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		<updated>2026-04-30T10:25:09Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Enemies</id>
		<title>Enemies</title>
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				<updated>2012-01-15T21:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kashi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see [[Mechanics]] for details), but contrast in that their movements are governed by the game's [[AI|artificial intelligence]]. The difficulty of these monsters depends on their stats and their intelligence.&lt;br /&gt;
&lt;br /&gt;
Every enemy comes with an array of stats, but these are the most important ones:&lt;br /&gt;
* '''[[Health|HP]]''': The lifeblood of anything that moves. When something has zero HP, it is dead.&lt;br /&gt;
* '''Armor''': The shield of anything that moves. Armor for enemies is directly proportional to [[protection]].&lt;br /&gt;
* '''[[Accuracy]]''': How likely an enemy will hit its target. This counts both for melee and ranged attacks on enemies.&lt;br /&gt;
* '''Melee Damage''': How much an adjacent attack will hurt. For enemies, this is governed by a 1d3+X, where X varies from enemy to enemy.&lt;br /&gt;
* '''Projectile Damage''': How much attacks at a distance will hurt. Enemies can hurt each other, although this does not result in monster infighting (as would occur in Doom).&lt;br /&gt;
* '''[[Time|Speed]]''': How quickly the enemy moves. 100% speed means that each action will take one second: anything lower results in slower actions and anything higher results in faster actions.&lt;br /&gt;
* '''Special abilities''': If the enemy has a particular trait, it will be mentioned here. Things like teleportation, resurrection, regeneration, and resistances count as special abilities.&lt;br /&gt;
&lt;br /&gt;
All lists are sorted by room depth (although unique bosses get to stay at the bottom of their list).&lt;br /&gt;
&lt;br /&gt;
==Basic Enemies==&lt;br /&gt;
Most enemies you will encounter are considered basic.&lt;br /&gt;
&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[imp]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[demon]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[lost soul]]&lt;br /&gt;
* [[hell knight]]&lt;br /&gt;
* [[cacodemon]]&lt;br /&gt;
* [[former commando]]&lt;br /&gt;
* [[pain elemental]]&lt;br /&gt;
* [[baron of hell]]&lt;br /&gt;
* [[arachnotron]]&lt;br /&gt;
* [[revenant]]&lt;br /&gt;
* [[mancubus]]&lt;br /&gt;
* [[arch-vile]]&lt;br /&gt;
&lt;br /&gt;
==Nightmare Enemies==&lt;br /&gt;
Upgraded versions of their basic counterparts, nightmare enemies are seen exclusively on the [[Game_Settings#Difficulty|Nightmare!]] difficulty and the [[Challenges#Angel of 100|Angel of 100]] challenge.&lt;br /&gt;
&lt;br /&gt;
* [[nightmare imp]]&lt;br /&gt;
* [[nightmare demon]]&lt;br /&gt;
* [[nightmare cacodemon]]&lt;br /&gt;
* [[nightmare arachnotron]]&lt;br /&gt;
* [[nightmare arch-vile]]&lt;br /&gt;
&lt;br /&gt;
==Boss Enemies==&lt;br /&gt;
Bosses are the masters of special levels. With some exceptions due to the [[Challenges#Angel of 100|Angel of 100]] challenge, these enemies will only appear once per game.&lt;br /&gt;
&lt;br /&gt;
* [[shambler]]&lt;br /&gt;
* [[bruiser brother]]&lt;br /&gt;
* [[agony elemental]]&lt;br /&gt;
* [[lava elemental]]&lt;br /&gt;
* [[Angel of Death]]&lt;br /&gt;
* [[Arena Master]]&lt;br /&gt;
* [[Cyberdemon]]&lt;br /&gt;
* [[Spider Mastermind]]&lt;br /&gt;
* [[John Carmack|JC]] &amp;lt;font color=&amp;quot;#FFFF50&amp;quot;&amp;gt;(MAJOR SPOILERS!!!)&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kashi</name></author>	</entry>

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