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		<id>https://drl.chaosforge.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Byrel</id>
		<title>DRL Wiki - User contributions [en]</title>
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		<updated>2026-05-28T09:02:13Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Hell%27s_Arena</id>
		<title>Hell's Arena</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Hell%27s_Arena"/>
				<updated>2012-01-15T20:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;Byrel: Fixed AoB second round reward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Hell's Arena|&lt;br /&gt;
level_dlvl=2-3, 100% chance to appear|&lt;br /&gt;
level_intxt=&amp;quot;Welcome to Hell's Arena mortal!&amp;quot; &amp;quot;You are either very foolish, or very brave.&amp;quot; &amp;quot;Either way I like it!&amp;quot; &amp;quot;And so do the crowds!&amp;quot; Suddenly you hear screams everywhere! &amp;quot;Blood! Blood! BLOOD! The voice booms again: &amp;quot;Kill all enemies and I shall reward thee!&amp;quot;|&lt;br /&gt;
level_loottxt='''After winning the first round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Not bad mortal! For the weakling that you are, you show some determination.&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; The voice continues: &amp;quot;I can now let you go free, or you may try to complete the challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;I like it! Let the show go on!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After winning the second round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Impressive mortal! Your determination to survive makes me excited!&amp;quot; You hear screams everywhere! &amp;quot;More Blood! More BLOOD!&amp;quot; &amp;quot;I can let you go now, and give you a small reward, or you can choose to fight the final challenge!&amp;quot; &amp;quot;Do you want to continue the fight?&amp;quot; [y/n]&lt;br /&gt;
&lt;br /&gt;
'''After choosing to fight the final round:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Excellent! May the fight begin!!!&amp;quot; You hear screams everywhere! &amp;quot;Kill, Kill, KILL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''After defeating all enemies:'''&lt;br /&gt;
&lt;br /&gt;
The voice booms: &amp;quot;Congratulations mortal! A pity you came to destroy us, for you would make a formidable hell warrior!&amp;quot; &amp;quot;I grant you the title of Hell's Arena Champion!&amp;quot; &amp;quot;And a promise is a promise... search the arena again...&amp;quot;|&lt;br /&gt;
level_outtxt=The voice laughs : &amp;quot;Flee mortal, flee! There's no hiding in hell!&amp;quot;|&lt;br /&gt;
level_itytd=First round: [[lost soul]] (x2), [[demon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x2)|&lt;br /&gt;
level_hntr=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x1)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Third round: [[cacodemon]] (x3)|&lt;br /&gt;
level_hmp=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x2)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Third round: [[hell knight]] (x2)|&lt;br /&gt;
level_uv=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x3)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_n=First round: [[lost soul]] (x2), [[demon]] (x3), [[cacodemon]] (x4)&lt;br /&gt;
&lt;br /&gt;
Second round: [[demon]] (x3), [[cacodemon]] (x5)&lt;br /&gt;
&lt;br /&gt;
Third round: [[baron of hell]] (x2)|&lt;br /&gt;
level_loot=Winning the first round, then choosing not to continue: None&lt;br /&gt;
&lt;br /&gt;
Winning the first round, then choosing to continue: [[chaingun]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing not to continue: [[shotgun shell]] (3x8), [[small med-pack]], [[large med-pack]]&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24)&lt;br /&gt;
&lt;br /&gt;
Winning the second round, then choosing to continue, AoB: [[shotgun shell]] (4x8), [[10mm ammo]] (4x24), [[Large Health Globe]]&lt;br /&gt;
&lt;br /&gt;
Winning the final round, ITYTD or HNTR: [[10mm ammo chain]], [[shell box]], [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
Winning the final round: [[rocket launcher]], [[rocket]] (9x3), [[power cell]] (3x20), [[blue armor]], [[large med-pack]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoB victory: [[large med-pack]] (x2), [[homing phase device]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
&lt;br /&gt;
AoMa victory: [[power mod pack]], [[blue armor]], [[Supercharge Globe]], [[10mm ammo chain]]&lt;br /&gt;
&lt;br /&gt;
AoSg victory: [[double shotgun]], [[blue armor]], [[Supercharge Globe]]&lt;br /&gt;
|&lt;br /&gt;
level_other=You spawn in the center of the map, stairs are to the very left. Enemies spawn in random positions each wave.}}&lt;/div&gt;</summary>
		<author><name>Byrel</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Spider%27s_Lair</id>
		<title>Spider's Lair</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Spider%27s_Lair"/>
				<updated>2012-01-14T04:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;Byrel: adjust dlvl; needs more fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Special level|&lt;br /&gt;
level_name=Spider's Lair|&lt;br /&gt;
level_dlvl=18-19 Out of date: Appears in Deimos (&amp;lt;16)|&lt;br /&gt;
level_intxt=''Mechanical clicks everywhere! Oh my god it's full of spiders!''|&lt;br /&gt;
