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		<updated>2026-05-20T16:59:28Z</updated>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Power_armor</id>
		<title>Power armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Power_armor"/>
				<updated>2012-02-29T14:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Power armor|&lt;br /&gt;
armor_prot=original+1|&lt;br /&gt;
armor_resists=25% fire|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+0%|&lt;br /&gt;
armor_knockback=-25%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: any common armor + PN|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=Regenerates 1% durability on each of the wearer's actions. The power armor cannot be unequipped.  The new armor will be called &amp;quot;powered ___ armor&amp;quot;, where the blank is the color of the armor.}}&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Power_armor</id>
		<title>Power armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Power_armor"/>
				<updated>2012-02-29T14:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: Still not complete, only updated what I could remember&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Power armor|&lt;br /&gt;
armor_prot=original+1|&lt;br /&gt;
armor_resists=25% fire|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=+0%|&lt;br /&gt;
armor_knockback=-25%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: any common armor + PN|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=Regenerates 1% durability on each of the wearer's actions. The power armor cannot be unequipped.}}&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assemblies</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assemblies"/>
				<updated>2012-02-29T14:22:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: New as of 0.9.9.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assemblies are the finished product of combining standard [[Weapons]]/[[Armor]] or [[Specials|Special]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [[#advanced|Advanced]] and [[#master|Master]].&lt;br /&gt;
&lt;br /&gt;
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).&lt;br /&gt;
&lt;br /&gt;
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.&lt;br /&gt;
&lt;br /&gt;
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.&lt;br /&gt;
&lt;br /&gt;
Mod types in the tables below are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; align=&amp;quot;left&amp;quot;| Mod type                            &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; align=&amp;quot;left&amp;quot;| Shorthand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[power mod pack|Power]]            || P&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[agility mod pack|Agility]]        || A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[bulk mod pack|Bulk]]              || B&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[technical mod pack|Technical]]    || T&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[firestorm weapon pack|Firestorm]] || F&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[sniper weapon pack|Sniper]]       || S&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Onyx Armor Pack|Onyx]]            || O&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Nano Pack|Nano]]                  || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
'''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|chainsword}}'''                     || [[combat knife]]                 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|piercing blade}}'''                 || any melee weapon          || '''AP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|speedloader pistol}}'''             || [[pistol]]                || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|elephant gun}}'''                   || [[shotgun]]               || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|gatling gun}}'''                    || [[chaingun]]              || '''BB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|micro launcher}}'''                 || [[rocket launcher]]       || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical armor}}'''                 || [[green armor]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical boots}}'''                 || [[steel boots]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber armor}}'''                || any armor                 || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|high power weapon}}'''  || any non-shotgun, clip &amp;gt; 5 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|power armor}}'''                    || any common armor          || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical shotgun}}'''               || [[combat shotgun]]        || '''PT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|plate armor}}'''                    || [[red armor]]             || '''PO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof armor}}'''                || any armor                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof boots}}'''                || any boots                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ballistic armor}}'''                || any armor                 || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|plasmatic shrapnel}}''' || any shotgun               || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|grappling boots}}'''                || any boots                 || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|lava boots}}'''                     || any boots                 || '''TO'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
