dualgunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reloader===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Rel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Shottyman (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Reload time of all weapons is reduced by 20% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''EE'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Intuition (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[accuracy]] is increased by two points per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bru'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Berserker (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Melee attacks (either with [[fists]] or a melee weapon) deal three more damage and melee [[accuracy]] is increased by two points, per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
&lt;br /&gt;
===Juggler===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Jug'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Swapping prepared or quickkeyed weapons takes no time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Ber'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1       || Each successful melee hit adds to a berserk &amp;quot;counter&amp;quot;. When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the [[Effects#berserk|berserk]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2       || Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dualgunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Gun (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If you have a [[pistol]] in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2     || Allows the reloading of pistols in both hands at once using the alternate reload key.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dodgemaster===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Hellrunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || The first [[dodging|dodge]] during a given action automatically succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Int'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Eagle Eye (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of [[Vision]] within [[Distance|radius]] of sight +3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whizkid===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''WK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badass===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bad'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Tough as Nails (2 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each level, increases the maximum health before decay by 50% and reduces [[knockback]] by one tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shottyman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Reloader (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type and explosive-type weapons in the weapon slot can be reloaded by moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Triggerhappy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Bitch (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Gives an extra shot for all non-shotgun, multiple shot weapons per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the &amp;quot;blocked&amp;quot; traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).&lt;br /&gt;
&lt;br /&gt;
All master traits have one rank.&lt;br /&gt;
&lt;br /&gt;
===Melee Masters===&lt;br /&gt;
&lt;br /&gt;
====Vampyre - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MVm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Berserker (1 rank), Badass (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Killing an enemy by melee attack gives you health 10% of max HP of the enemy that you've killed, up to 200%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blademaster - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your [[Time#Fractional Time|energy]] to 5001, so this can potentially cost more time than normal.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Malicious Blades - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MMB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Eagle Eye, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistol Masters===&lt;br /&gt;
&lt;br /&gt;
====Bullet Dance - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Eagle Eye, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gun Kata - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || After each successful dodge, your pistols fire 90% faster.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sharpshooter - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSs'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Son of a Gun (3 ranks), Eagle Eye (3 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Pistol-type weapons always deal maximum damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Masters===&lt;br /&gt;
&lt;br /&gt;
====Army of the Dead - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Shottyman (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Hellrunner, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapon with the shrapnel damage type is instead armor-piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shottyhead - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSh'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type weapons fire at 1/3 of their normal firing time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fireangel - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MFa'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You become immune to damage from [[explosions]] (this definition includes splash damage).  Knockback from explosions will still apply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burst Masters===&lt;br /&gt;
&lt;br /&gt;
====Ammochain - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only take one ammo per volley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cateye - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MCe'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Reloader, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[vision]] is increased by two.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Entrenchment - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MEn'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Son of a Gun, Reloader&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever attacking with [[alternate fire#chain fire|chain fire]], you receive +30% resistance to all damage types while doing so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Masters===&lt;br /&gt;
&lt;br /&gt;
====Survivalist - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSv'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Med-packs no longer cap their healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gunrunner - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGr'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Juggler (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Whizkid&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || [[tactics|Running]] lasts 50% longer (45 actions).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      ||  '''While running''', if you have a loaded, non-rapid-fire weapon equipped, you will fire at the closest enemy you can see each time you move, without any extra time cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scavenger - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Whizkid (2 ranks), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Berserker, Dualgunner, Triggerhappy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]].&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;unique&amp;lt;/span&amp;gt; weapons: 1/6 chance of [[Nano Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Nano&amp;lt;/span&amp;gt;]], 1/6 [[Onyx Armor Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Onyx&amp;lt;/span&amp;gt;]], 1/3 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/3 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]].&lt;br /&gt;
