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	<entry>
		<id>https://drl.chaosforge.org/wiki/Medals</id>
		<title>Medals</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Medals"/>
				<updated>2012-05-18T13:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Secret medals */ fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Medals are extra trophies that players receive at the end of a game. Most require you to win, although some are granted for other special achievements. Gaining medals is necessary for the [[Badges|Heroic badge series]], though little else. However, some are extremely difficult and can be considered especially reputable all by themselves.&lt;br /&gt;
&lt;br /&gt;
There are two types of medals:&lt;br /&gt;
*'''Standard medals''' are displayed on the medals screen (albeit grayed out until you get one) so that you know what they are and how to get them.&lt;br /&gt;
*'''Secret medals''' are completely invisible until you actually gain them at some point. They are not necessarily harder than the other medals, but some of them are very, very hard to find.&lt;br /&gt;
&lt;br /&gt;
==Standard medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Cyberdemon's Head&lt;br /&gt;
|Killing the Cyberdemon w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mastermind's Brain&lt;br /&gt;
|Killing the Mastermind w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Medal of Prejudice&lt;br /&gt;
|Awarded for a perfect kill-rate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (bronze cluster)&lt;br /&gt;
|25 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|UAC Star (silver cluster)&lt;br /&gt;
|50 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Star (gold cluster)&lt;br /&gt;
|100 kills without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Minor Icarus Cross&lt;br /&gt;
|Finished the game in less than 40,000 turns&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Major Icarus Cross&lt;br /&gt;
|Finished the game in less than 20,000 turns&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gambler's Shield&lt;br /&gt;
|Pulled more than 25 levers in one game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Aurora Medallion&lt;br /&gt;
|Finding more than 3 uniques in one game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Explorer Badge&lt;br /&gt;
|Visited all generated levels&lt;br /&gt;
|Angel of Haste, Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror Badge&lt;br /&gt;
|Completed all [[Levels#Special Levels|generated levels]]&lt;br /&gt;
|Angel of Haste, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Silver Cross&lt;br /&gt;
|Finished the game in under thirty minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Compet-n Gold Cross&lt;br /&gt;
|Finished the game in under twenty minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Compet-n Platinum Cross&lt;br /&gt;
|Finished the game in under ten minutes&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Badge&lt;br /&gt;
|Won taking less than 500 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Experience Medal&lt;br /&gt;
|Reach experience level 20&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Experience Cross&lt;br /&gt;
|Reach experience level 25&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secret medals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Prohibited Challenges&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gutts' Heart&lt;br /&gt;
|Awarded for killing Mastermind with the [[Dragonslayer]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grammaton Cleric Cross&lt;br /&gt;
|Mastermind shot with the [[Grammaton Cleric Beretta|Cleric Beretta]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Apostle Insignia&lt;br /&gt;
|Awarded for killing the Apostle(????)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Malicious Knives Cross&lt;br /&gt;
|Won and killed everything with [[Combat knife|knives]] and fists&lt;br /&gt;
|Angel of Pacifism&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Sunrise Iron Fist&lt;br /&gt;
|Winning the game killing everything only with [[Fists|your bare hands]]&lt;br /&gt;
|Angel of Pacifism&lt;br /&gt;
|-&lt;br /&gt;
|Thomas's Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoHumanity]] as a [[Medals#Conqueror Badge|Conqueror]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Fallout Gold Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least three levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Fallout Platinum Cross&lt;br /&gt;
|[[Thermonuclear bomb|Nuked]] at least six levels in one game&lt;br /&gt;
|Angel of Red Alert, Angel of 100&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Iron Skull&lt;br /&gt;
|Take 10,000 damage in a single game&lt;br /&gt;
|Angel of 100&lt;br /&gt;
|-&lt;br /&gt;
|Untouchable Medal&lt;br /&gt;
|Won taking less than 200 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Untouchable Cross&lt;br /&gt;
|Won taking less than 50 damage&lt;br /&gt;
|Angel of Haste&lt;br /&gt;
|-&lt;br /&gt;
|Gargulec Medal&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gargulec Cross&lt;br /&gt;
|Win [[Game_Settings#Challenges|AoB]] with 100% kills on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dervis' Medallion&lt;br /&gt;
|Winning [[Game_Settings#Challenges|Ao100]] on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Every Soldier's Medal&lt;br /&gt;
|Clear [[The Wall|the Wall]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Grim Reaper's Badge&lt;br /&gt;
|Awarded for clearing the [[The Mortuary|Mortuary]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Angelic Badge&lt;br /&gt;
|Clearing the Mortuary w/o taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Chessmaster's Token&lt;br /&gt;
|Complete arena on AoMs or AoI on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Chessmaster's Cross&lt;br /&gt;
|Complete arena on AoMs or AoI on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Champion Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hell Arena Key&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Arena Pwnage Medal&lt;br /&gt;
|Awarded for completing [[Hell's Arena|hell arena]] on N! w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Spider Killer's Cross&lt;br /&gt;
|Clear the [[Spider's Lair]] on [[Game_Settings#Challenges|AoHumanity]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hell Armorer Badge&lt;br /&gt;
|Awarded for clearing Hell's Armory&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shambler's Head&lt;br /&gt;
|Awarded for clearing Hell's Armory w/o damage&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Traits"/>
				<updated>2012-03-19T16:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Badass */  updated to 0.9.9.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.&lt;br /&gt;
&lt;br /&gt;
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise.  Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.&lt;br /&gt;
&lt;br /&gt;
As of 0.9.9.3, the maximum level of basic traits has been increased (called &amp;quot;extended max&amp;quot; on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
&lt;br /&gt;
All basic traits can be picked from the start, IE they don't require anything.&lt;br /&gt;
&lt;br /&gt;
===Ironman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand&lt;br /&gt;
| '''Iro'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Fin'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Juggler (1 rank), Whizkid (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Attack time is decreased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellrunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''HR'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dodgemaster (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Movement time is reduced by 15% per rank.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || [[Dodging]] chance is increased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tough as Nails===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TaN'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Badass (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Armor is increased by one per rank (stacks with other sources of [[protection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Bitch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Gun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dualgunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reloader===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Rel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Shottyman (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Reload time of all weapons is reduced by 20% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''EE'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Intuition (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[accuracy]] is increased by two points per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bru'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Berserker (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Melee attacks (either with [[fists]] or a melee weapon) deal three more damage and melee [[accuracy]] is increased by two points, per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
&lt;br /&gt;
===Juggler===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Jug'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Swapping prepared or quickkeyed weapons takes no time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Ber'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1       || Each successful melee hit adds to a berserk &amp;quot;counter&amp;quot;. When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the [[Effects#berserk|berserk]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2       || Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dualgunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Gun (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If you have a [[pistol]] in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2     || Allows the reloading of pistols in both hands at once using the alternate reload key.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dodgemaster===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Hellrunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || The first [[dodging|dodge]] during a given action automatically succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Int'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Eagle Eye (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of [[Vision]] within [[Distance|radius]] of sight +3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whizkid===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''WK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badass===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bad'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Tough as Nails (2 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each level, increases the maximum health before decay by 50% and reduces [[knockback]] by one tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shottyman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Reloader (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type weapons in the weapon slot can be reloaded by moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Triggerhappy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Bitch (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Gives an extra shot for all non-shotgun, multiple shot weapons per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the &amp;quot;blocked&amp;quot; traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).&lt;br /&gt;
