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		<id>https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evilpotatoe</id>
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		<updated>2026-04-26T16:29:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell%27s_Arena</id>
		<title>Hell's Arena</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell%27s_Arena"/>
				<updated>2016-03-15T21:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell's Arena|&lt;br /&gt;
level_dlvl=2|&lt;br /&gt;
level_intxt=&amp;quot;Welcome to Hell's Arena mortal!&amp;quot; &amp;quot;You are either very foolish, or very brave.&amp;quot; &amp;quot;Either way I like it!&amp;quot; &amp;quot;And so do the crowds!&amp;quot; Suddenly you hear screams everywhere! &amp;quot;Blood! Blood! BLOOD! The voice booms again: &amp;quot;Kill all enemies and I shall reward thee!&amp;quot;|&lt;br /&gt;
level_loottxt='''After winning the first round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Not bad mortal! For the weakling that you are, you show some determination.&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; The voice continues: &amp;quot;I can now let you go free, or you may try to complete the challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;I like it! Let the show go on!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After winning the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Impressive mortal! Your determination to survive makes me excited!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; &amp;quot;I can let you go now, and give you a small reward, or you can choose to fight the final challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the final round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Excellent! May the fight begin!!!&amp;quot; You hear screams everywhere! &amp;quot;Kill, Kill, KILL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After defeating all enemies:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Congratulations mortal! A pity you came to destroy us, for you would make a formidable hell warrior!&amp;quot; &amp;quot;I grant you the title of Hell's Arena Champion!&amp;quot; &amp;quot;And a promise is a promise... search the arena again...&amp;quot;|&lt;br /&gt;
level_outtxt=The voice laughs : &amp;quot;Flee mortal, flee! There's no hiding in hell!&amp;quot;|&lt;br /&gt;
level_itytd=First round: [[lost soul]] (x2), [[demon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x3)|&lt;br /&gt;
level_hmp=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Third round: [[hell knight]] (x2)|&lt;br /&gt;
level_uv=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_n=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x5)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Winning the first round, then choosing not to continue: None&lt;br /&gt;
&lt;br /&gt;
Winning the first round, then choosing to continue: [[chaingun]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing not to continue: [[shotgun shell]] (3x8), [[small med-pack]], [[large med-pack]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24)&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue, AoB: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24), [[Large Health Globe]]&lt;br /&gt;
&lt;br /&gt;
Winning the final round: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[large med-pack]], [[Supercharge Globe]].  Additionally, if playing on [[Nightmare]], respawning of monsters stops.&lt;br /&gt;
&lt;br /&gt;
AoB victory: [[large med-pack]] (x2), [[homing phase device]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoMr victory: [[power mod pack]], [[blue armor]], [[Supercharge Globe]], [[10mm ammo chain]]&lt;br /&gt;
&lt;br /&gt;
AoSg victory: [[double shotgun]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoI victory: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[steel boots]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoLT victory: [[10mm ammo chain]], [[shell box]], [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoRA victory: same as unchallenged victory, but all spawned near the stairs&lt;br /&gt;
&lt;br /&gt;
AoP victory: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[large med-pack]] (x2)&lt;br /&gt;
&lt;br /&gt;
AoMs victory: [[rocket launcher]], [[rocket]] (3x3), [[red armor]], [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
AoHu victory: [[rocket launcher]], [[rocket]] (3x3), [[ballistic vest]] or [[phaseshift armor]] or [[acid-proof boots]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
|&lt;br /&gt;
level_other=You spawn in the center of the map, stairs are to the very left. Enemies spawn in random positions each wave.&lt;br /&gt;
&lt;br /&gt;
Hell's Arena will commonly spawn with a modifier, eg. The pillars have their corners cut off or the map is shaped like a wide cross instead of an oval.}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell%27s_Arena</id>
		<title>Hell's Arena</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell%27s_Arena"/>
				<updated>2016-03-15T12:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added that monster respawn stops after victory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell's Arena|&lt;br /&gt;
level_dlvl=2|&lt;br /&gt;
level_intxt=&amp;quot;Welcome to Hell's Arena mortal!&amp;quot; &amp;quot;You are either very foolish, or very brave.&amp;quot; &amp;quot;Either way I like it!&amp;quot; &amp;quot;And so do the crowds!&amp;quot; Suddenly you hear screams everywhere! &amp;quot;Blood! Blood! BLOOD! The voice booms again: &amp;quot;Kill all enemies and I shall reward thee!&amp;quot;|&lt;br /&gt;
level_loottxt='''After winning the first round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Not bad mortal! For the weakling that you are, you show some determination.&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; The voice continues: &amp;quot;I can now let you go free, or you may try to complete the challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;I like it! Let the show go on!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After winning the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Impressive mortal! Your determination to survive makes me excited!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; &amp;quot;I can let you go now, and give you a small reward, or you can choose to fight the final challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the final round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Excellent! May the fight begin!!!&amp;quot; You hear screams everywhere! &amp;quot;Kill, Kill, KILL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After defeating all enemies:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Congratulations mortal! A pity you came to destroy us, for you would make a formidable hell warrior!&amp;quot; &amp;quot;I grant you the title of Hell's Arena Champion!&amp;quot; &amp;quot;And a promise is a promise... search the arena again...&amp;quot;|&lt;br /&gt;
level_outtxt=The voice laughs : &amp;quot;Flee mortal, flee! There's no hiding in hell!&amp;quot;|&lt;br /&gt;
level_itytd=First round: [[lost soul]] (x2), [[demon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x3)|&lt;br /&gt;
level_hmp=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Third round: [[hell knight]] (x2)|&lt;br /&gt;
level_uv=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_n=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x5)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Winning the first round, then choosing not to continue: None&lt;br /&gt;
&lt;br /&gt;
Winning the first round, then choosing to continue: [[chaingun]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing not to continue: [[shotgun shell]] (3x8), [[small med-pack]], [[large med-pack]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24)&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue, AoB: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24), [[Large Health Globe]]&lt;br /&gt;
&lt;br /&gt;
Winning the final round: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[large med-pack]], [[Supercharge Globe]].  Additionally, if playing in [[Nightmare]], respawning of monsters stops.&lt;br /&gt;
&lt;br /&gt;
AoB victory: [[large med-pack]] (x2), [[homing phase device]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoMr victory: [[power mod pack]], [[blue armor]], [[Supercharge Globe]], [[10mm ammo chain]]&lt;br /&gt;
&lt;br /&gt;
AoSg victory: [[double shotgun]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoI victory: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[steel boots]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoLT victory: [[10mm ammo chain]], [[shell box]], [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoRA victory: same as unchallenged victory, but all spawned near the stairs&lt;br /&gt;
&lt;br /&gt;
AoP victory: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[large med-pack]] (x2)&lt;br /&gt;
&lt;br /&gt;
AoMs victory: [[rocket launcher]], [[rocket]] (3x3), [[red armor]], [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
AoHu victory: [[rocket launcher]], [[rocket]] (3x3), [[ballistic vest]] or [[phaseshift armor]] or [[acid-proof boots]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
|&lt;br /&gt;
level_other=You spawn in the center of the map, stairs are to the very left. Enemies spawn in random positions each wave.&lt;br /&gt;
&lt;br /&gt;
Hell's Arena will commonly spawn with a modifier, eg. The pillars have their corners cut off or the map is shaped like a wide cross instead of an oval.}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell%27s_Arena</id>
		<title>Hell's Arena</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell%27s_Arena"/>
				<updated>2016-03-15T12:44:48Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Reflected 0.9.9.7 modifications : removal of cells, and 3*rockets instead of 9.  Anything I forgot ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell's Arena|&lt;br /&gt;
level_dlvl=2|&lt;br /&gt;
level_intxt=&amp;quot;Welcome to Hell's Arena mortal!&amp;quot; &amp;quot;You are either very foolish, or very brave.&amp;quot; &amp;quot;Either way I like it!&amp;quot; &amp;quot;And so do the crowds!&amp;quot; Suddenly you hear screams everywhere! &amp;quot;Blood! Blood! BLOOD! The voice booms again: &amp;quot;Kill all enemies and I shall reward thee!&amp;quot;|&lt;br /&gt;
level_loottxt='''After winning the first round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Not bad mortal! For the weakling that you are, you show some determination.&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; The voice continues: &amp;quot;I can now let you go free, or you may try to complete the challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;I like it! Let the show go on!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After winning the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Impressive mortal! Your determination to survive makes me excited!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; &amp;quot;I can let you go now, and give you a small reward, or you can choose to fight the final challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the final round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Excellent! May the fight begin!!!&amp;quot; You hear screams everywhere! &amp;quot;Kill, Kill, KILL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After defeating all enemies:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Congratulations mortal! A pity you came to destroy us, for you would make a formidable hell warrior!&amp;quot; &amp;quot;I grant you the title of Hell's Arena Champion!&amp;quot; &amp;quot;And a promise is a promise... search the arena again...&amp;quot;|&lt;br /&gt;
level_outtxt=The voice laughs : &amp;quot;Flee mortal, flee! There's no hiding in hell!&amp;quot;|&lt;br /&gt;
level_itytd=First round: [[lost soul]] (x2), [[demon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x3)|&lt;br /&gt;
level_hmp=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Third round: [[hell knight]] (x2)|&lt;br /&gt;
level_uv=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_n=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x5)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Winning the first round, then choosing not to continue: None&lt;br /&gt;
&lt;br /&gt;
Winning the first round, then choosing to continue: [[chaingun]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing not to continue: [[shotgun shell]] (3x8), [[small med-pack]], [[large med-pack]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24)&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue, AoB: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24), [[Large Health Globe]]&lt;br /&gt;
&lt;br /&gt;
Winning the final round: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoB victory: [[large med-pack]] (x2), [[homing phase device]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoMr victory: [[power mod pack]], [[blue armor]], [[Supercharge Globe]], [[10mm ammo chain]]&lt;br /&gt;
&lt;br /&gt;
AoSg victory: [[double shotgun]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoI victory: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[steel boots]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoLT victory: [[10mm ammo chain]], [[shell box]], [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoRA victory: same as unchallenged victory, but all spawned near the stairs&lt;br /&gt;
&lt;br /&gt;
AoP victory: [[rocket launcher]], [[rocket]] (3x3), [[blue armor]], [[large med-pack]] (x2)&lt;br /&gt;
&lt;br /&gt;