 &lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;exotic&amp;lt;/span&amp;gt; weapons: 1/6 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/6 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]], 1/6 [[agility mod pack|Agility]], 1/6 [[bulk mod pack|Bulk]], 1/6 [[power mod pack|Power]], 1/6 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: cyan&amp;quot;&amp;gt;assemblies&amp;lt;/span&amp;gt;: 1/4 [[agility mod pack|Agility]], 1/4 [[bulk mod pack|Bulk]], 1/4 [[power mod pack|Power]], 1/4 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For modified weapons: One of the mods on the weapon at random. &lt;br /&gt;
&lt;br /&gt;
The {{unique link|BFG 10K}}, {{unique link|Railgun}}, {{unique link|Revenant's Launcher}}, and {{unique link|Trigun}} will always produce specific mods, check these weapon's pages for details.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Arena_Master</id>
		<title>Arena Master</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Arena_Master"/>
				<updated>2014-09-18T02:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Arena Master|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=100+5&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 105, 120, 145, 180, 225|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+6 = 7-9 = 8 avg|&lt;br /&gt;
monster_projectile=15d1 = 15 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 2|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[The Chained Court]]|&lt;br /&gt;
monster_xp=608|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=50|&lt;br /&gt;
monster_abilities=Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action).|&lt;br /&gt;
monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''|&lt;br /&gt;
monster_other=Drops the [[Arena Master's Staff]] upon death.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Arena_Master</id>
		<title>Arena Master</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Arena_Master"/>
				<updated>2014-09-18T02:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Arena Master|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=100+5&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 105, 120, 145, 180, 225|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+6 = 7-9 = 8 avg|&lt;br /&gt;
monster_projectile=12d1 = 12 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 2|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[The Chained Court]]|&lt;br /&gt;
monster_xp=608|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=50|&lt;br /&gt;
monster_abilities=Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action).|&lt;br /&gt;
monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''|&lt;br /&gt;
monster_other=Drops the [[Arena Master's Staff]] upon death.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-09-10T17:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=''This seems so unreal, as though from another story...''|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game always awards a full win. Killing Apostle in Angel of 100 or Archangel of 666 always awards a standard win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2014-09-10T17:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Secret medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind killed with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Won and killed everything with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Clear [[The Mortuary|the Mortuary]]/[[Limbo]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clear [[The Mortuary|the Mortuary]]/[[Limbo]] w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Clear [[Hell's Armory]]/[[Deimos Lab]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Clear [[Hell's Armory]]/[[Deimos Lab]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Win [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete Hell's Arena on AoMs/AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete Hell's Arena on AoMs/AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Clear [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Clear [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Clear [[Hell's Arena|hell arena]] w/o damage on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for winning with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the [[Apostle]]&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2014-09-10T17:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Secret medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind killed with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]/[[Limbo]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary/Limbo w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing [[Hell's Armory]]/[[Deimos Lab]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory/Deimos Lab w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Mastermind with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the [[Apostle]]&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2014-09-10T17:03:08Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Secret medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind killed with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the [[Apostle]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Mastermind with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]/[[Limbo]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary/Limbo w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing [[Hell's Armory]]/[[Deimos Lab]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory/Deimos Lab w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Limbo</id>
		<title>Limbo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Limbo"/>
				<updated>2014-09-10T17:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Limbo|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]. [[mancubus]], [[nightmare demon]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[nightmare imp]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[nightmare cacodemon]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list as well as [[nightmare arachnotron]]|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|&lt;br /&gt;
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.  Berserker Armor appears instead of Angelic Armor on Nightmare! difficulty if you have a 100% kill rate before entering the level and clear Limbo without taking damage.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-09-10T16:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=Varies from 4~19 (by current HP)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped. Armor protection value is 4 + Min(0, (100-(Current HP percent))*0.16) (rounded down).&lt;br /&gt;
If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, &lt;br /&gt;