&lt;br /&gt;
All master traits have one rank.&lt;br /&gt;
&lt;br /&gt;
===Melee Masters===&lt;br /&gt;
&lt;br /&gt;
====Blademaster====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your [[Time#Fractional Time|energy]] to 5001, so this can potentially cost more time than normal.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vampyre====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MVm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Berserker (1 rank), Badass (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You gain three hp (6% without Ironman) per enemy you kill, up to 200%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Malicious Blades====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MMB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Eagle Eye, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistol Masters===&lt;br /&gt;
&lt;br /&gt;
====Bullet Dance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Eagle Eye, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gun Kata====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || After each successful dodge, your pistols fire 90% faster.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sharpshooter====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSs'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Son of a Gun (3 ranks), Eagle Eye (3 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Pistol-type weapons always deal maximum damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Masters===&lt;br /&gt;
&lt;br /&gt;
====Army of the Dead====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Shottyman (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Hellrunner, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapon with the shrapnel damage type is instead armor-piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shottyhead====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSh'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotgun-type weapons fire at 1/3 of their normal firing time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fireangel====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MFa'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You become immune to [[explosions]] (this definition includes splash damage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burst Masters===&lt;br /&gt;
&lt;br /&gt;
====Ammochain====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only take one ammo per volley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cateye====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MCe'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Reloader, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[vision]] is increased by two.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Entrenchment====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MEn'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Son of a Gun, Reloader&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever attacking with [[alternate fire#chain fire|chain fire]], you receive +30% resistance to all damage types while doing so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Masters===&lt;br /&gt;
&lt;br /&gt;
====Survivalist====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSv'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Med-packs no longer cap their healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Man====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MRM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (2 ranks), Dodgemaster (1 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || [[tactics|Running]] lasts twice as long.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || While running, you suffer no accuracy loss and no damage loss from melee attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scavenger====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Whizkid (2 ranks), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Berserker, Dualgunner, Triggerhappy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]]. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Jackhammer</id>
		<title>Jackhammer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Jackhammer"/>
				<updated>2012-01-29T14:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: updated to 0.9.9.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Jackhammer|&lt;br /&gt;
weapon_dmg=(8d3)x2/24-48, [[Shotguns|focused shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=16 &amp;amp;times; 0.95 &amp;amp;times; 2 = 30.4|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.5 seconds|&lt;br /&gt;
weapon_clip=9|&lt;br /&gt;
weapon_ammo=[[Shotgun shell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (12+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''The Pancor Corporation Jackhammer is a 12 gauge, gas-operated automatic weapon.''|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source={{wiki|Pancor_Jackhammer|Real Life}}}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-17T10:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Diamond badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 130 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on HMP/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear the Tower of Babel w/o damage HNTR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. The assemblies don't have to be different.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win standard game fist-only w/100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV with 75% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Angel of Light Travel UV under 20,000 turns&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on UV as a non-Marine&lt;br /&gt;
|... in other words, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|AoMC on UV with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on HMP without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Angel of Confidence UV with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity as Conqueror&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 40 assemblies in total.&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Find 3 of all exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 61 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL medals&lt;br /&gt;
|Currently there are 43 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 20 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using fist-only HNTR/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires finishing the game taking less than 200 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on N! with 60% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Diamond Badge&lt;br /&gt;
|Angel of Light Travel N! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as a Technician&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Marine&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|AoMC on N! with Untouchable Cross&lt;br /&gt;
|Untouchable Cross requires finishing the game taking less than 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|&amp;quot;Iro&amp;quot; and &amp;quot;TaN&amp;quot; refer to Ironman and Tough as Nails traits.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Diamond Badge&lt;br /&gt;
|AoOC on Nightmare! w/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on UV as Conqueror&lt;br /&gt;
|Conqueror badge requires completing every special level generated in the game.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoCn&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Anomaly and Babel UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Clear the Vaults on UV by luck&lt;br /&gt;
|Clear the Vaults at least on UV without using the Arena Master's Staff&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2012-01-17T10:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Platinum badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{outdated|0.9.9.5|some badges were removed, others added, and many changed their requirements}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 130 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 9 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Bronze Badge&lt;br /&gt;
|Reach level 16 on Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Reach Hell&lt;br /&gt;
|Hell starts with level 17, after Tower of Babel.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Silver Badge&lt;br /&gt;
|Complete Angel of Confidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Silver Badge&lt;br /&gt;
|Reach level 51 on Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifist Silver Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoB, AoMr or AoSg&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on AoRA&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoI&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Anomaly without taking damage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on AoD&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk on HMP&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on HMP/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete AoMC on HMP with Untouchable Badge&lt;br /&gt;
|Untouchable Badge requires to finish the game taking less than 500 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Pacifist Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism under 10 minutes&lt;br /&gt;
|The 10 minutes are real-time.&lt;br /&gt;
|-&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Daredevil Gold Badge&lt;br /&gt;
|Complete Angel of Overconfidence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Clear the Tower of Babel w/o damage HNTR&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Clear the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Find 1000 exotics/uniques&lt;br /&gt;
|Also includes artifacts. The assemblies don't have to be different.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win standard game fist-only w/100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV with 75% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Platinum Badge&lt;br /&gt;