AoMs victory: [[rocket launcher]], [[rocket]] (3x3), [[red armor]], [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
AoHu victory: [[rocket launcher]], [[rocket]] (3x3), [[ballistic vest]] or [[phaseshift armor]] or [[acid-proof boots]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
|&lt;br /&gt;
level_other=You spawn in the center of the map, stairs are to the very left. Enemies spawn in random positions each wave.&lt;br /&gt;
&lt;br /&gt;
Hell's Arena will commonly spawn with a modifier, eg. The pillars have their corners cut off or the map is shaped like a wide cross instead of an oval.}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nanofiber_armor</id>
		<title>Nanofiber armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nanofiber_armor"/>
				<updated>2016-03-01T13:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Removed the -15% movespeed, which is no longer true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Nanofiber armor|&lt;br /&gt;
armor_prot=Original/2|&lt;br /&gt;
armor_resists=Original/2|&lt;br /&gt;
armor_health=Infinite|&lt;br /&gt;
armor_move=Original|&lt;br /&gt;
armor_knockback=Original|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: any [[Armor#Body Armor|armor]] + BP|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=When nanofiber armor is created, it secretly retains the durability that the old armor had. As a result, nanofiber armor created from damaged armor may initially have less protection. However, repairing effects can still restore the armor to its full protection value.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Adds &amp;quot;nanofiber&amp;quot; in front of armor name (example: &amp;quot;red armor&amp;quot; will become &amp;quot;nanofiber red armor&amp;quot;)}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Assemblies</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Assemblies"/>
				<updated>2013-05-30T14:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assemblies are the finished product of combining standard [[Weapons]]/[[Armor]] or [[Specials|Special]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [[#advanced|Advanced]] and [[#master|Master]].&lt;br /&gt;
&lt;br /&gt;
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).&lt;br /&gt;
&lt;br /&gt;
Modpacks can be added in any order, with the exception: second mod of the same type can be added to armor/boots/melee weapon only when completing an assembly, since those can only accept one mod of a kind at once.&lt;br /&gt;
Ranged weapons don't have this limitation.&lt;br /&gt;
&lt;br /&gt;
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.&lt;br /&gt;
&lt;br /&gt;
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.&lt;br /&gt;
&lt;br /&gt;
Mod types in the tables below are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; align=&amp;quot;left&amp;quot;| Mod type                            &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; align=&amp;quot;left&amp;quot;| Shorthand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[power mod pack|Power]]            || P&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[agility mod pack|Agility]]        || A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[bulk mod pack|Bulk]]              || B&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[technical mod pack|Technical]]    || T&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[firestorm weapon pack|Firestorm]] || F&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[sniper weapon pack|Sniper]]       || S&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Onyx Armor Pack|Onyx]]            || O&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Nano Pack|Nano]]                  || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
'''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|chainsword}}'''                     || [[combat knife]]                 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|piercing blade}}'''                 || any melee weapon          || '''AP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|speedloader pistol}}'''             || [[pistol]]                || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|elephant gun}}'''                   || [[shotgun]]               || '''PP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|gatling gun}}'''                    || [[chaingun]]              || '''BB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|micro launcher}}'''                 || [[rocket launcher]]       || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical armor}}'''                 || [[green armor]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical boots}}'''                 || [[steel boots]]           || '''AA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber armor}}'''                || any armor                 || '''BP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|high power weapon}}'''  || any non-shotgun, clip &amp;gt; 5 || '''PB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|power armor}}'''                    || any common armor          || '''PN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical shotgun}}'''               || [[combat shotgun]]        || '''PT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tower shield}}'''                    || [[red armor]]             || '''PO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof armor}}'''                || any armor                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireproof boots}}'''                || any boots                 || '''BT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ballistic armor}}'''                || any armor                 || '''AT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|plasmatic shrapnel}}''' || any shotgun               || '''PS'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|grappling boots}}'''                || any boots                 || '''TT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|lava boots}}'''                     || any boots                 || '''TO'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
'''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|double chainsaw}}'''           || [[chainsaw]]        || '''PPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|tactical rocket launcher}}'''  || [[rocket launcher]] || '''BBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|storm bolter pistol}}'''       || any pistol          || '''TBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|assault rifle}}'''             || any rapid fire weapon        || '''AAA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|energy pistol}}'''             || any pistol          || '''PPT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|burst cannon}}'''              || any rapid fire weapon        || '''PBB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|VBFG9000}}'''                  || any [[BFG 9000]]        || '''PPP'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|enviromental boots}}'''        || any boots           || '''PBT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|fireshield}}'''                || [[red armor]]           || '''BTO'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanofiber skin armor}}'''      || any armor           || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|antigrav boots}}'''             || any boots           || '''AAN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nano-shrapnel}}'''             || any shotgun         || '''PPN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|hyperblaster}}'''              || [[plasma rifle]]    || '''ATT'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|focused double shotgun}}'''    || [[double shotgun]]  || '''PAT'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
'''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;| Assembly                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;| Base                     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; align=&amp;quot;left&amp;quot;| Mods&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|nanomanufacture ammo}}''' || any ranged non-shotgun, non-BFG || '''BBBN'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|demolition ammo}}'''      || any 10mm-based weapon  || '''PTTF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cybernano armor}}'''                  || any armor              || '''PPON'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|biggest fucking gun}}'''  || any [[BFG 9000]]           || '''BBFF'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|ripper}}'''                           || [[chainsaw]]           || '''TPPB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus boots}}'''                   || any boots              || '''PPTA'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{assembly link|cerberus armor}}'''                   || any armor              || '''PPTA'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Items</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Items"/>
				<updated>2013-05-30T14:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: added precision that melee weapons can only get 1 of each mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items are anything in the game that isn't already a [[Weapons|weapon]] or a piece of [[Armor|armor]], but is something you can pick up. Most items are stored in your inventory, though some are used immediately upon picking them up.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition (or ammo) is used in the various [[Weapons#Ranged Weapons|ranged weapons]] found throughout the game.  No ammo, no attack.&lt;br /&gt;
&lt;br /&gt;
* [[10mm ammo]] - used for bullet weapons such as the [[pistol]] and [[chaingun]]&lt;br /&gt;
* [[shotgun shell]] - used for shotguns&lt;br /&gt;
* [[rocket]] - used for the [[rocket launcher]] and other explosive weapons&lt;br /&gt;
* [[power cell]] - used for energy weapons such as the [[plasma rifle]]&lt;br /&gt;
&lt;br /&gt;
All types of ammo can also be found in ammunition packages (or ammo packs). Ammo packs contain a larger quantity of ammo than usual, and equipping an ammo pack in the prepared slot allows the wielder to reload from the pack taking only a fifth of the normal reload time.&lt;br /&gt;
&lt;br /&gt;
* [[10mm ammo chain]] - provides 10mm ammo&lt;br /&gt;
* [[shell box]] - provides shells&lt;br /&gt;
* [[rocket box]] - provides rockets&lt;br /&gt;
* [[power battery]] - provides cells&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
Consumable items can be carried and used one each, at the discretion of the user.  No consumable items stack; each take up one inventory slot per item.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[small med-pack]]&lt;br /&gt;
* [[large med-pack]]&lt;br /&gt;
* [[phase device]]&lt;br /&gt;
* [[homing phase device]]&lt;br /&gt;
* [[envirosuit pack]]&lt;br /&gt;
* [[thermonuclear bomb]]&lt;br /&gt;
* [[lava element]]&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|blood skull}}&lt;br /&gt;
* {{exotic link|fire skull}}&lt;br /&gt;
* {{exotic link|hatred skull}}&lt;br /&gt;
* {{exotic link|shockwave pack}}&lt;br /&gt;
* {{unique link|Hellwave Pack}}&lt;br /&gt;
&lt;br /&gt;
== Modification Packs (Mods) ==&lt;br /&gt;
Mods amplify the various equipment collected in the game.  Under normal circumstances, only one mod can be added to a piece of equipment (including normal and ranged weapons, armor, and boots).  With the [[Traits#Whizkid|Whizkid]] advanced trait, this limit can be expanded (see trait for details).&lt;br /&gt;
&lt;br /&gt;
[[Weapons|Standard]] and [[Specials|exotic]] ranged weapons can hold a maximum of three mods per mod type, and normal and exotic [[armor]] and melee weapons can hold only one mod per mod type (unless you're adding the last mod to an assembly). Modification of [[Specials|unique]] equipment varies: see the appropriate page for details.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[agility mod pack]]&lt;br /&gt;
* [[bulk mod pack]]&lt;br /&gt;
* [[power mod pack]]&lt;br /&gt;
* [[technical mod pack]]&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|firestorm weapon pack}}&lt;br /&gt;
* {{exotic link|sniper weapon pack}}&lt;br /&gt;
* {{exotic link|Nano Pack}}&lt;br /&gt;
* {{exotic link|Onyx Armor Pack}}&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Powerups are immediately used when picked up.&lt;br /&gt;
&lt;br /&gt;
* [[armor shard]]&lt;br /&gt;
* [[schematics]]&lt;br /&gt;
* [[Small Health Globe]]&lt;br /&gt;
* [[Large Health Globe]]&lt;br /&gt;
* [[Supercharge Globe]]&lt;br /&gt;
* [[Invulnerability Globe]]&lt;br /&gt;
* [[Berserk Pack]]&lt;br /&gt;
* [[Computer Map]]&lt;br /&gt;
* [[Tracking Map]]&lt;br /&gt;
* [[Megasphere]]&lt;br /&gt;
* [[Backpack]]&lt;br /&gt;
* [[Light-Amp Goggles]]&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
Relics are extremely rare and powerful items that act like consumables, but can be used as many times as you want (so long as you meet the requirements to use them).&lt;br /&gt;
&lt;br /&gt;
* {{unique link|Hell Staff}}&lt;br /&gt;
* {{artifact link|Arena Master's Staff}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Traits"/>
				<updated>2013-05-07T23:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Made MGr description a little mor clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.&lt;br /&gt;
&lt;br /&gt;
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise.  Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.&lt;br /&gt;
&lt;br /&gt;
As of 0.9.9.3, the maximum level of basic traits has been increased (called &amp;quot;extended max&amp;quot; on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
&lt;br /&gt;