[[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-09-10T16:35:58Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=Varies from 4~19 (by current HP)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped. Armor protection value is 4 + (100-(Current HP percent))*0.16 (rounded down).&lt;br /&gt;
If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, &lt;br /&gt;
[[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-09-10T16:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=Varies from 4~19 (by current HP)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped. Armor protection value is floor(4+(100-(Current HP percent))*0.16).&lt;br /&gt;
If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, &lt;br /&gt;
[[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-09-10T16:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=''This seems so unreal, as though from another story...''|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-09-10T16:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=45d1 = 45 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=''This seems so unreal, as though from another story...''|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Spider_Mastermind</id>
		<title>Strategy:Spider Mastermind</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Spider_Mastermind"/>
				<updated>2014-09-04T03:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* 0.9.9.7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
=== 0.9.9.7 ===&lt;br /&gt;
&lt;br /&gt;
The Spider Mastermind is perhaps one of the single scariest monsters you'll ever face if you battle her head-on without a fast move speed/invurnability.&lt;br /&gt;
&lt;br /&gt;
The Spider Mastermind marks the end of Hell, however, like the Cybie, not necessarily the end of the entire game. The Hell Keep is beyond the Dis. However, you have to do some special stuff to access the last floor.&lt;br /&gt;
&lt;br /&gt;
The strategy to completely destroy the Mastermind is to nuke her. To do so you must be invurnable and somehow set off a nuke. Popular choices are using a thermonuclear bomb, or overcharging some weapon (nuclear plasma rifle, nuclear BFG). Sometimes, if you're really lucky, you can alt-fire the Trigun and use that as an insta-nuke.&lt;br /&gt;
&lt;br /&gt;
In order to become invurnable, you may get lucky and find an invurnability globe right before entering Dis. However, there IS a surer way of finding invurnability.&lt;br /&gt;
&lt;br /&gt;
If you enter The Lava Pits or Mt. Erebus, you will be faced with the boss, the Lava Elemental. When he dies, he drops the Lava Element. This consumable pack gives you 10 turns of invurnability.&lt;br /&gt;
&lt;br /&gt;
To successfully use this strategy:&lt;br /&gt;
&lt;br /&gt;
* IF USING THERMONUCLEAR BOMB/OVERCHARGING WEAPON (NOT TRIGUN)&lt;br /&gt;
** Use the thermonuclear bomb/overcharge the weapon upon entering Dis.&lt;br /&gt;
** Press the &amp;quot;wait&amp;quot; key until the messages tell you that the bomb will explode in 1 second.&lt;br /&gt;
** Right at that point, use the Lava Element.&lt;br /&gt;
** TADAAA!!!&lt;br /&gt;
&lt;br /&gt;
* IF USING TRIGUN METHOD&lt;br /&gt;
** Use the Lava Element upon entering Dis.&lt;br /&gt;
** Then alt-fire the Trigun to insta-nuke.&lt;br /&gt;
** TADAAA!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Realize that the Lava Element was specifically engineered to last ONLY ten turns to balance this strategy out. Paired with the fact that homing phase devices don't work on this level, you can't nuke the MM and then home-phase to the stairs and then use the Trigun to insta-nuke JC.&lt;br /&gt;
&lt;br /&gt;
There. Now that you know how to defeat the MasterMind, go and exploit it to all Hell! (no pun intended)&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell_knight</id>
		<title>Hell knight</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell_knight"/>
				<updated>2014-08-30T03:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Hell knight|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;olive&amp;quot;&amp;gt;&amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=50|&lt;br /&gt;
monster_ac=1|&lt;br /&gt;
monster_acc=+6 melee, +6 ranged|&lt;br /&gt;
monster_melee=1d3+6 = 7-9 = 8 avg|&lt;br /&gt;
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|&lt;br /&gt;
monster_speed=110%|&lt;br /&gt;
monster_dlvl=9-15|&lt;br /&gt;
monster_xp=128|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=Yes|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=40|&lt;br /&gt;
monster_abilities=Has 50% acid [[resistance]].|&lt;br /&gt;
monster_description=''These are hell's warlords. They command hellish armies to battle. Not as tough as Barons but still a pain in the ass...''|&lt;br /&gt;
monster_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-08-24T18:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=45d1 = 45 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-08-24T18:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=45d1 = 45 (always): [[damage type#plasma|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Unholy_Cathedral</id>
		<title>Unholy Cathedral</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Unholy_Cathedral"/>
				<updated>2014-08-24T18:14:49Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Unholy Cathedral|&lt;br /&gt;
level_dlvl=17, (Does not appaer on ITYTD)|&lt;br /&gt;
level_intxt=You feel something sinister in the air.|&lt;br /&gt;
level_loottxt=As you kill the Angel of Death suddenly the cathedral starts to fall apart!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
Never again...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
...Or wonder, till it drives you mad, What would have followed if you had....|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_hmp=[[lost soul]] (x16), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_uv=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_n=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_loot={{artifact link|Longinus Spear}} or {{artifact link|Azrael's Scythe}} or {{unique link|Dragonslayer}}|&lt;br /&gt;
level_other=Ranged weapons do not fire on this level. If the Angel of Death is killed, every disposed item (except unique ones) will be destroyed. Azrael's Scythe only appears on HMP+ and only when the player has a 100% kill rate before entering the level. Dragonslayer only appears on Nightmare! and only when the player has a 100% kill rate before entering the level and clear Unholy Cathedral without taking damage.}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Unholy Cathedral/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the number of enemies is reduced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2014-08-24T18:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. Presumably, the Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]]. If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, [[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try achieving 100% kill rate with equipping DS/BA set.|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2014-08-24T18:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. Presumably, the Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]]. If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, [[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2014-08-24T18:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. Presumably, the Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]]. If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, &lt;br /&gt;
