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		<id>https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nick</id>
		<title>DRL Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nick"/>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Special:Contributions/Nick"/>
		<updated>2026-05-05T09:12:56Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Gothic_armor</id>
		<title>Gothic armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Gothic_armor"/>
				<updated>2014-07-11T22:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Gothic armor|&lt;br /&gt;
armor_prot=7|&lt;br /&gt;
armor_resists=50% melee, 50% bullet, 50% shrapnel|&lt;br /&gt;
armor_health=200%|&lt;br /&gt;
armor_move=-70%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=Random (15+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''It's surprising that one can actually still move in this monolithic thing.''|&lt;br /&gt;
armor_other=Part of the Gothic Arms set (with [[gothic boots]]) which gives +4 protection and prevents movement while equipped. It accepts Bulk Pack with awesome 300% result.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Gothic_armor</id>
		<title>Strategy:Gothic armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Gothic_armor"/>
				<updated>2014-07-11T22:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
''(version 0.9.9.4)'' Gothic armor provides a lot of protection, but the movement speed is a huge penalty.  You can greatly mitigate this with [[Hellrunner]] and an agility mod.  Best used for temporary heavy firefights that you cannot seek cover from, as opposed to leaving it on at all times.  The knockback reduction prevents [[alternate fire | rocketjumping]] as well.&lt;br /&gt;
&lt;br /&gt;
Another very interesting use, with Whizkid (2), is the [[cerberus armor]] assembly.  This will give you the benefit of all resistances, and a much less severe movement penalty, while keeping the 200% durability.  Note that you will lose the 7 protection.  A power or unique mod afterwards would be best, but agility is fine too.  [[User:Rchandra|Rchandra]] 07:07, 8 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/BFG_10K</id>
		<title>BFG 10K</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/BFG_10K"/>
				<updated>2014-01-13T16:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=BFG 10K - [[Rapid-fire_Types|Rapid-fire Family]], [[Big_Gun_Types|Big Gun Family]]|&lt;br /&gt;
weapon_dmg=(6d4)x5/30-120, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=15*5 = 75|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=50 (consumes 5 per shot, 25 per burst)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|&lt;br /&gt;
weapon_get=Random (20+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''The Ultimate Big Fucking Gun. Redefines the word &amp;quot;wallpaper&amp;quot;.''|&lt;br /&gt;
weapon_other=The BFG 10K's projectile hits precisely where you aim, rather than until it hits a solid object. The weapon also scatters its shot randomly and can lead to damaging yourself, even if aimed far from you. Also, the BFG 10K can be [[Items#Modification Packs (Mods)|modded]] by [[Classes#Technician|Technicians]] with a single mod (and/or a basic assembly), regardless of any Whizkid ranks. It, if possible, should be [[High power weapon]]+N because of it's extremely ammo-hungry nature.&lt;br /&gt;
[[Traits#Scavenger - Technician Only|Scavenging]] the BFG 10K will always produce a {{exotic link|Nano Pack}}.|&lt;br /&gt;
weapon_source={{wiki|Quake_(series)|Quake series}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nanomanufacture_ammo</id>
		<title>Nanomanufacture ammo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nanomanufacture_ammo"/>
				<updated>2014-01-13T16:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nanomanufacture ammo|&lt;br /&gt;
weapon_dmg=Original|&lt;br /&gt;
weapon_avgdmg=Original|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=N/A|&lt;br /&gt;
weapon_ammo=N/A|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=N/A|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: non-shotgun/non-bfg ranged weapon + BBBN|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=Never needs reloading, doesn't consume ammo. The weapon is called &amp;quot;nanomachic Old-Weapon-Name&amp;quot;. Due to a bug (which is fixed in the upcoming version), it must never be assembled with empty clip or right-click fire will be disabled.|&lt;br /&gt;
weapon_source=N/A}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tristar_blaster</id>
		<title>Tristar blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tristar_blaster"/>
				<updated>2014-01-13T16:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Tristar blaster - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=(4d5)x3/12-60, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=12*3 = 36|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.5 seconds|&lt;br /&gt;