level_loottxt=''Suddenly the webs fade. From under the webs, items emerge...''|&lt;br /&gt;
level_outtxt='''If all enemies are dead:'''&lt;br /&gt;
&lt;br /&gt;
''Silence rules the spidery lands...''&lt;br /&gt;
&lt;br /&gt;
'''Otherwise:'''&lt;br /&gt;
&lt;br /&gt;
''Arachnophobia!''|&lt;br /&gt;
level_itytd=[[arachnotron]] (x8)|&lt;br /&gt;
level_hntr=[[arachnotron]] (x10)|&lt;br /&gt;
level_hmp=[[arachnotron]] (x16)|&lt;br /&gt;
level_uv=[[arachnotron]] (x18)|&lt;br /&gt;
level_n=[[arachnotron]] (x18)|&lt;br /&gt;
level_loot= [[rocket]] (8x3), [[power cell]] (4x20), [[armor shard]] (x2), [[Supercharge Globe]], [[thermonuclear bomb]], {{exotic link|nuclear plasma rifle}}|&lt;br /&gt;
level_other=The inner teleporters move you to their far side, while the outer teleporters move you to the opposite side of the map. Expect the arachnotrons to use them. The rewards except for the rockets only appear after killing all the arachnotrons. The nuclear plasma rifle always appears in the center.}}&lt;br /&gt;
&lt;br /&gt;
{{map|&lt;br /&gt;
map={{:Spider's Lair/Map}}|&lt;br /&gt;
map_description=This map shows the Ultra-violence monsters.&lt;br /&gt;
&lt;br /&gt;
On easier difficulty levels, the arachnotrons farther from where the player starts don't spawn.&lt;br /&gt;
&lt;br /&gt;
The rewards besides the rockets appear randomly after all the arachnotrons are killed.}}&lt;/div&gt;</summary>
		<author><name>Byrel</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Plasma_rifle</id>
		<title>Plasma rifle</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Plasma_rifle"/>
				<updated>2012-01-14T03:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Byrel: Fixed max damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Plasma rifle|&lt;br /&gt;
weapon_dmg=(1d7)x6/7-42|&lt;br /&gt;
weapon_avgdmg=4 &amp;amp;times; 6=24|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+2|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=40|&lt;br /&gt;
weapon_ammo=[[Power cell]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Overcharge|Overcharge]]|&lt;br /&gt;
weapon_get=Random (7+), dropped by [[Former commando|former commandos]].|&lt;br /&gt;
weapon_quote=''Peace through superior firepower!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''A plasma rifle shoots multiple rounds of plasma energy -- frying some demon butt!''|&lt;br /&gt;
weapon_other=N/A|&lt;br /&gt;
weapon_source=Doom}}&lt;/div&gt;</summary>
		<author><name>Byrel</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Arch-vile</id>
		<title>Strategy:Arch-vile</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Arch-vile"/>
				<updated>2012-01-14T03:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;Byrel: Created Strategy Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arch-viles are the most dangerous monster seen in a standard game. They have a dangerous direct attack (a constant 20 fire damage) and the ability to resurrect lesser monsters in their line-of-sight. They typically spawn with a horde of such lesser monsters, particularly mancubi, revenants and formers. It is not uncommon for two or three arch-viles, with associated hordes, to spawn in the same room for extra fun. When they first start showing up, such a combined horde may be all the monsters on the level.&lt;br /&gt;
&lt;br /&gt;
Since the damage and AI changes in 0.9.9.5, the direct damage from them is significantly less dangerous than their horde. Nevertheless, they need targeted as soon as possible, as they will (barring truly impressive firepower on your part) be able to resurrect the horde faster than you can eliminate them with your primary weapon. This tends to prevent using corner shooting, as the Arch-viles usually hang back out of range.&lt;br /&gt;
&lt;br /&gt;
One good tactic is to use a BFG to damage the Arch-vile(s) and horde at once. This both kills them quickly, and tends to disperse them, reducing the amount of damage received. This is also a situation where a shockwave or Hellwave pack can be used to good effect.&lt;br /&gt;
&lt;br /&gt;
If you don't have any of the above, a rocket launcher may be used to open up a passage behind the horde, for easy access to the Arch-viles.&lt;/div&gt;</summary>
		<author><name>Byrel</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Arch-vile</id>
		<title>Arch-vile</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Arch-vile"/>
				<updated>2012-01-14T03:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;Byrel: Change attack to 20, fire.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Arch-vile|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=70|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+2 melee, N/A ranged (see below)|&lt;br /&gt;
monster_melee=1d3+6 = 7-9 = 8 avg|&lt;br /&gt;
monster_projectile=20d1 = 20 always; [[damage type#fire|fire damage]], [[explosions|radius]] 1|&lt;br /&gt;
monster_speed = 160%|&lt;br /&gt;
monster_dlvl=16+|&lt;br /&gt;
monster_xp=608|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=50|&lt;br /&gt;
monster_abilities=Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (25% chance per action).|&lt;br /&gt;
monster_description=''The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish!''|&lt;br /&gt;
monster_other=Avoids player as much as possible, but will use its melee attack when in range.}}&lt;/div&gt;</summary>
		<author><name>Byrel</name></author>	</entry>

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