'''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|double chainsaw}}'''           || [[chainsaw]]        || '''PPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical rocket launcher}}'''  || [[rocket launcher]] || '''BBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|storm bolter pistol}}'''       || [[pistol]]          || '''TBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|assault rifle}}'''             || [[chaingun]]        || '''AAA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|energy pistol}}''' || [[pistol]]          || '''PPS'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|assault cannon}}'''            || [[chaingun]]        || '''BBF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|VBFG9000}}'''                  || [[BFG 9000]]        || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|enviromental boots}}'''        || any boots           || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireshield}}'''                || any armor           || '''TAO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber skin armor}}'''      || any armor           || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|gravity boots}}'''             || any boots           || '''AAN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nano-shrapnel}}'''             || any shotgun         || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|hyperblaster}}'''              || [[plasma rifle]]    || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|focused double shotgun}}'''    || [[double shotgun]]  || '''PAT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
'''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanomanufacture ammo}}''' || any ranged non-shotgun, non-BFG || '''BBBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|demolition ammo}}'''      || any 10mm-based weapon  || '''TTTN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cybernano armor}}'''                  || any armor              || '''PPON'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|biggest fucking gun}}'''  || [[BFG 9000]]           || '''PFSN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ripper}}'''                           || [[chainsaw]]           || '''TPBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus boots}}'''                   || any boots              || '''PPTA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus armor}}'''                   || any armor              || '''PPTA'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Talk:Nanofiber_armor</id>
		<title>Talk:Nanofiber armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Talk:Nanofiber_armor"/>
				<updated>2012-02-29T13:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: Created page with &amp;quot;No longer working in 0.9.9.6?  I tried using a Power mod on Red Armor with a Power mod already on it (playing on the easiest level) and it said I couldn't modify it anymore.  Som...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No longer working in 0.9.9.6?  I tried using a Power mod on Red Armor with a Power mod already on it (playing on the easiest level) and it said I couldn't modify it anymore.  Someone please confirm.&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Ranks</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Ranks"/>
				<updated>2011-09-19T14:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: /* Skill ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
A player's rank is a rough estimation of their achievement level in DoomRL. It comes in two flavors:&lt;br /&gt;
&lt;br /&gt;
*XP rank (short for experience rank) is granted as a matter of killing enough enemies, either with specific restrictions or in large amounts. It is the first half of your rank name.&lt;br /&gt;
*Skill ranks is granted as a matter of completing badges. In addition to props, the earlier skill ranks also give you access to [[Game Settings#Difficulty|harder difficulties]] and, over time, the full array of [[Game Settings#Challenges|challenges]]. It is the second half of your rank name.&lt;br /&gt;
&lt;br /&gt;
Your rank name is the combination of these two ranks into an elegant title (such as ''Cacodemon 1st Lieutenant''). Wear it proudly.&lt;br /&gt;
&lt;br /&gt;
==XP ranks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;125&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|'''Human'''&lt;br /&gt;
|This is the starting rank.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|'''Former Human'''&lt;br /&gt;
|Kill 50 [[former human|former humans]]&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''Imp'''&lt;br /&gt;
|Kill 100 [[imp|imps]]&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Kill 10 enemies in melee&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Demon'''&lt;br /&gt;
|Kill 100 [[demon|demons]]&lt;br /&gt;
|-&lt;br /&gt;
|Kill 100 enemies in melee&lt;br /&gt;
|-&lt;br /&gt;
|Kill 10 demons in melee&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Cacodemon'''&lt;br /&gt;
|Kill 100 [[cacodemon|cacodemons]]&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Kill 10 cacodemons with the pistol&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Kill 2500 enemies&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Mancubus'''&lt;br /&gt;
|Kill 20 [[mancubus|mancubi]]&lt;br /&gt;
|-&lt;br /&gt;
|Kill 5 mancubi with the pistol&lt;br /&gt;
|-&lt;br /&gt;
|Kill 5 mancubi in melee&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Hell Knight'''&lt;br /&gt;
|Kill 200 [[hell knight|hell knights]]&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Kill 50 hell knights with the pistol&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Kill 20 hell knights in melee&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Baron of Hell'''&lt;br /&gt;
|Kill 500 [[baron of hell|barons of hell]]&lt;br /&gt;
|-&lt;br /&gt;
|Kill 1000 enemies in melee&lt;br /&gt;
|-&lt;br /&gt;
|Kill 10000 enemies&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Arch-Vile'''&lt;br /&gt;