weapon_clip=45 (consumes 5 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=''Quite bulky!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a wierd weapon.''|&lt;br /&gt;
weapon_other=This weapon fires its three shots in a spread: one straight ahead and one to each side (like a [[mancubus]]). Despite some visual similarity, it's not a shotgun. It is possible to fire this weapon with only 5 cells in the magazine even though it will consume up to 15. It accepts [[Firestorm weapon pack]] but, due to some bug, it causes no effect. It's splash is dangerous for the player and, due to it's ammo-hungry nature, it doesn't reveal it's true abilities unless it's [[Nanomanufacture ammo|nanomachic]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nanomanufacture_ammo</id>
		<title>Nanomanufacture ammo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nanomanufacture_ammo"/>
				<updated>2014-01-13T16:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nanomanufacture ammo|&lt;br /&gt;
weapon_dmg=Original|&lt;br /&gt;
weapon_avgdmg=Original|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=N/A|&lt;br /&gt;
weapon_ammo=N/A|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=N/A|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: non-shotgun/non-bfg ranged weapon + BBBN|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=Never needs reloading, doesn't consume ammo. The weapon is called &amp;quot;nanomachic Old-Weapon-Name&amp;quot;.|&lt;br /&gt;
weapon_source=N/A}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Super_shotgun</id>
		<title>Super shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Super_shotgun"/>
				<updated>2014-01-13T16:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Super shotgun|&lt;br /&gt;
weapon_dmg=(8d4)x2/16-64, [[Shotguns|normal shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=20 &amp;amp;times; 0.93 &amp;amp;times; 2 = 37.4|&lt;br /&gt;
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=2|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_get=Random (10+)|&lt;br /&gt;
weapon_quote=''This little baby brings back memories!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.''|&lt;br /&gt;
weapon_other=[[Nano-shrapnel]] Super Shotgun + P is one of the few &amp;quot;Click to win&amp;quot; class ultra-powerful weapons, but it also doesn't destroy items.|&lt;br /&gt;
weapon_source=Doom II (whaddya expect, Mario?)}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Plasma_shotgun</id>
		<title>Plasma shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Plasma_shotgun"/>
				<updated>2014-01-13T16:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Plasma shotgun|&lt;br /&gt;
weapon_dmg=7d3/7-21, [[Shotguns|plasma shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 &amp;amp;times; 0.95 = 13.3|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=30 (consumes 3 per shot) |&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=''Splash and they're dead!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Plasma Shotgun, the best of both worlds!''|&lt;br /&gt;
weapon_other=Although the plasma shotgun is indeed a shotgun, it is unaffected by [[Traits#Army of the Dead|Army of the Dead]], because it's original damage is not the Shrapnel type. Also, none of top class assemblies are useful for this thing, especially Plasmatic Plasma Shotgun which probably is the most meaningless assembly possible.|&lt;br /&gt;
weapon_source=Possibly {{wiki|Ufo:_Aftermath|Ufo: Aftermath.}}}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Demolition_ammo</id>
		<title>Demolition ammo</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Demolition_ammo"/>
				<updated>2014-01-13T15:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Demolition ammo|&lt;br /&gt;
weapon_dmg= Xd2, X is Original + 2 dice, [[explosions|radius]] 1|&lt;br /&gt;
weapon_avgdmg=Varies|&lt;br /&gt;
weapon_dmgtype=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: 10mm weapon + PTTF|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But [[Combat pistol]], having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tower_shield</id>
		<title>Tower shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tower_shield"/>
				<updated>2014-01-13T15:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Tower Shield|&lt;br /&gt;
armor_prot=12|&lt;br /&gt;
armor_resists=None|&lt;br /&gt;
armor_health=150%|&lt;br /&gt;
armor_move=-50%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: [[red armor]] + PO|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=This assembly is a shield, so it (like all other shields, assembled or not) can be neither repaired nor modded even with [[Traits#Whizkid|Whizkid]] 2. But, having protection 12, it lasts really long.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Fireshield</id>