|Angel of Light Travel UV under 20,000 turns&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on UV as a non-Marine&lt;br /&gt;
|... in other words, as a Scout or Technician.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|AoMC on UV with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires to finish the game with taking less than 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on HMP without Bad&lt;br /&gt;
|&amp;quot;Bad&amp;quot; refers to the Badass trait.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Platinum Badge&lt;br /&gt;
|Angel of Confidence UV with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity as Conqueror&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Anomaly on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Clear the Vaults by luck&lt;br /&gt;
|Clear the Vaults without using the Arena Master's Staff&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 40 assemblies in total.&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Find 3 of all exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 61 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL medals&lt;br /&gt;
|Currently there are 43 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 20 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using fist-only HNTR/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! with Untouchable Medal&lt;br /&gt;
|Untouchable Medal requires finishing the game taking less than 200 damage.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on N! with 60% kills&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! with 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lightfoot Diamond Badge&lt;br /&gt;
|Angel of Light Travel N! without melee kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as a Technician&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Diamond Badge&lt;br /&gt;
|Angel of Purity on N! as Marine&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|AoMC on N! with Untouchable Cross&lt;br /&gt;
|Untouchable Cross requires finishing the game taking less than 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|&amp;quot;Iro&amp;quot; and &amp;quot;TaN&amp;quot; refer to Ironman and Tough as Nails traits.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Daredevil Diamond Badge&lt;br /&gt;
|AoOC on Nightmare! w/80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on UV as Conqueror&lt;br /&gt;
|Conqueror badge requires completing every special level generated in the game.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoCn&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Anomaly and Babel UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Clear the Vaults on UV by luck&lt;br /&gt;
|???? (needs clarification)&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2011-10-26T12:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Diamond badges */  fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 5 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Bronze Badge&lt;br /&gt;
|Reach level 8 on Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear the Hellgate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 20 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Reach level 16 on Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Silver Badge&lt;br /&gt;
|Complete Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Silver Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Silver Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoMs&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Hellgate on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Gold Badge&lt;br /&gt;
|Complete Angel of Haste on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on UV/80%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete Angel of Max Carnage on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Pass the Hellgate on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Complete the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Badges</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Badges"/>
				<updated>2011-10-26T12:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Diamond badges */ Fixed conditions for Hunter Diamond&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
Badges are the necessary &amp;quot;replay value&amp;quot; component of DoomRL. There are a total of 125 badges, split into five categories:&lt;br /&gt;
&lt;br /&gt;
*'''Bronze''' badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.&lt;br /&gt;
*'''Silver''' badges are the &amp;quot;medium&amp;quot; set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time.&lt;br /&gt;
*'''Gold''' badges are middle ground, but are certainly the beginning of a difficult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to become a veteran.&lt;br /&gt;
*'''Platinum''' badges are the hard ones, forcing you to challenge yourself on the Nightmare! difficulty. A normal player shouldn't get more then a handful of these in their field of expertise, and veterans will have significant trouble scrounging up the rest.&lt;br /&gt;
*'''Diamond''' badges are, contrary to their name, the roughest of the rough. Though not quite as impossible as they used to be, they require not only a veteran's worth of experience but a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem [http://forum.chaosforge.org on the Chaosforge forums] as proof, for it is quite a boast to say that you have gained a Diamond badge.&lt;br /&gt;
&lt;br /&gt;
Badges improve your [[Ranks#skill ranks|skill rank]] and are necessary to gain access to all of the [[Game Settings|difficulties and challenges]] in DoomRL.&lt;br /&gt;
&lt;br /&gt;
== Bronze badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Bronze Badge&lt;br /&gt;
|Discover an [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Bronze Badge&lt;br /&gt;
|Discover 10 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Bronze Badge&lt;br /&gt;
|Receive 8 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Bronze Badge&lt;br /&gt;
|Win Standard game on any Difficulty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Bronze Badge&lt;br /&gt;
|Win game on any difficulty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Bronze Badge&lt;br /&gt;
|Win standard game under 30 minutes&lt;br /&gt;
|The 30 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Bronze Badge&lt;br /&gt;
|Win Standard game using basic melee weapons&lt;br /&gt;
|Basic melee weapons include [[fists]], [[combat knife]], and [[chainsaw]], as well as their [[Weapons#Assembled|assembled]] products.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Bronze Badge&lt;br /&gt;
|Reach level 5 on Angel of Berserk&lt;br /&gt;
|Level here refers to dungeon level, not character level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Marksmanship&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Light Travel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Bronze Badge&lt;br /&gt;
|Reach level 8 on Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Bronze Badge&lt;br /&gt;
|Reach level 12 on Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Bronze Badge&lt;br /&gt;
|Clear out The Wall&lt;br /&gt;
|Clearing can be done with nuking if possible.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bronze Badge&lt;br /&gt;
|Clear out City of Skulls&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Bronze Badge&lt;br /&gt;
|Clear out the Lava Pits&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Bronze Badge&lt;br /&gt;
|Enter the Mortuary&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Bronze Badge&lt;br /&gt;
|Clear the Hellgate&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Bronze Badge&lt;br /&gt;
|Find the Vaults&lt;br /&gt;
|You have to leave the Vaults in order to get this badge.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Bronze Badge&lt;br /&gt;
|Complete Hell's Arena&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Bronze Badge&lt;br /&gt;
|Clear out Spider's Lair&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silver badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Silver Badge&lt;br /&gt;
|Discover an advanced [[assemblies|assembly]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Silver Badge&lt;br /&gt;
|Discover 20 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Silver Badge&lt;br /&gt;
|Receive 16 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Silver Badge&lt;br /&gt;
|Win Standard game on Hurt Me Plenty&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Silver Badge&lt;br /&gt;
|Win game on Hurt Me Plenty with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Silver Badge&lt;br /&gt;
|Win standard game on HNTR+ under 25 minutes&lt;br /&gt;
|The 25 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Silver Badge&lt;br /&gt;
|Win Standard game using knives and fists.&lt;br /&gt;
|You can [[mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Silver Badge&lt;br /&gt;
|Reach level 16 on Angel of Berserk&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Silver Badge&lt;br /&gt;
|Complete Angel of Marksmanship&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Silver Badge&lt;br /&gt;
|Complete Angel of Shotgunnery&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Silver Badge&lt;br /&gt;
|Complete Angel of Light Travel on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Silver Badge&lt;br /&gt;
|Complete Angel of Impatience&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Silver Badge&lt;br /&gt;
|Complete Angel of Haste&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Silver Badge&lt;br /&gt;
|Complete Angel of Purity&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Silver Badge&lt;br /&gt;
|Complete Angel of Red Alert&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Silver Badge&lt;br /&gt;
|Complete Angel of Darkness&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Silver Badge&lt;br /&gt;
|Complete Angel of Max Carnage&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Silver Badge&lt;br /&gt;
|Complete Angel of Masochism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Brick Silver Badge&lt;br /&gt;
|Clear out The Wall on AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skull Silver Badge&lt;br /&gt;
|Clear out City of Skulls on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lava Silver Badge&lt;br /&gt;
|Clear out the Lava Pits on AoMs&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Silver Badge&lt;br /&gt;
|Enter the Mortuary and exit alive&lt;br /&gt;
|You'll get this badge even if you end up dying in the Mortuary.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Silver Badge&lt;br /&gt;
|Clear the Hellgate on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Silver Badge&lt;br /&gt;