[[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-08-24T18:10:01Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=0 (4, after equipped)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped. If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, &lt;br /&gt;
[[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-08-24T18:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=0 (4, after equipped)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped.&lt;br /&gt;
CAUTION : If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, &lt;br /&gt;
[[nightmare demon]]s will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-08-24T18:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=0 (4, after equipped)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped.&lt;br /&gt;
CAUTION : If you wear both of {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}} in the standard game on Nightmare! difficulty, &lt;br /&gt;
[[Nightmare demons]] will be continuously spawn in the map. You CANNOT stop respawning of these nightmare demons, so you'd better not try &lt;br /&gt;
achieving 100% kill rate with equipping DS/BA set.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-08-24T18:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=35d1 = 35 (always): [[damage type#plasma|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2014-08-23T17:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. Presumably, the Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]].|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2014-08-23T17:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=8d8/8-64 or 9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. Presumably, the Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]].|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Limbo</id>
		<title>Limbo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Limbo"/>
				<updated>2014-08-23T17:19:11Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Limbo|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[former human]], [[former sergeant]], [[former captain]], [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[former commando]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[mancubus]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list; mancubi corpses are twice as likely|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|&lt;br /&gt;
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.  Berserker Armor appears instead of Angelic Armor on Nightmare! difficulty if you have a 100% kill rate before entering the level and clear Limbo without taking damage.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-08-23T17:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=0 (4, after equipped)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+), [[The Mortuary]], [[Limbo]]|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2014-08-23T17:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|&lt;br /&gt;
weapon_dmg=8d8/8-64 or 9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+), [[Unholy Cathedral]]|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. Presumably, the Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]] Another not well-known fact about the Dragonslayer is the fact that its damage die go from 8d8 to 9d9 when wielded with the Berserker Armor.|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-08-23T17:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=160%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-08-23T17:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=|&lt;br /&gt;
monster_acc=|&lt;br /&gt;
monster_melee=|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Berserker_Armor</id>
		<title>Berserker Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Berserker_Armor"/>
				<updated>2014-08-23T17:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Berserker Armor|&lt;br /&gt;
armor_prot=0 (4, after equipped)|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (10+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''How in the world could one wear that???''|&lt;br /&gt;
armor_other=Spoiler: [&amp;lt;span style=&amp;quot;color:#333&amp;quot;&amp;gt;You can only wear this armor if you wield the Dragonslayer.&amp;lt;/span&amp;gt;]&lt;br /&gt;
Cannot be unequipped.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Enemies</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Enemies"/>
				<updated>2014-08-23T17:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Boss Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see [[Mechanics]] for details), but contrast in that their movements are governed by the game's [[AI|artificial intelligence]]. The difficulty of these monsters depends on their stats and their intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Every enemy comes with an array of stats, but these are the most important ones:&lt;br /&gt;
* '''[[Health|HP]]''': The lifeblood of anything that moves. When something has zero HP, it is dead.&lt;br /&gt;
* '''Armor''': The shield of anything that moves. Armor for enemies is directly proportional to [[protection]].&lt;br /&gt;
* '''[[Accuracy]]''': How likely an enemy will hit its target. This counts both for melee and ranged attacks on enemies.&lt;br /&gt;
* '''Melee Damage''': How much an adjacent attack will hurt. For enemies, this is governed by a 1d3+X, where X varies from enemy to enemy.&lt;br /&gt;
* '''Projectile Damage''': How much attacks at a distance will hurt. Enemies can hurt each other, although this does not result in monster infighting (as would occur in Doom).&lt;br /&gt;
* '''[[Time|Speed]]''': How quickly the enemy moves. 100% speed means that each action will take one second: anything lower results in slower actions and anything higher results in faster actions.&lt;br /&gt;
* '''Special abilities''': If the enemy has a particular trait, it will be mentioned here. Things like teleportation, resurrection, regeneration, and resistances count as special abilities.&lt;br /&gt;
&lt;br /&gt;
All lists are sorted by room depth (although unique bosses get to stay at the bottom of their list).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{infostrat switch}}&lt;br /&gt;
===Basic Enemies===&lt;br /&gt;
Most enemies you will encounter are considered basic.&lt;br /&gt;
&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[imp]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[demon]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[lost soul]]&lt;br /&gt;
* [[hell knight]]&lt;br /&gt;
* [[cacodemon]]&lt;br /&gt;
* [[former commando]]&lt;br /&gt;
* [[pain elemental]]&lt;br /&gt;
* [[baron of hell]]&lt;br /&gt;
* [[arachnotron]]&lt;br /&gt;
* [[revenant]]&lt;br /&gt;
* [[mancubus]]&lt;br /&gt;
* [[arch-vile]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightmare Enemies===&lt;br /&gt;
&lt;br /&gt;
Upgraded versions of their basic counterparts, nightmare enemies are generally seen on [[Game_Settings#Difficulty|Nightmare!]] difficulty and the [[Challenges#Angel of 100|Angel of 100]] challenge.&lt;br /&gt;
&lt;br /&gt;
* [[nightmare imp]]&lt;br /&gt;
* [[nightmare demon]]&lt;br /&gt;
* [[nightmare cacodemon]]&lt;br /&gt;
* [[nightmare arachnotron]]&lt;br /&gt;
* [[nightmare arch-vile]]&lt;br /&gt;
* [[elite former human]]&lt;br /&gt;
* [[elite former sergeant]]&lt;br /&gt;
* [[elite former captain]]&lt;br /&gt;