		<title>Fireshield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Fireshield"/>
				<updated>2014-01-13T15:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Fireshield|&lt;br /&gt;
armor_prot=4|&lt;br /&gt;
armor_resists=95% fire|&lt;br /&gt;
armor_health=200%|&lt;br /&gt;
armor_move=-20%|&lt;br /&gt;
armor_knockback=0%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: [[red armor]] + BTO|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=This assembly is a shield, so it (like all other shields, assembled or not) can be neither repaired nor modded even with [[Traits#Whizkid|Whizkid]] 2.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tower_shield</id>
		<title>Tower shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tower_shield"/>
				<updated>2014-01-13T15:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Tower Shield|&lt;br /&gt;
armor_prot=12|&lt;br /&gt;
armor_resists=None|&lt;br /&gt;
armor_health=150%|&lt;br /&gt;
armor_move=-50%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: [[red armor]] + PO|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=This assembly is a shield, so it (like all other shields, assembled or not) can be neither repaired nor modded even with [[Traits#Whizkid|Whizkid]] 2.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tower_shield</id>
		<title>Tower shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tower_shield"/>
				<updated>2014-01-13T15:46:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Tower Shield|&lt;br /&gt;
armor_prot=12|&lt;br /&gt;
armor_resists=None|&lt;br /&gt;
armor_health=150%|&lt;br /&gt;
armor_move=-50%|&lt;br /&gt;
armor_knockback=-90%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: [[red armor]] + PO|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=This assembly is a shield, so it (like all other shields, assemled or not) can be neither repaired nor modded even with [[Traits#Whizkid|Whizkid]] 2.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Fireshield</id>
		<title>Fireshield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Fireshield"/>
				<updated>2014-01-13T15:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Fireshield|&lt;br /&gt;
armor_prot=4|&lt;br /&gt;
armor_resists=95% fire|&lt;br /&gt;
armor_health=200%|&lt;br /&gt;
armor_move=-20%|&lt;br /&gt;
armor_knockback=0%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: [[red armor]] + BTO|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=This assembly is a shield, so it (like all other shields, assemled or not) can be neither repaired nor modded even with [[Traits#Whizkid|Whizkid]] 2.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Cybernetic_Armor</id>
		<title>Cybernetic Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Cybernetic_Armor"/>
				<updated>2014-01-01T23:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Cybernetic Armor|&lt;br /&gt;
armor_prot=7|&lt;br /&gt;
armor_resists=50% bullet, 50% shrapnel, 50% melee|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-30%|&lt;br /&gt;
armor_knockback=-30%|&lt;br /&gt;
armor_get=Random (10+) and a possible reward in [[Hell's Armory]].|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''All those cybernetic dongles look fishy!''|&lt;br /&gt;
armor_other=The Cybernetic Armor is fully [[Items#Modification Packs (Mods)|moddable]] by [[Classes#Technician|Technicians]]. It cannot be unequipped or destroyed by damage. The &lt;br /&gt;
Cybernetic armor is one of the few cursed objects in the game, which means one cannot unequip &lt;br /&gt;
it by any means. But unlike most of them, it does not self-regenerate, making it an effective death trap.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Duelist_armor</id>
		<title>Duelist armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Duelist_armor"/>
				<updated>2014-01-01T19:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Duelist armor|&lt;br /&gt;
armor_prot=2|&lt;br /&gt;
armor_resists=50% melee, 50% bullet, 50% shrapnel|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+15%|&lt;br /&gt;
armor_knockback=-15%|&lt;br /&gt;
armor_get=Random (5+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''A little archaic, but surprisingly well kept armor.''|&lt;br /&gt;
armor_other=This easy-to-find armor is usually a desired base for the Cerberus + O assembly.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Ballistic_vest</id>
		<title>Ballistic vest</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Ballistic_vest"/>
				<updated>2014-01-01T19:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Ballistic vest|&lt;br /&gt;
armor_prot=1|&lt;br /&gt;
armor_resists=50% melee, 50% bullet, 50% shrapnel|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+0%|&lt;br /&gt;
armor_knockback=+0%|&lt;br /&gt;