All basic traits can be picked from the start, IE they don't require anything.&lt;br /&gt;
&lt;br /&gt;
===Ironman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand&lt;br /&gt;
| '''Iro'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Fin'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Juggler (1 rank), Whizkid (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Attack time is decreased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellrunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''HR'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dodgemaster (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Movement time is reduced by 15% per rank.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || [[Dodging]] chance is increased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tough as Nails===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TaN'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Badass (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Armor is increased by one per rank (stacks with other sources of [[protection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Bitch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Gun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dualgunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reloader===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Rel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Shottyman (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Reload time of all weapons is reduced by 20% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''EE'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Intuition (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[accuracy]] is increased by two points per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bru'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Berserker (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Melee attacks (either with [[fists]] or a melee weapon) deal three more damage and melee [[accuracy]] is increased by two points, per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
&lt;br /&gt;
===Juggler===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Jug'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Swapping prepared or quickkeyed weapons takes no time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Ber'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1       || Each successful melee hit adds to a berserk &amp;quot;counter&amp;quot;. When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the [[Effects#berserk|berserk]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2       || Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dualgunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Gun (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If you have a [[pistol]] in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2     || Allows the reloading of pistols in both hands at once using the alternate reload key.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dodgemaster===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Hellrunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || The first [[dodging|dodge]] during a given action automatically succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Int'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Eagle Eye (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of [[Vision]] within [[Distance|radius]] of sight +3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whizkid===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''WK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badass===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bad'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Tough as Nails (2 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each level, increases the maximum health before decay by 50% and reduces [[knockback]] by one tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shottyman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Reloader (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type and explosive-type weapons in the weapon slot can be reloaded by moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Triggerhappy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Bitch (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Gives an extra shot for all non-shotgun, multiple shot weapons per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the &amp;quot;blocked&amp;quot; traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).&lt;br /&gt;
&lt;br /&gt;
All master traits have one rank.&lt;br /&gt;
&lt;br /&gt;
===Melee Masters===&lt;br /&gt;
&lt;br /&gt;
====Vampyre - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MVm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Berserker (1 rank), Badass (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You gain three hp (6% without Ironman) per enemy you kill, up to 200%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blademaster - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your [[Time#Fractional Time|energy]] to 5001, so this can potentially cost more time than normal.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Malicious Blades - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MMB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Eagle Eye, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistol Masters===&lt;br /&gt;
&lt;br /&gt;
====Bullet Dance - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Eagle Eye, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gun Kata - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || After each successful dodge, your pistols fire 90% faster.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sharpshooter - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSs'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Son of a Gun (3 ranks), Eagle Eye (3 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Pistol-type weapons always deal maximum damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Masters===&lt;br /&gt;
&lt;br /&gt;
====Army of the Dead - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Shottyman (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Hellrunner, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapon with the shrapnel damage type is instead armor-piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shottyhead - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSh'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type weapons fire at 1/3 of their normal firing time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fireangel - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MFa'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You become immune to damage from [[explosions]] (this definition includes splash damage).  Knockback from explosions will still apply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burst Masters===&lt;br /&gt;
&lt;br /&gt;
====Ammochain - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only take one ammo per volley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cateye - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MCe'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Reloader, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[vision]] is increased by two.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Entrenchment - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MEn'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Son of a Gun, Reloader&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever attacking with [[alternate fire#chain fire|chain fire]], you receive +30% resistance to all damage types while doing so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Masters===&lt;br /&gt;
&lt;br /&gt;
====Survivalist - [[Classes#Marine|Marine Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSv'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Med-packs no longer cap their healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gunrunner - [[Classes#Scout|Scout Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGr'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Juggler (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Whizkid&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || [[tactics|Running]] lasts 50% longer (45 actions).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      ||  '''While running''', if you have a loaded, non-rapid-fire weapon equipped, you will fire at the closest enemy you can see each time you move, without any extra time cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scavenger - [[Classes#Technician|Technician Only]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Whizkid (2 ranks), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Berserker, Dualgunner, Triggerhappy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]].&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;unique&amp;lt;/span&amp;gt; weapons: 1/6 chance of [[Nano Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Nano&amp;lt;/span&amp;gt;]], 1/6 [[Onyx Armor Pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Onyx&amp;lt;/span&amp;gt;]], 1/3 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/3 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]].&lt;br /&gt;
 &lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;exotic&amp;lt;/span&amp;gt; weapons: 1/6 [[sniper weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Sniper&amp;lt;/span&amp;gt;]], 1/6 [[firestorm weapon pack|&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;Firestorm&amp;lt;/span&amp;gt;]], 1/6 [[agility mod pack|Agility]], 1/6 [[bulk mod pack|Bulk]], 1/6 [[power mod pack|Power]], 1/6 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For &amp;lt;span style=&amp;quot;color: cyan&amp;quot;&amp;gt;assemblies&amp;lt;/span&amp;gt;: 1/4 [[agility mod pack|Agility]], 1/4 [[bulk mod pack|Bulk]], 1/4 [[power mod pack|Power]], 1/4 [[technical mod pack|Tech]]. &lt;br /&gt;
&lt;br /&gt;
For modified weapons: One of the mods on the weapon at random. &lt;br /&gt;
&lt;br /&gt;
The {{unique link|BFG 10K}}, {{unique link|Railgun}}, {{unique link|Revenant's Launcher}}, and {{unique link|Trigun}} will always produce specific mods, check these weapon's pages for details.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/BFG_9000</id>
		<title>BFG 9000</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/BFG_9000"/>
				<updated>2013-04-30T08:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=BFG 9000 - [[Big_Gun_Types|Big Gun Family]]|&lt;br /&gt;
weapon_dmg=10d6/10-60, [[explosions|radius]] 8|&lt;br /&gt;
weapon_avgdmg=35|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=100 (consumes 40 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=[[Alternate reload#Overcharge|Overcharge]]|&lt;br /&gt;
weapon_get=Random (20+), [[Halls of Carnage]], [[City of Skulls]]|&lt;br /&gt;
weapon_quote=''HELL, NOW YOU'LL GET LOOSE!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''The Big Fucking Gun. Hell wouldn't be so fun without it.''|&lt;br /&gt;
weapon_other=The BFG 9000 is automatically equipped the first time it is picked up. (Juggler applies.) It deals half the normal amount of explosive knockback and doesn't harm the wielder.|&lt;br /&gt;
weapon_source=Doom}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Nuclear_BFG_9000</id>
		<title>Nuclear BFG 9000</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Nuclear_BFG_9000"/>
				<updated>2013-04-30T08:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: 0.9.9.7 damages &amp;amp; radius applied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Nuclear BFG 9000 - [[Big_Gun_Types|Big Gun Family]]|&lt;br /&gt;
weapon_dmg=8d6/8-48, [[explosions|radius]] 8|&lt;br /&gt;
weapon_avgdmg=28|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=N/A|&lt;br /&gt;
weapon_clip=40 (consumes 40 per shot)|&lt;br /&gt;
weapon_ammo=None|&lt;br /&gt;
weapon_areload=[[Alternate reload#nuke|Nuclear overcharge]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (22+) or [[The Mortuary]]|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;fuchsia&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''A self-charging BFG9000! How much more lucky can you get?''|&lt;br /&gt;
weapon_other=The nuclear BFG 9000 automatically recharges 1 ammo on each of the wielder's actions. It cannot be otherwise reloaded or unloaded.|&lt;br /&gt;
weapon_source=The original BFG&amp;amp;nbsp;9000 is, of course, from Doom. The nuclear version appears to be unique to DoomRL.|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/BFG_9000</id>
		<title>BFG 9000</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/BFG_9000"/>
				<updated>2013-04-30T08:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: 0.9.9.7 damages &amp;amp; radius applied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=BFG 9000 - [[Big_Gun_Types|Big Gun Family]]|&lt;br /&gt;
weapon_dmg=10d6/6-60, [[explosions|radius]] 8|&lt;br /&gt;
weapon_avgdmg=35|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+5|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=100 (consumes 40 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=[[Alternate reload#Overcharge|Overcharge]]|&lt;br /&gt;
weapon_get=Random (20+), [[Halls of Carnage]], [[City of Skulls]]|&lt;br /&gt;
weapon_quote=''HELL, NOW YOU'LL GET LOOSE!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''The Big Fucking Gun. Hell wouldn't be so fun without it.''|&lt;br /&gt;
weapon_other=The BFG 9000 is automatically equipped the first time it is picked up. (Juggler applies.) It deals half the normal amount of explosive knockback and doesn't harm the wielder.|&lt;br /&gt;