|Scavenge the Vaults&lt;br /&gt;
|You will be awarded this badge as long as you kill an enemy in the Vaults and leave.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Silver Badge&lt;br /&gt;
|Complete Hell's Arena on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Arachno Silver Badge&lt;br /&gt;
|Clear out Spider's Lair on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Gold Badge&lt;br /&gt;
|Discover ALL basic [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Gold Badge&lt;br /&gt;
|Discover 30 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Gold Badge&lt;br /&gt;
|Receive 24 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Gold Badge&lt;br /&gt;
|Win Standard game on Ultra-violence&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Gold Badge&lt;br /&gt;
|Win game on Ultra-violence with 100% kills&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Gold Badge&lt;br /&gt;
|Win standard game on UV+ under 20 minutes&lt;br /&gt;
|The 20 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Gold Badge&lt;br /&gt;
|Win Standard game using knives and fists HMP&lt;br /&gt;
|You can [[Mods|mod]] and [[chainsword|assemble]] the combat knife as much as you want.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Gold Badge&lt;br /&gt;
|Complete Angel of Berserk&lt;br /&gt;
|Completing the challenge means to win it (any type).&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Gold Badge&lt;br /&gt;
|Complete Angel of Marksmanship on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Gold Badge&lt;br /&gt;
|Complete Angel of Shotgunnery on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Lightfoot Gold Badge&lt;br /&gt;
|Complete Angel of Light Travel on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Eagerness Gold Badge&lt;br /&gt;
|Complete Angel of Impatience on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Runner Gold Badge&lt;br /&gt;
|Complete Angel of Haste on UV/100%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Gold Badge&lt;br /&gt;
|Complete Angel of Purity on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Gold Badge&lt;br /&gt;
|Complete Angel of Red Alert with 100% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Gold Badge&lt;br /&gt;
|Complete Angel of Darkness on UV/80%&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Gold Badge&lt;br /&gt;
|Complete Angel of Max Carnage on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Gold Badge&lt;br /&gt;
|Complete Angel of Masochism on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Gold Badge&lt;br /&gt;
|Complete Angel of 100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Gold Badge&lt;br /&gt;
|Complete Angel of Pacifism&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Gold Badge&lt;br /&gt;
|Complete Angel of Humanity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Gold Badge&lt;br /&gt;
|Complete the Mortuary&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Gold Badge&lt;br /&gt;
|Pass the Hellgate on N!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Gold Badge&lt;br /&gt;
|Complete the Vaults&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Gold Badge&lt;br /&gt;
|Complete Hell's Arena on Marksman UV&lt;br /&gt;
|Marksman refers to Angel of Marksmanship.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Gold Badge&lt;br /&gt;
|Complete the Unholy Cathedral&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platinum badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Platinum Badge&lt;br /&gt;
|Discover ALL advanced [[assemblies]]&lt;br /&gt;
|Can be gained by creating an assembly or picking up a [[schematics|schematic]].&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Platinum Badge&lt;br /&gt;
|Discover 40 exotics/uniques&lt;br /&gt;
|Also includes artifacts.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Platinum Badge&lt;br /&gt;
|Receive 32 unique medals&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|UAC Platinum Badge&lt;br /&gt;
|Win Standard game on Nightmare!&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]].&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Platinum Badge&lt;br /&gt;
|Fully win the game on Ultra-violence&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Platinum Badge&lt;br /&gt;
|Win AoHaste HMP+ game under 10 minutes&lt;br /&gt;
|The 10 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Platinum Badge&lt;br /&gt;
|Win Standard game using only fists on HMP&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Platinum Badge&lt;br /&gt;
|Win Standard UV game as Conqueror&lt;br /&gt;
|Conqueror Badge involves entering and clearing all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Platinum Badge&lt;br /&gt;
|Win Standard N! game as Explorer&lt;br /&gt;
|Explorer Badge involves entering all special levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Platinum Badge&lt;br /&gt;
|Angel of Berserk on UV&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Platinum Badge&lt;br /&gt;
|Angel of Marksmanship on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Platinum Badge&lt;br /&gt;
|Angel of Shotgunnery on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Platinum Badge&lt;br /&gt;
|Angel of Impatience on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Platinum Badge&lt;br /&gt;
|Angel of Red Alert on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Platinum Badge&lt;br /&gt;
|Angel of Darkness on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Platinum Badge&lt;br /&gt;
|Angel of Max Carnage on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Platinum Badge&lt;br /&gt;
|Angel of Masochism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Platinum Badge&lt;br /&gt;
|Angel of 100 on Ultra-violence&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Platinum Badge&lt;br /&gt;
|Angel of Pacifism on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Platinum Badge&lt;br /&gt;
|Angel of Humanity on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Platinum Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare!&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Platinum Badge&lt;br /&gt;
|Pass the Hellgate on N! w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Platinum Badge&lt;br /&gt;
|Complete the Vaults on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Platinum Badge&lt;br /&gt;
|Complete Hell's Arena on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Platinum Badge&lt;br /&gt;
|Complete Unholy Cathedral on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diamond badges ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;left&amp;quot;       | Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; align=&amp;quot;left&amp;quot; cell-padding=&amp;quot;2ex&amp;quot;| Special Notes&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Technician Diamond Badge&lt;br /&gt;
|Discover ALL [[assemblies]]&lt;br /&gt;
|Currently there are 30 assemblies in total. (Technically, if you have the Platinum, this leaves only the master assemblies.)&lt;br /&gt;
|-&lt;br /&gt;
|Armorer Diamond Badge&lt;br /&gt;
|Discover ALL exotics/uniques&lt;br /&gt;
|Also includes artifacts. Currently there are 50 [[specials]] in total.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Heroic Diamond Badge&lt;br /&gt;
|Receive ALL unique medals&lt;br /&gt;
|Currently there are 42 medals in total.&lt;br /&gt;
|-&lt;br /&gt;
|UAC Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! games under 15 minutes&lt;br /&gt;
|A standard game is one that does not involve any [[challenges]]; the 15 minutes are in real time.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Veteran Diamond Badge&lt;br /&gt;
|Fully win the game on Nightmare!.&lt;br /&gt;
|A full win involves clearing the [[Hell Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
|Speedrunner Diamond Badge&lt;br /&gt;
|Win AoHaste N! game under 10 minutes&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Strongman Diamond Badge&lt;br /&gt;
|Win Standard game using only fists on UV&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Elite Diamond Badge&lt;br /&gt;
|Win standard Nightmare! with min 90% kills&lt;br /&gt;
|Kill count (and percentage) is displayed at the end of the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Demonic Diamond Badge&lt;br /&gt;
|Win Standard Nightmare! using only fists&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Diamond Badge&lt;br /&gt;
|Angel of Berserk on Nightmare!&lt;br /&gt;
|This (and other badges like it) implies winning the game.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Marksman Diamond Badge&lt;br /&gt;
|Angel of Marksmanship on N! without [[Traits#Son of a Gun|SoG]]&lt;br /&gt;
|This badge becomes invalidated if you choose the trait(s).&lt;br /&gt;
|-&lt;br /&gt;
|Shottyman Diamond Badge&lt;br /&gt;
|Angel of Shotgunnery on N! w/ min 80% kills&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Eagerness Diamond Badge&lt;br /&gt;
|Angel of Impatience on N! as Explorer&lt;br /&gt;
|Explorer Badge involves entering all [[Levels#Special Levels|special levels]] available.&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitor Platinum Badge&lt;br /&gt;
|Angel of Purity on N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Quartermaster Diamond Badge&lt;br /&gt;
|Angel of Red Alert on UV/100%&lt;br /&gt;
|Also known as Yet Another Asskicking Marine&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Diamond Badge&lt;br /&gt;
|Angel of Darkness of N! as Explorer&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Destroyer Diamond Badge&lt;br /&gt;
|Angel of Max Carnage on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Masochist Diamond Badge&lt;br /&gt;
|Angel of Masochism on N! without Iro/TaN&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Centurial Diamond Badge&lt;br /&gt;
|Angel of 100 on Nightmare!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism Diamond Badge&lt;br /&gt;
|Angel of Pacifism on N! without HR&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Everyman Diamond Badge&lt;br /&gt;
|Angel of Humanity on N! w/o Badass&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Diamond Badge&lt;br /&gt;
|Complete the Mortuary on Nightmare! AoI&lt;br /&gt;
|Completing a level cannot be done by nuking that level.&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Gatekeeper Diamond Badge&lt;br /&gt;
|Clear the Hellgate UV w/o taking damage&lt;br /&gt;
|Any damage from any source (splash, fluids, etc) counts, although loss due to health decay is not an issue.&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Diamond Badge&lt;br /&gt;
|Complete the Vaults on Nightmare! AoMr or AoB&lt;br /&gt;
|N/A&lt;br /&gt;
|-style=&amp;quot;background:#333&amp;quot;&lt;br /&gt;
|Arena Diamond Badge&lt;br /&gt;
|Complete Hell's Arena on Berserk Nightmare!&lt;br /&gt;