armor_get=Random (2+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''Might serve one well in the beginning.''|&lt;br /&gt;
armor_other=This easy-to-find armor is usually a desired base for the Cerberus + O assembly.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Energy-shielded_vest</id>
		<title>Energy-shielded vest</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Energy-shielded_vest"/>
				<updated>2014-01-01T19:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Energy-shielded vest|&lt;br /&gt;
armor_prot=1|&lt;br /&gt;
armor_resists=50% fire, 50% plasma, 50% acid|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+0%|&lt;br /&gt;
armor_knockback=+0%|&lt;br /&gt;
armor_get=Random (5+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''If it just wouldn't be so fragile...''|&lt;br /&gt;
armor_other=In the Cybernano assembly, it's almost IDDQD.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Onyx_armor</id>
		<title>Onyx armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Onyx_armor"/>
				<updated>2014-01-01T19:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Onyx armor|&lt;br /&gt;
armor_prot=2|&lt;br /&gt;
armor_resists=None|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-25%|&lt;br /&gt;
armor_knockback=+0%|&lt;br /&gt;
armor_get=Random (7+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''This thing looks absurdly resistant.''|&lt;br /&gt;
armor_other=This armor is an almost useless but indestructible base for assemblies which can be very powerful. For example, you can make a cerberus + P armor which will serve you forever.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Cerberus_armor</id>
		<title>Strategy:Cerberus armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Cerberus_armor"/>
				<updated>2013-12-12T18:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps counterintuitively the bullet, shrapnel and melee resistance of the original armour are preserved. Thus the best standard armor to use for the [[Cerberus armor]] assembly is [[green armor]]. &lt;br /&gt;
The best exotic armors to base it on are [[Gothic armor]] (200% durability, 50% each bullet, shrapnel, melee resistance) and [[Onyx armor]] (indestructible).&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Cerberus_armor</id>
		<title>Strategy:Cerberus armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Cerberus_armor"/>
				<updated>2013-12-12T18:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps counterintuitively the bullet, shrapnel and melee resistance of the original armour are preserved. Thus the best standard armor to use for the [[Cerberus armor]] assembly is green armor. &lt;br /&gt;
The best exotic armors to base it on are gothic armor (200% durability, 50% each bullet, shrapnel, melee resistance) and onyx armor (indestructible).&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Gothic_armor</id>
		<title>Strategy:Gothic armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Gothic_armor"/>
				<updated>2013-12-12T18:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
''(version 0.9.9.4)'' [[Gothic armor]] provides a lot of protection, but the movement speed is a huge penalty.  You can greatly mitigate this with [[Hellrunner]] and an agility mod.  Best used for temporary heavy firefights that you cannot seek cover from, as opposed to leaving it on at all times.  The knockback reduction prevents [[alternate fire | rocketjumping]] as well.&lt;br /&gt;
&lt;br /&gt;
Another very interesting use, with Whizkid (2), is the [[cerberus armor]] assembly.  This will give you the benefit of all resistances, and a much less severe movement penalty, while keeping the 200% durability.  Note that you will lose the 7 protection.  A power or unique mod afterwards would be best, but agility is fine too.  [[User:Rchandra|Rchandra]] 07:07, 8 November 2011 (CET) If you have an N, [[Power armor]] assembly + separate P is probably the best use for it.&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Gothic_armor</id>
		<title>Strategy:Gothic armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Gothic_armor"/>
				<updated>2013-12-12T18:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
''(version 0.9.9.4)'' [[Gothic armor]] provides a lot of protection, but the movement speed is a huge penalty.  You can greatly mitigate this with [[Hellrunner]] and an agility mod.  Best used for temporary heavy firefights that you cannot seek cover from, as opposed to leaving it on at all times.  The knockback reduction prevents [[alternate fire | rocketjumping]] as well.&lt;br /&gt;
&lt;br /&gt;