weapon_source=Doom}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Specials</id>
		<title>Specials</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Specials"/>
				<updated>2013-04-18T21:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: unique's not dropped when monster carrying it is gibbed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Specials are the collective grouping of exotics, uniques, and artifacts. They are harder to find than the more standard equipment and items in the game and, for that reason, are far more useful and/or powerful.&lt;br /&gt;
&lt;br /&gt;
Each type of special is differentiated thusly:&lt;br /&gt;
* '''Exotics''' are the most common of specials. They are fully [[Items#Modification Packs|moddable]] and can appear multiple times over the course of a single game.&lt;br /&gt;
* '''Uniques''' are, just as the name says, unique in a particular run-through of DoomRL. They only appear once per game, and can only be modded by Technicians (though this depends on the unique, see below). Uniques are normally indestructible by normal means (explosions, including nuking a level), but will be lost if an enemy carries them, and is [[Gibbing|gibbed]].&lt;br /&gt;
* '''Artifacts''' are the rarest special, or at least in the broader sense. Whereas exotics and uniques are discovered randomly, artifacts can only appear in particular places in the game. They can be gained each time, of course, although the requirements to get them are often quite dangerous.&lt;br /&gt;
&lt;br /&gt;
Here is a complete list of specials (as of 0.9.9.7G), as seen in the game itself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''{{exotic link|blaster}}'''                     || '''{{exotic link|combat pistol}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{exotic link|assault shotgun}}'''             || '''{{exotic link|plasma shotgun}}'''             &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|super shotgun}}'''               || '''{{exotic link|laser rifle}}'''                &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|tristar blaster}}'''             || '''{{exotic link|minigun}}'''                    &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|missile launcher}}'''            || '''{{exotic link|nuclear plasma rifle}}'''       &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|nuclear BFG 9000}}'''            || '''{{exotic link|combat translocator}}'''        &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|napalm launcher}}'''             || '''{{exotic link|onyx armor}}'''                 &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|phaseshift armor}}'''            || '''{{exotic link|phaseshift boots}}'''           &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|gothic armor}}'''                || '''{{exotic link|gothic boots}}'''               &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|medical armor}}'''               || '''{{exotic link|duelist armor}}'''              &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|bullet-proof vest}}'''           || '''{{exotic link|ballistic vest}}'''             &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|energy-shielded vest}}'''        || '''{{exotic link|plasma shield}}'''              &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|energy shield}}'''               || '''{{exotic link|ballistic shield}}'''           &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|acid-proof boots}}'''            || '''{{exotic link|firestorm weapon pack}}'''      &lt;br /&gt;
|-zzzz                                              &lt;br /&gt;
| '''{{exotic link|sniper weapon pack}}'''          || '''{{exotic link|Nano Pack}}'''            &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|Onyx Armor Pack}}'''             || '''{{exotic link|shockwave pack}}'''             &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|blood skull}}'''                 || '''{{exotic link|fire skull}}'''                 &lt;br /&gt;
|-                                                  &lt;br /&gt;
| '''{{exotic link|hatred skull}}'''                || '''{{exotic link|chainsaw}}'''                   &lt;br /&gt;
|-&lt;br /&gt;
| '''{{exotic link|BFG 9000}}'''                &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Hell Staff}}'''                  || '''{{unique link|Dragonslayer}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Butcher's Cleaver}}'''           || '''{{unique link|Trigun}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Anti-Freak Jackal}}'''           || '''{{unique link|Grammaton Cleric Beretta}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Jackhammer}}'''                  || '''{{unique link|Revenant's Launcher}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Acid Spitter}}'''                || '''{{unique link|BFG 10K}}'''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Railgun}}'''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;         || '''{{unique link|Malek's Armor}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Cybernetic Armor}}'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| '''{{unique link|Necroarmor}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Medical Powerarmor}}'''          || '''{{unique link|Lava Armor}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Enviroboots}}'''                 || '''{{unique link|Shielded Armor}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Hellwave Pack}}'''               || '''{{unique link|Berserker Armor}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Mega Buster}}'''                 || '''{{unique link|Charch's Null Pointer}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Mjollnir}}'''                    || '''{{unique link|Subtle Knife}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{unique link|Frag Shotgun}}'''                || '''{{unique link|Nyarlaptotep's Boots}}'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''{{artifact link|Angelic Armor}}'''             || '''{{artifact link|Longinus Spear}}'''&lt;br /&gt;
|-&lt;br /&gt;
| '''{{artifact link|Azrael's Scythe}}'''           || '''{{artifact link|Arena Master's Staff}}'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
1: is a unique or artifact that accepts a single mod or basic assembly&lt;br /&gt;
&lt;br /&gt;
2: is a unique or artifact that accepts all mods and assemblies (for its type)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Modding:sID</id>
		<title>Modding:sID</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Modding:sID"/>
				<updated>2013-04-18T21:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added Nyarlaptotep's Boots, fixed levers links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objects in DoomRL have unique identifiers.&lt;br /&gt;
&lt;br /&gt;
One is the ID, a number used by the engine to track the item.&amp;lt;br /&amp;gt;&lt;br /&gt;
The other is the sID, a string which is used by the API to track the item, and what you define as &amp;lt;i&amp;gt;id&amp;lt;/i&amp;gt; in most of the prototypes.&lt;br /&gt;
&lt;br /&gt;
With the notable exception of defining a weapon's ammotype the sID is what the sandbox uses.  You can use numerical IDs or constants that represent them; it's a legacy feature from the early sandbox days.  But those aren't listed on this page, and string IDs are, so if you don't want to define your own building blocks, enjoy.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Affects|Affects]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Affects'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Effects#Berserk|berserk]]|berserk&lt;br /&gt;
  |[[Effects#Invulnerable|invulnerable]]|inv&lt;br /&gt;
  |[[Effects#Envirosuit|envirosuit]]|enviro&lt;br /&gt;
  |[[Effects#Light-Amp|light-amp]]|light&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Being|Beings]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Beings'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[former human]]|former&lt;br /&gt;
  |[[former sergeant]]|sergeant&lt;br /&gt;
  |[[former captain]]|captain&lt;br /&gt;
  |[[imp]]|imp&lt;br /&gt;
  |[[demon]]|demon&lt;br /&gt;
  |[[lost soul]]|lostsoul&lt;br /&gt;
  |[[cacodemon]]|cacodemon&lt;br /&gt;
  |[[hell knight]]|knight&lt;br /&gt;
  |[[baron of hell]]|baron&lt;br /&gt;
  |[[arachnotron]]|arachno&lt;br /&gt;
  |[[former commando]]|commando&lt;br /&gt;
  |[[pain elemental]]|pain&lt;br /&gt;
  |[[revenant]]|revenant&lt;br /&gt;
  |[[mancubus]]|mancubus&lt;br /&gt;
  |[[arch-vile]]|arch&lt;br /&gt;
  |[[nightmare imp]]|nimp&lt;br /&gt;
  |[[nightmare cacodemon]]|ncacodemon&lt;br /&gt;
  |[[nightmare demon]]|ndemon&lt;br /&gt;
  |[[nightmare arachnotron]]|narachno&lt;br /&gt;
  |[[nightmare arch-vile]]|narch&lt;br /&gt;
}}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[bruiser brother]]|bruiser&lt;br /&gt;
  |[[shambler]]|shambler&lt;br /&gt;
  |[[lava elemental]]|lava_elemental&lt;br /&gt;
  |[[agony elemental]]|agony&lt;br /&gt;
  |[[Angel of Death]]|angel&lt;br /&gt;
  |[[Cyberdemon]]|cyberdemon&lt;br /&gt;
  |[[Spider Mastermind]]|mastermind&lt;br /&gt;
  |[[John Carmack]]|jc&lt;br /&gt;
  |[[Arena Master]]|arenamaster&lt;br /&gt;
  |[[Apostle]]|apostle&lt;br /&gt;
  |[[player]]|soldier&lt;br /&gt;
 }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Cell|Cells]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Cells'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Levels#Basic Objects|floor]]|floor&lt;br /&gt;
  |[[Levels#Basic Objects|stone wall]]|wall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded wall]]|bwall&lt;br /&gt;
  |[[Levels#Basic Objects|base wall]]|dwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded base wall]]|bdwall&lt;br /&gt;
  |[[Levels#Basic Objects|ice wall]]|iwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded ice wall]]|biwall&lt;br /&gt;
  |[[Levels#Basic Objects|green wall]]|gwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded green wall]]|bgwall&lt;br /&gt;
  |[[Levels#Basic Objects|bloodstone]]|rwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded wall (bloodstone)]]|brwall&lt;br /&gt;
  |[[Levels#Basic Objects|crate (blue)]]|crate&lt;br /&gt;
  |[[Levels#Basic Objects|blooded crate (blue)]]|bcrate&lt;br /&gt;
  |[[Levels#Basic Objects|crate (yellow)]]|ycrate&lt;br /&gt;
  |[[Levels#Basic Objects|blooded crate (yellow)]]|bycrate&lt;br /&gt;
  |[[Levels#Basic Objects|closed door]]|door&lt;br /&gt;
  |[[Levels#Basic Objects|open door]]|odoor&lt;br /&gt;
  |[[Levels#Basic Objects|locked door]]|ldoor&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Levels#Basic Objects|stairs]]|stairs&lt;br /&gt;
  |[[Levels#Basic Objects|down stairs (yellow)]]|ystairs&lt;br /&gt;
  |[[Levels#Basic Objects|down stairs (red)]]|rstairs&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of fuel]]|barrel&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of acid]]|barrela&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of napalm]]|barreln&lt;br /&gt;
  |[[Levels#Basic Objects|water]]|water&lt;br /&gt;
  |[[Levels#Basic Objects|acid]]|acid&lt;br /&gt;
  |[[Levels#Basic Objects|lava]]|lava&lt;br /&gt;
  |[[Levels#Basic Objects|water (indestructible)]]|pwater&lt;br /&gt;
  |[[Levels#Basic Objects|acid (indestructible)]]|pacid&lt;br /&gt;
  |[[Levels#Basic Objects|lava (indestructible)]]|plava&lt;br /&gt;
  |[[Levels#Basic Objects|bridge]]|bridge&lt;br /&gt;
  |[[Levels#Basic Objects|Phobos rock]]|rock&lt;br /&gt;
  |[[thermonuclear bomb|a nuke!]]|nukecell&lt;br /&gt;
  |[[Levels#Basic Objects]]|tree&lt;br /&gt;
  |[[Levels#Basic Objects|bloody corpse]]|corpse&lt;br /&gt;
  |[[Levels#Basic Objects|blood]]|blood&lt;br /&gt;
  |[[Levels#Basic Objects|blood pool]]|bloodpool&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most beings have automatically generated corpse cells. These cells have sID &amp;lt;tt&amp;gt;being.id .. &amp;quot;corpse&amp;quot;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Item|Items]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[combat knife]]|knife&lt;br /&gt;
  |[[green armor]]|garmor&lt;br /&gt;
  |[[blue armor]]|barmor&lt;br /&gt;
  |[[red armor]]|rarmor&lt;br /&gt;
  |[[steel boots]]|sboots&lt;br /&gt;
  |[[protective boots]]|pboots&lt;br /&gt;
  |[[plasteel boots]]|psboots&lt;br /&gt;
  |[[Small Health Globe]]|shglobe&lt;br /&gt;
  |[[Berserk Pack]]|bpack&lt;br /&gt;
  |[[Invulnerability Globe]]|iglobe&lt;br /&gt;
  |[[Supercharge Globe]]|scglobe&lt;br /&gt;
  |[[Large Health Globe]]|lhglobe&lt;br /&gt;
  |[[Megasphere]]|msglobe&lt;br /&gt;
  |[[Computer Map]]|map&lt;br /&gt;
  |[[Tracking Map]]|pmap&lt;br /&gt;
  |[[Light-Amp Goggles]]|gpack&lt;br /&gt;
  |[[armor shard]]|ashard&lt;br /&gt;
  |[[10mm ammo]]|ammo&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[shotgun shell]]|shell&lt;br /&gt;
  |[[rocket]]|rocket&lt;br /&gt;
  |[[power cell]]|cell&lt;br /&gt;
  |[[10mm ammo chain]]|pammo&lt;br /&gt;
  |[[shell box]]|pshell&lt;br /&gt;
  |[[rocket box]]|procket&lt;br /&gt;
  |[[power battery]]|pcell&lt;br /&gt;
  |[[pistol]]|pistol&lt;br /&gt;
  |[[shotgun]]|shotgun&lt;br /&gt;
  |[[double shotgun]]|dshotgun&lt;br /&gt;
  |[[combat shotgun]]|ashotgun&lt;br /&gt;
  |[[rocket launcher]]|bazooka&lt;br /&gt;
  |[[chaingun]]|chaingun&lt;br /&gt;
  |[[plasma rifle]]|plasma&lt;br /&gt;
  |[[small med-pack]]|smed&lt;br /&gt;
  |[[large med-pack]]|lmed&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[phase device]]|phase&lt;br /&gt;
  |[[homing phase device]]|hphase&lt;br /&gt;
  |[[envirosuit pack]]|epack&lt;br /&gt;
  |[[thermonuclear bomb]]|nuke&lt;br /&gt;
  |[[power mod pack]]|mod_power&lt;br /&gt;
  |[[technical mod pack]]|mod_tech&lt;br /&gt;