* [[elite former commando]]&lt;br /&gt;
&lt;br /&gt;
===Boss Enemies===&lt;br /&gt;
Bosses are the masters of special levels. With some exceptions due to the [[Challenges#Angel of 100|Angel of 100]] challenge, these enemies will only appear once per game.&lt;br /&gt;
&lt;br /&gt;
* [[shambler]]&lt;br /&gt;
* [[bruiser brother]]&lt;br /&gt;
* [[agony elemental]]&lt;br /&gt;
* [[lava elemental]]&lt;br /&gt;
* [[Angel of Death]]&lt;br /&gt;
* [[Arena Master]]&lt;br /&gt;
* [[Cyberdemon]]&lt;br /&gt;
* [[Spider Mastermind]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[John Carmack|JC]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Apostle]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-08-23T17:03:56Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=|&lt;br /&gt;
monster_acc=|&lt;br /&gt;
monster_melee=|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}). Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2014-08-23T17:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Secret medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Mastermind with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind killed with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the [[Apostle]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]/[[Limbo]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary/Limbo w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing [[Hell's Armory]]/[[Deimos Lab]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory/Deimos Lab w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Apostle</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Apostle"/>
				<updated>2014-08-23T17:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: Created page with &amp;quot;{{infostrat switch}} {{Monsters| monster_name=Apostle| monster_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;| monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Apostle|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=250+10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=|&lt;br /&gt;
monster_acc=|&lt;br /&gt;
monster_melee=|&lt;br /&gt;
monster_projectile=40d1 = 40 (always): [[damage type#plasma|fire damage]], [[explosions|radius]] 3|&lt;br /&gt;
monster_speed=|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|&lt;br /&gt;
monster_xp=|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Take no damage from [[fluids]]. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters. |&lt;br /&gt;
monster_description=|&lt;br /&gt;
monster_other= Appears instead of [[John Carmack]] if you are wielding {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping {{unique link|Dragonslayer}} and {{unique link|Berserker Armor}}. Killing Apostle in standard game awards a full win.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Limbo</id>
		<title>Limbo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Limbo"/>
				<updated>2014-08-23T16:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Limbo|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[former human]], [[former sergeant]], [[former captain]], [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[former commando]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[mancubus]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list; mancubi corpses are twice as likely|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|&lt;br /&gt;
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.  Berserker Armor appears instead of Angelic Armor on Nightmare! difficulty if you have a 100% kill rate before entering the level and clear the Mortuary without taking damage.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/The_Mortuary</id>
		<title>The Mortuary</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/The_Mortuary"/>
				<updated>2014-08-23T16:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=The Mortuary|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=The smell of blood! Can this be real?? The floor is is covered by blood, and there are corpses everywhere! Suddenly with a wail, arch-viles appear!|&lt;br /&gt;
level_loottxt= Suddenly everything is peaceful. Rest in peace, damned souls... A presence! Of something holy! Here in this hell? Press &amp;lt;Enter&amp;gt;... Find it under the corpses!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
As you descend the stairs you hear a wail. They're back... There's only one way to end this...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
You flee! You flee like hell from this cursed place!|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[former human]], [[former sergeant]], [[former captain]], [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[former commando]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[mancubus]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list; mancubi corpses are twice as likely|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|&lt;br /&gt;
level_other=Arch-viles spawn in random locations. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears. Berserker Armor appears instead of Angelic Armor on Nightmare! difficulty if you have a 100% kill rate before entering the level and clear the Mortuary without taking damage.}}&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:The Mortuary/Map}}|&lt;br /&gt;
map_description=}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Limbo</id>
		<title>Limbo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Limbo"/>
				<updated>2014-08-23T16:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Limbo|&lt;br /&gt;
level_dlvl=20 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[former human]], [[former sergeant]], [[former captain]], [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]|&lt;br /&gt;
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[former commando]]|&lt;br /&gt;
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[mancubus]]|&lt;br /&gt;
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list; mancubi corpses are twice as likely|&lt;br /&gt;
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}}|&lt;br /&gt;
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Unholy_Cathedral</id>
		<title>Unholy Cathedral</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Unholy_Cathedral"/>
				<updated>2014-08-23T16:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Unholy Cathedral|&lt;br /&gt;
level_dlvl=17, (Does not appaer on ITYTD)|&lt;br /&gt;
level_intxt=You feel something sinister in the air.|&lt;br /&gt;
level_loottxt=As you kill the Angel of Death suddenly the cathedral starts to fall apart!|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
Never again...&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
...Or wonder, till it drives you mad, What would have followed if you had....|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_hmp=[[lost soul]] (x16), [[demon]] (x10), [[Angel of Death]]|&lt;br /&gt;
level_uv=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_n=[[lost soul]] (x16), [[demon]] (x16), [[Angel of Death]]|&lt;br /&gt;
level_loot={{artifact link|Longinus Spear}} or {{artifact link|Azrael's Scythe}} or {{unique link|Dragonslayer}}|&lt;br /&gt;
level_other=Ranged weapons do not fire on this level. Azrael's Scythe only appears on HMP+ and only when the player has a 100% kill rate before entering the level. Dragonslayer only appears on Nightmare! and only when the player has a 100% kill rate before entering the level and clear Unholy Cathedral without taking damage.}}&lt;br /&gt;