Another very interesting use, with Whizkid (2), is the [[cerberus armor]] assembly.  This will give you the benefit of all resistances, and a much less severe movement penalty, while keeping the 200% durability.  Note that you will lose the 7 protection.  A power or unique mod afterwards would be best, but agility is fine too.  [[User:Rchandra|Rchandra]] 07:07, 8 November 2011 (CET) If you have an N, [[Power Armor]] assembly + separate P is probably the best use for it.&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Gothic_armor</id>
		<title>Strategy:Gothic armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Gothic_armor"/>
				<updated>2013-12-12T18:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
''(version 0.9.9.4)'' [[Gothic armor]] provides a lot of protection, but the movement speed is a huge penalty.  You can greatly mitigate this with [[Hellrunner]] and an agility mod.  Best used for temporary heavy firefights that you cannot seek cover from, as opposed to leaving it on at all times.  The knockback reduction prevents [[alternate fire | rocketjumping]] as well.&lt;br /&gt;
&lt;br /&gt;
Another very interesting use, with Whizkid (2), is the [[cerberus armor]] assembly.  This will give you the benefit of all resistances, and a much less severe movement penalty, while keeping the 200% durability.  Note that you will lose the 7 protection.  A power or unique mod afterwards would be best, but agility is fine too.  [[User:Rchandra|Rchandra]] 07:07, 8 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nuclear_BFG_9000</id>
		<title>Nuclear BFG 9000</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nuclear_BFG_9000"/>
				<updated>2013-12-02T20:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nuclear BFG 9000 - [[Big_Gun_Types|Big Gun Family]]|&lt;br /&gt;
weapon_dmg=8d6/8-48, [[explosions|radius]] 8|&lt;br /&gt;
weapon_avgdmg=28|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=40 (consumes 40 per shot)|&lt;br /&gt;
weapon_ammo=None|&lt;br /&gt;
weapon_areload=[[Alternate reload#nuke|Nuclear overcharge]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (22+) or [[The Mortuary]]|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''A self-charging BFG9000! How much more lucky can you get?''|&lt;br /&gt;
weapon_other=Just more lucky as to have [[Biggest fucking gun|two B and three F]] in order to clear the level in one click for free. The nuclear BFG 9000 automatically recharges 1 ammo on each of the wielder's actions. It cannot be otherwise reloaded or unloaded.|&lt;br /&gt;
weapon_source=The original BFG&amp;amp;nbsp;9000 is, of course, from Doom. The nuclear version appears to be unique to DoomRL. Imbalanced BFG Family is a significant part of the Doom/Quake universe, even in canon.|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Combat_translocator</id>
		<title>Combat translocator</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Combat_translocator"/>
				<updated>2013-12-02T20:02:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Combat translocator - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=0d0 / 0|&lt;br /&gt;
weapon_avgdmg=0|&lt;br /&gt;
weapon_dmgtype=None|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=60 (consumes 10 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (14+)|&lt;br /&gt;
weapon_quote=''Well this is a weird device!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a weird piece of technology, wonder how it works?''|&lt;br /&gt;
weapon_other=Any enemy that gets hit is randomly teleported, as though it used a [[phase device]]. This weapon can't be modded even though no assemblies can make 0d0 cause any damage.|&lt;br /&gt;
weapon_source=Could be inspired by the Unreal Tournament series.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tristar_blaster</id>
		<title>Tristar blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tristar_blaster"/>
				<updated>2013-12-02T19:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Tristar blaster - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=(4d5)x3/12-60, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=12*3 = 36|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.5 seconds|&lt;br /&gt;
weapon_clip=45 (consumes 5 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=''Quite bulky!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a wierd weapon.''|&lt;br /&gt;
weapon_other=This weapon fires its three shots in a spread: one straight ahead and one to each side (like a [[mancubus]]). Despite some visual similarity, it's not a shotgun. It is possible to fire this weapon with only 5 cells in the magazine even though it will consume up to 15. It accepts [[Firestorm weapon pack]] but, due to some bug, it causes no effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Frag_Shotgun</id>
		<title>Frag Shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Frag_Shotgun"/>
				<updated>2013-12-01T19:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Frag Shotgun - [[Shotgun_Types|Shotgun Family]]|&lt;br /&gt;