|Kill 500 [[arch-vile|arch-viles]]&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Kill 2000 enemies in melee&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Kill 25000 enemies&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''Cyberdemon'''&lt;br /&gt;
|Kill 100 [[Cyberdemon|Cyberdemons]]&lt;br /&gt;
|-&lt;br /&gt;
|Kill 50000 enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill ranks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;210&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;145&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;275&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| New Content&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|This is the starting rank.&lt;br /&gt;
|I'm Too Young to Die; Hey, Not Too Rough; Hurt Me Plenty&lt;br /&gt;
|-&lt;br /&gt;
|'''Private First Class''' (Private FC)&lt;br /&gt;
|Reach dungeon level 10&lt;br /&gt;
|Angel of Berserk, Angel of Marksmanship&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Lance Corporal'''&lt;br /&gt;
|3 Bronze badges&lt;br /&gt;
|Ultra-violence, Angel of Shotgunnery, Angel of Light Travel&lt;br /&gt;
|-&lt;br /&gt;
|'''Corporal'''&lt;br /&gt;
|6 Bronze badges&lt;br /&gt;
|Angel of Impatience&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Sergeant'''&lt;br /&gt;
|9 Bronze badges&lt;br /&gt;
1 Silver badge&lt;br /&gt;
|Nightmare!, Angel of Haste, Angel of Purity, Angel of Red Alert, Angel of Darkness&lt;br /&gt;
|-&lt;br /&gt;
|'''Sergeant Major'''&lt;br /&gt;
|12 Bronze badges&lt;br /&gt;
3 Silver badges&lt;br /&gt;
|Angel of Max Carnage, Angel of Masochism, Angel of Pacifism, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Warrant Officer'''&lt;br /&gt;
|15 Bronze badges&lt;br /&gt;
6 Silver badges&lt;br /&gt;
|Angel of Humanity&lt;br /&gt;
|-&lt;br /&gt;
|'''2nd Lieutenant'''&lt;br /&gt;
|9 Silver badges&lt;br /&gt;
1 Gold badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''1st Lieutenant'''&lt;br /&gt;
|12 Silver badges&lt;br /&gt;
3 Gold badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Captain'''&lt;br /&gt;
|15 Silver badges&lt;br /&gt;
6 Gold badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Major'''&lt;br /&gt;
|9 Gold badges&lt;br /&gt;
1 Platinum badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Lieutenant Colonel''' (Lt. Colonel)&lt;br /&gt;
|12 Gold badges&lt;br /&gt;
2 Platinum badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Colonel'''&lt;br /&gt;
|15 Gold badges&lt;br /&gt;
3 Platinum badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Brigadier General''' (Br. General)&lt;br /&gt;
|5 Platinum badges&lt;br /&gt;
1 Diamond badge&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Major General''' (Mjr General)&lt;br /&gt;
|7 Platinum badges&lt;br /&gt;
2 Diamond badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Lieutenant General'''&lt;br /&gt;
|9 Platinum badges&lt;br /&gt;
3 Diamond badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''General'''&lt;br /&gt;
|12 Platinum Badges&lt;br /&gt;
5 Diamond badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Marshal'''&lt;br /&gt;
|15 Platinum badges&lt;br /&gt;
7 Diamond badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''Legend'''&lt;br /&gt;
|9 Diamond badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Blade'''&lt;br /&gt;
|12 Diamond badges&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|'''God Hand'''&lt;br /&gt;
|15 Diamond badges&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2011-09-19T14:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 10 items (excluding equipment slots)&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Haste'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Every odd-floored level is skipped. (This affects [[Levels#Special Levels|special level]] generation.)&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 7 and anything outside of this radius is black, except for what maps reveal as well as [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your HP is permanently reduced to 10. [[Traits#Ironman|Ironman]] increases your HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]], one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Game_Settings</id>
		<title>Game Settings</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Game_Settings"/>
				<updated>2011-09-19T14:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: Added Angel of Darkness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Game difficulty roughly emulates that of the original game. There are five to select from:&lt;br /&gt;
* '''I'm Too Young to Die (ITYTD)''': The easiest difficulty, in many ways. Ammo is doubled, enemy spawns are at their lowest, healing and powerup durations are doubled. A good way to start playing the game, although you won't have access to every [[Levels#Special levels|special level]] available nor play any challenges.&lt;br /&gt;
* '''Hey, Not Too Rough (HNTR)''': The &amp;quot;standard&amp;quot; difficulty for many players. Given that all multipliers are set to one, challenges are allowed, and all special levels are now available, this is an appropriate moniker.&lt;br /&gt;
* '''Hurt Me Plenty (HMP)''': The first &amp;quot;difficult&amp;quot; difficulty. More numerous and accurate enemies appear at earlier floors, giving you less time to prepare for the late stages of the game.&lt;br /&gt;
* '''Ultra-violence (UV)''': The difficulty of DoomRL veterans. This is the point where even the first few floors of the game can kill you reliably if you don't know the inns and outs of the game. It is unlocked at the Lance Corporal [[Ranks#Skill Ranks|skill rank]].&lt;br /&gt;
* '''Nightmare! (N!)''': The exclamation point does not lie, this difficulty is for hardcore players only. In addition to Ultra-violence changes, enemies can respawn at any time, are faster (relative to you), and attack more often. You can't save, either! At least several of the ITYTD benefits are back to help. It is unlocked at the Sergeant skill rank.&lt;br /&gt;