&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:Unholy Cathedral/Map}}&lt;br /&gt;
|map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the number of enemies is reduced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell_knight</id>
		<title>Hell knight</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell_knight"/>
				<updated>2014-08-22T03:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Hell knight|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;olive&amp;quot;&amp;gt;&amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=50|&lt;br /&gt;
monster_ac=1|&lt;br /&gt;
monster_acc=+6 melee, +6 ranged|&lt;br /&gt;
monster_melee=1d3+6 = 7-9 = 8 avg|&lt;br /&gt;
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#acid|acid damage]], [[explosions|radius]] 1|&lt;br /&gt;
monster_speed=110%|&lt;br /&gt;
monster_dlvl=9-15|&lt;br /&gt;
monster_xp=128|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=Yes|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=40|&lt;br /&gt;
monster_abilities=Has 50% acid [[resistance]].|&lt;br /&gt;
monster_description=''These are hell's warlords. They command hellish armies to battle. Not as tough as Barons but still a pain in the ass...''|&lt;br /&gt;
monster_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2014-08-22T03:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Silver badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 147 badges, split into six categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are immensely difficult to get. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
*'''Angelic''' badges are all absurdly difficult not only to achieve, but even to plan for in concept. Most angelic badges require incredible intimate knowledge of the game and the patience to methodically disassemble every problem the game throws at you and solve them without error. It is no exaggeration to say that the Angelic badges were created for maybe two or three people to ever earn.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear out the Anomaly&lt;br /&gt;
|[[Phobos Anomaly]] is always level 8.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win standard game on any difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits/Mt. Erebus&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary/Limbo&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary or Limbo.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear The Wall/Containment Area&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear City of Skulls/Abyssal Plains&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear out the Anomaly without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives/fists&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear the Lava Pits/Mt. Erebus on AoI&lt;br /&gt;
|That is, Angel of Impatience.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary/Limbo and exit alive&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear The Wall/Containment on AoB/AoMr/AoSh&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear City of Skulls/Abyssal Plains on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|'Complete' means any kind of victory, including just a partial victory.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Complete on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|That is, Ultra-Violence difficulty.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You need to kill an enemy in the Vaults then leave alive to count as 'scavenging' it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover '''all''' basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover '''all''' exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear Babel on HNTR without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage. The [[Tower of Babel]] is always level 16.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win standard game on Ultra-Violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists on Hurt Me Plenty&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on Hurt Me Plenty under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|Although nukes still go off if you leave the level (&amp;quot;You hear a thunderous explosion upstairs!&amp;quot;) it does not count as killing anything that remained on the level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on Hurt Me Plenty with 80%+ kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage overall.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on AoMr on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover '''all''' advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. Obviously copies of the same special weapon are counted seperately.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win a standard game using only fists on Hurt Me Plenty&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win standard Ultra-Violence game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win standard Nightmare! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Complete Angel of Berserk on Ultra-Violence with 75% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Complete Angel of Marksmanship on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Complete Angel of Light Travel Ultra-Violence under 20,000 turns&lt;br /&gt;
|Turns are 1 player action, no matter how little in-game or real-time time that action took.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Complete Angel of Impatience on Ultra-Violence as a non-Marine&lt;br /&gt;
|That is, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Complete Angel of Confidence Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Complete Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Complete Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Complete Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Complete AoMC on Ultra-Violence with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage overall.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Complete Angel of Masochism on Hurt Me Plenty without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Complete Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Complete Angel of Humanity as a Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover '''all''' [[assemblies]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Find 3 of each exotic/unique&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive '''all''' medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Anomaly and Babel Ultra-Violence without taking damage&lt;br /&gt;
|Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! game under 20 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 20 minutes are in real time.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using fists only Hurt Me Plenty and 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with 90% kills&lt;br /&gt;
|You can check your kill count at any time on the character screen (press Shift+2, '@')&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires finishing the game taking less than 200 damage overall.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoCn&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Complete Angel of Berserk on N! with 60% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Complete Angel of Marksmanship on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on N! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Diamond Badge&lt;br /&gt;