weapon_dmg=7d3/7-21, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 * 0.95 = 13.3|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.5 seconds|&lt;br /&gt;
weapon_clip=16 (consumes 4 per shot)|&lt;br /&gt;
weapon_ammo=[[10mm ammo]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_get=Random (15+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Advanced pulverization technology converts bullets into shrapnel.''|&lt;br /&gt;
weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nuclear_BFG_9000</id>
		<title>Nuclear BFG 9000</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nuclear_BFG_9000"/>
				<updated>2013-12-01T16:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nuclear BFG 9000 - [[Big_Gun_Types|Big Gun Family]]|&lt;br /&gt;
weapon_dmg=8d6/8-48, [[explosions|radius]] 8|&lt;br /&gt;
weapon_avgdmg=28|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=40 (consumes 40 per shot)|&lt;br /&gt;
weapon_ammo=None|&lt;br /&gt;
weapon_areload=[[Alternate reload#nuke|Nuclear overcharge]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (22+) or [[The Mortuary]]|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''A self-charging BFG9000! How much more lucky can you get?''|&lt;br /&gt;
weapon_other=Just more lucky as to have [[Biggest fucking gun|two B and two F]] in order to clear the level in one click. The nuclear BFG 9000 automatically recharges 1 ammo on each of the wielder's actions. It cannot be otherwise reloaded or unloaded.|&lt;br /&gt;
weapon_source=The original BFG&amp;amp;nbsp;9000 is, of course, from Doom. The nuclear version appears to be unique to DoomRL. Imbalanced BFG Family is a significant part of the Doom/Quake universe, even in canon.|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Combat_translocator</id>
		<title>Combat translocator</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Combat_translocator"/>
				<updated>2013-12-01T16:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Combat translocator - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=0d0 / 0|&lt;br /&gt;
weapon_avgdmg=0|&lt;br /&gt;
weapon_dmgtype=None|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=60 (consumes 10 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (14+)|&lt;br /&gt;
weapon_quote=''Well this is a weird device!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a weird piece of technology, wonder how it works?''|&lt;br /&gt;
weapon_other=Any enemy that gets hit is randomly teleported, as though it used a [[phase device]]. This weapon can't be modded even though no assemblies can make 0d0 cause any damage and even though nanomachic Combat translocator, as it causes no damage, could be (if allowed) less effective than most nanomachic weapons which also usually throw opponents away.|&lt;br /&gt;
weapon_source=Could be inspired by the Unreal Tournament series.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Combat_translocator</id>
		<title>Combat translocator</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Combat_translocator"/>
				<updated>2013-12-01T16:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Combat translocator - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=0d0 / 0|&lt;br /&gt;
weapon_avgdmg=0|&lt;br /&gt;
weapon_dmgtype=None|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=60 (consumes 10 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (14+)|&lt;br /&gt;
weapon_quote=''Well this is a weird device!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a weird piece of technology, wonder how it works?''|&lt;br /&gt;
weapon_other=Any enemy that gets hit is randomly teleported, as though it used a [[phase device]]. This weapon can't be modded even though no assemblies can make 0d0 cause any damage and even though nanomachic Combat translocator, as it causes no damage, is less effective than most nanomachic weapons which also usually throw opponents away.|&lt;br /&gt;
weapon_source=Could be inspired by the Unreal Tournament series.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Frag_Shotgun</id>
		<title>Frag Shotgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Frag_Shotgun"/>
				<updated>2013-12-01T16:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Frag Shotgun - [[Shotgun_Types|Shotgun Family]]|&lt;br /&gt;
weapon_dmg=7d3/7-21, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 * 0.95 = 13.3|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.5 seconds|&lt;br /&gt;
weapon_clip=16 (consumes 4 per shot)|&lt;br /&gt;
weapon_ammo=[[10mm ammo]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_get=Random (15+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Advanced pulverization technology converts bullets into shrapnel.''|&lt;br /&gt;
weapon_other=This weapon is overnerfed because of it's &amp;quot;beta&amp;quot; nature.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tristar_blaster</id>