|Berserk refers to Angel of Berserk.&lt;br /&gt;
|-&lt;br /&gt;
|Longinus Diamond Badge&lt;br /&gt;
|Complete UC on Nightmare! without Brute&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Ballistic_armor</id>
		<title>Ballistic armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Ballistic_armor"/>
				<updated>2011-10-25T13:39:43Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Fixed move speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Ballistic armor|&lt;br /&gt;
armor_prot=Original|&lt;br /&gt;
armor_resists=Original + 30% bullet, 30% shrapnel; 0% melee, 0% fire, 0% plasma|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-20%|&lt;br /&gt;
armor_knockback=-20%|&lt;br /&gt;
armor_get=[[Assemblies|Assembly]]: any [[Armor#Body Armor|armor]] + AT|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=Assembly (same as original)|&lt;br /&gt;
armor_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Dragonslayer</id>
		<title>Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Dragonslayer"/>
				<updated>2011-10-11T12:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Dragonslayer|&lt;br /&gt;
weapon_dmg=9d9/9-81|&lt;br /&gt;
weapon_avgdmg=45|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=[[Alternate fire#Whirlwind|Whirlwind]]|&lt;br /&gt;
weapon_get=Random (16+)|&lt;br /&gt;
weapon_quote=''Release the power of the BERSERKER!''|&lt;br /&gt;
weapon_looks=''&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;\&amp;lt;/font&amp;gt;''|&lt;br /&gt;
weapon_description=''It was called the Dragonslayer, because no human could wield it...''|&lt;br /&gt;
weapon_other=The Dragonslayer cannot be picked up without fulfilling special secret conditions. If the conditions are satisfied, the weapon goes straight into your hands and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this weapon halves knockback while wielded. Presumably, the Dragonslayer is a blade and can be used with [[Traits#Malicious Blades|Malicious Blades]].|&lt;br /&gt;
weapon_source={{Wiki|Berserk_(manga)|Berserk}} (manga)}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Butcher%27s_Cleaver</id>
		<title>Butcher's Cleaver</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Butcher%27s_Cleaver"/>
				<updated>2011-10-11T12:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon|&lt;br /&gt;
weapon_name=Butcher's Cleaver|&lt;br /&gt;
weapon_dmg=5d6/5-30|&lt;br /&gt;
weapon_avgdmg=17.5|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Melee|Melee]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (1+)|&lt;br /&gt;
weapon_quote=''Aah, fresh meat!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;\&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Now that is a big cleaver. Butcher them!''|&lt;br /&gt;
weapon_other=While wielded, this weapon halves knockback dealt to you and grants the [[Traits#Blademaster|Blademaster]] trait. The Butcher's Cleaver is a blade, so it can be used with the [[Traits#Malicious Blades|Malicious Blades]] trait.|&lt;br /&gt;
weapon_source={{Wiki|Diablo_(video_game)|Diablo}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Traits"/>
				<updated>2011-10-10T19:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Intuition */  Fixed to account for vision based effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.&lt;br /&gt;
&lt;br /&gt;
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise.  Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.&lt;br /&gt;
&lt;br /&gt;
As of 0.9.9.3, the maximum level of basic traits has been increased (called &amp;quot;extended max&amp;quot; on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
&lt;br /&gt;
All basic traits can be picked from the start, IE they don't require anything.&lt;br /&gt;
&lt;br /&gt;
===Ironman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand&lt;br /&gt;
| '''Iro'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Fin'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Juggler (1 rank), Whizkid (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Attack time is decreased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellrunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''HR'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dodgemaster (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Movement time is reduced by 15% per rank. This effectively increases your [[dodging]] chance by the same amount, as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tough as Nails===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TaN'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Badass (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Armor is increased by one per rank (stacks with all other sources of armor).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Bitch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Gun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dualgunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || All kinds of pistols' firing time is reduced by 20% and they deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reloader===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Rel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Shottyman (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Reload time of all weapons is reduced by 20% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''EE'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Intuition (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases your [[accuracy]] by two points per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bru'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Berserker (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || All melee attacks deal three more damage and your melee [[accuracy]] increases by two points, per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
&lt;br /&gt;
===Juggler===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Jug'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Swapping prepared or quickkeyed weapons takes no time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Ber'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || A successful melee hit grants a chance of going [[effects#berserk|berserk]].  The chance is &amp;lt;span style=&amp;quot;font-family:courier&amp;quot;&amp;gt;5+(2x(damage done)/5)&amp;lt;/span&amp;gt;%, but only applies if you do at least 9 damage and there is at least one visible enemy remaining.  When the check is passed, 20 turns are added to the berserk counter, regardless of difficulty level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dualgunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Gun (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If you have a [[pistol]] in both the equipped and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2     || Allows to reload pistols in both hands at once using the alternate reload key.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dodgemaster===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Hellrunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || The first [[dodging|dodge]] during a given action automatically succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Int'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Eagle Eye (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of [[Vision]] within [[Distance|radius]] of sight +3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whizkid===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''WK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This effectively &amp;quot;allows&amp;quot; advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid also allows any assemblies made afterwards to be modded once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badass===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bad'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Tough as Nails (2 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Stops all health decay above 100%. Reduces [[knockback]] by two tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shottyman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Reloader (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any wielded shotgun is reloaded when moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Triggerhappy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Bitch (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Gives an extra shot for all non-shotgun, multiple shot weapons per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the &amp;quot;blocked&amp;quot; traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).&lt;br /&gt;
&lt;br /&gt;
All master traits have one rank.&lt;br /&gt;
&lt;br /&gt;
===Melee Masters===&lt;br /&gt;
&lt;br /&gt;
====Blademaster====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: you lose any spare [[Time#Fractional Time|energy]], which is automatically set to 5001.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vampyre====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MVm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Berserker (1 rank), Badass (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You gain three hp (6% without Ironman) per enemy you kill, up to 200%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Malicious Blades====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MMB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Eagle Eye, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistol Masters===&lt;br /&gt;
&lt;br /&gt;
====Bullet Dance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Eagle Eye, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For every rank of Triggerhappy your character has, you fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gun Kata====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || After each successful dodge, you shoot your pistols at a 90% firing rate reduction.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sharpshooter====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSs'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Son of a Gun (3 ranks), Eagle Eye (3 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Pistols always deal maximum damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Masters===&lt;br /&gt;
&lt;br /&gt;
====Army of the Dead====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Shottyman (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Hellrunner, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotguns become armor-piercing if they were shrapnel damage before.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shottyhead====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSh'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotguns fire at 1/3 of their normal firing time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fireangel====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MFa'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You become immune to [[explosions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burst Masters===&lt;br /&gt;