&lt;br /&gt;
The differences in game difficulty may seem subtle, but switching to a harder difficulty is easily the most frustrating part of playing DoomRL, [[Badges#Diamond badges|diamond badges]] aside. Difficulty information has been tabulated: the columns are identified as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Shorthand''': How the difficulty is expressed on the score page (and in mortem tags on the forums)&lt;br /&gt;
* '''Score Multiplier''': How much your score is increased by, just by playing on that difficulty level&lt;br /&gt;
* '''Ammo Multiplier''': For randomly generated ammo, how much extra is added to each stack&lt;br /&gt;
* '''Enemy Accuracy''': How much the enemies' accuracy is changed on this difficulty&lt;br /&gt;
* '''Enemy Spawns''': How many enemies spawn on randomly generated levels, and how much their depth level is modified&lt;br /&gt;
* '''Healing/Powerups''': The duration/strength of powerups, and the health gain of small healing items&lt;br /&gt;
* '''XP Multipler''': How much increased experience is gained for killing enemies&lt;br /&gt;
* '''Special''': Any extra features regarding the difficulty level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=11 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Difficulty Levels'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 0&amp;quot; width=100|'''Difficulty'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Shorthand'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Score Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Ammo Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Accuracy'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Enemy Spawns'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''Healing/ Powerups'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; width=50|'''XP Multiplier'''&lt;br /&gt;
|style=&amp;quot;text-align: center; padding: 1ex; border: solid darkred; border-width: 0 0 1px 1px&amp;quot;|'''Special'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 1px 1px 0 0&amp;quot;|I'm Too Young To Die&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|E&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|0.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|-1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Low/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 1px 0 1px&amp;quot;|1.4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 1px 0px 0 1px&amp;quot;|Acid/lava deals half damage, some special levels barred, no challenges&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hey, Not Too Rough&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal/+0&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Hurt Me Plenty&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|H&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.25&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|High/-3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ultra-violence&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|U&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Very High/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Normal&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|N/A&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Nightmare!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|N!&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|+2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|WTF/-6&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|Doubled&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
This section lists the different challenges and how they affect gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The standard items (that is, what you get in a standard game) is as follows: [[pistol]] (equipped), [[10mm ammo]] (x24), [[small med-pack]] (x2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; align=&amp;quot;left&amp;quot;       | Challenge&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Unlocked at&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Starting Items&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Berserk'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of [[effects#berserk|berserk]].&lt;br /&gt;
|[[Large med-pack]] (x2), [[blue armor]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Marksmanship'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Private FC&lt;br /&gt;
|Only [[pistol|pistols]] and [[fists]] can be used to attack.&lt;br /&gt;
|Standard + 1 [[Items#Modification Packs (Mods)|random standard mod]] (except power mod)&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Shotgunnery'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Only shotguns (weapons with a spread projectile) and fists can be used to attack.&lt;br /&gt;
|[[Shotgun]], [[shotgun shell]] (x50)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Light Travel'''&lt;br /&gt;
|Easy&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|Your inventory is limited to 10 items (excluding equipment slots)&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Impatience'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Corporal&lt;br /&gt;
|All [[Items#Consumables|consumable]] items are immediately used upon pickup.&lt;br /&gt;
|Standard - [[small med-pack]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Haste'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Every odd-floored level is skipped. (This affects [[Levels#Special Levels|special level]] generation.)&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Purity'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|All [[Items#Powerups|powerup]] effects are disabled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Red Alert'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|A five-minute [[thermonuclear bomb|nuke]] is armed at the start of every level, whether random or special.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Darkness'''&lt;br /&gt;