		<title>Tristar blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tristar_blaster"/>
				<updated>2013-12-01T16:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Tristar blaster - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=(4d5)x3/12-60, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=12*3 = 36|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.5 seconds|&lt;br /&gt;
weapon_clip=45 (consumes 5 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=''Quite bulky!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a wierd weapon.''|&lt;br /&gt;
weapon_other=This weapon fires its three shots in a spread: one straight ahead and one to each side (like a [[mancubus]]). It is possible to fire this weapon with only 5 cells in the magazine even though it will consume up to 15. It accepts [[Firestorm weapon pack]] but, unfortunatelly, it does not work so this weapon does not become more useful. It also does not count as a shotgun.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Tristar_blaster</id>
		<title>Tristar blaster</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Tristar_blaster"/>
				<updated>2013-12-01T16:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Tristar blaster - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=(4d5)x3/12-60, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=12*3 = 36|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.5 seconds|&lt;br /&gt;
weapon_clip=45 (consumes 5 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=''Quite bulky!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a wierd weapon.''|&lt;br /&gt;
weapon_other=This weapon fires its three shots in a spread: one straight ahead and one to each side (like a [[mancubus]]). It is possible to fire this weapon with only 5 cells in the magazine even though it will consume up to 15. It accepts [[Firestorm pack]] but, unfortunatelly, it does not work so this weapon does not become more useful. It also does not count as a shotgun.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Acid_Spitter</id>
		<title>Acid Spitter</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Acid_Spitter"/>
				<updated>2013-12-01T16:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Acid Spitter - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=10d10/10-100, [[explosions|radius]] 3|&lt;br /&gt;
weapon_avgdmg=55|&lt;br /&gt;
weapon_dmgtype=[[Damage type#acid|Acid]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=0.8 seconds|&lt;br /&gt;
weapon_rtime=1.2 seconds|&lt;br /&gt;
weapon_clip=10 (consumes 10 per shot)|&lt;br /&gt;
weapon_ammo=[[Fluids|Acid]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Whoa, looks cool, but how do I reload it?''|&lt;br /&gt;
weapon_other=The Acid Spitter has a (very high) chance to leave behind [[Fluids|acid]] tiles in its explosion radius so it's a &amp;quot;Perpetuum Mobile&amp;quot;: reloading the Acid Spitter requires standing in acid. Each tile of acid provides 1 round, and changes the tile to water. The Acid Spitter cannot be unloaded. It provides 75% acid resistance when wielded (but not in the prepared slot). Unlike most other weapons, the Acid Spitter is empty the first time it is encountered.|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Talk:Subtle_Knife</id>
		<title>Talk:Subtle Knife</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Talk:Subtle_Knife"/>
				<updated>2013-12-01T15:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: Created page with &amp;quot;&amp;gt;and reducing your max health by 2 points  Permanently?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;and reducing your max health by 2 points&lt;br /&gt;
&lt;br /&gt;
Permanently?&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Enviroboots</id>
		<title>Enviroboots</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Enviroboots"/>
				<updated>2013-12-01T15:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: sorry for the disrespect lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Enviroboots|&lt;br /&gt;
armor_prot=0|&lt;br /&gt;
armor_resists=100% acid, 100% fire|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-25%|&lt;br /&gt;
armor_knockback=-50%|&lt;br /&gt;
armor_get=Random (10+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''I fear lava nor acid no more!''|&lt;br /&gt;
armor_other=Not a part on any set but obviously very effective with [[Lava Armor]].}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Enviroboots</id>
		<title>Enviroboots</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Enviroboots"/>
				<updated>2013-12-01T15:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Enviroboots|&lt;br /&gt;
armor_prot=0|&lt;br /&gt;
armor_resists=100% acid, 100% fire|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-25%|&lt;br /&gt;
armor_knockback=-50%|&lt;br /&gt;