&lt;br /&gt;
====Ammochain====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only use up one ammo per volley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cateye====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MCe'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Reloader, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[vision]] is increased by two.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Entrenchment====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MEn'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Son of a Gun, Reloader&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you are using [[alternate fire#chain fire|chain fire]] to attack, you receive +30% resistance to all damage types while doing so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Masters===&lt;br /&gt;
&lt;br /&gt;
====Survivalist====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSv'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Med-packs no longer stop healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Man====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MRM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (2 ranks), Dodgemaster (1 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || [[tactics|Running]] lasts twice as long.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || While running, you suffer no accuracy loss nor damage loss from melee attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scavenger====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Whizkid (2 ranks), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Berserker, Dualgunner, Triggerhappy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]]. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/BFG_10K</id>
		<title>BFG 10K</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/BFG_10K"/>
				<updated>2011-10-10T07:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=BFG 10K|&lt;br /&gt;
weapon_dmg=(6d6)x5/30-180, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=21*5 = 105|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=40 (consumes 4 per shot, 20 per burst)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|&lt;br /&gt;
weapon_get=Random (20+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''The Ultimate Big Fucking Gun. Redefines the word &amp;quot;wallpaper&amp;quot;.''|&lt;br /&gt;
weapon_other=The BFG 10K's projectile hits precisely where you aim, rather than until it hits a solid object. The weapon also scatters its shot randomly and can lead to damaging yourself, even if aimed far from you. Also, the BFG 10K can be [[Items#Modification Packs (Mods)|modded]] by [[Classes#Technician|Technicians]] with a single mod (and/or a basic assembly), regardless of any Whizkid ranks. |&lt;br /&gt;
weapon_source={{wiki|Quake_(series)|Quake series}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Cybernetic_Armor</id>
		<title>Cybernetic Armor</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Cybernetic_Armor"/>
				<updated>2011-10-10T07:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Cybernetic Armor|&lt;br /&gt;
armor_prot=7|&lt;br /&gt;
armor_resists=None|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-30%|&lt;br /&gt;
armor_knockback=-30%|&lt;br /&gt;
armor_get=Random (10+) and a possible reward in [[Hell's Armory]].|&lt;br /&gt;
armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
armor_description=''Something about these metallic dongles seems fishy to me...''|&lt;br /&gt;
armor_other=The Cybernetic Armor is fully [[Items#Modification Packs (Mods)|moddable]] by [[Classes#Technician|Technicians]]. It cannot be unequipped or destroyed by damage.}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Railgun</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Railgun"/>
				<updated>2011-10-10T07:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Railgun|&lt;br /&gt;
weapon_dmg=8d8/8-64|&lt;br /&gt;
weapon_avgdmg=36|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Physical|Physical]]|&lt;br /&gt;
weapon_accuracy=+12|&lt;br /&gt;
weapon_ftime=1.5 seconds|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=40 (consumes 5 per shot)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_get=Random (15+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''Groovy! Wait 'till they stand in a row, and watch them being impaled.''|&lt;br /&gt;
weapon_other=The Railgun's projectile continues after hitting beings, so multiple beings can be hit simultaneously. It doesn't cause knockback. Also, the Railgun can be [[Items#Modification Packs (Mods)|modded]] by [[Classes#Technician|Technicians]] with a single mod (and/or a basic assembly), regardless of any Whizkid ranks.|&lt;br /&gt;
weapon_source={{wiki|Quake_II|Quake II}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/BFG_10K</id>
		<title>BFG 10K</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/BFG_10K"/>
				<updated>2011-10-10T07:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=BFG 10K|&lt;br /&gt;
weapon_dmg=(6d6)x5/30-180, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=21*5 = 105|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=40 (consumes 4 per shot, 20 per burst)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|&lt;br /&gt;
weapon_get=Random (20+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''The Ultimate Big Fucking Gun. Redefines the word &amp;quot;wallpaper&amp;quot;.''|&lt;br /&gt;
weapon_other=The BFG 10K's projectile hits precisely where you aim, rather than until it hits a solid object. The weapon also scatters its shot randomly and can lead to damaging yourself, even if aimed far from you. Also, the BFG 10K can be [[Items#Modification Packs (Mods)|modded]] by Technicians with a single mod (and/or a basic assembly), regardless of any Whizkid ranks. |&lt;br /&gt;
weapon_source={{wiki|Quake_(series)|Quake series}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/BFG_10K</id>
		<title>BFG 10K</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/BFG_10K"/>
				<updated>2011-10-10T07:19:41Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Added tech's moddability info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=BFG 10K|&lt;br /&gt;
weapon_dmg=(6d6)x5/30-180, [[explosions|radius]] 2|&lt;br /&gt;
weapon_avgdmg=21*5 = 105|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=40 (consumes 4 per shot, 20 per burst)|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|&lt;br /&gt;
weapon_get=Random (20+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''The Ultimate Big Fucking Gun. Redefines the word &amp;quot;wallpaper&amp;quot;.''|&lt;br /&gt;
weapon_other=The BFG 10K's projectile hits precisely where you aim, rather than until it hits a solid object. The weapon also scatters its shot randomly and can lead to damaging yourself, even if aimed far from you. Also, the BFG 10K can be modded by Technicians with a single mod (and/or a basic assembly), regardless of any Whizkid ranks. |&lt;br /&gt;
weapon_source={{wiki|Quake_(series)|Quake series}} (computer game)}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Baron_of_hell</id>
		<title>Baron of hell</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Baron_of_hell"/>
				<updated>2011-10-09T08:52:46Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Changed color to magenta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Baron of hell|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=60|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+5 melee, +5 ranged|&lt;br /&gt;
monster_melee=1d3+8 = 9-11 = 10 avg|&lt;br /&gt;
monster_projectile=4d5 = 4-20 = 12 avg: [[damage type#acid|acid damage]], [[explosions|radius]] 2|&lt;br /&gt;
monster_speed=100%|&lt;br /&gt;
monster_dlvl=12+|&lt;br /&gt;
monster_xp=320|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=Yes|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=40|&lt;br /&gt;
monster_abilities=Has 50% acid [[resistance]].|&lt;br /&gt;
monster_description=''Huge, almost humanoid, acid ball hurling monsters from your worst nightmares. They are the nobility of hell.''|&lt;br /&gt;
monster_other=Not to be confused with the boss enemies of Hellgate, the [[bruiser brother|Bruiser Brothers]].}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Former_captain</id>
		<title>Former captain</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Former_captain"/>
				<updated>2011-10-09T08:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Changed color to red&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Former captain|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;h&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=10|&lt;br /&gt;
monster_ac=0|&lt;br /&gt;
monster_acc=+0 melee, +2 ranged|&lt;br /&gt;
monster_melee=1d3 = 1-3 = 2 avg|&lt;br /&gt;
monster_projectile=Attacks with a [[chaingun]]: 1d6x4 = 4-24 = 14 avg|&lt;br /&gt;
monster_speed=80%|&lt;br /&gt;
monster_dlvl=5-15|&lt;br /&gt;
monster_xp=47|&lt;br /&gt;
monster_inventory=Chaingun, [[10mm ammo]] (x100)|&lt;br /&gt;
monster_pickup=Yes|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=None|&lt;br /&gt;
monster_description=''Those were once really hardened marines, the tough fighting force of Earth. Now they're on the demonic side. They're really eager to make Swiss cheese out of you with their rapid fire chainguns...''|&lt;br /&gt;
monster_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Demon</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Demon"/>
				<updated>2011-10-08T17:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: changed demon's color to magenta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Demon|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;c&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=25|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+3 melee|&lt;br /&gt;
monster_melee=1d3+5 = 6-8 = 7 avg|&lt;br /&gt;
monster_projectile=None|&lt;br /&gt;
monster_speed=130%|&lt;br /&gt;
monster_dlvl=4-20|&lt;br /&gt;
monster_xp=68|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=None|&lt;br /&gt;
monster_description=''You thought pink is cute? You won't anymore after meeting one of those bastards -- they are strong, tough and eager to rip your head off...''|&lt;br /&gt;
monster_other=Will run through any [[fluids|fluid]] to reach player.}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_event</id>
		<title>Level event</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Level_event"/>