|Hard&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Your vision radius is only 7 and anything outside of this radius is black, except for maps and [[Intuition]].  Scouts and maps do not know the location of stairs.  Experience gain is doubled.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Max Carnage'''&lt;br /&gt;
|Medium&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All attacks from all source deal maximum damage, and accuracy of yourself and all enemies is increased by 12.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Masochism'''&lt;br /&gt;
|Very Hard&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All healing effects (including [[tactics]] restoration) are disabled, save [[Traits#Vampyre|Vampyre]] You are [[Supercharge Globe|supercharged]] at every level-up.&lt;br /&gt;
|Standard&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of 100'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All special levels are removed: the player must instead descend 100 floors to win.&lt;br /&gt;
|Standard&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|'''Angel of Pacifism'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
|All weapon attacks are disabled. [[Phobos Base Entry]] is removed (for balance purposes).&lt;br /&gt;
|[[Thermonuclear bomb]], large med-pack (x4), blue armor&lt;br /&gt;
|-&lt;br /&gt;
|'''Angel of Humanity'''&lt;br /&gt;
|Blade&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Your HP is permanently reduced to 10. [[Traits#Ironman|Ironman]] increases your HP by two per rank.&lt;br /&gt;
|Standard + large med-pack (x2), [[red armor]], one of each standard mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Achievements</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Achievements"/>
				<updated>2011-09-12T17:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Achievements are the stepping stones on one's quest to become the greatest DoomRL player. At first it is quite possible to gain achievements without realizing it, but as time passes players will begin to seek out specific achievements they find either possible or desirable. They are split into three major categories:&lt;br /&gt;
&lt;br /&gt;
*'''[[Ranks]]''' are titles that reflect the player's experience and ability in DoomRL.&lt;br /&gt;
*'''[[Badges]]''' are trophies that begin by granting you access to the entire game, then improve your rank to glorious heights.&lt;br /&gt;
*'''[[Medals]]''' are the &amp;quot;extra&amp;quot; achievements that, while less important than badges, still require a significant amount of effort to acquire.&lt;br /&gt;
&lt;br /&gt;
==Victories==&lt;br /&gt;
DoomRL consists of descending floors, one by one, preparing for the final confrontation with the [[Cyberdemon]]. If you manage to make it all the way to the [[Phobos Arena]], there are actually a few options when it comes to winning the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
*A '''partial victory''' is gained by using a [[thermonuclear bomb]] (or equivalent nuclear device) to destroy the Cyberdemon, and you along with it. In terms of score, this isn't a very successful victory, but it still gets you badges and medals all the same.&lt;br /&gt;
*A '''standard victory''' is gained by killing the Cyberdemon by conventional means. This gets you normal points for your score.&lt;br /&gt;
*A '''full victory''' requires you to nuke the Phobos Arena and survive by means of [[effects#Invulnerable|invulnerability]]. Then, descend into the [[Hell Fortress]] and encounter the true evil there. As it stands, there are three technical ways to finish a game via while in the Hell Fortress:&lt;br /&gt;
** If you die to the true evil or its minions, you are granted a standard victory but gain no badges that require you to complete the game. (example: UAC badge series)&lt;br /&gt;
** If you nuke the true evil and die along with it, you are granted a full victory instead, but still will not gain badges that require you to complete the game.&lt;br /&gt;
** If you kill the true evil by conventional means, or by nuking and surviving the explosion, you are granted the full victory along with any badges you would expect to get.&lt;br /&gt;
&lt;br /&gt;
Winning the [[Angel of 100]] challenge produces a special message, but always counts as a standard victory.&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Protection</id>
		<title>Protection</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Protection"/>
				<updated>2011-09-05T17:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;Gilgatex: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.&lt;br /&gt;
&lt;br /&gt;
Each point of protection reduces the damage received by one. This rate may be doubled if the [[damage type]] is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.&lt;br /&gt;
&lt;br /&gt;
Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[Fluids|acid and lava]]. There are a few sources of damage (kill levers and teleports) that don't use protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.&lt;br /&gt;
&lt;br /&gt;
Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).&lt;br /&gt;
&lt;br /&gt;
Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.&lt;br /&gt;
&lt;br /&gt;
The most common sources of protection are:&lt;br /&gt;
* Wearing [[Armor#Body Armor|armor]] (only against enemy attacks)&lt;br /&gt;
* Wearing [[Armor#Foot Armor (Boots)|boots]] (only against hazardous terrain)&lt;br /&gt;
* The [[Traits#Tough as Nails|Tough as Nails]] trait&lt;/div&gt;</summary>
		<author><name>Gilgatex</name></author>	</entry>

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