|Complete Angel of Light Travel N! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Complete Angel of Impatience on N! as a Technician&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Complete Angel of Purity on N! as a Marine&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Complete Angel of Red Alert on Ultra-Violence with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Complete Angel of Darkness on N! with Explorer Badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Complete AoMC on N! with Untouchable Cross&lt;br /&gt;
|Untouchable Cross requires finishing the game taking less than 50 damage overall.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Complete Angel of Masochism on N! without Iro/Bad&lt;br /&gt;
|&amp;quot;Iro&amp;quot; and &amp;quot;Bad&amp;quot; refer to Ironman and Badass traits.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Complete Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Complete Angel of Humanity on Ultra-Violence as Conqueror&lt;br /&gt;
|Conqueror badge requires completing every special level generated in the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Diamond Badge&lt;br /&gt;
|Complete AoOC on Nightmare! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Angel of Berserk on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Clear the Vaults by luck on Ultra-Violence&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff (on Ultra-Violence)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angelic Badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Angelic Badge&lt;br /&gt;
|Win standard Nightmare! damageless&lt;br /&gt;
|That is, without taking any damage. Health decay (from being &amp;gt;100%) doesn't count as taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Angelic Badge&lt;br /&gt;
|Fully win on Nightmare! with 100% kills&lt;br /&gt;
|A full win is one that clears [[Hell Fortress]]. Any enemies that respawn must be killed again.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Angelic Badge&lt;br /&gt;
|Win standard game using only fists on Nightmare! with 90% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Speedrun Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game under 4 minutes&lt;br /&gt;
|The 4 minutes are in real-time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game with 100% kills as a Conqueror&lt;br /&gt;
|You are a Conqueror if you visit and clear all special levels in one game. Any enemies that respawn must be killed again.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Angelic Badge&lt;br /&gt;
|Win standard Nightmare! game with 100% kills damageless&lt;br /&gt;
|That is, without taking damage. Health decay (from being &amp;gt;100%) doesn't count as taking damage. Any enemies that respawn must be killed again.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Angelic Badge&lt;br /&gt;
|Complete AoB + AoMs on Nightmare!&lt;br /&gt;
|This badge (and others like it) must be done as dual-angel challenges.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Angelic Badge&lt;br /&gt;
|Complete AoMr + AoD on Nightmare! with 50% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Angelic Badge&lt;br /&gt;
|Complete AoSh + AoOC on Nightmare! with 50% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Angelic Badge&lt;br /&gt;
|Complete Archangel of Light Travel on Nightmare! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Angelic Badge&lt;br /&gt;
|Complete AoI + AoRA on Nightmare! with 90% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Angelic Badge&lt;br /&gt;
|Complete AoP + AoRA on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Angelic Badge&lt;br /&gt;
|Complete Archangel of Red Alert on Ultra-Violence with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Angelic Badge&lt;br /&gt;
|Complete Archangel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Angelic Badge&lt;br /&gt;
|Complete Archangel of 666 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Angelic Badge&lt;br /&gt;
|Complete Archangel of Pacifism with one kill&lt;br /&gt;
|Anything that dies counts as a kill for the player - so only one monster may die at all.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Angelic Badge&lt;br /&gt;
|Complete Archangel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2014-08-22T03:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Standard medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Mastermind with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind killed with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the Apostle&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]/[[Limbo]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary/Limbo w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing [[Hell's Armory]]/[[Deimos Lab]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory/Deimos Lab w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2014-08-22T03:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Secret medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Haste, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Mastermind with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind killed with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the Apostle&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism, Archangel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100, Archangel of 666&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100, Archangel of 666&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Confidence, Angel of Overconfidence&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]/[[Limbo]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary/Limbo w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing [[Hell's Armory]]/[[Deimos Lab]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory/Deimos Lab w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2014-08-22T03:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Archangel Game Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
===Angel Game Challenges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk''' (AoB)&lt;br /&gt;
|Medium&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship''' (AoMr)&lt;br /&gt;
|Medium&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod) + 1 technical mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery''' (AoSh)&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel''' (AoLT)&lt;br /&gt;
|Hard&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 5 items (excluding equipment slots); player speed is increased by 20%.&lt;br /&gt;
|Standard + [[10mm ammo chain]] + [[shell box]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience''' (AoI)&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Confidence''' (AoCn)&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Deimos floor 1 instead of Phobos floor 1 (thus skipping the first 8 levels)&lt;br /&gt;
|Pistol (equipped), shotgun, [[chaingun]], [[combat knife]], 10mm ammo (x100), shotgun shell (x50), large med-pack (x2)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity''' (AoP)&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert''' (AoRA)&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness''' (AoD)&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 6 and anything outside of this radius is black, except for what maps reveal as well as [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage''' (AoMC)&lt;br /&gt;