				<updated>2011-10-02T16:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Unbreakable Walls */ fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level (expect for arena type levels) starting with dlevel 10 has a chance of having a level event. The chance of rolling for a level event is min((dlevel / 2) - 1, 19) out of 100. (It is possible to roll for no event even if this check succeeds.)&lt;br /&gt;
&lt;br /&gt;
The type of event is selected by a roll of 1d10 + difficulty. Each event has an associated [[level feeling]].&lt;br /&gt;
{|&lt;br /&gt;
|'''Roll'''&lt;br /&gt;
|'''Event'''&lt;br /&gt;
|'''Feeling'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;4&lt;br /&gt;
|no event&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|deadly air&lt;br /&gt;
|''The air seems deadly here, you better leave quick!''&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|armed nuke&lt;br /&gt;
|''Descending the staircase you see a familiar object...''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;8&lt;br /&gt;
|flood&lt;br /&gt;
|''You feel the sudden need to run!!!''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deadly Air Events==&lt;br /&gt;
The rate of health depletion is every 0.1s &amp;amp;times; (100 - 5 &amp;amp;times; difficulty).&lt;br /&gt;
&lt;br /&gt;
==Armed Nuke Events==&lt;br /&gt;
The countdown starts at (10 - difficulty) minutes.&lt;br /&gt;
&lt;br /&gt;
==Flood Events==&lt;br /&gt;
The flood type can be either acid or lava. On Hurt Me Plenty and easier difficulties, acid is always used. On harder difficulties, lava is used once dlevel is at least 17.&lt;br /&gt;
&lt;br /&gt;
The flood rate is usually 0.1s &amp;amp;times; max(200 - dlevel - 5 &amp;amp;times; difficulty, 60) per column. However, on Ultra-Violence and Nightmare! and if dlevel is at least 21, there is a 1/5 chance for the flood rate to be set to a ridiculous 2.5s per column.&lt;br /&gt;
&lt;br /&gt;
Flood event levels feature special player and stairs placement. If possible, the player will almost always start with an x coordinate less than 20, and the stairs will have an x coordinate greater than 60. (If one of these is not possible, or very rarely on other occasions, the position will simply be random as usual.)&lt;br /&gt;
&lt;br /&gt;
==Frozen Walls==&lt;br /&gt;
When the Frozen event occurs, all level walls are extremely fragile and all the [[fluids]] in the level are water&lt;br /&gt;
&lt;br /&gt;
==Bloodstone Walls==&lt;br /&gt;
As the name says, all level walls are made of bloodstone&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_event</id>
		<title>Level event</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Level_event"/>
				<updated>2011-10-02T16:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Frozen Walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level (expect for arena type levels) starting with dlevel 10 has a chance of having a level event. The chance of rolling for a level event is min((dlevel / 2) - 1, 19) out of 100. (It is possible to roll for no event even if this check succeeds.)&lt;br /&gt;
&lt;br /&gt;
The type of event is selected by a roll of 1d10 + difficulty. Each event has an associated [[level feeling]].&lt;br /&gt;
{|&lt;br /&gt;
|'''Roll'''&lt;br /&gt;
|'''Event'''&lt;br /&gt;
|'''Feeling'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;4&lt;br /&gt;
|no event&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|deadly air&lt;br /&gt;
|''The air seems deadly here, you better leave quick!''&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|armed nuke&lt;br /&gt;
|''Descending the staircase you see a familiar object...''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;8&lt;br /&gt;
|flood&lt;br /&gt;
|''You feel the sudden need to run!!!''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deadly Air Events==&lt;br /&gt;
The rate of health depletion is every 0.1s &amp;amp;times; (100 - 5 &amp;amp;times; difficulty).&lt;br /&gt;
&lt;br /&gt;
==Armed Nuke Events==&lt;br /&gt;
The countdown starts at (10 - difficulty) minutes.&lt;br /&gt;
&lt;br /&gt;
==Flood Events==&lt;br /&gt;
The flood type can be either acid or lava. On Hurt Me Plenty and easier difficulties, acid is always used. On harder difficulties, lava is used once dlevel is at least 17.&lt;br /&gt;
&lt;br /&gt;
The flood rate is usually 0.1s &amp;amp;times; max(200 - dlevel - 5 &amp;amp;times; difficulty, 60) per column. However, on Ultra-Violence and Nightmare! and if dlevel is at least 21, there is a 1/5 chance for the flood rate to be set to a ridiculous 2.5s per column.&lt;br /&gt;
&lt;br /&gt;
Flood event levels feature special player and stairs placement. If possible, the player will almost always start with an x coordinate less than 20, and the stairs will have an x coordinate greater than 60. (If one of these is not possible, or very rarely on other occasions, the position will simply be random as usual.)&lt;br /&gt;
&lt;br /&gt;
==Frozen Walls==&lt;br /&gt;
When the Frozen event occurs, all level walls are extremely fragile and all the [[fluids]] in the level are water&lt;br /&gt;
&lt;br /&gt;
==Unbreakable Walls==&lt;br /&gt;
As the name says, all level walls become indestructuble&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_event</id>
		<title>Level event</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Level_event"/>
				<updated>2011-10-02T16:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Frozen Walls */  added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level (expect for arena type levels) starting with dlevel 10 has a chance of having a level event. The chance of rolling for a level event is min((dlevel / 2) - 1, 19) out of 100. (It is possible to roll for no event even if this check succeeds.)&lt;br /&gt;
&lt;br /&gt;
The type of event is selected by a roll of 1d10 + difficulty. Each event has an associated [[level feeling]].&lt;br /&gt;
{|&lt;br /&gt;
|'''Roll'''&lt;br /&gt;
|'''Event'''&lt;br /&gt;
|'''Feeling'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;4&lt;br /&gt;
|no event&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|deadly air&lt;br /&gt;
|''The air seems deadly here, you better leave quick!''&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|armed nuke&lt;br /&gt;
|''Descending the staircase you see a familiar object...''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;8&lt;br /&gt;
|flood&lt;br /&gt;
|''You feel the sudden need to run!!!''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deadly Air Events==&lt;br /&gt;
The rate of health depletion is every 0.1s &amp;amp;times; (100 - 5 &amp;amp;times; difficulty).&lt;br /&gt;
&lt;br /&gt;
==Armed Nuke Events==&lt;br /&gt;
The countdown starts at (10 - difficulty) minutes.&lt;br /&gt;
&lt;br /&gt;
==Flood Events==&lt;br /&gt;
The flood type can be either acid or lava. On Hurt Me Plenty and easier difficulties, acid is always used. On harder difficulties, lava is used once dlevel is at least 17.&lt;br /&gt;
&lt;br /&gt;
The flood rate is usually 0.1s &amp;amp;times; max(200 - dlevel - 5 &amp;amp;times; difficulty, 60) per column. However, on Ultra-Violence and Nightmare! and if dlevel is at least 21, there is a 1/5 chance for the flood rate to be set to a ridiculous 2.5s per column.&lt;br /&gt;
&lt;br /&gt;
Flood event levels feature special player and stairs placement. If possible, the player will almost always start with an x coordinate less than 20, and the stairs will have an x coordinate greater than 60. (If one of these is not possible, or very rarely on other occasions, the position will simply be random as usual.)&lt;br /&gt;
&lt;br /&gt;
==Frozen Walls==&lt;br /&gt;
When the Frozen event occurs, all level walls are extremely fragile and all the [[fluid]] in the level is water&lt;br /&gt;
&lt;br /&gt;
==Unbreakable Walls==&lt;br /&gt;
As the name says, all level walls become indestructuble&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Level_event</id>
		<title>Level event</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Level_event"/>
				<updated>2011-10-02T15:58:27Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: Added two level events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level (expect for arena type levels) starting with dlevel 10 has a chance of having a level event. The chance of rolling for a level event is min((dlevel / 2) - 1, 19) out of 100. (It is possible to roll for no event even if this check succeeds.)&lt;br /&gt;
&lt;br /&gt;
The type of event is selected by a roll of 1d10 + difficulty. Each event has an associated [[level feeling]].&lt;br /&gt;
{|&lt;br /&gt;
|'''Roll'''&lt;br /&gt;
|'''Event'''&lt;br /&gt;
|'''Feeling'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;4&lt;br /&gt;
|no event&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|deadly air&lt;br /&gt;
|''The air seems deadly here, you better leave quick!''&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|armed nuke&lt;br /&gt;
|''Descending the staircase you see a familiar object...''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;8&lt;br /&gt;
|flood&lt;br /&gt;
|''You feel the sudden need to run!!!''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deadly Air Events==&lt;br /&gt;
The rate of health depletion is every 0.1s &amp;amp;times; (100 - 5 &amp;amp;times; difficulty).&lt;br /&gt;
&lt;br /&gt;
==Armed Nuke Events==&lt;br /&gt;
The countdown starts at (10 - difficulty) minutes.&lt;br /&gt;
&lt;br /&gt;
==Flood Events==&lt;br /&gt;
The flood type can be either acid or lava. On Hurt Me Plenty and easier difficulties, acid is always used. On harder difficulties, lava is used once dlevel is at least 17.&lt;br /&gt;
&lt;br /&gt;
The flood rate is usually 0.1s &amp;amp;times; max(200 - dlevel - 5 &amp;amp;times; difficulty, 60) per column. However, on Ultra-Violence and Nightmare! and if dlevel is at least 21, there is a 1/5 chance for the flood rate to be set to a ridiculous 2.5s per column.&lt;br /&gt;
&lt;br /&gt;
Flood event levels feature special player and stairs placement. If possible, the player will almost always start with an x coordinate less than 20, and the stairs will have an x coordinate greater than 60. (If one of these is not possible, or very rarely on other occasions, the position will simply be random as usual.)&lt;br /&gt;
&lt;br /&gt;
==Frozen Walls==&lt;br /&gt;
When the Frozen event occurs, all level walls are extremely fragile and all the liquid in the level is water&lt;br /&gt;
&lt;br /&gt;
==Unbreakable Walls==&lt;br /&gt;
As the name says, all level walls become indestructuble&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Traits"/>
				<updated>2011-10-01T20:20:32Z</updated>
		
		<summary type="html">&lt;p&gt;Chronos: /* Ammochain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.&lt;br /&gt;
&lt;br /&gt;
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise.  Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.&lt;br /&gt;
&lt;br /&gt;