  |[[agility mod pack]]|mod_agility&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[bulk mod pack]]|mod_bulk&lt;br /&gt;
  |[[Lever|lever (floods with water)]]|lever_flood_water&lt;br /&gt;
  |[[Lever|lever (floods with acid)]]|lever_flood_acid&lt;br /&gt;
  |[[Lever|lever (floods with lava)]]|lever_flood_lava&lt;br /&gt;
  |[[Lever|lever (harms creatures)]]|lever_kill&lt;br /&gt;
  |[[Lever|lever (forces explosions)]]|lever_explode&lt;br /&gt;
  |[[Lever|lever (destroys walls)]]|lever_walls&lt;br /&gt;
  |[[Lever|lever (summons enemies)]]|lever_summon&lt;br /&gt;
  |[[Lever|lever (Armor depot)]]|lever_repair&lt;br /&gt;
  |[[Lever|lever (MediTech depot)]]|lever_medical&lt;br /&gt;
  |[[Hell's Armory|lever (opens the lab)]]|lever_spec3&lt;br /&gt;
  |[[Dis|lever (lowers walls)]]|dis_switch&lt;br /&gt;
  |[[schematics|schematics (basic)]]|schematic_0&lt;br /&gt;
  |[[schematics|schematics (advanced)]]|schematic_1&lt;br /&gt;
  |[[schematics|schematics (master)]]|schematic_2&lt;br /&gt;
  |[[Backpack]]|backpack&lt;br /&gt;
  |[[lava element]]|lava_element&lt;br /&gt;
  |[[teleport]]|teleport&lt;br /&gt;
  |stubitem|stubitem&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Exotic Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[chainsaw]]|chainsaw&lt;br /&gt;
  |[[combat pistol]]|ucpistol&lt;br /&gt;
  |[[blaster]]|ublaster&lt;br /&gt;
  |[[super shotgun]]|udshotgun&lt;br /&gt;
  |[[assault shotgun]]|uashotgun&lt;br /&gt;
  |[[plasma shotgun]]|upshotgun&lt;br /&gt;
  |[[tristar blaster]]|utristar&lt;br /&gt;
  |[[minigun]]|uminigun&lt;br /&gt;
  |[[missile launcher]]|umbazooka&lt;br /&gt;
  |[[napalm launcher]]|unapalm&lt;br /&gt;
  |[[nuclear plasma rifle]]|unplasma&lt;br /&gt;
  |[[laser rifle]]|ulaser&lt;br /&gt;
  |[[combat translocator]]|utrans&lt;br /&gt;
  |[[BFG 9000]]|bfg9000&lt;br /&gt;
  |[[nuclear BFG 9000]]|unbfg9000&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[medical armor]]|umedarmor&lt;br /&gt;
  |[[duelist armor]]|uduelarmor&lt;br /&gt;
  |[[bullet-proof vest]]|ubulletarmor&lt;br /&gt;
  |[[ballistic vest]]|uballisticarmor&lt;br /&gt;
  |[[energy-shielded vest]]|ueshieldarmor&lt;br /&gt;
  |[[ballistic shield]]|ubalshield&lt;br /&gt;
  |[[plasma shield]]|uplasmashield&lt;br /&gt;
  |[[energy shield]]|uenergyshield&lt;br /&gt;
  |[[onyx armor]]|uoarmor&lt;br /&gt;
  |[[phaseshift armor]]|uparmor&lt;br /&gt;
  |[[phaseshift boots]]|upboots&lt;br /&gt;
  |[[gothic armor]]|ugarmor&lt;br /&gt;
  |[[gothic boots]]|ugboots&lt;br /&gt;
  |[[acid-proof boots]]|uacidboots&lt;br /&gt;
  |[[firestorm weapon pack]]|umod_firestorm&lt;br /&gt;
  |[[sniper weapon pack]]|umod_sniper&lt;br /&gt;
  |[[shockwave pack]]|uswpack&lt;br /&gt;
  |[[blood skull]]|ubskull&lt;br /&gt;
  |[[fire skull]]|ufskull&lt;br /&gt;
  |[[hatred skull]]|uhskull&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Unique Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Butcher's Cleaver]]|ubutcher&lt;br /&gt;
  |[[Subtle Knife]]|usubtle&lt;br /&gt;
  |[[Mjollnir]]|umjoll&lt;br /&gt;
  |[[Trigun]]|utrigun&lt;br /&gt;
  |[[Grammaton Cleric Beretta]]|uberetta&lt;br /&gt;
  |[[Anti-Freak Jackal]]|ujackal&lt;br /&gt;
  |[[Jackhammer]]|usjack&lt;br /&gt;
  |[[Frag Shotgun]]|ufshotgun&lt;br /&gt;
  |[[Mega Buster]]|umega&lt;br /&gt;
  |[[Revenant's Launcher]]|urbazooka&lt;br /&gt;
  |[[Railgun]]|urailgun&lt;br /&gt;
  |[[BFG 10K]]|ubfg10k&lt;br /&gt;
  |[[Acid Spitter]]|uacid&lt;br /&gt;
  |[[Charch's Null Pointer]]|unullpointer &lt;br /&gt;
  |[[Cybernetic Armor]]|ucarmor&lt;br /&gt;
  |[[Medical Powerarmor]]|umedparmor&lt;br /&gt;
  |[[Shielded Armor]]|ushieldarmor&lt;br /&gt;
  |[[Necroarmor]]|unarmor&lt;br /&gt;
  |[[Lava Armor]]|ulavaarmor&lt;br /&gt;
  |[[Malek's Armor]]|umarmor&lt;br /&gt;
  |[[Enviroboots]]|uenviroboots&lt;br /&gt;
  |[[Nyarlaptotep's Boots]]|unboots&lt;br /&gt;
  |[[Onyx Armor Pack]]|umod_onyx&lt;br /&gt;
  |[[Nano Pack]]|umod_nano&lt;br /&gt;
  |[[Hellwave Pack]]|uhwpack&lt;br /&gt;
  |[[Hell Staff]]|umodstaff&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Berserker Armor]]|uberarmor&lt;br /&gt;
  |[[Dragonslayer]]|udragon&lt;br /&gt;
  |[[Angelic Armor]]|aarmor&lt;br /&gt;
  |[[Longinus Spear]]|spear&lt;br /&gt;
  |[[Azrael's Scythe]]|uscythe&lt;br /&gt;
  |[[Arena Master's Staff]]|uarenastaff&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Berserker Armor and Dragonslayer are not loaded in custom modules.&lt;br /&gt;
&lt;br /&gt;
Natural enemy weapons (such as the imp's fireball or the mancubus's launcher) are autogenerated.  If you want to use an natural weapon directly (for whatever reason) they are named &amp;lt;tt&amp;gt;&amp;quot;nat_&amp;quot; .. being.id&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Missile|Missiles]] ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Missiles'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|gun&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|chaingun&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|plasma&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|rocket&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bazooka_alternative&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|explround&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bfg&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bfgover&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|blaster&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|knife_thrown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Shotgun Missiles'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|normal&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|wide&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|focused&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|splasma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autogenerated missiles are similar to the sID of the weapon to which they are assigned, but an &amp;quot;m&amp;quot; is included before the name. Thus, for autogenerated missiles from autogenerated natural weapons, you'll use the use &amp;lt;tt&amp;gt;&amp;quot;mnat_&amp;quot; .. being.id&amp;lt;/tt&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Modding:sID</id>
		<title>Modding:sID</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Modding:sID"/>
				<updated>2013-04-18T19:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added 0.9.9.7 new weapons and reordered stuff by category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objects in DoomRL have unique identifiers.&lt;br /&gt;
&lt;br /&gt;
One is the ID, a number used by the engine to track the item.&amp;lt;br /&amp;gt;&lt;br /&gt;
The other is the sID, a string which is used by the API to track the item, and what you define as &amp;lt;i&amp;gt;id&amp;lt;/i&amp;gt; in most of the prototypes.&lt;br /&gt;
&lt;br /&gt;
With the notable exception of defining a weapon's ammotype the sID is what the sandbox uses.  You can use numerical IDs or constants that represent them; it's a legacy feature from the early sandbox days.  But those aren't listed on this page, and string IDs are, so if you don't want to define your own building blocks, enjoy.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Affects|Affects]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Affects'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Effects#Berserk|berserk]]|berserk&lt;br /&gt;
  |[[Effects#Invulnerable|invulnerable]]|inv&lt;br /&gt;
  |[[Effects#Envirosuit|envirosuit]]|enviro&lt;br /&gt;
  |[[Effects#Light-Amp|light-amp]]|light&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Being|Beings]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Beings'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[former human]]|former&lt;br /&gt;
  |[[former sergeant]]|sergeant&lt;br /&gt;
  |[[former captain]]|captain&lt;br /&gt;
  |[[imp]]|imp&lt;br /&gt;
  |[[demon]]|demon&lt;br /&gt;
  |[[lost soul]]|lostsoul&lt;br /&gt;
  |[[cacodemon]]|cacodemon&lt;br /&gt;
  |[[hell knight]]|knight&lt;br /&gt;
  |[[baron of hell]]|baron&lt;br /&gt;
  |[[arachnotron]]|arachno&lt;br /&gt;
  |[[former commando]]|commando&lt;br /&gt;
  |[[pain elemental]]|pain&lt;br /&gt;
  |[[revenant]]|revenant&lt;br /&gt;
  |[[mancubus]]|mancubus&lt;br /&gt;
  |[[arch-vile]]|arch&lt;br /&gt;
  |[[nightmare imp]]|nimp&lt;br /&gt;
  |[[nightmare cacodemon]]|ncacodemon&lt;br /&gt;
  |[[nightmare demon]]|ndemon&lt;br /&gt;
  |[[nightmare arachnotron]]|narachno&lt;br /&gt;
  |[[nightmare arch-vile]]|narch&lt;br /&gt;
}}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[bruiser brother]]|bruiser&lt;br /&gt;
  |[[shambler]]|shambler&lt;br /&gt;
  |[[lava elemental]]|lava_elemental&lt;br /&gt;
  |[[agony elemental]]|agony&lt;br /&gt;
  |[[Angel of Death]]|angel&lt;br /&gt;
  |[[Cyberdemon]]|cyberdemon&lt;br /&gt;
  |[[Spider Mastermind]]|mastermind&lt;br /&gt;
  |[[John Carmack]]|jc&lt;br /&gt;
  |[[Arena Master]]|arenamaster&lt;br /&gt;
  |[[Apostle]]|apostle&lt;br /&gt;
  |[[player]]|soldier&lt;br /&gt;
 }}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Cell|Cells]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Cells'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Levels#Basic Objects|floor]]|floor&lt;br /&gt;
  |[[Levels#Basic Objects|stone wall]]|wall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded wall]]|bwall&lt;br /&gt;
  |[[Levels#Basic Objects|base wall]]|dwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded base wall]]|bdwall&lt;br /&gt;
  |[[Levels#Basic Objects|ice wall]]|iwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded ice wall]]|biwall&lt;br /&gt;
  |[[Levels#Basic Objects|green wall]]|gwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded green wall]]|bgwall&lt;br /&gt;
  |[[Levels#Basic Objects|bloodstone]]|rwall&lt;br /&gt;
  |[[Levels#Basic Objects|blooded wall (bloodstone)]]|brwall&lt;br /&gt;
  |[[Levels#Basic Objects|crate (blue)]]|crate&lt;br /&gt;
  |[[Levels#Basic Objects|blooded crate (blue)]]|bcrate&lt;br /&gt;
  |[[Levels#Basic Objects|crate (yellow)]]|ycrate&lt;br /&gt;
  |[[Levels#Basic Objects|blooded crate (yellow)]]|bycrate&lt;br /&gt;
  |[[Levels#Basic Objects|closed door]]|door&lt;br /&gt;
  |[[Levels#Basic Objects|open door]]|odoor&lt;br /&gt;
  |[[Levels#Basic Objects|locked door]]|ldoor&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Levels#Basic Objects|stairs]]|stairs&lt;br /&gt;
  |[[Levels#Basic Objects|down stairs (yellow)]]|ystairs&lt;br /&gt;
  |[[Levels#Basic Objects|down stairs (red)]]|rstairs&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of fuel]]|barrel&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of acid]]|barrela&lt;br /&gt;
  |[[Levels#Basic Objects|barrel of napalm]]|barreln&lt;br /&gt;
  |[[Levels#Basic Objects|water]]|water&lt;br /&gt;
  |[[Levels#Basic Objects|acid]]|acid&lt;br /&gt;
  |[[Levels#Basic Objects|lava]]|lava&lt;br /&gt;
  |[[Levels#Basic Objects|water (indestructible)]]|pwater&lt;br /&gt;
  |[[Levels#Basic Objects|acid (indestructible)]]|pacid&lt;br /&gt;
  |[[Levels#Basic Objects|lava (indestructible)]]|plava&lt;br /&gt;
  |[[Levels#Basic Objects|bridge]]|bridge&lt;br /&gt;
  |[[Levels#Basic Objects|Phobos rock]]|rock&lt;br /&gt;
  |[[thermonuclear bomb|a nuke!]]|nukecell&lt;br /&gt;
  |[[Levels#Basic Objects]]|tree&lt;br /&gt;
  |[[Levels#Basic Objects|bloody corpse]]|corpse&lt;br /&gt;
  |[[Levels#Basic Objects|blood]]|blood&lt;br /&gt;
  |[[Levels#Basic Objects|blood pool]]|bloodpool&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most beings have automatically generated corpse cells. These cells have sID &amp;lt;tt&amp;gt;being.id .. &amp;quot;corpse&amp;quot;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Item|Items]] ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Basic Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[combat knife]]|knife&lt;br /&gt;
  |[[green armor]]|garmor&lt;br /&gt;
  |[[blue armor]]|barmor&lt;br /&gt;
  |[[red armor]]|rarmor&lt;br /&gt;
  |[[steel boots]]|sboots&lt;br /&gt;
  |[[protective boots]]|pboots&lt;br /&gt;
  |[[plasteel boots]]|psboots&lt;br /&gt;
  |[[Small Health Globe]]|shglobe&lt;br /&gt;
  |[[Berserk Pack]]|bpack&lt;br /&gt;
  |[[Invulnerability Globe]]|iglobe&lt;br /&gt;
  |[[Supercharge Globe]]|scglobe&lt;br /&gt;
  |[[Large Health Globe]]|lhglobe&lt;br /&gt;
  |[[Megasphere]]|msglobe&lt;br /&gt;
  |[[Computer Map]]|map&lt;br /&gt;
  |[[Tracking Map]]|pmap&lt;br /&gt;
  |[[Light-Amp Goggles]]|gpack&lt;br /&gt;
  |[[armor shard]]|ashard&lt;br /&gt;
  |[[10mm ammo]]|ammo&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[shotgun shell]]|shell&lt;br /&gt;
  |[[rocket]]|rocket&lt;br /&gt;
  |[[power cell]]|cell&lt;br /&gt;
  |[[10mm ammo chain]]|pammo&lt;br /&gt;
  |[[shell box]]|pshell&lt;br /&gt;
  |[[rocket box]]|procket&lt;br /&gt;
  |[[power battery]]|pcell&lt;br /&gt;
  |[[pistol]]|pistol&lt;br /&gt;
  |[[shotgun]]|shotgun&lt;br /&gt;
  |[[double shotgun]]|dshotgun&lt;br /&gt;
  |[[combat shotgun]]|ashotgun&lt;br /&gt;
  |[[rocket launcher]]|bazooka&lt;br /&gt;
  |[[chaingun]]|chaingun&lt;br /&gt;
  |[[plasma rifle]]|plasma&lt;br /&gt;
  |[[small med-pack]]|smed&lt;br /&gt;
  |[[large med-pack]]|lmed&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[phase device]]|phase&lt;br /&gt;
  |[[homing phase device]]|hphase&lt;br /&gt;
  |[[envirosuit pack]]|epack&lt;br /&gt;
  |[[thermonuclear bomb]]|nuke&lt;br /&gt;
  |[[power mod pack]]|mod_power&lt;br /&gt;
  |[[technical mod pack]]|mod_tech&lt;br /&gt;
  |[[agility mod pack]]|mod_agility&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[bulk mod pack]]|mod_bulk&lt;br /&gt;
  |[[Levers|lever (floods with water)]]|lever_flood_water&lt;br /&gt;
  |[[Levers|lever (floods with acid)]]|lever_flood_acid&lt;br /&gt;
  |[[Levers|lever (floods with lava)]]|lever_flood_lava&lt;br /&gt;