armor_get=Random (10+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''I fear lava nor acid no more!''|&lt;br /&gt;
armor_other=Not a part on any set but obviously very effective with [[Lava armor]].}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Phaseshift_boots</id>
		<title>Phaseshift boots</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Phaseshift_boots"/>
				<updated>2013-12-01T15:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Phaseshift boots|&lt;br /&gt;
armor_prot=4|&lt;br /&gt;
armor_resists=None|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+15%|&lt;br /&gt;
armor_knockback=+20%|&lt;br /&gt;
armor_get=Random (8+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''Shiny and high-tech, feels like they almost float by themselves.''|&lt;br /&gt;
armor_other=Part of the Phaseshift Suit set (along with [[phaseshift armor]]) which makes the wearer immune to [[Fluids|acid and lava]] while equipped. Assemblies keep this feature so Antigrav + A assembly makes this set the fastest possible.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Phaseshift_armor</id>
		<title>Phaseshift armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Phaseshift_armor"/>
				<updated>2013-12-01T15:35:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Phaseshift armor|&lt;br /&gt;
armor_prot=2|&lt;br /&gt;
armor_resists=30% melee, 30% bullet, 30% shrapnel|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+25%|&lt;br /&gt;
armor_knockback=+50%|&lt;br /&gt;
armor_get=Random (10+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''Shiny and high-tech, feels like almost floating by itself.''|&lt;br /&gt;
armor_other=Part of the Phaseshift Suit set (along with [[phaseshift boots]]) which makes the wearer immune to [[Fluids|acid and lava]] while equipped. Assemblies keep this feature, so any indestructible mods (from single Onyx to Cybernano + P) can protect you from fluids forever.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Shielded_Armor</id>
		<title>Shielded Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Shielded_Armor"/>
				<updated>2013-12-01T15:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Shielded Armor|&lt;br /&gt;
armor_prot=2|&lt;br /&gt;
armor_resists=90% melee, 90% bullet, 90% shrapnel|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=-25%|&lt;br /&gt;
armor_knockback=-50%|&lt;br /&gt;
armor_get=Random (10+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''While it is massive, you no longer fear the little ones!''|&lt;br /&gt;
armor_other=Effective as long as you can use the nearest enemy as a living shield because of it's 90% melee resistance.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Lava_Armor</id>
		<title>Lava Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Lava_Armor"/>
				<updated>2013-12-01T15:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Lava Armor|&lt;br /&gt;
armor_prot=4|&lt;br /&gt;
armor_resists=75% fire, 50% plasma|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-15%|&lt;br /&gt;
armor_knockback=-20%|&lt;br /&gt;
armor_get=Random (12+)|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''This armor glows!''|&lt;br /&gt;
armor_other=The Lava Armor cannot be repaired by normal means. It gains 5% durability per action while standing in [[Fluids|lava]]. Also, the Lava Armor cannot be destroyed by damage. It's not a part of any set, but [[Enviroboots]] obviously make it way more effective.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Talk:Tower_shield</id>
		<title>Talk:Tower shield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Talk:Tower_shield"/>
				<updated>2013-12-01T15:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: Created page with &amp;quot;I don't see if it can be modded with WK2. If it can, it's a very significant exceptions from all other shields. If it can't, it should be mentioned.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't see if it can be modded with WK2. If it can, it's a very significant exceptions from all other shields. If it can't, it should be mentioned.&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Fireshield</id>
		<title>Fireshield</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Fireshield"/>
				<updated>2013-12-01T14:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Nick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Fireshield|&lt;br /&gt;
armor_prot=4|&lt;br /&gt;
armor_resists=95% fire|&lt;br /&gt;
armor_health=200%|&lt;br /&gt;
armor_move=-20%|&lt;br /&gt;
armor_knockback=0%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: [[red armor]] + BTO|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=This assembly is a shield, so it can be neither repaired nor modded even with [[Traits#Whizkid|Whizkid]] 2.}}&lt;/div&gt;</summary>
		<author><name>Nick</name></author>	</entry>

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