|Easy&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism''' (AoMs)&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100''' (A100)&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism''' (AoPc)&lt;br /&gt;
|Easy&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes). Every third staircase you descend makes you level-up.&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity''' (AoHu)&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your max HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Overconfidence''' (AoOC)&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|You start on Hell floor 1 instead of Phobos floor 1 (thus skipping the first 16 levels)&lt;br /&gt;
|[[Combat pistol]] (equipped), [[assault shotgun]], [[minigun]], combat knife, large med-pack (x2), 10mm ammo chain, shell box&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Angel Game Challenges===&lt;br /&gt;
&lt;br /&gt;
Lets you select a pair of challenges to run simultaneously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot; | Primary Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot; | Eligible Secondary Challenges&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoRA, AoD&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoRA, AoD&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoMs&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|AoCn, AoOC, A100, AoI, AoP, AoD, AoMs&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|AoCn, AoOC, A100, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archangel Game Challenges===&lt;br /&gt;
&lt;br /&gt;
Extremely difficult challenges, each one is a harder version of an Angel Game Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Travel'''&lt;br /&gt;
|Blade&lt;br /&gt;
|2nd Lieutenant&lt;br /&gt;
|Your inventory is limited to 2 items (excluding equipment slots); player speed is increased by 30%.&lt;br /&gt;
|[[Pistol]] (equipped) + [[10mm ammo chain]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Red Alert'''&lt;br /&gt;
|Blade&lt;br /&gt;
|2nd Lieutenant&lt;br /&gt;
|A two-and-a-half-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Masochism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|1st Lieutenant&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]].&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of 666'''&lt;br /&gt;
|Blade&lt;br /&gt;
|1st Lieutenant&lt;br /&gt;
|All special levels are removed: the player must instead descend 666 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|1st Lieutenant&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Humanity'''&lt;br /&gt;
|TwoDev&lt;br /&gt;
|Captain&lt;br /&gt;
|Your maximum HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank. You don't get any benefit from leveling up.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2014-08-22T03:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;Papilio: /* Angel Game Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
===Angel Game Challenges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk''' (AoB)&lt;br /&gt;
|Medium&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship''' (AoMr)&lt;br /&gt;
|Medium&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod) + 1 technical mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery''' (AoSh)&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel''' (AoLT)&lt;br /&gt;
|Hard&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 5 items (excluding equipment slots); player speed is increased by 20%.&lt;br /&gt;
|Standard + [[10mm ammo chain]] + [[shell box]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience''' (AoI)&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Confidence''' (AoCn)&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|You start on Deimos floor 1 instead of Phobos floor 1 (thus skipping the first 8 levels)&lt;br /&gt;
|Pistol (equipped), shotgun, [[chaingun]], [[combat knife]], 10mm ammo (x100), shotgun shell (x50), large med-pack (x2)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity''' (AoP)&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert''' (AoRA)&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness''' (AoD)&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 6 and anything outside of this radius is black, except for what maps reveal as well as [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage''' (AoMC)&lt;br /&gt;
|Easy&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism''' (AoMs)&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100''' (A100)&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism''' (AoPc)&lt;br /&gt;
|Easy&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes). Every third staircase you descend makes you level-up.&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity''' (AoHu)&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your max HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Overconfidence''' (AoOC)&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|You start on Hell floor 1 instead of Phobos floor 1 (thus skipping the first 16 levels)&lt;br /&gt;
|[[Combat pistol]] (equipped), [[assault shotgun]], [[minigun]], combat knife, large med-pack (x2), 10mm ammo chain, shell box&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Angel Game Challenges===&lt;br /&gt;
&lt;br /&gt;
Lets you select a pair of challenges to run simultaneously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot; | Primary Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot; | Eligible Secondary Challenges&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoRA, AoD&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoRA, AoD&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoMs&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|AoCn, AoOC, A100, AoI, AoP, AoD, AoMs&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|AoCn, AoOC, A100, AoI, AoP, AoRA, AoD, AoMs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archangel Game Challenges===&lt;br /&gt;
&lt;br /&gt;
Extremely difficult challenges, each one is a harder version of an Angel Game Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Travel'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your inventory is limited to 2 items (excluding equipment slots); player speed is increased by 30%.&lt;br /&gt;
|[[Pistol]] (equipped) + [[10mm ammo chain]]&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Red Alert'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A two-and-a-half-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Masochism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]].&lt;br /&gt;
|Standard, no medpacks, 100 ammo instead of 40.&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of 666'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 666 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Archangel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor (equipped)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Archangel of Humanity'''&lt;br /&gt;
|TwoDev&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your maximum HP starts at 10. [[Traits#Ironman|Ironman]] increases your max HP by two per rank. You don't get any benefit from leveling up.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]] (equipped), one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Papilio</name></author>	</entry>

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