  |[[Levers|lever (harms creatures)]]|lever_kill&lt;br /&gt;
  |[[Levers|lever (forces explosions)]]|lever_explode&lt;br /&gt;
  |[[Levers|lever (destroys walls)]]|lever_walls&lt;br /&gt;
  |[[Levers|lever (summons enemies)]]|lever_summon&lt;br /&gt;
  |[[Levers|lever (Armor depot)]]|lever_repair&lt;br /&gt;
  |[[Levers|lever (MediTech depot)]]|lever_medical&lt;br /&gt;
  |[[Hell's Armory|lever (opens the lab)]]|lever_spec3&lt;br /&gt;
  |[[Dis|lever (lowers walls)]]|dis_switch&lt;br /&gt;
  |[[schematics|schematics (basic)]]|schematic_0&lt;br /&gt;
  |[[schematics|schematics (advanced)]]|schematic_1&lt;br /&gt;
  |[[schematics|schematics (master)]]|schematic_2&lt;br /&gt;
  |[[Backpack]]|backpack&lt;br /&gt;
  |[[lava element]]|lava_element&lt;br /&gt;
  |[[teleport]]|teleport&lt;br /&gt;
  |stubitem|stubitem&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Exotic Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[chainsaw]]|chainsaw&lt;br /&gt;
  |[[combat pistol]]|ucpistol&lt;br /&gt;
  |[[blaster]]|ublaster&lt;br /&gt;
  |[[super shotgun]]|udshotgun&lt;br /&gt;
  |[[assault shotgun]]|uashotgun&lt;br /&gt;
  |[[plasma shotgun]]|upshotgun&lt;br /&gt;
  |[[tristar blaster]]|utristar&lt;br /&gt;
  |[[minigun]]|uminigun&lt;br /&gt;
  |[[missile launcher]]|umbazooka&lt;br /&gt;
  |[[napalm launcher]]|unapalm&lt;br /&gt;
  |[[nuclear plasma rifle]]|unplasma&lt;br /&gt;
  |[[laser rifle]]|ulaser&lt;br /&gt;
  |[[combat translocator]]|utrans&lt;br /&gt;
  |[[BFG 9000]]|bfg9000&lt;br /&gt;
  |[[nuclear BFG 9000]]|unbfg9000&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[medical armor]]|umedarmor&lt;br /&gt;
  |[[duelist armor]]|uduelarmor&lt;br /&gt;
  |[[bullet-proof vest]]|ubulletarmor&lt;br /&gt;
  |[[ballistic vest]]|uballisticarmor&lt;br /&gt;
  |[[energy-shielded vest]]|ueshieldarmor&lt;br /&gt;
  |[[ballistic shield]]|ubalshield&lt;br /&gt;
  |[[plasma shield]]|uplasmashield&lt;br /&gt;
  |[[energy shield]]|uenergyshield&lt;br /&gt;
  |[[onyx armor]]|uoarmor&lt;br /&gt;
  |[[phaseshift armor]]|uparmor&lt;br /&gt;
  |[[phaseshift boots]]|upboots&lt;br /&gt;
  |[[gothic armor]]|ugarmor&lt;br /&gt;
  |[[gothic boots]]|ugboots&lt;br /&gt;
  |[[acid-proof boots]]|uacidboots&lt;br /&gt;
  |[[firestorm weapon pack]]|umod_firestorm&lt;br /&gt;
  |[[sniper weapon pack]]|umod_sniper&lt;br /&gt;
  |[[shockwave pack]]|uswpack&lt;br /&gt;
  |[[blood skull]]|ubskull&lt;br /&gt;
  |[[fire skull]]|ufskull&lt;br /&gt;
  |[[hatred skull]]|uhskull&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Unique Items'''&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Butcher's Cleaver]]|ubutcher&lt;br /&gt;
  |[[Subtle Knife]]|usubtle&lt;br /&gt;
  |[[Mjollnir]]|umjoll&lt;br /&gt;
  |[[Trigun]]|utrigun&lt;br /&gt;
  |[[Grammaton Cleric Beretta]]|uberetta&lt;br /&gt;
  |[[Anti-Freak Jackal]]|ujackal&lt;br /&gt;
  |[[Jackhammer]]|usjack&lt;br /&gt;
  |[[Frag Shotgun]]|ufshotgun&lt;br /&gt;
  |[[Mega Buster]]|umega&lt;br /&gt;
  |[[Revenant's Launcher]]|urbazooka&lt;br /&gt;
  |[[Railgun]]|urailgun&lt;br /&gt;
  |[[BFG 10K]]|ubfg10k&lt;br /&gt;
  |[[Acid Spitter]]|uacid&lt;br /&gt;
  |[[Charch's Null Pointer]]|unullpointer &lt;br /&gt;
  |[[Cybernetic Armor]]|ucarmor&lt;br /&gt;
  |[[Medical Powerarmor]]|umedparmor&lt;br /&gt;
  |[[Shielded Armor]]|ushieldarmor&lt;br /&gt;
  |[[Necroarmor]]|unarmor&lt;br /&gt;
  |[[Lava Armor]]|ulavaarmor&lt;br /&gt;
  |[[Malek's Armor]]|umarmor&lt;br /&gt;
  |[[Enviroboots]]|uenviroboots&lt;br /&gt;
  |[[Onyx Armor Pack]]|umod_onyx&lt;br /&gt;
  |[[Nano Pack]]|umod_nano&lt;br /&gt;
  |[[Hellwave Pack]]|uhwpack&lt;br /&gt;
  |[[Hell Staff]]|umodstaff&lt;br /&gt;
 }}&lt;br /&gt;
 {{Table2Col&lt;br /&gt;
  |es=background: #333;&lt;br /&gt;
  |c1=text-align:right; vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |c2=vertical-align:top; padding:0px 2px;&lt;br /&gt;
  |[[Berserker Armor]]|uberarmor&lt;br /&gt;
  |[[Dragonslayer]]|udragon&lt;br /&gt;
  |[[Angelic Armor]]|aarmor&lt;br /&gt;
  |[[Longinus Spear]]|spear&lt;br /&gt;
  |[[Azrael's Scythe]]|uscythe&lt;br /&gt;
  |[[Arena Master's Staff]]|uarenastaff&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Berserker Armor and Dragonslayer are not loaded in custom modules.&lt;br /&gt;
&lt;br /&gt;
Natural enemy weapons (such as the imp's fireball or the mancubus's launcher) are autogenerated.  If you want to use an natural weapon directly (for whatever reason) they are named &amp;lt;tt&amp;gt;&amp;quot;nat_&amp;quot; .. being.id&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== [[Modding:Missile|Missiles]] ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Missiles'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|gun&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|chaingun&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|plasma&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|rocket&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bazooka_alternative&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|explround&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bfg&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|bfgover&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|blaster&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|knife_thrown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Shotgun Missiles'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|normal&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|wide&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|focused&lt;br /&gt;
|-style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; vertical-align:top; padding-right: 2ex;&amp;quot;|splasma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autogenerated missiles are similar to the sID of the weapon to which they are assigned, but an &amp;quot;m&amp;quot; is included before the name. Thus, for autogenerated missiles from autogenerated natural weapons, you'll use the use &amp;lt;tt&amp;gt;&amp;quot;mnat_&amp;quot; .. being.id&amp;lt;/tt&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_feeling</id>
		<title>Level feeling</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Level_feeling"/>
				<updated>2013-04-16T23:02:40Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added deadly air feeling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the same level.&lt;br /&gt;
&lt;br /&gt;
If you can't find a displayed message here, check the [[level event]] page for other possibilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Lever Rooms|Levers]] ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel that smell? That gasoline smell? Oh hell...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|lava]]. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an [[envirosuit pack]].&lt;br /&gt;
* '''In the State of Denmark there was the odor of decay...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|acid]]. Just as with the level feeling above, don't pull levers if this shows up. Enough points invested into [[Traits#Intuition|Intuition]] will make this manageable, however.&lt;br /&gt;
* '''The air is really humid here...'''&lt;br /&gt;
** There is a lever that floods every tile with [[Fluids|water]]. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.&lt;br /&gt;
* '''The smell of a massacre... '''&lt;br /&gt;
** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.&lt;br /&gt;
* '''You hear the trumpets of Jericho echoing in the distance...'''&lt;br /&gt;
** There is a lever that will destroy all walls on the map when pulled. Does not include border walls. Generally a big problem for the player, considering that they make use of the cover more than enemies do.&lt;br /&gt;
&lt;br /&gt;
=== [[Room Generation#Vaults|Vaults]] ===&lt;br /&gt;
&lt;br /&gt;
Each of these feelings indicate that there is a [[Room Generation#Vault room|vault]] somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.&lt;br /&gt;
&lt;br /&gt;
* '''There's something special here...'''&lt;br /&gt;
* '''There's the smell of blood in the air!'''&lt;br /&gt;
* '''You feel excited!'''&lt;br /&gt;
&lt;br /&gt;
===[[Level type|Level Type]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means you get a level type very different in style. In addition, Levers and Vaults feelings cannot occur.&lt;br /&gt;
&lt;br /&gt;
* '''Suddenly monsters come from everywhere!'''&lt;br /&gt;
** Indicates that you have spawned in an [[Level type#Arena|Arena]].&lt;br /&gt;
* '''Twisted passages carry the smell of death...'''&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Cave|Cave]].&lt;br /&gt;
* '''Where the hell is the way out of here!?!'''&lt;br /&gt;
** Indicates that you have spawned in a [[Level type#Maze|Maze]].&lt;br /&gt;
* The following messages indicate a [[Level type#Single Monster|single monster]] level type:&lt;br /&gt;
**'''You hear many marching feet.''' (equal distribution of all former-type enemies)&lt;br /&gt;
**'''The walls are scratched and flame-scorched!''' (all [[imp|imps]])&lt;br /&gt;
**'''A battle cry chants in the distance!''' (equal distribution of [[hell knight|hell knights]] and [[baron of hell|barons of hell]])&lt;br /&gt;
**'''You hear deep, guttural noises!''' (all [[mancubus|mancubi]])&lt;br /&gt;
**'''Bones clatter all around you!''' (all [[revenant|revenants]])&lt;br /&gt;
**'''You hear crackling flames!''' (all [[arch-vile|arch-viles]])&lt;br /&gt;
**'''Hellish magic haunts air!''' (half archviles, half formers)&lt;br /&gt;
**'''You hear loud wails that cannot mean anything good!''' (all [[bruiser brother|bruiser brothers]])&lt;br /&gt;
**'''The air is crackling with electricity!''' (all [[shambler|shamblers]])&lt;br /&gt;
**'''Suddenly you have a great urge to turn back! You scream in TERROR!''' (all [[Cyberdemon|Cyberdemons]])&lt;br /&gt;
&lt;br /&gt;
===[[Levels#Special Levels|Special Levels]]===&lt;br /&gt;
&lt;br /&gt;
If this level feeling occurs, it means there will be a separate set of stairs (colored red) that allows access to one of the special levels.&lt;br /&gt;
&lt;br /&gt;
* '''You feel a breeze of morbid air...'''&lt;br /&gt;
* '''You sense a passage to a place beyond...'''&lt;br /&gt;
* '''You shiver from cold...'''&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''You feel there is something really valuable here!'''&lt;br /&gt;
** Somewhere on the level one of the [[specials|uniques]] was generated.&lt;br /&gt;
* '''Khe, he, he. This will be a mess...'''&lt;br /&gt;
** The level is generated chock-full of [[Barrel|barrels]]. Barrel type depends on depth rather than being random.&lt;br /&gt;
* '''As you enter, some weird alarm starts howling!'''&lt;br /&gt;
** All monsters are set to actively hunt the player.&lt;br /&gt;
* '''The air seems deadly here, you better leave quick!'''&lt;br /&gt;
** Every X seconds, the player and enemies will lose a few HP. Envirosuit prevents those damages.&lt;br /&gt;
* '''You hear sounds of hellish mortars!'''&lt;br /&gt;
** [[Levels#Basic Objects|Barrels]] (all barrels) have a random chance of exploding, dealing the usual damage.&lt;br /&gt;
* '''They rolled out BIG guns!'''&lt;br /&gt;
** Unknown so far. (died before I could figure it out)&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Resistance</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Resistance"/>
				<updated>2013-04-16T22:43:04Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added Nyarlaptotep's Boots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resistances are percentage modifiers to damage that only affects a certain [[Damage type|type of damage]].&lt;br /&gt;
&lt;br /&gt;
Resistances are applied before [[protection]].&lt;br /&gt;
&lt;br /&gt;
Armor resistance only prevents damage from enemy attacks, while boot resistance only applies to hazard tiles (i.e., Acid and Lava).  Other items that provide resistance work with with damage from all sources.&lt;br /&gt;
&lt;br /&gt;
Armor resistances are capped at 95%.&lt;br /&gt;
&lt;br /&gt;
Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.&lt;br /&gt;
&lt;br /&gt;
Below is the list of items and effects and the resistances they have.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
  | colspan=7 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Item Resistances'''&lt;br /&gt;
  |-&lt;br /&gt;
  ! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot;                   | Item/Effect&lt;br /&gt;
  ! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;1ex&amp;quot;| Bullet&lt;br /&gt;
  ! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;1ex&amp;quot;| Shrapnel&lt;br /&gt;
  ! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;1ex&amp;quot;| Melee&lt;br /&gt;
  ! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;1ex&amp;quot;| Acid&lt;br /&gt;
  ! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;1ex&amp;quot;| Fire&lt;br /&gt;
  ! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;1ex&amp;quot;| Plasma&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |[[Green armor]]                                           || 15%|| 15%||   -||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Blue armor]]                                            ||   -||   -||   -||   -||   -|| 20%&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |[[Red armor]]                                             ||   -||   -||   -||   -|| 25%||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Ballistic shield}}                          || 95%|| 95%|| 95%||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{exotic link|Ballistic vest}}                            || 50%|| 50%|| 50%||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Bullet-proof vest}}                         || 80%||   -||   -||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{exotic link|Duelist armor}}                             || 50%|| 50%|| 50%||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Energy-shielded vest}}                      ||   -||   -||   -|| 50%|| 50%|| 50%&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{exotic link|Energy shield}}                             ||   -||   -||   -|| 80%|| 80%|| 80%&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Gothic armor}}                              || 50%|| 50%|| 50%||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{exotic link|Medical armor}}                             || 20%|| 20%|| 20%||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Phaseshift armor}}                          || 30%|| 30%|| 30%||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{exotic link|Plasma shield}}                             ||   -||   -||   -||   -||   -|| 95%&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Onyx armor}}                                ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{unique link|Berserker Armor}}                           ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{unique link|Cybernetic Armor}}                          ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{unique link|Lava Armor}}                                ||   -||   -||   -||   -|| 75%|| 50%&lt;br /&gt;
  |-&lt;br /&gt;
  |{{unique link|Malek's Armor}}                             ||   -||   -||   -|| 30%|| 30%|| 30%&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{unique link|Medical Powerarmor}}                        ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{unique link|Necroarmor}}                                ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{unique link|Shielded Armor}}                            || 95%|| 95%|| 95%||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{artifact link|Angelic Armor}}                           ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |[[Steel boots]]                                           ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Protective boots]]                                      ||   -||   -||   -|| 25%||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |[[Plasteel boots]]                                        ||   -||   -||   -|| 50%|| 25%||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Acid-proof boots}}                          ||   -||   -||   -||100%||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{exotic link|Gothic boots}}                              ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{exotic link|Phaseshift boots}}                          ||   -||   -||   -||   -||   -||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{unique link|Enviroboots}}                               ||   -||   -||   -||100%||100%||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{unique link|Nyarlaptotep's Boots}}                      ||   -||   -||   -|| 30%|| 30%||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Ballistic armor}}                         ||+30%||+30%||+30%||  0%||-30%||  0%&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Cerberus armor}}                          ||Base||Base||Base|| 70%|| 70%|| 50%&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Cybernano armor}}                         ||Base||Base||Base||Base||Base||Base&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Fireproof armor}}                         ||Base||Base||-30%||Base||+30%||Base&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Fireshield}}                              ||  0%||  0%||  0%||  0%|| 95%||  0%&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Nanofiber armor}}                         ||Half||Half||Half||Half||Half||Half&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Nanofiber skin armor}}                    ||+25%||+25%||+25%||+25%||+25%||+25%&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Tower shield}}                            ||  0%||  0%||  0%||  0%||  0%||  0%&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Power armor}}                             || Dbl|| Dbl|| 25%|| Dbl|| Dbl|| Dbl&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Tactical armor}}                          ||  0%||  0%||  0%||  0%||  0%||  0%&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Antigrav boots}}                          ||Base||Base||Base||Base||Base||Base&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Cerberus boots}}                          ||Base||Base||Base||100%||100%||Base&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Enviromental boots}}                      ||Base||Base||Base||+75%||+75%||Base&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Fireproof boots}}                         ||Base||Base||Base||Base||+30%||Base&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Grappling boots}}                         ||Base||Base||Base||Base||Base||Base&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{assembly link|Lava boots}}                              ||Base||Base||Base||Base||100%||Base&lt;br /&gt;
  |-&lt;br /&gt;
  |{{assembly link|Tactical boots}}                          ||  0%||  0%||  0%||  0%||  0%||  0%&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |[[Effects#Berserk|Berserking]]                            ||+60%||+60%||+60%||+60%||+60%||+60%&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Effects#Enivrosuit|Envirosuit]]                         ||   -||   -||   -||+25%||+25%||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |{{unique link|Acid Spitter}}                              ||   -||   -||   -||+75%||   -||   -&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Traits#Malicious Blades|Malicious Blades]]              ||+50%||+50%||+75%||   -||+50%||   -&lt;br /&gt;
  |- style=&amp;quot;background-color: #333;&amp;quot;&lt;br /&gt;
  |[[Traits#Entrenchment|Entrenchment]]                      ||+30%||+30%||+30%||+30%||+30%||+30%&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
For assemblies:&lt;br /&gt;
&lt;br /&gt;
Base means it keeps the original resistance.&lt;br /&gt;
&lt;br /&gt;
Dbl means the original resistance is doubled.&lt;br /&gt;
&lt;br /&gt;
Half means the original resistance is halved.&lt;br /&gt;
&lt;br /&gt;
+/- modifiers apply to the original resistance.&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Effects</id>
		<title>Effects</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Effects"/>
				<updated>2013-04-16T22:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added body resistance for envirosuit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of [[time]]. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.&lt;br /&gt;
&lt;br /&gt;
== Berserk ==&lt;br /&gt;
&lt;br /&gt;
Being berserk gives 60% to all the player's [[resistance]]s, increases the player's speed by 50% for all actions, doubles melee damage before armor reduction. The player can't [[Tactics|run]] while berserking.&lt;br /&gt;
&lt;br /&gt;
Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait.&lt;br /&gt;
&lt;br /&gt;
== Invulnerable ==&lt;br /&gt;
&lt;br /&gt;
Bering invulnerable prevents the player from taking any damage whatsoever. Durability damage to armor is also prevented. The player is still knocked back as usual though.&lt;br /&gt;
&lt;br /&gt;
Invulnerable is most commonly received from [[Invulnerability Globe]]s.&lt;br /&gt;
&lt;br /&gt;
== Envirosuit ==&lt;br /&gt;
&lt;br /&gt;
The envirosuit effect completely negates all [[Fluids|acid and lava]] damage from affecting the player or his boots, and gives 25% acid &amp;amp; fire resistance.&lt;br /&gt;
&lt;br /&gt;
Envirosuit can only be recieved from the [[envirosuit pack]] item.&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Deimos_Lab</id>
		<title>Deimos Lab</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Deimos_Lab"/>
				<updated>2013-04-05T23:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: mentionned 2nd rare mod in cache&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Deimos Lab|&lt;br /&gt;
level_dlvl=9 (Does not appear on ITYTD)|&lt;br /&gt;
level_intxt=|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[former human]] (x8), [[former sergeant]] (x4), [[former captain]] (x2), [[lost soul]] (x14), [[arachnotron]] (x4), [[Shambler]] (x2)|&lt;br /&gt;
level_hmp=[[former sergeant]] (x12), [[former captain]] (x2), [[lost soul]] (x16), [[arachnotron]] (x4), [[Shambler]] (x2)|&lt;br /&gt;
level_uv=[[former captain]] (x10), [[former commando]] (x4), [[cacodemon]] (x10), [[revenant]] (x4), [[Shambler]] (x2)|&lt;br /&gt;
level_n=[[former captain]] (x10), [[former commando]] (x4), [[cacodemon]] (x11), [[revenant]] (x4), [[Shambler]] (x2)|&lt;br /&gt;
level_loot= [[green armor]], [[blue armor]], [[Supercharge Globe]] (x2), standard [[mods]] (x2), [[ammochain]], [[shell box]], random weapons (x3)&lt;br /&gt;
Ammo crates (x16), Armor crates (x16)&lt;br /&gt;
&lt;br /&gt;
Lab cache rewards are similar to [[Hell's Armory]], except there is one more rare mod.|&lt;br /&gt;
level_other=Pulling the levers in the centre will unleash two [[Shambler]]s.&lt;br /&gt;
Paired with [[Hell's Armory]].}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Combat_translocator</id>
		<title>Combat translocator</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Combat_translocator"/>
				<updated>2013-03-31T18:08:38Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: added that it can't be modded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Combat translocator - [[Misc_Types|Miscellaneous Family]]|&lt;br /&gt;
weapon_dmg=0d0 / 0|&lt;br /&gt;
weapon_avgdmg=0|&lt;br /&gt;
weapon_dmgtype=None|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=60 (consumes 10 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (14+)|&lt;br /&gt;
weapon_quote=''Well this is a weird device!''|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Now this is a weird piece of technology, wonder how it works?''|&lt;br /&gt;
weapon_other=Any enemy that gets hit is randomly teleported, as though it used a [[phase device]]. This weapon can't be modded.|&lt;br /&gt;
weapon_source=Could be inspired by the Unreal Tournament series.}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Traits</id>
		<title>Strategy:Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Traits"/>
				<updated>2013-03-29T13:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Running man -&amp;gt; Gunrunner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant primarily as a listing for the specific strategy pages for each individual trait. However, it is also a place to discuss and explain trait-building in general. This should be categorized by trait type (basic, advanced, or master, or specifically a master type), or can be included in a unique section dedicated to the strategy of all traits in general.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
*[[Strategy:Ironman|Ironman]]&lt;br /&gt;
*[[Strategy:Finesse|Finesse]]&lt;br /&gt;
*[[Strategy:Hellrunner|Hellrunner]]&lt;br /&gt;
*[[Strategy:Tough as nails|Tough as nails]]&lt;br /&gt;
*[[Strategy:Son of a bitch|Son of a bitch]]&lt;br /&gt;
*[[Strategy:Son of a gun|Son of a gun]]&lt;br /&gt;
*[[Strategy:Reloader|Reloader]]&lt;br /&gt;
*[[Strategy:Eagle Eye|Eagle Eye]]&lt;br /&gt;
*[[Strategy:Brute|Brute]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
*[[Strategy:Juggler|Juggler]]&lt;br /&gt;
*[[Strategy:Berserker|Berserker]]&lt;br /&gt;
*[[Strategy:Dualgunner|Dualgunner]]&lt;br /&gt;
*[[Strategy:Dodgemaster|Dodgemaster]]&lt;br /&gt;
*[[Strategy:Intuition|Intuition]]&lt;br /&gt;
*[[Strategy:Whizkid|Whizkid]]&lt;br /&gt;
*[[Strategy:Badass|Badass]]&lt;br /&gt;
*[[Strategy:Shottyman|Shottyman]]&lt;br /&gt;
*[[Strategy:Triggerhappy|Triggerhappy]]&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Melee Masters ===&lt;br /&gt;
*[[Strategy:Blademaster|Blademaster]]&lt;br /&gt;
*[[Strategy:Vampyre|Vampyre]]&lt;br /&gt;
*[[Strategy:Malicious Blades|Malicious Blades]]&lt;br /&gt;
&lt;br /&gt;
=== Pistol Masters ===&lt;br /&gt;
*[[Strategy:Bullet Dance|Bullet Dance]]&lt;br /&gt;
*[[Strategy:Gun Kata|Gun Kata]]&lt;br /&gt;
*[[Strategy:Sharpshooter|Sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
=== Shotgun Masters ===&lt;br /&gt;
*[[Strategy:Army of the Dead|Army of the Dead]]&lt;br /&gt;
*[[Strategy:Shottyhead|Shottyhead]]&lt;br /&gt;
*[[Strategy:Fireangel|Fireangel]]&lt;br /&gt;
&lt;br /&gt;
=== Burst Masters ===&lt;br /&gt;
*[[Strategy:Ammochain|Ammochain]]&lt;br /&gt;
*[[Strategy:Cateye|Cateye]]&lt;br /&gt;
*[[Strategy:Entrenchment|Entrenchment]]&lt;br /&gt;
&lt;br /&gt;
=== General Masters ===&lt;br /&gt;
*[[Strategy:Survivalist|Survivalist]]&lt;br /&gt;
*[[Strategy:Gunrunner|Gunrunner]]&lt;br /&gt;
*[[Strategy:Scavenger|Scavenger]]&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/City_of_Skulls</id>
		<title>City of Skulls</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/City_of_Skulls"/>
				<updated>2013-03-27T17:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=City of Skulls|&lt;br /&gt;
level_dlvl=12|&lt;br /&gt;
level_intxt=''You enter a city made of bones. You sense a certain tension.''|&lt;br /&gt;
level_loottxt='''After killing all the initial monsters on level (depending on enemies that spawn):'''&lt;br /&gt;
&lt;br /&gt;
None: ''That seems to be all of them, hopefully...''&lt;br /&gt;
&lt;br /&gt;
Lost souls: ''Suddenly lost souls appear out of nowhere!''&lt;br /&gt;
&lt;br /&gt;
Pain elementals: ''Suddenly pain elementals appear out of nowhere!''&lt;br /&gt;
&lt;br /&gt;
Agony elemental: ''You hear a howl of agony!''&lt;br /&gt;
&lt;br /&gt;
'''After killing the second wave:'''&lt;br /&gt;
&lt;br /&gt;
''That had better damn well be all of them...''|&lt;br /&gt;