As of 0.9.9.3, the maximum level of basic traits has been increased (called &amp;quot;extended max&amp;quot; on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.&lt;br /&gt;
&lt;br /&gt;
== Basic Traits ==&lt;br /&gt;
&lt;br /&gt;
All basic traits can be picked from the start, IE they don't require anything.&lt;br /&gt;
&lt;br /&gt;
===Ironman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand&lt;br /&gt;
| '''Iro'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Fin'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Juggler (1 rank), Whizkid (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Attack time is decreased by 15% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hellrunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''HR'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dodgemaster (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Movement time is reduced by 15% per rank. This effectively increases your [[dodging]] chance by the same amount, as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tough as Nails===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TaN'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Badass (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Armor is increased by one per rank (stacks with all other sources of armor).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Bitch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Son of a Gun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SoG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Dualgunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || All kinds of pistols' firing time is reduced by 20% and they deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reloader===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Rel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Shottyman (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Reload time of all weapons is reduced by 20% per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''EE'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Intuition (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases your [[accuracy]] by two points per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brute===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bru'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Extended Max. || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Unlocks       || Berserker (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || All melee attacks deal three more damage and your melee [[accuracy]] increases by two points, per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Traits ==&lt;br /&gt;
&lt;br /&gt;
===Juggler===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Jug'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Swapping prepared or quickkeyed weapons takes no time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Ber'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || A successful melee hit grants a chance of going [[effects#berserk|berserk]].  The chance is &amp;lt;span style=&amp;quot;font-family:courier&amp;quot;&amp;gt;5+(2x(damage done)/5)&amp;lt;/span&amp;gt;%, but only applies if you do at least 9 damage and there is at least one visible enemy remaining.  When the check is passed, 20 turns are added to the berserk counter, regardless of difficulty level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dualgunner===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DG'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Gun (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If you have a [[pistol]] in both the equipped and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2     || Allows to reload pistols in both hands at once using the alternate reload key.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dodgemaster===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''DM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Hellrunner (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || The first [[dodging|dodge]] during a given action automatically succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intuition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Int'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Eagle Eye (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals enemy positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Whizkid===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''WK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Finesse (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This effectively &amp;quot;allows&amp;quot; advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid also allows any assemblies made afterwards to be modded once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badass===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''Bad'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Tough as Nails (2 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Stops all health decay above 100%. Reduces [[knockback]] by two tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shottyman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''SM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Reloader (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any wielded shotgun is reloaded when moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Triggerhappy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Max. Rank:    || 2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisite  || Son of a Bitch (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Gives an extra shot for all non-shotgun, multiple shot weapons per rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Traits ==&lt;br /&gt;
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the &amp;quot;blocked&amp;quot; traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).&lt;br /&gt;
&lt;br /&gt;
All master traits have one rank.&lt;br /&gt;
&lt;br /&gt;
===Melee Masters===&lt;br /&gt;
&lt;br /&gt;
====Blademaster====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: you lose any spare [[Time#Fractional Time|energy]], which is automatically set to 5001.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vampyre====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MVm'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Berserker (1 rank), Badass (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You gain three hp (6% without Ironman) per enemy you kill, up to 200%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Malicious Blades====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MMB'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Eagle Eye, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistol Masters===&lt;br /&gt;
&lt;br /&gt;
====Bullet Dance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MBD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Eagle Eye, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || For every rank of Triggerhappy your character has, you fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gun Kata====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MGK'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || After each successful dodge, you shoot your pistols at a 90% firing rate reduction.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sharpshooter====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSs'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Son of a Gun (3 ranks), Eagle Eye (3 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Pistols always deal maximum damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Masters===&lt;br /&gt;
&lt;br /&gt;
====Army of the Dead====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAD'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Shottyman (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Hellrunner, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotguns become armor-piercing if they were shrapnel damage before.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shottyhead====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSh'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Shotguns fire at 1/3 of their normal firing time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fireangel====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MFa'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You become immune to [[explosions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burst Masters===&lt;br /&gt;
&lt;br /&gt;
====Ammochain====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MAc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only use up one ammo per volley.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cateye====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MCe'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Reloader, Brute&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Your [[vision]] is increased by two.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Entrenchment====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MEn'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Badass (1 rank), Triggerhappy (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Finesse, Son of a Gun, Reloader&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || Whenever you are using [[alternate fire#chain fire|chain fire]] to attack, you receive +30% resistance to all damage types while doing so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Masters===&lt;br /&gt;
&lt;br /&gt;
====Survivalist====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSv'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Hellrunner, Son of a Bitch, Berserker&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || Med-packs no longer stop healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Man====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MRM'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Finesse (2 ranks), Dodgemaster (1 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 1      || [[tactics|Running]] lasts twice as long.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect 2      || While running, you suffer no accuracy loss nor damage loss from melee attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scavenger====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Shorthand     || '''MSc'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Prerequisites:|| Intuition (1 rank), Whizkid (2 ranks), must have at least five traits&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Blocked Traits|| Berserker, Dualgunner, Triggerhappy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; padding: 0 2ex 0 0&amp;quot;|Effect        || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]]. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>	</entry>

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