level_outtxt=None|&lt;br /&gt;
level_itytd=[[lost soul]] (x43)|&lt;br /&gt;
level_hntr=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[agony elemental]]|&lt;br /&gt;
level_hmp=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[lost soul]] (x20), [[agony elemental]]|&lt;br /&gt;
level_uv=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[pain elemental]] (x12), [[agony elemental]]|&lt;br /&gt;
level_n=Initial: [[lost soul]] (x43), [[pain elemental]] (x5)&lt;br /&gt;
&lt;br /&gt;
Second wave: [[pain elemental]] (x12), [[agony elemental]]|&lt;br /&gt;
level_loot=[[power cell]] (11x20), [[rocket]] (7x3)|&lt;br /&gt;
level_other=The lever in the center of the map removes all walls (save the border). The agony elemental drops three random [[Items#Consumables|skulls]].&lt;br /&gt;
&lt;br /&gt;
'''Trivia:''' &amp;quot;You sense a certain tension.&amp;quot; in the entrance text is most likely a tribute to ADOM.&lt;br /&gt;
&lt;br /&gt;
This level is paired with [[Abyssal Plains]].}}&lt;br /&gt;
{{map&lt;br /&gt;
|map={{:City of Skulls/Map}}&lt;br /&gt;
|map_description=On I'm Too Young To Die, the pain elementals are not present.}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Abyssal_Plains</id>
		<title>Abyssal Plains</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Abyssal_Plains"/>
				<updated>2013-03-27T17:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added a rough UV monsters info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Abyssal Plains|&lt;br /&gt;
level_dlvl=12|&lt;br /&gt;
level_intxt=''Well isn't this just... dandy.''|&lt;br /&gt;
level_loottxt=|&lt;br /&gt;
level_outtxt=|&lt;br /&gt;
level_itytd=|&lt;br /&gt;
level_hntr=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_hmp=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|&lt;br /&gt;
level_uv=Outside : 14 [[hell knight]]s 5 [[arachnotron]]s 3 [[cacodemon]]s. 2 [[pain elemental]]s, 4 or 6 [[lost soul]]s. Inside : [[Agony elemental]], with escort of its kind|&lt;br /&gt;
level_n=|&lt;br /&gt;
level_loot=The agony elemental drops three random [[Items#Consumables|skulls]] upon death.|&lt;br /&gt;
level_other=Entering the center room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. These walls will vanish after some time (45 seconds, or moves ?). This level is paired with [[City of Skulls]].}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Corpse</id>
		<title>Corpse</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Corpse"/>
				<updated>2013-03-17T11:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: /* Gibbing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Most enemies leave behind corpses when they die. The exceptions are [[lost soul]]s and [[pain elemental]]s. Additionally, [[arch-vile]]s and [[nightmare arch-vile]]s leave behind a generic &amp;quot;bloody corpse&amp;quot; tile that doesn't count as a corpse for the purposes of respawning or resurrection. (It does count for various [[blood skull|skulls]] though.)&lt;br /&gt;
&lt;br /&gt;
==Gibbing==&lt;br /&gt;
&lt;br /&gt;
Gibbing a monster prevents it from leaving a corpse and from dropping items. This can be useful if [[Arch-vile|arch-viles]] are present (or on Nightmare! difficulty).&lt;br /&gt;
&lt;br /&gt;
To gib a monster you must kill it by dealing a large amount of damage. The amount of damage depends on the maximum health of the monster and the [[Damage_type|damage type]] of your weapon. [[Damage type#Melee Damage|Melee]], [[Damage type#Bullet|bullet]], [[Damage type#Shrapnel Damage|shrapnel]], and [[Damage type#Piercing|piercing]] weapons must deal 400% of the [[Enemies|monster]]'s maximum health to cause a gib. [[Damage type#Plasma Damage|Plasma]] and [[Damage type#Acid Damage|acid]] weapons must deal 200% of maximum health to gib. [[Damage type#Fire Damage|Fire]] weapons are the best at gibbing; they only need to deal 150% of maximum health.&lt;br /&gt;
&lt;br /&gt;
It is also possible to gib corpses after the monster has already died. Corpses that are named after [[enemies]] (which excludes the [[Arch-vile|arch-vile's]] &amp;quot;bloody corpse&amp;quot;), have 1 HP, and as much armor as the corresponding enemy. Corpses don't block bullets, so you'll usually need explosives to destroy them, which includes your weapons, but also barrels or using [[Enemies|monster]]'s projectiles. (In practice, most non-BFG explosion will destroy all corpses in its radius.) plasma shotguns and [[Items#Consumables|skulls]] also work, but they are much rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a few other ways to dispose of corpses :&lt;br /&gt;
&lt;br /&gt;
* An enemy killed on a square already contaning a corpse will replace previous corpse with it's own. Particularly useful for open areas with no doors, like [[Hell's Arena]]&lt;br /&gt;
* An enemy killed on a door will be crushed, and won't leave a corpse.&lt;br /&gt;
* An enemy killed in a [[fluids|fluid]] will sink or dissolve.&lt;br /&gt;
* An enemy killed on stairs, or a teleporter, will have its body parts split apart as well.&lt;br /&gt;
&lt;br /&gt;
With the exception of monsters killed in acid or lava, those techniques don't technically &amp;quot;gib&amp;quot; the corpse, thus, they don't prevent it from dropping useful items or ammo&lt;br /&gt;
&lt;br /&gt;
In a &amp;quot;normal&amp;quot; game, they will only be useful when fighting [[Arch-vile|arch-viles]], but when playing [[Nightmare]] / AoDk or any [[Game_Settings#Difficulty|challenge]] / level that includes respawning monsters, they will often be invaluable.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
&lt;br /&gt;
On Nightmare! difficulty level, corpses sometimes respawn into new enemies. The newly created enemy is the same kind as the enemy that left the corpse. Respawning is prevented if the corpse is destroyed or if the player or another enemy is standing on the corpse.&lt;br /&gt;
&lt;br /&gt;
Every 10.0s on a level, there is a chance for corpses to respawn. There are two checks for a corpse to respawn: a global check that must be passed if any corpses are to respawn, and then another spawn for each corpse. For the global check, the chance of passing starts at 20% when entering the level and grows by 1% for each subsequent check. The chance of passing the per-corpse checks starts at 10% and increases by 1% for every 100.0s spent on the level.&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Plasmatic_shrapnel</id>
		<title>Plasmatic shrapnel</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Plasmatic_shrapnel"/>
				<updated>2013-03-17T00:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added base infos about pros&amp;amp;cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Plasmatic Shrapnel|&lt;br /&gt;
weapon_dmg=Original, Original [[Shotguns|shotgun blast]]|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_avgdmg=Original|&lt;br /&gt;
weapon_accuracy=Original|&lt;br /&gt;
weapon_ftime=Original|&lt;br /&gt;
weapon_rtime=Original|&lt;br /&gt;
weapon_clip=Original|&lt;br /&gt;
weapon_ammo=Original|&lt;br /&gt;
weapon_afire=Original|&lt;br /&gt;
weapon_areload=Original|&lt;br /&gt;
weapon_get=[[Assemblies|Assembly]]: any shotgun + PS|&lt;br /&gt;
weapon_quote=N/A|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=Assembly (same as original)|&lt;br /&gt;
weapon_other=Adds &amp;quot;plasmatic&amp;quot; to the front of weapon name (example: &amp;quot;shotgun&amp;quot; will become &amp;quot;plasmatic shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Main properties of this assemblies are that plasma damage suffer less from [[armor]], can gib [[corpses]], and [[Levels|destroy walls]] (take care of your covers !)&lt;br /&gt;
|&lt;br /&gt;
weapon_source=N/A}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Gift_dropping</id>
		<title>Strategy:Gift dropping</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Gift_dropping"/>
				<updated>2013-03-01T11:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: added a few links, &amp;amp; info warning about dropping in fluids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
''(v 0.9.9.4)'' Giftdropping is the tactic of dropping 'gifts' in line of sight of certain monsters, and then moving out of their line of fire.  Because of how the AI works, those monsters will move towards the 'gift' as long as they cannot fire at the player.  This behavior can be exploited to ambush those monsters, and is of particular use to [[Angel_of_berserk#Challenges|characters that lack a ranged attack]].&lt;br /&gt;
&lt;br /&gt;
The following monsters pursue 'gifts':&lt;br /&gt;
&lt;br /&gt;
*any [[monsters | monster]] with &amp;quot;former&amp;quot; in its name (all '''h''')&lt;br /&gt;
*[[hell knight]]&lt;br /&gt;
*[[baron of hell]]&lt;br /&gt;
&lt;br /&gt;
The following items qualify as 'gifts':&lt;br /&gt;
*[[small med-pack]]&lt;br /&gt;
*[[large med-pack]]&lt;br /&gt;
*[[phase device]]&lt;br /&gt;
*[[homing phase device]]&lt;br /&gt;
*any [[armor]], if the monster is not already wearing armor.&lt;br /&gt;
&lt;br /&gt;
One can still take damage while giftdropping when moving into line of sight of an enemy to drop the gift.  One solution is to move one tile adjacent to where you would like to drop the gift.  Then, drop any item.  Finally, drop the actual gift.  Because two items cannot occupy the same tile, the second item will be randomly moved to a valid adjacent tile.  After a few tries, the gift will go where you want it. Be careful with [[fluids]], tough, since items may as well fall into acid/lava squares if you are adjacent to.&lt;br /&gt;
&lt;br /&gt;
[[User:mikee|mikee]] 23:41, 2 November 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell%27s_Armory</id>
		<title>Hell's Armory</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell%27s_Armory"/>
				<updated>2013-02-22T23:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;Evilpotatoe: Added info about Shambler's head, &amp;amp; improved readability a little&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell's Armory|&lt;br /&gt;
level_dlvl=10, 100% chance to appear (0% on ITYTD)|&lt;br /&gt;
level_intxt=''You hear the sounds of heavy machinery.''|&lt;br /&gt;
level_loottxt=None|&lt;br /&gt;
level_outtxt='''If the [[Shambler]] was not released:'''&lt;br /&gt;
&lt;br /&gt;
''Let it lie, that which is eternally dead...''&lt;br /&gt;
&lt;br /&gt;
'''If the Shambler was released but not killed:'''&lt;br /&gt;
&lt;br /&gt;
''This is madness!''&lt;br /&gt;
&lt;br /&gt;
'''If the Shambler was killed:'''&lt;br /&gt;
&lt;br /&gt;
''Gotta love the craft...''&lt;br /&gt;
|&lt;br /&gt;
level_itytd=N/A|&lt;br /&gt;
level_hntr=[[lost soul]] (x10), [[former human]] (x5), [[former sergeant]] (x3), [[former captain]] (x3), [[imp]] (x5), [[demon]] (x4), [[arachnotron]] (x2)|&lt;br /&gt;
level_hmp=[[lost soul]] (x10), [[former sergeant]] (x8), [[former captain]] (x3), [[imp]] (x5), [[cacodemon]] (x4), [[arachnotron]] (x2)|&lt;br /&gt;
level_uv=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4)|&lt;br /&gt;
level_n=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4)|&lt;br /&gt;
level_loot=[[10mm ammo]] (6x24), [[shotgun shell]] (4x8), [[rocket]] (10x3), [[power cell]] (5x20), [[green armor]] (x4), [[blue armor]] (x4), [[agility mod pack]], [[bulk mod pack]], random [[Weapons|weapon]] (x4), [[Supercharge Globe]], random [[Mods|mod packs]] (x2), random [[schematics]]/other|&lt;br /&gt;
level_other=The random weapons can be any [[Weapons#Ranged Weapons#Standard|standard]] or [[Weapons#Ranged Weapons#Special|special]] ranged weapon that could [[Item Generation|normally drop]] on level 15. The weights are as normally except two of the items are three times as likely to be unique, and the other two are six times as likely.&lt;br /&gt;
The random mod packs are equally likely to be any of the four common types. &lt;br /&gt;
The premium item can alternatively be a random exotic/unique mod pack, the [[Cybernetic Armor]], or a schematics you don't already know. &lt;br /&gt;
The special items are chosen according to their usual weights.&lt;br /&gt;
&lt;br /&gt;
''Basic schematics have a weight of 3 (for each unknown assembly), advanced have a weight of 2, and master have a weight of 1. Advanced schematics are only included in the drop list on Ultra-Violence and Nightmare, or 19% of the time on lower difficulties. Master schematics are only included on Nightmare, or 19% of the time on Ultra-Violence, or 1% of the time on lower difficulties.''&lt;br /&gt;
&lt;br /&gt;
Clearing this level without taking damages grants the Shambler's head [[Medals|medal]], and improves the reward by replacing the bottom mod of the vault with a rare one}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Hell's Armory/Map}}|&lt;br /&gt;
map_description=This map shows the Hey, Not Too Rough monsters.&lt;br /&gt;
&lt;br /&gt;
On Ultra-violence, former humans are replaced by former captains, former sergeants are replaced by former commandos, lost souls are replaced by cacodemons, demons are replaced by barons of hell, and arachnotrons are replaced by revenants.&lt;br /&gt;
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On Hurt Me Plenty, former humans are replaced by former sergeants and demons are replaced by cacodemons.&lt;br /&gt;
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The brown question marks indicate the squares that contain random [[weapons]]; the pink question marks indicate the squares that contain random [[Items#Mods|mod packs]]; the bright green question mark indicates the square that contains a premium item. (See level description for details.)}}&lt;/div&gt;</summary>
		<author><name>Evilpotatoe</name></author>	</entry>

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